Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.13 @ 18:34:59 Player: Sigil Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (46) 230 Value Destroyed (1310) 1310 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (348) 348 TOTAL SCORE: 9688 Bonus ------- High Alert Combat Kills 40 Scanned by Researcher 500 Friendly Fire -192 Cogmind --------- Core Integrity 0/1600 Matter 187/300 Energy 98/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (14) ----- Enhanced Optical Array Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- AEGIS Remote Shield Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Q-thruster Q-thruster Q-thruster Q-thruster Electron Diverter Improved Q-thruster Experimental Q-thruster > --- UTILITY ---------- Coolant Network Advanced Weight Redist. System Advanced Visual Processing Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Signal Interpreter Long-range Terrain Scanner Improved Transmission Jammer Advanced ECM Suite Improved Hacking Suite Advanced Hacking Suite System Shield Improved System Shield > --- WEAPON ----------- Molecular Scythe Molecular Scythe > --- INVENTORY -------- Light Quantum Reactor Impulse Thruster Array Stasis Canceller AEGIS Remote Shield [Rating: 174] Favorites ----------- Power Light Quantum Reactor Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Q-thruster Treads Light Treads Flight Unit Q-thruster Utility System Shield Device Improved Sensor Array Storage Compact Battery Processor Advanced Signal Interpreter Hackware System Shield Protection Layered Heavy Armor Plating Weapon Molecular Scythe Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Linear Accelerator Launcher Tiamat Missile Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Molecular Scythe Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Acc Slots Evolved 18 | . . . 2 . 2 2 2 2 2 2 . 2 2 Power 1 | . . . . . . . . . 1 . . . . Propulsion 5 | . . . . . 1 1 1 1 1 . . . . Utility 12 | . . . 2 . 1 1 1 1 . 2 . 2 2 Weapon . | . . . . . . . . . . . . . . Parts Attached 160 | 4 1 1 1 3 4 13 6 8 16 37 25 19 22 Power 19 | . . . . 1 . 2 1 1 3 1 3 3 4 Engine 2 | . . . . . . . . . 1 . . 1 . Core 8 | . . . . 1 . 2 1 1 1 . 2 . . Reactor 9 | . . . . . . . . . 1 1 1 2 4 Propulsion 43 | 2 . . . 2 1 1 1 2 3 9 9 9 4 Treads 3 | 2 . . . . . . . . . . . . 1 Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 40 | . . . . 2 1 1 1 2 3 9 9 9 3 Utility 82 | . 1 1 1 . 2 7 3 4 8 25 11 7 12 Device 50 | . . 1 . . . 4 . 2 5 18 9 5 6 Storage 1 | . . . . . . . . . . . . 1 . Processor 15 | . 1 . 1 . 2 . . 1 2 4 1 1 2 Hackware 13 | . . . . . . 3 3 1 1 3 1 . 1 Protection 3 | . . . . . . . . . . . . . 3 Artifact . | . . . . . . . . . . . . . . Weapon 16 | 2 . . . . 1 3 1 1 2 2 2 . 2 Energy Gun 1 | 1 . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . 1 . . . 1 Launcher 3 | . . . . . . 1 . . 1 1 . . . Special Weapon 1 | . . . . . 1 . . . . . . . . Impact Weapon 2 | . . . . . . 2 . . . . . . . Slashing Weapon 6 | . . . . . . . 1 1 . 1 2 . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . . . . . . . 1 3 7 3 2 Parts Lost 59 | . . . . . . 3 2 5 4 14 2 1 28 Power 11 | . . . . . . 1 . . 2 4 1 . 3 Propulsion 21 | . . . . . . 2 1 2 2 4 . . 10 Utility 23 | . . . . . . . 1 3 . 3 1 1 14 Weapon 4 | . . . . . . . . . . 3 . . 1 Highest Loss Streak 16 | . . . . . . 3 2 5 4 4 1 1 16 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 77 | . 59 84 74 87 89 78 64 61 68 79 81 88 78 Core 2 | . . . . 