Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.19 @ 21:18:44

Player: Locus

Result: Destroyed by 1E-S6H(z) with Zionite Laser-S

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (12)       2400
Robots Destroyed (129)     645
Value Destroyed (4103)     4103
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (1600)               1600
              TOTAL SCORE: 10568

 Bonus
-------
Met Imprinter              300
Was Imprinted              300
Destroyed Z-Imprinter      1000

 Cogmind 
---------
Core Integrity             0/700
Matter                     99/300
Energy                     89/100
System Corruption          0%
Temperature                Cool (34)
Movement                   Core (50)
Location                   -7/Deep Caves

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (2) ---
                   (None)
>              --- UTILITY (7) ------
  Experimental Signal Interpreter
  Experimental Terrain Scan Processor
      Advanced Targeting Computer
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (4) ----
  Experimental Heat Sink
       Zionite Weapon Casing
       Zionite Weapon Casing
               Hacking Suite

 Peak State 
------------
>               --- POWER ------------
        Zionite Light DM Reactor
>               --- PROPULSION -------
        Armored Treads
        Zionite Glidesys I
>               --- UTILITY ----------
   Experimental Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
   Experimental Signal Interpreter
   Experimental Terrain Scan Processor
       Advanced Targeting Computer
        Zionite Light Carapace
>               --- WEAPON -----------
          Heavy Battle Rifle
                Gauss Cannon
       Advanced EMP Blaster
>               --- INVENTORY --------
       Improved Deuterium Engine
        Zionite Light DM Reactor
        Armored Treads
       Advanced Heat Sink
   Experimental Heat Sink
  High-capacity Matter Pod
     Long-range Sensor Array
     Long-range Sensor Array
       Advanced Terrain Scanner
        Zionite Weapon Casing
        Zionite Weapon Casing
        Zionite Light Carapace
        Zionite Light Carapace
      Makeshift Kinetic Plating
                Hacking Suite
      Makeshift Hacking Suite
      Makeshift Hacking Suite
       Advanced System Shield
[Rating: 67]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Wheel                    Armored Wheel
  Hover Unit               Zionite Glidesys I
Utility                    High-capacity Storage Unit
  Device                   Long-range Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Plasma Flamer

