Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.27 @ 23:43:42 Player: Mr Goldstein Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (78) 390 Value Destroyed (1907) 1907 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (608) 608 TOTAL SCORE: 6965 Bonus ------- High Alert Combat Kills 62 Met Imprinter 300 Was Imprinted 300 Friendly Fire -54 Cogmind --------- Core Integrity 0/850 Matter 214/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Experimental Signal Interpreter Advanced ECM Suite Hacking Suite Hacking Suite System Shield Makeshift System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Nuclear Core Light Nuclear Core Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Cesium-ion Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Experimental Signal Interpreter Advanced ECM Suite Hacking Suite Hacking Suite System Shield Experimental System Shield Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Improved Remote Datajack Phasing Sabre > --- INVENTORY -------- Nuclear Core Light Nuclear Core Makeshift System Shield Phasing Sabre [Rating: 72] Favorites ----------- Power Nuclear Core Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Xenon Bombardment Thruster Utility Improved Targeting Computer Device Advanced ECM Suite Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Phasing Sabre Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Slots Evolved 8 | . . 2 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 3 | . . . 1 . 2 . . . . Utility 5 | . . 2 1 2 . . . . . Weapon . | . . . . . . . . . . Parts Attached 81 | 7 4 19 18 12 5 1 6 7 2 Power 10 | 1 1 1 4 . 1 . 1 1 . Engine 6 | 1 1 1 2 . . . . 1 . Core 4 | . . . 2 . 1 . 1 . . Reactor . | . . . . . . . . . . Propulsion 19 | 2 . 3 6 5 2 . 1 . . Treads 10 | 2 . 3 5 . . . . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 9 | . . . 1 5 2 . 1 . . Utility 31 | 1 2 5 5 6 2 . 4 5 1 Device 13 | . . 1 2 4 1 . 3 2 . Storage 3 | 1 1 1 . . . . . . . Processor 9 | . 1 3 2 . . . 1 2 . Hackware 6 | . . . 1 2 1 . . 1 1 Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 21 | 3 1 10 3 1 . 1 . 1 1 Energy Gun 12 | 2 1 6 3 . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 4 | 1 . 3 . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . 1 . . . . . . . Special Weapon 1 | . . . . . . 1 . . . Impact Weapon 1 | . . . . 1 . . . . . Slashing Weapon 2 | . . . . . . . . 1 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . 1 . 1 . 1 . . 4 . Corrupted Parts 1 | . . . 1 . . . . . . System Corruption 3 | . . . 3 . . . . . . Parts Lost 20 | . . 4 3 1 . 1 3 1 7 Power 2 | . . . 1 . . . 1 . . Propulsion 9 | . . 2 1 . . . 1 . 5 Utility 7 | . . 1 . 1 . 1 1 1 2 Weapon 2 | . . 1 1 . . . . . . Highest Loss Streak 5 | . . 2 1 1 . 1 2 1 5 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 94 | . 97 96 98 84 79 84 92 99 77 Engine 6 | . 14 11 4 . . . . 1 3 Core 3 | . . . 4 7 6 6 6 4 . Treads 16 | . 28 21 25 . . . . . . Flight 9 | . . . . 23 32 33 32 33 21 Device 7 | . . 6 5 15 13 9 11 10 8 Storage 7 | . 14 11 9 . . . . . . Processor 19 | . 11 24 30 14 6 6 9 10 6 Hackware 8 | . . . . 22 20 26 23 23 27 Energy Gun 11 | . 14 19 17 . . . . . . Ballistic Gun 2 | . 14 2 . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 36 | 14 20 35 36 12 11 14 15 21 21 Greatest Support 62 | 40 40 40 62 17 23 23 23 23 23 Greatest Overweight (x) 1 | 1 . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 5 5 5 5 5 Average Capacity 10 | 7 8 13 15 5 5 5 5 5 5 Most Carried 15 | 6 10 15 15 10 5 5 5 5 4 Average Carried 9 | 2 7 12 14 4 3 4 4 4 3 Final Capacity 15 | 8 10 15 15 5 5 5 5 5 5 Final Carried 14 | 2 10 14 10 5 4 4 2 4 3 Class Distribution -------------------- 48% | Mutant 32% | Hacker-Sprinter 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Matter Collected 973 | 187 180 231 171 . . 