Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.10 @ 13:00:06

Player: Tereza

Result: Destroyed self via exploding Z-Power

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (14)       2800
Robots Destroyed (144)     720
Value Destroyed (5906)     5906
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (3970)               3970
              TOTAL SCORE: 15436

 Bonus
-------
High Alert Combat Kills    841
Follower Combat Kills      1481
Entered Garrisons          200
Aligned with FarCom        300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Acquired ECA               300
Friendly Fire              -452

 Cogmind 
---------
Core Integrity             0/700
Matter                     71/300
Energy                     97/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (130) Ox2
Location                   -7/Deep Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (4) ---
    Armored Huge Wheel
>           --- UTILITY (6) ------
            Huge Storage Unit
            Core Analyzer
            Hacking Suite
            Hacking Suite
            System Shield
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (25) ---
   Improved Carbon-fiber Leg
            Modified TNC
            Encrypted Comm Array
            Core Analyzer
            Core Analyzer
            Hacking Suite
  Makeshift Hacking Suite
            Hacking Drone Bay (1/1)
            Gauss Rifle
            Flak Gun
            Flak Gun
            Flak Gun
            Shock Bomb Launcher
            Rocket Launcher
  Precision Grenade Launcher
            Micro-nuke Launcher
   Improved Plasma Cutter
   Enhanced Flamer
            Self-destruct Interrupter (50)
            Self-destruct Interrupter (50)

 Peak State 
------------
>           --- POWER ------------
   Improved Deuterium Engine
>           --- PROPULSION -------
      Heavy Treads
      Heavy Treads
>           --- UTILITY ----------
            Huge Storage Unit
   Improved Sensor Array
            Core Analyzer
            Hacking Suite
            Hacking Suite
            System Shield
>           --- WEAPON -----------
            Gauss Cannon
            Micro-nuke Launcher
>           --- INVENTORY --------
            Antimatter Reactor
     Medium Treads
     Medium Treads
     Medium Treads
    Armored Huge Wheel
            Modified TNC
            Encrypted Comm Array
            Core Analyzer
            Core Analyzer
   Hardened Medium Armor Plating
            Hacking Suite
            Gauss Rifle
            Flak Gun
            Flak Gun
            Flak Gun
            Assault Cannon
            Shock Bomb Launcher
            Rocket Launcher
      Heavy Rocket Launcher
      Heavy Missile Launcher
  Precision Grenade Launcher
            Micro-nuke Launcher
   Improved Plasma Cutter
   Enhanced Flamer
[Rating: 66]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
Utility                    Hacking Suite
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Core Shielding
Weapon                     Autogun
  Energy Gun               Heavy Laser
  Ballistic Gun            Autogun
  Ballistic Cannon         Assault Cannon
  Launcher                 Micro-nuke Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Dee 
Slots Evolved              6    | .   .   .   .   .   4   .   .   2   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             112  | 6   7   2   .   2   21  18  15  2   2   6   6   21  1   3   
  Power                    11   | 1   2   .   .   .   2   1   2   .   .   2   .   1   .   .   
    Engine                 7    | 1   1   .   .   .   2   1   .   .   .   2   .   .   .   .   
    Core                   3    | .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               34   | 2   2   .   .   .   7   8   6   1   2   .   .   6   .   .   
    Treads                 31   | 2   2   .   .   .   6   8   6   1   2   .   .   4   .   .   
    Leg                    2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  26   | 1   2   .   .   2   6   2   4   1   .   1   3   3   1   .   
    Device                 7    | .   .   .   .   .   1   1   1   .   .   .   2   1   1   .   
    Storage                3    | 1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Hackware               4    | .   .   .   .   .   2   .   1   1   .   .   .   .   .   .   
    Protection             11   | .   1   .   .   2   3   .   1   .   .   1   1   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   41   | 2   1   2   .   .   6   7   3   .   .   3   3   11  .   3   
    Energy Gun             5    | .   .   .   .   .   2   2   1   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          17   | 2   1   2   .   .   2   4   1   .   .   1   1   3   .   .   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   1   .   .   .   1   1   .   1   
    Launcher               14   | .   .   .   .   .   2   1   .   .   .   1   1   7   .   2   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
Parts Lost                 35   | .   5   .   .   .   4   7   3   .   .   .   1   11  .   4   
  Power                    7    | .   2   .   .   .   1   1   1   .   .   .   .   2   .   .   