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   1   .   .   .   2   2   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Attached             174  | 6   3   4   29  5   .   4   36  19  9   20  10  29  
  Power                    16   | 1   .   1   3   .   .   1   1   2   .   3   1   3   
    Engine                 9    | 1   .   1   3   .   .   .   .   1   .   1   .   2   
    Core                   5    | .   .   .   .   .   .   1   1   1   .   2   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   1   1   
  Propulsion               30   | 2   1   2   9   .   .   .   4   3   .   1   2   6   
    Treads                 17   | .   .   2   4   .   .   .   2   3   .   1   2   3   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  10   | 2   1   .   5   .   .   .   2   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  72   | 1   2   .   4   .   .   .   13  11  6   15  7   13  
    Device                 38   | .   .   .   2   .   .   .   5   6   4   12  3   6   
    Storage                8    | 1   2   .   1   .   .   .   3   .   .   .   .   1   
    Processor              7    | .   .   .   .   .   .   .   1   2   .   .   4   .   
    Hackware               2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
    Protection             17   | .   .   .   .   .   .   .   3   3   2   3   .   6   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   56   | 2   .   1   13  5   .   3   18  3   3   1   .   7   
    Energy Gun             6    | 1   .   .   .   .   .   .   5   .   .   .   .   .   
    Energy Cannon          7    | .   .   .   4   2   .   .   1   .   .   .   .   .   
    Ballistic Gun          26   | 1   .   .   6   2   .   2   8   1   2   .   .   4   
    Ballistic Cannon       7    | .   .   1   1   .   .   .   2   2   .   .   .   1   
    Launcher               9    | .   .   .   1   1   .   1   2   .   1   1   .   2   
    Special Weapon         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  16   | .   .   .   4   .   .   .   2   1   .   .   4   5   
Parts Lost                 42   | .   .   .   1   1   .   2   7   .   1   4   .   26  
  Power                    7    | .   .   .   .   .   .   1   1   .   .   2   .   3   
  Propulsion               7    | .   .   .   .   .   .   .   2   .   .   .   .   5   
  Utility                  13   | .   .   .   .   .   .   .   1   .   1   2   .   9   
  Weapon                   15   | .   .   .   1   1   .   1   3   .   .   .   .   9   
  Highest Loss Streak      13   | .   .   .   1   1   .   1   4   .   1   1   .   13  
Average Slot Usage (%)     99   | .   99  100 99  100 100 99  99  100 100 99  100 97  
  Engine                   5    | .   14  14  11  11  11  8   .   .   7   4   3   .   
  Core                     1    | .   .   .   .   .   .   2   9   7   .   2   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   3   6   
  Treads                   12   | .   .   25  14  .   .   .   5   15  15  15  15  11  
  Wheel                    4    | .   28  2   7   22  22  22  12  .   .   .   .   .   
  Device                   6    | .   .   .   3   .   .   .   6   6   13  9   6   6   
  Storage                  17   | .   27  28  22  22  22  22  18  15  15  15  15  15  
  Processor                12   | .   .   .   .   .   .   .   9   15  15  15  19  23  
  Hackware                 4    | .   .   .   7   11  11  11  7   7   7   .   .   .   
  Protection               5    | .   .   .   .   .   .   .   3   7   1   11  10  7   
  Energy Gun               1    | .   14  14  6   .   .   .   3   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   9   15  11  .   .   .   .   .   .   .   
  Ballistic Gun            17   | .   14  1   11  15  22  29  19  23  21  18  15  10  
  Ballistic Cannon         1    | .   .   12  2   .   .   .   2   .   .   .   .   5   
  Launcher                 2    | .   .   .   .   1   .   2   .   .   1   4   7   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             101  | 13  57  64  67  67  66  66  88  92  94  101 101 97  
  Greatest Support         56   | 26  26  40  40  24  24  24  40  56  56  56  56  56  
  Greatest Overweight (x)  6    | 1   2   2   2   2   2   2   6   2   1   1   1   4   
  Average Overweight (x)   1    | .   1   1   1   2   2   2   2   1   1   1   1   1   
Largest Inventory Capacity 20   | 6   18  18  18  18  18  18  20  20  20  20  20  20  
  Average Capacity         19   | 5   16  18  18  18  18  18  19  20  20  20  20  19  
  Most Carried             20   | 6   18  18  18  18  18  18  20  20  20  20  20  20  
  Average Carried          18   | 3   11  17  17  17  18  17  19  19  19  19  19  17  
  Final Capacity           20   | 6   18  18  18  18  18  18  20  20  20  20  20  20  
  Final Carried            20   | 6   18  18  18  18  18  18  20  20  20  20  20  17  

 Class Distribution 
--------------------
 33% | Hauler-Mutant
 27% | Hauler-Skirmisher
 15% | Gunner
  9% | Mutant
  8% | Hauler-Gunner
  5% | Hauler-Tank

