Cogmind - Beta 15 *** ADVENTURER MODE // 2025.10.06 @ 08:13:32 Player: XXZ Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (69) 345 Value Destroyed (2392) 2392 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6257 Bonus ------- None Cogmind --------- Core Integrity 347/850 Matter 271/300 Energy 450/450 System Corruption 0% Temperature Cool (0) Movement Core (2250) Ox44 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Medium Storage Unit High-capacity Storage Unit Huge Storage Unit Energy Well Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Improved Deuterium Engine Light Treads Light Treads Small Storage Unit Large Storage Unit Experimental Sensor Array Energy Filter Transmission Jammer Transmission Jammer ECM Suite Hardened Light Armor Plating Recalibrator Thermic Laser Peak State ------------ > --- POWER ------------ Ion Engine Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Light Treads Gravmag System > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Experimental Sensor Array Transmission Jammer Improved Light Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Heavy Assault Rifle Gauss Rifle > --- INVENTORY -------- Light Treads Light Treads Armored Wheel Small Storage Unit Huge Storage Unit ECM Suite Light Armor Plating Recalibrator Flak Gun [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility Visual Processing Unit Device ECM Suite Storage Small Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 2 | . . . 1 . . 1 . Propulsion 2 | . . . . . . . 2 Utility 3 | . . . 1 . 1 1 . Weapon 1 | . . . . . 1 . . Parts Attached 61 | 6 1 . 7 2 11 23 11 Power 14 | 1 . . 3 2 1 4 3 Engine 8 | 1 . . 3 2 . 2 . Core 5 | . . . . . 1 2 2 Reactor 1 | . . . . . . . 1 Propulsion 14 | 2 . . . . 2 8 2 Treads 7 | 2 . . . . 2 3 . Leg . | . . . . . . . . Wheel 4 | . . . . . . 2 2 Hover 1 | . . . . . . 1 . Flight 2 | . . . . . . 2 . Utility 15 | 1 1 . 2 . 3 6 2 Device 4 | . 1 . . . 1 2 . Storage 6 | 1 . . 1 . . 2 2 Processor 1 | . . . 1 . . . . Hackware . | . . . . . . . . Protection 4 | . . . . . 2 2 . Artifact . | . . . . . . . . Weapon 18 | 2 . . 2 . 5 5 4 Energy Gun 6 | 2 . . 1 . . 2 1 Energy Cannon 1 | . . . . . . 1 . Ballistic Gun 9 | . . . 1 . 5 2 1 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 3 | . . . . . 1 1 1 Parts Lost 31 | . . . 3 . 2 14 12 Power 12 | . . . 2 . 1 6 3 Propulsion 5 | . . . . . . 2 3 Utility 3 | . . . . . . 3 . Weapon 11 | . . . 1 . 1 3 6 Highest Loss Streak 9 | . . . 1 . 2 4 9 To Critical Strikes . | . . . . . . . . Average Backups 8 | 2 2 4 6 7 7 10 12 Power . | . 1 2 . 1 2 . . Propulsion 1 | . . . . . . 2 2 Utility 4 | . . . 1 2 2 5 8 Weapon 2 | 1 1 2 3 3 1 1 1 Tool/Special . | . . . . . . . . Unused Backups 6 | . . . . . 1 . 5 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 4 | . . . . . . . 4 Weapon 2 | . . . . . 1 . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 89 | . 98 100 96 100 99 81 77 Engine 14 | . 14 14 21 22 14 11 4 Core 2 | . . . . . 3 3 6 Treads 14 | . 28 28 20 22 18 9 . Wheel 2 | . . . . . . 2 14 Device 7 | . 12 14 10 11 9 5 . Storage 13 | . 14 14 11 11 9 12 23 Processor 7 | . . . 10 11 9 7 6 Protection 3 | . . . . . 8 6 . Energy Gun 12 | . 28 28 21 11 5 7 4 Ballistic Gun 7 | . . . . 11 21 10 3 Peak Build Rating 44 | 6 7 7 12 13 26 44 44 Average Rating 21 | 4 6 7 10 12 21 30 34 On Entrance 11 | . 