Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.09 @ 13:25:39

Player: Gitida

Result: Destroyed self with Micro-nuke Launcher

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (14)       2800
Robots Destroyed (214)     1070
Value Destroyed (9150)     9150
Prototype IDs (39)         780
Alien Tech Used (2)        400
Bonus (1498)               1498
              TOTAL SCORE: 18698

 Bonus
-------
High Alert Combat Kills    935
Follower Combat Kills      571
Friendly Fire              -8

 Cogmind 
---------
Core Integrity             0/1150
Matter                     227/300
Energy                     85/100
System Corruption          6%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -4/Extension

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (9) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
     Light Antimatter Reactor
  Advanced Heat Sink
  Improved Matter Compressor (300)

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
         Light Antimatter Reactor
>              --- PROPULSION -------
               Flexi-carbon Leg
               Myomer Leg
               Myomer Leg
               Myomer Leg
>              --- UTILITY ----------
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Heat Sink
         Large Storage Unit
      Advanced Energy Well
      Advanced Visual Processing Unit
      Improved Targeting Computer
               Core Analyzer
  Experimental Utility Shielding
>              --- WEAPON -----------
               KE Penetrator
               KE Penetrator
               Tri-rail Accelerator
>              --- INVENTORY --------
               Neutrino Core
               Myomer Leg
               Myomer Leg
               Myomer Leg
      Improved Matter Compressor
               Transdimensional Reconstructor
               Coil Gun
               Coil Gun
               Tri-rail Accelerator
[Rating: 111]

 Favorites 
-----------
Power                      Light Fission Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Improved Light Armor Plating
Weapon                     Tri-rail Accelerator
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Tri-rail Accelerator
  Launcher                 Precision Grenade Launcher
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Ext 
Slots Evolved              12   | .   .   .   2   2   2   .   2   2   .   .   .   .   2   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Utility                  7    | .   .   .   2   .   1   .   2   1   .   .   .   .   1   .   
  Weapon                   2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
Parts Attached             236  | 6   2   3   17  8   22  27  35  10  11  11  6   34  43  1   
  Power                    27   | 1   .   .   3   1   4   3   4   .   .   2   1   3   5   .   
    Engine                 12   | 1   .   .   2   1   2   2   2   .   .   2   .   .   .   .   
    Core                   10   | .   .   .   1   .   2   1   2   .   .   .   .   .   4   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   1   3   1   .   
  Propulsion               55   | 2   .   1   7   4   5   5   8   3   .   .   .   8   12  .   
    Treads                 38   | 2   .   .   7   4   5   5   8   3   .   .   .   4   .   .   
    Leg                    17   | .   .   1   .   .   .   .   .   .   .   .   .   4   12  .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  57   | 1   1   .   3   1   3   3   14  5   1   2   5   7   11  .   
    Device                 35   | .   .   .   1   1   1   3   11  2   1   2   3   4   6   .   
    Storage                10   | 1   1   .   1   .   .   .   .   .   .   .   2   2   3   .   
    Processor              6    | .   .   .   1   .   2   .   1   1   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             6    | .   .   .   .   .   .   .   2   2   .   .   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   97   | 2   1   2   4   2   10  16  9   2   10  7   .   16  15  1   
    Energy Gun             26   | 1   1   .   1   1   5   7   1   .   .   1   .   3   5   .   
    Energy Cannon          14   | .   .   .   1   .   1   2   2   1   2   .   .   4   1   .   
    Ballistic Gun          22   | 1   .   1   2   1   1   3   2   .   .   2   .   3   6   .   
    Ballistic Cannon       16   | .   .   .   .   .   2   3   2   1   2   1   .   3   2   .   
    Launcher               17   | .   .   1   .   .   1   1   2   .   6   3   .   2   .   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  16   | .   .   .   1   .   1   6   2   1   .   .   4   .   1   .   
Parts Lost                 92   | .   1   2   3   1   10  12  4   1   1   1   .   26  29  1   
  Power                    9    | .   .   .   2   .   1   1   1   .   .   1   .   2   1   .   
  Propulsion               23   | .   1   1   .   .   4   3   1   .   .   .   .   6   7   .   
  Utility                  20   | .   .   .   .   1   .   1   1   1   1   .   .   6   9   .   