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Gunner | -9/Materials
            Gunner | -9/Mines
            Gunner | -9/Exiles
            Gunner | -8/Mines
     Hauler-Gunner | -8/Materials
 Hauler-Skirmisher | -7/Factory
 Hauler-Skirmisher | -7/Lower Caves
     Hauler-Mutant | -7/Lower Caves
     Hauler-Mutant | -7/Zion
     Hauler-Mutant | -7/Deep Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Matter Collected           3990 | 275  78   104  510  98   .    145  1062 354  464  605  85   210  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5210 | 94   265  110  1048 109  .    202  1207 414  471  860  .    430  
  Parts                    290  | 5    19   2    64   8    .    12   78   15   25   34   .    28   
Haulers Intercepted        6    | .    1    .    2    .    .    .    2    1    .    .    .    .    
Recyclers Shooed           8    | .    1    1    2    .    .    .    3    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      47   | .    .    .    .    .    .    .    .    .    21   25   1    .    
  Prevented                6    | .    .    .    .    .    .    .    .    .    1    5    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Combat Hostiles Destroyed  112  | .   7   4   17  6   .   7   25  6   14  16  .   10  
  Guns                     78   | .   7   3   10  2   .   5   23  6   10  11  .   1   
  Cannons                  11   | .   .   1   5   .   .   .   2   .   .   .   .   3   
  AOE                      20   | .   .   .   2   4   .   2   .   .   4   2   .   6   
Classes Destroyed          17   | 2   3   1   4   1   .   .   2   1   .   1   .   2   
  Worker                   4    | .   .   .   4   .   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   1   .   2   .   .   .   2   1   .   .   .   .   
  Recycler                 6    | 1   .   1   3   .   .   .   1   .   .   .   .   .   
  Operator                 2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Watcher                  4    | .   .   .   1   .   .   .   2   1   .   .   .   .   
  Swarmer                  38   | .   3   .   7   4   .   4   8   .   10  2   .   .   
  Grunt                    38   | .   4   .   6   1   .   3   11  3   4   6   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   10   | .   .   .   4   .   .   .   4   1   .   1   .   .   
  Hunter                   3    | .   .   .   .   .   .   .   2   1   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Z-Technician             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Z-Light                  5    | .   .   .   .   .   .   .   .   .   .   .   .   5   
  Assembled                7    | .   .   4   .   .   .   .   .   .   .   .   .   3   
  Golem                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Thug                     5    | .   .   .   .   .   .   .   .   .   .   5   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           8    | 1   4   3   8   4   .   4   7   2   4   3   .   3   
  Combat Bots Only         6    | .   4   2   4   4   .   4   6   2   4   3   .   3   
Max Kills in Single Turn   6    | 1   2   1   6   2   .   2   2   1   3   2   .   2   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   1   .   .   
  Exploded                 3    | .   .   .   2   2   .   2   .   .   3   2   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Z-Imprinter (-7/Deep Caves)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Damage Taken               7353  | .    118  66   377  227  .    413  1290 327  495  704  .    3336 
  Core                     1058  | .    87   11   24   9    .    89   112  8    84   60   .    574  
  Absorbed by Shields      455   | .    .    .    .    .    .    .    .    18   165  195  .    77   
Core Remaining (%)         77    | 100  .    60   .    .    .    69   79   .    .    .    .    .    
Volleys Fired              331   | 5    17   11   43   7    .    15   77   26   33   48   .    49   
  Largest                  3     | 2    2    2    3    3    .    3    3    3    3    3    .    3    
  Hottest                  160   | 60   60   97   160  135  .    102  156  75   91   80   .    109  
Shots Fired                877   | 10   34   22   125  19   .    45   225  78   99   120  .    100  
  Gun                      732   | 10   34   15   76   11   .    38   211  78   96   108  .    55   
  Cannon                   105   | .    .    7    43   6    .    5    14   .    .    .    .    30   
  Launcher                 36    | .    .    .    2    2    .    2    .    .    3    12   .    15   
  Special                  4     | .    .    .    4    .    .    .    .    .    .    .    .    .    
  Kinetic                  697   | 5    17   11   56   11   .    38   192  78   96   108  .    85   
  Thermal                  37    | .    .    .    4    .    .    .    33   .    .    .    .    .    
  Explosive                8     | .    .    .    2    2    .    2    .    .    .    .    .    2    
  Electromagnetic          135   | 5    17   11   63   6    .    5    .    .    3    12   .    13   
  Robot Hit Streak         26    | 3    8    8    19   7    .    5    10   15   26   23   .    22   
  Robot Miss Streak        6     | 3    1    4    6    1    .    5    4    1    5    2    .    5    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        16    | .    2    .    1    .    .    1    4    .    5    3    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    1    1    .    1    1    .    .    
Shots Hit Robots           577   | 5    27   10   71   9    .    31   155  60   67   83   .    59   
  Core Hits                251   | 2    14   8    38   7    .    16   69   19   23   30   .    25   
  Critical Hits            16    | .    .    2    .    .    .    .    5    1    1    1    .    6    
