Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.12 @ 16:56:54 Player: mintimati Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (45) 225 Value Destroyed (911) 911 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2996 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 294/300 Energy 16/100 System Corruption 0% Temperature Cool (36) Movement Core (700) Ox13 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Disposable Heat Sink Medium Battery (150) Terrain Scan Processor Transport Network Coupler EM Shotgun Beam Rifle Particle Gun Particle Cannon Assault Rifle Assault Rifle Light Assault Rifle Heavy Assault Rifle Improved Light Cannon Rocket Launcher Rocket Launcher Mining Laser Mining Claw Mining Claw Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Weight Redist. System Improved Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Shock Rifle Particle Cannon > --- INVENTORY -------- Ion Engine Improved Heat Sink Disposable Heat Sink Medium Battery Terrain Scan Processor Transport Network Coupler EM Shotgun Particle Gun Particle Cannon Particle Cannon Assault Rifle Assault Rifle Light Assault Rifle Heavy Assault Rifle Improved Light Cannon Rocket Launcher Rocket Launcher Mining Laser Mining Claw Mining Claw [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Weight Redist. System Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Improved Light Cannon Energy Gun Shock Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 1 | . . 1 . . Utility 2 | . . 1 . 1 Weapon . | . . . . . Parts Attached 33 | 6 6 12 . 9 Power 4 | 1 1 1 . 1 Engine 3 | 1 1 1 . . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 8 | 2 2 2 . 2 Treads 4 | . . 2 . 2 Leg 2 | . 2 . . . Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 1 2 3 . 4 Device 3 | 1 . . . 2 Storage 2 | . 2 . . . Processor 3 | . . 2 . 1 Hackware . | . . . . . Protection 2 | . . 1 . 1 Artifact . | . . . . . Weapon 11 | 2 1 6 . 2 Energy Gun 1 | . . . . 1 Energy Cannon 2 | . . 2 . . Ballistic Gun 4 | 2 . 2 . . Ballistic Cannon 2 | . . 2 . . Launcher 1 | . . . . 1 Special Weapon 1 | . 1 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 17 | . 4 3 . 10 Power 2 | . . . . 2 Propulsion 5 | . 2 2 . 1 Utility 5 | . 1 . . 4 Weapon 5 | . 1 1 . 3 Highest Loss Streak 5 | . 3 2 . 5 To Critical Strikes . | . . . . . Average Backups 9 | . 2 7 18 19 Power . | . . . 1 . Propulsion . | . . . . . Utility 2 | . . 2 4 4 Weapon 6 | . 1 5 12 14 Tool/Special . | . . . . . Unused Backups 14 | . 1 . 1 12 Power 1 | . 1 . . . Propulsion . | . . . . . Utility 3 | . . . . 3 Weapon 10 | . . . 1 9 Tool/Special . | . . . . . Average Slot Usage (%) 83 | . 87 83 88 78 Engine 9 | . 14 10 11 1 Core 1 | . . . . 5 Treads 8 | . . 6 22 19 Leg 11 | . 18 14 . . Wheel 2 | . 8 . . . Device 2 | . 3 . . 6 Storage 17 | . 22 21 11 9 Processor 6 | . . 7 11 11 Protection 2 | . . . 11 8 Energy Gun 1 | . . . . 4 Energy Cannon 4 | . . . 22 10 Ballistic Gun 5 | . 12 4 . . Ballistic Cannon 6 | . . 15 . . Special Weapon 1 | . 6 . . . Peak Build Rating 24 | 6 7 14 15 24 Average Rating 11 | 4 6 10 14 19 On Entrance 8 | . 6 6 14 15 Naked Turns . | . . . . . Heaviest Build 63 | 9 49 58 58 63 Greatest Support 66 | 26 26 40 40 66 Greatest Overweight (x) 5 | 2 3 5 1 4 Average Overweight (x) 1 | . 1 1 1 . Largest Inventory Capacity 20 | 5 20 20 20 20 Average Capacity 17 | 5 14 20 20 20 Most Carried 20 | 2 5 18 20 20 Average Carried 9 | . 2 7 18 19 Final Capacity 20 | 5 20 20 20 20 Final Carried 19 | 1 4 17 19 18 Class Distribution -------------------- 77% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 997 | 211 211 373 30 172 Remotely . | . . . . . Salvage Created 1283 | 96 302 334 175 376 Parts 90 | 14 19 23 5 29 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 29 | . 6 12 3 8 Guns 9 | . 6 2 . 1 Cannons 16 | . . 