Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.21 @ 18:13:30 Player: Cassie Rose Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (91) 455 Value Destroyed (2214) 2214 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3889 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 0/300 Energy 278/280 System Corruption 3% Temperature Cool (0) Movement Treading (160) Location -9/Storage Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Light Treads Improved Treads > --- UTILITY (4) ------ Heat Sink Heat Sink Large Storage Unit Advanced Terrain Scanner > --- WEAPON (2) ------- Improved EM Shotgun Mini Assault Cannon > --- INVENTORY (10) --- Improved Flight Unit Improved Flight Unit Improved Flight Unit Advanced Signal Interpreter Light Armor Plating Hacking Suite Improved EM Shotgun Advanced Beam Cannon Advanced Beam Cannon Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Heat Sink Heat Sink Large Storage Unit Advanced Terrain Scanner > --- WEAPON ----------- Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Flight Unit Advanced Signal Interpreter Hacking Suite Advanced Beam Cannon Advanced Beam Cannon Shotgun Datajack [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Heat Sink Device Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Beam Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Impact Weapon Hammer Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 70 | 8 18 31 13 Power 9 | 1 3 4 1 Engine 9 | 1 3 4 1 Core . | . . . . Reactor . | . . . . Propulsion 20 | 3 7 8 2 Treads 14 | . 5 7 2 Leg . | . . . . Wheel 5 | 3 2 . . Hover . | . . . . Flight 1 | . . 1 . Utility 18 | 2 2 10 4 Device 8 | . . 4 4 Storage 4 | 2 1 1 . Processor . | . . . . Hackware . | . . . . Protection 6 | . 1 5 . Artifact . | . . . . Weapon 23 | 2 6 9 6 Energy Gun 8 | 2 4 1 1 Energy Cannon 7 | . 2 5 . Ballistic Gun 1 | . . . 1 Ballistic Cannon 6 | . . 2 4 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 1 | . . 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 6 | . . 3 3 Parts Lost 16 | . 4 9 3 Power 2 | . 2 . . Propulsion 3 | . 1 1 1 Utility 6 | . . 4 2 Weapon 5 | . 1 4 . Highest Loss Streak 4 | . 2 4 2 Average Slot Usage (%) 98 | . 99 98 97 Engine 12 | . 13 11 11 Treads 20 | . 19 21 21 Wheel 3 | . 7 . . Device 11 | . . 17 27 Storage 16 | . 23 11 11 Protection 8 | . 4 14 3 Energy Gun 6 | . 12 . 5 Energy Cannon 14 | . 15 17 2 Ballistic Cannon 3 | . . 2 14 Naked Turns . | . . . . Heaviest Build 39 | 14 30 39 37 Greatest Support 46 | 32 40 46 46 Greatest Overweight (x) 2 | 2 . 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 12 | 8 12 10 10 Average Capacity 9 | 6 8 10 10 Most Carried 10 | 7 10 10 10 Average Carried 8 | 4 8 9 9 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 7 10 10 10 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Sto Matter Collected 1375 | 280 170 477 448 Remotely . | . . . . Salvage Created 2989 | 137 601 1768 483 Parts 200 | 13 37 119 31 Haulers Intercepted 9 | . 1 5 3 Recyclers Shooed 3 | . . 1 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Combat Hostiles Destroyed 59 | . 13 33 13 Guns 14 | . 10 3 1 Cannons 45 | . 3 30 12 Classes Destroyed 11 | 2 5 4 . Worker 2 | . . 1 1 Builder 1 | . . 1 . Tunneler 3 | 3 . . . Hauler 9 | . 1 5 3 Recycler 4 | 1 1 1 1 Operator 5 | . 1 4 . Watcher 8 | . 3 5 . Swarmer 15 | . 6 7 2 Grunt 26 | . 7 15 4 Duelist 3 | . . 2 1 Sentry 15 | . . 