  Critical Kills           4     | .    .    1    .    .    .    .    1    .    .    .    .    2    
  Critical Parts Destroyed 11    | .    .    1    .    .    .    .    4    1    1    1    .    3    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11242 | 80   408  149  1514 427  .    438  2385 953  1146 1959 .    1783 
  Guns                     7962  | 80   385  110  527  62   .    283  2214 949  1013 1593 .    746  
  Cannons                  1492  | .    .    39   648  103  .    50   171  .    .    .    .    481  
  Explosions               1754  | .    23   .    309  262  .    105  .    .    133  366  .    556  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  20    | .    .    .    16   .    .    .    .    4    .    .    .    .    
  Kinetic                  7644  | 38   161  54   250  62   .    283  2014 949  1013 1593 .    1227 
  Thermal                  479   | .    23   .    42   43   .    .    371  .    .    .    .    .    
  Explosive                769   | .    .    .    281  219  .    105  .    .    .    .    .    164  
  Electromagnetic          2330  | 42   224  95   925  103  .    50   .    .    133  366  .    392  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Average Corruption       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            122   | .    13   .    9    18   .    .    .    .    .    1    .    81   
  Projectiles              87    | .    .    .    9    .    .    .    .    .    .    .    .    78   
  Explosions               35    | .    13   .    .    18   .    .    .    .    .    1    .    3    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 7     | .    .    1    .    .    .    .    3    .    .    .    .    3    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6     | .    .    1    .    .    .    .    2    .    .    .    .    3    
  Secondary                1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
Self-Inflicted Damage      194   | .    35   .    29   48   .    40   .    .    .    18   .    24   
  Shots                    6     | .    1    .    1    1    .    1    .    .    .    1    .    1    
  Rammed                   2     | .    .    .    1    .    .    .    .    1    .    .    .    .    
Targets Rammed             2     | .    .    .    1    .    .    .    .    1    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        355   | .    18   78   265  197  .    273  344  114  225  143  355  321  
  Average Temperature      95    | .    11   38   86   76   .    153  124  41   107  52   185  79   
  Received Heat Transfer   1931  | .    33   .    105  6    .    171  378  80   48   195  .    915  
  Effects                  6     | .    .    .    4    .    .    .    1    .    .    .    .    1    
    Energy Bleed           2     | .    .    .    1    .    .    .    .    .    .    .    .    1    
    Interference           4     | .    .    .    3    .    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    1    .    .    .    .    .    .    3    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    .    3    .    .    
  Parts Fried              10    | .    .    .    3    .    .    .    .    .    2    2    .    3    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1081  | .    50   .    130  50   .    .    851  .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    1    .    1    1    .    .    .    .    1    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Peak Influence             335  | 10  243 94  197 225 .   108 335 130 .   .   .   .   
  Initial                  94   | .   6   94  .   76  .   .   41  62  .   .   .   .   
  Average                  86   | 2   123 41  80  180 .   68  141 57  .   .   .   .   
Maximum Alert Level        1    | .   1   .   .   1   .   .   1   .   .   .   .   .   
  Low Security (%)         93   | 100 62  100 100 65  .   100 83  100 .   .   .   .   
  Level 1                  6    | .   37  .   .   34  .   .   16  .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   1   .   2   .   .   .   8   2   .   .   .   .   
  Investigation            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Reinforcement            7    | .   1   .   2   .   .   .   4   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Distress Signals           10   | .   3   .   4   .   .   .   3   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              177  | .   13  12  36  6   .   7   40  10  18  19  .   16  
  Peak Tracking Total      9    | .   6   3   9   4   .   4   8   3   4   4   .   6   
  Tactical Retreats        18   | .   1   1   2   .   .   .   3   1   7   2   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Traps Triggered            3    | .   .   .   .   1   .   .   1   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   .   .   .   2   3   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Machines Disabled          7    | .   1   .   3   1   .   .   2   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   1   1   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Machines Accessed          24   | .   1   .   3   2   4   .   6   7   1   .   .   .   
  Terminals                9    | .   .   .   2   1   .   .   4   2   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          3    | .   1   .   1   .   .   .   1   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   1   2   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                53   | .   2   .   9   4   4   .   18  15  1   .   .   .   
  Successful               32   | .   1   .   6   2   4   .   12  6   1   .   .   .   
  Failed                   21   | .   1   .   3   2   .   .   6   9   .   .   .   .   
    Catastrophic           5    | .   1   .   .   1   .   .   2   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   16   | .   .   .   1   1   .   .   9   1   .   .   4   .   