  Weapon                   40   | .   .   1   1   .   5   7   1   .   .   .   .   12  12  1   
  Highest Loss Streak      24   | .   1   2   2   1   4   5   1   1   1   1   .   24  13  1   
Average Slot Usage (%)     87   | .   80  57  88  99  98  97  99  91  82  84  87  83  83  3   
  Engine                   5    | .   14  14  9   9   6   9   5   .   .   5   7   1   .   .   
  Core                     4    | .   .   .   1   .   7   3   6   11  11  5   .   .   4   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   2   7   5   .   
  Treads                   14   | .   23  .   21  27  22  22  19  18  11  11  11  6   .   .   
  Leg                      3    | .   .   12  .   .   .   .   .   .   .   .   .   10  17  .   
  Device                   12   | .   .   .   8   8   7   7   17  17  16  17  16  16  17  .   
  Storage                  12   | .   14  14  16  18  15  15  13  11  11  11  11  10  8   .   
  Processor                12   | .   .   .   9   9   15  15  13  12  17  17  17  13  11  3   
  Energy Gun               4    | .   14  1   3   5   8   11  2   .   .   1   5   3   2   .   
  Energy Cannon            3    | .   .   .   3   9   4   3   6   5   4   5   5   1   1   .   
  Ballistic Gun            4    | .   14  13  13  12  4   1   2   2   .   1   5   2   6   .   
  Ballistic Cannon         2    | .   .   .   .   .   3   3   5   5   4   3   .   1   2   .   
Naked Turns                35   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   35  
Heaviest Build             86   | 11  23  25  47  50  65  75  81  75  79  78  81  86  83  .   
  Greatest Support         150  | 40  40  20  40  60  68  68  70  150 150 150 150 133 95  3   
  Greatest Overweight (x)  7    | .   1   7   2   1   1   1   2   .   .   .   .   2   2   .   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 16   | 6   12  10  16  16  16  16  16  16  16  16  16  16  16  4   
  Average Capacity         13   | 5   7   10  12  16  16  16  16  16  16  16  16  9   8   4   
  Most Carried             16   | 4   8   9   16  16  16  16  16  16  16  16  16  16  10  4   
  Average Carried          12   | 1   5   8   11  15  14  14  15  15  15  15  15  8   7   3   
  Final Capacity           16   | 6   10  10  16  16  16  16  16  16  16  16  16  4   4   4   
  Final Carried            16   | 2   8   9   16  16  16  16  16  16  16  16  16  4   4   3   

 Class Distribution 
--------------------
 46% | Skirmisher
 18% | Mutant
 12% | Scavenger-Gunner
  8% | Scavenger-Mutant
  7% | Scavenger-Skirmisher
  3% | Commander-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
     Scavenger-Gunner | -8/Materials
 Scavenger-Skirmisher | -7/Factory
           Skirmisher | -7/Storage
           Skirmisher | -6/Factory
           Skirmisher | -5/Factory
           Skirmisher | -5/Upper Caves
           Skirmisher | -5/Upper Caves
           Skirmisher | -5/Zhirov
     Scavenger-Mutant | -4/Proximity Caves
     Scavenger-Gunner | -4/Factory
               Mutant | -4/Extension

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   -4   -4   -4   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Sto  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  
Matter Collected           5565 | 191  135  48   219  216  322  583  654  501  339  199  250  709  1199 .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9587 | .    441  106  293  815  732  1328 930  720  493  167  .    1077 2469 16   
  Parts                    416  | .    22   13   15   47   27   51   52   15   22   11   .    29   111  1    
Haulers Intercepted        9    | .    2    .    1    2    .    1    1    1    .    .    .    .    1    .    
Recyclers Shooed           10   | .    .    .    1    .    .    3    1    2    .    .    .    .    3    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      37   | .    .    .    .    .    .    .    .    .    9    2    .    26   .    .    
  Prevented                30   | .    .    .    .    .    .    .    .    .    3    5    .    22   .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Ext 
Combat Hostiles Destroyed  174  | .   9   5   5   10  12  24  20  7   17  13  .   17  33  2   
  Guns                     70   | .   9   2   4   3   3   16  6   .   .   3   .   7   17  .   
  Cannons                  64   | .   .   .   1   7   5   8   10  7   3   2   .   7   14  .   
  AOE                      38   | .   .   3   .   .   4   .   3   .   14  8   .   2   2   2   
Classes Destroyed          15   | .   5   .   2   2   1   1   1   1   .   .   .   1   1   .   
  Worker                   5    | .   .   .   .   1   .   .   1   .   .   .   .   .   3   .   
