Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.23 @ 17:38:47 Player: Olafz Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (93) 465 Value Destroyed (3811) 3811 Prototype IDs (49) 980 Alien Tech Used (4) 800 Bonus (12287) 12287 TOTAL SCORE: 28243 Bonus ------- High Alert Combat Kills 188 Follower Combat Kills 87 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Scanned by Researcher 500 Met Sigix 2000 Win 3000 Friendly Fire -388 Cogmind --------- Core Integrity 1417/1600 Matter 162/300 Energy 198/200 System Corruption 0% Temperature Cool (5) Movement Flying (100) Ox1 Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION (7) --- Cooled Field Propulsion Drive Field Propulsion Array Cooled Impulse Thruster Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY (13) ----- Large Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental Armor Integrity Analyzer Experimental Cloaking Device Centrium Light Armor Plating Advanced Hacking Suite Advanced Hacking Suite System Mapper Experimental System Shield > --- WEAPON (3) ------- Sigix Broadsword Force Lance > --- INVENTORY (15) --- Micro Antimatter Reactor Micro Antimatter Reactor Field Propulsion Array Field Propulsion Array Q-thruster Nanoactuators Improved Cloaking Device Advanced Hacking Suite Transdimensional Reconstructor Gamma Bomb Array Phasing Sabre Phasing Sabre Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Field Propulsion Array Q-thruster Q-thruster Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental Armor Integrity Analyzer Experimental Cloaking Device Centrium Light Armor Plating Advanced Hacking Suite Advanced Hacking Suite System Mapper Experimental System Shield > --- WEAPON ----------- Phasing Sabre Sigix Broadsword > --- INVENTORY -------- Micro Antimatter Reactor Micro Antimatter Reactor Cooled Field Propulsion Drive Field Propulsion Array Field Propulsion Array Cooled Impulse Thruster Nanoactuators Improved Cloaking Device Transdimensional Reconstructor Phasing Sabre Sigix Broadsword [Rating: 201] Favorites ----------- Power Micro Antimatter Reactor Engine Makeshift Power Source Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Improved VTOL Module Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Cooled Gravmag System Flight Unit Improved VTOL Module Utility Advanced Melee Analysis Suite Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Makeshift System Shield Protection Utility Shielding Weapon Phasing Sabre Ballistic Gun Light Assault Rifle Launcher Heavy Missile Launcher Impact Weapon Maul Slashing Weapon Phasing Sabre Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 5 | . . . . 2 . . . . . . . . . 1 . . . . . . . . . 1 . . 1 Utility 11 | . . 2 2 . . . . . 2 . . . . 1 . . . . 1 . . . . 1 . 2 . Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Parts Attached 177 | 6 2 10 3 15 . 1 5 2 12 1 1 . 5 7 . . 9 1 10 5 . 16 4 18 17 3 24 Power 21 | 1 . . . 4 . . 1 2 1 . . . 1 1 . . 1 . 1 . . 2 . 3 1 . 2 Engine 6 | 1 . . . 3 . . 1 1 . . . . . . . . . . . . . . . . . . . Core 5 | . . . . 1 . . . 1 1 . . . 1 1 . . . . . . . . . . . . . Reactor 10 | . . . . . . . . . . . . . . . . . 1 . 1 . . 2 . 3 1 . 2 Propulsion 52 | 2 2 5 3 2 . . . . 2 . . . 1 2 . . 3 1 1 3 . 11 3 6 2 . 3 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Hover 26 | . 2 5 . . . . . . . . . . . . . . 3 1 1 3 . 7 3 1 . . . Flight 22 | . . . 3 2 . . . . . . . . 1 2 . . . . . . . 4 . 5 2 . 3 Utility 73 | 1 . 3 . 5 . . 2 . 6 1 1 . 2 3 . . 5 . 4 . . 3 1 8 11 3 14 Device 31 | . . 1 . 2 . . . . 2 . 1 . 2 1 . . 3 . 1 . . 1 1 3 3 2 8 Storage 3 | 1 . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . Processor 13 | . . . . 1 . . . . 4 1 . . . 1 . . . . 2 . . 1 . . 1 . 2 Hackware 8 | . . . . 1 . . 1 . . . . . . . . . 1 . . . . 1 . 2 . 1 1 Protection 18 | . . 1 . 1 . . 1 . . . . . . 1 . . 1 . . . . . . 3 7 . 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 31 | 2 . 2 . 4 . 1 2 . 3 . . . 1 1 . . . . 4 2 . . . 1 3 . 5 Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 5 | . . . . 4 . . . . 1 . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . 2 . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . Slashing Weapon 18 | . . . . . . . 1 . 1 . . . 1 1 . . . . 4 2 . . . 1 3 . 4 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . 1 1 . . . . . . . . . 1 . . 5 . 1 . . 5 . 4 3 . 2 Corrupted Parts 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . System Corruption 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Parts Lost 28 | . . 5 1 . . 1 . 2 8 . . . 4 . . . . 2 1 1 . . . 1 . . 2 Power 3 | . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . Propulsion 10 | . . 4 . . . . . 1 3 . . . 1 . . . . . . . . . . . . . 1 Utility 10 | . . . . . . 1 . 1 1 . . . 2 . . . . 2 1 1 . . . 1 . . . Weapon 5 | . . . 1 . . . . . 2 . . . 1 . . . . . . . . . . . . . 1 Highest Loss Streak 7 | . . 3 1 . . 1 . 2 7 . . . 3 . . . . 1 1 1 . . . 1 . . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 83 65 59 74 84 84 99 95 59 46 57 60 56 64 82 82 88 95 97 99 94 96 100 85 83 79 84 Engine 1 | . 14 1 . 2 . . 4 7 1 . . . . . . . . . . . . . . . . . . Core 1 | . . . . 4 7 7 2 . . . . . 3 5 5 5 2 . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . 2 5 5 5 5 5 5 4 4 4 7 Hover 7 | . 22 19 5 . . . . . . . . . . . . . 6 20 22 26 26 24 26 2 . . . Flight 11 | . . . 12 29 30 30 30 29 6 . . . 1 5 11 11 11 8 3 . . . . 12 15 17 19 Device 7 | . . 1 9 7 7 7 7 6 4 . 3 6 12 14 17 17 15 16 14 14 10 6 8 6 4 5 8 Storage 4 | . 14 11 9 7 7 7 7 7 1 . . . . . . . . . 4 5 5 5 5 4 4 4 4 Processor 17 | . . . . 3 7 7 7 7 25 33 40 40 26 20 23 23 21 17 21 26 26 29 27 23 23 21 20 Hackware 8 | . . . . 1 7 7 11 14 6 6 6 6 6 5 5 5 6 11 8 5 5 8 10 11 14 13 16 Protection 4 | . . 10 9 14 15 10 10 6 . . . . . . 5 5 5 1 . . . . . 3 3 4 3 Impact Weapon 3 | . . 20 15 1 . 3 7 4 . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . . 6 6 4 6 6 6 5 8 11 11 11 11 14 15 15 15 15 13 10 8 4 Peak Build Rating 201 | 6 9 11 16 38 35 36 47 47 52 35 40 40 40 63 63 63 89 89 115 111 110 129 129 152 169 185 201 Average Rating 83 | 4 8 9 13 28 35 35 45 45 40 31 38 40 37 49 63 62 73 86 102 110 110 119 128 141 160 172 195 On Entrance 66 | . 6 9 10 14 35 35 36 47 28 31 35 40 40 36 63 63 63 89 83 109 110 110 129 129 148 169 185 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 57 | 12 12 19 19 28 21 21 26 24 15 2 3 3 14 18 18 18 23 23 49 50 48 48 48 50 46 48 57 Greatest Support 82 | 20 20 14 13 30 21 21 21 21 56 3 3 3 17 22 22 22 42 68 53 55 70 59 82 71 47 47 57 Greatest Overweight (x) 15 | . 1 2 6 1 . . 1 1 2 . . . 1 1 . . 1 . 1 . . 15 . 1 . 1 1 Average Overweight (x) . | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 15 15 15 15 15 15 15 15 15 Average Capacity 11 | 6 8 9 10 10 10 10 10 10 6 5 5 5 5 5 5 5 5 5 13 15 15 15 15 15 15 15 15 Most Carried 15 | 1 7 8 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 15 15 15 15 15 15 15 15 15 Average Carried 10 | . 5 5 8 9 10 9 9 9 6 4 5 5 4 4 5 4 4 4 9 15 15 14 14 14 14 14 14 Final Capacity 15 | 8 8 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 15 15 15 15 15 15 15 15 15 Final Carried 15 | 1 7 6 10 10 10 10 10 10 5 5 5 5 4 5 5 5 5 5 15 15 15 15 15 15 15 15 14 Class Distribution -------------------- 23% | Mutant 18% | Hacker-Scout 18% | Derelict-Ninja 8% | Hacker-Mutant 7% | Sprinter 5% | Wizard-Ninja 5% | Derelict-Scout 4% | Hacker-Ninja 3% | Derelict-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Derelict-Scout | -5/Proximity Caves Derelict-Ninja | -5/Factory Derelict-Ninja | -5/Upper Caves Derelict-Ninja | -5/Upper Caves Derelict-Ninja | -5/Zhirov Derelict-Ninja | -4/Proximity Caves Derelict-Gladiator | -4/Factory Derelict-Ninja | -4/Upper Caves Derelict-Scout | -4/Upper Caves Hacker-Scout | -4/Warlord Derelict-Ninja | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Scout | -3/Quarantine Hacker-Scout | -2/Research Wizard-Ninja | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Matter Collected 2011 | 102 44 238 35 . 5 143 205 . 55 . 40 . 70 61 . 50 . 85 79 96 9 160 10 187 210 . 127 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4229 | . 92 473 157 391 . 101 81 . 319 . . . . 61 . 397 . 60 228 117 . . 139 531 846 . 236 Parts 193 | . 3 17 1 21 . 4 2 . 14 . . . . 5 . 2 . 2 8 9 . . 17 29 44 . 15 Haulers Intercepted 4 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . 2 . . . Recyclers Shooed 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . 1 2 . . . . . 10 . . . . 1 . 7 . . 7 . . . . Prevented 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Combat Hostiles Destroyed 63 | . 2 19 1 9 . 1 . . 7 . . . . . . . . 1 3 2 . . 3 4 9 . 2 Melee 33 | . . 6 1 . . 1 . . 1 . . . . . . . . 1 3 2 . . 3 4 9 . 2 Guns 5 | . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . AOE 14 | . . . . 9 . . . . 5 . . . . . . . . . . . . . . . . . . Classes Destroyed 15 | . 1 5 3 3 . 1 . . . . . . . . . . . . . . . . 1 . 1 . . Worker 4 | . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . Hauler 4 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . 2 . . . Recycler 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Carrier 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Mechanic 2 | . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . Operator 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Watcher 10 | . . . 2 . . . . . . . . . . 1 . . . . . . . . . 4 2 . 1 Swarmer 23 | . . 11 . 1 . . . . 5 . . . . . . . . . . . . . . 3 3 . . Grunt 15 | . 2 5 . 6 . . . . . . . . . . . . . . 2 . . . . . . . . Researcher 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Sentry 6 | . . 3 . . . . . . 2 . . . . . . . . . . . . . . . 1 . . Hunter 5 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . 2 . 1 Programmer 13 | . . . . 1 . 1 . . . . . . . . . . . 1 1 2 . . 2 1 3 . 1 Savage 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 10 | . 2 10 1 8 . 1 . . 7 . . . . 2 . . . 1 2 2 . . 2 3 4 . 3 Combat Bots Only 10 | . 2 10 1 6 . 1 . . 5 . . . . . . . . 1 2 2 . . 2 3 3 . 1 Max Kills in Single Turn 4 | . 1 1 1 3 . 1 . . 4 . . . . 1 . . . 1 1 1 . . 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . 2 . . . . 3 . . . . . . . . . . . . . . . . . . Melee 1 | . . 1 1 . . 1 . . 1 . . . . . . . . 1 1 1 . . 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Hostile Shots Fired 699 | . 14 81 30 48 . 13 . 16 163 3 . . 20 . . 5 . 27 17 4 3 . 9 13 98 . 135 Missed 261 | . 5 18 8 26 . 6 . 8 55 1 . . 6 . . 1 . 8 5 . 1 . 6 6 36 . 65 Damage Taken 6791 | . 112 768 322 326 . 111 . 106 1023 30 . . 279 . . 86 . 389 247 82 31 67 46 153 1142 . 1471 Core 1871 | . 55 327 205 56 . . . 55 423 30 . . 113 . . 43 . 110 43 20 31 27 22 . 128 . 183 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 184 | . . 14 10 4 . 10 . . . . . . . . . . . 104 . . . . . 42 . . . Regen/Repaired (Parts) 1221 | . . . . . . . . . . . . . . . . . . . . . . 21 . . 339 260 601 Core Remaining (%) 74 | 100 78 18 62 . . . . 84 . . . . 33 . . . . 84 . . . . 87 . 90 100 88 Volleys Fired 33 | . 9 8 . 12 . . . . 4 . . . . . . . . . . . . . . . . . . Largest 2 | . 2 2 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Hottest 40 | . 40 40 . 39 . . . . 39 . . . . . . . . . . . . . . . . . . Shots Fired 50 | . 18 16 . 12 . . . . 4 . . . . . . . . . . . . . . . . . . Gun 34 | . 18 16 . . . . . . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 16 | . . . . 12 . . . . 4 . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 34 | . 18 16 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 16 | . . . . 12 . . . . 4 . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 7 | . 7 2 . 5 . . . . . . . . . . . . . . . . . . . . . . . Robot Miss Streak 4 | . 1 3 . 1 . . . . 4 . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 223 | . 15 48 7 7 . 5 2 . 18 . . . 2 2 . 8 . 3 20 3 . . 6 20 43 . 14 Core Hits 114 | . 6 8 1 29 . . . . 20 . . . . 1 . 4 . 1 5 3 . . 4 10 19 . 3 Critical Kills 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 18 | . . 12 3 . . 1 . . 2 . . . . . . . . . . . . . . . . . . Critical Strikes 30 | . . 13 3 . . 1 . . 2 . . . . . . . . . 2 . . . . 1 6 . 2 Smash 19 | . . 13 3 . . 1 . . 2 . . . . . . . . . . . . . . . . . . Sever 11 | . . . . . . . . . . . . . . . . . . . 2 . . . . 1 6 . 2 Melee Attacks 408 | . . 50 11 . . 8 4 1 26 . 3 . 4 8 3 15 . 3 37 51 5 5 12 58 79 . 25 Impact 82 | . . 50 11 . . 8 1 . 12 . . . . . . . . . . . . . . . . . . Slashing 326 | . . . . . . . 3 1 14 . 3 . 4 8 3 15 . 3 37 51 5 5 12 58 79 . 25 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 15 | . . 2 2 . . 4 . . 1 . . . . 1 . . . . . . . . . 3 2 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Follow-up Attacks 41 | . . 5 2 . . . . . 3 . . . . . . 1 . 1 7 . . . 2 6 11 . 3 Damage Inflicted 12548 | . 118 1546 406 1475 . 334 162 . 1234 . . . 85 123 . 639 . 132 877 122 . . 259 1092 2752 . 1192 Guns 196 | . 118 78 . . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 2042 | . . . . 1475 . . . . 567 . . . . . . . . . . . . . . . . . . Melee 10310 | . . 1468 406 . . 334 162 . 667 . . . 85 123 . 639 . 132 877 122 . . 259 1092 2752 . 1192 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 196 | . 118 78 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 298 | . . . . 298 . . . . . . . . . . . . . . . . . . . . . . . Explosive 1744 | . . . . 1177 . . . . 567 . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 2467 | . . 1468 406 . . 334 . . 259 . . . . . . . . . . . . . . . . . . Slashing 7843 | . . . . . . . 162 . 408 . . . 85 123 . 639 . 132 877 122 . . 259 1092 2752 . 1192 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . 2 . . . . . . . . . 1 2 3 3 3 1 . 4 . . Average Corruption 2 | . . . . . . . . 2 . . . . . . . . . 1 1 2 3 3 1 . 3 . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 12 | . . . . . . . . . . . . . . . . . . 1 . 6 3 1 . . 1 . . Message Errors 3 | . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . Matter Fused 4 | . . . . . . . . . . . . . . . . . . . . 2 1 . . . 1 . . Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Energy Discharges 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1894 | . . 575 201 87 . 64 98 . 83 . . . 15 37 . 182 . 22 41 . . . . 41 237 . 211 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 104 | . . . . 87 . . . . 17 . . . . . . . . . . . . . . . . . . Melee 1790 | . . 575 201 . . 64 98 . 66 . . . 15 37 . 182 . 22 41 . . . . 41 237 . 211 Knockbacks 5 | . . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . Impact 5 | . . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 57 | . . . . 34 . . . . 23 . . . . . . . . . . . . . . . . . . Shots 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 339 | . 23 1 . 22 . 10 . . . . . . 5 . . 1 . 208 . . 3 262 . . . . 339 Average Temperature 101 | . 10 1 . 10 . 6 . . . . . . 5 . . 1 . 104 . . 3 135 . . . . 146 Received Heat Transfer 960 | . 66 186 171 102 . 18 . . 192 . . . 57 . . 36 . 30 36 . . . . . 48 . 18 Effects 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Interference 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 15 | . . 10 3 . . 1 . . 1 . . . . . . . . . . . . . . . . . . Combat Hostiles 10 | . . 9 . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Fried 19 | . . 13 5 . . 1 . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 35 | . . 25 5 . . 3 . . 2 . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 200 | . . . . 200 . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Peak Influence 759 | . 65 357 236 759 . . . . 308 . . . . 721 . . . . 405 . . . . 481 648 395 508 Initial 667 | . . 27 150 107 . . . . 9 . . . . 667 . . . . 312 . . . . 347 200 364 236 Average 319 | . 28 193 182 360 . . . . 173 . . . . 688 . . . . 324 . . . . 367 452 379 351 Maximum Alert Level 3 | . . 1 1 3 . . . . 1 . . . . 3 . . . . 2 . . . . 2 2 1 2 Low Security (%) 20 | 100 100 44 66 34 . . . . 37 . . . . . . . . . . . . . . . . . . Level 1 52 | . . 55 33 27 . . . . 62 . . . . . . . . . 93 . . . . 68 17 100 74 Level 2 24 | . . . . 18 . . . . . . . . . 59 . . . . 6 . . . . 31 82 . 25 Level 3 3 | . . . . 19 . . . . . . . . . 40 . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 26 | . . 2 1 5 . . . . 7 . . . . 1 . . . . 1 . . . . 2 5 . 2 Investigation 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Extermination 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 Reinforcement 18 | . . 2 1 4 . . . . 4 . . . . 1 . . . . . . . . . 2 3 . 1 Assault 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Construction Impeded 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Distress Signals 29 | . . 3 1 2 . . . 12 . . . . . . . . . . . . . . . 2 1 3 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 222 | . 3 28 13 20 3 9 . 4 22 1 . . 12 2 . 5 . 15 6 2 4 2 5 11 33 . 22 Peak Tracking Total 13 | . 3 7 8 13 3 6 . 5 6 1 . . 6 1 . 4 . 7 4 2 4 2 2 5 11 . 11 Tactical Retreats 35 | . . 2 . 3 . 3 . 1 3 1 . . 2 . . 1 . 4 3 . 1 . 1 1 3 . 6 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Traps Triggered 8 | . . 1 . 1 . . . 1 . . . . . . . . . . 2 . . 1 . 1 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 12 | . . . . . 1 . . . . 1 . . 1 . 1 . . . . . . 8 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Machines Disabled 12 | . . . . 8 . . . . 2 . . . . . . . . . . . . . . . 2 . . Max in Single Turn 4 | . . . . 4 . . . . 1 . . . . . . . . . . . . . . . 1 . . Garrison Access 8 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . 2 1 1 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Machines Accessed 41 | . . . . 1 . 1 1 . 1 1 . 4 . 1 . . 4 . 1 1 . 4 . 5 9 3 4 Terminals 16 | . . . . . . . . . . . . . . 1 . . . . . . . . . 3 8 2 2 Fabricators 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . 2 1 . 2 Total Hacks 112 | . . . . 1 . 1 6 . 1 1 . 30 . 1 . . 17 . 3 1 . 11 . 8 18 8 5 Successful 87 | . . . . 1 . 1 6 . . 1 . 30 . . . . 17 . 1 1 . 11 . 4 7 3 4 Failed 25 | . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . 4 11 5 1 Catastrophic 5 | . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 23 | . . . . . . . . . . . . . . 1 . . . . . . . 1 . 5 9 6 1 Terminals 32 | . . . . . . . . . . . . . . 1 . . . . . . . . . 5 17 7 2 Fabricators 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 11 | . . . . . . . . . 1 . . . . . . . . . 3 . . . . 3 1 . 3 Terminal Hacks 76 | . . . . . . 1 6 . . 1 . 30 . . . . 17 . . 