Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.21 @ 00:07:03 Player: Zedx Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (112) 560 Value Destroyed (4644) 4644 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (826) 826 TOTAL SCORE: 10590 Bonus ------- High Alert Combat Kills 178 Follower Combat Kills 148 Entered Garrisons 200 Acquired ECA 300 Cogmind --------- Core Integrity 0/850 Matter 287/300 Energy 150/150 System Corruption 27% Temperature Cool (9) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (3) --- Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY (7) ------ Improved Heat Sink Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Hardened Heavy Armor Plating > --- WEAPON (3) ------- Thermic Laser Force Rifle Great Axe > --- INVENTORY (15) --- Improved Ion Engine Nuclear Core Light Nuclear Core Light Angular Momentum Engine Aluminum Leg VSS Leg Improved Heat Sink Large Storage Unit Transmission Jammer Improved Light Armor Plating Hacking Suite High-powered Shock Rifle Improved Proton Missile Launcher Powered Hammer Great Axe Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Sensor Array Improved Signal Interpreter Encrypted Comm Array Advanced Targeting Computer Core Analyzer > --- WEAPON ----------- Plasma Rifle Enhanced Autogun Flak Gun > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Light Nuclear Core Fusion Compressor Aluminum Leg VSS Leg Armored Huge Wheel Improved Heat Sink Large Storage Unit Advanced Targeting Computer Hacking Suite Lightning Gun Gauss Rifle Powered Hammer [Rating: 61] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Light Armored Exoskeleton Wheel Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Gauss Rifle Energy Gun Plasma Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Great Axe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Low Low Fac Was Fac Slots Evolved 8 | . . 2 2 . . . 2 . . 2 . . Power 1 | . . . . . . . 1 . . . . . Propulsion 1 | . . 1 . . . . . . . . . . Utility 5 | . . 1 1 . . . 1 . . 2 . . Weapon 1 | . . . 1 . . . . . . . . . Parts Attached 186 | 9 10 24 8 17 8 18 27 4 . 24 1 36 Power 39 | 2 2 4 . 3 . . 7 . . 8 . 13 Engine 23 | 2 2 4 . 3 . . 5 . . 4 . 3 Core 16 | . . . . . . . 2 . . 4 . 10 Reactor . | . . . . . . . . . . . . . Propulsion 43 | 3 4 5 . 3 5 8 5 . . 4 . 6 Treads 17 | . . . . 1 3 8 2 . . . . 3 Leg 9 | . . . . 1 2 . 3 . . 2 . 1 Wheel 17 | 3 4 5 . 1 . . . . . 2 . 2 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 30 | 2 2 4 5 1 1 . 3 2 . 5 . 5 Device 14 | 1 1 3 2 . . . 2 1 . 2 . 2 Storage 5 | 1 1 1 . . 1 . . . . 1 . . Processor 9 | . . . 3 1 . . . 1 . 2 . 2 Hackware 1 | . . . . . . . 1 . . . . . Protection 1 | . . . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . Weapon 74 | 2 2 11 3 10 2 10 12 2 . 7 1 12 Energy Gun 16 | 2 . 4 2 . . . 2 1 . 2 . 3 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 31 | . 1 7 1 4 1 3 5 1 . 4 . 4 Ballistic Cannon 1 | . . . . . . . . . . . . 1 Launcher 9 | . . . . 2 . 4 2 . . . 1 . Special Weapon 1 | . . . . . . . 1 . . . . . Impact Weapon 12 | . . . . 3 1 3 2 . . 1 . 2 Slashing Weapon 3 | . . . . 1 . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . . . . Unidentified Prototypes 8 | . . 