Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.29 @ 10:05:20

Player: Chris

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (43)      215
Value Destroyed (895)      895
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2010

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     64/300
Energy                     240/240
System Corruption          2%
Temperature                Cool (14)
Movement                   Walking (120)
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
        Nuclear Core
>       --- PROPULSION (4) ---
        Aluminum Leg
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY (2) ------
  Small Storage Unit
        Signal Interpreter
>       --- WEAPON (2) -------
        Autogun
        Autogun
>       --- INVENTORY (8) ----
        Nuclear Core
        Nuclear Core
        Heat Sink
        Mining Laser

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
  Advanced Treads
  Advanced Treads
  Advanced Treads
  Advanced Treads
>          --- UTILITY ----------
     Small Storage Unit
           Signal Interpreter
>          --- WEAPON -----------
           EM Pulse Cannon
           EM Pulse Cannon
>          --- INVENTORY --------
     Heavy Ion Engine
     Heavy Ion Engine
     Heavy Ion Engine
           Heat Sink
           Autogun
           Autogun
           Autogun
           Mining Laser
[Rating: 24]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Autogun
  Energy Gun               Small Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             36   | 7   4   25  
  Power                    5    | 1   1   3   
    Engine                 3    | 1   1   1   
    Core                   2    | .   .   2   
    Reactor                .    | .   .   .   
  Propulsion               15   | 2   .   13  
    Treads                 4    | .   .   4   
    Leg                    6    | .   .   6   
    Wheel                  5    | 2   .   3   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  2    | 1   1   .   
    Device                 .    | .   .   .   
    Storage                1    | 1   .   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   14   | 3   2   9   
    Energy Gun             2    | 2   .   .   
    Energy Cannon          2    | .   .   2   
    Ballistic Gun          8    | 1   .   7   
    Ballistic Cannon       2    | .   2   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 19   | .   2   17  
  Power                    4    | .   1   3   
  Propulsion               9    | .   .   9   
  Utility                  .    | .   .   .   
  Weapon                   6    | .   1   5   
  Highest Loss Streak      5    | .   2   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     86   | .   98  82  
  Engine                   5    | .   13  3   
  Core                     4    | .   .   6   
  Treads                   16   | .   .   21  
  Leg                      3    | .   .   5   
  Wheel                    8    | .   28  3   
  Storage                  11   | .   14  11  
  Processor                11   | .   13  11  
  Energy Gun               2    | .   11  .   
  Energy Cannon            2    | .   .   3   
  Ballistic Gun            11   | .   .   15  
  Ballistic Cannon         5    | .   16  1   
Naked Turns                .    | .   .   .   
Heaviest Build             24   | 11  14  24  
  Greatest Support         88   | 20  20  88  
  Greatest Overweight (x)  5    | .   .   5   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 5   8   8   
  Most Carried             8    | 2   6   8   
  Average Carried          5    | 1   3   6   
  Final Capacity           8    | 8   8   8   
  Final Carried            6    | 2   6   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           1233 | 211 301 721 
  Remotely                 .    | .   .   .   
Salvage Created            1310 | .   574 736 
  Parts                    91   | .   35  56  
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  28   | .   11  17  
  Guns                     15   | .   3   12  
  Cannons                  13   | .   8   5   
Classes Destroyed          10   | .   6   4   
  Worker                   3    | .   .   3   
  Builder                  1    | .   .   1   
  Tunneler                 1    | .   1   .   
  Hauler                   1    | .   1   .   
  Recycler                 4    | .   2   2   
  Operator                 1    | .   .   1   
  Watcher                  4    | .   2   2   
  Swarmer                  12   | .   2   10  
  Grunt                    12   | .   9   3   
  Sentry                   4    | .   .   4   
Best Kill Streak           10   | .   10  3   
  Combat Bots Only         6    | .   6   3   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               2777 | .    328  2449 
  Core                     479  | .    76   403  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         84   | 100  69   .    
Volleys Fired              151  | .    40   111  
  Largest                  2    | .    2    2    
  Hottest                  126  | .    80   126  
Shots Fired                288  | .    77   211  
  Gun                      178  | .    24   154  
  Cannon                   110  | .    53   57   
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  243  | .    53   190  
  Thermal                  20   | .    20   .    
  Explosive                .    | .    .    .    
  Electromagnetic          25   | .    4    21   
  Robot Hit Streak         13   | .    10   13   
  Robot Miss Streak        8    | .    5    8    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    1    1    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           162  | .    47   115  
  Core Hits                54   | .    19   35   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         4    | .    4    .    
    Blast                  4    | .    4    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2707 | .    775  1932 
  Guns                     1454 | .    172  1282 
  Cannons                  1253 | .    603  650  
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  2290 | .    603  1687 
  Thermal                  142  | .    142  .    
  Explosive                .    | .    .    .    
  Electromagnetic          275  | .    30   245  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         2    | .    .    2    
  Average Corruption       2    | .    .    2    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  25   | .    .    25   
    Message Errors         8    | .    .    8    
    Matter Fused           4    | .    .    4    
    Heat Flow Errors       1    | .    .    1    
    Energy Discharges      3    | .    .    3    
    Data Loss (minor)      4    | .    .    4    
    Misfires               4    | .    .    4    
    Alerts                 1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 11   | .    11   .    
  Impact                   .    | .    .    .    
  Kinetic                  8    | .    8    .    
  Secondary                3    | .    3    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        198  | .    154  198  
  Average Temperature      42   | .    48   37   
  Received Heat Transfer   861  | .    141  720  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              3    | .    .    3    
  Impact Corruptions       1    | .    1    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         325  | .    325  .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             227  | .   210 227 
  Initial                  55   | .   .   55  
  Average                  108  | .   89  117 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         94   | 100 99  92  
  Level 1                  5    | .   .   7   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   2   2   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   1   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           6    | .   2   4   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              55   | .   21  34  
  Peak Tracking Total      7    | .   5   7   
  Tactical Retreats        6    | .   1   5   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            3    | .   1   2   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          4    | .   1   3   
  Max in Single Turn       1    | .   1   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          7    | .   4   3   
  Terminals                7    | .   4   3   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                17   | .   12  5   
  Successful               6    | .   6   .   
  Failed                   11   | .   6   5   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   14   | .   9   5   
  Terminals                17   | .   12  5   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             6    | .   6   .   
  Record                   2    | .   2   .   
  Part Schematic           1    | .   1   .   
  Level Access Points      1    | .   1   .   
  Locate Traps             1    | .   1   .   
  Dispatch Records         1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       1    | .   .   1   
  Used                     1    | .   .   1   
Hacking Detections         6    | .   4   2   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   1    | .   1   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Scr  Mat  Mat  
Turns Passed               2580 | 74   554  1952 
Spaces Moved               1629 | 78   423  1128 
  Core                     39   | 1    .    38   
  Treads                   719  | .    .    719  
  Legs                     247  | .    .    247  
  Wheels                   624  | 77   423  124  
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   80   80   
  Average Speed            122  | 79   80   140  
  Slowest Speed            300  | 80   80   300  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       32   | 3    54   40   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -9   
---------                  Run  | Scr  Mat  Mat  
Total                      1961 | 86   560  1315 
  Wait                     113  | .    88   25   
  Move                     1627 | 77   422  1128 
  Hop                      .    | .    .    .    
  Pick Up                  18   | 2    6    10   
  Fast Attach              26   | 6    1    19   
  Attach                   8    | .    2    6    
  Detach                   3    | .    .    3    
  Swap                     2    | 1    1    .    
  Drop                     13   | .    .    13   
  Fire                     151  | .    40   111  
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 2 exits: *Mat / *Min)