  Terminals                28   | .   .   .   7   3   .   .   12  6   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          8    | .   2   .   2   .   .   .   4   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              7    | .   .   .   .   .   .   .   2   5   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
Terminal Hacks             20   | .   .   .   5   2   4   .   6   2   1   .   .   .   
  Record                   4    | .   .   .   .   .   4   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   1   .   .   .   .   1   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   1   .   .   .   1   1   .   .   .   .   
  Unreport Threat          5    | .   .   .   3   .   .   .   2   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              3    | .   .   .   1   1   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   1   .   1   .   .   .   4   .   .   .   .   .   
  Scan Component           4    | .   1   .   1   .   .   .   2   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   .   .   2   3   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   .   .   1   2   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   .   1   1   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   1   .   3   1   .   .   6   7   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   1   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Time                     76   | .   .   .   .   .   .   .   76  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   .   1   2   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   1   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Total Allies               5    | .   .   1   .   .   .   .   .   .   .   .   4   .   
  Largest Group            4    | .   .   1   .   .   .   .   .   .   .   .   4   .   
  Highest-Rated Group      149  | .   .   31  .   .   .   .   .   .   .   .   149 .   
  Highest-Rated Ally       39   | .   .   31  .   .   .   .   .   .   .   .   39  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               21   | .   .   21  .   .   .   .   .   .   .   .   .   .   
  Total Damage             252  | .   .   252 .   .   .   .   .   .   .   .   .   .   
  Kills                    6    | .   .   6   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   2   .   .   .   .   .   1   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Turns Passed               13496 | 112  185  869  632  175  747  595  1265 1088 2191 1673 2612 1352 
Spaces Moved               7267  | 85   97   463  259  111  677  471  588  512  1162 836  1429 577  
  Core                     9     | 3    .    .    .    .    .    .    .    .    .    .    .    6    
  Treads                   5102  | .    .    416  134  .    .    .    152  512  1162 836  1429 461  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2046  | 82   97   47   125  111  677  471  436  .    .    .    .    .    
  Hover                    110   | .    .    .    .    .    .    .    .    .    .    .    .    110  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   90   110  110  110  110  110  110  180  180  180  180  50   
  Average Speed            162   | 88   104  172  147  110  110  110  139  184  180  180  180  200  
  Slowest Speed            250   | 100  110  180  180  110  110  110  210  210  180  180  180  250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       57    | 6    24   68   35   21   92   81   53   19   98   85   90   78   
  Regions Visited          12
    Branch Regions         8
  Pre-discovered Areas     6     | .    .    1    .    2    .    .    .    .    .    .    3    .    
  Known Exits Taken        6     | .    .    .    1    .    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      6     | 1    1    1    .    1    1    1    .    .    .    .    .    .    
Scrap Searched             13    | .    .    .    .    2    .    1    .    .    4    2    4    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          83    | .    2    5    17   16   .    18   2    .    5    .    .    18   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               15    | .    .    5    6    .    .    .    2    .    .    .    .    2    
  AOE                      68    | .    2    .    11   16   .    18   .    .    5    .    .    16   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Total                      8383 | 111  146  513  411  148  679  515  907  627  1222 939  1472 693  
  Wait                     367  | 2    16   16   34   17   1    16   155  38   13   25   15   19   
  Move                     7255 | 84   96   462  258  110  676  470  587  511  1161 835  1428 577  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  148  | 13   13   10   24   5    1    6    30   14   3    7    7    15   
  Fast Attach              8    | .    1    .    .    .    .    .    2    2    1    .    2    .    
  Attach                   50   | 6    1    .    4    1    .    2    9    2    1    4    2    18   
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     116  | .    1    4    25   4    .    2    25   15   7    16   6    11   
  Drop                     101  | 1    1    10   22   4    1    4    22   16   3    4    11   2    
  Fire                     331  | 5    17   11   43   7    .    15   77   26   33   48   .    49   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    1    .    .    .    .    1    .    .    .    .    
  Escape Stasis            2    | .    .    .    .    .    .    .    .    2    .    .    .    .    
  Rewire                   3    | .    .    .    .    .    .    .    .    .    .    .    1    2    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Min / *Sto)
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion (discovered 2 exits: *Dee / *Pro)
-7/Deep Caves (discovered 1 exit: *Pro)