9 6 Best Kill Streak 8 | 4 3 8 4 Combat Bots Only 4 | . 3 4 4 Max Kills in Single Turn 2 | 1 1 1 2 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Damage Taken 3069 | . 628 1612 829 Core 507 | . 107 204 196 Absorbed by Shields . | . . . . Core Remaining (%) 78 | 100 57 . . Volleys Fired 260 | 6 68 127 59 Largest 2 | 2 2 2 2 Hottest 136 | 90 120 136 96 Shots Fired 466 | 12 132 206 116 Gun 127 | 12 85 16 14 Cannon 339 | . 47 190 102 Launcher . | . . . . Special . | . . . . Kinetic 152 | . . 50 102 Thermal 219 | 12 132 75 . Explosive . | . . . . Electromagnetic 95 | . . 81 14 Robot Hit Streak 20 | 4 15 19 20 Robot Miss Streak 4 | 4 3 4 4 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 275 | 5 81 124 65 Core Hits 118 | 5 31 62 20 Critical Hits 9 | . . 7 2 Critical Kills 4 | . . 4 . Critical Parts Destroyed 4 | . . 3 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5453 | 85 1063 2651 1654 Guns 1053 | 85 690 162 116 Cannons 4277 | . 369 2414 1494 Explosions 119 | . . 75 44 Melee . | . . . . Ramming 4 | . 4 . . Kinetic 2163 | . . 669 1494 Thermal 2054 | 85 1059 866 44 Explosive . | . . . . Electromagnetic 1232 | . . 1116 116 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . 2 . 3 Average Corruption 2 | . 1 . 2 Corruption Purged . | . . . . Effects 29 | . 8 . 21 Message Errors 9 | . 5 . 4 Matter Fused 3 | . . . 3 Heat Flow Errors 2 | . 1 . 1 Energy Discharges 5 | . 1 . 4 Data Loss (minor) 6 | . 1 . 5 Targeting Errors 4 | . . . 4 Overload Shots . | . . . . Overflow Damage 52 | . 14 31 7 Projectiles 49 | . 14 28 7 Explosions 3 | . . 3 . Melee . | . . . . Knockbacks 8 | . . 4 4 Impact . | . . . . Kinetic 7 | . . 4 3 Secondary 1 | . . . 1 Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 2 | . 1 . 1 Targets Rammed 2 | . 1 . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 535 | 90 535 449 187 Average Temperature 116 | 38 123 114 99 Received Heat Transfer 1074 | . 231 600 243 Effects 12 | . 10 2 . Shutdowns 4 | . 2 2 . Energy Bleed 2 | . 2 . . Interference 2 | . 2 . . Damage (major) 4 | . 4 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 6 | . . 6 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 7 | 1 4 2 . Heat Transferred 4889 | 247 2777 1815 50 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . . 2 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Peak Influence 384 | 20 127 384 371 Average Influence 111 | 5 36 149 221 Maximum Alert Level 1 | . . 1 1 Low Security (%) 75 | 100 100 68 24 Level 1 24 | . . 31 75 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 9 | . 2 6 1 Investigation 3 | . . 3 . Extermination . | . . . . Reinforcement 6 | . 2 3 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Distress Signals 8 | . 3 3 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 105 | . 28 56 21 Peak Tracking Total 8 | . 4 7 8 Tactical Retreats 10 | . 3 7 . Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Traps Triggered 9 | . 3 1 5 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Sto Machines Disabled 6 | . 2 2 2 Max in Single Turn 2 | . 2 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Machines Accessed 17 | . 6 9 2 Terminals 16 | . 6 8 2 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 65 | . 22 35 8 Successful 35 | . 12 20 3 Failed 30 | . 10 15 5 Catastrophic 6 | . 2 3 1 Database Lockouts . | . . . . Manual 62 | . 22 32 8 Terminals 62 | . 22 32 8 Fabricators . | . . . . Repair Stations 3 | . . 