2 1 . . 2 1 . . 1 . 1 Corrupted Parts 2 | . . 1 . . . . . . . 1 . . System Corruption 2 | . . 1 . . . . . . . 1 . . Parts Lost 35 | . 1 . . 5 1 . 5 1 1 4 2 15 Power 9 | . 1 . . . . . 3 . . . 1 4 Propulsion 8 | . . . . 4 1 . . . . . . 3 Utility 8 | . . . . 1 . . 1 1 1 . . 4 Weapon 10 | . . . . . . . 1 . . 4 1 4 Highest Loss Streak 8 | . 1 . . 4 1 . 4 1 1 3 2 8 To Critical Strikes 1 | . . . . 1 . . . . . . . . Average Slot Usage (%) 91 | . 99 100 97 85 95 99 93 85 92 88 71 84 Engine 7 | . 13 11 9 8 9 9 10 7 7 2 2 . Core 4 | . . . . . . . 3 7 7 10 2 9 Treads 5 | . . . . 1 5 26 6 . . . . 7 Leg 5 | . . . . 6 18 . 10 15 15 1 . 1 Wheel 8 | . 28 33 27 5 . . . . . 11 9 4 Device 10 | . 14 21 10 1 . . 6 7 7 17 20 14 Storage 8 | . 14 11 9 9 9 9 7 7 7 6 6 6 Processor 16 | . . . 16 24 27 27 17 7 15 19 20 19 Hackware 1 | . . . . . . . 4 7 7 . . . Energy Gun 6 | . 25 11 9 . . . 5 7 7 6 2 7 Ballistic Gun 10 | . 2 11 15 19 17 17 10 15 15 11 5 1 Launcher 1 | . . . . . . 7 4 . . . . . Impact Weapon 2 | . . . . 5 9 1 . . . . . 3 Peak Build Rating 61 | 9 9 19 25 29 34 33 51 50 50 61 61 61 Average Rating 38 | 6 8 15 23 26 31 31 44 47 50 57 47 53 On Entrance 30 | . 9 8 18 25 29 32 31 48 50 47 60 36 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 60 | 13 30 37 38 38 38 40 50 45 44 55 59 60 Greatest Support 90 | 26 32 42 36 36 60 60 63 48 48 48 40 90 Greatest Overweight (x) 11 | . 1 1 1 3 1 1 1 . . 3 1 11 Average Overweight (x) . | . . . . 1 . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 9 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 8 13 15 15 15 15 15 15 15 14 15 15 15 Average Carried 13 | 3 8 14 14 14 14 14 14 14 14 13 15 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 8 13 14 15 14 15 15 15 14 14 15 15 15 Class Distribution -------------------- 29% | Scavenger-Mutant 24% | Mutant 16% | Skirmisher 11% | Scavenger-Gunner 11% | Gunner 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Gunner | -8/Storage Skirmisher | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Mutant | -6/Waste Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Low Low Fac Was Fac Matter Collected 3892 | 283 56 254 195 326 374 700 301 332 . 267 . 804 Remotely . | . . . . . . . . . . . . . Salvage Created 4179 | 127 250 254 97 305 432 881 310 299 . 267 . 957 Parts 234 | 7 21 20 3 19 27 51 10 16 . 20 . 40 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 2 | . 1 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . 14 . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Low Low Fac Was Fac Combat Hostiles Destroyed 96 | . 9 5 2 9 6 25 6 8 . 4 . 22 Melee 6 | . . . . . . . . . . . . 6 Guns 76 | . 7 5 2 8 6 19 5 8 . 4 . 12 Cannons 1 | . . . . . . . . . . . . 1 AOE 8 | . . . . 1 . 6 1 . . . . . Classes Destroyed 14 | 3 3 1 . 2 1 3 1 . . . . . Worker 3 | 1 . . . . . . 1 . . . . 1 Builder 2 | . . . . . 1 . . . . . . 1 Tunneler 3 | 3 . . . . . . . . . . . . Recycler 3 | 1 . . . . 2 . . . . . . . Watcher 5 | . 1 . . . . 2 . . . 1 . 1 Swarmer 22 | . 6 . . . 2 3 . 3 . . . 8 Cutter 2 | . . . . 2 . . . . . . . . Grunt 37 | . 3 1 . 3 2 15 1 3 . . . 9 Brawler 2 | . . . . . . 1 . . . . . 1 Duelist 5 | . . . . . . 