  Propulsion               12   | .   2   .   .   .   2   2   .   .   .   .   .   4   .   2   
  Utility                  7    | .   .   .   .   .   1   3   1   .   .   .   .   2   .   .   
  Weapon                   9    | .   1   .   .   .   .   1   1   .   .   .   1   3   .   2   
  Highest Loss Streak      6    | .   2   .   .   .   1   4   2   .   .   .   1   6   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   93  100 100 100 96  89  95  87  94  84  83  80  76  76  
  Engine                   4    | .   4   .   .   .   4   8   1   .   .   6   7   3   .   .   
  Core                     2    | .   4   14  14  14  3   .   7   7   7   .   .   .   .   .   
  Treads                   20   | .   28  28  28  28  25  26  26  23  24  15  15  15  7   7   
  Device                   2    | .   .   .   .   .   8   1   6   .   .   .   6   3   .   .   
  Storage                  8    | .   14  14  14  14  9   9   9   7   7   7   7   7   7   7   
  Processor                5    | .   .   .   .   .   .   7   9   7   7   7   7   7   7   7   
  Hackware                 16   | .   .   .   .   .   16  13  9   18  23  23  23  23  23  23  
  Protection               5    | .   12  14  14  14  9   3   7   7   7   7   .   .   .   .   
  Energy Gun               1    | .   .   .   .   .   3   4   6   .   .   .   .   .   .   .   
  Ballistic Gun            11   | .   28  28  28  28  14  13  9   7   7   6   6   5   .   .   
  Ballistic Cannon         3    | .   .   .   .   .   .   .   2   7   7   7   6   6   7   .   
  Launcher                 1    | .   .   .   .   .   .   .   .   .   .   .   .   2   7   14  
Peak Build Rating          66   | 6   12  13  14  15  28  30  33  37  58  62  63  66  56  51  
  Average Rating           38   | 4   9   12  13  14  24  26  28  34  45  61  62  53  47  49  
  On Entrance              30   | .   6   12  13  14  15  28  25  33  37  58  62  63  45  48  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             116  | 12  31  32  32  38  42  43  98  97  97  107 109 116 96  102 
  Greatest Support         140  | 40  40  40  40  40  60  60  60  80  140 140 140 140 28  28  
  Greatest Overweight (x)  3    | 1   1   .   .   .   1   1   1   1   1   .   .   3   3   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   .   .   .   .   3   3   
Largest Inventory Capacity 25   | 8   15  15  15  15  15  15  25  25  25  25  25  25  25  25  
  Average Capacity         20   | 7   13  15  15  15  15  15  19  25  25  25  25  25  25  25  
  Most Carried             25   | 7   15  15  15  15  15  15  25  25  25  25  25  25  20  20  
  Average Carried          18   | 4   12  14  14  14  14  14  18  24  24  24  24  21  18  20  
  Final Capacity           25   | 8   15  15  15  15  15  15  25  25  25  25  25  25  25  25  
  Final Carried            25   | 6   15  15  15  15  14  15  25  24  25  25  25  15  20  20  

 Class Distribution 
--------------------
 66% | Hacker-Mutant
 18% | Mutant
 14% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
    Hacker-Mutant | -8/Materials
    Hacker-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
    Hacker-Mutant | -7/Waste
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -7/Lower Caves
    Hacker-Mutant | -7/Lower Caves
    Hacker-Mutant | -7/Zion
    Hacker-Mutant | -7/Deep Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -7  
-----------                Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Dee 
Matter Collected           4006 | 187 603 86  .   60  579 698 360 9   179 254 286 411 211 83  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            4832 | .   909 99  .   73  922 804 750 9   .   424 125 605 .   112 
  Parts                    271  | .   59  5   .   8   41  45  49  1   .   23  9   21  .   10  
Haulers Intercepted        6    | .   2   .   .   .   3   .   1   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      24   | .   .   .   .   .   .   .   .   .   .   .   8   16  .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Dee 
Combat Hostiles Destroyed  119  | .   20  2   .   4   21  19  13  .   .   9   9   19  .   3   
  Guns                     80   | .   20  2   .   4   17  18  9   .   .   4   2   4   .   .   
  Cannons                  17   | .   .   .   .   .   .   .   4   .   .   4   6   3   .   .   
  AOE                      22   | .   .   .   .   .   4   1   .   .   .   1   1   12  .   3   
Classes Destroyed          15   | .   6   .   .   .   2   2   2   .   .   .   .   2   .   1   
  Worker                   5    | .   1   .   .   .   1   .   1   .   .   2   .   .   .   .   
