Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.13 @ 00:09:07

Player: Moonray

Result: Destroyed by YI-UF0 with YI-UF0's Doublenader

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (8)       40
Value Destroyed (203)      203
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 683

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -10/Mines

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (2) ------
        Targeting Computer
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (5) ----
  Small Battery (100)
        Bomb Drone Bay
  Light Assault Rifle

 Peak State 
------------
>       --- POWER ------------
  Light Nuclear Core
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
        Seismic Detector
        Targeting Computer
>       --- WEAPON -----------
        Assault Rifle
  Light Assault Rifle
>       --- INVENTORY --------
  Light Ion Engine
  Small Battery
        Bomb Drone Bay
        EM Pulse Gun
[Rating: 10]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Targeting Computer
  Device                   Seismic Detector
  Storage                  Small Battery
  Processor                Targeting Computer
  Protection               Backup Plating I
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             18   | 5   11  2   
  Power                    3    | 1   2   .   
    Engine                 1    | 1   .   .   
    Core                   2    | .   2   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   1   1   
    Treads                 .    | .   .   .   
    Leg                    4    | 2   1   1   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | .   4   .   
    Device                 2    | .   2   .   
    Storage                1    | .   1   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   7    | 2   4   1   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          1    | .   .   1   
    Ballistic Gun          5    | 1   4   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
  Corrupted Parts          1    | .   1   .   
    System Corruption      1    | .   1   .   
Parts Lost                 6    | .   1   5   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   1   .   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      5    | .   1   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     84   | .   84  83  
  Engine                   3    | .   6   .   
  Core                     9    | .   7   13  
  Leg                      25   | .   23  27  
  Device                   2    | .   4   1   
  Storage                  1    | .   2   .   
  Processor                11   | .   9   14  
  Protection               1    | .   3   .   
  Energy Gun               4    | .   8   .   
  Energy Cannon            3    | .   .   7   
  Ballistic Gun            18   | .   18  19  
Peak Build Rating          10   | 5   9   10  
  Average Rating           7    | 2   7   8   
  On Entrance              4    | .   5   9   
Naked Turns                .    | .   .   .   
Heaviest Build             10   | 7   9   10  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 5    | 5   5   5   
  Average Capacity         5    | 5   5   5   
  Most Carried             5    | 2   5   5   
  Average Carried          2    | .   2   4   
  Final Capacity           5    | 5   5   5   
  Final Carried            4    | .   3   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           456  | 195 119 142 
  Remotely                 .    | .   .   .   
Salvage Created            311  | .   126 185 
  Parts                    19   | .   10  9   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  6    | .   4   2   
  Guns                     3    | .   3   .   
  Cannons                  2    | .   .   2   
  AOE                      1    | .   1   .   
Classes Destroyed          4    | .   2   2   
  Builder                  1    | .   .   1   
  Recycler                 1    | .   .   1   
  Swarmer                  2    | .   2   .   
  Grunt                    4    | .   2   2   
Best Kill Streak           2    | .   2   2   
  Combat Bots Only         2    | .   2   1   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        60   | .   27  33  
  Missed                   14   | .   4   10  
Damage Taken               853  | .   279 574 
  Core                     262  | .   42  220 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              32   | .   16  16  
  Largest                  2    | .   2   2   
  Hottest                  80   | .   60  80  
Shots Fired                64   | .   32  32  
  Gun                      48   | .   32  16  
  Cannon                   16   | .   .   16  
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  35   | .   19  16  
  Thermal                  16   | .   .   16  
  Explosive                .    | .   .   .   
  Electromagnetic          13   | .   13  .   
  Robot Hit Streak         7    | .   7   4   
  Robot Miss Streak        5    | .   3   5   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           35   | .   22  13  
  Core Hits                14   | .   8   6   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           552  | .   336 216 
  Guns                     327  | .   253 74  
  Cannons                  142  | .   .   142 
  Explosions               83   | .   83  .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  227  | .   153 74  
  Thermal                  225  | .   83  142 
  Explosive                .    | .   .   .   
  Electromagnetic          100  | .   100 .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         1    | .   1   1   
  Average Corruption       1    | .   1   1   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  1    | .   1   .   
    Message Errors         1    | .   1   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      14   | .   14  .   
  Shots                    1    | .   1   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        188  | .   50  188 
  Average Temperature      43   | .   19  60  
  Received Heat Transfer   192  | .   105 87  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             1    | .   .   1   
  Heat Transferred         396  | .   100 296 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      2    | .   2   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             160  | .   160 137 
  Initial                  62   | .   .   62  
  Average                  79   | .   85  84  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              15   | .   11  4   
  Peak Tracking Total      5    | .   5   2   
  Tactical Retreats        2    | .   1   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          4    | .   3   1   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                12   | .   11  1   
  Successful               7    | .   6   1   
  Failed                   5    | .   5   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   2   .   
  Recycling Units          4    | .   4   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   1   1   
  Prototype ID Bank        1    | .   1   .   
  Open Door                1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       1    | .   1   .   
  Refit                    1    | .   1   .   
Recycling Unit Hacks       4    | .   4   .   
  Recycle Component        1    | .   1   .   
  Process                  2    | .   2   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             1    | .   1   .   
  Recycled Matter          30   | .   30  .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               704  | 46  375 283 
Spaces Moved               482  | 39  252 191 
  Core                     19   | 15  .   4   
  Treads                   .    | .   .   .   
  Legs                     463  | 24  252 187 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 50  
  Average Speed            117  | 93  120 118 
  Slowest Speed            120  | 120 120 120 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       30   | 4   41  47  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          4    | .   4   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      4    | .   4   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      556  | 48  292 216 
  Wait                     .    | .   .   .   
  Move                     480  | 38  251 191 
  Hop                      .    | .   .   .   
  Pick Up                  21   | 5   13  3   
  Fast Attach              .    | .   .   .   
  Attach                   13   | 5   8   .   
  Detach                   .    | .   .   .   
  Swap                     5    | .   3   2   
  Drop                     5    | .   1   4   
  Fire                     32   | .   16  16  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines

 History 
---------
 Turn | Location      | Event
   32 | -11/Scrapyard | Discovered new exit (range 12)
   47 | -11/Scrapyard | Entered Materials
  269 | -10/Materials | Discovered new exit (range 12)
  317 | -10/Materials | Build established: Mutant
  362 | -10/Materials | Discovered new exit (range 3)
  422 | -10/Materials | Entered Mines
  431 | -10/Mines     | Found the Drone Emporium
  440 | -10/Mines     | Found Prototype Device
  468 | -10/Mines     | Found a hidden stash of uninstalled traps
  672 | -10/Mines     | Learned location of Zion (-7)
  698 | -10/Mines     | Core integrity fell below 50%
  704 | -10/Mines     | Core integrity fell below 20%
  705 | -10/Mines     | Destroyed by YI-UF0 with YI-UF0's Doublenader

 Last Messages 
---------------
R-06 Scavenger collects Aluminum Leg.
Dropped Aluminum Leg.
R-06 Scavenger collects Aluminum Leg.
R-06 Scavenger destroyed.
Acquired 39 matter.
K-01 Serf collects debris.
Acquired derelict log, extracted data.
World map updated: -7/Zion.
U-05 Engineer destroyed.
The unstable cave ceiling collapses.
Aluminum Leg destroyed.
The unstable cave ceiling collapses.
Beam Cannon destroyed.
Assault Rifle destroyed.
Lgt. Nuclear Core destroyed.
YI-UF0: "WHAAM!"
R-06 Scavenger destroyed.
K-01 Serf destroyed.
The unstable cave ceiling collapses.
Aluminum Leg destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            225
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             80
Evasion (%)                55
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CompanionFlyingCoupler
  Manual?         0
Play Time         00:11:32
  Cumulative      1.4 hours
  Start           2024.08.11 @ 00:33:34
  End             2024.08.13 @ 00:09:07
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          5
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 667d7000-3ca8-4d6d-b6d4-44ebd18c232e