4 . 1 . . . . Protector 1 | . . . . . . 1 . . . . . . Sentry 14 | . . 4 2 1 2 1 2 . . 2 . . Hunter 5 | . . . . 3 . . 1 . . . . 1 Programmer 8 | . . . . . . . 2 1 . 2 . 3 Best Kill Streak 7 | 2 3 1 1 3 2 7 2 3 . 1 . 4 Combat Bots Only 7 | . 3 1 1 3 2 7 2 3 . 1 . 4 Max Kills in Single Turn 3 | 1 1 1 1 1 2 3 1 1 . 1 . 2 Gunslinging 1 | . . . . . . 1 . . . . . . Exploded 2 | . . . . 1 . 2 1 . . . . . Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Low Low Fac Was Fac Hostile Shots Fired 833 | . 40 33 5 83 48 75 141 44 27 91 2 244 Missed 234 | . 10 10 1 26 16 20 42 12 10 28 . 59 Damage Taken 8516 | 8 297 325 54 796 363 925 1085 501 141 630 82 3309 Core 1692 | 5 68 27 14 312 50 94 139 90 29 62 34 768 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 479 | . . . . . 123 . 288 . . 68 . . Core Remaining (%) 67 | 98 70 93 . . . 14 . . 63 . . . Volleys Fired 322 | 17 31 15 6 34 24 54 30 15 . 23 . 73 Largest 3 | 2 2 2 2 3 2 3 3 3 . 3 . 3 Hottest 165 | 100 100 79 48 78 56 83 139 131 . 128 . 165 Shots Fired 639 | 34 62 30 9 66 48 115 62 45 . 39 . 129 Gun 598 | 34 62 30 9 62 48 105 58 45 . 39 . 106 Cannon 23 | . . . . . . . . . . . . 23 Launcher 17 | . . . . 4 . 10 3 . . . . . Special 1 | . . . . . . . 1 . . . . . Kinetic 358 | . 3 15 9 62 48 105 29 30 . 18 . 39 Thermal 243 | 34 59 10 . . . . 29 15 . 6 . 90 Explosive 17 | . . . . 4 . 10 3 . . . . . Electromagnetic 20 | . . 5 . . . . . . . 15 . . Robot Hit Streak 21 | 3 9 6 10 6 10 14 7 9 . 21 . 12 Robot Miss Streak 7 | 5 7 4 1 3 4 3 3 3 . 1 . 5 Penetration Max 1 | . . . . . 1 1 . . . . . . Secondary Targets 13 | . 2 . . . . 5 . 4 . . . 2 Max Gunslinging Chain 1 | . 1 . . . . 1 . 1 . . . 1 Shots Hit Robots 419 | 14 29 17 8 45 27 68 43 33 . 34 . 101 Core Hits 241 | 6 12 11 4 23 13 59 19 25 . 19 . 50 Critical Kills 2 | . . . . . . . . . . . . 2 Critical Parts Destroyed 9 | . . . . 2 2 1 1 . . . . 3 Critical Strikes 31 | 4 7 . . 2 2 1 2 . . . . 13 Burn 19 | 4 7 . . . . . 1 . . . . 7 Destroy 9 | . . . . 2 2 1 1 . . . . 3 Blast 1 | . . . . . . . . . . . . 1 Smash 2 | . . . . . . . . . . . . 2 Melee Attacks 45 | . 1 . . 7 5 1 . . . 2 . 29 Impact 32 | . . . . 3 5 1 . . . 2 . 21 Slashing 12 | . . . . 4 . . . . . . . 8 Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 9636 | 192 328 316 142 914 635 2536 999 551 . 533 . 2490 Guns 7074 | 185 328 277 142 685 635 1305 828 551 . 533 . 1605 Cannons 468 | . . . . . . . . . . . . 468 Explosions 1627 | . . . . 229 . 1231 167 . . . . . Melee 409 | . . . . . . . . . . . . 409 Ramming 58 | 7 . 39 . . . . 4 . . . . 8 Kinetic 4888 | . 15 153 142 685 635 1305 337 486 . 338 . 792 Thermal 2504 | 185 313 78 . . . . 491 65 . 91 . 1281 Explosive 1627 | . . . . 229 . 1231 167 . . . . . Electromagnetic 150 | . . 46 . . . . . . . 104 . . Impact 409 | . . . . . . . . . . . . 409 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 27 | . 3 1 . . . 2 2 3 3 4 22 27 Average Corruption 12 | . 2 1 . . . 2 1 2 3 3 12 22 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 147 | . . . . . . 2 12 14 . 4 7 108 Message Errors 25 | . . . . . . 1 1 2 . 1 2 18 Matter Fused 43 | . . . . . . . 3 8 . 1 1 30 Heat Flow Errors 17 | . . . . . . . 1 1 . . 