  Hauler                   6    | .   2   .   .   .   3   .   1   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Operator                 3    | .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Watcher                  8    | .   3   .   .   .   .   .   3   .   .   2   .   .   .   .   
  Swarmer                  24   | .   3   .   .   4   4   1   3   .   .   .   8   1   .   .   
  Grunt                    59   | .   17  2   .   .   12  11  5   .   .   4   .   8   .   .   
  Brawler                  3    | .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   
  Duelist                  9    | .   .   .   .   .   2   .   1   .   .   2   .   4   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   10   | .   .   .   .   .   3   3   3   .   .   .   .   1   .   .   
  Hunter                   7    | .   .   .   .   .   .   .   1   .   .   3   1   2   .   .   
  Programmer               3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Z-Technician             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Z-Light                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           8    | .   5   2   .   2   4   4   4   1   .   3   4   8   .   4   
  Combat Bots Only         8    | .   4   2   .   2   4   4   4   .   .   3   4   8   .   3   
Max Kills in Single Turn   4    | .   2   1   .   1   2   2   1   1   .   1   1   4   .   4   
  Gunslinging              1    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   2   1   .   .   .   1   1   4   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Z-Imprinter (-7/Deep Caves)

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   -7   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  Fac  Low  Low  Zio  Dee  
Hostile Shots Fired        624   | .    98   4    .    11   105  121  68   .    .    62   56   94   .    5    
  Missed                   168   | .    19   2    .    3    27   34   18   .    .    25   15   24   .    1    
Damage Taken               8469  | .    946  32   .    65   1302 1525 800  .    .    892  638  1766 .    503  
  Core                     1283  | .    117  12   .    8    176  139  125  .    .    180  128  246  .    152  
  Absorbed by Shields      48    | .    .    .    .    .    .    .    48   .    .    .    .    .    .    .    
  Redirected to Shielding  42    | .    26   2    .    1    .    .    9    .    .    4    .    .    .    .    
  Regen/Repaired (Parts)   397   | .    .    .    .    .    .    .    .    .    85   312  .    .    .    .    
Core Remaining (%)         55    | 100  .    .    .    45   .    .    20   .    .    .    .    .    .    .    
Volleys Fired              382   | .    79   3    .    5    71   76   61   1    .    30   22   25   .    9    
  Largest                  2     | .    2    2    .    2    2    2    2    2    .    2    2    2    .    2    
  Hottest                  98    | .    43   46   .    46   98   92   92   72   .    72   83   97   .    98   
Shots Fired                726   | .    158  6    .    10   137  132  117  2    .    60   42   48   .    14   
  Gun                      582   | .    158  6    .    10   128  128  95   1    .    30   16   10   .    .    
  Cannon                   96    | .    .    .    .    .    .    .    22   1    .    30   21   19   .    3    
  Launcher                 48    | .    .    .    .    .    9    4    .    .    .    .    5    19   .    11   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  588   | .    158  6    .    10   97   103  83   2    .    60   37   29   .    3    
  Thermal                  90    | .    .    .    .    .    31   25   34   .    .    .    .    .    .    .    
  Explosive                48    | .    .    .    .    .    9    4    .    .    .    .    5    19   .    11   
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         18    | .    10   4    .    5    18   12   10   1    .    4    6    10   .    3    
  Robot Miss Streak        9     | .    3    1    .    2    8    4    5    1    .    9    6    5    .    3    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Secondary Targets        8     | .    2    .    .    .    1    3    2    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    1    1    .    .    .    .    .    .    .    
Shots Hit Robots           462   | .    109  4    .    5    96   78   73   1    .    27   28   38   .    3    
  Core Hits                329   | .    48   4    .    4    71   52   34   1    .    22   22   56   .    15   
  Critical Kills           1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Critical Strikes         6     | .    1    .    .    .    .    1    1    .    .    1    1    1    .    .    
    Burn                   2     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
    Destroy                2     | .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Blast                  2     | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11977 | .    1469 59   .    85   1906 1500 1470 26   .    1038 481  2329 .    1614 
  Guns                     5983  | .    1469 59   .    85   1334 1313 1105 .    .    288  138  192  .    .    
  Cannons                  1366  | .    .    .    .    .    .    .    365  26   .    407  253  315  .    .    
