Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.07 @ 14:40:40 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (6) 30 Value Destroyed (141) 141 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 1731 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 223/250 Matter 270/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Treading (180) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (2) ------- Assault Rifle Assault Rifle > --- INVENTORY (20) --- Ion Engine Aluminum Leg Aluminum Leg Heat Sink High-capacity Battery (400) Experimental Sensor Array Light Armor Plating Medium Armor Plating Skeleton Box Medium Laser Light Assault Rifle Light Assault Rifle Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON ----------- Assault Rifle Assault Rifle > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Heat Sink High-capacity Battery Experimental Sensor Array Light Armor Plating Medium Armor Plating Skeleton Box Medium Laser Light Assault Rifle Light Assault Rifle Mining Laser [Rating: 11] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Tractor Beam Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Build | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 14 | 7 1 3 3 . Power 2 | 1 . 1 . . Engine 1 | 1 . . . . Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 2 | 2 . . . . Treads 2 | 2 . . . . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 2 1 2 3 . Device 2 | 1 . 1 . . Storage 5 | 1 1 . 3 . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 2 | 2 . . . . Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 2 | 2 . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 1 | . 1 . . . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . 1 . . . Weapon . | . . . . . Highest Loss Streak 1 | . 1 . . . Average Slot Usage (%) 98 | . 94 95 100 100 Engine 2 | . 14 3 . . Core 11 | . . 10 14 14 Treads 28 | . 28 28 28 28 Device 1 | . 8 1 . . Storage 22 | . 14 14 25 28 Protection 2 | . . 8 2 . Ballistic Gun 28 | . 28 28 28 28 Naked Turns . | . . . . . Heaviest Build 73 | 14 26 28 73 73 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 1 | 1 . . 1 1 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 20 | 6 10 10 20 20 Average Capacity 14 | 5 8 10 17 20 Most Carried 13 | 4 10 10 13 13 Average Carried 9 | 2 6 10 10 11 Final Capacity 20 | 6 10 10 20 20 Final Carried 13 | 4 10 10 11 13 Class Distribution -------------------- 57% | Mutant 42% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Resources | -11 -10 -10 -10 -9 ----------- Run | Scr Mat Min Exi Min Matter Collected 399 | 282 57 43 . 17 Remotely 75 | 75 . . . . Salvage Created 200 | 52 69 79 . . Parts 8 | 1 2 5 . . Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Combat Hostiles Destroyed 5 | . 3 2 . . Guns 5 | . 3 2 . . Classes Destroyed 3 | 1 2 . . . Recycler 1 | 1 . . . . Swarmer 2 | . 2 . . . Grunt 3 | . 1 2 . . Best Kill Streak 3 | 1 3 2 . . Combat Bots Only 3 | . 3 2 . . Max Kills in Single Turn 1 | 1 1 1 . . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Scr Mat Min Exi Min Damage Taken 264 | . 197 67 . . Core 27 | . 27 . . . Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 17 | 3 9 5 . . Largest 2 | 2 2 2 . . Hottest 40 | 40 40 40 . . Shots Fired 34 | 6 18 10 . . Gun 34 | 6 18 10 . . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 34 | 6 18 10 . . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 11 | 5 8 11 . . Robot Miss Streak 6 | 1 6 . . . Penetration Max . | . . . . . Secondary Targets 2 | . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 24 | 5 10 9 . . Core Hits 12 | 2 5 5 . . Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 288 | 61 110 117 . . Guns 282 | 56 109 117 . . Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 6 | 5 1 . . . Kinetic 282 | 56 109 117 . . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 2 | 1 1 . . . Targets Rammed 2 | 1 1 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 5 | . 5 2 . . Average Temperature 3 | . 5 2 . . Received Heat Transfer 87 | . 48 39 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Peak Influence 125 | 5 125 98 . . Initial 48 | . 3 48 . . Average 34 | . 36 91 . . Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 1 | . 1 . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 12 | . 10 2 . . Peak Tracking Total 7 | . 7 1 . . Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Scr Mat Min Exi Min Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Machines Accessed 2 | . . . 2 . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 2 | . . . 2 . Successful 2 | . . . 2 . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . . . 1 . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . . . 2 . Record 1 | . . . 