Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 17:26:45

Player: gabr

Result: Destroyed by CP-8FH(R) with Subdweller Machine Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (26)      130
Value Destroyed (594)      594
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (60)                 60
              TOTAL SCORE: 1384

 Bonus
-------
Follower Combat Kills      60

 Cogmind 
---------
Core Integrity             0/250
Matter                     144/300
Energy                     96/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Rolling (110)
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (2) ---
  Subdweller Monowheel
  Subdweller Monowheel
>            --- UTILITY (2) ------
       Large Storage Unit
>            --- WEAPON (2) -------
       Small Laser
  Subdweller Machine Gun
>            --- INVENTORY (15) ---
  Subdweller Power Source
   Makeshift Power Source
             Aluminum Leg
   Makeshift Leg
  Subdweller Monowheel
             Heat Sink
    Improved Heat Sink
       Small Matter Pod (50)
      Medium Matter Pod (100)
       Small Laser
       Small Laser
       Small Laser
       Small Laser
             Multitool

 Peak State 
------------
>            --- POWER ------------
   Makeshift Power Source
>            --- PROPULSION -------
  Subdweller Monowheel
  Subdweller Monowheel
>            --- UTILITY ----------
       Large Storage Unit
    Improved Terrain Scanner
>            --- WEAPON -----------
       Heavy Riot Gun
  Subdweller Machine Gun
>            --- INVENTORY --------
  Subdweller Power Source
   Makeshift Power Source
             Aluminum Leg
   Makeshift Leg
  Subdweller Monowheel
             Heat Sink
    Improved Heat Sink
       Small Matter Pod
      Medium Matter Pod
       Small Laser
       Small Laser
       Small Laser
       Small Laser
       Small Laser
             Multitool
[Rating: 20]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Subdweller Monowheel
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
Weapon                     Subdweller Machine Gun
  Energy Gun               Heavy Riot Gun
  Ballistic Gun            Subdweller Machine Gun
  Ballistic Cannon         Battle Cannon
  Special Weapon           Multitool

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             38   | 7   7   2   22  
  Power                    4    | 1   .   1   2   
    Engine                 4    | 1   .   1   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | 2   2   .   7   
    Treads                 4    | .   2   .   2   
    Leg                    2    | 2   .   .   .   
    Wheel                  5    | .   .   .   5   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | 1   3   1   .   
    Device                 1    | .   .   1   .   
    Storage                4    | 1   3   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   18   | 3   2   .   13  
    Energy Gun             6    | 1   .   .   5   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          9    | 2   2   .   5   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               .    | .   .   .   .   
    Special Weapon         2    | .   .   .   2   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
  Corrupted Parts          1    | .   .   .   1   
    System Corruption      1    | .   .   .   1   
Parts Lost                 6    | .   .   1   5   
  Power                    2    | .   .   1   1   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   3    | .   .   .   3   
  Highest Loss Streak      3    | .   .   1   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     98   | .   93  99  98  
  Engine                   13   | .   14  13  13  
  Treads                   23   | .   26  28  22  
  Wheel                    4    | .   .   .   5   
  Device                   13   | .   .   13  13  
  Storage                  14   | .   23  14  14  
  Energy Gun               9    | .   12  .   10  
  Ballistic Gun            15   | .   14  28  14  
  Ballistic Cannon         1    | .   .   .   2   
Naked Turns                .    | .   .   .   .   
Heaviest Build             34   | 11  28  28  34  
  Greatest Support         40   | 20  40  40  40  
  Greatest Overweight (x)  1    | .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         14   | 6   11  15  15  
  Most Carried             15   | 2   13  15  15  
  Average Carried          14   | 1   7   14  14  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 2   12  15  14  

