Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.03 @ 13:49:27 Player: MrPainting Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (53) 265 Value Destroyed (1188) 1188 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1130) 1130 TOTAL SCORE: 6063 Bonus ------- Follower Combat Kills 527 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -197 Cogmind --------- Core Integrity 672/850 Matter 111/300 Energy 350/350 System Corruption 0% Temperature Cool (0) Location -6/Garrison Parts ------- Power (2) Light Deuterium Engine Fission Core Propulsion (4) Advanced Treads Advanced Treads Utility (6) High-capacity Storage Unit High-capacity Storage Unit Makeshift Hacking Suite Makeshift Hacking Suite Weapon (3) Heavy Battle Rifle Slug Cannon Inventory (20) Combat Airjet Combat Airjet Advanced Heat Sink Tactical Coordination Suite Melee Analysis Suite Melee Analysis Suite Makeshift Transmission Jammer Improved Propulsion Shielding Medium Reactive Plating System Shield Dynamic Insulation System Mobile Refinery Mk. CCLXVII Beamcaster Chainsword Ripper Ripper Phasing Sabre Peak State ------------ Power Light Deuterium Engine Fission Core Propulsion Advanced Treads Advanced Treads Advanced Treads Advanced Treads Utility High-capacity Storage Unit High-capacity Storage Unit Heavy Armor Plating Makeshift Hacking Suite Makeshift Hacking Suite Weapon Heavy Battle Rifle Slug Cannon Inventory Combat Airjet Combat Airjet Advanced Heat Sink Tactical Coordination Suite Melee Analysis Suite Melee Analysis Suite Makeshift Transmission Jammer Improved Propulsion Shielding Medium Reactive Plating System Shield Dynamic Insulation System Mobile Refinery Mk. CCLXVII Beamcaster Chainsword Ripper Ripper Phasing Sabre [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Mobile Refinery Mk. CCLXVII Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Makeshift Hacking Suite Protection Improved Propulsion Shielding Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Slug Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Slots Evolved 8 | . . 2 . . . 6 . Power 1 | . . . . . . 1 . Propulsion 2 | . . 1 . . . 1 . Utility 4 | . . 1 . . . 3 . Weapon 1 | . . . . . . 1 . Parts Attached 49 | 6 4 21 6 4 3 5 . Power 8 | 1 . 3 1 . 2 1 . Engine 5 | 1 . 3 . . . 1 . Core 3 | . . . 1 . 2 . . Reactor . | . . . . . . . . Propulsion 11 | 2 . 8 . . . 1 . Treads 7 | . . 6 . . . 1 . Leg 4 | 2 . 2 . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 13 | 1 . 4 2 2 1 3 . Device 1 | . . . . 1 . . . Storage 3 | 1 . 1 . 1 . . . Processor 2 | . . 2 . . . . . Hackware 2 | . . . . . . 2 . Protection 5 | . . 1 2 . 1 1 . Artifact . | . . . . . . . . Weapon 17 | 2 4 6 3 2 . . . Energy Gun 3 | . . 3 . . . . . Energy Cannon 2 | . 1 1 . . . . . Ballistic Gun 6 | 2 1 . 2 1 . . . Ballistic Cannon 5 | . 2 2 . 1 . . . Launcher 1 | . . . 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 3 . 1 . . . Parts Lost 10 | . 2 3 2 . . 3 . Power 2 | . . 1 1 . . . . Propulsion 4 | . 1 1 . . . 2 . Utility 2 | . . . 1 . . 1 . Weapon 2 | . 1 1 . . . . . Highest Loss Streak 3 | . 1 2 2 . . 3 . Average Slot Usage (%) 94 | . 84 91 97 99 97 84 66 Engine 4 | . 14 11 3 . . 5 6 Core 7 | . . . 5 11 11 6 6 Treads 26 | . . 18 33 33 33 25 13 Leg 4 | . 27 10 . . . . . Storage 17 | . 14 11 11 21 22 13 13 Processor 7 | . . 12 11 10 . . . Hackware 1 | . . . . . . 13 13 Protection 3 | . . 5 9 . 8 5 . Energy Cannon 2 | . 4 12 . . . . . Ballistic Gun 11 | . 13 . 15 16 11 6 6 Ballistic Cannon 6 | . 8 7 . 5 11 6 6 Naked Turns . | . . . . . . . . Heaviest Build 105 | 11 15 47 48 80 88 105 90 Greatest Support 88 | 20 20 66 66 66 66 88 44 Greatest Overweight (x) 2 | . 1 1 . 1 1 2 2 Average Overweight (x) . | . . . . . 1 1 2 Largest Inventory Capacity 20 | 6 6 12 12 20 20 20 20 Average Capacity 15 | 5 6 8 12 19 20 20 20 Most Carried 20 | . 6 12 12 20 20 19 17 Average Carried 13 | . 2 7 11 16 19 16 17 Final Capacity 20 | 6 6 12 12 20 20 20 20 Final Carried 20 | . 