35 54 39 76 Remotely . | . . . . . . . . . . Salvage Created 3025 | . 328 1621 1076 . . . . . . Parts 159 | . 21 92 46 . . . . . . Haulers Intercepted 8 | . 1 4 3 . . . . . . Recyclers Shooed 7 | . 3 4 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 44 | . 5 27 12 . . . . . . Guns 44 | . 5 27 12 . . . . . . Classes Destroyed 11 | . 7 3 1 . . . . . . Worker 3 | . . 2 1 . . . . . . Builder 4 | . 1 2 1 . . . . . . Hauler 8 | . 1 4 3 . . . . . . Recycler 5 | . 1 2 2 . . . . . . Operator 4 | . 1 2 1 . . . . . . Watcher 10 | . 1 4 5 . . . . . . Swarmer 9 | . 3 6 . . . . . . . Grunt 21 | . 2 13 6 . . . . . . Brawler 1 | . . 1 . . . . . . . Sentry 11 | . . 7 4 . . . . . . Hunter 2 | . . . 2 . . . . . . Best Kill Streak 5 | . 3 5 2 . . . . . . Combat Bots Only 4 | . 2 4 2 . . . . . . Max Kills in Single Turn 2 | . 2 2 2 . . . . . . Gunslinging 1 | . 1 . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Damage Taken 3231 | . 108 1027 634 168 88 72 206 . 928 Core 1210 | . 18 194 90 37 32 16 84 . 739 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 25 | . . . 18 . . . . 7 . Core Remaining (%) 84 | 100 92 51 83 94 . . . . . Volleys Fired 193 | . 21 103 69 . . . . . . Largest 2 | . 2 2 2 . . . . . . Hottest 126 | . 76 112 126 . . . . . . Shots Fired 373 | . 41 196 136 . . . . . . Gun 373 | . 41 196 136 . . . . . . Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 41 | . 21 20 . . . . . . . Thermal 305 | . 20 176 109 . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 27 | . . . 27 . . . . . . Robot Hit Streak 16 | . 10 16 12 . . . . . . Robot Miss Streak 9 | . 9 3 2 . . . . . . Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . 1 4 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 265 | . 21 144 98 . . . . . 2 Core Hits 110 | . 13 53 43 . . . . . 1 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 20 | . . 13 7 . . . . . . Burn 20 | . . 13 7 . . . . . . Melee Attacks 16 | . . . . . . . . 13 3 Impact . | . . . . . . . . . . Slashing 16 | . . . . . . . . 13 3 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4775 | . 336 2599 1775 . . . . . 65 Guns 4619 | . 317 2546 1756 . . . . . . Cannons . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 65 | . . . . . . . . . 65 Ramming 91 | . 19 53 19 . . . . . . Kinetic 358 | . 118 240 . . . . . . . Thermal 3869 | . 199 2306 1364 . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 392 | . . . 392 . . . . . . Impact . | . . . . . . . . . . Slashing 65 | . . . . . . . . . 65 Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . 3 . . . . . . Average Corruption 3 | . . . 3 . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 10 | . . . . . . . . . 10 Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 10 | . . . . . . . . . 10 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed 19 | . 3 12 4 . . . . . . Targets Rammed 20 | . 3 13 4 . . . . . . Kicked . | . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . Highest Temperature 255 | . 90 252 255 5 7 5 1 . . Average Temperature 45 | . 32 43 55 3 3 5 1 . . Received Heat Transfer 888 | . 27 399 243 66 42 24 24 . 63 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 21 | . 3 13 5 . . . . . . Heat Transferred 9694 | . 444 5809 3441 . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Peak Influence 503 | . 121 503 378 152 82 . . . . Initial 176 | . . . 176 121 18 . . . . Average 192 | . 59 253 258 66 46 . . . . Maximum Alert Level 2 | . . 2 1 . . . . . . Low Security (%) 55 | 100 100 45 21 100 100 . . . . Level 1 33 | . . 21 78 . . . . . . Level 2 11 | . . 33 . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 6 | . . 