Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.06.08 @ 17:58:36 Player: Laocoon Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (30) 150 Value Destroyed (877) 877 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3527 Bonus ------- None Cogmind --------- Core Integrity 475/700 Matter 224/300 Energy 415/415 System Corruption 3% Temperature Hot (280) Movement Treading (245) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Ion Engine Improved Ion Engine > --- PROPULSION (3) --- Light Treads Improved Treads Armored Treads > --- UTILITY (4) ------ Thermal Generator Medium Storage Unit Large Storage Unit > --- WEAPON (4) ------- Heavy Laser Particle Cannon Ion Cannon Assault Rifle > --- INVENTORY (15) --- Light Treads Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg Titanium Leg Large Storage Unit Particle Charger Heavy Laser Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Light Treads Improved Treads Armored Treads > --- UTILITY ---------- Thermal Generator Thermal Generator Medium Storage Unit Large Storage Unit > --- WEAPON ----------- Light EM Pulse Cannon Light EM Pulse Cannon Ion Cannon Flak Cannon > --- INVENTORY -------- Light Treads Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg Titanium Leg Large Storage Unit Particle Charger Heavy Laser Heavy Laser Particle Cannon Assault Rifle [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Thermal Generator Storage Large Storage Unit Protection Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 1 | . . 1 . . . Utility 2 | . . 1 1 . . Weapon 2 | . . . 1 1 . Parts Attached 39 | 7 7 11 6 3 5 Power 4 | 1 1 . 1 1 . Engine 4 | 1 1 . 1 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 14 | 2 5 3 3 1 . Treads 10 | 1 3 2 3 1 . Leg . | . . . . . . Wheel 4 | 1 2 1 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 2 1 3 1 . 2 Device 5 | 1 . 1 1 . 2 Storage 3 | 1 1 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 12 | 2 . 5 1 1 3 Energy Gun 3 | 1 . 1 . . 1 Energy Cannon 4 | . . 1 1 1 1 Ballistic Gun 3 | 1 . 1 . . 1 Ballistic Cannon 1 | . . 1 . . . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 8 | . . 2 . . 6 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . 1 . . 3 Weapon 4 | . . 1 . . 3 Highest Loss Streak 6 | . . 2 . . 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 100 98 99 100 99 Engine 12 | . 14 11 9 15 15 Treads 25 | . 17 30 27 23 23 Wheel 3 | . 10 2 . . . Device 5 | . 8 . 8 7 8 Storage 19 | . 19 22 18 15 15 Protection 5 | . . 8 9 7 6 Energy Gun 4 | . 14 . . . . Energy Cannon 10 | . . 10 18 23 22 Ballistic Gun 4 | . 14 2 . . . Ballistic Cannon 5 | . . 8 9 7 6 Naked Turns . | . . . . . . Heaviest Build 76 | 12 33 48 61 72 76 Greatest Support 63 | 20 40 60 63 63 63 Greatest Overweight (x) 3 | . 3 3 1 1 1 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 7 10 15 15 15 15 Most Carried 15 | 8 14 15 15 14 14 Average Carried 12 | 5 9 14 14 13 13 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 8 14 15 15 14 9 Class Distribution -------------------- 73% | Mutant 19% | Tank 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Matter Collected 846 | 276 200 324 46 . . Remotely . | . . . . . . Salvage Created 1141 | 129 200 439 115 . 258 Parts 70 | 9 18 25 7 . 11 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . 3 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 5 | . . . . . 5 Prevented 10 | . . . . . 10 Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Combat Hostiles Destroyed 23 | . 8 9 2 . 4 Guns 11 | . 8 2 . . 1 Cannons 10 | . . 7 2 . 1 Classes Destroyed 9 | 2 3 3 . . 1 Tunneler 3 | 3 . . . . . Recycler 1 | 1 . . . . . Operator 1 | . . 1 . . . Watcher 2 | . 1 1 . . . Swarmer 6 | . 6 . . . . Grunt 9 | . 2 5 . . 2 Brawler 1 | . . . . . 1 Duelist 1 | . . 1 . . . Sentry 6 | . . 3 2 . 1 Best Kill Streak 4 | 4 3 2 1 . 2 Combat Bots Only 3 | . 3 2 1 . 2 Max Kills in Single Turn 2 | 1 2 1 1 . 