6 7 7 12 13 26 22 Naked Turns . | . . . . . . . . Heaviest Build 180 | 12 14 14 95 21 29 66 180 Greatest Support 48 | 40 40 40 40 40 43 48 44 Greatest Overweight (x) 57 | . . . 30 . . 18 57 Average Overweight (x) 1 | . . . 1 . . 2 3 Largest Inventory Capacity 25 | 8 8 8 25 8 8 15 25 Average Capacity 14 | 7 8 8 22 8 8 12 21 Most Carried 14 | 5 4 4 9 8 8 14 14 Average Carried 8 | 2 2 4 6 7 7 10 12 Final Capacity 25 | 8 8 8 8 8 8 15 25 Final Carried 13 | 2 4 4 7 8 8 11 13 Class Distribution -------------------- 68% | Mutant 13% | Scavenger-Tank 11% | Scavenger-Skirmisher 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Matter Collected 1586 | 234 36 . 135 100 442 504 135 Remotely . | . . . . . . . . Salvage Created 2819 | . 281 50 581 90 469 776 572 Parts 159 | . 14 5 34 8 25 43 30 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed 1 | . . 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 59 | . 4 3 11 7 9 17 8 Guns 52 | . 4 3 10 7 9 16 3 Cannons 5 | . . . . . . 1 4 AOE 1 | . . . 1 . . . . Classes Destroyed 9 | . 3 1 2 . . 1 2 Worker 1 | . . . 1 . . . . Hauler 1 | . 1 . . . . . . Recycler 2 | . . . . . . . 2 Watcher 6 | . 3 . 2 . . 1 . Swarmer 18 | . . 3 . 7 . 4 4 Grunt 22 | . 4 . 7 . 5 5 1 Sentry 11 | . . . 4 . 4 2 1 Hunter 1 | . . . . . . . 1 Programmer 7 | . . . . . . 6 1 Best Kill Streak 5 | . 3 3 2 4 2 5 5 Combat Bots Only 5 | . 2 3 2 4 2 4 5 Max Kills in Single Turn 2 | . 2 2 1 1 1 1 1 Gunslinging 1 | . . 1 . . . . . Exploded 1 | . . . 1 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Hostile Shots Fired 659 | . 17 2 62 39 53 316 170 Missed 176 | . 5 . 16 19 8 91 37 Hits 483 | . 12 2 46 20 45 225 133 Projectile 483 | . 12 2 46 20 45 225 133 Critical Strikes 13 | . . . 2 . 2 5 4 Damage Taken 5579 | . 166 12 474 116 746 2203 1862 Core 1267 | . 17 . 97 12 250 388 503 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 1517 | . 51 4 136 40 153 623 510 Regen/Repaired (Parts) 205 | . . . 205 . . . . Core Remaining (%) 72 | 100 . 93 . 72 54 44 . Volleys Fired 198 | . 11 3 39 10 36 72 27 Largest 3 | . 2 2 2 2 3 3 2 Hottest 145 | . 90 90 106 79 104 145 145 Shots Fired 395 | . 22 6 74 20 91 141 41 Gun 375 | . 22 6 74 20 91 137 25 Cannon 20 | . . . . . . 4 16 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 157 | . . . . 10 65 69 13 Thermal 213 | . 11 3 68 10 26 72 23 Explosive . | . . . . . . . . Electromagnetic 25 | . 11 3 6 . . . 5 Robot Hit Streak 56 | . 8 11 37 7 18 56 17 Robot Miss Streak 7 | . 1 1 1 2 4 3 7 Penetration Max . | . . . . . . . . Secondary Targets 9 | . 2 1 1 3 2 . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . Shots Hit Robots 299 | . 16 4 65 12 51 111 40 Core Hits 138 | . 11 3 27 7 22 41 27 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . 2 . . Critical Strikes 15 | . 1 1 7 . 3 2 1 Burn 11 | . 1 . 7 . 1 2 . Meltdown 1 | . . . . . . . 1 Destroy 2 | . . . . . 2 . . Corrupt 1 | . . 1 . . . . . Melee Attacks 9 | . . . . . . . 9 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 7 | . . . . . . . 7 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4672 | . 298 47 912 179 767 1835 634 Guns 4157 | . 237 47 867 179 767 1752 308 Cannons 358 | . . . . . . 60 298 Explosions 106 | . 61 . 45 . . . . Melee . | . . . . . . . . Ramming 51 | . . . . . . 23 28 Kinetic 1453 | . . . . 