2 . 2 1 . . . 1 Investigation 2 | . . 1 . 1 . . . . . Extermination 1 | . . . . 1 . . . . . Reinforcement 2 | . . 1 . . 1 . . . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Distress Signals 4 | . . 2 2 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 129 | . 6 50 26 9 7 4 2 . 25 Peak Tracking Total 16 | . 2 5 3 5 5 3 1 . 16 Tactical Retreats 12 | . . . 2 1 1 3 1 . 4 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Traps Triggered 3 | . . 1 . 1 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Machines Disabled 2 | . . 1 1 . . . . . . Max in Single Turn 1 | . . 1 1 . . . . . . Garrison Access 1 | . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Machines Accessed 36 | . 8 10 9 7 2 . . . . Terminals 25 | . 7 9 5 3 1 . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations 1 | . . . 1 . . . . . . Recycling Units 5 | . 1 1 1 2 . . . . . Scanalyzers 2 | . . . 1 1 . . . . . Garrison Access 2 | . . . 1 1 . . . . . Total Hacks 92 | . 21 27 24 14 6 . . . . Successful 42 | . 7 11 16 5 3 . . . . Failed 49 | . 13 16 8 9 3 . . . . Catastrophic 10 | . 6 2 1 1 . . . . . Database Lockouts 1 | . 1 . . . . . . . . Manual 65 | . 19 20 10 11 4 . . 1 . Terminals 69 | . 19 26 14 6 4 . . . . Fabricators 2 | . . . . . 2 . . . . Repair Stations 2 | . . . 2 . . . . . . Recycling Units 8 | . 2 1 1 4 . . . . . Scanalyzers 8 | . . . 6 2 . . . . . Garrison Access 3 | . . . 1 2 . . . . . Terminal Hacks 20 | . 5 8 4 1 2 . . . . Robot Analysis 4 | . 2 2 . . . . . . . Prototype ID Bank 5 | . 2 3 . . . . . . . Level Access Points 2 | . . . . 1 1 . . . . Branch Access Points 1 | . . . . . 1 . . . . Terminal Index 3 | . 1 1 1 . . . . . . Alert Level 1 | . . . 1 . . . . . . Surveillance Status 1 | . . . 1 . . . . . . Hauler Manifests 3 | . . 2 1 . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Network Status 1 | . . . . . 1 . . . . Repair Station Hacks 2 | . . . 2 . . . . . . Scan Component 1 | . . . 1 . . . . . . Repair 1 | . . . 1 . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . Report Inventory 1 | . . . . 1 . . . . . Scanalyzer 6 | . . . 6 . . . . . . Insert Component 3 | . . . 3 . . . . . . Analyze 3 | . . . 3 . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Seal Access 1 | . . . 1 . . . . . . Unauthorized Hacks 11 | . 2 3 3 3 . . . . . Terminals 5 | . 1 2 2 . . . . . . Assimilate 2 | . . 1 1 . . . . . . Operators 3 | . 1 1 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 5 | . 1 1 1 2 . . . . . Mask 5 | . 1 1 1 2 . . . . . Scanalyzers 1 | . . . . 1 . . . . . Researchers 1 | . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 29 | . 7 9 5 7 1 . . . . Full Trace Events 4 | . 2 1 . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . . . 3 . . . . 2 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . Time 19 | . . . 19 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . Parts Damaged 1 | . . . 1 . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Total Allies 6 | . . 1 . 1 . . . 4 . Largest Group 4 | . . 1 . 1 . . . 4 . Highest-Rated Group 154 | . . 10 . 34 . . . 154 . Highest-Rated Ally 40 | . . 10 . 34 . . . 40 . Total Orders 9 | . . 3 . 1 . . 5 . . STAY 2 | . . 2 . . . . . . . ROAM 1 | . . . . 1 . . . . . FOLLOW 1 | . . 1 . . . . . . . EXPLORE 5 | . . . . . . . 5 . . Ally Attacks 4 | . . . . 4 . . . . . Total Damage 110 | . . . . 110 . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Robot Analysis Total 4 | . 2 2 . . . . . . . Derelict Logs Recovered 5 | . . . . . . 1 1 2 1 Drone Launches 5 | . . . . . . . 5 . . Drone Recoveries 3 | . . . . . . . 3 . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Turns Passed 7552 | 65 852 2118 1936 905 123 211 486 500 356 Spaces Moved 7203 | 41 464 886 919 1251 310 504 805 1203 820 Core 178 | 15 . . . . . . . . 