10 9 6 3 3 4 . 2 2 . Reactor 2 | . . . . . . . . . . 5 . 4 6 Treads 2 | . 28 28 22 1 . . . . . . . . . Flight 17 | . . . . 20 18 20 11 8 15 18 23 24 21 Device 11 | . . 13 11 11 9 10 6 5 14 16 8 14 15 Processor 12 | . 2 14 19 22 34 21 6 3 4 11 9 11 12 Hackware 18 | . . . . . . 12 30 32 22 18 27 19 15 Energy Gun 2 | . 14 14 11 11 9 1 . . . . . . . Ballistic Gun 1 | . 14 14 11 11 5 . . . . . . . . Slashing Weapon 3 | . . . . . . . 4 3 5 3 5 8 6 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 47 | 2 2 3 3 8 8 12 10 12 26 46 47 46 47 Greatest Support 65 | 20 3 3 3 8 12 12 10 16 38 61 53 65 54 Greatest Overweight (x) 1 | . . . . . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 2 5 4 4 4 4 4 4 3 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 5 5 4 3 5 5 5 5 1 Class Distribution -------------------- 18% | Hacker-Ninja 15% | Hacker-Sprinter 14% | Hacker-Mutant 11% | Hacker-Scout 10% | Wizard-Ninja 8% | Mutant 7% | Wizard-Mutant 6% | Scavenger-Scout 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Scout | -8/Materials Hacker-Scout | -7/Factory Hacker-Mutant | -6/Factory Wizard-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Ninja | -3/Research Wizard-Ninja | -3/Testing Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Acc Matter Collected 1851 | 232 23 . 26 36 . 124 111 30 274 171 522 125 177 Remotely . | . . . . . . . . . . . . . . Salvage Created 1674 | . 23 . 38 94 . 32 . 21 186 169 681 64 366 Parts 85 | . 4 . 5 4 . 5 . 1 13 11 20 5 17 Haulers Intercepted 4 | . . . . . . . . . 1 . 1 . 2 Recyclers Shooed 3 | . . . 1 . . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Acc Combat Hostiles Destroyed 20 | . . . 3 2 . 4 . . 4 7 . . . Guns 5 | . . . 3 2 . . . . . . . . . AOE 15 | . . . . . . 4 . . 4 7 . . . Classes Destroyed 9 | . 1 . 1 1 . 1 . . 1 1 2 . 1 Worker 4 | . . . . . . . . . . 1 2 1 . Tunneler 2 | . . . . . . 1 . . 1 . . . . Hauler 4 | . . . . . . . . . 1 . 1 . 2 Recycler 3 | . . . . . . . . . . . 3 . . Operator 1 | . . . . . . . . . . . . . 1 Watcher 9 | . 1 . . . . . . 1 1 1 . 1 4 Swarmer 18 | . . . 3 . . 4 . . 4 7 . . . Grunt 2 | . . . . 2 . . . . . . . . . Researcher 3 | . . . . . . . . . . . 3 . . Best Kill Streak 5 | . 1 . 3 2 . 5 . 1 4 4 1 1 2 Combat Bots Only 4 | . . . 3 2 . 4 . . 4 4 . . . Max Kills in Single Turn 4 | . 1 . 1 1 . 3 . 1 1 4 1 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 4 | . . . . . . 3 . . 1 4 . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Acc Damage Taken 7520 | . . . 227 138 26 130 90 557 385 1571 330 482 3584 Core 2783 | . . . 82 33 . 32 21 376 107 354 109 66 1603 Absorbed by Shields 112 | . . . . . . . . . . 56 56 . . Regen/Repaired (Parts) 245 | . . . . . . . . . . 109 136 . . Core Remaining (%) 87 | 100 . 100 . 71 100 95 97 62 90 . 64 95 . Volleys Fired 47 | . 5 . 6 6 8 2 . . 6 5 6 . 3 Largest 2 | . 2 . 2 2 2 1 . . 1 1 2 . 1 Hottest 100 | . 60 . 60 60 100 39 . . 57 49 60 . 66 Shots Fired 72 | . 10 . 12 12 10 2 . . 6 5 12 . 3 Gun 50 | . 10 . 12 12 4 . . . . . 12 . . Cannon 5 | . . . . . . . . . 2 . . . 3 Launcher 11 | . . . . . . 2 . . 4 5 . . . Special 6 | . . . . . 6 . . . . . . . . Kinetic 24 | . 5 . 6 6 2 . . . 2 . . . 3 Thermal 37 | . 5 . 6 6 8 . . . . . 12 . . Explosive 11 | . . . . . . 2 . . 4 5 . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 10 | . 1 . 6 10 1 . . . 2 1 6 . 4 Robot Miss Streak 5 | . 5 . 1 1 1 1 . . 3 1 2 . 1 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . Shots Hit Robots 88 | . 