  Builder                  10   | .   1   .   .   1   .   1   .   .   .   .   .   .   7   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   9    | .   2   .   1   2   .   1   1   1   .   .   .   .   1   .   
  Recycler                 9    | .   .   .   .   2   2   2   .   2   .   .   .   .   1   .   
  Operator                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   1   .   .   1   1   .   .   .   .   .   .   .   2   .   
  Swarmer                  41   | .   3   3   .   .   4   3   4   .   8   12  .   2   .   2   
  Grunt                    67   | .   6   2   2   6   2   14  4   5   3   .   .   9   14  .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Duelist                  5    | .   .   .   1   1   1   1   .   .   1   .   .   .   .   .   
  Sentry                   25   | .   .   .   2   3   4   5   5   1   1   .   .   2   2   .   
  Demolisher               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hunter                   13   | .   .   .   .   .   .   .   .   1   .   1   .   2   9   .   
  Programmer               17   | .   .   .   .   .   1   1   6   .   .   .   .   1   8   .   
  Wasp                     3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           11   | .   3   3   3   4   6   7   4   5   4   4   .   7   11  2   
  Combat Bots Only         7    | .   3   3   3   2   6   7   4   4   4   4   .   7   4   2   
Max Kills in Single Turn   3    | .   1   3   1   2   3   2   3   1   2   3   .   2   3   2   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   .   3   .   3   .   2   3   .   2   2   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   -4   -4   -4   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Fac  Sto  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  
Damage Taken               17749 | .    501  139  629  452  1483 2125 1562 565  409  362  .    4034 5248 240  
  Core                     2780  | .    62   50   55   46   158  160  211  28   41   .    .    855  979  135  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         66    | 100  .    55   86   91   .    54   75   .    .    .    .    7    .    .    
Volleys Fired              478   | .    50   8    36   28   46   76   44   22   16   12   .    52   87   1    
  Largest                  3     | .    2    2    2    3    3    3    3    2    3    3    .    3    3    1    
  Hottest                  224   | .    60   60   91   147  159  186  151  135  179  186  .    192  224  49   
Shots Fired                1152  | .    100  13   72   84   101  199  118  43   26   26   .    119  250  1    
  Gun                      716   | .    100  12   64   56   59   134  43   .    .    8    .    72   168  .    
  Cannon                   400   | .    .    .    8    28   36   65   73   43   10   12   .    43   82   .    
  Launcher                 36    | .    .    1    .    .    6    .    2    .    16   6    .    4    .    1    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  579   | .    50   7    48   44   41   63   58   21   5    7    .    55   180  .    
  Thermal                  397   | .    50   5    24   40   45   121  45   .    .    4    .    35   28   .    
  Explosive                19    | .    .    1    .    .    .    .    2    .    8    6    .    1    .    1    
  Electromagnetic          157   | .    .    .    .    .    15   15   13   22   13   9    .    28   42   .    
  Robot Hit Streak         27    | .    11   7    21   10   14   25   27   13   11   6    .    20   11   .    
  Robot Miss Streak        6     | .    1    1    4    2    2    5    3    2    2    2    .    6    4    .    
  Penetration Max          2     | .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    
  Secondary Targets        4     | .    .    1    1    .    .    2    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           825   | .    74   10   54   52   76   151  85   36   16   16   .    80   175  .    
  Core Hits                480   | .    25   9    14   27   32   90   38   25   28   16   .    48   126  2    
  Critical Hits            22    | .    .    .    2    2    3    3    1    2    1    .    .    .    8    .    
  Critical Kills           9     | .    .    .    .    2    1    1    1    .    .    .    .    .    4    .    
  Critical Parts Destroyed 9     | .    .    .    .    .    1    2    .    2    .    .    .    .    4    .    
Melee Attacks              1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           24272 | .    730  249  670  845  1484 2956 2381 1593 1880 1364 .    3311 6626 183  
  Guns                     9360  | .    710  132  523  423  686  1755 715  .    .    137  .    1073 3206 .    
  Cannons                  9796  | .    .    .    143  412  623  1149 1300 1592 328  318  .    1339 2592 .    
  Explosions               4885  | .    .    113  .    .    172  .    326  .    1552 909  .    852  783  178  
  Melee                    27    | .    .    .    .    .    .    .    .    .    .    .    .    27   .    .    
  Ramming                  204   | .    20   4    4    10   3    52   40   1    .    .    .    20   45   5    
  Kinetic                  10600 | .    276  74   370  254  503  1063 916  974  172  199  .    1218 4581 .    
