Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.25 @ 17:44:12

Player: HeartGrenade

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (13)       2600
Robots Destroyed (86)      430
Value Destroyed (2797)     2797
Prototype IDs (216)        4320
Alien Tech Used (0)        0
Bonus (3426)               3426
              TOTAL SCORE: 15573

 Bonus
-------
Follower Combat Kills      360
Met Data Miner             300
Used Data Conduit          3000
Friendly Fire              -234

 Cogmind 
---------
Core Integrity             0/850
Matter                     252/300
Energy                     140/140
System Corruption          5%
Temperature                Cool (0)
Movement                   Flying (40)
Location                   -6/Lower Caves

 Parts 
-------
>           --- POWER (2) --------
      Light Deuterium Engine
>           --- PROPULSION (5) ---
   Improved Gravmag System
   Improved Gravmag System
   Improved Gravmag System
            Biomechanical Wings
>           --- UTILITY (6) ------
   Improved Signal Interpreter
  Makeshift System Shield
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (5) ----
            Coolant Injector
            Huge Storage Unit
            Matter Compressor (93)
   Advanced Terrain Scanner
    Layered Medium Armor Plating

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
               Airjet
               Airjet
               Airjet
               Airjet
      Improved Gyrokinetic Inverter
>              --- UTILITY ----------
         Large Storage Unit
  Experimental Sensor Array
      Improved Signal Interpreter
      Advanced Targeting Computer
      Hardened Medium Armor Plating
>              --- WEAPON -----------
               Greatsword
>              --- INVENTORY --------
         Light Deuterium Engine
               Wheel
               Coolant Injector
               Huge Storage Unit
       Compact Matter Pod
       Layered Medium Armor Plating
               Insulated Plating
               Hacking Suite
               System Shield
       Compact Ion Cannon
         Heavy Battle Rifle
      Improved Grenade Launcher
      Improved Grenade Launcher
               Great Maul
[Rating: 53]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Makeshift Leg
  Wheel                    Armored Wheel
  Hover Unit               Airjet
  Flight Unit              Biomechanical Wings
Utility                    Advanced Targeting Computer
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Improved Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Great Maul
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low 
Slots Evolved              8    | .   .   2   .   2   2   .   .   .   .   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   1   .   1   1   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   1   .   1   1   .   .   .   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             99   | 6   5   8   4   41  5   2   1   .   2   1   6   17  1   
  Power                    13   | 1   1   1   .   8   .   .   .   .   1   .   .   1   .   
    Engine                 10   | 1   1   1   .   6   .   .   .   .   .   .   .   1   .   
    Core                   3    | .   .   .   .   2   .   .   .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               33   | 2   .   3   1   15  1   .   .   .   .   1   2   8   .   
    Treads                 15   | 2   .   3   1   8   .   .   .   .   .   .   .   1   .   
    Leg                    2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Wheel                  4    | .   .   .   .   3   .   .   .   .   .   .   .   1   .   
    Hover                  11   | .   .   .   .   4   1   .   .   .   .   1   .   5   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  25   | 1   2   3   .   10  3   1   .   .   1   .   1   2   1   
    Device                 4    | .   .   .   .   3   1   .   .   .   .   .   .   .   .   
    Storage                6    | 1   1   .   .   3   1   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   2   .   .   1   .   .   .   .   .   .   .   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   
    Protection             9    | .   1   1   .   4   .   1   .   .   1   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   28   | 2   2   1   3   8   1   1   1   .   .   .   3   6   .   
    Energy Gun             5    | .   .   1   .   4   .   .   .   .   .   .   .   .   .   
    Energy Cannon          4    | .   .   .   1   1   .   1   .   .   .   .   1   .   .   
    Ballistic Gun          11   | 2   1   .   1   3   .   .   .   .   .   .   1   3   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   1   .   1   .   .   .   .   .   .   .   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   3   1   1   .   .   .   .   .   .   .   
Parts Lost                 38   | .   .   2   .   11  .   .   .   .   .   4   8   12  1   
  Power                    3    | .   .   .   .   2   .   .   .   .   .   .   1   .   .   
  Propulsion               17   | .   .   1   .   6   .   .   .   .   .   3   3   3   1   
  Utility                  9    | .   .   .   .   3   .   .   .   .   .   1   2   3   .   
  Weapon                   9    | .   .   1   .   .   .   .   .   .   .   .   2   6   .   
  Highest Loss Streak      4    | .   .   1   .   4   .   .   .   .   .   4   4   3   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   92  98  100 93  100 100 94  92  92  87  69  42  48  
  Engine                   6    | .   14  11  11  7   .   .   .   .   .   .   .   .   6   
  Core                     2    | .   .   .   .   1   7   7   7   7   7   7   6   .   .   
  Treads                   18   | .   28  31  33  25  .   .   .   .   .   .   .   .   .   
  Wheel                    1    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Hover                    8    | .   .   .   .   2   38  38  38  38  38  34  19  1   26  
  Device                   3    | .   .   .   .   5   7   7   7   7   7   7   4   .   .   
  Storage                  9    | .   14  11  11  9   7   7   7   7   7   7   7   5   .   
  Processor                9    | .   .   10  11  9   15  15  15  15  15  15  15  10  6   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   12  2   
  Protection               7    | .   6   11  11  9   7   7   7   7   7   6   4   .   .   
  Energy Gun               4    | .   .   9   .   11  .   .   .   .   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   11  1   7   7   1   .   .   .   1   .   .   
  Ballistic Gun            8    | .   28  12  4   4   3   .   .   .   .   .   1   6   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   5   7   7   7   5   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             99   | 10  30  33  37  99  37  37  37  34  39  39  37  30  5   
  Greatest Support         83   | 40  40  60  63  83  40  40  40  40  40  44  36  40  6   
  Greatest Overweight (x)  9    | .   .   .   .   8   .   .   .   .   .   1   1   9   .   
  Average Overweight (x)   .    | .   .   .   .   4   .   .   .   .   .   .   .   2   .   
Largest Inventory Capacity 25   | 8   15  15  15  25  25  15  15  15  15  15  15  15  5   
  Average Capacity         17   | 6   14  15  15  24  15  15  15  15  15  15  15  13  5   
  Most Carried             25   | 3   14  15  15  25  17  15  15  15  15  15  15  14  5   
  Average Carried          15   | 1   7   14  15  23  13  14  14  15  15  14  14  7   4   
  Final Capacity           25   | 8   15  15  15  25  15  15  15  15  15  15  15  5   5   
  Final Carried            18   | 2   14  15  15  18  14  15  15  15  15  14  15  4   5   