76 548 660 169 Thermal 2909 | . 149 25 842 103 219 1152 419 Explosive . | . . . . . . . . Electromagnetic 259 | . 149 22 70 . . . 18 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . . 5 . Average Corruption 3 | . . . . . . 3 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 35 | . . . . . . 35 . Message Errors 11 | . . . . . . 11 . Matter Fused 8 | . . . . . . 8 . Heat Flow Errors 3 | . . . . . . 3 . Energy Discharges 2 | . . . . . . 2 . Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 8 | . . . . . . 8 . Data Loss (major) 1 | . . . . . . 1 . Alerts 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 1 | . . . . . . 1 . Impact 1 | . . . . . . 1 . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 23 | . . . . . . 10 13 Shots . | . . . . . . . . Rammed 8 | . . . . . 1 4 3 Targets Rammed 8 | . . . . . 1 4 3 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 657 | . 189 60 375 168 657 602 252 Average Temperature 150 | . 60 26 122 71 204 181 91 Received Heat Transfer 2322 | . 75 . 282 . 324 687 954 Effects 77 | . . . 4 . 29 44 . Shutdowns 28 | . . . 2 . 9 17 . Energy Bleed 4 | . . . 1 . 1 2 . Interference 10 | . . . . . 3 7 . Matter Decay 10 | . . . 1 . 6 3 . Short Circuit 7 | . . . . . 3 4 . Damage (minor) 2 | . . . . . . 2 . Damage (major) 13 | . . . . . 5 8 . Damage (core) 3 | . . . . . 2 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 15 | . . . 6 . . 6 3 Heat Transferred 7034 | . 383 74 2751 259 629 2256 682 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 1 . 1 . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 85 | . 77 85 70 80 61 80 71 Initial 15 | . . 15 . . . . . Average 15 | . 25 36 11 21 22 10 13 Influence Increases 1609 | . 153 71 301 160 241 471 212 Destroy 0b10 Robot/C 1180 | . 80 60 220 140 180 340 160 Destroy 0b10 Robot/NC 50 | . 20 . 15 . . 5 10 Destroy Leader 314 | . 18 10 64 20 50 112 40 Successful Hack 11 | . 5 1 1 . . 4 . Disable Machine 18 | . . . . . 9 9 . Destroy Structure 6 | . . . 1 . 2 1 2 Partial Spotted 30 | . 30 . . . . . . Influence Decreases 1609 | . 104 120 301 160 240 472 212 Entered New Map 35 | . . 34 . . . 1 . Time Decay 1427 | . 104 86 291 160 220 395 171 Lost Part 147 | . . . 10 . 20 76 41 Squads Dispatched 16 | . 1 . 4 . 1 6 4 Investigation 6 | . 1 . 2 . . 1 2 Extermination 5 | . . . . . . 4 1 Reinforcement 5 | . . . 2 . 1 1 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Distress Signals 4 | . 2 . 1 . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 82 | . 6 1 19 7 13 23 13 Peak Tracking Total 5 | . 3 1 4 4 3 5 4 Tactical Retreats 9 | . 1 . 5 . 3 . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Traps Triggered 11 | . 2 . . . . 5 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Disabled 2 | . . . . . 1 1 . Max in Single Turn 1 | . . . . . 1 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Accessed 17 | . 2 1 6 . 2 5 1 Terminals 8 | . 1 1 3 . . 3 . Fabricators 1 | . . . . . . 1 . Repair Stations 2 | . . . 2 . . . . Recycling Units 4 | . 1 . 1 . 1 1 . Scanalyzers 2 | . . . . . 1 . 1 Garrison Access . | . . . . . . . . Total Hacks 39 | . 4 3 19 . 2 6 5 Successful 30 | . 3 2 14 . 2 4 5 Failed 9 | . 1 1 5 . . 2 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 17 | . 3 3 8 . . 3 . Fabricators 2 | . . . . . . 2 . Repair Stations 10 | . . . 