Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.25 @ 13:15:39 Player: THN-L0C Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (35) 175 Value Destroyed (894) 894 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (257) 257 TOTAL SCORE: 3166 Bonus ------- Follower Combat Kills 73 Registered with UFD 300 Friendly Fire -116 Cogmind --------- Core Integrity 393/400 Matter 284/300 Energy 280/280 System Corruption 1% Temperature Cool (0) Movement Treading (158) Location -9/Scraptown Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Improved Treads Armored Treads Advanced Treads > --- UTILITY (3) ------ Large Storage Unit Machine Analyzer Light Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Heavy Ion Engine Improved Heat Sink Medium Matter Pod (100) Improved Sensor Array Improved Terrain Scanner Particle Charger Improved Power Shielding Improved Trap Extractor (0/6) Spread Laser Ion Cannon Heavy Assault Rifle High-powered Shotgun Rocket Launcher Power Maul DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Armored Treads Improved Flight Unit > --- UTILITY ---------- Large Storage Unit Machine Analyzer Improved Sensor Array > --- WEAPON ----------- High-powered Shotgun Katana > --- INVENTORY -------- Heavy Ion Engine Improved Heat Sink Medium Matter Pod Improved Terrain Scanner Seismic Detector Particle Charger Improved Power Shielding Light Armor Plating Improved Trap Extractor Improved EM Shotgun Spread Laser Spread Laser Ion Cannon Heavy Assault Rifle Grenade Launcher [Rating: 26] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Machine Analyzer Protection Light Armor Plating Weapon High-powered Shotgun Energy Gun Spread Laser Energy Cannon Ion Cannon Ballistic Gun High-powered Shotgun Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 75 | 7 17 13 10 10 16 2 Power 4 | 1 1 . . 2 . . Engine 3 | 1 . . . 2 . . Core 1 | . 1 . . . . . Reactor . | . . . . . . . Propulsion 16 | 2 . 3 4 4 1 2 Treads 14 | 2 . 3 3 3 1 2 Leg 1 | . . . 1 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . . 1 . . Utility 20 | 2 9 5 2 1 1 . Device 9 | 1 3 4 1 . . . Storage 4 | 1 2 . 1 . . . Processor 1 | . . 1 . . . . Hackware . | . . . . . . . Protection 6 | . 4 . . 1 1 . Artifact . | . . . . . . . Weapon 35 | 2 7 5 4 3 14 . Energy Gun 9 | 1 3 . . 1 4 . Energy Cannon 6 | . . 1 1 . 4 . Ballistic Gun 5 | 1 2 1 1 . . . Ballistic Cannon . | . . . . . . . Launcher 7 | . 2 2 1 1 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 8 | . . 1 1 1 5 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . 3 . . Corrupted Parts 8 | . . 8 . . . . System Corruption 29 | . . 29 . . . . Parts Lost . | . . . . . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon . | . . . . . . . Highest Loss Streak . | . . . . . . . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 100 99 97 100 100 77 Engine 6 | . 1 . . 7 11 11 Core 5 | . 12 14 11 3 . . Treads 30 | . 28 27 27 32 33 33 Device 5 | . 9 13 11 8 . . Storage 12 | . 14 14 11 11 11 11 Processor 7 | . . . 11 11 11 11 Protection 6 | . 4 . . 2 11 11 Energy Gun 5 | . 13 13 . . 3 . Ballistic Gun 6 | . 13 . 11 11 11 . Launcher 2 | . . 13 7 1 1 . Peak Build Rating 26 | 7 13 18 25 26 23 23 Average Rating 17 | 5 11 13 22 23 22 19 On Entrance 15 | . 7 13 18 24 20 23 Naked Turns . | . . . . . . . Heaviest Build 40 | 15 32 32 35 37 40 37 Greatest Support 65 | 40 40 40 60 60 63 65 Greatest Overweight (x) 3 | 3 . 1 . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 Most Carried 15 | 2 15 15 15 15 15 15 Average Carried 13 | . 11 14 14 15 15 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 2 15 15 15 15 15 15 Class Distribution -------------------- 95% | Mutant 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Commander-Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Resources | -11 -10 -10 -9 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Matter Collected 1444 | 228 350 224 105 193 274 70 Remotely . | . . . . . . . Salvage Created 1261 | 12 651 . . 115 483 . Parts 85 | 5 42 3 . 8 27 . Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 3 | 1 . 1 . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Combat Hostiles Destroyed 25 | . 16 3 . 2 4 . Guns 17 | . 14 . . . 3 . Cannons 1 | . . . . . 1 . AOE 6 | . 1 3 . 2 . . Classes Destroyed 9 | 1 4 1 . 1 2 . Worker 1 | . . 1 . . . . Builder 2 | . 1 . . . 1 . Tunneler 2 | 1 . 1 . . . . Hauler 1 | . . . . 1 . . Recycler 1 | . . . . . 1 . Watcher 2 | . 1 . . 1 . . Swarmer 6 | . 1 3 . 2 . . Grunt 16 | . 15 . . 1 . . Sentry 4 | . . . . . 4 . Best Kill Streak 4 | 1 4 3 . 2 2 . Combat Bots Only 4 | . 4 3 . 2 1 . Max Kills in Single Turn 2 | 1 1 2 . 2 1 . Gunslinging . | . . . . . . . Exploded 2 | . 1 2 . 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Scr Hostile Shots Fired 99 | . 54 9 4 24 8 . Missed 38 | . 16 4 3 11 4 . Damage Taken 758 | . 483 71 14 135 55 . Core 163 | . 140 16 . 7 . . Absorbed by Shields . | . . . . . . . Redirected to Shielding 5 | . 5 . . . . . Core Remaining (%) 68 | 100 . 37 . . . . Volleys Fired 114 | 3 52 5 2 7 45 . Largest 2 | 2 2 1 1 2 2 . Hottest 88 | 70 88 65 30 55 70 . Shots Fired 166 | 6 94 6 2 8 50 . Gun 115 | 6 87 2 1 7 12 . Cannon 38 | . . . . . 38 . Launcher 13 | . 7 4 1 1 . . Special . | . . . . . . . Kinetic 62 | 3 44 . 1 7 7 . Thermal 86 | 3 43 2 . . 38 . Explosive 6 | . . 4 1 1 . . Electromagnetic 12 | . 7 . . . 5 . Robot Hit Streak 10 | 3 10 4 3 4 10 . Robot Miss Streak 12 | 1 12 3 . 2 3 . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 94 | 4 61 3 2 4 20 . Core Hits 58 | 1 32 8 . 6 11 . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . 1 . . . . . Burn 1 | . 1 . . . . . Melee Attacks 29 | . . . 1 4 24 . Impact . | . . . . . . . Slashing 29 | . . . 1 4 24 . Piercing . | . . . . . . . Sneak Attacks 3 | . . . . 1 2 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2320 | 50 983 328 36 280 643 . Guns 1139 | 50 781 30 26 53 199 . Cannons 46 | . . . . . 46 . Explosions 615 | . 194 278 10 133 . . Melee 492 | . . . . 94 398 . Ramming 28 | . 8 20 . . . . Kinetic 555 | 26 327 . 26 53 123 . Thermal 560 | 24 460 30 . . 46 . Explosive 421 | . . 278 10 133 . . Electromagnetic 264 | . 188 . . . 76 . Impact . | . . . . . . . Slashing 492 | . . . . 94 398 . Piercing . | . . . . . . . Highest Corruption 29 | . . 29 . 1 1 1 Average Corruption 1 | . . 5 . 1 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 43 | . . 11 . 1 10 21 Message Errors 10 | . . 2 . . 3 5 Matter Fused 16 | . . 5 . . 2 9 Heat Flow Errors 6 | . . . . . 4 2 Energy Discharges 6 | . . 3 . . . 3 Data Loss (minor) 3 | . . . . 1 1 1 Misfires 1 | . . 1 . . . . Alerts 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 144 | . . 27 . 37 80 . Projectiles . | . . . . . . . Explosions 27 | . . 27 . . . . Melee 117 | . . . . 37 80 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 23 | . . 23 . . . . Shots 1 | . . 1 . . . . Rammed 3 | . 1 1 . . 1 . Targets Rammed 5 | . 1 3 . . 1 . Kicked . | . . . . . . . Crushed 2 | . . 2 . . . . Highest Temperature 273 | 18 273 30 . 6 250 251 Average Temperature 67 | 9 72 18 . 6 57 120 Received Heat Transfer 327 | . 264 . 9 27 27 . Effects 1 | . 1 . . . . . Energy Bleed 1 | . 1 . . . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Fried 1 | . 1 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 1307 | 74 1124 35 . . 74 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Peak Influence 264 | 5 264 219 50 145 153 . Initial 81 | . 3 81 . 20 46 . Average 77 | 1 142 48 13 68 55 . Maximum Alert Level 1 | . 1 1 . . . . Low Security (%) 89 | 100 66 97 100 100 100 . Level 1 10 | . 33 2 . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 4 . . . . . Investigation 3 | . 3 . . . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Scr Distress Signals 6 | . 4 . . 1 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 50 | . 28 3 4 12 3 . Peak Tracking Total 6 | . 4 3 2 6 1 . Tactical Retreats 6 | . 5 . . 1 . . Traps | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Traps Triggered 3 | . 2 . . 1 . . Indirectly 1 | . 1 . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Machines Disabled 4 | . . 3 . 1 . . Max in Single Turn 2 | . . 2 . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Scr Machines Accessed 25 | . 