Cogmind - Beta 12 *** ADVENTURER MODE // 2023.07.02 @ 19:48:28 Player: Blade Result: Smashed by cave-in Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (25) 125 Value Destroyed (774) 774 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 4919 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 35/300 Energy 99/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Triangulator Advanced Terrain Scan Processor Shield Generator Improved System Restoration Module Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Gravmag System Gravmag Array > --- UTILITY ---------- Triangulator Triangulator Improved Signal Interpreter Hacking Suite Hacking Suite > --- WEAPON ----------- Heavy Laser Proton Cannon Long-range Missile Launcher > --- INVENTORY -------- Large Battery Advanced Terrain Scan Processor [Rating: 52] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Wheel Compact Wheel Hover Unit Gravmag Array Flight Unit Flight Unit Utility Hacking Suite Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Proton Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac DSF Fac Slots Evolved 8 | . . 2 . 2 2 . 2 Power 1 | . . . . . 1 . . Propulsion 3 | . . 1 . 1 . . 1 Utility 3 | . . 1 . 1 1 . . Weapon 1 | . . . . . . . 1 Parts Attached 48 | 7 6 2 2 12 . . 19 Power 7 | 1 1 . 1 2 . . 2 Engine 7 | 1 1 . 1 2 . . 2 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 10 | 2 2 . 1 3 . . 2 Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 2 | 2 . . . . . . . Hover 2 | . . . . . . . 2 Flight 6 | . 2 . 1 3 . . . Utility 21 | 1 2 1 . 7 . . 10 Device 11 | . 1 1 . 6 . . 3 Storage 4 | 1 . . . . . . 3 Processor 4 | . 1 . . 1 . . 2 Hackware 2 | . . . . . . . 2 Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 10 | 3 1 1 . . . . 5 Energy Gun 3 | 1 1 . . . . . 1 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 2 | 2 . . . . . . . Ballistic Cannon 2 | . . . . . . . 2 Launcher 2 | . . 1 . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 21 | . 1 2 . . . 8 10 Power 2 | . . 1 . . . . 1 Propulsion 7 | . 1 1 . . . 3 2 Utility 8 | . . . . . . 3 5 Weapon 4 | . . . . . . 2 2 Highest Loss Streak 9 | . 1 2 . . . 8 9 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 67 | . 80 82 83 82 84 21 54 Engine 8 | . 14 10 8 8 7 1 5 Wheel 2 | . 16 . . . . . . Hover 3 | . . . . . . . 7 Flight 9 | . 10 21 19 23 30 7 . Device 10 | . 3 20 22 16 15 3 7 Storage 2 | . 9 . . . . . 1 Processor 8 | . 3 11 11 15 15 5 6 Hackware 5 | . . . . . . . 12 Energy Gun 6 | . 12 11 11 9 7 1 2 Energy Cannon 1 | . . . . . . . 2 Ballistic Gun 1 | . 8 . . . . . . Launcher 4 | . . 8 11 9 7 2 3 Naked Turns 34 | . . . . . . 34 . Heaviest Build 33 | 13 13 7 7 9 9 9 33 Greatest Support 32 | 32 32 14 14 22 22 22 29 Greatest Overweight (x) 2 | . 2 . . . . . 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 Average Capacity 5 | 6 7 5 5 5 5 5 5 Most Carried 8 | 3 8 5 5 5 5 5 5 Average Carried 3 | . 4 4 4 4 5 4 3 Final Capacity 8 | 8 5 5 5 5 5 5 5 Final Carried 5 | . 4 5 5 5 5 5 4 Class Distribution -------------------- 43% | Hacker-Mutant 24% | Mutant 15% | Scavenger-Mutant 10% | Scout 6% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scout | -8/Materials Scout | -7/Factory Mutant | -7/DSF Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Jun Mat Mat Min Mat Fac DSF Fac Matter Collected 510 | 189 30 20 14 33 . . 224 Remotely . | . . . . . . . . Salvage Created 645 | . 95 88 . 130 . . 332 Parts 51 | . 11 5 . 18 . . 17 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac DSF Fac Combat Hostiles Destroyed 19 | . 3 1 . 4 . . 11 Guns 8 | . 3 1 . 4 . . . Cannons 8 | . . . . . . . 8 AOE 3 | . . . . . . . 3 Classes Destroyed 8 | . 3 2 . 1 . . 2 Worker 1 | . . . . 1 . . . Operator 3 | . . 1 . 2 . . . Watcher 2 | . 1 1 . . . . . Swarmer 8 | . 2 . . 4 . . 2 Grunt 8 | . 1 . . . . . 7 Duelist 1 | . . . . . . . 1 Sentry 1 | . . 1 . . . . . Programmer 1 | . . . . . . . 1 Best Kill Streak 6 | . 4 2 . 6 . . 5 Combat Bots Only 5 | . 3 1 . 4 . . 5 Max Kills in Single Turn 2 | . 1 1 . 1 . . 2 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Jun Mat Mat Min Mat Fac DSF Fac Damage Taken 2813 | . 160 120 . 67 . 588 1878 Core 1337 | . 9 24 . 20 . 434 850 Absorbed by Shields 26 | . . . . . . 26 . Regen/Repaired (Parts) 53 | . 38 . . 15 . . . Core Remaining (%) 84 | 100 96 . 94 96 . 38 . Volleys Fired 80 | . 14 13 . 15 . . 38 Largest 2 | . 2 2 . 1 . . 2 Hottest 144 | . 60 70 . 