10 . . . . Recycling Units 4 | . 1 . 1 . 1 1 . Scanalyzers 6 | . . . . . 1 . 5 Garrison Access . | . . . . . . . . Terminal Hacks 12 | . 2 2 5 . . 3 . Record 7 | . 1 2 4 . . . . Part Schematic 1 | . . . . . . 1 . Prototype ID Bank 1 | . 1 . . . . . . Open DSF 2 | . . . . . . 2 . Emergency Access Points 1 | . . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . Load Schematic 1 | . . . . . . 1 . Repair Station Hacks 8 | . . . 8 . . . . Scan Component 5 | . . . 5 . . . . Repair 3 | . . . 3 . . . . Recycling Unit Hacks 3 | . 1 . 1 . 1 . . Process 1 | . . . . . 1 . . Report Inventory 1 | . . . 1 . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 6 | . . . . . 1 . 5 Insert Component 3 | . . . . . 1 . 2 Analyze 3 | . . . . . . . 3 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 1 1 4 . . 2 1 Full Trace Events 3 | . 1 . 2 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . . . . 1 2 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . . 3 . . . . Time 78 | . . . 78 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . 2 . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 Part Schematics Acquired 2 | . . . . . . . 2 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 6 | . . . . . . . 6 Non-combat 5 | . . . . . . . 5 Combat 1 | . . . . . . . 1 Robot Hacks Applied 8 | . . . . . . . 8 parse_system 2 | . . . . . . . 2 no_distress 4 | . . . . . . . 4 find_chute 2 | . . . . . . . 2 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Active Infowar (turns) 4963 | . 286 219 1281 546 454 1515 662 Optics 4443 | . . . 1268 546 452 1515 662 Sensors 577 | . . . . . 204 373 . Traps 329 | . . . . . . 329 . Jamming 334 | . . . . . . 334 . ECM 2569 | . 286 219 1268 546 250 . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Turns Passed 5595 | 66 314 219 1281 546 486 1975 708 Spaces Moved 2462 | 45 174 132 395 320 223 797 376 Core 58 | 17 . . 5 . . 34 2 Treads 1721 | 28 174 132 390 320 223 454 . Legs . | . . . . . . . . Wheels 672 | . . . . . . 298 374 Hover 11 | . . . . . . 11 . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 120 111 Average Speed 195 | 118 160 160 289 160 160 212 151 Slowest Speed 2900 | 160 160 160 1550 160 160 950 2900 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 3 38 38 33 78 19 24 11 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . Scrap Searched 3 | . . . . 3 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 3 | . . . . . . 1 2 Melee . | . . . . . . . . Projectile 3 | . . . . . . 1 2 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total 2847 | 58 188 134 460 334 286 946 441 Wait . | . . . . . . . . Move 2455 | 44 173 131 394 319 222 796 376 Hop . | . . . . . . . . Pick Up 69 | 8 3 . 12 2 7 25 12 Fast Attach 2 | . . . . . 1 1 . Attach 49 | 6 1 . 11 . 5 16 10 Detach 4 | . . . 2 . . 2 . Swap 31 | . . . 1 2 9 16 3 Drop 20 | . . . 1 1 5 12 1 Fire 198 | . 11 3 39 10 36 72 27 Melee 9 | . . . . . . . 9 Ram 7 | . . . . . . 4 3 Kick . | . . . . . . . . Crush 1 | . . . . . 1 . . Escape Stasis 2 | . . . . . . 