Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.05 @ 13:08:11 Player: yota99 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (109) 545 Value Destroyed (3575) 3575 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (495) 495 TOTAL SCORE: 7175 Bonus ------- High Alert Combat Kills 316 Follower Combat Kills 593 Friendly Fire -414 Cogmind --------- Core Integrity 0/700 Matter 50/300 Energy 279/280 System Corruption 23% Temperature Cool (9) Movement Rolling (135) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Armored Wheel > --- UTILITY (8) ------ High-capacity Storage Unit Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Light Ion Engine Heavy Ion Engine Cooled Ion Engine Cooled Deuterium Engine Cooled Deuterium Engine Enhanced Nuclear Core Micro Nuclear Core Transmission Jammer Drone Bay (2/2) Heavy Ion Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Compact Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Terrain Scan Processor Target Analyzer Kinecellerator Improved Medium Armor Plating Drone Bay > --- WEAPON ----------- Gauss Rifle Improved Light Cannon > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Cooled Ion Engine Cooled Deuterium Engine Cooled Deuterium Engine Enhanced Nuclear Core Micro Nuclear Core Improved Heat Sink Drone Bay Drone Bay Heavy Ion Cannon Improved Light Cannon Improved Light Cannon Rocket Launcher [Rating: 44] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Target Analyzer Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Slots Evolved 6 | . . 2 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 6 | . . 2 2 . 2 Weapon . | . . . . . . Parts Attached 115 | 7 9 8 21 19 51 Power 15 | 1 1 1 2 5 5 Engine 12 | 1 1 1 2 5 2 Core 3 | . . . . . 3 Reactor . | . . . . . . Propulsion 24 | 2 2 3 5 1 11 Treads 1 | . . 1 . . . Leg 4 | . . . 2 . 2 Wheel 19 | 2 2 2 3 1 9 Hover . | . . . . . . Flight . | . . . . . . Utility 41 | 2 3 3 8 3 22 Device 26 | 1 2 1 5 1 16 Storage 3 | 1 1 . . . 1 Processor 4 | . . . 1 . 3 Hackware . | . . . . . . Protection 8 | . . 2 2 2 2 Artifact . | . . . . . . Weapon 35 | 2 3 1 6 10 13 Energy Gun 6 | 1 1 . 2 1 1 Energy Cannon 1 | . . . . . 1 Ballistic Gun 12 | 1 2 . 2 2 5 Ballistic Cannon 8 | . . 1 1 2 4 Launcher 8 | . . . 1 5 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 2 1 Corrupted Parts 2 | . . . . . 2 System Corruption 9 | . . . . . 9 Parts Lost 50 | . 2 4 9 5 30 Power 5 | . . 1 1 1 2 Propulsion 14 | . 1 3 2 2 6 Utility 19 | . . . 3 2 14 Weapon 12 | . 1 . 3 . 8 Highest Loss Streak 4 | . 1 3 4 3 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 89 | . 98 95 96 93 83 Engine 6 | . 14 11 8 8 3 Core 1 | . . . . . 3 Leg 2 | . . . 12 . 1 Wheel 10 | . 27 15 3 13 8 Device 26 | . 13 22 33 26 27 Storage 8 | . 14 11 9 9 7 Processor 5 | . . . 1 3 9 Protection 7 | . . 9 8 13 6 Energy Gun 1 | . 13 1 2 1 . Ballistic Gun 8 | . 14 11 6 9 7 Ballistic Cannon 6 | . . 9 8 6 4 Naked Turns . | . . . . . . Heaviest Build 75 | 13 28 39 43 51 75 Greatest Support 32 | 20 20 20 20 26 32 Greatest Overweight (x) 16 | . 1 12 10 5 16 Average Overweight (x) 1 | . . 1 1 2 2 Largest Inventory Capacity 20 | 8 15 15 15 15 20 Average Capacity 15 | 7 8 15 15 15 17 Most Carried 18 | 8 9 14 15 15 18 Average Carried 13 | 4 7 9 13 14 14 Final Capacity 20 | 8 15 15 15 15 20 Final Carried 15 | 8 8 14 15 15 13 Class Distribution -------------------- 88% | Scavenger-Mutant 11% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Scr Mat Mat Mat Sto Fac Matter Collected 3188 | 122 242 298 653 528 1345 Remotely 1898 | . . . 