 Class Distribution 
--------------------
 93% | Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           1101 | 229 11  150 711 
  Remotely                 .    | .   .   .   .   
Salvage Created            650  | .   48  150 452 
  Parts                    55   | .   7   12  36  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      14   | .   .   .   14  
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  24   | .   3   5   16  
  Guns                     20   | .   3   5   12  
  Cannons                  4    | .   .   .   4   
Classes Destroyed          6    | .   2   2   2   
  Tunneler                 1    | .   .   1   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  13   | .   3   3   7   
  Grunt                    2    | .   .   2   .   
  Artisan                  1    | .   .   .   1   
  Subdweller               9    | .   .   .   9   
Best Kill Streak           3    | .   2   3   3   
  Combat Bots Only         3    | .   2   3   3   
Max Kills in Single Turn   2    | .   1   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        144  | .    10   36   98   
  Missed                   40   | .    3    9    28   
Damage Taken               1510 | .    57   295  1158 
  Core                     270  | .    8    34   228  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              148  | .    12   24   112  
  Largest                  2    | .    2    2    2    
  Hottest                  90   | .    60   40   90   
Shots Fired                251  | .    23   48   180  
  Gun                      215  | .    23   48   144  
  Cannon                   31   | .    .    .    31   
  Launcher                 .    | .    .    .    .    
  Special                  5    | .    .    .    5    
  Kinetic                  197  | .    12   48   137  
  Thermal                  27   | .    11   .    16   
  Explosive                .    | .    .    .    .    
  Electromagnetic          27   | .    .    .    27   
  Robot Hit Streak         12   | .    4    9    12   
  Robot Miss Streak        4    | .    4    2    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    1    2    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           105  | .    12   29   64   
  Core Hits                44   | .    6    12   26   
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    .    .    1    
    Destroy                1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1582 | .    133  287  1162 
  Guns                     1200 | .    133  287  780  
  Cannons                  335  | .    .    .    335  
  Explosions               47   | .    .    .    47   
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1260 | .    66   287  907  
  Thermal                  225  | .    67   .    158  
  Explosive                .    | .    .    .    .    
  Electromagnetic          97   | .    .    .    97   
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    .    .    1    
  Average Corruption       1    | .    .    .    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  5    | .    .    .    5    
    Message Errors         2    | .    .    .    2    
    Matter Fused           1    | .    .    .    1    
    Data Loss (minor)      2    | .    .    .    2    
Overload Shots             .    | .    .    .    .    
Overflow Damage            35   | .    .    .    35   
  Projectiles              .    | .    .    .    .    
  Explosions               35   | .    .    .    35   
  Melee                    .    | .    .    .    .    
Knockbacks                 3    | .    .    .    3    
  Impact                   .    | .    .    .    .    
  Kinetic                  3    | .    .    .    3    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      26   | .    .    .    26   
  Shots                    1    | .    .    .    1    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        18   | .    .    18   7    
  Average Temperature      5    | .    .    5    4    
  Received Heat Transfer   255  | .    .    135  120  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         450  | .    150  .    300  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             156  | .   107 156 .   
  Initial                  41   | .   .   41  .   
  Average                  71   | .   69  80  .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           3    | .   3   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              38   | .   5   5   28  
  Peak Tracking Total      5    | .   2   3   5   
  Tactical Retreats        2    | .   .   .   2   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                2    | .   2   .   .   
  Successful               1    | .   1   .   .   
  Failed                   1    | .   1   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   1    | .   1   .   .   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   1   .   .   
  Record                   1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               3    | .   .   3   .   
  Largest Group            3    | .   .   3   3   
  Highest-Rated Group      40   | .   .   40  40  
  Highest-Rated Ally       16   | .   .   16  16  
Total Orders               .    | .   .   .   .   
Ally Attacks               16   | .   .   .   16  
  Total Damage             211  | .   .   .   211 
  Kills                    2    | .   .   .   2   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               5080 | 68   277  677  4058 
Spaces Moved               1918 | 50   138  151  1579 
  Core                     4    | 4    .    .    .    
  Treads                   1231 | .    129  151  951  
  Legs                     55   | 46   9    .    .    
  Wheels                   628  | .    .    .    628  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  160  110  
  Average Speed            142  | 114  157  160  140  
  Slowest Speed            160  | 120  160  160  160  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       28   | 4    20   33   58   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             9    | .    .    .    9    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          2    | .    .    .    2    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      2    | .    .    .    2    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -10  
---------                  Run  | Yrd  Mat  Min  Sub  
Total                      4020 | 58   177  544  3241 
  Wait                     1869 | .    1    363  1505 
  Move                     1915 | 49   137  150  1579 
  Hop                      .    | .    .    .    .    
  Pick Up                  21   | 1    11   4    5    
  Fast Attach              20   | 7    3    .    10   
  Attach                   7    | .    2    2    3    
  Detach                   8    | 1    4    1    2    
  Swap                     11   | .    2    .    9    
  Drop                     21   | .    5    .    16   
  Fire                     148  | .    12   24   112  
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Subcaves