1 Gunslinging 1 | . 1 . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Damage Taken 1544 | . 232 339 44 . 929 Core 327 | . 28 74 . . 225 Absorbed by Shields . | . . . . . . Core Remaining (%) 92 | 100 88 81 100 . . Volleys Fired 71 | 10 19 26 2 . 14 Largest 3 | 2 2 2 3 . 3 Hottest 172 | 60 60 100 156 . 172 Shots Fired 125 | 12 38 42 5 . 28 Gun 68 | 12 38 16 . . 2 Cannon 57 | . . 26 5 . 26 Launcher . | . . . . . . Special . | . . . . . . Kinetic 48 | 2 19 24 1 . 2 Thermal 43 | 10 19 . . . 14 Explosive . | . . . . . . Electromagnetic 34 | . . 18 4 . 12 Robot Hit Streak 29 | 11 15 16 15 . 29 Robot Miss Streak 2 | 1 1 2 . . 2 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 103 | 11 31 36 2 . 23 Core Hits 55 | 5 14 25 2 . 9 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1702 | 133 349 717 40 . 463 Guns 663 | 133 349 158 . . 23 Cannons 1030 | . . 550 40 . 440 Explosions . | . . . . . . Melee . | . . . . . . Ramming 9 | . . 9 . . . Kinetic 539 | 24 162 330 . . 23 Thermal 503 | 109 187 . . . 207 Explosive . | . . . . . . Electromagnetic 651 | . . 378 40 . 233 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 1 . . . 3 Average Corruption 2 | . 1 . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 8 | . . 8 . . . Projectiles 8 | . . 8 . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 4 | . . 4 . . . Targets Rammed 4 | . . 4 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 685 | . 66 162 87 . 685 Average Temperature 193 | . 37 43 38 . 444 Received Heat Transfer 720 | . 81 153 18 . 468 Effects 28 | . . . . . 28 Shutdowns 8 | . . . . . 8 Energy Bleed 3 | . . . . . 3 Interference 6 | . . . . . 6 Short Circuit 3 | . . . . . 3 Damage (minor) 2 | . . . . . 2 Damage (major) 5 | . . . . . 5 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Fried 3 | . . 2 . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | 1 1 . . . . Heat Transferred 1008 | 250 425 . . . 333 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Peak Influence 231 | 20 231 179 108 41 . Initial 41 | . 11 32 18 41 . Average 74 | 9 75 94 49 41 . Maximum Alert Level 1 | . 1 . . . . Low Security (%) 96 | 100 87 100 100 100 . Level 1 3 | . 12 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 37 | . 16 12 2 . 7 Peak Tracking Total 7 | . 4 2 1 . 7 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 7 | . . . . . 7 Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Machines Accessed 4 | . 3 1 . . . Terminals 4 | . 3 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 6 | . 5 1 . . . Successful 2 | . 1 1 . . . Failed 4 | . 4 . . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 5 | . 4 1 . . . Terminals 6 | . 5 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 1 1 . . . Record 1 | . . 1 . . . Robot Analysis 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used 1 | . . 1 . . . Hacking Detections 4 | . 4 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Turns Passed 2254 | 123 602 873 275 79 302 Spaces Moved 1224 | 82 416 438 150 32 106 Core 1 | 1 . . . . . Treads 765 | 3 62 412 150 32 106 Legs . | . . . . . . Wheels 458 | 78 354 26 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 95 125 160 240 243 Average Speed 150 | 101 116 157 162 241 243 Slowest Speed 245 | 160 160 160 240 243 245 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 4 63 37 16 1 24 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Total 1521 | 106 495 580 180 34 126 Wait 126 | . 43 72 10 . 1 Move 1219 | 81 415 437 149 31 106 Hop . | . . . . . . Pick Up 38 | 8 8 16 6 . . Fast Attach 9 | 7 1 1 . . . Attach 13 | . . 4 2 2 5 Detach . | . . . . . . Swap 17 | . 6 6 4 1 . Drop 24 | . 3 14 7 . . Fire 71 | 10 19 26 2 . 14 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 4 | . . 