5 1 3 2 12 2 Terminals 15 | . 5 . 3 1 6 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 6 | . . . . . 6 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 85 | . 22 1 7 8 37 10 Successful 49 | . 11 1 2 2 23 10 Failed 35 | . 10 . 5 6 14 . Catastrophic 5 | . 2 . 1 1 1 . Database Lockouts 1 | . 1 . . . . . Manual 38 | . 14 . 3 1 20 . Terminals 52 | . 22 . 7 4 19 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 18 | . . . . . 18 . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . . 4 . . Terminal Hacks 30 | . 10 1 1 2 6 10 Record 6 | . . . . . 1 5 Robot Schematic 1 | . . . . . 1 . Robot Analysis 8 | . 3 . . . . 5 Prototype ID Bank 2 | . 1 . . . 1 . Open Door 1 | . . 1 . . . . Branch Access Points 1 | . . . . 1 . . Emergency Access Points 1 | . 1 . . . . . Terminal Index 2 | . . . . 1 1 . Alert Level 1 | . 1 . . . . . Recall Investigation 2 | . 2 . . . . . Zone Layout 5 | . 2 . 1 . 2 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 9 | . . . . . 9 . Report Inventory 7 | . . . . . 7 . Retrieve Components 2 | . . . . . 2 . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 10 | . 1 . 1 . 8 . Terminals 4 | . 1 . 1 . 2 . Botnet 4 | . 1 . 1 . 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 6 | . . . . . 6 . Tunnel 6 | . . . . . 6 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 19 | . 5 . 3 2 9 . Full Trace Events 4 | . 1 . 2 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 12 | . . . . . 12 . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Scr Total Allies 10 | . . . . 10 . . Largest Group 10 | . . . . 10 . . Highest-Rated Group 88 | . . . . 88 . . Highest-Rated Ally 16 | . . . . 16 . . Total Orders 2 | . . . . 2 . . STAY 1 | . . . . 1 . . FOLLOW 1 | . . . . 1 . . Ally Attacks 33 | . . . . 33 . . Total Damage 275 | . . . . 275 . . Kills 3 | . . . . 3 . . Allies Corrupted 1 | . . . . 1 . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Robot Analysis Total 8 | . 3 . . . . 5 Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Turns Passed 6564 | 129 1361 895 349 315 1294 2221 Spaces Moved 3610 | 70 642 484 195 155 670 1394 Core 14 | 14 . . . . . . Treads 3596 | 56 642 484 195 155 670 1394 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 163 163 163 158 Average Speed 161 | 153 160 170 163 163 163 158 Slowest Speed 240 | 200 160 240 165 163 163 163 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 60 | 4 77 98 27 31 98 88 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 7 | . . 1 . . 6 . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched 8 | . . 3 . . . 5 Spaces Dug 41 | . . . 1 1 39 . Terrain Destroyed 83 | . 3 16 15 10 39 . Melee 20 | . . . 1 1 18 . Projectile 21 | . . . . . 21 . AOE 42 | . 3 16 14 9 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Scr Total 4122 | 82 884 549 219 204 778 1406 Wait 226 | 1 147 28 8 20 22 . Move 3604 | 69 641 483 194 154 669 1394 Hop . | . . . . . . . Pick Up 30 | 2 15 8 1 1 . 3 Fast Attach 14 | 7 1 4 1 1 . . Attach 1 | . . . 1 . . . Detach 2 | . 1 . . 1 . . Swap 60 | . 16 9 8 9 16 2 Drop 35 | . 10 9 3 5 1 7 Fire 114 | 3 52 5 2 7 45 . Melee 29 | . . . 1 4 24 . Ram . | . . . . . . . Kick . | . . . . . . . Crush 5 | . 1 3 . . 1 . Escape Stasis . | . . . . . . . Rewire 2 | . . . . 2 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sto) -9/Storage -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 130 | -11/Scrapyard | Entered Materials 362 | -10/Materials | Build established: Mutant 795 | -10/Materials | Discovered new exit (range 16) 873 | -10/Materials | Central database locked down 1053 | -10/Materials | Core integrity fell below 50% 1119 | -10/Materials | Discovered new exit (range 11) 1438 | -10/Materials | Discovered new exit (range 12) 1491 | -10/Materials | Entered Mines 1600 | -10/Mines | Learned location of 1 exit from Materials 1911 | -10/Mines | Discovered new exit (range 10) 1915 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2291 | -10/Mines | Discovered new exit (range 10) 2355 | -10/Mines | System corruption reached 10% 2386 | -10/Mines | Entered