Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.05 @ 13:08:11

Player: yota99

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (109)     545
Value Destroyed (3575)     3575
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (495)                495
              TOTAL SCORE: 7175

 Bonus
-------
High Alert Combat Kills    316
Follower Combat Kills      593
Friendly Fire              -414

 Cogmind 
---------
Core Integrity             0/700
Matter                     50/300
Energy                     279/280
System Corruption          23%
Temperature                Cool (9)
Movement                   Rolling (135) Ox3
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
          Heavy Ion Engine
>               --- PROPULSION (2) ---
        Armored Wheel
>               --- UTILITY (8) ------
  High-capacity Storage Unit
                Target Analyzer
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
          Light Ion Engine
          Heavy Ion Engine
         Cooled Ion Engine
         Cooled Deuterium Engine
         Cooled Deuterium Engine
       Enhanced Nuclear Core
          Micro Nuclear Core
                Transmission Jammer
                Drone Bay (2/2)
          Heavy Ion Cannon
       Improved Light Cannon
       Improved Light Cannon
       Improved Light Cannon

 Peak State 
------------
>               --- POWER ------------
       Enhanced Nuclear Core
>               --- PROPULSION -------
        Compact Wheel
        Armored Wheel
>               --- UTILITY ----------
       Improved Heat Sink
       Improved Heat Sink
  High-capacity Storage Unit
                Terrain Scan Processor
                Target Analyzer
                Kinecellerator
       Improved Medium Armor Plating
                Drone Bay
>               --- WEAPON -----------
                Gauss Rifle
       Improved Light Cannon
>               --- INVENTORY --------
          Heavy Ion Engine
          Heavy Ion Engine
         Cooled Ion Engine
         Cooled Deuterium Engine
         Cooled Deuterium Engine
       Enhanced Nuclear Core
          Micro Nuclear Core
       Improved Heat Sink
                Drone Bay
                Drone Bay
          Heavy Ion Cannon
       Improved Light Cannon
       Improved Light Cannon
                Rocket Launcher
[Rating: 44]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Target Analyzer
  Protection               Hardened Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Small Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -8  -8  -7  
-------                    Run  | Scr Mat Mat Mat Sto Fac 
Slots Evolved              6    | .   .   2   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  6    | .   .   2   2   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             115  | 7   9   8   21  19  51  
  Power                    15   | 1   1   1   2   5   5   
    Engine                 12   | 1   1   1   2   5   2   
    Core                   3    | .   .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               24   | 2   2   3   5   1   11  
    Treads                 1    | .   .   1   .   .   .   
    Leg                    4    | .   .   .   2   .   2   
    Wheel                  19   | 2   2   2   3   1   9   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  41   | 2   3   3   8   3   22  
    Device                 26   | 1   2   1   5   1   16  
    Storage                3    | 1   1   .   .   .   1   
    Processor              4    | .   .   .   1   .   3   
    Hackware               .    | .   .   .   .   .   .   
    Protection             8    | .   .   2   2   2   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   35   | 2   3   1   6   10  13  
    Energy Gun             6    | 1   1   .   2   1   1   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          12   | 1   2   .   2   2   5   
    Ballistic Cannon       8    | .   .   1   1   2   4   
    Launcher               8    | .   .   .   1   5   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   2   1   
  Corrupted Parts          2    | .   .   .   .   .   2   
    System Corruption      9    | .   .   .   .   .   9   
Parts Lost                 50   | .   2   4   9   5   30  
  Power                    5    | .   .   1   1   1   2   
  Propulsion               14   | .   1   3   2   2   6   
  Utility                  19   | .   .   .   3   2   14  
  Weapon                   12   | .   1   .   3   .   8   
  Highest Loss Streak      4    | .   1   3   4   3   4   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   98  95  96  93  83  
  Engine                   6    | .   14  11  8   8   3   
  Core                     1    | .   .   .   .   .   3   
  Leg                      2    | .   .   .   12  .   1   
  Wheel                    10   | .   27  15  3   13  8   
  Device                   26   | .   13  22  33  26  27  
  Storage                  8    | .   14  11  9   9   7   
  Processor                5    | .   .   .   1   3   9   
  Protection               7    | .   .   9   8   13  6   
  Energy Gun               1    | .   13  1   2   1   .   
  Ballistic Gun            8    | .   14  11  6   9   7   
  Ballistic Cannon         6    | .   .   9   8   6   4   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             75   | 13  28  39  43  51  75  
  Greatest Support         32   | 20  20  20  20  26  32  
  Greatest Overweight (x)  16   | .   1   12  10  5   16  
  Average Overweight (x)   1    | .   .   1   1   2   2   
Largest Inventory Capacity 20   | 8   15  15  15  15  20  
  Average Capacity         15   | 7   8   15  15  15  17  
  Most Carried             18   | 8   9   14  15  15  18  
  Average Carried          13   | 4   7   9   13  14  14  
  Final Capacity           20   | 8   15  15  15  15  20  
  Final Carried            15   | 8   8   14  15  15  13  