4 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Sto]) -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 124 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 11) 302 | -10/Materials | Build established: Mutant 305 | -10/Materials | Discovered new exit (range 5) 679 | -10/Materials | Discovered new exit (range 15) 726 | -10/Materials | Entered another Materials area 726 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1014 | -9/Materials | Discovered new exit (range 14) 1497 | -9/Materials | Discovered new exit (range 16) 1599 | -9/Materials | Entered another Materials area 1599 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1791 | -8/Materials | Discovered new exit (range 12) 1874 | -8/Materials | Entered Factory 1874 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1924 | -7/Factory | Discovered new exit (range 6) 1953 | -7/Factory | Entered Lower Caves 2184 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2255 | -7/Lower Caves | Self-destructed Last Messages --------------- 02238_ G-47 Trooper destroyed. 02239_ Imp. Treads broken. 02239_ Overheating: Short circuit. 02241_ Assault Rifle broken. 02241_ Overheating: Short circuit. 02241_ G-47 Trooper destroyed. 02243_ Power failure, Ion Engine shutdown. 02243_ Overheating: Energy bleed (-49). 02244_ Power failure, Imp. Ion Engine shutdown. 02244_ Lgt. EM Pulse Cannon destroyed. 02245_ Ion Cannon broken. 02245_ Overheating: Short circuit. 02247_ Overheating: System interference. 02247_ Hvy. Laser temporarily disabled. 02247_ Particle Cannon temporarily disabled. 02251_ Lgt. Nuclear Core fries itself beyond repair. 02251_ Critical hit (Burn: +37). 02252_ Overheating: Broken Imp. Treads damaged (-27). 02252_ Imp. Heat Sink fries itself beyond repair. 02253_ Thermal Generator destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#?????????????????????????? | | ??????? ???????????? ????????????????????????? | | ?????? #??????##### ????????????????????????? | | ??????? #?????""""# ????????????????????????? | | ???????? ???? ?# ????????????????????????? | | ????????? ???? ?# ????????????????????????? | | ??????????? ?###//### ?????? #???????????????? | | ???????????? # # ###??? #???????????????? | | ?????????????# # # ##? #???????????????? | | ?????????????# ##= ## ## #???????????????? | | ?????????????# %*! @ #???????????????? | | ??????????????# !=%######b #??###??????????? | | ??????????????###[=*#?# ### #??????????? | | ??????????##???## / ###! ## #???????????? | | ??????????# ## ##% ## ###?????????? | | ???????????# %g ##?? ?????????? | | ???????????## #### ????????? | | ????????????## ??????### | | ?????????????## ### s ??????# | | ??????????????## #?### ### ???????## | | ???????????????## #???## #?????????## | | ????????????????####????# # #?????????# | | ????????????????????????# #### #?????????# | | ????????????????????????# #???# ##???####### | | ????????????????????????# #???? #????# | | ????????????????????????# ##???? #????# | | ????????????????????????# #??????????# ##### | | ????????????????????????### #??????????# #???# | | ??????????????????????????# ######????## ##??## # | | ??????????????????????????# #???## ##??## # | | ??????????????????????????##### ##### ###?### | | ??????????????????????????????# #???? | | ??????????????????????????????######### #??? | | ??????????????????????????????????????## # ##??? | | ???????????????????????????????????????# ## ##???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 17 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 41 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Power Corrupts Challenges ------------ None Game ------ Seed LaserLightpackTerminator Manual? 0 Play Time 00:53:20 Cumulative 3.3 hours Start 2022.06.08 @ 16:52:17 End 2022.06.08 @ 17:58:36 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 8 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 83x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4d2060f6-b134-43ba-a572-6f36e7c64855