2 . 10 10 2 . . 2 9 6 30 3 14 Core Hits 57 | . 2 . 4 4 1 5 . . 7 14 11 2 7 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 4 | . . . . . . . . . 2 . 1 . 1 Sever 4 | . . . . . . . . . 2 . 1 . 1 Melee Attacks 197 | . . . . . . 1 11 15 24 33 35 27 51 Impact 1 | . . . . . . 1 . . . . . . . Slashing 196 | . . . . . . . 11 15 24 33 35 27 51 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 18 | . . . . . . . . . 2 . 10 2 4 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . 1 Damage Inflicted 6039 | . 20 . 114 109 15 486 . 99 780 1065 1884 310 1157 Guns 330 | . 20 . 94 109 15 . . . . . 92 . . Cannons 97 | . . . . . . . . . . . . . 97 Explosions 1776 | . . . . . . 486 . . 431 859 . . . Melee 3789 | . . . . . . . . 84 349 206 1792 310 1048 Ramming 47 | . . . 20 . . . . 15 . . . . 12 Kinetic 207 | . 20 . 33 42 15 . . . . . . . 97 Thermal 220 | . . . 61 67 . . . . . . 92 . . Explosive 1776 | . . . . . . 486 . . 431 859 . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 3789 | . . . . . . . . 84 349 206 1792 310 1048 Piercing . | . . . . . . . . . . . . . . Highest Corruption 19 | . . . . . . . . 2 1 9 10 4 19 Average Corruption 5 | . . . . . . . . 2 1 6 9 4 6 Corruption Purged 1 | . . . . . . . . . 1 . . . . Corruption Blocked 1 | . . . . . . . . . . 1 . . . Effects 54 | . . . . . . . . 1 2 13 23 10 5 Message Errors 18 | . . . . . . . . 1 . 5 9 1 2 Matter Fused 15 | . . . . . . . . . . 4 6 3 2 Heat Flow Errors 3 | . . . . . . . . . . 1 2 . . Energy Discharges 2 | . . . . . . . . . . . . 2 . Parts Rejected 1 | . . . . . . . . . . . . 1 . Data Loss (minor) 10 | . . . . . . . . . 2 2 5 1 . Data Loss (major) 2 | . . . . . . . . . . . 1 1 . Alerts 3 | . . . . . . . . . . 1 . 1 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 628 | . . . . . . 35 . 34 55 25 337 . 142 Projectiles 5 | . . . . . . . . . . . . . 5 Explosions 70 | . . . . . . 35 . . 10 25 . . . Melee 553 | . . . . . . . . 34 45 . 337 . 137 Knockbacks 1 | . . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 109 | . . . 10 . . 3 . 6 24 60 . . 6 Shots 3 | . . . . . . 1 . . 1 1 . . . Rammed 12 | . . . 4 . . . . 6 . . . . 2 Targets Rammed 12 | . . . 4 . . . . 6 . . . . 2 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 331 | . 10 . 13 29 28 . . . 4 304 331 . 60 Average Temperature 80 | . 7 . 5 14 12 . . . 3 102 113 . 27 Received Heat Transfer 313 | . . . 42 75 9 12 24 . . 151 . . . Effects 4 | . . . . . . . . . . 3 1 . . Energy Bleed 3 | . . . . . . . . . . 2 1 . . Interference 1 | . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . 2 . . Heat Transferred 670 | . . . 150 150 . . . . . . 370 . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Acc Peak Influence 695 | . 37 14 190 123 112 271 217 384 214 695 365 619 438 Initial 371 | . . 14 5 73 47 30 17 105 7 106 209 199 371 Average 189 | . 20 14 47 120 71 94 71 200 134 322 223 318 236 Maximum Alert Level 2 | . . . . . . 1 1 1 1 2 1 2 2 Low Security (%) 56 | 100 100 100 100 100 100 93 84 55 59 26 25 20 46 Level 1 32 | . . . . . . 6 15 44 40 34 74 50 40 Level 2 10 | . . . . . . . . . . 38 . 28 13 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 20 | . 1 . . . 2 . . 4 . 6 2 2 3 Investigation 4 | . 1 . . . . . . 1 . 1 . . 1 Extermination 5 | . . . . . . . . 1 . 1 1 1 1 Reinforcement 11 | . . . . . 2 . . 2 . 4 1 1 1 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . 2 . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Acc Distress Signals 9 | . . . . 2 . 1 . . 1 4 . 1 . Communications Jammed 25 | . . . . . . . . . 3 22 . . . Distress Signals 25 | . . . . . . . . . 3 22 . . . Times Spotted 217 | . 1 . 12 2 7 10 13 9 16 66 23 29 29 Peak Tracking Total 13 | . 1 . 9 2 4 6 9 6 6 13 12 7 13 Tactical Retreats 42 | . . . 2 . 1 4 4 2 6 10 2 7 4 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Acc Traps Triggered 5 | . 1 . . . . . . 1 . 2 . 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 5 | . . . . . . . . . . 4 . . 1 Reprogrammed 6 | . . . . . . . . . 6 . . . . Reused 4 | . . . . . . . . . 4 . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . 4 . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Acc Machines Disabled 6 | . . . . . . . . . . 2 4 . . Max in Single Turn 1 | . . . . . . . . . . 1 1 . . Garrison Access 4 | . . . . . . . . . 1 1 . . 2 Energy Cycler 1 | . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Acc Machines Accessed 69 | . . . 2 . 6 10 2 5 11 15 4 4 10 Terminals 50 | . . . 2 . 5 5 2 3 8 10 3 4 8 Fabricators 3 | . . . . . . . . 1 1 1 . . . Repair Stations 3 | . . . . . . . . . . 2 1 . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . 1 2 . 1 1 1 . . . Garrison Access 7 | . . . . . . 3 . . 1 1 . . 2 Total Hacks 293 | . . . 4 . 14 26 2 33 79 63 8 15 49 Successful 143 | . . . 2 . 7 13 1 19 34 28 3 7 29 Failed 150 | . . . 2 . 7 13 1 14 45 35 5 8 20 Catastrophic 29 | . . . . . . 2 . 2 12 6 2 2 3 Database Lockouts . | . . . . . . . . . . . . . . Manual 158 | . . . 4 . 11 11 1 17 30 36 6 15 27 Terminals 229 | . . . 4 . 11 12 2 25 62 47 6 15 45 Fabricators 13 | . . . . . . . . 3 7 3 . . . Repair Stations 11 | . . . . . . . . . . 9 2 . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 29 | . . . . . 3 10 . 5 9 2 . . . Garrison Access 11 | . . . . . . 4 . . 1 2 . . 4 Terminal Hacks 79 | . . . 1 . 3 6 1 11 18 12 1 6 20 Record 4 | . . . . . . . . . 3 1 . . . Part Schematic 6 | . . . . . . . . 3 2 1 . . . Prototype ID Bank 4 | . . . . . . . . 1 1 1 . . 1 Open DSF 2 | . . . . . . 1 1 . . . . . . Level Access Points 3 | . . . . . . . . . 1 1 . . 1 Branch Access Points 1 | . . . . . . . . . . 1 . . . Terminal Index 8 | . . . . . 1 1 . 1 1 1 1 1 1 Fabricator Index 2 | . . . . . . . . 1 1 . . . . Scanalyzer Index 1 | . . . . . . . . 1 . . . . . Alert Level 4 | . . . . . . . . . 1 . . . 3 Unreport Threat 11 | . . . 1 . 1 1 . 1 1 2 . 1 3 Locate Traps 5 | . . . . . . . . 1 2 1 . 1 . Disarm Traps 2 | . . . . . . . . . . 1 . . 1 Reprogram Traps 1 | . . . . . . . . . 1 . . . . Security Status 1 | . . . . . . . . . . . . . 1 Surveillance Status 1 | . . . . . . . . . . . . . 1 Transport Status 1 | . . . . . . . . . . . . . 1 Recall Investigation 1 | . . . . . . . . 1 . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . 1 Registered Components 2 | . . . . . . 1 . . . . . . 1 Registered Prototypes 1 | . . . . . . 1 . . . . . . . Zone Layout 17 | . . . . . 1 1 . 1 4 2 . 3 5 Fabricator Hacks 6 | . . . . . . . . 3 1 2 . . . Load Schematic 4 | . . . . . . . . 2 1 1 . . . Build 2 | . . . . . . . . 1 . 1 . . . Repair Station Hacks 9 | . . . . . . . . . . 7 2 . . Scan Component 4 | . . . . . . . . . . 3 1 . . Repair 4 | . . . . . . . . . . 3 1 . . Refit 1 | . . . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 21 | . . . . . 2 4 . 4 9 2 . . . Insert Component 10 | . . . . . 1 2 . 2 4 1 . . . Analyze 11 | . . . . . 1 2 . 2 5 1 . . . Garrison Access Hacks 5 | . . . . . . . . . 