 Class Distribution 
--------------------
 88% | Scavenger-Mutant
 11% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
 Scavenger-Mutant | -7/Factory

 Resources                      | -11  -10  -9   -8   -8   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Sto  Fac  
Matter Collected           3188 | 122  242  298  653  528  1345 
  Remotely                 1898 | .    .    .    594  528  776  
Salvage Created            3803 | 96   344  472  791  582  1518 
  Parts                    211  | 11   16   36   40   31   77   
Haulers Intercepted        6    | .    .    .    2    2    2    
Recyclers Shooed           .    | .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  
-------                    Run  | Scr Mat Mat Mat Sto Fac 
Combat Hostiles Destroyed  78   | .   7   15  20  9   27  
  Guns                     36   | .   7   3   5   2   19  
  Cannons                  31   | .   .   12  12  1   6   
  AOE                      11   | .   .   .   3   6   2   
Classes Destroyed          11   | 1   2   2   3   1   2   
  Worker                   12   | .   2   1   2   2   5   
  Builder                  4    | .   .   .   1   .   3   
  Tunneler                 5    | 4   .   .   .   .   1   
  Hauler                   6    | .   .   .   2   2   2   
  Recycler                 3    | .   .   .   1   1   1   
  Operator                 1    | .   .   .   .   1   .   
  Swarmer                  8    | .   .   4   4   .   .   
  Grunt                    44   | .   7   6   11  6   14  
  Sentry                   19   | .   .   5   5   3   6   
  Hunter                   1    | .   .   .   .   .   1   
  Programmer               6    | .   .   .   .   .   6   
Best Kill Streak           7    | 3   4   3   7   2   6   
  Combat Bots Only         6    | .   3   3   6   2   6   
Max Kills in Single Turn   2    | 1   1   2   2   2   2   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 2    | .   .   .   2   2   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Sto  Fac  
Damage Taken               6793 | .    413  459  1321 583  4017 
  Core                     1117 | .    99   82   184  45   707  
  Absorbed by Shields      270  | .    .    .    .    .    270  
  Redirected to Shielding  51   | .    .    .    .    .    51   
  Regen/Repaired (Parts)   190  | .    .    .    19   171  .    
Core Remaining (%)         74   | 100  60   79   .    58   .    
Volleys Fired              335  | 7    35   34   83   43   133  
  Largest                  2    | 2    2    2    2    2    2    
  Hottest                  104  | 60   60   60   95   79   104  
Shots Fired                647  | 14   70   68   155  79   261  
  Gun                      401  | 14   70   37   72   46   162  
  Cannon                   228  | .    .    31   78   25   94   
  Launcher                 18   | .    .    .    5    8    5    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  544  | 7    35   65   126  67   244  
  Thermal                  85   | 7    35   3    24   4    12   
  Explosive                18   | .    .    .    5    8    5    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         17   | 9    17   10   14   7    10   
  Robot Miss Streak        7    | .    2    2    2    7    4    
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        1    | .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           446  | 9    55   51   114  45   172  
  Core Hits                200  | 4    17   24   48   39   68   
  Critical Kills           2    | .    .    .    .    .    2    
  Critical Parts Destroyed 2    | .    .    .    .    1    1    
  Critical Strikes         18   | .    .    3    6    3    6    
    Burn                   4    | .    .    .    3    1    .    
    Destroy                4    | .    .    .    .    1    3    
    Blast                  10   | .    .    3    3    1    3    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           9607 | 91   616  771  2255 1636 4238 
