Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.08 @ 12:15:37

Player: THN-L0C

Result: Destroyed by 12-QVK(R) with Subdweller Machine Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (38)      190
Value Destroyed (763)      763
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1773

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     241/300
Energy                     240/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
             Ion Engine
>            --- PROPULSION (2) ---
      Spiked Treads
>            --- UTILITY (2) ------
                 (None)
>            --- WEAPON (2) -------
  Subdweller Beam Cannon
>            --- INVENTORY (5) ----
             Ion Engine
  Subdweller Monowheel
       Large Matter Pod (150)
             Assault Rifle
             Grenade Launcher

 Peak State 
------------
>            --- POWER ------------
             Ion Engine
>            --- PROPULSION -------
       Light Treads
      Spiked Treads
>            --- UTILITY ----------
             Scrap Shield
>            --- WEAPON -----------
  Subdweller Beam Cannon
             Grenade Launcher
>            --- INVENTORY --------
             Ion Engine
  Subdweller Monowheel
       Large Matter Pod
   Makeshift Light Armor Plating
             Grenade Launcher
[Rating: 11]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Scrap Shield
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             26   | 9   8   1   8   
  Power                    4    | 2   1   .   1   
    Engine                 4    | 2   1   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 3   1   .   2   
    Treads                 5    | 2   1   .   2   
    Leg                    1    | 1   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  9    | 2   6   .   1   
    Device                 3    | 1   2   .   .   
    Storage                3    | 1   2   .   .   
    Processor              2    | .   2   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | 2   .   1   4   
    Energy Gun             2    | 1   .   .   1   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          2    | 1   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   .   1   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 7    | .   1   1   5   
  Power                    1    | .   1   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  2    | .   .   1   1   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      3    | .   1   1   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     92   | .   99  85  82  
  Engine                   13   | .   13  14  14  
  Treads                   27   | .   28  28  26  
  Device                   7    | .   13  .   .   
  Storage                  10   | .   14  14  4   
  Protection               3    | .   .   .   9   
  Energy Gun               8    | .   14  .   .   
  Energy Cannon            1    | .   .   .   5   
  Ballistic Gun            11   | .   14  14  7   
  Launcher                 5    | .   .   14  13  
Peak Build Rating          11   | 7   7   7   11  
  Average Rating           7    | 5   6   6   8   
  On Entrance              5    | .   7   7   6   
Naked Turns                .    | .   .   .   .   
Heaviest Build             34   | 13  30  30  34  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  1    | .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         10   | 7   11  15  8   
  Most Carried             9    | 2   7   7   9   
  Average Carried          4    | .   2   7   5   
  Final Capacity           15   | 8   15  15  5   
  Final Carried            7    | .   7   7   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           1020 | 236 426 25  333 
  Remotely                 .    | .   .   .   .   
Salvage Created            806  | 28  485 55  238 
  Parts                    73   | 1   31  18  23  
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           2    | 1   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      6    | .   .   .   6   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  31   | .   14  9   8   
  Guns                     15   | .   14  .   1   
  Cannons                  1    | .   .   .   1   
  AOE                      15   | .   .   9   6   
Classes Destroyed          8    | 1   4   1   2   
  Builder                  1    | .   .   1   .   
  Tunneler                 2    | 1   .   1   .   
  Hauler                   1    | .   1   .   .   
  Watcher                  3    | .   3   .   .   
  Swarmer                  18   | .   9   9   .   
  Grunt                    7    | .   5   .   2   
  Artisan                  2    | .   .   .   2   
  Subdweller               6    | .   .   .   6   
Best Kill Streak           4    | 1   3   4   3   
  Combat Bots Only         3    | .   3   3   3   
Max Kills in Single Turn   4    | 1   1   4   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   .   3   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        118  | .    69   9    40   
  Missed                   32   | .    19   4    9    
Damage Taken               1327 | .    474  104  749  
  Core                     261  | .    90   47   124  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              102  | 3    54   10   35   
  Largest                  2    | 2    2    1    2    
  Hottest                  110  | 70   70   30   110  
Shots Fired                160  | 6    107  10   37   
  Gun                      123  | 6    107  .    10   
  Cannon                   10   | .    .    .    10   
  Launcher                 27   | .    .    10   17   
  Special                  .    | .    .    .    .    
  Kinetic                  58   | 3    54   .    1    
  Thermal                  75   | 3    53   .    19   
  Explosive                27   | .    .    10   17   
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         15   | 3    11   3    15   
  Robot Miss Streak        3    | 1    3    1    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    3    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           88   | 4    66   3    15   
  Core Hits                55   | 2    26   13   14   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 2    | 1    1    .    .    
  Critical Strikes         7    | 1    6    .    .    
    Burn                   5    | .    5    .    .    