 Class Distribution 
--------------------
 59% | Mutant
 31% | Scavenger-Mutant
  8% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Waste
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Data Miner
           Mutant | -6/Proximity Caves
    Hacker-Mutant | -6/Factory
           Mutant | -6/Lower Caves

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  
Matter Collected           2100 | 225  369  262  63   399  24   139  16   26   52   10   79   415  21   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3801 | .    462  257  76   1538 24   471  26   28   .    61   269  589  .    
  Parts                    161  | .    40   14   4    74   .    .    3    1    .    1    8    16   .    
Haulers Intercepted        7    | .    2    1    .    4    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      23   | .    .    .    .    .    .    .    .    6    8    .    3    .    6    
  Prevented                2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low 
Combat Hostiles Destroyed  70   | .   14  5   8   25  .   2   .   .   .   1   2   13  .   
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   1   1   1   .   
  Guns                     38   | .   9   5   .   21  .   .   .   .   .   .   .   3   .   
  Cannons                  9    | .   .   .   5   1   .   2   .   .   .   .   1   .   .   
  AOE                      15   | .   5   .   3   .   .   .   .   .   .   .   .   7   .   
Classes Destroyed          15   | .   6   1   1   3   .   1   .   .   .   .   .   3   .   
  Worker                   4    | .   1   .   .   1   .   .   .   .   .   .   .   2   .   
  Builder                  2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   2   1   .   4   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   .   .   2   .   .   .   .   .   .   .   1   .   
  Watcher                  4    | .   1   .   .   2   .   .   1   .   .   .   .   .   .   
  Swarmer                  12   | .   5   .   3   4   .   .   .   .   .   .   .   .   .   
  Grunt                    35   | .   9   3   .   12  .   .   .   .   .   .   .   11  .   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   9    | .   .   2   .   7   .   .   .   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   1   .   .   .   .   .   .   2   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Compactor                2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Assembled                5    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Surgeon                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           9    | .   9   2   3   7   1   2   1   .   .   1   1   6   .   
  Combat Bots Only         7    | .   6   2   3   7   .   2   .   .   .   1   1   5   .   
Max Kills in Single Turn   5    | .   5   1   2   2   1   1   1   .   .   1   1   5   .   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   .   2   .   .   .   .   .   .   .   .   4   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  
Damage Taken               6309 | .    506  255  195  1846 27   .    .    .    .    517  919  1902 142  
  Core                     1493 | .    87   23   82   221  .    .    .    .    .    7    212  831  30   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         73   | 100  65   .    73   59   .    .    .    .    .    .    68   .    .    
Volleys Fired              253  | .    57   29   16   97   1    13   .    .    .    .    11   29   .    
  Largest                  2    | .    2    2    2    2    2    1    .    .    .    .    2    2    .    
  Hottest                  123  | .    40   70   88   112  91   90   .    .    .    .    123  61   .    
Shots Fired                462  | .    111  58   17   193  2    14   .    .    .    .    18   49   .    
  Gun                      404  | .    108  58   1    188  1    .    .    .    .    .    7    41   .    
  Cannon                   45   | .    .    .    14   5    1    14   .    .    .    .    11   .    .    
  Launcher                 13   | .    3    .    2    .    .    .    .    .    .    .    .    8    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  223  | .    108  32   1    33   1    .    .    .    .    .    7    41   .    
  Thermal                  226  | .    .    26   14   160  1    14   .    .    .    .    11   .    .    
  Explosive                13   | .    3    .    2    .    .    .    .    .    .    .    .    8    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         25   | .    9    11   8    25   1    7    .    .    .    .    9    6    .    
  Robot Miss Streak        6    | .    3    6    1    3    1    2    .    .    .    .    1    2    .    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        6    | .    1    .    .    4    .    .    .    .    .    .    .    1    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    .    .    .    .    .    .    1    .    
Shots Hit Robots           351  | .    75   40   12   146  3    7    1    1    .    2    16   48   .    