  Guns                     4365 | 91   616  223  621  442  2372 
  Cannons                  3569 | .    .    548  1324 365  1332 
  Explosions               1673 | .    .    .    310  829  534  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  7009 | 26   273  749  1718 764  3479 
  Thermal                  925  | 65   343  22   227  43   225  
  Explosive                1673 | .    .    .    310  829  534  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         23   | .    .    .    3    3    23   
  Average Corruption       11   | .    .    .    2    3    14   
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  154  | .    .    .    5    21   128  
    Message Errors         29   | .    .    .    .    5    24   
    Matter Fused           42   | .    .    .    3    5    34   
    Heat Flow Errors       18   | .    .    .    1    1    16   
    Energy Discharges      20   | .    .    .    1    4    15   
    Parts Rejected         4    | .    .    .    .    .    4    
    Data Loss (minor)      12   | .    .    .    .    1    11   
    Data Loss (major)      5    | .    .    .    .    .    5    
    Misfires               7    | .    .    .    .    2    5    
    Alerts                 5    | .    .    .    .    2    3    
    Misdirections          3    | .    .    .    .    .    3    
    Weapon Failures        9    | .    .    .    .    1    8    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            48   | .    .    .    34   4    10   
  Projectiles              12   | .    .    .    2    .    10   
  Explosions               36   | .    .    .    32   4    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 46   | .    .    4    21   2    19   
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  44   | .    .    4    21   2    17   
  Secondary                2    | .    .    .    .    .    2    
Self-Inflicted Damage      197  | .    .    .    40   47   110  
  Shots                    5    | .    .    .    1    1    3    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        283  | 40   108  149  153  223  283  
  Average Temperature      64   | 22   52   45   51   91   89   
  Received Heat Transfer   2423 | .    231  144  657  204  1187 
  Effects                  4    | .    .    .    .    .    4    
    Energy Bleed           1    | .    .    .    .    .    1    
    Interference           3    | .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    2    .    3    
  Heat Transferred         2296 | 150  750  50   791  185  370  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  
-------                    Run  | Scr Mat Mat Mat Sto Fac 
Peak Influence             796  | 20  144 390 415 796 518 
  Initial                  361  | .   13  25  94  165 361 
  Average                  365  | 8   59  202 278 592 403 
Maximum Alert Level        3    | .   .   1   2   3   2   
  Low Security (%)         20   | 100 100 67  24  8   .   
  Level 1                  34   | .   .   32  66  12  38  
  Level 2                  38   | .   .   .   8   43  61  
  Level 3                  6    | .   .   .   .   35  .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          29   | .   1   3   3   5   17  
  Investigation            8    | .   .   2   1   3   2   
  Extermination            5    | .   .   .   .   .   5   
  Reinforcement            8    | .   1   1   2   2   2   
  Assault                  2    | .   .   .   .   .   2   
  Garrison                 6    | .   .   .   .   .   6   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -8  -7  
---------                  Run  | Scr Mat Mat Mat Sto Fac 
Distress Signals           8    | .   1   1   2   1   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              129  | .   12  17  23  28  49  
  Peak Tracking Total      11   | .   6   7   4   5   11  
  Tactical Retreats        3    | .   .   1   .   1   1   