1 . EX-Prototype ID Bank 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Scr Mat Min Exi Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Scr Mat Min Exi Min Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 2 . Highest-Rated Group 45 | . . 45 45 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Scr Mat Min Exi Min Turns Passed 1153 | 102 132 133 652 134 Spaces Moved 617 | 52 61 69 362 73 Core 6 | 6 . . . . Treads 611 | 46 61 69 362 73 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 180 Average Speed 170 | 149 160 160 175 180 Slowest Speed 180 | 160 160 160 180 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 3 15 19 70 26 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . . 1 Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Total 679 | 66 78 81 379 75 Wait 14 | . . 4 10 . Move 614 | 52 60 68 361 73 Hop . | . . . . . Pick Up 14 | 4 6 . 2 2 Fast Attach 9 | 7 . 2 . . Attach . | . . . . . Detach . | . . . . . Swap 5 | . 1 1 3 . Drop 5 | . 1 1 3 . Fire 17 | 3 9 5 . . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . 1 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 103 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 14) 235 | -10/Materials | Entered Mines 302 | -10/Mines | Build established: Mutant 358 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 358 | -10/Mines | Discovered new exit (range 5) 368 | -10/Mines | Entered Exiles 368 | -10/Exiles | Accompanied by 2 allies 398 | -10/Exiles | Led the pair of lost Derelicts to a safe place 405 | -10/Exiles | Met 8R-AWN 434 | -10/Exiles | Met EX-HEX 530 | -10/Exiles | Met EX-DEC 564 | -10/Exiles | Met EX-BIN 600 | -10/Exiles | Learned location of Zion (-6) 782 | -10/Exiles | Aligned with FarCom system 784 | -10/Exiles | Given EX-Vault access code 826 | -10/Exiles | Opened EX-Vault 836 | -10/Exiles | Found Skeleton Box 872 | -10/Exiles | Warned to stay clear of 0b10 Research branches 900 | -10/Exiles | Exiles lab attacked by MAIN.C 950 | -10/Exiles | Build established: Hauler-Mutant 990 | -10/Exiles | Discovered new exit (range 11) 1020 | -10/Exiles | Left Exiles lab with Skeleton Box 1020 | -10/Exiles | Entered Mines 1093 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1097 | -9/Mines | Found Prototype Device 1154 | -9/Mines | Self-destructed Last Messages --------------- 01030_ K-01 Serf collects debris. 01036_ W1-DM0: "Oh no, it's like what happened to the Exiles when they were wandering homeless, only there's no Warlord to save us!" 01080_ Searching scrap... 01080_ Found Med. Armor Plating. 01080_ Found Terrain Scanner. 01080_ Found Ion Engine. 01080_ Found Med. Matter Pod. 01080_ Found 17 Matter. 01081_ Acquired 17 matter. 01085_ Acquired Med. Armor Plating. 01093_ A damaged part is partially visible under some rubble. There's a note attached: "Everyone keeps telling us we should avoid high-traffic areas because that's where patrols are more likely to show up, but that doesn't do us much good if we can't spot those areas until they're on top of us... With this we can! Deliver it to Megawrench for repairs then we'll never be afraid of an ambush while sneaking around Materials again, ha." 01097_ Acquired Prototype Device. 01136_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????##?? | | ??????????????????????????????????????????????# ?? | | ??????????????????????????????????????????????# #? | | ??????????????????????????????###?????????????# #? | | ?????????????????????????????## ????????????# #? | | ????????????????????????????## ???###??????# #? | | ????????????????????????????# ??## ?????? #? | | ???????????????????????????## ### #??????# ## | | ???????????????????????????# ## ##?????# # | | ??????????????????????????# ? #????## | | ????????????????????????## ??# $ ##???# | | ????????????????????????# ????# ##??# | | ???????????????????????## ?????# #??## | | ???????????????????????# #?????# ##??## | | ???????????????????????# @##???## ##### | | ???????????????????????# #??## !! | | ???????????????????????# #### * | | ???????????????????????# ## ## ### | | ???????????????????????#z ###### #?? | | ???????????????????????## ##????#### #?? | | ????????????????????????## #????????# #?? | | ?????????????????????????## ## #????????# #?? | | ??????????????????????????###### #????????# #?? | | ???????????????????????????????## ##????????# ### | | ????????????????????????????????###?????????# | | ????????????????????????????????????????????###### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FireRiotAutohacker Manual? 0 Play Time 00:03:36 Cumulative 678.6 hours Start 2021.01.07 @ 14:37:24 End 2021.01.07 @ 14:40:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1033 Rogue 1033 Adventurer 0 Explorer 0 Win Type - Total 64 Types 39/1/9/11/4/0/0/0/0 Lore% 94 Gallery% 94 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e008140c-640b-4238-a59a-58846a14b792