1 1 . . 3 Seal Access 4 | . . . . . . . . . 1 1 . . 2 Coupler Status 1 | . . . . . . . . . . . . . 1 Unauthorized Hacks 23 | . . . 1 . 2 3 . 1 5 4 . 1 6 Terminals 23 | . . . 1 . 2 3 . 1 5 4 . 1 6 Track 6 | . . . 1 . 2 . . 1 1 . . . 1 Assimilate 4 | . . . . . . 1 . . . 2 . . 1 Botnet 11 | . . . . . . 2 . . 3 2 . 1 3 Operators 2 | . . . . . . . . . 1 . . . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 58 | . . . 2 . 6 8 2 5 10 10 3 4 8 Full Trace Events 3 | . . . . . . . . 1 . 1 . . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . . . . 1 2 . 5 6 2 11 . . Parts Built 4 | . . . . . . . . 2 . 2 . . . Authchips . | . . . . . . . . . . . . . . Time 192 | . . . . . . . . 128 . 64 . . . Total Part Build Rating 32 | . . . . . . . . 16 . 16 . . . Parts Repaired 4 | . . . . . . . . . . 3 1 . . Time 172 | . . . . . . . . . . 110 62 . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 10 | . . . . . 1 2 . 2 4 1 . . . Part Schematics Acquired 10 | . . . . . 1 2 . 2 4 1 . . . Parts Damaged 2 | . . . . . . . . . 1 1 . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Acc Total Allies 8 | . . 1 . . . 1 . 3 . 2 . . 1 Largest Group 2 | . . 1 . . . 1 . 2 . 1 . . 1 Highest-Rated Group 62 | . . 31 . . . 26 . 62 . 26 . . 26 Highest-Rated Ally 31 | . . 31 . . . 26 . 31 . 26 . . 26 Total Orders 4 | . . . . . . . . . . 1 . . 3 STAY 3 | . . . . . . . . . . 1 . . 2 FOLLOW 1 | . . . . . . . . . . . . . 1 Ally Attacks 3 | . . . . . . . . 3 . . . . . Total Damage 43 | . . . . . . . . 43 . . . . . Kills 1 | . . . . . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Acc Turns Passed 5730 | 37 70 216 142 281 232 585 331 490 622 1109 682 383 550 Spaces Moved 11972 | 42 102 399 214 488 451 1442 812 877 1278 2413 994 1095 1365 Core 999 | 39 102 399 214 3 . . . 173 . . . . 69 Treads 3 | 3 . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 10970 | . . . . 485 451 1442 812 704 1278 2413 994 1095 1296 Fastest Speed 17 | 50 50 50 50 37 34 32 34 37 32 27 25 17 17 Average Speed 32 | 57 50 50 50 37 36 34 35 39 34 31 33 23 20 Slowest Speed 160 | 160 50 50 50 50 37 37 40 50 37 40 40 32 100 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 81 | . . . . 7 2 10 2 . 2 19 13 11 15 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 36 | 3 25 66 25 85 34 33 17 16 28 55 61 35 32 Regions Visited 13 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 11 | . 1 1 1 1 1 1 1 . 1 1 1 1 . Unknown Exits Taken 2 | 1 . . . . . . . 1 . . . . . Scrap Searched 1 | . . . . 1 . . . . . . . . . Spaces Dug 135 | . . . . . 6 1 10 5 32 32 2 18 29 Terrain Destroyed 248 | . . . . . 6 20 10 5 60 97 2 18 30 Melee 102 | . . . . . . 1 10 5 16 21 2 18 29 Projectile 9 | . . . . . 6 . . . 2 . . . 1 AOE 137 | . . . . . . 19 . . 42 76 . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Acc Total 13330 | 52 111 414 238 569 492 1528 834 996 1416 2692 1269 1167 1552 Wait 861 | . . 14 8 76 28 50 2 85 80 180 206 22 110 Move 11804 | 41 101 398 213 473 446 1421 807 876 1273 2375 970 1074 1336 Hop 74 | . . . . 7 2 10 2 . 2 18 10 9 14 Pick Up 64 | 6 2 1 3 2 2 11 3 2 6 14 3 5 4 Fast Attach 89 | 4 1 . 1 1 3 5 2 2 10 17 18 13 12 Attach 40 | . . 1 . 1 . 3 4 5 2 8 5 3 8 Detach 14 | . . . . . . 2 1 3 . 1 1 2 4 Swap 31 | . . . . 1 1 5 . 1 4 12 2 3 2 Drop 102 | 1 2 . 3 2 2 18 2 1 9 22 15 13 12 Fire 47 | . 5 . 6 6 8 2 . . 6 5 6 . 3 Melee 185 | . . . . . . 1 11 15 24 33 33 23 45 Ram 12 | . . . 4 . . . . 6 . . . . 