1 14 Energy Discharges 18 | . . . . . . . 4 2 . 2 . 10 Data Loss (minor) 21 | . . . . . . 1 2 1 . . 1 16 Data Loss (major) 9 | . . . . . . . 1 . . . . 8 Misfires 4 | . . . . . . . . . . . . 4 Alerts 2 | . . . . . . . . . . . 1 1 Misdirections 2 | . . . . . . . . . . . 1 1 Weapon Failures 6 | . . . . . . . . . . . . 6 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 154 | . . . . . . . . . . . . 154 Projectiles 2 | . . . . . . . . . . . . 2 Explosions . | . . . . . . . . . . . . . Melee 152 | . . . . . . . . . . . . 152 Knockbacks 10 | 1 . . . . . . . . . . . 9 Impact 1 | 1 . . . . . . . . . . . . Kinetic 9 | . . . . . . . . . . . . 9 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 158 | 3 . 19 . 79 . 38 16 . . . . 3 Shots 4 | . . . . 2 . 1 1 . . . . . Rammed 8 | 2 . 3 . . . . . . . . . 3 Targets Rammed 10 | 2 . 3 . . . . 2 . . . . 3 Kicked 2 | . . . . . . . 2 . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 568 | 193 350 21 8 26 2 142 411 397 . 74 110 568 Average Temperature 109 | 61 102 12 8 11 2 40 158 134 . 26 82 137 Received Heat Transfer 1947 | . 81 93 9 108 90 387 174 162 48 84 . 711 Effects 17 | . 1 . . . . . 3 1 . . . 12 Shutdowns 5 | . . . . . . . 2 . . . . 3 Energy Bleed 4 | . 1 . . . . . . . . . . 3 Matter Decay 2 | . . . . . . . 1 . . . . 1 Short Circuit 2 | . . . . . . . . 1 . . . 1 Damage (minor) 1 | . . . . . . . . . . . . 1 Damage (major) 2 | . . . . . . . . . . . . 2 Damage (core) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Fried 5 | . . . . . . . . . . 1 . 4 Impact Corruptions 4 | . . . . . . . . . . . . 4 Robots Melted 4 | . 2 . . . . . . . . . . 2 Combat Hostiles 4 | . 2 . . . . . . . . . . 2 Parts Melted 19 | 1 6 . . . . 1 6 . . . . 5 Heat Transferred 7632 | 851 1443 222 . . . . 1150 150 . 200 . 3616 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Low Low Fac Was Fac Peak Influence 758 | 25 228 189 177 556 329 758 295 . . 80 22 181 Initial 276 | . 16 5 63 115 268 81 276 . . 37 22 1 Average 142 | 7 92 89 114 375 209 443 117 . . 33 11 53 Maximum Alert Level 3 | . 1 . . 2 1 3 1 . . . . . Low Security (%) 75 | 100 89 100 100 9 52 10 77 . . 100 100 100 Level 1 14 | . 10 . . 39 47 25 22 . . . . . Level 2 8 | . . . . 50 . 46 . . . . . . Level 3 1 | . . . . . . 17 . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 20 | . 1 2 . . 1 5 3 . . 3 . 5 Investigation 2 | . 1 . . . . . . . . . . 1 Extermination 10 | . . . . . . . 3 . . 3 . 4 Reinforcement 4 | . . 2 . . 1 1 . . . . . . Assault 2 | . . . . . . 2 . . . . . . Garrison 2 | . . . . . . 2 . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Low Low Fac Was Fac Distress Signals 9 | . 1 2 . . . 3 2 . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 153 | . 16 11 4 12 9 36 11 9 1 5 6 33 Peak Tracking Total 10 | . 4 3 1 4 3 10 4 4 1 2 6 8 Tactical Retreats 15 | . 1 4 1 2 2 . 2 1 . . . 2 Traps | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Low Low Fac Was Fac Traps Triggered 9 | . 2 . . 1 . 1 3 . . 1 . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Low Low Fac Was Fac Machines Disabled 14 | . . 1 . 2 3 4 2 . . 1 . 1 Max in Single Turn 1 | . . 1 . 1 1 1 1 . . 1 . 1 Garrison Access 1 | . . . . . . 