1 . 11 . . 5 2 2 Record 29 | . . . . . . . . . . . . 11 . . . . 5 . . . . 10 . . 3 . . Part Schematic 21 | . . . . . . . 6 . . . . 11 . . . . 4 . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . 3 . . . . 4 . . . . . . . . . . Open Door 6 | . . . . . . 1 . . . 1 . . . . . . . . . 1 . 1 . . 1 . 1 Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Branch Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Zone Layout 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Network Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . . . . . . . . . . . . . . . 1 . . . . 2 1 . 2 Seal Access 6 | . . . . . . . . . . . . . . . . . . . 1 . . . . 2 1 . 2 Unauthorized Hacks 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . Terminals 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . Assimilate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Botnet 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacking Detections 15 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . 4 5 2 2 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . . 4 . . . . 5 . . . . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 50 | . . . . . . . 21 . . . . 11 . . . . 4 . . . . . . . 14 . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 111 | . . . . . . . . . . . . . . . . . . . . . . . . . . 111 . Total Part Build Rating 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . 2 . Machine Destruction 4 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Total Allies 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Highest-Rated Group 96 | . . . . . . . . . . . . . 96 . . . . . . . . . . . 26 . . Highest-Rated Ally 96 | . . . . . . . . . . . . . 96 . . . . . . . . . . . 26 . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 8 | . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . Total Damage 325 | . . . . . . . . . . . . . 325 . . . . . . . . . . . . . . Kills 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Derelict Logs Recovered 11 | . . . . . 1 1 1 1 . 1 1 . 2 . 1 1 . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Turns Passed 8264 | 56 123 766 212 273 84 153 710 352 480 136 130 39 169 226 186 247 86 132 467 481 193 350 187 665 720 191 450 Spaces Moved 13203 | 42 128 462 155 592 308 459 770 497 749 266 244 78 247 378 361 378 167 296 563 915 438 793 304 1076 1315 265 957 Core 996 | 9 . . 1 . . . . . 132 266 244 78 181 84 . . . . . . . 1 . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 50 | 33 17 . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 155 | . . . . . . . . . 155 . . . . . . . . . . . . . . . . . . Hover 4094 | . 111 462 42 . . . . . . . . . . . . . 73 296 563 915 438 791 304 99 . . . Flight 7908 | . . . 112 592 308 459 770 497 462 . . . 66 294 361 378 94 . . . . 1 . 977 1315 265 957 Fastest Speed 16 | 50 56 56 102 27 27 27 27 27 29 50 50 50 50 37 37 37 37 27 34 34 24 34 16 33 32 32 24 Average Speed 45 | 105 65 109 108 30 27 27 89 61 50 50 50 50 62 51 37 37 40 39 61 34 36 36 35 36 33 33 26 Slowest Speed 800 | 120 120 180 350 99 27 27 99 99 175 50 50 50 100 100 37 37 112 42 92 38 38 800 36 117 35 112 100 Overloaded Moves 282 | . . . . . . . . . . . . . . . . . . 28 . . 39 . 7 . . . 208 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 48 | . . . . 3 . . . . 6 . . . . . . . . . . . . . . 1 26 6 6 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 4 26 44 22 29 51 62 85 67 34 56 44 74 61 10 67 46 61 54 12 68 68 88 53 39 98 10 28 Regions Visited 27 Branch Regions 17 Pre-discovered Areas 4 | . . . . . . . . . . . . 1 . . . . 3 . . . . . . . . . . Known Exits Taken 18 | . . . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 22 | . . . . . . 1 2 2 . 2 1 . 3 . 1 2 . 1 . 3 2 . 2 . . . . Spaces Dug 117 | . . . . . . 2 . 1 . . 3 . . 6 3 7 . . 9 32 3 3 3 20 17 . 8 Terrain Destroyed 246 | . . . . 104 . 2 . 1 25 . 3 . . 6 3 7 . . 9 32 3 3 3 20 17 . 8 Melee 117 | . . . . . . 2 . 1 . . 3 . . 6 3 7 . . 9 32 3 3 3 20 17 . 8 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 129 | . . . . 104 . . . . 25 . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Total 14820 | 51 152 621 180 675 308 471 786 541 815 268 247 77 257 401 409 471 183 307 660 1056 466 847 372 1283 1453 362 1101 Wait 884 | 3 8 91 10 32 1 3 . 18 27 1 . . . 5 46 76 . 6 22 97 26 15 51 108 58 98 82 Move 13086 | 41 127 461 154 585 307 458 769 496 736 265 243 77 246 377 360 377 166 295 562 914 437 792 303 1073 1266 255 944 Hop 41 | . . . . 3 . . . . 6 . . . . . . . . . . . . . . 1 22 3 6 Pick Up 61 | 1 4 4 1 9 . 1 4 . 1 1 . . . 3 . 2 1 1 8 . . 4 1 5 5 1 4 Fast Attach 108 | 6 2 6 3 7 . . 