  Core Hits                166  | .    37   14   8    55   .    2    1    .    .    1    8    40   .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 12   | .    3    .    .    .    1    .    .    .    .    .    1    7    .    
  Critical Strikes         26   | .    3    2    .    12   1    .    .    .    .    .    1    7    .    
    Burn                   14   | .    .    2    .    12   .    .    .    .    .    .    .    .    .    
    Destroy                5    | .    3    .    .    .    .    .    .    .    .    .    1    1    .    
    Smash                  7    | .    .    .    .    .    1    .    .    .    .    .    .    6    .    
Melee Attacks              47   | .    .    .    .    .    8    3    1    5    2    3    10   15   .    
  Impact                   26   | .    .    .    .    .    8    3    .    .    .    .    .    15   .    
  Slashing                 21   | .    .    .    .    .    .    .    1    5    2    3    10   .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    .    .    1    .    1    .    .    1    .    2    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8870 | .    1066 411  455  2505 176  193  97   124  .    167  695  2981 .    
  Guns                     4279 | .    609  410  .    2411 17   .    .    .    .    .    97   735  .    
  Cannons                  663  | .    .    .    267  82   .    193  .    .    .    .    121  .    .    
  Explosions               2224 | .    457  .    188  .    .    .    .    .    .    .    .    1579 .    
  Melee                    1682 | .    .    .    .    .    159  .    97   124  .    167  472  663  .    
  Ramming                  22   | .    .    1    .    12   .    .    .    .    .    .    5    4    .    
  Kinetic                  1958 | .    609  187  .    313  17   .    .    .    .    .    97   735  .    
  Thermal                  2984 | .    .    223  267  2180 .    193  .    .    .    .    121  .    .    
  Explosive                2224 | .    457  .    188  .    .    .    .    .    .    .    .    1579 .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   822  | .    .    .    .    .    159  .    .    .    .    .    .    663  .    
  Slashing                 860  | .    .    .    .    .    .    .    97   124  .    167  472  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    .    .    .    .    10   10   10   10   10   10   5    5    
  Average Corruption       8    | .    .    .    .    .    .    7    10   10   10   10   10   4    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  56   | .    .    .    .    .    .    8    2    7    12   4    14   7    2    
    Message Errors         16   | .    .    .    .    .    .    1    .    3    3    1    5    2    1    
    Matter Fused           15   | .    .    .    .    .    .    3    2    3    3    .    1    2    1    
    Heat Flow Errors       6    | .    .    .    .    .    .    1    .    .    2    .    2    1    .    
    Energy Discharges      3    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    
    Data Loss (minor)      6    | .    .    .    .    .    .    1    .    1    2    1    .    1    .    
    Data Loss (major)      5    | .    .    .    .    .    .    1    .    .    1    1    2    .    .    
    Misfires               1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Alerts                 3    | .    .    .    .    .    .    .    .    .    1    .    1    1    .    
    Misdirections          1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            812  | .    .    .    8    .    137  .    .    103  .    .    171  393  .    
  Projectiles              26   | .    .    .    5    .    .    .    .    .    .    .    21   .    .    
  Explosions               101  | .    .    .    3    .    .    .    .    .    .    .    .    98   .    
  Melee                    685  | .    .    .    .    .    137  .    .    103  .    .    150  295  .    
Knockbacks                 6    | .    .    .    .    .    1    .    .    .    .    .    .    5    .    
  Impact                   6    | .    .    .    .    .    1    .    .    .    .    .    .    5    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      59   | .    .    .    .    5    .    .    .    .    .    .    .    54   .    
  Shots                    1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Rammed                   7    | .    .    2    .    2    .    .    .    .    .    .    1    2    .    
Targets Rammed             12   | .    .    2    .    2    .    .    .    .    .    .    6    2    .    
  Kicked                   5    | .    .    .    .    .    .    .    .    .    .    .    5    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        354  | .    27   174  120  135  33   354  .    .    241  .    325  129  .    
  Average Temperature      88   | .    8    60   49   27   18   167  .    .    129  .    150  50   .    
  Received Heat Transfer   1962 | .    174  117  9    819  18   .    .    .    .    .    138  687  .    
  Effects                  6    | .    .    .    .    .    .    3    .    .    .    .    3    .    .    