  Explosions               4580  | .    .    .    .    .    572  187  .    .    .    295  90   1822 .    1614 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  48    | .    .    .    .    .    .    .    .    .    .    48   .    .    .    .    
  Kinetic                  6473  | .    1469 59   .    85   1017 1163 1061 26   .    695  391  507  .    .    
  Thermal                  1591  | .    .    .    .    .    317  150  409  .    .    295  .    .    .    420  
  Explosive                3865  | .    .    .    .    .    572  187  .    .    .    .    90   1822 .    1194 
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
  Average Corruption       1     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  9     | .    .    .    .    .    .    3    6    .    .    .    .    .    .    .    
    Message Errors         3     | .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    
    Matter Fused           2     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
    Heat Flow Errors       2     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Data Loss (minor)      1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            572   | .    .    .    .    .    .    .    .    .    .    30   4    65   .    473  
  Projectiles              5     | .    .    .    .    .    .    .    .    .    .    1    4    .    .    .    
  Explosions               547   | .    .    .    .    .    .    .    .    .    .    9    .    65   .    473  
  Melee                    20    | .    .    .    .    .    .    .    .    .    .    20   .    .    .    .    
Knockbacks                 12    | .    .    .    .    .    .    .    2    .    .    6    2    2    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Kinetic                  11    | .    .    .    .    .    .    .    2    .    .    5    2    2    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      792   | .    .    .    .    .    .    140  .    .    .    40   .    222  .    390  
  Shots                    11    | .    .    .    .    .    .    4    .    .    .    1    .    5    .    1    
  Rammed                   3     | .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    
Targets Rammed             3     | .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        248   | .    25   30   .    20   58   248  219  .    .    69   27   75   .    21   
  Average Temperature      31    | .    6    18   .    8    18   32   58   .    .    14   15   27   .    15   
  Received Heat Transfer   2059  | .    519  18   .    .    540  441  211  .    .    72   .    222  .    36   
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    
  Heat Transferred         1682  | .    .    .    .    .    395  236  851  .    .    200  .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   -7   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  Fac  Low  Low  Zio  Dee  
Peak Influence             1546 | .    279  165  .    135  363  1546 1037 407  142  979  .    .    .    .    
  Initial                  753  | .    .    100  .    .    52   235  753  402  142  .    .    .    .    .    
  Average                  479  | .    129  125  .    128  148  1017 891  404  139  468  .    .    .    .    
Maximum Alert Level        4    | .    1    .    .    .    1    4    3    2    .    3    .    .    .    .    
  Low Security (%)         41   | 100  80   100  .    100  74   .    .    .    100  26   .    .    .    .    
  Level 1                  15   | .    19   .    .    .    25   13   .    .    .    22   .    .    .    .    
  Level 2                  9    | .    .    .    .    .    .    5    .    100  .    24   .    .    .    .    
  Level 3                  25   | .    .    .    .    .    .    34   100  .    .    27   .    .    .    .    
  Level 4                  8    | .    .    .    .    .    .    46   .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          21   | .    3    .    .    .    3    .    2    1    .    11   .    1    .    .    
  Investigation            11   | .    2    .    .    .    2    .    1    .    .    6    .    .    .    .    
  Extermination            2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Reinforcement            6    | .    1    .    .    .    .    .    1    1    .    3    .    .    .    .    
  Assault                  1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Garrison                 1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Dee 
Distress Signals           13   | .   .   .   .   .   4   .   3   .   .   6   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              202  | .   29  2   .   6   29  39  25  1   .   36  12  20  .   3   
  Peak Tracking Total      8    | .   5   2   .   4   7   5   6   2   .   3   4   8   .   2   
  Tactical Retreats        15   | .   4   .   .   1   4   3   .   .   .   .   2   1   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Dee 
Traps Triggered            9    | .   2   .   .   .   2   .   .   1   .   4   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                5    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Dee 
Machines Disabled          19   | .   .   1   .   .   1   4   2   .   .   7   .   2   .   2   
  Max in Single Turn       2    | .   .   1   .   .   1   1   1   .   .   1   .   2   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Relay           4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Dee 
Machines Accessed          28   | .   1   .   2   .   4   4   2   1   .   13  .   1   .   .   
  Terminals                18   | .   1   .   .   .   3   4   2   1   .   7   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
Total Hacks                72   | .   2   .   5   .   9   11  7   2   .   35  .   1   .   .   