 Traps                          | -11 -10 -9  -8  -8  -7  
-------                    Run  | Scr Mat Mat Mat Sto Fac 
Traps Triggered            7    | .   2   1   1   3   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   6   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   2   1   

 Machines                       | -11 -10 -9  -8  -8  -7  
----------                 Run  | Scr Mat Mat Mat Sto Fac 
Machines Disabled          13   | .   .   .   6   4   3   
  Max in Single Turn       2    | .   .   .   2   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   1   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  
---------                  Run  | Scr Mat Mat Mat Sto Fac 
Machines Accessed          16   | .   2   1   2   5   6   
  Terminals                13   | .   2   1   1   4   5   
  Fabricators              1    | .   .   .   .   .   1   
  Repair Stations          2    | .   .   .   1   1   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                45   | .   5   3   8   17  12  
  Successful               25   | .   4   1   7   8   5   
  Failed                   20   | .   1   2   1   9   7   
    Catastrophic           2    | .   1   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   17   | .   3   4   1   3   6   
  Terminals                34   | .   5   3   3   13  10  
  Fabricators              2    | .   .   .   .   .   2   
  Repair Stations          9    | .   .   .   5   4   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             15   | .   3   1   2   6   3   
  Part Schematic           2    | .   .   .   .   1   1   
  Robot Analysis           3    | .   1   1   1   .   .   
  Open Door                2    | .   .   .   .   2   .   
  Open DSF                 2    | .   .   .   .   .   2   
  Terminal Index           1    | .   .   .   .   1   .   
  Alert Level              3    | .   1   .   1   1   .   
  Unreport Threat          1    | .   1   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   1   .   
Fabricator Hacks           2    | .   .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   1   
Repair Station Hacks       7    | .   .   .   5   2   .   
  Scan Component           4    | .   .   .   3   1   .   
  Repair                   3    | .   .   .   2   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         11   | .   1   1   2   4   3   
  Full Trace Events        8    | .   .   1   2   3   2   
  Feedback Events          1    | .   .   .   1   .   .   
    Corruption             1    | .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   1   1   
  Parts Built              1    | .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   
    Time                   51   | .   .   .   .   .   51  
  Total Part Build Rating  1    | .   .   .   .   .   1   
Parts Repaired             3    | .   .   .   2   1   .   
  Time                     84   | .   .   .   52  32  .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  
------------               Run  | Scr Mat Mat Mat Sto Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Sto  Fac  
Total Allies               1    | .    .    .    .    1    .    
  Largest Group            1    | .    .    .    .    1    1    
  Highest-Rated Group      100  | .    .    .    .    100  88   
  Highest-Rated Ally       100  | .    .    .    .    100  88   
Total Orders               27   | .    .    .    .    5    22   
  ROAM                     19   | .    .    .    .    4    15   
  EXPLORE                  1    | .    .    .    .    .    1    
  RETURN                   7    | .    .    .    .    1    6    
Ally Attacks               36   | .    .    .    .    36   .    
  Total Damage             1450 | .    .    .    .    1450 .    
  Kills                    19   | .    .    .    .    19   .    
Allies Corrupted           .    | .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -7  
-------                    Run  | Scr Mat Mat Mat Sto Fac 
Robot Analysis Total       3    | .   1   1   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             25   | .   .   .   .   5   20  
  Drone Recoveries         18   | .   .   .   .   5   13  