  Thermal                  5603  | .    434  58   296  581  743  1587 862  .    .    66   .    586  390  .    
  Explosive                3781  | .    .    113  .    .    .    .    326  .    1128 909  .    480  647  178  
  Electromagnetic          4057  | .    .    .    .    .    235  254  237  618  580  190  .    980  963  .    
  Impact                   27    | .    .    .    .    .    .    .    .    .    .    .    .    27   .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    .    .    1    .    .    2    .    .    .    .    3    6    6    
  Average Corruption       2     | .    .    .    .    1    .    .    1    .    .    .    .    2    3    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  58    | .    .    .    .    1    .    .    17   .    .    .    .    15   21   4    
    Message Errors         16    | .    .    .    .    1    .    .    2    .    .    .    .    7    5    1    
    Matter Fused           6     | .    .    .    .    .    .    .    .    .    .    .    .    2    2    2    
    Heat Flow Errors       11    | .    .    .    .    .    .    .    4    .    .    .    .    2    4    1    
    Energy Discharges      7     | .    .    .    .    .    .    .    4    .    .    .    .    1    2    .    
    Data Loss (minor)      4     | .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    
    Targeting Errors       8     | .    .    .    .    .    .    .    4    .    .    .    .    1    3    .    
    Weapon Failures        6     | .    .    .    .    .    .    .    1    .    .    .    .    .    5    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            479   | .    .    .    .    .    4    37   7    36   96   64   .    33   195  7    
  Projectiles              263   | .    .    .    .    .    4    33   .    36   16   2    .    .    172  .    
  Explosions               202   | .    .    .    .    .    .    .    7    .    80   62   .    33   13   7    
  Melee                    14    | .    .    .    .    .    .    4    .    .    .    .    .    .    10   .    
Knockbacks                 51    | .    .    .    .    .    2    4    .    10   2    2    .    3    28   .    
  Impact                   1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Kinetic                  46    | .    .    .    .    .    2    3    .    9    2    2    .    3    25   .    
  Secondary                4     | .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    
Self-Inflicted Damage      387   | .    .    1    .    .    .    .    .    .    84   .    .    133  5    164  
  Shots                    10    | .    .    .    .    .    .    .    .    .    4    .    .    4    .    2    
  Rammed                   36    | .    5    1    2    2    1    8    5    1    .    .    .    9    1    1    
Targets Rammed             40    | .    6    2    2    3    1    8    5    1    .    .    .    9    2    1    
  Kicked                   2     | .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    
  Crushed                  2     | .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        298   | .    112  60   22   298  265  236  238  6    6    .    .    119  174  80   
  Average Temperature      57    | .    34   36   10   73   71   68   45   5    4    .    .    54   92   48   
  Received Heat Transfer   3312  | .    192  72   159  252  234  681  267  186  36   .    .    573  651  9    
  Effects                  1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    
  Parts Fried              21    | .    .    .    .    .    2    .    2    4    4    .    .    3    6    .    
  Impact Corruptions       2     | .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             11    | .    1    .    2    .    3    1    .    .    .    .    .    3    1    .    
  Heat Transferred         9904  | .    1000 125  609  1110 1469 2225 1295 .    .    150  .    1201 720  .    
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Ext 
Peak Influence             975  | .   178 100 160 375 366 500 499 771 .   .   .   .   975 605 
  Initial                  485  | .   .   .   .   12  79  42  216 223 .   .   .   .   84  485 
  Average                  262  | .   69  41  56  169 187 259 329 366 .   .   .   .   491 518 
Maximum Alert Level        3    | .   .   .   .   1   1   2   2   3   .   .   .   .   3   2   
  Low Security (%)         42   | 100 100 100 100 57  68  41  10  10  .   .   .   .   5   .   
  Level 1                  33   | .   .   .   .   42  31  38  50  47  .   .   .   .   48  .   
  Level 2                  19   | .   .   .   .   .   .   20  38  27  .   .   .   .   20  100 
  Level 3                  4    | .   .   .   .   .   .   .   .   14  .   .   .   .   25  .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          38   | .   2   .   1   1   1   6   8   1   .   .   .   1   15  2   
  Investigation            5    | .   .   .   .   1   .   1   1   .   .   .   .   .   2   .   
  Extermination            10   | .   .   .   .   .   1   1   4   1   .   .   .   .   3   .   