5 12 12 20 20 17 17 Class Distribution -------------------- 47% | Messiah-Mutant 36% | Mutant 13% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Messiah-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Mutant | -6/Garrison Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Gar Matter Collected 1157 | 135 206 256 282 141 30 107 . Remotely . | . . . . . . . . Salvage Created 1629 | . 235 764 325 . . 305 . Parts 88 | . 6 52 22 . . 8 . Haulers Intercepted 3 | . . 3 . . . . . Recyclers Shooed 2 | . . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 15 | . . . . . 15 . . Prevented 2 | . . . . . 2 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Combat Hostiles Destroyed 39 | . 4 10 20 . . 5 . Guns 10 | . 2 . 7 . . 1 . Cannons 16 | . 2 10 . . . 4 . AOE 13 | . . . 13 . . . . Classes Destroyed 14 | . 2 6 4 . . 2 . Worker 2 | . . 1 1 . . . . Builder 1 | . . 1 . . . . . Hauler 3 | . . 3 . . . . . Recycler 4 | . 1 2 . . . 1 . Operator 1 | . . 1 . . . . . Watcher 2 | . . 2 . . . . . Swarmer 6 | . . . 4 . . 2 . Grunt 15 | . 4 7 3 . . 1 . Duelist 1 | . . . 1 . . . . Sentry 4 | . . 3 . . . 1 . Demolisher 2 | . . . 2 . . . . Behemoth 1 | . . . . . . 1 . Assembled 10 | . . . 10 . . . . Mutant 1 | . . . . . . 1 . Best Kill Streak 8 | . 3 7 8 . . 3 . Combat Bots Only 8 | . 2 3 8 . . 3 . Max Kills in Single Turn 2 | . 1 2 2 . . 1 . Gunslinging 1 | . . . 1 . . . . Exploded 2 | . . . 2 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Gar Damage Taken 2956 | . 447 546 915 . 14 1034 . Core 613 | . 64 80 291 . . 178 . Absorbed by Shields . | . . . . . . . . Core Remaining (%) 60 | 100 74 . . . 7 . . Volleys Fired 125 | . 18 47 31 . . 29 . Largest 2 | . 2 2 2 . . 2 . Hottest 120 | . 55 120 89 . . 81 . Shots Fired 244 | . 33 91 62 . . 58 . Gun 99 | . 22 . 48 . . 29 . Cannon 131 | . 11 91 . . . 29 . Launcher 14 | . . . 14 . . . . Special . | . . . . . . . . Kinetic 152 | . 33 27 34 . . 58 . Thermal 78 | . . 64 14 . . . . Explosive 14 | . . . 14 . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 9 | . 7 8 9 . . 5 . Robot Miss Streak 5 | . 2 5 5 . . 3 . Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . 2 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 143 | . 26 51 29 . . 37 . Core Hits 85 | . 9 24 38 . . 14 . Critical Hits 15 | . 1 . . . . 14 . Critical Kills 2 | . . . . . . 2 . Critical Parts Destroyed 11 | . 1 . . . . 10 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3473 | . 302 895 1234 . . 1042 . Guns 978 | . 147 . 404 . . 427 . Cannons 1665 | . 155 895 . . . 615 . Explosions 830 | . . . 830 . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1978 | . 302 299 335 . . 1042 . Thermal 665 | . . 596 69 . . . . Explosive 830 | . . . 830 . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . 3 . . . . . . Average Corruption 1 | . 1 . . . . . . Corruption Purged . | . . . . . . . . Effects 1 | . 1 . . . . . . Message Errors 1 | . 1 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 18 | . . . 18 . . . . Projectiles . | . . . . . . . . Explosions 18 | . . . 18 . . . . Melee . | . . . . . . . . Knockbacks 6 | . 3 . . . . 3 . Impact . | . . . . . . . . Kinetic 6 | . 3 . . . . 3 . Secondary . | . . . . . . . . Self-Inflicted Damage 77 | . . . 77 . . . . Shots 3 | . . . 3 . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 343 | . 63 343 106 . . 321 . Average Temperature 94 | . 25 91 35 . . 146 . Received Heat Transfer 731 | . 258 219 53 . . 201 . Effects 4 | . . 4 . . . . . Energy Bleed 1 | . . 1 . . . . . Interference 3 | . . 3 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1406 | . . 1258 148 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Peak Influence 401 | . 103 246 164 . . 401 168 Average Influence 122 | . 68 69 118 . . 300 168 Maximum Alert Level 2 | . . 1 . . . 2 . Low Security (%) 80 | . . . . . . . . Level 1 18 | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . . 4 . . . 2 . Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 5 | . . 4 . . . 1 . Assault . | . . . . . . . . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Gar Distress Signals 4 | . . 2 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 84 | . 6 21 30 . 11 13 3 Peak Tracking Total 15 | . 2 5 15 . 4 5 4 Tactical Retreats 4 | . . . 3 . . 1 . Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Traps Triggered 4 | . 1 1 . . . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 3 | . . . . . 3 . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Gar Machines Disabled 1 | . . 1 . . . . . Max in Single Turn 1 | . . 1 . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Gar Machines Accessed 3 | . 1 . . 1 . 1 . Terminals 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 14 | . 7 . . 6 . 1 . Successful 11 | . 4 . . 6 . 1 . Failed 3 | . 3 . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 5 | . 3 . . . . 2 . Terminals 7 | . 7 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 8 | . 2 . . 6 . . . Part Schematic 6 | . . . . 6 . . . Level Access Points 1 | . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 5 | . 5 . . . . . . Terminals 2 | . 2 . . . . . . Track 1 | . 1 . . . . . . Botnet 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . 1 . . . . 1 . Full Trace Events 1 | . 1 . . . . . . Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 6 | . . . . 6 . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Gar Total Allies 11 | . . . 1 10 . . . Largest Group 10 | . . . 1 10 10 7 . Highest-Rated Group 317 | . . . 31 317 317 220 . Highest-Rated Ally 39 | . . . 31 39 39 39 . Total Orders 1 | . . . . . 1 . . EXPLORE 1 | . . . . . 1 . . Ally Attacks 123 | . . . 15 . 51 57 . Total Damage 3222 | . . . 189 . 1520 1513 . Kills 26 | . . . 5 . 15 6 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . 1 1 . . . Drone Launches 2 | . . . . . 2 . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Gar Turns Passed 5302 | 48 425 1019 430 2092 760 450 78 Spaces Moved 3040 | 37 287 568 220 1260 413 213 42 Core 7 | 7 . . . . . . . Treads 2499 | . . 351 220 1260 413 213 42 Legs 534 | 30 287 217 . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 145 145 165 165 185 Average Speed 153 | 106 120 141 145 163 165 165 185 Slowest Speed 185 | 120 150 160 145 165 165 185 185 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 3 48 53 59 91 56 8 15 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . Known Exits Taken 4 | . 1 1 1 . . 1 . Unknown Exits Taken 3 | 1 . . . 1 1 . . Scrap Searched 10 | . . . 1 4 5 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 111 | . . . 107 . . 4 . Melee . | . . . . . . . . Projectile 4 | . . . . . . 4 . AOE 107 | . . . 107 . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Gar Total 3424 | 42 338 694 269 1294 493 252 42 Wait 130 | . 22 29 2 5 71 1 . Move 3034 | 36 286 567 219 1259 412 213 42 Hop . | . . . . . . . . Pick Up 46 | . 6 13 6 16 2 3 . Fast Attach 20 | 6 . 11 1 . 2 . . Attach 11 | . 3 2 1 . . 5 . Detach 3 | . 2 . . 1 . . . Swap 19 | . 1 9 4 4 1 . . Drop 35 | . . 16 5 9 4 1 . Fire 125 | . 18 47 31 . . 29 . Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 1 | . . . . . 1 . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Build established: Mutant 328 | -10/Materials | Identified exit to Materials 474 | -10/Materials | Entered another Materials area 474 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1025 | -9/Materials | Discovered new exit (range 8) 1041 | -9/Materials | Identified exit to Materials 1465 | -9/Materials | Discovered new exit (range 10) 1491 | -9/Materials | Identified exit to Mines 1493 | -9/Materials | Entered Mines 1496 | -9/Mines | Escorted by a lone wolf Derelict 1516 | -9/Mines | Learned location of Storage (-7) 1549 | -9/Mines | Assembled infested the area 1554 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1591 | -9/Mines | Destroyed 8 combat bots 1639 | -9/Mines | Core integrity fell below 50% 1645 | -9/Mines | Core integrity fell below 20% 1820 | -9/Mines | Learned location of 1 exit from Materials 1882 | -9/Mines | Discovered exit to Materials (range 5) 1911 