 Exploration                    | -11  -10  -9   -8   -8   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Sto  Fac  
Turns Passed               5841 | 93   379  612  985  1017 2755 
Spaces Moved               2485 | 70   289  323  272  574  957  
  Core                     28   | 20   .    4    3    .    1    
  Treads                   32   | .    .    31   1    .    .    
  Legs                     239  | .    .    .    192  .    47   
  Wheels                   2186 | 50   289  288  76   574  909  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   95   110  95   95   
  Average Speed            131  | 71   80   124  202  119  139  
  Slowest Speed            850  | 80   95   650  550  155  850  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       34   | 4    56   23   23   79   22   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 5    | .    .    .    5    .    .    
Terrain Destroyed          140  | .    .    .    28   89   23   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               4    | .    .    .    1    2    1    
  AOE                      136  | .    .    .    27   87   22   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Sto  Fac  
Total                      4438 | 100  369  471  556  829  2113 
  Wait                     1329 | .    19   95   145  154  916  
  Move                     2480 | 69   288  322  271  573  957  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  125  | 16   12   12   25   19   41   
  Fast Attach              .    | .    .    .    .    .    .    
  Attach                   71   | 7    6    6    14   6    32   
  Detach                   1    | .    .    .    .    .    1    
  Swap                     44   | .    3    2    7    13   19   
  Drop                     44   | 1    6    .    11   13   13   
  Fire                     335  | 7    35   34   83   43   133  
  Melee                    .    | .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    8    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials
-8/Materials
-8/Storage
-7/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   94 | -11/Scrapyard | Entered Materials
  128 | -10/Materials | Discovered new exit (range 13)
  278 | -10/Materials | Discovered new exit (range 6)
  314 | -10/Materials | Build established: Mutant
  446 | -10/Materials | Discovered new exit (range 16)
  473 | -10/Materials | Entered another Materials area
  473 | -9/Materials  | Evolved 2 slots: Utility x2
  761 | -9/Materials  | Build established: Scavenger-Mutant
  875 | -9/Materials  | Lost 3 parts (1p2n)
 1041 | -9/Materials  | Discovered new exit (range 3)
 1085 | -9/Materials  | Entered another Materials area
 1085 | -8/Materials  | Evolved 2 slots: Utility x2
 1187 | -8/Materials  | Lost 3 parts (1n1u1w)
 1241 | -8/Materials  | Lost 4 parts (1p1n1u1w)
 1930 | -8/Materials  | Repaired Seismic Detector
 1956 | -8/Materials  | Repaired Seismic Detector
 2051 | -8/Materials  | Discovered new exit (range 3)
 2070 | -8/Materials  | Entered Storage
 2080 | -8/Storage    | Met 01-MTF
 2561 | -8/Storage    | Lost 3 parts (1n2u)
 2582 | -8/Storage    | Repaired Hrd. Light Armor Plating
 2808 | -8/Storage    | Discovered new exit (range 21)
 3087 | -8/Storage    | Entered Factory
 3087 | -7/Factory    | Accompanied by 1 ally (01-MTF)
 3087 | -7/Factory    | Evolved 2 slots: Utility x2
 3092 | -7/Factory    | 01-MTF left
 3407 | -7/Factory    | Garrison activated, responded to threat
 3813 | -7/Factory    | Garrison activated, responded to threat
 3827 | -7/Factory    | System corruption reached 10%
 3870 | -7/Factory    | Lost 4 parts (1n2u1w)
 3987 | -7/Factory    | Lost 4 parts (3u1w)
 4346 | -7/Factory    | Cargo convoy interrupted
 4482 | -7/Factory    | Lost 3 parts (1n1u1w)
 4622 | -7/Factory    | Lost 3 parts (1n1u1w)
 4691 | -7/Factory    | Fabricated Hcp. Storage Unit (x1)
 5001 | -7/Factory    | Discovered new exit (range 37)
 5487 | -7/Factory    | First assault squad dispatched
 5692 | -7/Factory    | Core integrity fell below 50%
 5736 | -7/Factory    | Lost 4 parts (1p2u1w)
 5759 | -7/Factory    | Core integrity fell below 20%
 5789 | -7/Factory    | Lost 4 parts (1n2u1w)
 5842 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
05748_ Com. Wheel destroyed.
05753_ U-05 Engineer lays Concrete.
05758_ Imp. Heat Sink destroyed.
05760_ System corrupted: Energy discharge (-100).
05763_ Drone released from Drone Bay. <x4>