1 . . . . . . Garrison Relay 2 | . . . . 2 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Low Low Fac Was Fac Machines Accessed 43 | . 7 3 2 1 4 5 7 . . 7 . 7 Terminals 30 | . 7 3 1 1 3 3 4 . . 2 . 6 Fabricators 4 | . . . . . . . 1 . . 2 . 1 Repair Stations 5 | . . . . . 1 . 2 . . 2 . . Recycling Units 1 | . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . . 1 . . . 1 . . Total Hacks 101 | . 21 6 5 2 16 15 12 . . 12 . 12 Successful 47 | . 5 2 4 1 9 8 5 . . 7 . 6 Failed 54 | . 16 4 1 1 7 7 7 . . 5 . 6 Catastrophic 14 | . 4 4 1 . . . 3 . . 1 . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 36 | . 12 4 1 1 7 6 3 . . 1 . 1 Terminals 75 | . 21 6 4 2 13 10 7 . . 3 . 9 Fabricators 7 | . . . . . . . 1 . . 3 . 3 Repair Stations 12 | . . . . . 3 . 4 . . 5 . . Recycling Units 3 | . . . . . . 3 . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . 1 . . 2 . . . 1 . . Terminal Hacks 31 | . 5 2 3 1 7 5 2 . . 2 . 4 Record 3 | . . . . . . . 1 . . . . 2 Robot Analysis 1 | . 1 . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . 1 Emergency Access Points 2 | . . . . 1 . . . . . . . 1 Alert Level 7 | . 1 . . . 2 2 1 . . 1 . . Unreport Threat 3 | . 1 . . . 1 1 . . . . . . Locate Traps 5 | . . 1 1 . 2 1 . . . . . . Investigation Status 1 | . . 1 . . . . . . . . . . Reinforcement Status 3 | . 1 . 1 . . . . . . 1 . . Hauler Manifests 1 | . . . . . . 1 . . . . . . Registered Components 2 | . 1 . 1 . . . . . . . . . Zone Layout 2 | . . . . . 2 . . . . . . . Fabricator Hacks 4 | . . . . . . . 1 . . 1 . 2 Network Status 2 | . . . . . . . . . . 1 . 1 Build 2 | . . . . . . . 1 . . . . 1 Repair Station Hacks 8 | . . . . . 2 . 2 . . 4 . . Scan Component 5 | . . . . . 1 . 1 . . 3 . . Repair 3 | . . . . . 1 . 1 . . 1 . . Recycling Unit Hacks 2 | . . . . . . 2 . . . . . . Report Inventory 1 | . . . . . . 1 . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . . . . . . Unlock Access 1 | . . . 1 . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 40 | . 7 3 2 1 4 5 6 . . 6 . 6 Full Trace Events 1 | . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . . . Time 81 | . . . . . . . . . . . . 81 Total Robot Build Rating 1 | . . . . . . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built 2 | . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . Time 47 | . . . . . . . 47 . . . . . Total Part Build Rating 10 | . . . . . . . 10 . . . . . Parts Repaired 3 | . . . . . 1 . 1 . . 1 . . Time 126 | . . . . . 44 . 38 . . 44 . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . 2 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Gar Mat Sto Fac Low Low Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . 1 . . . . . . . . . . . Non-combat 1 | . 1 . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 1 | . 1 . . . . . . . . . . . parse_system 1 | . 1 . . . . . . . . . . . Relay Couplers Released 10 | . . . . 10 . . . . . . . . Machine Destruction 10 | . . . . 10 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Low Low Fac Was Fac Total Allies 4 | . . . . 1 . 2 . . . . . 1 Largest Group 2 | . . . . 1 . 2 . . . . . 1 Highest-Rated Group 62 | . . . . 39 . 62 . . . . . 10 Highest-Rated Ally 39 | . . . . 39 . 31 . . . . . 