  Successful               43   | .   1   .   5   .   5   2   5   .   .   24  .   1   .   .   
  Failed                   27   | .   .   .   .   .   3   9   2   2   .   11  .   .   .   .   
    Catastrophic           3    | .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   
  Database Lockouts        2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Manual                   39   | .   3   .   1   .   8   .   2   2   .   19  .   .   4   .   
  Terminals                52   | .   2   .   .   .   8   11  7   2   .   22  .   .   .   .   
  Fabricators              10   | .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
Terminal Hacks             27   | .   1   .   5   .   2   2   5   .   .   11  .   1   .   .   
  Record                   4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Robot Analysis           5    | .   1   .   .   .   2   .   2   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Unreport Threat          4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           7    | .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   
  Load Schematic           4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         5    | .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   
  Terminals                5    | .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   
    Botnet                 5    | .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Hacking Detections         20   | .   1   .   .   .   3   4   2   1   .   9   .   .   .   .   
  Full Trace Events        8    | .   .   .   .   .   .   2   2   .   .   4   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   18   | .   .   .   .   .   .   .   .   .   .   3   .   .   15  .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   222  | .   .   .   .   .   .   .   .   .   .   222 .   .   .   .   
  Total Part Build Rating  26   | .   .   .   .   .   .   .   .   .   .   26  .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    21   | .   .   .   .   .   .   21  .   .   .   .   .   .   .   .   
  Machine Destruction      17   | .   .   .   .   .   .   17  .   .   .   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             7    | .   .   .   .   .   .   6   .   .   .   .   .   1   .   .   
Allies Hacked              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  Fac  Low  Low  Zio  Dee  
Total Allies               29   | .    .    .    .    .    .    6    .    .    20   .    .    1    2    .    
  Largest Group            20   | .    .    .    .    .    .    3    .    .    20   20   .    1    2    2    
  Highest-Rated Group      529  | .    .    .    .    .    .    120  .    .    529  529  .    13   50   50   
  Highest-Rated Ally       40   | .    .    .    .    .    .    40   .    .    35   35   .    13   30   30   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               332  | .    .    .    .    .    .    66   .    .    .    258  .    6    .    2    
  Total Damage             6216 | .    .    .    .    .    .    1428 .    .    .    4701 .    87   .    .    
  Kills                    58   | .    .    .    .    .    .    18   .    .    .    40   .    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Dee 
Robot Analysis Total       5    | .   1   .   .   .   2   .   2   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   1   .   .   .   .   .   .   2   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   -7   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  Fac  Low  Low  Zio  Dee  
Turns Passed               12449 | 84   1096 193  339  353  1467 1611 997  160  406  2359 956  976  1184 268  
Spaces Moved               6594  | 47   498  113  211  204  719  821  408  65   197  1325 504  508  808  166  
  Core                     6     | 6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   5482  | 41   498  113  211  204  719  821  408  65   197  1325 504  376  .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1106  | .    .    .    .    .    .    .    .    .    .    .    .    132  808  166  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  160  160  240  160  160  160  145  145  145  
  Average Speed            163   | 149  160  160  160  160  162  164  191  240  200  160  160  171  145  145  
  Slowest Speed            245   | 160  240  160  160  160  245  245  240  240  240  160  160  240  145  145  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       51    | 3    84   33   59   53   71   71   41   2    80   43   56   68   85   25   
  Regions Visited          14
    Branch Regions         7
  Pre-discovered Areas     5     | .    .    .    1    .    .    .    .    .    .    .    2    .    2    .    
  Known Exits Taken        3     | .    .    .    .    1    1    .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      8     | 1    1    1    1    .    .    .    1    .    .    .    1    1    1    .    
Scrap Searched             8     | .    .    .    .    1    .    .    .    .    .    .    3    .    4    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          390   | .    .    .    .    .    81   26   5    .    .    44   23   175  .    36   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               16    | .    .    .    .    .    .    .    5    .    .    1    7    3    .    .    
  AOE                      374   | .    .    .    .    .    81   26   .    .    .    43   16   172  .    36   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  Fac  Low  Low  Zio  Dee  
Total                      7639 | 59   655  125  213  226  905  968  522  69   214  1518 609  557  821  178  
  Wait                     339  | .    37   .    1    .    74   5    11   .    2    126  75   1    7    .    
  Move                     6580 | 46   497  112  210  203  718  819  407  65   196  1324 503  507  807  166  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  100  | 7    24   4    1    5    10   9    16   1    4    11   2    1    5    .    