10 3 3 AOE 4 | . . . . 4 Classes Destroyed 10 | 2 4 1 1 2 Worker 5 | 1 1 2 . 1 Builder 1 | . . . . 1 Tunneler 3 | 3 . . . . Recycler 5 | . 1 1 1 2 Watcher 3 | . 1 2 . . Swarmer 13 | . 3 6 . 4 Grunt 9 | . 3 3 2 1 Sentry 5 | . . 3 . 2 Hunter 1 | . . . . 1 Assembled 1 | . . . 1 . Best Kill Streak 7 | 2 5 4 3 7 Combat Bots Only 5 | . 2 4 3 5 Max Kills in Single Turn 2 | 1 1 1 1 2 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 319 | . 49 92 9 169 Missed 94 | . 17 26 2 49 Hits 225 | . 32 66 7 120 Projectile 225 | . 32 66 7 120 Critical Strikes 6 | . . . . 6 Damage Taken 2740 | . 333 666 87 1654 Core 672 | . 35 84 . 553 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 68 | . 68 . . . Core Remaining (%) 88 | 100 86 . 79 . Volleys Fired 113 | 9 39 40 6 19 Largest 2 | 2 2 2 2 2 Hottest 136 | 40 100 66 136 136 Shots Fired 203 | 18 58 77 12 38 Gun 83 | 18 42 15 . 8 Cannon 94 | . . 62 12 20 Launcher 10 | . . . . 10 Special 16 | . 16 . . . Kinetic 137 | 18 42 77 . . Thermal 48 | . 16 . 12 20 Explosive 10 | . . . . 10 Electromagnetic 8 | . . . . 8 Robot Hit Streak 11 | 5 11 10 4 2 Robot Miss Streak 3 | 1 3 2 2 2 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 112 | 11 31 47 8 15 Core Hits 55 | 6 14 17 4 14 Critical Kills 2 | . . 2 . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . . 3 . 1 Destroy 2 | . . 2 . . Blast 1 | . . 1 . . Corrupt 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2211 | 108 339 885 169 710 Guns 646 | 108 337 131 . 70 Cannons 1067 | . . 739 163 165 Explosions 455 | . . . . 455 Melee . | . . . . . Ramming 43 | . 2 15 6 20 Kinetic 1315 | 108 337 870 . . Thermal 410 | . . . 163 247 Explosive 373 | . . . . 373 Electromagnetic 70 | . . . . 70 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 19 | . . 8 . 11 Projectiles 8 | . . 8 . . Explosions 11 | . . . . 11 Melee . | . . . . . Knockbacks 4 | . . 4 . . Impact . | . . . . . Kinetic 3 | . . 3 . . Secondary 1 | . . 1 . . Self-Inflicted Damage 66 | . 1 . . 65 Shots 3 | . . . . 3 Rammed 10 | . 2 3 1 4 Targets Rammed 13 | . 2 5 2 4 Kicked . | . . . . . Crushed 3 | . . 2 1 . Highest Temperature 324 | . 80 29 324 310 Average Temperature 68 | . 23 10 140 114 Received Heat Transfer 735 | . 114 183 33 405 Effects 1 | . . . . 1 Interference 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 642 | . . . 296 346 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level 1 | . . . . 1 Low Security (%) 98 | 100 100 100 100 93 Level 1 1 | . . . . 6 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 217 | 10 60 150 63 217 Initial 33 | . . . 33 . Average 50 | . 9 57 30 100 Influence Increases 1035 | 20 220 377 55 363 Destroy 0b10 Robot/C 560 | . 120 240 40 160 Destroy 0b10 Robot/NC 85 | 20 15 25 5 20 Destroy Leader 126 | . 12 64 10 40 Successful Hack 14 | . 14 . . . Disable Machine 90 | . . 30 . 60 Destroy Structure 85 | . 14 3 . 68 Lose Combat Pursuer 75 | . 45 15 . 15 Influence Decreases 1035 | 20 220 292 140 363 Entered New Map 52 | . . . 52 . Time Decay 843 | 20 180 262 88 293 Lost Part 140 | . 40 30 . 70 Squads Dispatched 1 | . . 1 . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . . 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 6 | . 1 4 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 59 | . 12 22 7 18 Peak Tracking Total 9 | . 4 6 9 5 Tactical Retreats 4 | . 2 1 . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 6 | . . 2 . 4 Max in Single Turn 1 | . . 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 6 | . 3 3 . . Terminals 3 | . 2 1 . . Fabricators . | . . . . . Repair Stations 2 | . 1 1 . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 9 | . 6 3 . . Successful 5 | . 4 1 . . Failed 4 | . 2 2 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 4 | . 2 2 . . Terminals 5 | . 4 1 . . Fabricators . | . . . . . Repair Stations 3 | . 