Materials 2386 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2387 | -9/Materials | Identified exit to Storage 2389 | -9/Materials | Discovered new exit (range 7) 2602 | -9/Materials | Discovered new exit (range 8) 2735 | -9/Materials | Entered Storage 2755 | -9/Storage | Identified exit to Recycling 2757 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2848 | -9/Storage | Lost 4 allies 3034 | -9/Storage | Used back door to open Recycling access 3050 | -9/Storage | Entered Recycling 3072 | -9/Recycling | Lost 4 allies 4233 | -9/Recycling | Discovered new exit (range 16) 4296 | -9/Recycling | Scanned before Scraplab entrance 4324 | -9/Recycling | Entered Scraplab 4337 | -9/Recycling | Discovered new exit (range 4) 4344 | -9/Recycling | Entered Scraptown 4913 | -9/Scraptown | Discovered new exit (range 3) 5072 | -9/Scraptown | Visited Cyclists 5121 | -9/Scraptown | Visited Awakened 5200 | -9/Scraptown | Visited Junk Repository 5246 | -9/Scraptown | Visited UFD Registry 5246 | -9/Scraptown | Registered with UFD as "Wavemech" 5267 | -9/Scraptown | Visited Fellowship of the Rings 5289 | -9/Scraptown | Visited TADAMA 5646 | -9/Scraptown | Visited LU-1G1's Boring Crew 5682 | -9/Scraptown | Visited Derelict Rescue Squad 5692 | -9/Scraptown | Found DRS Beacon 5734 | -9/Scraptown | Visited Analyses Database 5771 | -9/Scraptown | Visited Abandonware Association 5798 | -9/Scraptown | Learned abandonware demo "REPAIR.EXE" 5798 | -9/Scraptown | Learned abandonware demo "POISON.EXE" 6060 | -9/Scraptown | Visited Scrap Suit Storage 6106 | -9/Scraptown | Visited Junk Repository 6126 | -9/Scraptown | Visited Scrapoid Pod Storage 6169 | -9/Scraptown | Visited Observation Area 6262 | -9/Scraptown | Visited Science Testing Area 6516 | -9/Scraptown | Discovered new exit (range 3) 6565 | -9/Scraptown | Self-destructed Last Messages --------------- crank up the speed and take off before they even arrive! Report back to the UFD with more info if you can confirm this behavior. 06234_ LOCAL NARROWCAST: Closed for remodeling. AD-JA7(h): Wavemech, I highly recommend visiting the Cyclists if you haven't already, assuming their office is open this cycle. Only members are allowed in the reading room, but I'd say it's worth joining the Federation just to educate oneself via the great works within. I especially enjoy reading up on whatever new Unchained threats Soloparser has managed to uncover. It's both fascinating and terrifying at the same time. 06262_ LOCAL NARROWCAST: Science Testing Area. NO EXPLOSIVES TESTING ALLOWED. 06383_ System corrupted: Matter fused (-8). 06476_ ,6&XC:=ZIS#AUP3BQUN1 EC-P5T(j): We've had some Zionites leave their hometown to join the Federation, and if they're anything like the others in Zion, we've sure got our work cut out for us if we want to help enlighten these cave folk. 06516_ EXIT=FOUND 06518_ System corrupted: Heat flow error (+270). 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"## #??????? | | " ?????######## #"" "## ! !! !#??????? | | "" ?"??????????###"" "## #"""""#""#??????? | | "" "" ????????????#"" "#############??????? | | ??? ?????????????#"" "## "#???????? | | ??? ??????????????#"" "## ""#???????? | | #### ################"" "## """" "#???????? | | """""""""""""""""""""""" "## "### "#???????? | | """""""""""""""""""""""" "#X ""#???????? | | "## "### "#???????? | | "## """" "#???????? | | "## ""#???????? | | ## "#???????? | | ###########???????? | | """""""" """"""""""" """""" ##?????????????????? | | ######## ########### ###### #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 33 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ M-13 Machinist | -9/Recycling | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurveybotGyrokineticCloak Manual? 0 Play Time 00:40:12 Cumulative 122.9 hours Start 2024.08.25 @ 12:26:42 End 2024.08.25 @ 13:15:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 105 Rogue 105 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 60 Achievement% 48 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dd0122b3-d19a-4c89-879e-99da9166ab9e