  Fast Attach              31   | 5    1    .    .    .    5    6    6    .    2    4    .    2    .    .    
  Attach                   31   | 1    5    .    .    .    6    3    2    2    .    .    1    10   1    .    
  Detach                   3    | .    .    .    .    .    .    1    .    .    .    1    .    .    1    .    
  Swap                     50   | .    1    2    .    2    10   9    7    .    .    2    5    9    .    3    
  Drop                     81   | .    11   4    1    6    11   11   11   .    7    18   1    .    .    .    
  Fire                     382  | .    79   3    .    5    71   76   61   1    .    30   22   25   .    9    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3    | .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    
  Escape Stasis            1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Rewire                   33   | .    .    .    .    .    .    28   .    .    3    .    .    2    .    .    
  Trap                     5    | .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 4 exits: *Mat x4)
-8/Materials
-7/Factory
-7/Waste
-7/Factory (discovered 4 exits: *Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves

 History 
---------
  Turn | Location       | Event
    12 | -11/Scrapyard  | Discovered new exit (range 15)
    85 | -11/Scrapyard  | Entered Materials
   317 | -10/Materials  | Build established: Mutant
   382 | -10/Materials  | Discovered new exit (range 4)
   479 | -10/Materials  | Central database locked down
   776 | -10/Materials  | Discovered new exit (range 9)
   895 | -10/Materials  | Discovered new exit (range 10)
   996 | -10/Materials  | Discovered new exit (range 15)
  1181 | -10/Materials  | Entered Mines
  1188 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  1203 | -10/Mines      | Discovered new exit (range 14)
  1235 | -10/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1295 | -10/Mines      | Core integrity fell below 50%
  1366 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  1368 | -10/Mines      | Discovered new exit (range 5)
  1374 | -10/Mines      | Entered Exiles
  1418 | -10/Exiles     | Met 8R-AWN
  1444 | -10/Exiles     | Met EX-HEX
  1489 | -10/Exiles     | Met EX-BIN
  1508 | -10/Exiles     | Aligned with FarCom system
  1510 | -10/Exiles     | Given EX-Vault access code
  1550 | -10/Exiles     | Opened EX-Vault
  1557 | -10/Exiles     | Found Modified TNC
  1590 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  1638 | -10/Exiles     | Met EX-DEC
  1647 | -10/Exiles     | Learned location of Zion (-7)
  1694 | -10/Exiles     | Discovered new exit (range 14)
  1713 | -10/Exiles     | Left Exiles lab with Modified TNC
  1713 | -10/Exiles     | Entered Mines
  1870 | -9/Mines       | Joined a pair of Derelicts in attacking an 0b10 outpost
  1986 | -9/Mines       | Identified exit to Materials
  2008 | -9/Mines       | Found a hidden stash of uninstalled traps
  2066 | -9/Mines       | Entered Materials
  2066 | -8/Materials   | Evolved 4 slots: Propulsion x1, Utility x3
  2335 | -8/Materials   | Central database locked down
  2533 | -8/Materials   | Build established: Hacker-Mutant
  2543 | -8/Materials   | Discovered new exit (range 15)
  3441 | -8/Materials   | Garrison activated, responded to threat
  3463 | -8/Materials   | Discovered new exit (range 16)
  3531 | -8/Materials   | Identified exit to Garrison
  3533 | -8/Materials   | Entered Garrison
  3569 | -8/Garrison    | Triggered checkpoint
  3659 | -8/Garrison    | Discovered new exit (range 5)
  3923 | -8/Garrison    | Discovered new exit (range 10)
  3955 | -8/Garrison    | Triggered checkpoint
  3991 | -8/Garrison    | Triggered checkpoint
  4031 | -8/Garrison    | Garrison Relay disabled
  4047 | -8/Garrison    | Learned Materials security intel
  4191 | -8/Garrison    | Triggered checkpoint
  4220 | -8/Garrison    | Garrison Relay disabled
  4314 | -8/Garrison    | Discovered new exit (range 10)