2 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . . . 7 . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / *Exi) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 5 exits: Res x3 / *Tes x2) -3/Testing -2/Research -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 38 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Discovered new exit (range 15) 107 | -10/Materials | Identified exit to Mines 108 | -10/Materials | Entered Mines 137 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 137 | -10/Mines | Discovered new exit (range 5) 139 | -10/Mines | Identified exit to Exiles 178 | -10/Mines | Learned Materials garrison access intel 191 | -10/Mines | Met a Derelict bent on vengeance 219 | -10/Mines | Learned Materials garrison access intel 246 | -10/Mines | Discovered new exit (range 8) 249 | -10/Mines | Identified exit to Materials 271 | -10/Mines | Received a Mining Laser from a helpful Derelict 303 | -10/Mines | Build established: Mutant 324 | -10/Mines | Entered Materials 324 | -9/Materials | Evolved 2 slots: Utility x2 458 | -9/Materials | Discovered new exit (range 16) 465 | -9/Materials | Identified exit to Mines 466 | -9/Materials | Entered Mines 493 | -9/Mines | Assembled infested the area 498 | -9/Mines | Assisted by a Guerilla fighting off Assembled 527 | -9/Mines | Discovered new exit (range 14) 533 | -9/Mines | Identified exit to Materials 625 | -9/Mines | Discovered exit to Materials (range 10) 647 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 747 | -9/Mines | Entered Materials 747 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 748 | -8/Materials | Loaded intel: 1 garrison access location 968 | -8/Materials | Discovered new exit (range 14) 977 | -8/Materials | Identified exit to Factory 979 | -8/Materials | Entered Factory 979 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1054 | -7/Factory | Build established: Scavenger-Scout 1383 | -7/Factory | Lost 3 parts (1p2n) 1426 | -7/Factory | Discovered new exit (range 6) 1428 | -7/Factory | Identified exit to Lower Caves 1524 | -7/Factory | Build established: Hacker-Scout 1557 | -7/Factory | Discovered new exit (range 13) 1564 | -7/Factory | Identified exit to Factory 1564 | -7/Factory | Entered another Factory area 1564 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1746 | -6/Factory | Spotted B-75 Beast 1862 | -6/Factory | Build established: Hacker-Mutant 1883 | -6/Factory | Discovered new exit (range 11) 1890 | -6/Factory | Identified exit to Factory 1895 | -6/Factory | Entered another Factory area 1895 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2114 | -5/Factory | Discovered new exit (range 12) 2197 | -5/Factory | Build established: Wizard-Mutant 2307 | -5/Factory | Allied Derelicts emerged from ambush trap array 2330 | -5/Factory | Fabricated Q-thruster? 2333 | -5/Factory | Lost 5 parts (2n3u) 2385 | -5/Factory | Entered another Factory area 2385 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 2486 | -4/Factory | Spotted B-86 Titan 2599 | -4/Factory | Build established: Hacker-Mutant 2890 | -4/Factory | Lost 4 parts (2p2n) 2898 | -4/Factory | Discovered new exit (range 12) 2898 | -4/Factory | Identified exit to Research 3007 | -4/Factory | Entered Research 3007 | -3/Research | Evolved 2 slots: Utility x2 3023 | -3/Research | Spotted B-86 Titan 3198 | -3/Research | Build established: Hacker-Ninja 3250 | -3/Research | Fabricated Q-thruster? 