  Reinforcement            16   | .   2   .   1   .   .   4   1   .   .   .   .   .   6   2   
  Assault                  5    | .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   
  Garrison                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Haulers Reinforced         3    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  
---------                  Run  | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Ext 
Distress Signals           14   | .   1   .   3   1   .   .   4   .   .   .   .   .   3   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              287  | .   18  5   12  12  16  40  38  11  19  13  .   27  63  13  
  Peak Tracking Total      10   | .   3   3   4   3   6   8   5   6   5   4   .   10  9   10  
  Tactical Retreats        26   | .   .   .   .   1   2   6   4   3   3   .   .   1   5   1   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Ext 
Traps Triggered            10   | .   .   .   1   .   1   2   2   1   .   .   .   .   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  
----------                 Run  | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Ext 
Machines Disabled          28   | .   .   .   .   1   1   4   3   .   .   .   .   1   17  1   
  Max in Single Turn       8    | .   .   .   .   1   1   1   1   .   .   .   .   1   8   1   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  
---------                  Run  | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Ext 
Machines Accessed          42   | .   4   .   1   2   1   7   9   2   .   2   9   .   4   1   
  Terminals                24   | .   4   .   1   2   1   7   4   1   .   .   .   .   3   1   
  Fabricators              4    | .   .   .   .   .   .   .   2   1   .   .   .   .   1   .   
  Repair Stations          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Total Hacks                127  | .   10  .   3   5   2   18  20  7   .   2   48  .   11  1   
  Successful               81   | .   2   .   1   3   .   10  9   4   .   2   48  .   2   .   
  Failed                   46   | .   8   .   2   2   2   8   11  3   .   .   .   .   9   1   
    Catastrophic           8    | .   1   .   .   .   .   2   2   1   .   .   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   16   | .   7   .   1   .   .   4   .   .   .   .   .   .   3   1   
  Terminals                64   | .   10  .   3   5   2   18  12  4   .   .   .   .   9   1   
  Fabricators              7    | .   .   .   .   .   .   .   2   3   .   .   .   .   2   .   
  Repair Stations          4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Terminal Hacks             71   | .   1   .   1   3   .   9   4   2   .   2   48  .   1   .   
  Record                   37   | .   .   .   .   .   .   .   .   1   .   .   36  .   .   .   
  Part Schematic           5    | .   .   .   .   .   .   .   1   .   .   .   4   .   .   .   
  Robot Analysis           5    | .   .   .   .   1   .   .   .   .   .   .   4   .   .   .   
  Prototype ID Bank        10   | .   1   .   1   1   .   2   1   .   .   .   4   .   .   .   
  Open Door                6    | .   .   .   .   .   .   3   .   .   .   2   .   .   1   .   
  Alert Level              5    | .   .   .   .   .   .   2   2   1   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   2   2   .   .   .   .   1   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Build                    3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Terminals                2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Track                  2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   3   .   1   1   1   6   8   2   .   .   .   .   3   1   
  Full Trace Events        4    | .   .   .   .   1   .   .   1   .   .   .   .   .   2   .   
  Feedback Events          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   .   .   1   .   .   .   4   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   
    Matter                 702  | .   .   .   .   .   .   .   468 234 .   .   .   .   .   .   
    Time                   287  | .   .   .   .   .   .   .   170 117 .   .   .   .   .   .   
  Total Part Build Rating  22   | .   .   .   .   .   .   .   8   14  .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Time                     12   | .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  
------------               Run  | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  
--------                   Run  | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Ext 
Total Allies               14   | .   .   2   .   .   .   10  .   .   .   .   .   2   .   .   
  Largest Group            10   | .   .   2   2   .   .   10  10  .   .   .   .   2   .   .   
  Highest-Rated Group      173  | .   .   41  41  .   .   173 173 .   .   .   .   96  .   .   
  Highest-Rated Ally       49   | .   .   31  31  .   .   29  29  .   .   .   .   49  .   .   
Total Orders               10   | .   .   .   .   .   .   .   7   .   .   3   .   .   .   .   
  EXPLORE                  7    | .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   
  RETURN                   3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Ally Attacks               93   | .   .   .   14  .   .   .   64  .   .   .   .   15  .   .   
  Total Damage             1367 | .   .   .   192 .   .   .   692 .   .   .   .   483 .   .   
  Kills                    17   | .   .   .   3   .   .   .   8   .   .   .   .   6   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Ext 
Robot Analysis Total       5    | .   .   .   .   1   .   .   .   .   .   .   4   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   .   .   .   .   .   1   2   .   1   .   .   
Drone Launches             13   | .   .   .   .   .   .   .   7   .   .   3   .   .   3   .   