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1922 | -9/Mines | Identified exit to Zion 1923 | -9/Mines | Entered Zion 2140 | -7/Zion | Discovered new exit (range 9) 2341 | -7/Zion | Received a visual enhancement algorithm 2359 | -7/Zion | Build established: Hauler-Mutant 2377 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2544 | -7/Zion | Given A8's code to call for help 2775 | -7/Zion | Imprinted 2778 | -7/Zion | Declared Zion's savior 2882 | -7/Zion | Learned location of Recycling (-7) 2948 | -7/Zion | Learned Factory garrison access intel 3070 | -7/Zion | Build established: Messiah-Mutant 3534 | -7/Zion | Gained Derelict followers 3715 | -7/Zion | Learned Factory emergency access door positions 3850 | -7/Zion | Found Prototype Device 3851 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 4015 | -7/Zion | Entered Proximity Caves 4015 | -6/Proximity Caves | Accompanied by 10 allies 4314 | -6/Proximity Caves | P-60 Hacker assimilated allied OH-EBL(i) 4747 | -6/Proximity Caves | Discovered new exit (range 13) 4775 | -6/Proximity Caves | Entered Factory 4775 | -6/Factory | Accompanied by 7 allies 4775 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 4777 | -6/Factory | Loaded intel: 4 garrison access locations 5088 | -6/Factory | Spotted B-75 Beast 5119 | -6/Factory | Destroyed B-75 Beast 5142 | -6/Factory | Garrison activated, responded to threat 5225 | -6/Factory | Identified exit to Garrison 5225 | -6/Factory | Entered Garrison 5232 | -6/Garrison | Lost 3 parts (2n1u) 5233 | -6/Garrison | Attempted to install RIF, but system incompatible 5303 | -6/Garrison | Self-destructed Last Messages --------------- 05211_ AX-22B(b) destroyed. 05211_ Slug penetrates H-66 Slayer. 05212_ K-01 Serf collects debris. 05212_ R-10 Processor collects Lgt. Ion Engine. 05212_ K-01 Serf collects debris. 05214_ Slug penetrates Wall. 05215_ K-01 Serf collects debris. 05216_ Slug penetrates Subcomponent Replicator. 05216_ R-10 Processor collects Lgt. Nuclear Core. 05218_ K-01 Serf collects debris. 05221_ R-10 Processor collects Welding Torch. 05221_ K-01 Serf collects debris. 05225_ Connecting with Garrison Access... >>Unlock Access door unlocked. 05225_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 05233_ Initiating installation procedure... 05233_ Relay Interface Framework incompatible with system. Map ----- +----------------------------------------------------+ | ??????????????????????????????????# #??????????? | | ??????????????????????????######### #??????????? | | ??????????????????????????# #??????????? | | ??????????????????????????# #??????????? | | ??????????????????????????# ##########??????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ???????????????############ #???????????????????? | | ???????????????# #???????????????????? | | ???????????????# #???????????????????? | | ???????????????# ######### #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #######?????????????? | | ??????????????????????????# #?????????? | | ??????????????????????????# #######?????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ?????????? ######## #???????????????????? | | ?????????? @ #???????????????????? | | ??????????g g ^ #???????????????????? | | ?????????? b ## ;##########???????????????????? | | ???????????????# ????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 27 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 600 Propulsion Shielding 66 Evasion (%) 40 Recoil Reduction 4 Offensive Hacking 22 Item Schematics ----------------- Hvy. Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Battle Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulationDynamicMembrane Manual? 0 Play Time 00:36:56 Cumulative 103.9 hours Start 2019.11.03 @ 13:12:46 End 2019.11.03 @ 13:49:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 169 Rogue 169 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 32 Gallery% 48 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e7451c1a-0a16-4171-b7a6-61bbd8cf9ba0