2 . 7 . 1 . 4 4 . . 9 1 8 . . 12 1 11 8 2 14 Attach 50 | . . 4 . 7 . 1 1 . 5 1 . . 1 2 . . 1 . 1 . . 2 . 5 10 1 8 Detach 39 | . 2 1 3 7 . . . 2 1 . . . 1 . . . 1 . 2 . . 2 1 3 6 1 6 Swap 22 | . . . . 1 . . 2 2 . . . . . 1 . . . . 1 5 . 2 3 2 1 . 2 Drop 110 | . . 4 . 12 . . 5 4 5 . . . 1 1 . 2 5 2 5 5 . 15 4 16 10 1 13 Fire 33 | . 9 8 . 12 . . . . 4 . . . . . . . . . . . . . . . . . . Melee 319 | . . 42 9 . . 8 3 1 23 . 3 . 4 8 3 14 . 2 25 35 3 3 8 41 62 . 22 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 67 | . . . . . . . . 18 . . . . . . . . . . 26 . . . . 18 5 . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Upp / Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research -3/Quarantine -2/Research (discovered 3 exits: *Acc / Tes x2) -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 13) 180 | -10/Materials | Entered another Materials area 180 | -9/Materials | Evolved 2 slots: Utility x2 312 | -9/Materials | Build established: Mutant 337 | -9/Materials | Lost 3 parts (1p2n) 380 | -9/Materials | Core integrity fell below 50% 727 | -9/Materials | Core integrity fell below 20% 748 | -9/Materials | Destroyed 10 combat bots 937 | -9/Materials | Discovered new exit (range 5) 946 | -9/Materials | Entered another Materials area 946 | -8/Materials | Evolved 2 slots: Utility x2 1143 | -8/Materials | Discovered new exit (range 15) 1158 | -8/Materials | Entered Factory 1158 | -7/Factory | Evolved 2 slots: Propulsion x2 1427 | -7/Factory | Discovered new exit (range 11) 1431 | -7/Factory | Entered Lower Caves 1478 | -7/Lower Caves | Learned location of 1 exit from Factory 1491 | -7/Lower Caves | Build established: Sprinter 1514 | -7/Lower Caves | Discovered new exit (range 7) 1515 | -7/Lower Caves | Entered another Lower Caves area 1517 | -7/Lower Caves | Discovered new exit (range 8) 1658 | -7/Lower Caves | Discovered new exit (range 12) 1668 | -7/Lower Caves | Entered Zion 1673 | -7/Zion | Given the Hacking Drone Bay 1818 | -7/Zion | Given A8's code to call for help 2022 | -7/Zion | Met Imprinter 2127 | -7/Zion | Learned location of 1 exit from Factory 2257 | -7/Zion | Build established: Hacker-Mutant 2367 | -7/Zion | Received a hallucinogenic algorithm 2370 | -7/Zion | Discovered new exit (range 9) 2378 | -7/Zion | Entered Proximity Caves 2560 | -6/Proximity Caves | Spotted B-75 Beast 2723 | -6/Proximity Caves | Discovered new exit (range 15) 2730 | -6/Proximity Caves | Entered Factory 2730 | -6/Factory | Evolved 2 slots: Utility x2 2731 | -6/Factory | Identified exit to Lower Caves 2731 | -6/Factory | Identified exit to Factory 2945 | -6/Factory | Lost 7 parts (2p3n1u1w) 3111 | -6/Factory | Spotted B-75 Beast 3133 | -6/Factory | Garrison activated, responded to threat 3210 | -6/Factory | Entered Lower Caves 3223 | -6/Lower Caves | Core integrity fell below 50% 3225 | -6/Lower Caves | Build established: Mutant 3326 | -6/Lower Caves | Discovered new exit (range 8) 3331 | -6/Lower Caves | Identified exit to Lower Caves 3341 | -6/Lower Caves | Found DCF Scrap (14 items) 3346 | -6/Lower Caves | Entered another Lower Caves area 3467 | -6/Lower Caves | Discovered new exit (range 13) 3473 | -6/Lower Caves | Identified exit to Data Miner 3474 | -6/Lower Caves | Learned Factory stockpile data 3476 | -6/Lower Caves | Entered Data Miner 3476 | -6/Data Miner | Discovered new exit (range 6) 3483 | -6/Data Miner | Met Data Miner 3497 | -6/Data Miner | Learned location of Section 7 (-2) 3497 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3504 | -6/Data Miner | Received God Mode back door access code from Data Miner 3515 | -6/Data Miner | Identified exit to Proximity Caves 3515 | -6/Data Miner | Entered Proximity Caves 3518 | -5/Proximity Caves | Spotter reported a threat 3518 | -5/Proximity Caves | Spotter reported a threat 3522 | -5/Proximity Caves | Learned location of 1 exit from Factory 3571 | -5/Proximity Caves | Spotter reported a threat 3585 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3606 | -5/Proximity Caves | Spotter reported a threat 3616 | -5/Proximity Caves | Learned Factory stockpile data 3620 | -5/Proximity Caves | Lost 3 parts (2u1w) 3676 | -5/Proximity Caves | Discovered exit to Factory (range 9) 3684 | -5/Proximity Caves | Entered Factory 3684 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3685 | -5/Factory | Identified exit to Factory 3907 | -5/Factory | Discovered new exit (range 6) 3910 | -5/Factory | Identified exit to Upper Caves 3910 | -5/Factory | Entered Upper Caves 4054 | -5/Upper Caves | Build established: Derelict-Ninja 4071 | -5/Upper Caves | Learned Factory stockpile data 4086 | -5/Upper Caves | Discovered new exit (range 8) 4088 | -5/Upper Caves | Identified exit to Upper Caves 4096 | -5/Upper Caves | Entered another Upper Caves area 4099 | -5/Upper Caves | Encountered a Warlord checkpoint 4260 | -5/Upper Caves | Learned Factory stockpile data 4339 | -5/Upper Caves | Discovered new exit (range 13) 4340 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4343 | -5/Upper Caves | Identified exit to Zhirov 4343 | -5/Upper Caves | Entered Zhirov 4343 | -5/Zhirov | Discovered new exit (range 3) 4350 | -5/Zhirov | Met Zhirov 4361 | -5/Zhirov | Learned location of Quarantine (-3) 4361 | -5/Zhirov | Learned location of Testing (-2) 4361 | -5/Zhirov | Learned location of Command (-1) 4363 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 4369 | -5/Zhirov | Found Alien Artifact 4369 | -5/Zhirov | Identified Integrated Reactor 4369 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 4408 | -5/Zhirov | Found Alien Artifact 4429 | -5/Zhirov | Identified exit to Proximity Caves 4429 | -5/Zhirov | Entered Proximity Caves 4432 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4473 | -4/Proximity Caves | Spotted B-86 Titan 4490 | -4/Proximity Caves | Spotter reported a threat 4518 | -4/Proximity Caves | Spotter reported a threat 4559 | -4/Proximity Caves | Discovered exit to Factory (range 5) 4561 | -4/Proximity Caves | Entered Factory 4561 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4562 | -4/Factory | Identified exit to Extension 5027 | -4/Factory | Discovered new exit (range 3) 5028 | -4/Factory | Identified exit to Upper Caves 5028 | -4/Factory | Entered Upper Caves 5469 | -4/Upper Caves | Learned Research terminal intel 5488 | -4/Upper Caves | Discovered new exit (range 6) 5509 | -4/Upper Caves | Identified exit to Upper Caves 5509 | -4/Upper Caves | Entered another Upper Caves area 5511 | -4/Upper Caves | Discovered new exit (range 22) 5688 | -4/Upper Caves | Discovered new exit (range 6) 5690 | -4/Upper Caves | Identified exit to Warlord 5702 | -4/Upper Caves | Entered Warlord 5716 | -4/Warlord | System corruption cleaned by Quarantine Array 5769 | -4/Warlord | Build established: Derelict-Scout 5771 | -4/Warlord | Visited the Vortex Lab 5792 | -4/Warlord | Warlord's base attacked by MAIN.C 5796 | -4/Warlord | Met Warlord 5800 | -4/Warlord | Opened Warlord's prototype stash 5801 | -4/Warlord | Found Prototype Processor 5801 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 5804 | -4/Warlord | Found Prototype Device 5804 | -4/Warlord | Identified Thermal Barrier 5849 | -4/Warlord | Found Prototype Hackware 5849 | -4/Warlord | Identified System Mapper 6005 | -4/Warlord | Warlord forces counterattacked 6049 | -4/Warlord | Discovered new exit (range 9) 6052 | -4/Warlord | Identified exit to Proximity Caves 6052 | -4/Warlord | Entered Proximity Caves 6054 | -3/Proximity Caves | Found DCF Scrap (13 items) 6060 | -3/Proximity Caves | Spotted B-86 Titan 6095 | -3/Proximity Caves | Build established: Hacker-Scout 6126 | -3/Proximity Caves | Spotter reported a threat 6195 | -3/Proximity Caves | Spotter reported a threat 6238 | -3/Proximity Caves | Discovered new exit (range 5) 6239 | -3/Proximity Caves | Identified exit to Research 6239 | -3/Proximity Caves | Entered Research 6239 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6240 | -3/Research | Loaded intel: 23 terminal locations 6351 | -3/Research | Spotted B-86 Titan 6371 | -3/Research | Spotted B-86 Titan 6468 | -3/Research | Spotted B-86 Titan 6489 | -3/Research | Search patrols dispatched 6563 | -3/Research | Found Prototype Hackware 6563 | -3/Research | Identified Exp. System Shield 6798 | -3/Research | Found Prototype Device 6798 | -3/Research | Identified Exp. Thermal Defense Suite 6901 | -3/Research | Discovered new exit (range 9) 6904 | -3/Research | Identified exit to Quarantine 6904 | -3/Research | Entered Quarantine 6942 | -3/Quarantine | Garrison activated, responded to threat 7005 | -3/Quarantine | Scanned by Researcher 7051 | -3/Quarantine | Found Alien Artifact 7152 | -3/Quarantine | Found Alien Slashing Weapon 7154 | -3/Quarantine | Identified Subatomic Replicator 7154 | -3/Quarantine | Used Subatomic Replicator to replicate Alien Slashing Weapon 7158 | -3/Quarantine | Identified Sigix Broadsword 7283 | -3/Quarantine | Discovered new exit (range 11) 7322 | -3/Quarantine | Identified exit to Research 7422 | -3/Quarantine | Met incapacitated Sigix Warrior 7422 | -3/Quarantine | Lockdown squad