594 528 776 Salvage Created 3803 | 96 344 472 791 582 1518 Parts 211 | 11 16 36 40 31 77 Haulers Intercepted 6 | . . . 2 2 2 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Combat Hostiles Destroyed 78 | . 7 15 20 9 27 Guns 36 | . 7 3 5 2 19 Cannons 31 | . . 12 12 1 6 AOE 11 | . . . 3 6 2 Classes Destroyed 11 | 1 2 2 3 1 2 Worker 12 | . 2 1 2 2 5 Builder 4 | . . . 1 . 3 Tunneler 5 | 4 . . . . 1 Hauler 6 | . . . 2 2 2 Recycler 3 | . . . 1 1 1 Operator 1 | . . . . 1 . Swarmer 8 | . . 4 4 . . Grunt 44 | . 7 6 11 6 14 Sentry 19 | . . 5 5 3 6 Hunter 1 | . . . . . 1 Programmer 6 | . . . . . 6 Best Kill Streak 7 | 3 4 3 7 2 6 Combat Bots Only 6 | . 3 3 6 2 6 Max Kills in Single Turn 2 | 1 1 2 2 2 2 Gunslinging 1 | . . 1 . . . Exploded 2 | . . . 2 2 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Scr Mat Mat Mat Sto Fac Damage Taken 6793 | . 413 459 1321 583 4017 Core 1117 | . 99 82 184 45 707 Absorbed by Shields 270 | . . . . . 270 Redirected to Shielding 51 | . . . . . 51 Regen/Repaired (Parts) 190 | . . . 19 171 . Core Remaining (%) 74 | 100 60 79 . 58 . Volleys Fired 335 | 7 35 34 83 43 133 Largest 2 | 2 2 2 2 2 2 Hottest 104 | 60 60 60 95 79 104 Shots Fired 647 | 14 70 68 155 79 261 Gun 401 | 14 70 37 72 46 162 Cannon 228 | . . 31 78 25 94 Launcher 18 | . . . 5 8 5 Special . | . . . . . . Kinetic 544 | 7 35 65 126 67 244 Thermal 85 | 7 35 3 24 4 12 Explosive 18 | . . . 5 8 5 Electromagnetic . | . . . . . . Robot Hit Streak 17 | 9 17 10 14 7 10 Robot Miss Streak 7 | . 2 2 2 7 4 Penetration Max 1 | . . . . . 1 Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 446 | 9 55 51 114 45 172 Core Hits 200 | 4 17 24 48 39 68 Critical Kills 2 | . . . . . 2 Critical Parts Destroyed 2 | . . . . 1 1 Critical Strikes 18 | . . 3 6 3 6 Burn 4 | . . . 3 1 . Destroy 4 | . . . . 1 3 Blast 10 | . . 3 3 1 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9607 | 91 616 771 2255 1636 4238 Guns 4365 | 91 616 223 621 442 2372 Cannons 3569 | . . 548 1324 365 1332 Explosions 1673 | . . . 310 829 534 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 7009 | 26 273 749 1718 764 3479 Thermal 925 | 65 343 22 227 43 225 Explosive 1673 | . . . 310 829 534 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 23 | . . . 3 3 23 Average Corruption 11 | . . . 2 3 14 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 154 | . . . 5 21 128 Message Errors 29 | . . . . 5 24 Matter Fused 42 | . . . 3 5 34 Heat Flow Errors 18 | . . . 1 1 16 Energy Discharges 20 | . . . 1 4 15 Parts Rejected 4 | . . . . . 4 Data Loss (minor) 12 | . . . . 1 11 Data Loss (major) 5 | . . . . . 5 Misfires 7 | . . . . 2 5 Alerts 5 | . . . . 2 3 Misdirections 3 | . . . . . 3 Weapon Failures 9 | . . . . 1 8 Overload Shots . | . . . . . . Overflow Damage 48 | . . . 34 4 10 Projectiles 12 | . . . 2 . 10 Explosions 36 | . . . 32 4 . Melee . | . . . . . . Knockbacks 46 | . . 4 21 2 19 Impact . | . . . . . . Kinetic 44 | . . 4 21 2 17 Secondary 2 | . . . . . 2 Self-Inflicted Damage 197 | . . . 40 47 110 Shots 5 | . . . 1 1 3 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 283 | 40 108 149 153 223 283 Average Temperature 64 | 22 52 45 51 91 89 Received Heat Transfer 2423 | . 