Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.26 @ 21:59:23 Player: The Gourd Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (57) 285 Value Destroyed (1246) 1246 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2671 Bonus ------- None Cogmind --------- Core Integrity 269/400 Matter 220/300 Energy 275/275 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (2) ------ Huge Storage Unit Seismic Detector > --- WEAPON (3) ------- Spread Laser Spread Laser Maul > --- INVENTORY (25) --- Deuterium Engine Deuterium Engine Light Treads Light Treads Light Treads Light Treads Light Treads Armored Wheel Heat Sink Cooling System Huge Storage Unit Compact Matter Pod (150) ECM Suite Light Armor Plating Light Armor Plating Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Light Cannon Rocket Launcher Mini Grenade Launcher Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Improved Flight Unit > --- UTILITY ---------- Huge Storage Unit Seismic Detector > --- WEAPON ----------- Spread Laser Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Deuterium Engine Deuterium Engine Light Treads Light Treads Light Treads Light Treads Light Treads Armored Wheel Heat Sink Heat Sink Cooling System Large Storage Unit Compact Matter Pod Light Armor Plating Light Armor Plating Spread Laser Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Light Cannon Rocket Launcher Mini Grenade Launcher Datajack Plasma Cutter Maul [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Flight Unit Improved Flight Unit Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Spread Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Maul Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility . | . . . . Weapon 1 | . . . 1 Parts Attached 49 | 7 8 2 32 Power 4 | 1 . 1 2 Engine 4 | 1 . 1 2 Core . | . . . . Reactor . | . . . . Propulsion 16 | 2 2 . 12 Treads 15 | 2 2 . 11 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight 1 | . . . 1 Utility 10 | 2 3 . 5 Device 3 | 1 . . 2 Storage 4 | 1 1 . 2 Processor . | . . . . Hackware . | . . . . Protection 3 | . 2 . 1 Artifact . | . . . . Weapon 19 | 2 3 1 13 Energy Gun 3 | . . . 3 Energy Cannon . | . . . . Ballistic Gun 11 | 2 3 . 6 Ballistic Cannon . | . . . . Launcher 3 | . . 1 2 Special Weapon . | . . . . Impact Weapon 2 | . . . 2 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Parts Lost 2 | . . . 2 Power . | . . . . Propulsion 2 | . . . 2 Utility . | . . . . Weapon . | . . . . Highest Loss Streak 2 | . . . 2 To Critical Strikes 1 | . . . 1 Average Backups 17 | 3 11 14 21 Power 1 | . 1 1 1 Propulsion 4 | 1 2 4 4 Utility 4 | . 2 2 5 Weapon 6 | . 4 6 7 Tool/Special . | . . . . Unused Backups 26 | . 4 1 21 Power 5 | . . . 5 Propulsion 6 | . . . 6 Utility 5 | . . . 5 Weapon 8 | . 4 1 3 Tool/Special 2 | . . . 2 Average Slot Usage (%) 99 | . 99 100 99 Engine 12 | . 14 14 11 Treads 30 | . 27 28 32 Device 11 | . 10 14 10 Storage 12 | . 14 14 11 Protection 1 | . 3 . . Energy Gun 8 | . . . 13 Ballistic Gun 19 | . 27 19 15 Launcher 1 | . . 8 . Impact Weapon 1 | . . . 2 Peak Build Rating 20 | 7 8 8 20 Average Rating 12 | 5 7 7 15 On Entrance 5 | . 7 8 8 Avg Prop Armor Cover (%) 15 | . . . 15 Naked Turns . | . . . . Heaviest Build 100 | 12 30 29 100 Greatest Support 60 | 40 40 40 60 Greatest Overweight (x) 32 | 3 1 . 32 Average Overweight (x) . | . . . . Largest Inventory Capacity 25 | 8 15 15 25 Average Capacity 18 | 7 13 15 22 Most Carried 25 | 5 15 15 25 Average Carried 17 | 3 11 14 21 Final Capacity 25 | 8 15 15 25 Final Carried 25 | 5 15 15 25 Class Distribution -------------------- 42% | Scavenger-Gunner 32% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 1634 | 271 334 127 902 Remotely . | . . . . Salvage Created 1821 | 109 449 69 1194 Parts 124 | 8 33 13 70 Haulers Intercepted 6 | . 