163 Treads 2295 | 26 464 886 919 . . . . . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 4730 | . . . . 1251 310 504 805 1203 657 Fastest Speed 29 | 50 160 160 152 29 29 29 29 29 29 Average Speed 71 | 122 160 160 157 30 29 29 29 29 34 Slowest Speed 160 | 160 160 160 160 32 29 29 34 29 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 26 | . . . . 22 1 1 . . 2 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 51 | 3 60 60 54 25 9 65 69 89 84 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . 1 . . . Known Exits Taken 7 | . . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched 8 | . . . . . . 1 3 2 2 Spaces Dug . | . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Total 9176 | 56 532 1381 1273 1750 341 567 1055 1332 889 Wait 1583 | . 24 341 234 493 24 63 242 99 63 Move 7147 | 40 463 885 918 1211 307 501 804 1202 816 Hop 21 | . . . . 17 1 1 . . 2 Pick Up 64 | 8 12 14 12 5 3 1 2 7 . Fast Attach 10 | 1 1 . 3 2 . . 1 2 . Attach 33 | 5 . 6 4 6 4 1 4 2 1 Detach 1 | . . . 1 . . . . . . Swap 39 | 1 3 13 11 4 1 . 1 4 1 Drop 48 | 1 5 6 17 11 1 . 1 3 3 Fire 193 | . 21 103 69 . . . . . . Melee 16 | . . . . . . . . 13 3 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 20 | . 3 13 4 . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . 1 . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 16) 66 | -11/Junkyard | Entered Materials 300 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 15) 548 | -10/Materials | Central database locked down 620 | -10/Materials | Discovered new exit (range 7) 918 | -10/Materials | Entered another Materials area 918 | -9/Materials | Evolved 2 slots: Utility x2 921 | -9/Materials | Discovered new exit (range 11) 1892 | -9/Materials | Discovered new exit (range 8) 2213 | -9/Materials | Discovered new exit (range 9) 3036 | -9/Materials | Identified exit to Materials 3036 | -9/Materials | Entered another Materials area 3036 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3326 | -8/Materials | Build established: Scavenger-Mutant 4521 | -8/Materials | Discovered new exit (range 16) 4543 | -8/Materials | Identified exit to Factory 4633 | -8/Materials | Discovered exit to Factory (range 16) 4787 | -8/Materials | Repaired Nuclear Core 4805 | -8/Materials | Build established: Mutant 4972 | -8/Materials | Entered Factory 4972 | -7/Factory | Evolved 2 slots: Utility x2 5268 | -7/Factory | Build established: Hacker-Sprinter 5839 | -7/Factory | Identified exit to Factory 5846 | -7/Factory | Discovered new exit (range 15) 5877 | -7/Factory | Entered another Factory area 5877 | -6/Factory | Evolved 2 slots: Propulsion x2 5965 | -6/Factory | Identified exit to Factory 5965 | -6/Factory | Identified exit to Lower Caves 6000 | -6/Factory | Entered Lower Caves 6113 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6125 | -6/Lower Caves | Encountered a Warlord checkpoint 6156 | -6/Lower Caves | Learned location of Extension (-5) 6208 | -6/Lower Caves | Discovered new exit (range 9) 6211 | -6/Lower Caves | Identified exit to Lower Caves 6211 | -6/Lower Caves | Entered another Lower Caves area 6319 | -6/Lower Caves | Discovered exit to Factory (range 24) 6443 | -6/Lower Caves | Learned Factory interactive machine intel 6456 | -6/Lower Caves | Spotted B-75 Beast 6471 | -6/Lower Caves | Encountered a Warlord checkpoint 6693 | -6/Lower Caves | Discovered new exit (range 8) 6696 | -6/Lower Caves | Identified exit to Zion 6697 | -6/Lower Caves | Entered Zion 6728 | -6/Zion | Given A8's code to call for help 6766 | -6/Zion | Learned Factory emergency access door positions 6844 | -6/Zion | Imprinted 