    Destroy                2    | 1    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2554 | 45   870  625  1014 
  Guns                     1093 | 45   870  .    178  
  Cannons                  87   | .    .    .    87   
  Explosions               1374 | .    .    625  749  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  419  | 33   373  .    13   
  Thermal                  761  | 12   497  .    252  
  Explosive                1374 | .    .    625  749  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            15   | .    .    15   .    
  Projectiles              .    | .    .    .    .    
  Explosions               15   | .    .    15   .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      66   | .    .    66   .    
  Shots                    5    | .    .    5    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        129  | 27   129  .    2    
  Average Temperature      30   | 14   32   .    2    
  Received Heat Transfer   261  | .    114  .    147  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             5    | .    5    .    .    
  Heat Transferred         2161 | 37   1813 .    311  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             308  | 5   210 308 .   
  Initial                  42   | .   3   42  .   
  Average                  100  | 2   92  213 .   
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         83   | 100 90  15  .   
  Level 1                  16   | .   9   84  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              38   | .   22  7   9   
  Peak Tracking Total      3    | .   3   3   2   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          1    | .   .   1   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          10   | .   8   .   2   
  Terminals                8    | .   8   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                44   | .   31  .   13  
  Successful               29   | .   16  .   13  
  Failed                   15   | .   15  .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   29   | .   29  .   .   
  Terminals                31   | .   31  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             15   | .   2   .   13  
  Record                   12   | .   .   .   12  
  Robot Analysis           2    | .   2   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         14   | .   14  .   .   
  Terminals                14   | .   14  .   .   
    Assimilate             1    | .   1   .   .   
    Botnet                 6    | .   6   .   .   
    Operators              1    | .   1   .   .   
    Skim                   6    | .   6   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         8    | .   8   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               1    | .   1   .   .   
  Largest Group            1    | .   1   .   .   
  Highest-Rated Group      10   | .   10  .   .   
  Highest-Rated Ally       10   | .   10  .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       2    | .   2   .   .   
Derelict Logs Recovered    4    | .   .   1   3   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               2557 | 87   1445 177  848  
Spaces Moved               1377 | 43   779  98   457  
  Core                     4    | 4    .    .    .    
  Treads                   1373 | 39   779  98   457  
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  
  Average Speed            161  | 149  160  160  164  
  Slowest Speed            240  | 160  160  160  240  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       40   | 4    97   26   34   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     6    | .    4    1    1    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             3    | .    .    .    3    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          147  | .    .    78   69   
  Melee                    .    | .    .    .    .    
  Projectile               2    | .    .    .    2    
  AOE                      145  | .    .    78   67   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      1548 | 57  868 108 515 
  Wait                     18   | .   18  .   .   
  Move                     1374 | 42  778 97  457 
  Hop                      .    | .   .   .   .   
  Pick Up                  15   | .   8   .   7   
  Fast Attach              10   | 8   1   .   1   
  Attach                   3    | 1   .   .   2   
  Detach                   2    | 2   .   .   .   
  Swap                     13   | .   7   1   5   
  Drop                     8    | 1   2   .   5   
  Fire                     102  | 3   54  10  35  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            3    | .   .   .   3   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 3 exits: Mat x2 / *Sub)
-10/Subcaves (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   35 | -11/Scrapyard | Discovered new exit (range 15)
   88 | -11/Scrapyard | Entered Materials
  292 | -10/Materials | Discovered new exit (range 7)
  302 | -10/Materials | Build established: Mutant
  514 | -10/Materials | Discovered new exit (range 10)
  766 | -10/Materials | Discovered new exit (range 6)
 1189 | -10/Materials | Identified exit to Materials
 1263 | -10/Materials | Learned 2 Materials zone layouts
 1267 | -10/Materials | Learned location of 2 exits from Materials
 1268 | -10/Materials | Learned location of Storage (-9)
 1269 | -10/Materials | Learned location of 2 exits from Materials
 1275 | -10/Materials | Learned 4 Materials zone layouts
 1533 | -10/Materials | Entered Mines
 1540 | -10/Mines     | Core integrity fell below 50%
 1547 | -10/Mines     | Assembled infested the area
 1653 | -10/Mines     | Learned location of Zion (-6)
 1697 | -10/Mines     | Discovered new exit (range 9)
 1710 | -10/Mines     | Entered Subcaves
 1774 | -10/Subcaves  | Learned Materials stockpile data
 1848 | -10/Subcaves  | Visited Clippyterm
 1852 | -10/Subcaves  | Learned Factory fabricator intel
 2010 | -10/Subcaves  | Ambushed by angry Subdweller bent on revenge
 2096 | -10/Subcaves  | Discovered new exit (range 15)
 2109 | -10/Subcaves  | Learned Materials terminal intel
 2233 | -10/Subcaves  | Visited 4L-MR0's lab
 2482 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 2535 | -10/Subcaves  | Core integrity fell below 20%
 2558 | -10/Subcaves  | Destroyed by 12-QVK(R) with Subdweller Machine Gun