 History 
---------
  Turn | Location       | Event
    11 | -11/Scrapyard  | Discovered new exit (range 15)
   113 | -11/Scrapyard  | Entered Materials
   246 | -10/Materials  | Discovered new exit (range 14)
   298 | -10/Materials  | Entered Mines
   301 | -10/Mines      | Received a Mining Laser from a helpful Derelict
   305 | -10/Mines      | Assembled infested the area
   310 | -10/Mines      | Assisted by a Guerilla fighting off Assembled
   324 | -10/Mines      | Build established: Mutant
   328 | -10/Mines      | Met a Derelict bent on vengeance
   354 | -10/Mines      | Learned location of Storage (-9)
   607 | -10/Mines      | Discovered new exit (range 12)
   703 | -10/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
   995 | -10/Mines      | Found a damaged Exp. Sensor Array with a note attached
   999 | -10/Mines      | Found Prototype Device
  1167 | -10/Mines      | Entered Materials
  1167 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  1167 | -9/Materials   | Identified Exp. Sensor Array
  1511 | -9/Materials   | Identified exit to Mines
  1511 | -9/Materials   | Identified exit to Storage
  1584 | -9/Materials   | Build established: Gunner
  1799 | -9/Materials   | Entered Mines
  1820 | -9/Mines       | Learned location of Zion (-7)
  1839 | -9/Mines       | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1927 | -9/Mines       | Discovered new exit (range 14)
  1938 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  1974 | -9/Mines       | Entered Exiles
  1974 | -9/Exiles      | Found Exiles lab abandoned
  1990 | -9/Exiles      | Discovered new exit (range 14)
  2589 | -9/Exiles      | Discovered new exit (range 14)
  2721 | -9/Exiles      | Entered Mines
  2859 | -8/Mines       | Discovered new exit (range 10)
  2936 | -8/Mines       | Discovered new exit (range 5)
  3316 | -8/Mines       | Entered Materials
  3316 | -8/Materials   | Evolved 2 slots: Utility x2
  3374 | -8/Materials   | Garrison activated, responded to threat
  3557 | -8/Materials   | Lost 4 parts (1p1n1u1w)
  3711 | -8/Materials   | Repaired Minigun
  3751 | -8/Materials   | Repaired Adv. Sensor Array
  4008 | -8/Materials   | Build established: Hauler-Gunner
  4474 | -8/Materials   | Identified exit to Factory
  4581 | -8/Materials   | Entered Factory
  4581 | -7/Factory     | Evolved 2 slots: Utility x2
  4715 | -7/Factory     | Identified exit to Lower Caves
  4880 | -7/Factory     | Build established: Hauler-Skirmisher
  5669 | -7/Factory     | Entered Lower Caves
  6143 | -7/Lower Caves | Discovered new exit (range 12)
  6163 | -7/Lower Caves | Identified exit to Lower Caves
  7188 | -7/Lower Caves | Encountered a Warlord checkpoint
  7860 | -7/Lower Caves | Entered another Lower Caves area
  7954 | -7/Lower Caves | Discovered new exit (range 13)
  7985 | -7/Lower Caves | Identified exit to Factory
  8232 | -7/Lower Caves | Build established: Hauler-Tank
  8554 | -7/Lower Caves | Attacked by a faux Warlord
  8718 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
  8771 | -7/Lower Caves | Build established: Hauler-Mutant
  9009 | -7/Lower Caves | Learned Factory interactive machine intel
  9392 | -7/Lower Caves | Encountered a Warlord checkpoint
  9490 | -7/Lower Caves | Discovered new exit (range 6)
  9497 | -7/Lower Caves | Identified exit to Zion
  9533 | -7/Lower Caves | Entered Zion
  9589 | -7/Zion        | Discovered new exit (range 15)
  9614 | -7/Zion        | Identified exit to Proximity Caves
 10410 | -7/Zion        | Acquired unknown access codes intercepted by a Zionite
 10561 | -7/Zion        | Found Prototype Processor
 10626 | -7/Zion        | Identified Exp. Signal Interpreter
 10682 | -7/Zion        | Found Prototype Processor
 10683 | -7/Zion        | Identified Exp. Terrain Scan Processor
 10688 | -7/Zion        | Found Prototype Processor
 10689 | -7/Zion        | Identified Exp. Target Analyzer
 10695 | -7/Zion        | Found Prototype Processor
 10695 | -7/Zion        | Identified Exp. Targeting Computer
 10857 | -7/Zion        | Learned location of Warlord (-4)
 11264 | -7/Zion        | Imprinted
 11266 | -7/Zion        | Declared Zion's savior
 11564 | -7/Zion        | Opened final containment barrier to the Deep Caves
 11595 | -7/Zion        | Discovered new exit (range 3)
 11595 | -7/Zion        | Saw the warning signs outside the Deep Caves entrance
 11597 | -7/Zion        | Identified exit to Deep Caves
 12145 | -7/Zion        | Entered Deep Caves
 12145 | -7/Deep Caves  | Accompanied by 4 allies
 12483 | -7/Deep Caves  | Attacked by Z-Imprinter
 12566 | -7/Deep Caves  | Destroyed Z-Imprinter
 12584 | -7/Deep Caves  | Found Prototype Protection
 12585 | -7/Deep Caves  | Identified Zio. Weapon Casing
 12593 | -7/Deep Caves  | Lost 13 parts (2p2n4u5w)
 12661 | -7/Deep Caves  | Z-Facility disabled
 12704 | -7/Deep Caves  | Found Zio. Weapon Casing
 12736 | -7/Deep Caves  | Found Zio. Weapon Casing
 12962 | -7/Deep Caves  | Discovered new exit (range 7)
 12984 | -7/Deep Caves  | Identified exit to Proximity Caves
 13243 | -7/Deep Caves  | Spotted as-20235
 13245 | -7/Deep Caves  | Core integrity fell below 50%
 13254 | -7/Deep Caves  | Destroyed as-20235
 13495 | -7/Deep Caves  | Core integrity fell below 20%
 13497 | -7/Deep Caves  | Destroyed by 1E-S6H(z) with Zionite Laser-S