    Energy Bleed           6    | .    .    .    .    .    .    3    .    .    .    .    3    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    2    .    .    .    .    .    .    1    .    
  Impact Corruptions       15   | .    .    .    .    .    5    .    .    .    .    .    .    10   .    
Robots Melted              3    | .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          3    | .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Parts Melted             19   | .    .    2    .    17   .    .    .    .    .    .    .    .    .    
  Heat Transferred         7215 | .    .    777  481  5550 .    259  .    .    .    .    148  .    .    
Parts Sabotaged            2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low 
Peak Influence             385  | .   385 286 182 384 320 181 150 .   .   .   .   338 .   
  Initial                  146  | .   .   146 61  5   125 112 126 .   .   .   .   .   .   
  Average                  165  | .   202 170 73  176 170 134 144 .   .   .   .   190 .   
Maximum Alert Level        1    | .   1   1   .   1   1   .   .   .   .   .   .   1   .   
  Low Security (%)         61   | 100 43  67  100 52  73  100 100 .   .   .   .   50  .   
  Level 1                  38   | .   56  32  .   47  26  .   .   .   .   .   .   49  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   6   3   .   5   .   .   .   .   .   .   1   5   .   
  Investigation            7    | .   3   2   .   1   .   .   .   .   .   .   .   1   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Reinforcement            8    | .   3   1   .   1   .   .   .   .   .   .   .   3   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison                 3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  
---------                  Run  | Scr Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low 
Distress Signals           9    | .   .   2   1   4   1   .   .   .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              161  | .   35  10  10  39  6   4   .   .   5   4   12  26  10  
  Peak Tracking Total      10   | .   9   4   3   6   5   1   .   .   1   4   10  6   6   
  Tactical Retreats        15   | .   6   .   .   2   2   .   .   .   .   .   .   3   2   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low 
Traps Triggered            4    | .   .   1   .   1   1   .   .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   1   .   .   .   .   .   .   .   .   .   .   2   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  
----------                 Run  | Scr Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low 
Machines Disabled          8    | .   .   .   .   1   1   .   .   .   .   .   .   6   .   
  Max in Single Turn       4    | .   .   .   .   1   1   .   .   .   .   .   .   4   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  
---------                  Run  | Scr Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low 
Machines Accessed          21   | .   5   3   .   3   2   .   1   1   .   3   .   3   .   
  Terminals                13   | .   4   2   .   3   1   .   .   1   .   .   .   2   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   
Total Hacks                64   | .   11  3   .   7   6   .   1   1   .   21  .   14  .   
  Successful               42   | .   4   1   .   3   3   .   .   1   .   21  .   9   .   
  Failed                   22   | .   7   2   .   4   3   .   1   .   .   .   .   5   .   
    Catastrophic           5    | .   2   1   .   .   1   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   24   | .   9   3   .   3   4   .   .   .   .   .   .   5   .   
  Terminals                36   | .   10  2   .   7   4   .   .   1   .   .   .   12  .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   
Terminal Hacks             32   | .   2   .   .   2   1   .   .   1   .   21  .   5   .   
  Record                   3    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   
  Part Schematic           9    | .   .   .   .   .   .   .   .   .   .   9   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   7   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   1   .   .   .   .   .   3   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Surveillance Status      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   2   1   .   1   1   .   .   .   .   .   .   2   .   
  Terminals                5    | .   1   .   .   1   1   .   .   .   .   .   .   2   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Operators              3    | .   .   .   .   1   1   .   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   4   2   .   3   2   .   1   .   .   .   .   3   .   
  Full Trace Events        2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   7   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   .   .   .   .   .   .   9   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   53   | .   .   .   .   .   .   .   .   .   .   .   .   53  .   
  Total Part Build Rating  12   | .   .   .   .   .   .   .   .   .   .   .   .   12  .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  