231 144 657 204 1187 Effects 4 | . . . . . 4 Energy Bleed 1 | . . . . . 1 Interference 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . . 2 . 3 Heat Transferred 2296 | 150 750 50 791 185 370 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Peak Influence 796 | 20 144 390 415 796 518 Initial 361 | . 13 25 94 165 361 Average 365 | 8 59 202 278 592 403 Maximum Alert Level 3 | . . 1 2 3 2 Low Security (%) 20 | 100 100 67 24 8 . Level 1 34 | . . 32 66 12 38 Level 2 38 | . . . 8 43 61 Level 3 6 | . . . . 35 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 29 | . 1 3 3 5 17 Investigation 8 | . . 2 1 3 2 Extermination 5 | . . . . . 5 Reinforcement 8 | . 1 1 2 2 2 Assault 2 | . . . . . 2 Garrison 6 | . . . . . 6 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Fac Distress Signals 8 | . 1 1 2 1 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 129 | . 12 17 23 28 49 Peak Tracking Total 11 | . 6 7 4 5 11 Tactical Retreats 3 | . . 1 . 1 1 Traps | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Traps Triggered 7 | . 2 1 1 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . . . 6 . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 3 | . . . . 2 1 Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Scr Mat Mat Mat Sto Fac Machines Disabled 13 | . . . 6 4 3 Max in Single Turn 2 | . . . 2 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised 1 | . . . . . 1 Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Fac Machines Accessed 16 | . 2 1 2 5 6 Terminals 13 | . 2 1 1 4 5 Fabricators 1 | . . . . . 1 Repair Stations 2 | . . . 1 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 45 | . 5 3 8 17 12 Successful 25 | . 4 1 7 8 5 Failed 20 | . 1 2 1 9 7 Catastrophic 2 | . 1 . . . 1 Database Lockouts . | . . . . . . Manual 17 | . 3 4 1 3 6 Terminals 34 | . 5 3 3 13 10 Fabricators 2 | . . . . . 2 Repair Stations 9 | . . . 5 4 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 15 | . 3 1 2 6 3 Part Schematic 2 | . . . . 1 1 Robot Analysis 3 | . 1 1 1 . . Open Door 2 | . . . . 2 . Open DSF 2 | . . . . . 2 Terminal Index 1 | . . . . 1 . Alert Level 3 | . 1 . 1 1 . Unreport Threat 1 | . 1 . . . . Disarm Traps 1 | . . . . 1 . Fabricator Hacks 2 | . . . . . 2 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 7 | . . . 5 2 . Scan Component 4 | . . . 3 1 . Repair 3 | . . . 2 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . 1 . . . . Terminals 1 | . 1 . . . . Assimilate 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 1 1 2 4 3 Full Trace Events 8 | . . 1 2 3 2 Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . 1 1 Parts Built 1 | . . . . . 1 Authchips . | . . . . . . Time 51 | . . . . . 51 Total Part Build Rating 1 | . . . . . 1 Parts Repaired 3 | . . . 2 1 . Time 84 | . . . 52 32 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Scr Mat Mat Mat Sto Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Scr Mat Mat Mat Sto Fac Total Allies 1 | . . . . 1 . Largest Group 1 | . . . . 1 1 Highest-Rated Group 100 | . . . . 100 88 Highest-Rated Ally 100 | . . . . 100 88 Total Orders 27 | . . . . 5 22 ROAM 19 | . . . . 4 15 EXPLORE 1 | . . . . . 1 RETURN 7 | . . . . 1 6 Ally Attacks 36 | . . . . 36 . Total Damage 1450 | . . . . 1450 . Kills 19 | . . . . 