05764_ L-41 Fighter sneak attacks.
05764_ Drone destroyed.
05765_ G-47 Trooper suffers critical hit (Burn).
05765_ Drone destroyed. <x2>
05766_ Drone retrieved by Drone Bay.
05801_ Drone released from Drone Bay.
05803_ Drone retrieved by Drone Bay.
05803_ Drone Bay destroyed.
05804_ System corrupted: Energy discharge (-86).
05816_ M-28 Smith repairs L-41 Fighter.
05818_ M-28 Smith repairs Imp. Deuterium Engine.
05820_ System corrupted: Drone Bay rejected.
05838_ Penetrated by Slug.
05841_ Propulsion Shielding destroyed.
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
| #     ###+##???????????#  """   #????????          |
| ##   ##????????????????+        #????????          |
| ?#   #???????????????#?#  """   #????????          |
| ?#   #???????????????# #  """   #????????          |
| ?#   #???????????????# #  """   #????????          |
| ?#   #???????????????# #        #????????          |
| ?#   #???????????????# ##+#######????????          |
| ?#   #???????????????#    #??????????????          |
| ?#   #???????????????#    #??????????????          |
| ?#   #???????????????#    ########???????          |
| ?#   #???????????????#    +   ! !#???????          |
| ?     ???????????????#    # !    #???????          |
| ?     ???????????????#    #      #???????          |
|   !   ???????????????+    + "T"" #???????          |
| #     ???????????????#    # """" #???????          |
| #     ???????????????#    #      #???????          |
| ###""#???????????????+    ########???????          |
| ??   ????????????????####h#??????????????          |
| ??   ???????????????????# #??????????????          |
| ??   ????????############ ##?????????????          |
| ??   ????????#         #   ####??????????          |
| ?? < ????????? """     +      +??????????          |
| ??   ????????? "Y"     # ! ####??????????          |
| ?????????????#         ## ##?????????????          |
| ?????????????#########??# #??????????????          |
| ??????????????????????###@###????????????          |
| ??????????????????????#     ######???????          |
| ??????????????????????#  l   %   ####????          |
| ??????????????????????#       %%    #????          |
| ??????????????????????#  g  %       #????          |
| ??????????????????????#   g ##      #????          |
| ????????????????????#####g####      #????          |
| ????????????????????#        #   ####????          |
| ????????????????????#  """"  #   #???????          |
| ???##########???????#  """"  #   #???????          |
| ???#   """" #######?#  """"  #   #???????          |
| ???#   """" #     #?#[ """"  #   ###?????          |
| ???#   """" #     ###        +     #?????          |
| ???#   """" #     ! /        ##### #?????          |
| ???#        +     ### | /    #???# #?????          |
| ???#        #     #?#        #?### ###???          |
| ???#        #     #?############     #???          |
| ???#        #     #????#   [[/ #     #???          |
| ???#        #     #????# ! [[/ /     #???          |
| ???##########     #????#   []  #     #???          |
| ????????????#     #????##+######  "  #???          |
| ????????????#     #???### ###??##"%"##???          |
| ??###########     #???#     ##### " #????          |
| ??#  !      #     #???#      %      #????          |
| ??#         #     #???#      %      #????          |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           76
Energy Generation          17
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       85
Jamming Range              12
Armor Coverage             300
Propulsion Shielding       33
Evasion (%)                50
Target Analysis            7
Recoil Reduction           1
Kinecelleration            30

 Item Schematics 
-----------------
 Imp. Cooling System | -8/Storage | Hacked
   Hcp. Storage Unit | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hcp. Storage Unit | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just Browsing

 Challenges 
------------
None

 Game 
------
Seed              FluxActuatorFlail
  Manual?         0
Play Time         01:14:44
  Cumulative      22.8 hours
  Start           2023.01.05 @ 11:52:12
  End             2023.01.05 @ 13:08:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          39
  Rogue           39
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          25
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 93f1c01b-2664-4905-af58-6b4b68c3b390