------------               Run  | Scr Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  
Total Allies               21   | .    1    .    1    .    .    19   .    .    .    .    .    .    .    
  Largest Group            19   | .    1    .    1    .    .    19   14   14   13   12   1    1    .    
  Highest-Rated Group      475  | .    10   .    31   .    .    475  404  404  379  365  26   26   .    
  Highest-Rated Ally       35   | .    10   .    31   .    .    35   35   35   35   35   26   26   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               164  | .    .    .    12   .    .    102  1    8    11   30   .    .    .    
  Total Damage             5068 | .    .    .    129  .    .    3283 10   243  459  944  .    .    .    
  Kills                    22   | .    .    .    2    .    .    8    1    4    7    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low 
Robot Analysis Total       130  | .   2   .   .   .   .   .   .   .   .   128 .   .   .   
Derelict Logs Recovered    4    | .   .   .   1   .   .   .   .   .   1   .   1   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  
Turns Passed               6507 | 69   1057 649  655  1925 164  208  79   216  318  69   444  574  80   
Spaces Moved               4163 | 40   531  303  376  646  270  267  90   313  475  105  322  233  192  
  Core                     127  | 7    .    .    .    .    .    .    .    .    .    .    .    120  .    
  Treads                   1505 | 33   531  303  376  262  .    .    .    .    .    .    .    .    .    
  Legs                     47   | .    .    .    .    .    .    .    .    .    .    .    47   .    .    
  Wheels                   403  | .    .    .    .    383  .    .    .    .    .    .    .    20   .    
  Hover                    1838 | .    .    .    .    1    270  267  90   313  475  105  275  42   .    
  Flight                   243  | .    .    .    .    .    .    .    .    .    .    .    .    51   192  
  Fastest Speed            40   | 50   160  160  160  120  44   44   44   44   44   44   108  40   40   
  Average Speed            116  | 140  160  160  160  206  44   44   44   44   44   48   112  175  40   
  Slowest Speed            500  | 160  160  160  160  243  44   44   44   44   44   108  210  500  40   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            5    | .    .    .    .    .    .    .    .    .    .    .    .    3    2    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 4    87   34   62   52   11   84   5    57   58   77   54   7    40   
  Regions Visited          13
    Branch Regions         6
  Pre-discovered Areas     33   | .    1    1    .    .    .    .    .    .    1    29   .    .    1    
  Known Exits Taken        6    | .    .    .    .    .    .    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             11   | .    .    .    .    .    .    .    .    .    6    .    4    .    1    
Spaces Dug                 23   | .    .    .    .    .    4    7    .    4    2    .    6    .    .    
Terrain Destroyed          90   | .    9    .    12   .    4    9    .    4    2    .    7    43   .    
  Melee                    16   | .    .    .    .    .    4    3    .    4    2    .    3    .    .    
  Projectile               10   | .    .    .    .    .    .    6    .    .    .    .    4    .    .    
  AOE                      64   | .    9    .    12   .    .    .    .    .    .    .    .    43   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  
Total                      5294 | 51   648  419  412  1050 298  343  128  380  579  116  365  313  192  
  Wait                     605  | .    41   59   14   213  8    46   31   63   98   8    5    19   .    
  Move                     4145 | 39   530  302  375  645  270  266  89   312  474  104  322  228  189  
  Hop                      3    | .    .    .    .    .    .    .    .    .    .    .    .    2    1    
  Pick Up                  63   | 4    12   10   1    20   2    6    1    .    1    .    4    1    1    
  Fast Attach              36   | 6    2    1    .    16   .    1    1    .    .    .    2    6    1    
  Attach                   34   | .    .    3    .    13   2    .    .    .    .    1    4    11   .    
  Detach                   12   | .    1    .    .    7    .    1    2    .    .    .    1    .    .    
  Swap                     29   | .    3    4    4    12   3    1    .    .    2    .    .    .    .    
  Drop                     57   | 2    2    9    2    25   4    6    3    .    2    .    1    1    .    
  Fire                     253  | .    57   29   16   97   1    13   .    .    .    .    11   29   .    
  Melee                    47   | .    .    .    .    .    8    3    1    5    2    3    10   15   .    
  Ram                      3    | .    .    .    .    2    .    .    .    .    .    .    .    1    .    
  Kick                     5    | .    .    .    .    .    .    .    .    .    .    .    5    .    .    
  Crush                    2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves

 History 
---------
 Turn | Location           | Event
    7 | -11/Scrapyard      | Discovered new exit (range 15)
   70 | -11/Scrapyard      | Entered Materials
  318 | -10/Materials      | Build established: Mutant
  511 | -10/Materials      | Discovered new exit (range 13)
  926 | -10/Materials      | Discovered new exit (range 15)
 1087 | -10/Materials      | Discovered new exit (range 16)
 1127 | -10/Materials      | Entered another Materials area
 1127 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1596 | -9/Materials       | Discovered new exit (range 12)
 1776 | -9/Materials       | Entered Mines
 1777 | -9/Mines           | Assembled infested the area
 1782 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
 1876 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
 1879 | -9/Mines           | Found Prototype Device
 2027 | -9/Mines           | Build established: Scavenger-Mutant
 2163 | -9/Mines           | Received a Mining Laser from a helpful Derelict
 2418 | -9/Mines           | Discovered new exit (range 5)
 2431 | -9/Mines           | Entered Materials
 2431 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 2804 | -8/Materials       | Destroyed 7 combat bots
 2944 | -8/Materials       | Discovered new exit (range 4)
 3310 | -8/Materials       | Lost 4 parts (1p2n1u)
 3331 | -8/Materials       | Garrison activated, responded to threat
 3545 | -8/Materials       | Build established: Mutant
 3884 | -8/Materials       | Build established: Scavenger-Mutant
 4356 | -8/Materials       | Entered Factory
 4356 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 4357 | -7/Factory         | Identified exit to Storage
 4357 | -7/Factory         | Identified Exp. Sensor Array
 4520 | -7/Factory         | Sucked down chute
 4520 | -7/Factory         | Entered Waste
 4535 | -7/Waste           | EMP discharged
 4564 | -7/Waste           | Spotted C-40 Crusher
 4586 | -7/Waste           | Spotted C-40 Crusher
 4613 | -7/Waste           | Met Warlord forces unprepared to attack
 4635 | -7/Waste           | EMP discharged
 4635 | -7/Waste           | System corruption reached 10%
 4653 | -7/Waste           | Spotted C-40 Crusher
 4660 | -7/Waste           | Allies destroyed C-40 Crusher
 4673 | -7/Waste           | Spotted C-40 Crusher
 4678 | -7/Waste           | Destroyed C-40 Crusher
 4683 | -7/Waste           | Spotted C-40 Crusher
 4690 | -7/Waste           | Destroyed C-40 Crusher
 4695 | -7/Waste           | Discovered new exit (range 12)
 4700 | -7/Waste           | Identified exit to Factory
 4723 | -7/Waste           | Build established: Mutant
 4728 | -7/Waste           | Entered Factory
 4728 | -7/Factory         | Accompanied by 14 allies
 4762 | -7/Factory         | Discovered new exit (range 13)
 4767 | -7/Factory         | Identified exit to Lower Caves
 4807 | -7/Factory         | Entered Lower Caves
 4807 | -7/Lower Caves     | Accompanied by 14 allies
 4812 | -7/Lower Caves     | Encountered a Warlord checkpoint
 4993 | -7/Lower Caves     | Discovered new exit (range 12)