19 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Robot Analysis Total 3 | . 1 1 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches 25 | . . . . 5 20 Drone Recoveries 18 | . . . . 5 13 Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Scr Mat Mat Mat Sto Fac Turns Passed 5841 | 93 379 612 985 1017 2755 Spaces Moved 2485 | 70 289 323 272 574 957 Core 28 | 20 . 4 3 . 1 Treads 32 | . . 31 1 . . Legs 239 | . . . 192 . 47 Wheels 2186 | 50 289 288 76 574 909 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 95 110 95 95 Average Speed 131 | 71 80 124 202 119 139 Slowest Speed 850 | 80 95 650 550 155 850 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 4 56 23 23 79 22 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 5 | . . . 5 . . Terrain Destroyed 140 | . . . 28 89 23 Melee . | . . . . . . Projectile 4 | . . . 1 2 1 AOE 136 | . . . 27 87 22 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Fac Total 4438 | 100 369 471 556 829 2113 Wait 1329 | . 19 95 145 154 916 Move 2480 | 69 288 322 271 573 957 Hop . | . . . . . . Pick Up 125 | 16 12 12 25 19 41 Fast Attach . | . . . . . . Attach 71 | 7 6 6 14 6 32 Detach 1 | . . . . . 1 Swap 44 | . 3 2 7 13 19 Drop 44 | 1 6 . 11 13 13 Fire 335 | 7 35 34 83 43 133 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 8 | . . . . 8 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -8/Materials -8/Storage -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 128 | -10/Materials | Discovered new exit (range 13) 278 | -10/Materials | Discovered new exit (range 6) 314 | -10/Materials | Build established: Mutant 446 | -10/Materials | Discovered new exit (range 16) 473 | -10/Materials | Entered another Materials area 473 | -9/Materials | Evolved 2 slots: Utility x2 761 | -9/Materials | Build established: Scavenger-Mutant 875 | -9/Materials | Lost 3 parts (1p2n) 1041 | -9/Materials | Discovered new exit (range 3) 1085 | -9/Materials | Entered another Materials area 1085 | -8/Materials | Evolved 2 slots: Utility x2 1187 | -8/Materials | Lost 3 parts (1n1u1w) 1241 | -8/Materials | Lost 4 parts (1p1n1u1w) 1930 | -8/Materials | Repaired Seismic Detector 1956 | -8/Materials | Repaired Seismic Detector 2051 | -8/Materials | Discovered new exit (range 3) 2070 | -8/Materials | Entered Storage 2080 | -8/Storage | Met 01-MTF 2561 | -8/Storage | Lost 3 parts (1n2u) 2582 | -8/Storage | Repaired Hrd. Light Armor Plating 2808 | -8/Storage | Discovered new exit (range 21) 3087 | -8/Storage | Entered Factory 3087 | -7/Factory | Accompanied by 1 ally (01-MTF) 3087 | -7/Factory | Evolved 2 slots: Utility x2 3092 | -7/Factory | 01-MTF left 3407 | -7/Factory | Garrison activated, responded to threat 3813 | -7/Factory | Garrison activated, responded to threat 3827 | -7/Factory | System corruption reached 10% 3870 | -7/Factory | Lost 4 parts (1n2u1w) 3987 | -7/Factory | Lost 4 parts (3u1w) 4346 | -7/Factory | Cargo convoy interrupted 4482 | -7/Factory | Lost 3 parts (1n1u1w) 4622 | -7/Factory | Lost 3 parts (1n1u1w) 4691 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 5001 | -7/Factory | Discovered new exit (range 37) 5487 | -7/Factory | First assault squad dispatched 5692 | -7/Factory | Core integrity fell below 50% 5736 | -7/Factory | Lost 4 parts (1p2u1w) 5759 | -7/Factory | Core integrity fell below 20% 5789 | -7/Factory | Lost 4 parts (1n2u1w) 5842 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05748_ Com. Wheel destroyed. 