Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.07 @ 17:35:35 Player: Arioch Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (57) 285 Value Destroyed (1910) 1910 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5775 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core 0b10 Decoder Chip [Generic] Mobile Refinery Mk. CCLXVII Beamcaster Heavy Battle Rifle Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Aluminum Leg Titanium Leg Improved Titanium Leg Makeshift Leg > --- UTILITY ---------- Cooling System Medium Storage Unit Advanced Signal Interpreter Weapon Cycler Improved Medium Armor Plating Component Analysis Suite > --- WEAPON ----------- Lightning Gun Makeshift Shrapnel Gun > --- INVENTORY -------- Enhanced Nuclear Core Enhanced Nuclear Core Spectral Analyzer Advanced Terrain Scan Processor Experimental System Shield Relay Coupler [Swarmer] Mobile Refinery Mk. CCLXVII Plasma Cannon Plasma Cannon Gauss Cannon [Rating: 51] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Medium Storage Unit Device Component Analysis Suite Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Lightning Gun Energy Gun Lightning Gun Energy Cannon Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . . Utility 4 | . . . 1 1 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 84 | 5 7 . 9 21 15 2 14 4 7 Power 11 | 1 . . 3 4 . . 1 . 2 Engine 6 | 1 . . 3 2 . . . . . Core 5 | . . . . 2 . . 1 . 2 Reactor . | . . . . . . . . . . Propulsion 22 | 2 . . 2 7 6 . 4 . 1 Treads . | . . . . . . . . . . Leg 19 | 2 . . 2 7 4 . 4 . . Wheel 2 | . . . . . 2 . . . . Hover 1 | . . . . . . . . . 1 Flight . | . . . . . . . . . . Utility 27 | 1 3 . 2 5 5 2 4 1 4 Device 14 | . 1 . 2 4 2 2 2 . 1 Storage 3 | 1 1 . . 1 . . . . . Processor 6 | . . . . . 2 . 1 1 2 Hackware 2 | . 1 . . . . . . . 1 Protection 2 | . . . . . 1 . 1 . . Artifact . | . . . . . . . . . . Weapon 24 | 1 4 . 2 5 4 . 5 3 . Energy Gun 13 | 1 3 . 2 1 3 . 2 1 . Energy Cannon 4 | . . . . 2 . . 1 1 . Ballistic Gun 6 | . 1 . . 2 1 . 1 1 . Ballistic Cannon 1 | . . . . . . . 1 . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . 1 . 2 2 1 . . . . Parts Lost 29 | . . . 2 8 2 . 5 . 12 Power 1 | . . . . . . . . . 1 Propulsion 11 | . . . . 4 . . 2 . 5 Utility 12 | . . . 1 2 2 . 2 . 5 Weapon 5 | . . . 1 2 . . 1 . 1 Highest Loss Streak 5 | . . . 1 2 2 . 2 . 5 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 92 | . 98 100 99 90 91 100 98 97 37 Engine 2 | . 14 14 11 2 . . . . . Core 5 | . . . . 6 7 7 6 7 2 Leg 26 | . 28 28 33 27 17 30 29 30 8 Device 19 | . 6 . 10 22 21 23 19 23 8 Storage 7 | . 14 14 11 9 7 7 7 7 2 Processor 5 | . . . . . 9 7 10 7 6 Hackware 2 | . 7 14 11 3 . . . . . Protection 4 | . . . . . 4 7 6 7 1 Energy Gun 9 | . 24 14 11 9 . 15 12 5 . Ballistic Gun 5 | . 2 14 11 7 14 . 1 5 2 Naked Turns 41 | . . . . . . . . . 41 Heaviest Build 44 | 10 19 19 25 31 37 38 44 44 44 Greatest Support 72 | 20 20 20 33 46 55 55 72 67 67 Greatest Overweight (x) 2 | . . . . 2 2 . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 6 Most Carried 10 | 2 10 10 10 10 10 10 10 10 10 Average Carried 9 | 1 7 9 8 9 9 9 9 9 6 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 5 Final Carried 10 | 2 10 10 9 10 10 10 10 10 5 Class Distribution -------------------- 59% | Mutant 29% | Derelict-Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Matter Collected 1622 | 206 100 34 185 304 267 184 207 48 87 Remotely . | . . . . . . . . . . Salvage Created 2324 | . 99 99 394 711 293 240 433 . 55 Parts 121 | . 7 3 31 29 13 9 24 . 5 Haulers Intercepted 2 | . 1 . . 1 . . . . . Recyclers Shooed 5 | . . 1 . 2 2 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . 1 12 . 6 Prevented 16 | . . . . . . 5 11 . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 45 | . . 2 10 10 5 4 10 . 4 Guns 35 | . . 2 10 5 5 3 9 . 1 Cannons 8 | . . . . 4 . . 1 . 3 AOE 1 | . . . . . . 1 . . . Classes Destroyed 12 | . 3 1 4 2 . 1 1 . . Worker 2 | . . . 1 . 1 . . . . Builder 1 | . . . 1 . . . . . . Hauler 2 | . 1 . . 1 . . . . . Recycler 1 | . . . . 1 . . . . . Operator 2 | . 2 . . . . . . . . Watcher 4 | . 1 . 1 1 1 . . . . Swarmer 14 | . . . 6 . . . 4 . 4 Grunt 21 | . . 2 2 7 5 3 2 . . Sentry 5 | . . . 2 2 . . 1 . . Hunter 3 | . . . . 1 . . 2 . . Programmer 1 | . . . . . . . 1 . . Mutant 1 | . . . . . . 1 . . . Best Kill Streak 5 | . 1 2 4 5 3 2 4 . 4 Combat Bots Only 4 | . . 2 4 3 3 2 4 . 4 Max Kills in Single Turn 2 | . 1 1 2 1 1 2 1 . 1 Gunslinging 1 | . . . 1 . . 1 . . . Exploded 1 | . . . . . . 1 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Hostile Shots Fired 484 | . . 10 55 91 59 29 85 . 155 Missed 192 | . . 5 15 25 31 9 40 . 67 Damage Taken 4121 | . 4 60 409 1151 392 373 589 . 1143 Core 975 | . 2 . 51 206 14 74 79 . 549 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 283 | . . . . 283 . . . . . Core Remaining (%) 87 | 100 . 99 87 62 . . . . . Volleys Fired 196 | . 17 6 27 51 36 12 33 2 12 Largest 2 | . 2 2 2 2 2 2 2 2 2 Hottest 128 | . 90 79 79 126 50 110 128 104 104 Shots Fired 381 | . 32 12 51 96 72 24 67 3 24 Gun 341 | . 32 12 51 77 72 24 59 2 12 Cannon 40 | . . . . 19 . . 8 1 12 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 163 | . . 6 27 31 72 . 13 2 12 Thermal 91 | . 17 6 5 46 . . 4 1 12 Explosive . | . . . . . . . . . . Electromagnetic 127 | . 15 . 19 19 . 24 50 . . Robot Hit Streak 12 | . 6 12 11 8 7 8 9 . 4 Robot Miss Streak 6 | . 4 1 6 6 3 3 5 . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 9 | . . 1 5 1 1 1 . . . Max Gunslinging Chain 1 | . . 1 1 1 1 1 . . . Shots Hit Robots 242 | . 17 10 34 59 45 17 46 . 14 Core Hits 105 | . 6 3 17 26 17 10 18 . 8 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . . 1 . . 1 . . . . Critical Strikes 4 | . 1 1 . 1 1 . . . . Burn 2 | . 1 . . 1 . . . . . Destroy 2 | . . 1 . . 1 . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4713 | 4 317 171 574 1239 755 434 910 . 309 Guns 3882 | . 244 159 574 894 747 374 707 . 183 Cannons 674 | . . . . 345 . . 203 . 126 Explosions 133 | . 73 . . . . 60 . . . Melee . | . . . . . . . . . . Ramming 24 | 4 . 12 . . 8 . . . . Kinetic 1805 | . . 56 251 368 747 . 200 . 183 Thermal 1165 | . 186 103 67 526 . 60 97 . 126 Explosive . | . . . . . . . . . . Electromagnetic 1719 | . 131 . 256 345 . 374 613 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . 1 1 . . 2 2 2 2 . Average Corruption 1 | . 1 1 . . 2 2 2 2 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 32 | . 1 1 . . . 11 18 1 . Message Errors 10 | . . . . . . 3 7 . . Matter Fused 4 | . . . . . . 2 2 . . Heat Flow Errors 2 | . . . . . . 1 1 . . Energy Discharges 5 | . . . . . . 2 3 . . Data Loss (minor) 7 | . 1 1 . . . 1 4 . . Data Loss (major) 3 | . . . . . . 2 . 1 . Misfires 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 1 | . . . . . . . 1 . . Impact . | . . . . . . . . . . Kinetic 1 | . . . . . . . 1 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 5 | . 5 . . . . . . . . Shots 1 | . 1 . . . . . . . . Rammed 1 | . . . . . . . . . 1 Targets Rammed 5 | 1 . 1 . . 2 . . . 1 Kicked 4 | 1 . 1 . . 2 . . . . Crushed . | . . . . . . . . . . Highest Temperature 340 | . 192 184 109 340 8 288 290 12 156 Average Temperature 87 | . 59 91 37 107 6 124 115 9 41 Received Heat Transfer 1083 | . . 36 90 486 159 135 39 . 138 Effects 2 | . . . . 2 . . . . . Shutdowns 1 | . . . . 1 . . . . . Energy Bleed 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Fried 13 | . 