 Last Messages 
---------------
02483_ 6J-CX2(R): "ARGHSUB!"
02483_ Critical hit (Burn: +37).
02487_ Aluminum Leg fries itself beyond repair.
02491_ Ion Engine fries itself beyond repair.
02492_ Aluminum Leg fries itself beyond repair.
02492_ G-47 Trooper destroyed.
02494_ The unstable cave ceiling collapses. <x2>
02496_ 6J-CX2(R) destroyed.
02498_ The unstable cave ceiling collapses. <x4>
02514_ Acquired 16 matter.
02519_ Dropped Mak. Light Armor Plating.
02520_ Acquired Assault Rifle.
02532_ V3-UUE(u) cries out in pain.
02532_ V3-UUE(u) destroyed.
02538_ Scrap Shield destroyed.
02538_ KM-4IF(R) destroyed.
02542_ 12-QVK(R): "SUBMAD!"
02544_ Grenade Launcher destroyed.
02549_ The unstable cave ceiling collapses. <x2>
02556_ Lgt. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????##   ??????????????????? |
| ??????????????????????????       ????????????????? |
| ??????????????????????????         ??????????????? |
| ??????????????????????????         ??????????????? |
| ?????????????????????????           ?????????????? |
| ????????????##???????????           ?????????????? |
| ##??######## ##?????????            ?????????????? |
|  ##?#         #?????????          #??????????????? |
|   ###         #?????????          #??????????????? |
|              #??????????         #???????????????? |
|             ##?###????##        #????????????????? |
|      ###    #?## #######       #?????????????????? |
|     ##?#    ###   #           #??????????????????? |
|    ##?##          # #        #???????????????????? |
|   #####          ##   !! ##  #???????????????????? |
|  ##?#            ##       #??????????????????????? |
| ##??#            #       ##??????????????????????? |
| #???#                  # ##?##???????????????????? |
| #???#         ##          ## ##??????????????????? |
| ???#         ####       ###   #??????????????????? |
| ?            #??#        #  "#???????????????????? |
|        ###   #??#          ""#???????????????????? |
|       #??#       ###;    @"""#???????????????????? |
| #     ???#       ??##      "##???????????????????? |
| ###   ???#       ?###       #????????????????????? |
| ??###????#       ?#        ##????????????????????? |
| ?????????#               [ #?????????????????????? |
| ????????#                %* #????????????????????? |
| ????????#    ########    ! ##????????????????????? |
| ????????#   #???????#       ?????????????????????? |
| ????????## #????????#       ?????????????????????? |
| ?????????##?????????###     "????????????????????? |
| ??????????????????????#;   ""????????????????????? |
| ??????????????????????#  R ""????????????????????? |
| ??????????????????????   """"????????????????????? |
| ??????????????????????#  """?????????????????????? |
| ??????????????????????#;###??????????????????????? |
| ???????????????????????#?????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             800
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DirtyModifiedNullifier
  Manual?         0
Play Time         00:15:57
  Cumulative      239.7 hours
  Start           2024.09.08 @ 11:49:03
  End             2024.09.08 @ 12:15:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          204
  Rogue           204
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/0/1/0/0/0/0/0
Lore%             66
Gallery%          74
Achievement%      55
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 42b567ba-8b8b-44cf-a256-84c80f1fc76c