05753_ U-05 Engineer lays Concrete. 05758_ Imp. Heat Sink destroyed. 05760_ System corrupted: Energy discharge (-100). 05763_ Drone released from Drone Bay. 05764_ L-41 Fighter sneak attacks. 05764_ Drone destroyed. 05765_ G-47 Trooper suffers critical hit (Burn). 05765_ Drone destroyed. 05766_ Drone retrieved by Drone Bay. 05801_ Drone released from Drone Bay. 05803_ Drone retrieved by Drone Bay. 05803_ Drone Bay destroyed. 05804_ System corrupted: Energy discharge (-86). 05816_ M-28 Smith repairs L-41 Fighter. 05818_ M-28 Smith repairs Imp. Deuterium Engine. 05820_ System corrupted: Drone Bay rejected. 05838_ Penetrated by Slug. 05841_ Propulsion Shielding destroyed. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | # ###+##???????????# """ #???????? | | ## ##????????????????+ #???????? | | ?# #???????????????#?# """ #???????? | | ?# #???????????????# # """ #???????? | | ?# #???????????????# # """ #???????? | | ?# #???????????????# # #???????? | | ?# #???????????????# ##+#######???????? | | ?# #???????????????# #?????????????? | | ?# #???????????????# #?????????????? | | ?# #???????????????# ########??????? | | ?# #???????????????# + ! !#??????? | | ? ???????????????# # ! #??????? | | ? ???????????????# # #??????? | | ! ???????????????+ + "T"" #??????? | | # ???????????????# # """" #??????? | | # ???????????????# # #??????? | | ###""#???????????????+ ########??????? | | ?? ????????????????####h#?????????????? | | ?? ???????????????????# #?????????????? | | ?? ????????############ ##????????????? | | ?? ????????# # ####?????????? | | ?? < ????????? """ + +?????????? | | ?? ????????? "Y" # ! ####?????????? | | ?????????????# ## ##????????????? | | ?????????????#########??# #?????????????? | | ??????????????????????###@###???????????? | | ??????????????????????# ######??????? | | ??????????????????????# l % ####???? | | ??????????????????????# %% #???? | | ??????????????????????# g % #???? | | ??????????????????????# g ## #???? | | ????????????????????#####g#### #???? | | ????????????????????# # ####???? | | ????????????????????# """" # #??????? | | ???##########???????# """" # #??????? | | ???# """" #######?# """" # #??????? | | ???# """" # #?#[ """" # ###????? | | ???# """" # ### + #????? | | ???# """" # ! / ##### #????? | | ???# + ### | / #???# #????? | | ???# # #?# #?### ###??? | | ???# # #?############ #??? | | ???# # #????# [[/ # #??? | | ???# # #????# ! [[/ / #??? | | ???########## #????# [] # #??? | | ????????????# #????##+###### " #??? | | ????????????# #???### ###??##"%"##??? | | ??########### #???# ##### " #???? | | ??# ! # #???# % #???? | | ??# # #???# % #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 12 Armor Coverage 300 Propulsion Shielding 33 Evasion (%) 50 Target Analysis 7 Recoil Reduction 1 Kinecelleration 30 Item Schematics ----------------- Imp. Cooling System | -8/Storage | Hacked Hcp. Storage Unit | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Just Browsing Challenges ------------ None Game ------ Seed FluxActuatorFlail Manual? 0 Play Time 01:14:44 Cumulative 22.8 hours Start 2023.01.05 @ 11:52:12 End 2023.01.05 @ 13:08:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 25 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 93f1c01b-2664-4905-af58-6b4b68c3b390