10 Total Orders 1 | . . . . . . . . . . . . 1 PICKUP 1 | . . . . . . . . . . . . 1 Ally Attacks 58 | . . . . 28 . 30 . . . . . . Total Damage 534 | . . . . 152 . 382 . . . . . . Kills 8 | . . . . 3 . 5 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Low Low Fac Was Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Low Low Fac Was Fac Turns Passed 9997 | 186 681 789 312 903 606 747 1773 705 20 1070 128 2077 Spaces Moved 5823 | 132 642 523 247 380 292 343 1003 487 16 753 122 883 Core 51 | 12 . . . . . . . . . . . 39 Treads 1151 | . . . . 61 95 343 246 . . . . 406 Legs 1692 | . . . . 180 197 . 757 487 16 55 . . Wheels 2929 | 120 642 523 247 139 . . . . . 698 122 438 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 80 86 86 86 120 160 130 130 130 95 95 100 Average Speed 130 | 82 84 93 99 195 151 163 146 130 130 112 104 156 Slowest Speed 600 | 90 100 101 101 260 240 240 250 130 130 360 110 600 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 36 | 8 69 35 25 47 22 55 24 63 5 17 89 20 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . Known Exits Taken 4 | . . . 1 . 1 1 1 . . . . . Unknown Exits Taken 5 | 1 1 1 . . . . . 1 1 . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 20 | . . . . . 5 . . . . 2 . 13 Terrain Destroyed 189 | . . . . 19 5 100 48 . . 2 . 15 Melee 20 | . . . . . 5 . . . . 2 . 13 Projectile 4 | . . . . . . 2 . . . . . 2 AOE 165 | . . . . 19 . 98 48 . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Low Low Fac Was Fac Total 7622 | 174 721 803 305 476 405 460 1273 527 15 941 122 1400 Wait 939 | . 12 188 33 12 50 17 156 14 . 116 . 341 Move 5812 | 131 641 522 246 379 291 342 1002 486 15 753 121 883 Hop . | . . . . . . . . . . . . . Pick Up 184 | 15 16 27 8 12 15 15 30 4 . 14 . 28 Fast Attach . | . . . . . . . . . . . . . Attach 82 | 7 1 3 2 6 5 6 13 2 . 14 . 23 Detach 11 | . . . . . 1 . 3 1 . 5 . 1 Swap 104 | 2 9 21 6 11 3 12 14 2 . 10 1 13 Drop 103 | . 10 24 4 7 11 11 23 3 . 4 . 6 Fire 322 | 17 31 15 6 34 24 54 30 15 . 23 . 73 Melee 45 | . 1 . . 7 5 1 . . . 2 . 29 Ram 8 | 2 . 3 . . . . . . . . . 3 Kick 2 | . . . . . . . 2 . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 8 | . . . . 8 . . . . . . . . Rewire 2 | . . . . . . 2 . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: *Sto / Gar) -8/Garrison -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Waste -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 187 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 4) 832 | -10/Materials | Discovered new exit (range 10) 868 | -10/Materials | Entered another Materials area 868 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1630 | -9/Materials | Discovered new exit (range 14) 1657 | -9/Materials | Entered another Materials area 1657 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1707 | -8/Materials | Discovered new exit (range 20) 1756 | -8/Materials | Identified exit to Storage 1960 | -8/Materials | Identified exit to Garrison 1969 | -8/Materials | Entered Garrison 1987 | -8/Garrison | Triggered checkpoint 2014 | -8/Garrison | Build established: Skirmisher 2056 | -8/Garrison | Garrison Relay disabled 2117 | -8/Garrison | Triggered checkpoint 