2 . 4 Recyclers Shooed 2 | 1 . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 41 | . 10 3 28 Guns 33 | . 10 1 22 AOE 8 | . . 2 6 Classes Destroyed 9 | 2 3 1 3 Worker 2 | . . 1 1 Tunneler 3 | 2 . 1 . Hauler 6 | . 2 . 4 Recycler 4 | 1 . . 3 Watcher 1 | . . . 1 Swarmer 16 | . 3 3 10 Grunt 15 | . 7 . 8 Brawler 2 | . . . 2 Sentry 8 | . . . 8 Best Kill Streak 7 | 2 3 3 7 Combat Bots Only 4 | . 3 3 4 Max Kills in Single Turn 2 | 1 1 2 2 Gunslinging . | . . . . Exploded 2 | . . 2 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 174 | . 54 5 115 Missed 45 | . 15 . 30 Hits 129 | . 39 5 85 Projectile 129 | . 39 5 85 Critical Strikes 9 | . 1 1 7 Damage Taken 1620 | . 461 78 1081 Core 263 | . 77 55 131 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 193 | . . . 193 Core Remaining (%) 73 | 100 . 47 . Volleys Fired 127 | 8 41 2 76 Largest 3 | 2 2 2 3 Hottest 153 | 40 40 40 153 Shots Fired 300 | 16 82 5 197 Gun 291 | 16 82 3 190 Cannon . | . . . . Launcher 9 | . . 2 7 Special . | . . . . Kinetic 204 | 16 82 3 103 Thermal 87 | . . . 87 Explosive 9 | . . 2 7 Electromagnetic . | . . . . Robot Hit Streak 17 | 8 9 5 17 Robot Miss Streak 9 | 3 6 1 9 Penetration Max . | . . . . Secondary Targets 3 | . 1 . 2 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 197 | 10 52 2 133 Core Hits 168 | 4 25 5 134 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks 12 | . . . 12 Impact 12 | . . . 12 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3033 | 117 570 141 2205 Guns 2587 | 117 570 14 1886 Cannons . | . . . . Explosions 446 | . . 127 319 Melee . | . . . . Ramming . | . . . . Kinetic 1481 | 117 570 14 780 Thermal 1106 | . . . 1106 Explosive 446 | . . 127 319 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 2 . Average Corruption 2 | . 2 2 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 25 | . 14 11 . Message Errors 7 | . 5 2 . Matter Fused 2 | . 1 1 . Heat Flow Errors 5 | . 5 . . Energy Discharges 3 | . . 3 . Data Loss (minor) 4 | . 2 2 . Data Loss (major) 2 | . 1 1 . Misfires 2 | . . 2 . Overload Shots . | . . . . Overflow Damage 2 | . . . 2 Projectiles . | . . . . Explosions 2 | . . . 2 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 155 | . . 36 119 Shots 5 | . . 1 4 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 324 | . 272 . 324 Average Temperature 89 | . 68 . 97 Received Heat Transfer 528 | . 234 . 294 Effects 4 | . . . 4 Energy Bleed 1 | . . . 1 Interference 3 | . . . 3 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1405 | . . . 1405 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 181 | 10 94 75 181 Initial . | . . . . Average 32 | 1 19 8 46 Influence Increases 1314 | 15 278 94 927 Destroy 0b10 Robot/C 820 | . 200 60 560 Destroy 0b10 Robot/NC 80 | 15 10 10 45 Destroy Leader 204 | . 44 10 150 Successful Hack 43 | . 24 . 19 Disable Machine 45 | . . . 45 Destroy Structure 107 | . . 14 93 Lose Combat Pursuer 15 | . . . 15 Influence Decreases 1225 | 15 278 94 838 Time Decay 971 | 15 278 94 584 Lost Part 20 | . . . 20 Purge Threat 234 | . . . 234 Squads Dispatched 1 | . 1 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 4 | . 1 . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 66 | . 19 3 44 Peak Tracking Total 5 | . 4 3 5 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 4 | . 4 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 1 | . . . 1 Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 3 | . . . 3 Max in Single Turn 2 | . . . 