  Drone Recoveries         4    | .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   -4   -4   -4   
-------------              Run   | Scr  Mat  Min  Mat  Mat  Fac  Sto  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  
Turns Passed               14118 | 57   830  910  582  492  840  1457 2630 838  1270 1210 346  1165 1362 129  
Spaces Moved               7411  | 34   394  474  249  224  391  606  1232 429  750  674  205  652  903  194  
  Core                     418   | 9    .    1    .    .    .    .    .    .    .    .    .    15   199  194  
  Treads                   5436  | 25   394  23   243  224  391  606  1232 429  750  674  205  240  .    .    
  Legs                     1557  | .    .    450  6    .    .    .    .    .    .    .    .    397  704  .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  180  160  160  160  160  163  160  160  160  160  50   50   50   
  Average Speed            155   | 130  166  180  171  160  164  178  179  161  160  160  160  133  107  50   
  Slowest Speed            400   | 160  180  400  180  180  180  183  205  163  160  160  160  200  180  50   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       46    | 4    71   89   24   21   11   84   46   13   84   64   62   56   30   34   
  Regions Visited          14
    Branch Regions         7
  Pre-discovered Areas     3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Known Exits Taken        10    | .    .    .    1    1    1    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      4     | 1    1    1    .    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             6     | .    .    1    .    .    .    .    .    .    2    2    .    1    .    .    
Spaces Dug                 3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
Terrain Destroyed          396   | .    .    7    .    .    1    20   25   10   86   84   .    48   106  9    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               114   | .    .    .    .    .    1    20   7    10   5    1    .    18   52   .    
  AOE                      282   | .    .    7    .    .    .    .    18   .    81   83   .    30   54   9    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   -4   -4   -4   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  Sto  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  
Total                      9070 | 47   475  513  339  297  504  820  1560 538  796  786  225  837  1107 226  
  Wait                     598  | .    15   24   14   18   15   64   205  49   8    74   .    54   29   29   
  Move                     7397 | 33   393  473  248  223  390  605  1231 428  749  673  204  651  902  194  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  147  | 8    7    2    14   8    19   21   16   9    6    8    4    6    19   .    
  Fast Attach              70   | .    1    1    6    2    1    8    7    5    1    1    6    17   14   .    
  Attach                   94   | 6    .    .    5    3    12   11   10   2    6    7    .    15   16   1    
  Detach                   6    | .    .    .    .    .    .    .    .    3    .    .    1    .    2    .    
  Swap                     74   | .    1    2    6    3    9    8    18   3    4    3    1    2    14   .    
  Drop                     140  | .    2    1    8    9    11   18   24   16   6    8    9    6    22   .    
  Fire                     478  | .    50   8    36   28   46   76   44   22   16   12   .    52   87   1    
  Melee                    1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Ram                      2    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  Kick                     4    | .    .    2    .    .    .    .    .    .    .    .    .    .    2    .    
  Crush                    34   | .    6    .    2    3    1    8    5    1    .    .    .    8    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   25   | .    .    .    .    .    .    1    .    .    .    .    .    24   .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/Storage
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Extension

 History 
---------
  Turn | Location           | Event
    24 | -11/Scrapyard      | Discovered new exit (range 16)
    58 | -11/Scrapyard      | Entered Materials
   306 | -10/Materials      | Build established: Mutant
   339 | -10/Materials      | Discovered new exit (range 16)
   778 | -10/Materials      | Discovered new exit (range 5)
   888 | -10/Materials      | Entered Mines
   980 | -10/Mines          | Learned Materials emergency access door positions
   998 | -10/Mines          | Discovered new exit (range 9)
  1798 | -10/Mines          | Entered Materials
  1798 | -9/Materials       | Accompanied by 2 allies
  1798 | -9/Materials       | Evolved 2 slots: Utility x2
  1803 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
  2312 | -9/Materials       | Build established: Scavenger-Mutant
  2317 | -9/Materials       | Discovered new exit (range 16)
  2378 | -9/Materials       | Identified exit to Materials
  2380 | -9/Materials       | Entered another Materials area
  2380 | -8/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  2673 | -8/Materials       | Build established: Scavenger-Gunner