3347 | -3/Research | Found Gamma Bomb Array 3688 | -3/Research | Lost 3 parts (1p1n1u) 3757 | -3/Research | Search patrols dispatched 3773 | -3/Research | Spotted B-86 Titan 3892 | -3/Research | Repaired Broken Adv. Sensor Array 3942 | -3/Research | Repaired Broken Adv. Force Field 3971 | -3/Research | Repaired Nuclear Pulse Array? 4007 | -3/Research | Search patrols dispatched 4094 | -3/Research | Lost 4 parts (1p1n1u1w) 4105 | -3/Research | Identified exit to Testing 4105 | -3/Research | Identified exit to Research 4116 | -3/Research | Entered Testing 4200 | -3/Testing | Found Prototype Slashing Weapon 4200 | -3/Testing | Identified Molecular Scythe 4324 | -3/Testing | Spotted Superbehemoth 4448 | -3/Testing | Repaired Field Propulsion Array 4480 | -3/Testing | Build established: Wizard-Ninja 4481 | -3/Testing | Found Molecular Scythe 4548 | -3/Testing | Found Prototype Processor 4548 | -3/Testing | Identified Spectral Analyzer 4777 | -3/Testing | Spotted PH-NWUH33IU69 4784 | -3/Testing | Scanned by Researcher 4788 | -3/Testing | Found Prototype Device 4788 | -3/Testing | Identified AEGIS Remote Shield 4795 | -3/Testing | Discovered exit to Research (range 13) 4796 | -3/Testing | System corruption reached 10% 4798 | -3/Testing | Entered Research 4798 | -2/Research | Evolved 2 slots: Utility x2 5035 | -2/Research | Found Prototype Device 5035 | -2/Research | Identified Exp. Actuator Array 5098 | -2/Research | Build established: Hacker-Sprinter 5128 | -2/Research | Discovered new exit (range 19) 5180 | -2/Research | Identified exit to Access 5181 | -2/Research | Entered Access 5181 | -1/Access | Evolved 2 slots: Utility x2 5342 | -1/Access | Identified exit to Surface 5575 | -1/Access | Spotted B-99 Colossus 5575 | -1/Access | Spotted B-99 Colossus 5604 | -1/Access | Energy Cycler disabled 5642 | -1/Access | Lost 16 parts (2p7n6u1w) 5655 | -1/Access | Found Prototype Processor 5655 | -1/Access | Identified Exp. Core Analyzer 5666 | -1/Access | System corruption reached 10% 5675 | -1/Access | Core integrity fell below 50% 5716 | -1/Access | Core integrity fell below 20% 5731 | -1/Access | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 05720_ Q-thruster destroyed. 05720_ Acquired Linear Accelerator. 05722_ Slug penetrates Wall. 05724_ Destroyed Adv. Heat Sink. 05724_ P-80 Master knocked back. 05725_ Slug penetrates Wall. 05726_ Penetrated by Slug. 05727_ Slug penetrates Wall. 05727_ Penetrated by Slug. 05728_ Dropped Linear Accelerator. 05728_ Dropped Lyr. Heavy Armor Plating. 05729_ Penetrated by Slug. 05729_ Mic. Antimatter Reactor destroyed. 05730_ Hacking Suite destroyed. 05731_ Penetrated by Slug. 05731_ Slug penetrates H-88 Terminator. 05731_ Slug penetrates Terminal. 05731_ Penetrated by Slug. 05731_ Slug penetrates Wall. 05731_ Terminal disabled. Map ----- +----------------------------------------------------+ | ????????????????# # # | | | ????????????????# """"" + # | | ????????????????# """"" # # | | ????????????????# """"" # #### | | ????????????????# """"" # ######+########??? | | ????????????????# """"" # #???# #??? | | ??????#+#+################## #???# #??? | | ??????# "%" #???# #??? | | ??????# " #???# !!!#??? | | ??????# ##### ! #??? | | ??????# + !! #??? | | ?????#####/##################"####### #??? | | ?????# #???????# # #??? | | ?????# #???????# ###########??? | | ?????# " #???????# " #????????????? | | ?????# """ #???????# """" #????????????? | | ?????# """ #???????