 4999 | -7/Lower Caves     | Identified exit to Lower Caves
 5023 | -7/Lower Caves     | Entered another Lower Caves area
 5023 | -7/Lower Caves     | Accompanied by 13 allies
 5026 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 5177 | -7/Lower Caves     | Encountered a Warlord checkpoint
 5279 | -7/Lower Caves     | Learned location of Zion (-6)
 5313 | -7/Lower Caves     | Discovered new exit (range 12)
 5328 | -7/Lower Caves     | Identified exit to Data Miner
 5341 | -7/Lower Caves     | Entered Data Miner
 5341 | -7/Data Miner      | Accompanied by 12 allies
 5341 | -7/Data Miner      | Discovered new exit (range 6)
 5350 | -7/Data Miner      | Met Data Miner
 5359 | -7/Data Miner      | Learned location of Section 7 (-3)
 5359 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 5367 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 5376 | -7/Data Miner      | Interfaced with the Data Conduit
 5409 | -7/Data Miner      | Identified exit to Proximity Caves
 5410 | -7/Data Miner      | Entered Proximity Caves
 5410 | -6/Proximity Caves | Accompanied by 1 ally
 5439 | -6/Proximity Caves | Lost 4 parts (3n1u)
 5459 | -6/Proximity Caves | Learned 4 Factory zone layouts
 5661 | -6/Proximity Caves | Spotted B-75 Beast
 5717 | -6/Proximity Caves | Lost 4 parts (1n2u1w)
 5811 | -6/Proximity Caves | Discovered new exit (range 10)
 5840 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 5846 | -6/Proximity Caves | Identified exit to Factory
 5854 | -6/Proximity Caves | Entered Factory
 5854 | -6/Factory         | Accompanied by 1 ally
 5854 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 5856 | -6/Factory         | Loaded intel: 277 machine locations
 5868 | -6/Factory         | Identified exit to Lower Caves
 5885 | -6/Factory         | Lost 4 parts (1p2n1w)
 5939 | -6/Factory         | Lost 3 parts (2n1w)
 6119 | -6/Factory         | Fabricated Antigrav System?
 6161 | -6/Factory         | Build established: Hacker-Mutant
 6190 | -6/Factory         | Lost 3 parts (3w)
 6199 | -6/Factory         | Core integrity fell below 50%
 6346 | -6/Factory         | Core integrity fell below 20%
 6388 | -6/Factory         | Lost 3 parts (1n2w)
 6428 | -6/Factory         | Entered Lower Caves
 6491 | -6/Lower Caves     | Encountered a Warlord checkpoint
 6508 | -6/Lower Caves     | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
06428_ Destabilizing: Short circuit.
LOCATION=LOWER CAVES
GOAL=ESCAPE
06434_ C-30 ARC bursts open, deploying its payload.
06434_ H-66 Slayer unfolds itself. <x2>
06434_ Penetrated by Slug.
06439_ System corrupted: Matter fused (-10).
06458_ Acquired derelict log, extracted data.
World map confirmed: -6/Factory.
06475_ Searching scrap...
06475_ Found Adv. Terrain Scanner.
06475_ Found Energy Filter.
06475_ Found Mak. System Shield.
06475_ Found 21 Matter.
06476_ Acquired 21 matter.
06476_ Acquired Mak. System Shield.
06478_ Acquired Adv. Terrain Scanner.
06491_ 4J-QK1(M): "WARLORD FOREVER!"
06507_ Broken Imp. Gravmag System destroyed.
06508_ WTNO3A<GFX4E:OXUCLBTN|MTJMQJSWT0TI%B