  2829 | -8/Materials       | Discovered new exit (range 15)
  2862 | -8/Materials       | Identified exit to Factory
  2872 | -8/Materials       | Entered Factory
  2872 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
  3377 | -7/Factory         | Lost 3 parts (3n)
  3487 | -7/Factory         | Lost 4 parts (1p3w)
  3677 | -7/Factory         | Discovered new exit (range 8)
  3687 | -7/Factory         | Identified exit to Storage
  3712 | -7/Factory         | Entered Storage
  3776 | -7/Storage         | Build established: Scavenger-Skirmisher
  4395 | -7/Storage         | Destroyed 7 combat bots
  4400 | -7/Storage         | Lost 5 parts (2n3w)
  4415 | -7/Storage         | Build established: Skirmisher
  5091 | -7/Storage         | Discovered new exit (range 17)
  5103 | -7/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  5156 | -7/Storage         | Identified exit to Factory
  5169 | -7/Storage         | Entered Factory
  5169 | -6/Factory         | Accompanied by 10 allies
  5169 | -6/Factory         | Evolved 2 slots: Utility x2
  5303 | -6/Factory         | Repaired Arm. Treads
  5387 | -6/Factory         | Build established: Commander-Skirmisher
  5457 | -6/Factory         | P-60 Hacker assimilated allied Trooper 4a
  5457 | -6/Factory         | Garrison activated, responded to threat
  5830 | -6/Factory         | Assembled infested ambush trap array
  5848 | -6/Factory         | Garrison activated, responded to threat
  6155 | -6/Factory         | Build established: Skirmisher
  6496 | -6/Factory         | Fabricated Fusion Bomb Launcher (x1)
  6584 | -6/Factory         | Spotted B-75 Beast
  7290 | -6/Factory         | Found Prototype Processor
  7290 | -6/Factory         | Identified Exp. Signal Interpreter
  7678 | -6/Factory         | Discovered new exit (range 19)
  7721 | -6/Factory         | Identified exit to Factory
  7799 | -6/Factory         | Entered another Factory area
  7799 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8286 | -5/Factory         | Local fabrication network quarantined
  8317 | -5/Factory         | Fabricated Imp. Heavy Treads (x2)
  8353 | -5/Factory         | Discovered new exit (range 12)
  8604 | -5/Factory         | Identified exit to Upper Caves
  8637 | -5/Factory         | Entered Upper Caves
  8737 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  8964 | -5/Upper Caves     | Learned Factory emergency access door positions
  9200 | -5/Upper Caves     | Ambushed by wild Derelicts
  9437 | -5/Upper Caves     | Encountered a Warlord checkpoint
  9855 | -5/Upper Caves     | Discovered new exit (range 10)
  9869 | -5/Upper Caves     | Identified exit to Upper Caves
  9907 | -5/Upper Caves     | Entered another Upper Caves area
 10279 | -5/Upper Caves     | Learned Factory stockpile data
 11095 | -5/Upper Caves     | Learned Factory garrison access intel
 11100 | -5/Upper Caves     | Discovered new exit (range 12)
 11116 | -5/Upper Caves     | Identified exit to Zhirov
 11117 | -5/Upper Caves     | Entered Zhirov
 11117 | -5/Zhirov          | Discovered new exit (range 3)
 11121 | -5/Zhirov          | Identified exit to Proximity Caves
 11217 | -5/Zhirov          | Found Alien Artifact
 11217 | -5/Zhirov          | Identified Integrated Dissipator
 11217 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 11326 | -5/Zhirov          | Learned location of Quarantine (-2)
 11326 | -5/Zhirov          | Learned location of Testing (-3)
 11326 | -5/Zhirov          | Learned location of Command (-1)
 11400 | -5/Zhirov          | Found Alien Artifact
 11463 | -5/Zhirov          | Entered Proximity Caves
 11708 | -4/Proximity Caves | Identified exit to Factory
 11874 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 11952 | -4/Proximity Caves | Core integrity fell below 50%
 11976 | -4/Proximity Caves | Destroyed 7 combat bots
 12036 | -4/Proximity Caves | Core integrity fell below 20%
 12054 | -4/Proximity Caves | Lost 24 parts (2p5n6u11w)
 12294 | -4/Proximity Caves | Spotted B-86 Titan
 12357 | -4/Proximity Caves | Build established: Scavenger-Mutant
 12529 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 12628 | -4/Proximity Caves | Entered Factory
 12628 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 12631 | -4/Factory         | Loaded intel: 3 garrison access locations
 12803 | -4/Factory         | Build established: Scavenger-Gunner
 13215 | -4/Factory         | Lost 5 parts (1n2u2w)
 13666 | -4/Factory         | First assault squad dispatched
 13727 | -4/Factory         | Lost 4 parts (2n2w)
 13755 | -4/Factory         | Identified Transdimensional Reconstructor
 13755 | -4/Factory         | Warped through subspace
 13883 | -4/Factory         | Core integrity fell below 50%
 13918 | -4/Factory         | Lost 13 parts (1p2n5u5w)
 13957 | -4/Factory         | Core integrity fell below 20%
 13989 | -4/Factory         | Discovered new exit (range 5)
 13990 | -4/Factory         | Entered Extension
 14106 | -4/Extension       | Spotted B-86 Titan
 14119 | -4/Extension       | Energy Cycler disabled
 14119 | -4/Extension       | Destroyed self with Micro-nuke Launcher

 Last Messages 
---------------
14076_ Connecting with Terminal...