2 1 . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . 1 . . . Prototype ID Bank 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . 1 1 . . Terminals 2 | . 1 1 . . Botnet 2 | . 1 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 1 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 280 | 6 274 . . . Seismic 280 | 6 274 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 3483 | 143 1008 1268 210 854 Spaces Moved 1245 | 125 339 398 75 308 Core 69 | 46 5 . . 18 Treads 519 | . . 154 75 290 Legs 459 | . 215 244 . . Wheels 198 | 79 119 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 240 240 163 Average Speed 208 | 84 184 265 240 201 Slowest Speed 470 | 150 260 470 240 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 6 38 33 24 32 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . . 2 . Spaces Dug 16 | . 16 . . . Terrain Destroyed 92 | . 16 1 . 75 Melee . | . . . . . Projectile 17 | . 16 1 . . AOE 75 | . . . . 75 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1907 | 146 639 528 95 499 Wait 431 | . 235 48 5 143 Move 1241 | 124 338 397 74 308 Hop . | . . . . . Pick Up 49 | 7 10 19 5 8 Fast Attach . | . . . . . Attach 36 | 6 8 12 . 10 Detach 14 | . 4 7 . 3 Swap 1 | . 1 . . . Drop 9 | . 2 . 3 4 Fire 113 | 9 39 40 6 19 Melee . | . . . . . Ram 3 | . 2 . . 1 Kick . | . . . . . Crush 10 | . . 5 2 3 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 144 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 494 | -10/Materials | Lost 3 parts (2n1w) 952 | -10/Materials | Discovered new exit (range 7) 1028 | -10/Materials | Build established: Scavenger-Mutant 1088 | -10/Materials | Repaired Assault Rifle 1152 | -10/Materials | Entered another Materials area 1152 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1475 | -9/Materials | Build established: Mutant 2286 | -9/Materials | Discovered new exit (range 12) 2420 | -9/Materials | Entered Mines 2421 | -9/Mines | Assembled infested the area 2565 | -9/Mines | Discovered new exit (range 13) 2612 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2630 | -9/Mines | Entered Materials 2630 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3469 | -8/Materials | Core integrity fell below 50% 3477 | -8/Materials | Core integrity fell below 20% 3484 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03390_ Slug penetrates Wall. 03418_ Penetrated by Slug. 03426_ Slug penetrates Matter Filter. 03426_ Imp. Light Armor Plating destroyed. 03434_ Dropped Lgt. Treads. 03450_ C-30 ARC bursts open, deploying its payload. 03450_ G-50 Soldier unfolds itself. 03450_ G-47 Trooper unfolds itself. 03450_ Particle Cannon destroyed. 03450_ Penetrated by Slug. 03464_ Critical hit (Burn: +37). 03468_ R-06 Scavenger collects Lgt. Treads. 03470_ Imp. Targeting Computer destroyed. 03471_ Penetrated by Slug. 03479_ Slammed into G-50 Soldier. 03480_ Critical hit (Burn: +37). 03482_ Weight Redist. System destroyed. 03484_ Particle Cannon destroyed. 03484_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????# | | ??????????????????????????????#####" | | ????????????????????????????? % | | ??????????????????????????????###""" | | ????????????????????????????? | | ?????????????????????????????? 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""" ?+ = | | ?? ?## ## % #### | | ??#####???# """"% ####+#####? | | ??????????# """"% # % #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 19 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 32% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetaAntimissileDissipator Manual? 0 Play Time 00:32:43 Cumulative 9.8 hours Start 2025.07.12 @ 16:29:09 End 2025.07.12 @ 16:56:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 14 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7b43897f-ef9c-44e9-9872-0c5a7b63e381