3 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 16 | . 5 10 1 Branch Access Points 2 | . 1 1 . Terminal Index 1 | . 1 . . Unreport Threat 4 | . 1 3 . Registered Components 2 | . 1 . 1 Zone Layout 7 | . 1 6 . Fabricator Hacks . | . . . . Repair Station Hacks 1 | . . 1 . Scan Component 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 44 | . 19 20 5 Terminals 18 | . 7 9 2 Track 2 | . 1 1 . Assimilate 1 | . . 1 . Botnet 15 | . 6 7 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 3 | . . 3 . Used 2 | . . 2 . Hacking Detections 16 | . 6 8 2 Full Trace Events 8 | . 1 7 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Sto Turns Passed 5032 | 89 2138 1972 833 Spaces Moved 2312 | 51 1106 913 242 Core 8 | 8 . . . Treads 1955 | . 800 913 242 Legs . | . . . . Wheels 349 | 43 306 . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 160 160 Average Speed 150 | 93 143 160 160 Slowest Speed 180 | 150 160 180 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 52 | 4 98 71 35 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 78 | . 30 7 41 Melee . | . . . . Projectile 35 | . . . 35 AOE 43 | . 30 7 6 Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Total 3396 | 80 1527 1218 571 Wait 643 | . 302 107 234 Move 2309 | 50 1105 912 242 Hop . | . . . . Pick Up 66 | 15 18 22 11 Fast Attach 7 | . 3 2 2 Attach 23 | 7 4 9 3 Detach . | . . . . Swap 40 | 1 11 20 8 Drop 46 | 1 15 19 11 Fire 260 | 6 68 127 59 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 2 | . 1 . 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 5 exits: [*Mat x3] / *Min / *Sto) -9/Storage (discovered 1 exit: [Rec]) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 632 | -10/Materials | Discovered new exit (range 7) 965 | -10/Materials | Identified exit to Mines 1560 | -10/Materials | Discovered new exit (range 9) 1796 | -10/Materials | Discovered new exit (range 10) 2228 | -10/Materials | Entered another Materials area 2228 | -9/Materials | Evolved 2 slots: Utility x2 2851 | -9/Materials | Lost 4 parts (1n3w) 3097 | -9/Materials | Discovered new exit (range 9) 3272 | -9/Materials | Discovered new exit (range 16) 3291 | -9/Materials | Identified exit to Mines 3291 | -9/Materials | Identified exit to Storage 3710 | -9/Materials | Discovered new exit (range 6) 4037 | -9/Materials | Core integrity fell below 50% 4200 | -9/Materials | Entered Storage 4598 | -9/Storage | Core integrity fell below 20% 4834 | -9/Storage | Discovered new exit (range 12) 5033 | -9/Storage | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 04992_ R-06 Scavenger inserts Weight Redist. System into recycling unit. 04994_ Acquired Adv. Terrain Scanner. 04995_ R-06 Scavenger inserts Ion Engine into recycling unit. 04996_ U-05 Engineer lays Concrete. 04998_ R-06 Scavenger inserts Hvy. Assault Rifle into recycling unit. 04999_ Recycling unit begins recycling process. 05001_ R-06 Scavenger inserts Wheel into recycling unit. 05004_ U-05 Engineer builds a Wall. 05016_ C-30 ARC bursts open, deploying its payload. 05016_ S-10 Pest unfolds itself. 05019_ S-10 Pest destroyed. 05020_ U-05 Engineer builds a Wall. 05022_ S-10 Pest knocked back. 05025_ K-01 Serf destroyed. 05025_ S-10 Pest destroyed. 05025_ U-05 Engineer builds a Wall. 05028_ W-16 Scout sends out distress signal. 05028_ System corrupted: Mni. Assault Cannon targeting data glitched. 05030_ U-05 Engineer builds a Wall. 05031_ JP&T&NLUB7UKJF