dispatched 7454 | -3/Quarantine | Found Alien Artifact 7454 | -3/Quarantine | Identified Core Reset Matrix 7454 | -3/Quarantine | Identified Sigix Broadsword 7454 | -3/Quarantine | Identified Transdimensional Reconstructor 7454 | -3/Quarantine | Used Core Reset Matrix 7458 | -3/Quarantine | Sensed 10 artifacts in vicinity 7577 | -3/Quarantine | Spotted Lightning 7577 | -3/Quarantine | Spotted Lightning 7580 | -3/Quarantine | Spotted Lightning 7617 | -3/Quarantine | Discovered exit to Research (range 20) 7624 | -3/Quarantine | Entered Research 7624 | -2/Research | Warlord forces began assault on 0b10 7624 | -2/Research | Evolved 2 slots: Utility x2 7637 | -2/Research | Identified exit to Testing 7734 | -2/Research | Research machine network offline 7745 | -2/Research | Fabricated Exp. Cloaking Device (x1) 7798 | -2/Research | Discovered new exit (range 11) 7798 | -2/Research | Met up with Warlord 7813 | -2/Research | Identified exit to Access 7815 | -2/Research | Entered Access 7815 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 7857 | -1/Access | Spotted B-99 Colossus 8053 | -1/Access | Found Unknown Launcher 8065 | -1/Access | Search patrols dispatched 8121 | -1/Access | Build established: Wizard-Ninja 8178 | -1/Access | Identified exit to Surface 8265 | *** | Heading to fleet! Last Messages --------------- >>Access(Main) Found 1 level access point to Surface: (209,105) Map updated. Acquired 37 matter. ALERT: Hostiles spotted, dispatching reinforcements to Terminal A006. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Connecting with Garrison Access... >>Seal Access door sealed. U-05 Engineer builds a Wall. Connecting with Terminal... >>Open(Door) Sealed Barrier opened. The Access Shell folds into the floor. Identified Force Lance. Identified Cld. Field Propulsion Drive. [Achievement: Home At Last?] Map ----- +----------------------------------------------------+ | #???????????????????????????????????? | | !*|#???????????????????????????????????? | | !* #???????????????????????????????????? | | !| #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | ####### #? ????????????????????????????????????? | | #?????????# ????????????????????????????????????? | | #?????????# ????????????????????????????????????? | | #?????????# ????????????????????????????????????? | | #?????????# ????????????????????????????????????? | | #?????????# #???????????????????????????????????? | | #?????????# #???????????????????????????????????? | | #?????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ##????????# """ """ "????BB????????????? | | #????????# "????BB????????????? | | #????????# "??????????????????? | | #????????# "" "??????????????????? | | #????????# @" "??????????????????? | | #????????# "??????????????????? | | ########## "????BB????????????? | | # ## "????BB????????????? | | # ## "??????????????????? | | # ## ####### ##########??????????????????? | | # ## #?????###???????????????????????????? | | # ## ################????????????????????? | | #? ## ## ! #????????????????????? | | #? ## ## ?????????????????????? | | #?? ]?# ## ???????????????????????? | | #?? ?# ## ?????????????????????????? | | #??? ??# ## ???????????????????????????? | | #??? ?## ## ?????????????????????????????? | | ######+### ###+################ #?????????????? | | #?????????????? | | +?????????????? | | ########## #################+####?????????????? | | ?????????##+###??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 51 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 110 ECM Strength 1 Cloak Strength 5 Power Amplification 30 Additional Mass Support 9 Armor Coverage 150 Power Shielding 90 Propulsion Shielding 66 Utility Shielding 66 Melee Speed Boost 30 Phase Shifting 10 Evasion (%) 65 Melee Accuracy 18 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 50 Offensive Hacking 48 Defensive Hacking 27 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Exp. Cloaking Device | x1 | -2/Research | Preloaded Alien Tech Used ----------------- Integrated Reactor Subatomic Replicator Sigix Broadsword Core Reset Matrix Achievements -------------- Home At Last? Ultimate Loadout Challenges ------------ None Game ------ Seed DynamicComponentSuite Manual? 0 Play Time 02:47:06 Cumulative 245.0 hours Start 2024.08.22 @ 23:56:07 End 2024.08.23 @ 17:38:47 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 429 Rogue 427 Adventurer 2 Explorer 0 Win Type 2 Total 11 Types 8/0/1/2/0/0/0/0/0 Lore% 73 Gallery% 68 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e4f5eea5-bf90-4c6c-a99e-0da9cfed0b71