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
   69 | -11/Scrapyard | Entered Materials
  286 | -10/Materials | Discovered new exit (range 15)
  302 | -10/Materials | Build established: Mutant
  346 | -10/Materials | Entered Mines
  486 | -10/Mines     | Learned 4 Materials zone layouts
  603 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  996 | -10/Mines     | Discovered new exit (range 5)
 1023 | -10/Mines     | Entered Subcaves
 1023 | -10/Subcaves  | Accompanied by 3 allies
 1245 | -10/Subcaves  | Disturbed a concealed Subdweller
 1245 | -10/Subcaves  | Disturbed a concealed Subdweller
 1536 | -10/Subcaves  | Shifting Twisted Machinery released Spk. Treads
 1602 | -10/Subcaves  | Shifting Twisted Machinery released Shrapnel Trap
 1793 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2015 | -10/Subcaves  | Disturbed a concealed Subdweller
 2019 | -10/Subcaves  | Core integrity fell below 50%
 3982 | -10/Subcaves  | Shifting Twisted Machinery released Shrapnel Trap
 3983 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
 4327 | -10/Subcaves  | Disturbed a concealed Subdweller
 5068 | -10/Subcaves  | Core integrity fell below 20%
 5081 | -10/Subcaves  | Destroyed by CP-8FH(R) with Subdweller Machine Gun

 Last Messages 
---------------
04703_ Dropped Broken Sub. Monowheel.
04704_ Acquired Sub. Monowheel.
04828_ System corrupted: Component data lost.
04865_ Sub. Power Source shoots sparks and powers down.
04882_ Dropped Sub. Machine Gun.
05020_ S-10 Pest destroyed.
05024_ Lgt. Ion Engine fries itself beyond repair.
05025_ Flight Unit fries itself beyond repair.
05031_ System corrupted: Matter fused (-8).
05032_ S-10 Pest destroyed.
05038_ Destroyed Flight Unit.
05038_ Chain reaction triggered in Lgt. Ion Engine.
05038_ Destroyed Flight Unit.
05041_ S-10 Pest destroyed.
05044_ Acquired 13 matter.
05060_ Hvy. Riot Gun destroyed.
05071_ 7Y-C4S(R) destroyed.
05072_ Mak. Power Source destroyed.
05078_ Imp. Terrain Scanner destroyed.
05080_ E8-1V7(R) destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
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| ?????????????????????????????????????????????????? |
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| ??????????????????##????#?###    ?##" ##   #????#? |
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| ??????????????????????## #    #######???#     "##? |
| ???????????????????####[=      #"## #####""    "## |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          15
Energy Capacity            200
Matter Stores              300
Matter Capacity            400
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ControlHellfireSuperbattery
  Manual?         0
Play Time         00:19:00
  Cumulative      79.6 hours
  Start           2024.04.10 @ 17:07:13
  End             2024.04.10 @ 17:26:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          166
  Rogue           166
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          43
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f5243f48-291e-463a-a2a8-60535653e012