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????###?###????????????????? |
| ??????????????????????##### ### ##??????????#####? |
| ?????????????###??#####          #????####?##   ## |
| ????????????##  ###              #????#  ###     # |
| ???????????##                    ####?#   #     #? |
| ???????????#             @          ###  ###    ## |
| ???????????##                        ##          # |
| ????????????##             ##        ##            |
| ?????????????#        ### ####           ######    |
| ?????????????#     ss##?###??#          ##????#    |
| ?????????????#       #??????#           #?????#    |
| ?????????????#       #??????##   ### ####????#     |
| ?????????????##       ???????#####?###??????#      |
| ??????????????##      ?????????????????????#   ### |
| ???????????????##      ???????????????????    #??? |
| ????????????????##     ?????????????????#     ???? |
| ?????????????????#      ????????????????#     ???? |
| ?????????????????#      ????????????????#    ????? |
| ?????????????????#       ???????????????#    ????? |
| ?????????????????#   ####???????????????    ?????? |
| ??????????????????    ?????????????????     ?????? |
| ??????????????????#  ???????????????????   ??????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             300
Resistance: EM             15
Evasion (%)                62
Targeting Accuracy         8
Recoil Reduction           4
Offensive Hacking          10
Defensive Hacking          11

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
  Cld. Cesium-ion Thruster | -7/Data Miner | Free
     Thermal Defense Suite | -7/Data Miner | Free
          Gui. EMP Blaster | -7/Data Miner | Free
           Antigrav System | -7/Data Miner | Free
  Imp. Transmission Jammer | -7/Data Miner | Free
       Variable Charge Gun | -7/Data Miner | Free
             Adv. Datajack | -7/Data Miner | Free

 Robot Schematics 
------------------
   L-41 Fighter | -7/Data Miner | Free
     S-27 Virus | -7/Data Miner | Free
       E-15 Imp | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
      P-70 Sage | -7/Data Miner | Free
   B-60 Warrior | -7/Data Miner | Free

 Fabricated
------------
 Antigrav System | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Unlimited Data
Watch This!

 Challenges 
------------
None

 Game 
------
Seed              CentriumGuidedMace
  Manual?         0
Play Time         01:08:03
  Cumulative      154.1 hours
  Start           2022.08.25 @ 16:33:01
  End             2022.08.25 @ 17:44:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          61
  Rogue           61
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           3/0/1/1/0/0/0/0/0
Lore%             74
Gallery%          70
Achievement%      60
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: df111366-6e58-4b7f-9f39-ab449399b72f