 Last Messages 
---------------
13245_ as-20235: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS"
13248_ Lrn. Sensor Array destroyed.
13248_ Adv. EMP Blaster destroyed.
13254_ Destroyed Prototype Device.
13254_ as-20235 suffers critical hit.
13254_ as-20235 destroyed.
13260_ Acquired Battle Rifle.
13264_ Attempting to rewire NS-FL2(g).
13264_ NS-FL2(g) is broken beyond repair.
13273_ Attempting to rewire NS-FL2(g).
13273_ NS-FL2(g) is broken beyond repair.
13485_ Zio. Light Carapace destroyed.
13485_ Gauss Cannon destroyed.
13487_ Lrn. Sensor Array destroyed.
13488_ Zio. Glidesys I destroyed.
13488_ Zio. Light DM Reactor destroyed.
13489_ Battle Rifle destroyed.
13492_ Zio. Glidesys I destroyed.
13494_ Hvy. Battle Rifle destroyed.
13494_ Dropped Hcp. Storage Unit. <x2>

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
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|                                                    |
|                                                    |
|                                                    |
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|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????????? ????????????? |
| ?????????????? ##???####??####??#?#  ????????????? |
| ?????????????    ####z  ??zzz#? ##    ???????????? |
| ?????????????       ; z ##   ##       ???????????? |
| ????????????           z               ??????????? |
| ????????????                           ??????????? |
| ?????????????#                         ??????????? |
| ?????????????##                       ???????????? |
| ?????????????#                     ""????????????? |
|   #??????????#                     """???????????? |
|   #????????  #                     """???????????? |
| ##????????               @         """???????????? |
| #???????????#                      """???????????? |
| #????????????#                     """???????????? |
| #???????????##                     """???????????? |
| ????????????#          !!          """???????????? |
| ???###??????##         !*!         """???????????  |
| ??#  #????####        *=!!!        """"?????????   |
| ?#   #???##  #         !!!          """????????    |
| #    #???#              !!          """???????     |
|     #????#                          """???????     |
|     #????#                          """???????     |
|     #?????#                         """??????""    |
|     #??????##                       """??????""""  |
|     #???????#                       ""???????      |
|     #???????##                      ""????????""   |
|    ##????????#                      """????????""  |
|   ##??????#####                     """""" ??""""" |
|  ##??????##  ##                      """"" """"""" |
| ##???????#   ##                       """" """"""" |
| #????????#    #                       """"  """""  |
| #???????##                            """"   """   |
| #########                             """"       * |
|                                       """""""""""  |
|                                         """""""    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          27
Energy Capacity            315
Matter Stores              313
Matter Capacity            500
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       1010
Armor Coverage             450
Resistance: KI             10
Weapon Shielding           100
Evasion (%)                44
Targeting Accuracy         8
Target Analysis            12
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
 Imp. Light Armor Plating | -8/Materials | Scanalyzed
             Enh. Autogun | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Adventurer
Are We The Baddies?
Signs Are For Wimps
The One

 Challenges 
------------
None

 Game 
------
Seed              HypercooledMediumCloak
  Manual?         0
Play Time         02:53:21
  Cumulative      25.0 hours
  Start           2021.02.19 @ 13:46:26
  End             2021.02.19 @ 21:18:44
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          28
Achievement%      22
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cff4c9fb-dfb4-465a-8d01-82c24c85d604