  4347 | -8/Garrison    | Triggered checkpoint
  4369 | -8/Garrison    | Core integrity fell below 50%
  4420 | -8/Garrison    | Lost 4 parts (1p1n1u1w)
  4454 | -8/Garrison    | Garrison Relay disabled
  4633 | -8/Garrison    | Triggered checkpoint
  4659 | -8/Garrison    | Triggered checkpoint
  4674 | -8/Garrison    | Garrison Relay disabled
  4738 | -8/Garrison    | Build established: Scavenger-Mutant
  4757 | -8/Garrison    | Discovered new exit (range 10)
  4795 | -8/Garrison    | Triggered checkpoint
  4815 | -8/Garrison    | Triggered checkpoint
  4906 | -8/Garrison    | Attempted to access garrison exit controls, blocked by remote lockdown
  5053 | -8/Garrison    | Triggered checkpoint
  5144 | -8/Garrison    | Entered Materials
  5947 | -8/Materials   | Discovered new exit (range 5)
  6141 | -8/Materials   | Entered Factory
  6141 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  6301 | -7/Factory     | Sucked down chute
  6301 | -7/Factory     | Entered Waste
  6302 | -7/Waste       | Joined by Warlord forces that had cleared the area
  6441 | -7/Waste       | Discovered new exit (range 15)
  6541 | -7/Waste       | Build established: Hacker-Mutant
  6707 | -7/Waste       | Entered Factory
  6707 | -7/Factory     | Accompanied by 20 allies
  6966 | -7/Factory     | Discovered new exit (range 16)
  7094 | -7/Factory     | Discovered new exit (range 16)
  7284 | -7/Factory     | Lost 7 allies
  7729 | -7/Factory     | Cargo convoy interrupted
  7789 | -7/Factory     | Fabricated Imp. Plasma Cutter (x2)
  8311 | -7/Factory     | Fabricated Micro-nuke Launcher (x1)
  8486 | -7/Factory     | Identified exit to Storage
  8486 | -7/Factory     | Identified exit to Lower Caves
  8924 | -7/Factory     | P-60 Hacker assimilated allied MX-2C7(g)
  8992 | -7/Factory     | Fabricated Micro-nuke Launcher (x1)
  9066 | -7/Factory     | Entered Lower Caves
  9106 | -7/Lower Caves | Met a Warlord Commander
  9107 | -7/Lower Caves | Learned location of Warlord (-5)
  9108 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array
  9112 | -7/Lower Caves | Found Encrypted Comm Array
  9268 | -7/Lower Caves | Learned 12 Factory zone layouts
 10016 | -7/Lower Caves | Discovered new exit (range 5)
 10022 | -7/Lower Caves | Entered another Lower Caves area
 10369 | -7/Lower Caves | Spotted B-75 Beast
 10488 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 10499 | -7/Lower Caves | Core integrity fell below 50%
 10532 | -7/Lower Caves | Lost 6 parts (1p2n1u2w)
 10535 | -7/Lower Caves | Destroyed 8 combat bots
 10797 | -7/Lower Caves | Destroyed B-75 Beast
 10827 | -7/Lower Caves | Lost 5 parts (1p2n1u1w)
 10979 | -7/Lower Caves | Discovered new exit (range 12)
 10998 | -7/Lower Caves | Entered Zion
 11106 | -7/Zion        | Discovered new exit (range 15)
 11118 | -7/Zion        | Acquired unknown access codes intercepted by a Zionite
 11127 | -7/Zion        | Given A8's code to call for help
 11333 | -7/Zion        | Given the Hacking Drone Bay
 11333 | -7/Zion        | Found Prototype Device
 11755 | -7/Zion        | Learned Factory terminal intel
 11939 | -7/Zion        | Gained Derelict followers
 12045 | -7/Zion        | Rebuked by Imprinter
 12133 | -7/Zion        | Identified Hacking Drone Bay
 12148 | -7/Zion        | Opened final containment barrier to the Deep Caves
 12172 | -7/Zion        | Discovered new exit (range 3)
 12172 | -7/Zion        | Saw the warning signs outside the Deep Caves entrance
 12182 | -7/Zion        | Entered Deep Caves
 12182 | -7/Deep Caves  | Accompanied by 2 allies
 12348 | -7/Deep Caves  | Z-Facility disabled
 12364 | -7/Deep Caves  | Attacked by Z-Imprinter
 12370 | -7/Deep Caves  | Destroyed Z-Imprinter
 12374 | -7/Deep Caves  | Core integrity fell below 20%
 12450 | -7/Deep Caves  | Destroyed self via exploding Z-Power

 Last Messages 
---------------
12370_ Z-Imprinter destroyed.
12375_ Destroyed Prototype Protection.
12378_ 9Z-2DU(z) destroyed.