2127 | -8/Garrison | Triggered checkpoint 2196 | -8/Garrison | Lost 4 parts (3n1u) 2291 | -8/Garrison | Triggered checkpoint 2415 | -8/Garrison | Garrison Relay disabled 2416 | -8/Garrison | Core integrity fell below 50% 2547 | -8/Garrison | Discovered new exit (range 16) 2615 | -8/Garrison | Identified exit to Materials 2690 | -8/Garrison | Rescued a captive Derelict 2708 | -8/Garrison | Build established: Scavenger-Mutant 2721 | -8/Garrison | Triggered checkpoint 2805 | -8/Garrison | Triggered checkpoint 2872 | -8/Garrison | Entered Materials 3359 | -8/Materials | Repaired Gauss Rifle 3366 | -8/Materials | Discovered exit to Storage (range 7) 3478 | -8/Materials | Entered Storage 3647 | -8/Storage | Garrison activated, responded to threat 3717 | -8/Storage | Core integrity fell below 20% 3975 | -8/Storage | Met a pair of Derelict thieves 4036 | -8/Storage | Destroyed 7 combat bots 4115 | -8/Storage | Discovered new exit (range 12) 4224 | -8/Storage | Identified exit to Factory 4225 | -8/Storage | Entered Factory 4225 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4314 | -7/Factory | Repaired Arm. Treads 4517 | -7/Factory | Build established: Scavenger-Skirmisher 4606 | -7/Factory | Fabricated Plasma Rifle (x2) 4643 | -7/Factory | Discovered new exit (range 7) 4652 | -7/Factory | Identified exit to Lower Caves 5035 | -7/Factory | Build established: Skirmisher 5887 | -7/Factory | Discovered exit to Lower Caves (range 14) 5945 | -7/Factory | Lost 4 parts (2p1u1w) 5998 | -7/Factory | Entered Lower Caves 5999 | -7/Lower Caves | Encountered a Warlord checkpoint 6029 | -7/Lower Caves | Met a Warlord Commander 6030 | -7/Lower Caves | Learned location of Warlord (-4) 6031 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 6035 | -7/Lower Caves | Found Encrypted Comm Array 6335 | -7/Lower Caves | Build established: Gunner 6690 | -7/Lower Caves | Discovered new exit (range 9) 6703 | -7/Lower Caves | Entered another Lower Caves area 6703 | -7/Lower Caves | Discovered new exit (range 11) 6704 | -7/Lower Caves | Encountered a Warlord checkpoint 6717 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6718 | -7/Lower Caves | Learned location of 1 exit from Factory 6723 | -7/Lower Caves | Entered Factory 6723 | -6/Factory | Evolved 2 slots: Utility x2 6724 | -6/Factory | Identified exit to Lower Caves 7262 | -6/Factory | Repaired Broken Imp. Ion Engine 7285 | -6/Factory | Discovered exit to Lower Caves (range 15) 7377 | -6/Factory | Build established: Scavenger-Gunner 7497 | -6/Factory | Discovered new exit (range 9) 7504 | -6/Factory | Identified exit to Factory 7642 | -6/Factory | Lost 3 parts (3w) 7793 | -6/Factory | Sucked down chute 7793 | -6/Factory | Entered Waste 7808 | -6/Waste | EMP discharged 7808 | -6/Waste | System corruption reached 10% 7815 | -6/Waste | Spotted C-40 Crusher 7817 | -6/Waste | Spotted C-40 Crusher 7836 | -6/Waste | Spotted C-40 Crusher 7841 | -6/Waste | Spotted C-40 Crusher 7853 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7855 | -6/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 7887 | -6/Waste | Spotted C-40 Crusher 7891 | -6/Waste | Spotted C-40 Crusher 7906 | -6/Waste | Discovered new exit (range 16) 7908 | -6/Waste | EMP discharged 7921 | -6/Waste | Entered Factory 8110 | -6/Factory | Fabricated A-02 Transporter? 