6846 | -6/Zion | Declared Zion's savior 6876 | -6/Zion | Found Prototype Processor 6877 | -6/Zion | Identified Exp. Signal Interpreter 6879 | -6/Zion | Found Prototype Processor 6879 | -6/Zion | Identified Exp. Core Analyzer 6881 | -6/Zion | Found Prototype Hackware 6881 | -6/Zion | Identified Exp. System Shield 7043 | -6/Zion | Found Prototype Device 7044 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 7087 | -6/Zion | Received a hallucinogenic algorithm 7194 | -6/Zion | Discovered new exit (range 9) 7197 | -6/Zion | Identified exit to Proximity Caves 7197 | -6/Zion | Entered Proximity Caves 7402 | -5/Proximity Caves | Spotted B-75 Beast 7452 | -5/Proximity Caves | Lost 5 parts (4n1u) 7465 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7473 | -5/Proximity Caves | Core integrity fell below 50% 7478 | -5/Proximity Caves | Learned Factory stockpile data 7520 | -5/Proximity Caves | Core integrity fell below 20% 7553 | -5/Proximity Caves | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 07433_ Found Ripper. 07433_ Found Drone Bay. 07433_ Found 16 Matter. 07434_ Acquired 16 matter. 07464_ Slug penetrates Wall. 07465_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 07466_ Slug penetrates Wall. 07469_ Y-72 Warden: "REQUESTING BACKUP." 07471_ Cesium-ion Thruster destroyed. 07478_ Acquired derelict log, extracted data. Data stored: Factory stockpile data. 07483_ Drone sends a signal. 07493_ L-41 Fighter sneak attacks. 07493_ IM-DI4(S) destroyed. 07493_ L-41 Fighter suffers critical hit (Burn). 07512_ Penetrated by Slug. 07519_ Slug penetrates Wall. 07522_ Acquired 34 matter. 07551_ Slug penetrates Wall. 07552_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#######????????????????????????? | | ??????????????????# ????????????????????????? | | ??????????????????# ??????????????? ????????? | | ??????????????????# ## #??????????????? ??????## | | #???? ????????#### ## #?????#???????## ##???## | | # ## ???????? ## ###?? ???????# #???# | | ??????????# ##?? ###???## ????# | | ?????????## ##?# #??## ??#### | | # ??????#### #?# #??# #?### ## | | # ?????## ### ### ##?# ### ## | | ?# ###### ###?### !### ## | | ?# ##????##h !%! | | ??# #????## ! # | | ??### ### #### #???# ! ##### | | ?? ## ### #??# !%! #???? | | ??# ?# ### #??## ##???? | | ""# ## ##?######??##h g ##????? | | # # ##????????### l #?####? | | ?# # #???????# g## ## ### ## | | ### ## ###??????# Y######## ### | | # ## #???????? #????## ### | | # ## ##?????? ## #???## ## | | ## # ##????? ##?#@ #???# ### | | #?????? #??## #???# ## | | ### #?????????## #???# | | ##?? #?????????# ##### | | ##??? #????????## ### ### ## | | # #???? ??????### ## #?# " ##? | | # #???? ?????# ##### l #?#"%" #?? | | # ##??? ????# #???# ## ###" ##?? | | ##?? ???# ##??## ## #?# #??? | | #??? ??## #???## #?# #??? | | ## ##??? ###??# #????#### ## #?# #??? | | ?# ##????##???????# #??????# #### ## ??? | | ?## ##??????????????## #?????## #??## ######??? | | ??###????????????????######??????###????##???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 135 ECM Strength 2 Corruption Containment 8 Evasion (%) 72 Targeting Accuracy 12 Recoil Reduction 3 Offensive Hacking 30 Defensive Hacking 37 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Cesium-ion Thruster | -8/Materials | Scanalyzed Lgt. Angular Momentum Engine | -8/Materials | Scanalyzed Imp. Plasma Cutter | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShockSystemDerivative Manual? 0 Play Time 01:32:35 Cumulative 41.9 hours Start 2023.03.27 @ 22:09:57 End 2023.03.27 @ 23:43:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 34 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e53c84bf-9b79-4dbc-933f-a147180ae478