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 15)
   75 | -11/Scrapyard | Entered Materials
  253 | -10/Materials | Discovered new exit (range 15)
  267 | -10/Materials | Identified exit to Mines
  310 | -10/Materials | Build established: Mutant
  526 | -10/Materials | Identified exit to Materials
  629 | -10/Materials | Entered another Materials area
  629 | -9/Materials  | Evolved 2 slots: Propulsion x2
  813 | -9/Materials  | Lost 5 parts (3n2w)
 1037 | -9/Materials  | Discovered new exit (range 10)
 1092 | -9/Materials  | Identified exit to Mines
 1683 | -9/Materials  | Discovered new exit (range 5)
 1755 | -9/Materials  | Identified exit to Materials
 1822 | -9/Materials  | Core integrity fell below 50%
 1881 | -9/Materials  | Lost 4 parts (3n1w)
 2412 | -9/Materials  | Core integrity fell below 20%
 2423 | -9/Materials  | Lost 4 parts (1p2n1w)
 2581 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
02426_ System corrupted: Matter fused (-10).
02434_ G-47 Trooper destroyed.
02440_ G-34 Mercenary destroyed.
02440_ K-01 Serf collects debris. <x4>
02454_ Acquired Aluminum Leg.
02456_ K-01 Serf destroyed.
02457_ System corrupted: Energy discharge (-93).
02459_ K-01 Serf collects debris.
02460_ Acquired Aluminum Leg.
02461_ K-01 Serf collects debris. <x2>
02464_ Acquired 31 matter.
02467_ Acquired Aluminum Leg.
02471_ Extracted 50 matter.
02515_ System corrupted: Component data lost.
02515_ Acquired Nuclear Core.
02543_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
02554_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M006.
02563_ 1LE HL7BFR|GOXQWWJE7U,
02573_ Autogun destroyed.

 Map 
-----
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|         #  #?#      #??#  #         #              |
|         #  #?#   """#??#  #########??              |
|         #  #?#   """#??#     #???????              |
|       = #  #?#   """#??#     #???????              |
|      !  #  #?#      #??#  #########??              |
|         #  #?#      ####  #[      #??              |
|         #  #############[ +==     #??              |
|         #                =#=      #??              |
|         +                 #########??              |
| #########+###########     ##?????????              |
| ?# "             ####    [ #?????????              |
| ?# "             ""##!!** ]#?????????              |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            240
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           4

 Item Schematics 
-----------------
 Beam Cannon | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LaserTargetMicroactuators
  Manual?         0
Play Time         00:32:38
  Cumulative      12.1 hours
  Start           2023.01.29 @ 09:25:45
  End             2023.01.29 @ 10:05:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          41
  Rogue           41
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          16
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              14/Terminus
Map View          72x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 0282aad7-4dac-48bd-8072-26f493bede28