# """"" #????????????? | | ?????# " #???????# """"" #????????????? | | ?????# #???????# """" #????????????? | | ?????# #???????# " #?????????#??? | | ########+#*#####???????# #????????????? | | # ##???????????# #????????????? | | # #????????????# #????????????? | | # #????????????# #????????????? | | # #?????#####################????????????? | | # #?????# """"" @#??????????????????????? | | #= ####### ""T" #??????????????????????? | | ######+#+## #!% #??????????????????????? | | ?????# ! #ph /#??????????????????????? | | ?????# ! h h h ]]!#??????????????????????? | | ?????# #hhph !]]!#??????????????????????? | | ?????###+## # p ]]!#??????????????????????? | | ?????? ### ### !#??????????????????????? | | ?????? #?# ##;##########??????????????????????? | | ?????? #?# ##?????????????????????????????????? | | ?????? #?# #??????????????????????????????????? | | ?????? #?# #??????????????????????????????????? | | ?????? #?# #######################????????????? | | ?????? #?# ????????????? | | ?????? #?# ????????????? | | ?????? #?# ????????????? | | ??????####### ????????????? | | ????????????? ??????????????????????????????????? | | ????????????? ??????????????????????????????????? | | ????????????? ??????????????????????????????????? | | ?????????????##??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Energy Generation 45 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 110 ECM Strength 2 Jamming Range 16 Additional Mass Support 9 Corruption Block 20 Armor Coverage 1200 Evasion (%) 76 Targeting Accuracy 6 Core Analysis 8 Recoil Reduction 1 Offensive Hacking 48 Defensive Hacking 52 Item Schematics ----------------- ECM Suite | -8/Materials | Scanalyzed Hacking Suite | -7/Factory | Scanalyzed System Shield | -7/Factory | Scanalyzed Adv. ECM Suite | -5/Factory | Scanalyzed Imp. Reaction Control System | -5/Factory | Scanalyzed Nuclear Pulse Array | -5/Factory | Hacked Q-thruster | -5/Factory | Hacked Imp. System Guard | -5/Factory | Hacked Adv. Power Amplifier | -4/Factory | Hacked Adv. Component Analysis Suite | -4/Factory | Hacked Imp. Sensor Array | -4/Factory | Scanalyzed Adv. Weight Redist. System | -4/Factory | Scanalyzed Adv. Reaction Control System | -4/Factory | Scanalyzed Adv. Visual Processing Unit | -4/Factory | Scanalyzed Adv. Cloaking Device | -3/Research | Hacked Adv. Force Field | -3/Research | Scanalyzed Hvy. Antimatter Reactor | -3/Testing | Archive Adv. Energy Well | -3/Testing | Archive Centrium Heavy Armor Plating | -3/Testing | Archive Graviton Reactor | -3/Testing | Archive Exp. Weapon Shielding | -3/Testing | Archive Exp. Heat Sink | -3/Testing | Archive Exp. Thermal Shield | -3/Testing | Archive Exp. Flexi-carbon Leg | -3/Testing | Archive Adv. Plasma Rifle | -3/Testing | Archive Imp. Matter Compressor | -3/Testing | Archive Hvy. Dispersion Rifle | -3/Testing | Archive Robot Schematics ------------------ A-02 Transporter | -3/Testing | Archive B-74 Champion | -3/Testing | Archive M-30 Cleanser | -3/Testing | Archive S-43 Plague | -3/Testing | Archive Fabricated ------------ Q-thruster | x2 | -5/Factory Q-thruster | x2 | -3/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChainMagneticWell Manual? 0 Play Time 03:05:35 Cumulative 70.0 hours Start 2022.07.13 @ 00:49:49 End 2022.07.13 @ 18:34:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 56 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 87f5821c-1e6b-4f9b-9542-1ad33498bd03