40 . . 144 Shots Fired 99 | . 24 15 . 15 . . 45 Gun 61 | . 24 13 . 15 . . 9 Cannon 33 | . . . . . . . 33 Launcher 5 | . . 2 . . . . 3 Special . | . . . . . . . . Kinetic 32 | . 10 . . . . . 22 Thermal 9 | . . . . . . . 9 Explosive 5 | . . 2 . . . . 3 Electromagnetic 53 | . 14 13 . 15 . . 11 Robot Hit Streak 17 | . 13 17 . 10 . . 6 Robot Miss Streak 4 | . 4 1 . 3 . . 3 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 69 | . 16 13 . 9 . . 31 Core Hits 42 | . 6 7 . 8 . 1 20 Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 7 | . 1 . . 1 . . 5 Burn 1 | . . . . . . . 1 Destroy 1 | . 1 . . . . . . Blast 3 | . . . . . . . 3 Corrupt 2 | . . . . 1 . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1867 | . 203 198 . 119 . 7 1340 Guns 573 | . 203 158 . 119 . . 93 Cannons 734 | . . . . . . . 734 Explosions 546 | . . 40 . . . . 506 Melee . | . . . . . . . . Ramming 14 | . . . . . . 7 7 Kinetic 670 | . 57 . . . . . 613 Thermal 374 | . . . . . . . 374 Explosive 265 | . . 40 . . . . 225 Electromagnetic 544 | . 146 158 . 119 . . 121 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . . . 3 Average Corruption 2 | . . . . . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 3 | . . . . . . . 3 Matter Fused 1 | . . . . . . . 1 Heat Flow Errors 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 4 | . . . . . . . 4 Projectiles . | . . . . . . . . Explosions 4 | . . . . . . . 4 Melee . | . . . . . . . . Knockbacks 6 | . . . . . . . 6 Impact . | . . . . . . . . Kinetic 6 | . . . . . . . 6 Secondary . | . . . . . . . . Self-Inflicted Damage 182 | . . . . . . 3 179 Shots 4 | . . . . . . . 4 Rammed 4 | . . . . . . 2 2 Targets Rammed 4 | . . . . . . 2 2 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 343 | . 56 23 . 5 . . 343 Average Temperature 72 | . 24 8 . 3 . . 116 Received Heat Transfer 789 | . 48 69 . 18 . . 654 Effects 1 | . . . . . . . 1 Shutdowns 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . 2 . 1 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 422 | . . . . . . . 422 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac DSF Fac Peak Influence 275 | . 118 275 129 235 91 56 249 Initial 91 | . . 42 84 42 91 56 6 Average 81 | . 46 178 89 110 91 16 74 Maximum Alert Level 1 | . . 1 . 1 . . 1 Low Security (%) 87 | 100 100 44 100 71 100 100 92 Level 1 12 | . . 55 . 28 . . 7 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . . 2 . . . 1 2 Investigation 1 | . . . . . . . 1 Extermination 1 | . . . . . . . 1 Reinforcement 3 | . . 2 . . . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . 1 . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac DSF Fac Distress Signals 2 | . 1 . . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 64 | . 13 10 1 17 . 4 19 Peak Tracking Total 10 | . 8 6 2 10 . 4 8 Tactical Retreats 6 | . 2 1 1 . . 1 1 Traps | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac DSF Fac Traps Triggered 3 | . 1 . . . . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Most Traps Carried 1 | . . . 1 . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Jun Mat Mat Min Mat Fac DSF Fac Machines Disabled 4 | . . 1 . . . . 3 Max in Single Turn 3 | . . 1 . . . . 3 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac DSF Fac Machines Accessed 19 | . 4 4 . 6 1 . 4 Terminals 14 | . 3 4 . 3 1 . 3 Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . . 1 . . . Recycling Units 2 | . . . . 2 . . . Scanalyzers 1 | . . . . . . . 1 Garrison Access . | . . . . . . . . Total Hacks 42 | . 8 6 . 17 2 . 9 Successful 27 | . 5 3 . 10 1 . 8 Failed 15 | . 3 3 . 7 1 . 1 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 30 | . 6 6 . 9 2 . 7 Fabricators . | . . . . . . . . Repair Stations 5 | . 2 . . 3 . . . Recycling Units 5 | . . . . 5 . . . Scanalyzers 2 | . . . . . . . 2 Garrison Access . | . . . . . . . . Terminal Hacks 21 | . 3 3 . 8 1 . 6 Record 3 | . . . . 2 . . 1 Part Schematic 1 | . . . . . . . 1 Robot Analysis 1 | . . . . 1 . . . Prototype ID Bank 3 | . 2 . . . . . 1 Open DSF 2 | . . . . . 1 . 1 Level Access Points 1 | . . . . 1 . . . Branch Access Points 1 | . . 1 . . . . . Terminal Index 1 | . . 1 . . . . . Alert Level 2 | . . . . 1 . . 1 Security Status 1 | . . . . 1 . . . Registered Components 2 | . 1 . . 1 . . . Zone Layout 3 | . . 1 . 1 . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . 2 . . 2 . . . Scan Component 2 | . 1 . . 1 . . . Repair 2 | . 1 . . 