2 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -8/Materials -7/Factory -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 14) 381 | -10/Materials | Entered Mines 570 | -10/Mines | Discovered new exit (range 15) 600 | -10/Mines | Entered Materials 600 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1005 | -9/Materials | Discovered new exit (range 9) 1525 | -9/Materials | Repaired Lgt. Treads 1551 | -9/Materials | Repaired Lgt. Treads 1793 | -9/Materials | Repaired Lgt. Treads 1842 | -9/Materials | Discovered new exit (range 10) 1881 | -9/Materials | Entered Mines 1960 | -9/Mines | Learned location of 1 exit from Materials 2083 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2091 | -9/Mines | Found Prototype Device 2403 | -9/Mines | Discovered new exit (range 16) 2427 | -9/Mines | Entered Materials 2427 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2428 | -8/Materials | Identified exit to Factory 2611 | -8/Materials | Identified Exp. Sensor Array 2913 | -8/Materials | Entered Factory 2913 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3212 | -7/Factory | Build established: Scavenger-Mutant 3538 | -7/Factory | Build established: Scavenger-Skirmisher 3852 | -7/Factory | Build established: Scavenger-Tank 4152 | -7/Factory | Lost 4 parts (2p1n1w) 4416 | -7/Factory | Build established: Mutant 4426 | -7/Factory | Core integrity fell below 50% 4447 | -7/Factory | Lost 3 parts (1p1u1w) 4873 | -7/Factory | Discovered new exit (range 9) 4888 | -7/Factory | Entered another Factory area 4888 | -6/Factory | Evolved 2 slots: Propulsion x2 4968 | -6/Factory | Discovered new exit (range 16) 5584 | -6/Factory | Core integrity fell below 50% 5585 | -6/Factory | Lost 9 parts (3p3n3w) 5596 | -6/Factory | Self-destructed Last Messages --------------- U-05 Engineer lays Concrete. Critical hit (Burn: +37). Arm. Wheel destroyed. Critical hit (Burn: +37). Com. Wheel destroyed. Shock Rifle destroyed. Flak Gun destroyed. Fission Core destroyed. Mic. Nuclear Core destroyed. Critical hit (Burn: +37). Cold Fusion Reactor destroyed. G-50 Soldier IFF system glitched. Slammed into G-50 Soldier. Destabilizing: System interference. Visual Processing Unit temporarily disabled. Remote Datajack destroyed. ALERT: Cargo convoy en route, clear transfer corridor. G-50 Soldier IFF system glitched. Critical hit (Burn: +37). 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""" #?????????# #????? | | #???????##] """ #?????????# #????? | | #????????# ? #?????????# #????? | | "" #????????######+#????????????# #????? | | """#?????????????# #????????????#+##+##+##????? | | S"#?????????????# #????????????# #?????? | | #?????????????# #????????????# #?????? | | #######?????????????# #????????????# #?????? | | ######???????######## ####+######### #?????? | | #???????# ## [!! ## ####?????? | | #####+### % ## [! ## #????????? | | " < ! ## #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 41 Energy Capacity 950 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Power Maul | -7/Factory | Hacked ECM Suite | -6/Factory | Scanalyzed Hrd. Light Armor Plating | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 43% | -9/Materials Lgt. Treads | 10% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- Tank Challenges ------------ None Game ------ Seed ScrapReflectiveSource Manual? 0 Play Time 01:17:00 Cumulative 24.3 hours Start 2025.10.06 @ 06:45:29 End 2025.10.06 @ 08:13:32 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 38 Rogue 15 Adventurer 23 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e56a08a1-f16e-448b-a050-d3f4b40ca6a0