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 17 | . 7 . 10 Terminals 15 | . 6 . 9 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 53 | . 18 . 35 Successful 37 | . 13 . 24 Failed 16 | . 5 . 11 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 45 | . 18 . 27 Terminals 45 | . 17 . 28 Fabricators . | . . . . Repair Stations 7 | . . . 7 Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 4 . 4 Robot Analysis 1 | . 1 . . Terminal Index 2 | . 1 . 1 Scanalyzer Index 1 | . 1 . . Unreport Threat 3 | . 1 . 2 Disarm Traps 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 6 | . . . 6 Scan Component 3 | . . . 3 Repair 3 | . . . 3 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 23 | . 9 . 14 Terminals 22 | . 8 . 14 Botnet 8 | . 3 . 5 Operators 1 | . . . 1 Skim 13 | . 5 . 8 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Reject 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 14 | . 5 . 9 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 3 | . . . 3 Time 90 | . . . 90 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 4032 | 55 836 771 2370 Seismic 4032 | 55 836 771 2370 Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 4849 | 144 1136 771 2798 Spaces Moved 2037 | 68 539 469 961 Core 12 | 11 . . 1 Treads 2025 | 57 539 469 960 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 190 | 153 160 160 224 Slowest Speed 1650 | 200 240 160 1650 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins 2 | . . . 2 Cave-ins Triggered . | . . . . Exploration Rate (%) 67 | 5 89 98 79 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 3 | . 1 . 2 Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched 1 | . . 1 . Spaces Dug 33 | . . . 33 Terrain Destroyed 132 | . . 14 118 Melee 12 | . . . 12 Projectile . | . . . . AOE 120 | . . 14 106 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 2740 | 90 736 487 1427 Wait 375 | 3 113 3 256 Move 2034 | 67 538 468 961 Hop . | . . . . Pick Up 55 | 5 15 4 31 Fast Attach 16 | 7 5 . 4 Attach 6 | . . 1 5 Detach . | . . . . Swap 66 | . 13 4 49 Drop 49 | . 11 5 33 Fire 127 | 8 41 2 76 Melee 12 | . . . 12 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sto) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 145 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 528 | -10/Materials | Discovered new exit (range 15) 638 | -10/Materials | Discovered new exit (range 8) 1076 | -10/Materials | Learned Storage stockpile data 1106 | -10/Materials | Identified exit to Subcaves 1107 | -10/Materials | Discovered new exit (range 13) 1141 | -10/Materials | Learned Storage emergency access door positions 1239 | -10/Materials | Discovered new exit (range 10) 1281 | -10/Materials | Entered Mines 1282 | -10/Mines | Identified exit to Materials 1293 | -10/Mines | Met a Derelict bent on vengeance 1550 | -10/Mines | Core integrity fell below 50% 1669 | -10/Mines | Learned 2 Materials zone layouts 1715 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1865 | -10/Mines | Build established: Scavenger-Mutant 2052 | -10/Mines | Entered Materials 2052 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2053 | -9/Materials | Identified exit to Materials 2054 | -9/Materials | Identified exit to Storage 2520 | -9/Materials | Build established: Scavenger-Gunner 2858 | -9/Materials | Discovered exit to Materials (range 15) 3174 | -9/Materials | Discovered new exit (range 12) 3417 | -9/Materials | Learned Storage emergency access door positions 3463 | -9/Materials | Loaded intel: 2 recycling unit locations 3535 | -9/Materials | Discovered exit to Materials (range 11) 3630 | -9/Materials | Loaded intel: 21 trap records 3666 | -9/Materials | Learned 8 Materials zone layouts 3668 | -9/Materials | Learned location of Zion (-6) 3697 | -9/Materials | Learned Materials trap positions 3991 | -9/Materials | Build established: Scavenger-Mutant 4035 | -9/Materials | Repaired Spread Laser 4062 | -9/Materials | Repaired Lgt. Treads 4095 | -9/Materials | Repaired Spread Laser 4367 | -9/Materials | Build established: Scavenger-Gunner 4850 | -9/Materials | Self-destructed Last Messages --------------- Terminal linked with 1 system. Please expand to 3 more systems! 