1 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . . . . 2 Insert Component 1 | . . . . . . . 1 Analyze 1 | . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used 1 | . . . . 1 . . . Hacking Detections 15 | . 4 2 . 5 . . 4 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 1 . . 1 . . . Time 39 | . 26 . . 13 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Jun Mat Mat Min Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Jun Mat Mat Min Mat Fac DSF Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac DSF Fac Robot Analysis Total 1 | . . . . 1 . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Jun Mat Mat Min Mat Fac DSF Fac Turns Passed 1639 | 61 273 145 158 243 12 59 688 Spaces Moved 2302 | 51 242 290 398 459 37 114 711 Core 179 | 8 . . . . . 72 99 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 153 | 43 110 . . . . . . Hover 612 | . . . . . . . 612 Flight 1358 | . 132 290 398 459 37 42 . Fastest Speed 31 | 50 37 37 37 31 31 31 50 Average Speed 54 | 92 69 37 37 34 31 43 78 Slowest Speed 205 | 100 205 40 40 37 31 50 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 9 | . 1 2 2 4 . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 35 | 4 34 27 73 35 2 93 18 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 2 | . . . 2 . . . . Spaces Dug 9 | . . . . . . . 9 Terrain Destroyed 110 | . . 13 . . . . 97 Melee . | . . . . . . . . Projectile 4 | . . . . . . . 4 AOE 106 | . . 13 . . . . 93 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac DSF Fac Total 2588 | 65 325 311 404 527 36 124 796 Wait 73 | . 44 . 3 24 . . 2 Move 2276 | 50 239 285 393 450 36 113 710 Hop 9 | . 1 2 2 4 . . . Pick Up 58 | 7 14 6 3 12 . 2 14 Fast Attach 2 | . . . . . . . 2 Attach 43 | 7 5 2 2 10 . . 17 Detach 8 | . 1 . . 2 . . 5 Swap 3 | . 1 . . 2 . . . Drop 27 | 1 6 3 1 8 . 2 6 Fire 80 | . 14 13 . 15 . . 38 Melee . | . . . . . . . . Ram 4 | . . . . . . 2 2 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 5 | . . . . . . 5 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 36 | -11/Junkyard | Discovered new exit (range 16) 62 | -11/Junkyard | Entered Materials 314 | -10/Materials | Repaired EM Pulse Gun 320 | -10/Materials | Discovered new exit (range 13) 335 | -10/Materials | Identified exit to Materials 335 | -10/Materials | Entered another Materials area 335 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 339 | -9/Materials | Identified exit to Mines 480 | -9/Materials | Entered Mines 514 | -9/Mines | Learned Materials machine intel 534 | -9/Mines | Discovered new exit (range 8) 536 | -9/Mines | Identified exit to Materials 617 | -9/Mines | Found a hidden stash of uninstalled traps 638 | -9/Mines | Entered Materials 638 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 639 | -8/Materials | Loaded intel: 61 machine locations 717 | -8/Materials | Repaired Flight Unit 767 | -8/Materials | Identified exit to Factory 881 | -8/Materials | Entered Factory 881 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 892 | -7/Factory | Identified exit to DSF 893 | -7/Factory | Entered DSF 899 | -7/DSF | Discovered new exit (range 20) 914 | -7/DSF | Additional patrols routed to DSF 937 | -7/DSF | Core integrity fell below 50% 949 | -7/DSF | Lost 8 parts (3n3u2w) 952 | -7/DSF | Entered Factory 952 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1231 | -6/Factory | Build established: Hacker-Mutant 1592 | -6/Factory | Core integrity fell below 50% 1618 | -6/Factory | Core integrity fell below 20% 1640 | -6/Factory | Crushed by falling debris 1640 | -6/Factory | Smashed by cave-in Last Messages --------------- 01623_ U-05 Engineer lays Concrete. 01625_ U-05 Engineer builds a Wall. 01626_ U-05 Engineer lays Concrete. 01627_ Antimatter Cannon destroyed. 01628_ U-05 Engineer lays Concrete. 01628_ Acquired 10 matter. 01629_ U-05 Engineer lays Concrete. 01629_ U-05 Engineer builds a Wall. 01630_ System corrupted: Heat flow error (+114). 01630_ U-05 Engineer builds a Wall. 01631_ Hacking Suite destroyed. 01634_ U-05 Engineer builds a Wall. 01637_ Triangulator destroyed. 01638_ U-05 Engineer builds a Wall. 01640_ The unstable cave ceiling collapses. 01640_ Crushed by falling debris. 01640_ Enh. Optical Array destroyed. 01640_ System corrupted by crushing effect (+2). 01640_ Imp. Signal Interpreter destroyed. 01640_ System corrupted by crushing effect (+4). 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