2 . 2 3 . 2 4 . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . 2 . . . . . Heat Transferred 2598 | . 507 222 148 1221 . 100 150 . 250 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . 2 . . . . 1 . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Peak Influence 320 | . 120 65 320 147 145 . . . . Initial 76 | . . . 25 76 37 . . . . Average 73 | . 60 59 146 65 59 . . . . Maximum Alert Level 1 | . . . 1 . . . . . . Low Security (%) 95 | 100 100 100 70 100 100 . . . . Level 1 4 | . . . 29 . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 4 | . . . . 2 1 . . . 1 Investigation 1 | . . . . . 1 . . . . Extermination . | . . . . . . . . . . Reinforcement 2 | . . . . 2 . . . . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Distress Signals 5 | . . . 2 2 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 116 | . 10 2 14 30 10 11 12 . 27 Peak Tracking Total 13 | . 6 2 5 5 3 3 4 . 13 Tactical Retreats 16 | . . . 1 2 . 4 2 . 7 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Traps Triggered 4 | . . . . 2 2 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Machines Disabled 5 | . 3 . 1 . . 1 . . . Max in Single Turn 2 | . 2 . 1 . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Machines Accessed 13 | . 5 . 3 3 2 . . . . Terminals 9 | . 5 . 2 2 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . 1 1 . . . . Recycling Units 2 | . . . 1 . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 42 | . 13 . 6 20 3 . . . . Successful 27 | . 5 . 6 15 1 . . . . Failed 15 | . 8 . . 5 2 . . . . Catastrophic 2 | . 1 . . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 25 | . 13 . 5 6 1 . . . . Terminals 25 | . 13 . 4 8 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 14 | . . . . 12 2 . . . . Recycling Units 3 | . . . 2 . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 6 | . 2 . 2 2 . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . Level Access Points 1 | . . . 1 . . . . . . Terminal Index 1 | . 1 . . . . . . . . Unreport Threat 3 | . 1 . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 12 | . . . . 11 1 . . . . Scan Component 7 | . . . . 6 1 . . . . Repair 5 | . . . . 5 . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . Retrieve Components 1 | . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 8 | . 3 . 3 2 . . . . . Terminals 7 | . 3 . 2 2 . . . . . Botnet 7 | . 3 . 2 2 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . Reject 1 | . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . 2 . . . . . . . . Used 1 | . 1 . . . . . . . . Hacking Detections 13 | . 5 . 3 3 2 . . . . Full Trace Events 1 | . 1 . . . . . . . . Feedback Events 1 | . 1 . . . . . . . . Corruption 1 | . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . 2 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . 16 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 5 | . . . . 5 . . . . . Time 142 | . . . . 142 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 3 | . . . 3 . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 1 1 1 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Turns Passed 6743 | 50 437 126 398 1116 718 915 1112 1476 395 Spaces Moved 4573 | 36 296 85 241 495 351 663 770 1079 557 Core 468 | 5 . . . . . . . . 463 Treads . | . . . . . . . . . . Legs 4035 | 31 296 85 241 495 307 663 770 1079 68 Wheels 44 | . . . . . 44 . . . . Hover 26 | . . . . . . . . . 26 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 100 122 122 130 50 Average Speed 122 | 110 120 120 120 149 166 122 125 130 59 Slowest Speed 260 | 120 120 120 120 260 260 122 130 130 130 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 45 | 3 49 26 21 38 12 67 89 84 65 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . . 2 Known Exits Taken 5 | . . . 1 . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . Scrap Searched 12 | . . . . . . 1 5 3 3 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 12 | . 7 . . . . 5 . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 12 | . 7 . . . . 5 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Total 5409 | 43 346 100 307 793 444 746 873 1156 601 Wait 392 | . 14 1 16 192 12 62 33 46 16 Move 4565 | 36 295 84 240 494 350 662 769 1078 557 Hop . | . . . . . . . . . . Pick Up 78 | 2 7 4 6 15 13 4 11 12 4 Fast Attach 32 | 5 4 . 1 8 6 1 3 . 4 Attach 35 | . 1 . 5 5 8 1 9 3 3 Detach 16 | . 3 . 2 2 3 . 3 2 1 Swap 17 | . 2 . 3 8 1 . 2 1 . Drop 74 | . 3 4 7 18 13 4 10 12 3 Fire 196 | . 17 6 27 51 36 12 33 2 12 Melee . | . . . . . . . . . . Ram 1 | . . . . . . . . . 1 Kick 3 | . . 1 . . 2 . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 51 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 10) 488 | -10/Materials | Entered Mines 515 | -10/Mines | Assembled infested the area 520 | -10/Mines | Assisted by a Guerilla fighting off Assembled 524 | -10/Mines | Discovered new exit (range 14) 542 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 545 | -10/Mines | Found Prototype Device 573 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 596 | -10/Mines | Discovered new exit (range 12) 614 | -10/Mines | Entered Materials 614 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 614 | -9/Materials | Identified Exp. Sensor Array 891 | -9/Materials | Discovered new exit (range 13) 974 | -9/Materials | Identified exit to Materials 1012 | -9/Materials | Entered another Materials area 1012 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1068 | -8/Materials | Repaired Imp. Aluminum Leg 1102 | -8/Materials | Repaired Imp. Ion Engine 1129 | -8/Materials | Repaired Aluminum Leg 1157 | -8/Materials | Repaired Aluminum Leg 1184 | -8/Materials | Repaired Aluminum Leg 1399 | -8/Materials | Build established: Scavenger-Mutant 2047 | -8/Materials | Build established: Mutant 2120 | -8/Materials | Discovered new exit (range 4) 2128 | -8/Materials | Entered Factory 2128 | -7/Factory | Evolved 2 slots: Utility x2 2822 | -7/Factory | Discovered new exit (range 12) 2835 | -7/Factory | Identified exit to Lower Caves 2846 | -7/Factory | Entered Lower Caves 3159 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 3412 | -7/Lower Caves | Spotted B-75 Beast 3747 | -7/Lower Caves | Discovered new exit (range 13) 3759 | -7/Lower Caves | Identified exit to Lower Caves 3761 | -7/Lower Caves | Entered another Lower Caves area 3762 | -7/Lower Caves | Encountered a Warlord checkpoint 4236 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4375 | -7/Lower Caves | Spotted B-75 Beast 4712 | -7/Lower Caves | Build established: Derelict-Mutant 4713 | -7/Lower Caves | Learned 4 Factory zone layouts 4860 | -7/Lower Caves | Discovered new exit (range 11) 4871 | -7/Lower Caves | Identified exit to Zion 4873 | -7/Lower Caves | Entered Zion 4924 | -7/Zion | Given A8's code to call for help 4925 | -7/Zion | Discovered new exit (range 13) 4942 | -7/Zion | Identified exit to Proximity Caves 5008 | -7/Zion | System corruption cleaned by Quarantine Array 5122 | -7/Zion | Learned 8 Factory zone layouts 5147 | -7/Zion | Found Prototype Device 5220 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 5226 | -7/Zion | Found Prototype Hackware 5240 | -7/Zion | Found Prototype Processor 5260 | -7/Zion | Identified Exp. System Shield 5267 | -7/Zion | Identified Spectral Analyzer 5520 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5737 | -7/Zion | Found Prototype Processor 5739 | -7/Zion | Found Prototype Processor 5759 | -7/Zion | Identified Exp. Core Analyzer 5760 | -7/Zion | Identified Exp. Melee Analysis Suite 5772 | -7/Zion | Found Prototype Processor 5779 | -7/Zion | Identified Exp. Target Analyzer 6349 | -7/Zion | Entered Proximity Caves 6447 | -6/Proximity Caves | Lost 4 parts (1p1n2u) 6484 | -6/Proximity Caves | Spotted B-75 Beast 6485 | -6/Proximity Caves | Entered a huge 0b10 base via the front door 6486 | -6/Proximity Caves | Released all parts (6) 6516 | -6/Proximity Caves | Lost 5 parts (3n1u1w) 6616 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6643 | -6/Proximity Caves | Core integrity fell below 50% 6668 | -6/Proximity Caves | Lost 3 parts (1n2u) 6681 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6688 | -6/Proximity Caves | Build established: Mutant 6692 | -6/Proximity Caves | Core integrity fell below 20% 6744 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06616_ Destabilizing: System interference. 06616_ Adv. Terrain Scan Processor temporarily disabled. 06619_ Gravmag System destroyed. 06635_ Searching scrap... 06635_ Found Lyr. Light Armor Plating. 06635_ Found 22 Matter. 06637_ Mak. System Shield destroyed. 06637_ S-27 Virus destroyed. 06663_ Acquired 18 matter. 06681_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 06685_ Y-64 Sentinel: "REQUESTING BACKUP." 06703_ Acquired derelict log, extracted data. World map updated: -7/Zion. 06705_ Acquired derelict log, extracted data. World map updated: -7/Factory. 06705_ Critical hit (Burn: +37). 06741_ B-48 Gladiator springs to life. 06741_ L-41 Fighter springs to life. Map ----- +----------------------------------------------------+ | ## #?###? #?????????????????????????????????? | | ### ## #??????????????????????????????????? | | #??????????????????????????????????? | | ##?????????????????????????????????? | | ###### ##????????????????????????????????? | | #???## #???????????????????????????????## | | #??## ##??????????????????????????????## | | ##?## #??????????????????????########## | | ##??# #?????????##???????????# | | ###### ### #???????## #???????????# | | #??## #?????### #???????????# #?# | | ##???##??#### #????????????# ##?# | | ##### ####???## ##???######### ### | | #???## ##### ##??# "" | | ##????## ## #??# | | ######### ### #### ####### " | | ## #### ###### ####### ### | | #?# [ #??## ######## ## #?# " | | #?# ## #??# #"" ""# # ##?# "" | | #?# #####??# #" "# # #??# "" | | [ ##?# #??????## #" "# ### ###??# | | %!####??# #???????## #" "# ### ########## | | ####### #???????## ### g### ## #????? | | #?## ## # bgg # ####### #?#### | | # ##########?# glg s #???### ### | | ####?????????# @ #???# | | ???????????# #???## | | ???????????# ##????## | | ???????????## ## ######??????## ## | | ????????????#######??##########????????????####### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 210 ECM Strength 1 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 55 Core Analysis 8 Energy Filtering 30 Salvage Targeting 1 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- HERF Cannon | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Point Defense System | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive System Guard | -7/Zion | Archive Arc Projector | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Flak Gun | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Robot Schematics ------------------ B-36 Bruiser | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ControlLinearReconstructor Manual? 0 Play Time 01:00:06 Cumulative 56.6 hours Start 2024.06.07 @ 10:59:21 End 2024.06.07 @ 17:35:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 39 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5c769fd1-0672-4b94-9758-e5416f7aa62c