8233 | -6/Factory | Build established: Scavenger-Mutant 8704 | -6/Factory | Lost 3 parts (1n1u1w) 8930 | -6/Factory | Core integrity fell below 50% 9000 | -6/Factory | Lost 8 parts (2p2n1u3w) 9418 | -6/Factory | Core integrity fell below 20% 9443 | -6/Factory | Lost 3 parts (2p1u) 9680 | -6/Factory | Build established: Mutant 9998 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09980_ G-50 Soldier overheating. 09980_ Melted Carbon-fiber Leg. 09980_ Broken Hvy. Laser melted. 09980_ Adv. Heat Sink melted. 09980_ G-50 Soldier destroyed. 09980_ K-01 Serf collects debris. 09981_ Acquired 70 matter. 09982_ P-60 Hacker suffers critical hit (Burn). 09984_ K-01 Serf collects debris. 09985_ Power failure, Mic. Nuclear Core shutdown. 09989_ K-01 Serf collects debris. 09994_ P-60 Hacker resets U-05 Engineer, system corruption cleaned. 09996_ System corrupted: Matter fused (-6). 09996_ U-05 Engineer destroyed. 09996_ Chain reaction triggered in Lgt. Ion Engine. 09996_ U-05 Engineer destroyed. 09997_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????###+####??????????????????? | | ??????????????????????? #??????????????????? | | ??????????????????????? #??????????????????? | | ???????????????????????? #??????????????????? | | ???????????????????????? #??????????????????? | | ???????????????????????? #??????????????????? | | ????????????????????????#u #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# * #??"""?????????????? | | ????????????????????????+ ! | # """" ""?????????? | | ????????????????????????#@k =; ????????? | | ????????????????????????# %; """"????????????? | | ????????????????????????# =; """"????????????? | | ????????????????????????# # """?????????????? | | ????????????????????????# u #??"""?????????????? | | ????????????????????????# #???? ?????????????? | | ????????????????????????# gg #??????????????????? | | ??????????????????????### #??????????????????? | | ???????????############## ###????????????????? | | ???????????# / T#????????????????? | | ???????????# # ""#????????????????? | | ???????????# # ###????????????????? | | ???????????# #p u #??????????????????? | | ???????????# # #??????????????????? | | ???????????# +A #??????????????????? | | ???????????# # #??????????????????? | | ???????????# # #??????????????????? | | ???????????# # #??????????????????? | | ???????????# # ##########/####????? | | ???????????# # #????? | | ???????????# # #????? | | ???????????############## #????? | | ????????????????????????# T#??? | | ????????????????????????# ""#??? | | ????????????????????????# ######### ##???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Plasma Rifle | x2 | -7/Factory | Preloaded A-02 Transporter | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpikedNullReplicator Manual? 0 Play Time 02:04:39 Cumulative 38.9 hours Start 2025.02.20 @ 00:08:02 End 2025.02.21 @ 00:07:03 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 33 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 76c2dfd8-23e0-4b28-ae0e-efb15ea15d2a