14076_ Current location identified: Extension
14079_ Slug penetrates Wall.
14082_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
14083_ Triggered Segregator Trap.
14083_ Arcs of energy rise from the floor.
14083_ Adv. Visual Processing Unit blown off.
14085_ Slug penetrates Energy Cycler.
14088_ Penetrated by Slug.
14089_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal E008.
14094_ System corrupted: Matter fused (-7).
14099_ W-44 Eye sends out distress signal.
14110_ FINARHYH QWF>OTEI%&&UCATSWTN/Y8CR8&%QSD
14117_ Penetrated by Slug.
14119_ S-27 Virus destroyed.
14119_ ALERT: Power surge detected, dispatching additional patrols.
14119_ Energy Cycler explodes.
14119_ S-27 Virus destroyed.
14119_ Micro-nuke Launcher destroyed.
14119_ Destroyed Micro-nuke Launcher.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????###########??????????????????????????????????? |
| ???           ######################?????????????? |
| ?????####?#                        #?????????????? |
| ?????#""#?#                        #?????????????? |
| ######T"###              """""""   #?????????????? |
|                           """""""  #?????????????? |
|              ]]]                   #?????????????? |
| #####       o]]]                   ####??????????? |
| ????#        ]]       !               #??????????? |
| ??###                Y   @            #??????????? |
| ??# #                                 ###????????? |
| ??"                   !                T#????????? |
| ??" #     ################  %  R  R   ""#????????? |
| ??#T#     #???????????????  %  ss     ###????????? |
| ??#?#######???????????????      ##    #??????????? |
| ??????????????????????????##!   ##    #??????????? |
| ???????????????????????????#    ##    #??????????? |
| ???????????????????????????#    ##    #??????????? |
| ???????????????????????????#   !#   # #??????????? |
| ???????????????????????????# =  + T # #??????????? |
| ???????????????????????????#    #   # #??????????? |
| ???????????????????????????#    ##### #??????????? |
| ???????????????????????????#    #???# #??????????? |
| ???????????????????????????#    #???# #??????????? |
| ???????????????????????????######???# #??????????? |
| ????????????????????????????????????# #??????????? |
| ????????????????????????????????????# #??????????? |
| ????????????????????????????????????# #??????????? |
| ????????????????????????????????????# #??????????? |
| ????????????????????????????????????" "??????????? |
| ????????????????????????????????????" "??????????? |
| ????????????????????????????????????   ??????????? |
| ????????????????????????????????????   ??????????? |
| ????????????????????????????????????   ??????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           120
Energy Generation          38
Energy Capacity            1185
Matter Stores              600
Matter Capacity            600
Sight Range                20
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             225
Utility Shielding          90
Point Defense Rating       80
Phase Shifting             10
Evasion (%)                50
Targeting Accuracy         6
Core Analysis              6
Recoil Reduction           4
Kinecelleration            30

 Item Schematics 
-----------------
  Imp. Heavy Treads | -6/Factory | Hacked
  Assault Drone Bay | -5/Zhirov  | Free
     Exp. Heat Sink | -5/Zhirov  | Free
 Exp. Optical Array | -5/Zhirov  | Free
   Imp. Arc Thrower | -5/Zhirov  | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
 Fusion Bomb Launcher | x1 | -6/Factory | Preloaded
    Imp. Heavy Treads | x2 | -5/Factory 

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HackingSubatomicCanceller
  Manual?         0
Play Time         01:59:10
  Cumulative      128.7 hours
  Start           2021.04.02 @ 23:15:55
  End             2021.04.09 @ 13:25:39
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          143
  Rogue           143
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             63
Gallery%          63
Achievement%      49
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1199a0bb-9a3d-4fdb-9ba3-4d6bb8c79fa2