12378_ Destroyed Prototype Hover Unit.
12378_ Q4-T34(z) destroyed.
12382_ The unstable cave ceiling collapses.
12390_ Acquired 17 matter.
12395_ The unstable cave ceiling collapses.
12398_ Acquired 10 matter.
12408_ The unstable cave ceiling collapses. <x2>
12429_ Acquired 1 matter.
12450_ Z-Power explodes.
12450_ Med. Treads destroyed.
12450_ Destroyed Med. Treads.
12450_ Assault Cannon destroyed.
12450_ Destroyed Assault Cannon.
12450_ Micro-nuke Launcher destroyed.
12450_ Destroyed Micro-nuke Launcher.
12450_ Carbon-fiber Leg destroyed.
12450_ Destroyed Carbon-fiber Leg.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????# ???????######?????????? |
| ???????????????????????# #  ????###    ##????????? |
| ?????????????????????       #####       #????????? |
| ??????????????????                      #????????# |
| ????????????????                        ????????## |
| ??????????????                         ####?#####  |
| ??????????????                            #?#      |
| ??????????????""                          ###      |
| ??????????????""                         # ##      |
| ???????????"""""                                   |
| ??????????""""""                                   |
| ?????????"""                                       |
| ?????????""                               #####    |
| ?????????""                              ###?##    |
| ?????????""                                ###     |
| ???????""""                            #    #      |
| ???????"""                             #   ##      |
| ???????"""                               # ###     |
| ???????"""             * @              # ##?##    |
| ????????""                                #???##   |
| ????????""                               ##???##   |
| ????????"""                             ##????#    |
| ????????"""                             #?????#    |
| ??????"""                               #?????#    |
| ??????"""                              ##?????###  |
| ??????"""  "                          ##????????## |
| ??????""" """                         #?????????## |
| ???????????""                          #????????#  |
| ???????????"""                          ????????#  |
| ????????????""                         ????????##  |
| ??????????????"                       ????????##   |
| ??????????????                      ?????????##    |
| ??????????????""                  ???????????#     |
| ??????????????                  ?????????????#     |
| ???????????????               ???????????????##    |
| ??????????????              ??????????????????## # |
| ???????????????          ??????????????????????### |
| ????????????????       ????????????????????????### |
| ???????????????????????????????????????????????#   |
| ??????????????????????????????????????????????#    |
| ?????????????????????????????????????????????#     |
| ?????????????????????????????????????????????#     |
| ?????????????????????????????????????????????##    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             225
Core Shielding             20
Evasion (%)                40
Core Analysis              6
Recoil Reduction           4
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
                    Med. Treads | -7/Factory | Hacked
             Imp. Plasma Cutter | -7/Factory | Hacked
            Micro-nuke Launcher | -7/Factory | Scanalyzed
           Imp. EM Pulse Cannon | -7/Zion    | Archive
             Imp. Medium Treads | -7/Zion    | Archive
      Imp. Field Recycling Unit | -7/Zion    | Archive
            Imp. Core Shielding | -7/Zion    | Archive
           Adv. Terrain Scanner | -7/Zion    | Archive
    Adv. Terrain Scan Processor | -7/Zion    | Archive
 Imp. Dynamic Insulation System | -7/Zion    | Archive
                  Proton Cannon | -7/Zion    | Archive
                Remote Datajack | -7/Zion    | Archive
          Imp. Carbon-fiber Leg | -7/Zion    | Archive
                       Arm. Leg | -7/Zion    | Archive
      Lyr. Medium Armor Plating | -7/Zion    | Archive
                 Microactuators | -7/Zion    | Archive
             Lrn. Proton Cannon | -7/Zion    | Archive
            Imp. Cooling System | -7/Zion    | Archive

 Robot Schematics 
------------------
     S-27 Virus | -7/Zion | Archive
 R-06 Scavenger | -7/Zion | Archive
   L-41 Fighter | -7/Zion | Archive

 Fabricated
------------
  Imp. Plasma Cutter | x2 | -7/Factory 
 Micro-nuke Launcher | x1 | -7/Factory 
 Micro-nuke Launcher | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GreatFlightKinecellerator
  Manual?         0
Play Time         01:04:17
  Cumulative      137.0 hours
  Start           2024.12.10 @ 11:43:21
  End             2024.12.10 @ 13:00:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          167
  Rogue           167
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             67
Gallery%          57
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0c042636-4c10-4566-b599-faaec9af3a03