04624_ U-05 Engineer builds a Wall. 04661_ A-02 Transporter destroyed. 04669_ Dropped Hcp. Storage Unit. 04685_ Dropped Huge Storage Unit. 04685_ Acquired Huge Storage Unit. 04773_ Connecting with Terminal... 04794_ Fusion Modulator explodes. 04798_ U-05 Engineer builds a Wall. 04813_ U-05 Engineer builds a Door. 04818_ U-05 Engineer builds a Wall. 04822_ U-05 Engineer lays Concrete. 04823_ U-05 Engineer builds a Wall. 04824_ U-05 Engineer lays Concrete. 04838_ The unstable cave ceiling collapses. 04838_ U-05 Engineer builds a Wall. 04839_ U-05 Engineer lays Concrete. 04848_ U-05 Engineer builds a Wall. 04850_ Connecting with Terminal... Map ----- +----------------------------------------------------+ | # # # #### ??????????# # | | # # # + ???????????# """ """ # | | # # # #### ???????????# """ """ # | | # + + #####+???????????# """ """ + | | # # # # ???????????# # | | # # #[ # """ ???????????########### | | # # # # """ ????????????????????? | | # # # # """ ????????????????????? | | # # ########## ????????????????????? | | # # #????????# ????????????????????# < | | ####### ###########????????????????????????# | | ??????# # #????????????????????????# | | ??????# # !! #????????????????????????# | | ??????# # ! #?????????????????????????# | | ??????# # ! #?????????????????????????# | | ??????# + [#?????????????????????????+ | | ??????# # #?????????????????????????# | | ??????#!!!# #?????????????????????????# | | ??????#!%!# #?????????????????????????# | | ??????#^^^#"#"""""###?????????????????????????# | | ??????#^^^# " #?????????^^??????????????# | | # ????#! # " ##?????????^^??????????????# | | # ""??# ! # " #?????????^^??????????????# | | # """ # # ########+###??????????????# | | # """ + + u # =#??????????????# | | # """ # # ; ""@ """ #??????????????+ | | # ??# #""; # ## "T """ +??????????????# | | # ????# # # "" """ #??????????????# | | ??????# ### # ### #??????????????# | | ??????# #?#######?############??????????##### | | ??????# #?????????????????????????????? | | ??????# #?????????????????????????o???? | | ??????# #?????????????????????????????? | | ??????# #???????????????????????????????##+###+ | | ??????# #?######???????????????????????????? ? | | ??????# #? #??????????????????????????????? | | ??????# # """ #??????????????????????????????? | | ??????# # """ #??????????????????????????????? | | ??????# + """ #??????????????????????????????? | | ??????# # #??????????????????????????????? | | ??????# < # #??????????????????????????????? | | ??????# #?######??????????????????????????????? | | ??????#####?????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Spread Laser | 22% | -9/Materials Lgt. Treads | 30% | -9/Materials Spread Laser | 58% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoderCouplerGravjet Manual? 0 Play Time 00:45:48 Cumulative 157.1 hours Start 2025.12.23 @ 02:14:25 End 2025.12.26 @ 21:59:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 106 Rogue 106 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 50 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fea04124-fbf6-4bde-8606-5664b1658f7b