Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.18 @ 21:02:23

Player: Tmvn

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (22)      110
Value Destroyed (241)      241
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-169)               -169
              TOTAL SCORE: 1282

 Bonus
-------
Friendly Fire              -169

 Cogmind 
---------
Core Integrity             0/400
Matter                     177/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Mines

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (3) ---
            (None)
>       --- UTILITY (3) ------
            (None)
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (4) ----
        Ion Engine
  Light Ion Engine
        Aluminum Leg
        Datajack

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
           Flexi-carbon Leg
>          --- UTILITY ----------
           Heat Sink
     Large Storage Unit
     Light Armor Plating
>          --- WEAPON -----------
     Heavy Ion Cannon
     Heavy Missile Launcher
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
           Aluminum Leg
     Small Storage Unit
     Small Laser
     Small Laser
           Assault Rifle
     Light Assault Rifle
           Rocket Launcher
           Datajack
[Rating: 26]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Heavy Missile Launcher

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             27   | 7   4   10  6   
  Power                    3    | 1   1   1   .   
    Engine                 3    | 1   1   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 2   1   3   3   
    Treads                 .    | .   .   .   .   
    Leg                    9    | 2   1   3   3   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 1   1   2   .   
    Device                 1    | .   .   1   .   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | 3   1   4   3   
    Energy Gun             3    | 1   1   1   .   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          5    | 2   .   3   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   .   .   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 10   | .   .   1   9   
  Power                    1    | .   .   .   1   
  Propulsion               4    | .   .   1   3   
  Utility                  2    | .   .   .   2   
  Weapon                   3    | .   .   .   3   
  Highest Loss Streak      9    | .   .   1   9   
Average Slot Usage (%)     84   | .   85  85  77  
  Engine                   12   | .   14  11  9   
  Leg                      29   | .   28  33  26  
  Device                   2    | .   .   2   8   
  Storage                  12   | .   14  11  9   
  Protection               3    | .   .   5   6   
  Energy Gun               10   | .   14  11  1   
  Ballistic Gun            10   | .   14  11  1   
Naked Turns                6    | .   .   .   6   
Heaviest Build             41   | 10  28  33  41  
  Greatest Support         53   | 20  20  30  53  
  Greatest Overweight (x)  1    | .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 12   | 6   12  10  10  
  Average Capacity         8    | 5   6   10  9   
  Most Carried             10   | 2   7   10  10  
  Average Carried          5    | 1   2   9   8   
  Final Capacity           10   | 6   10  10  4   
  Final Carried            10   | 2   7   10  4   

 Class Distribution 
--------------------
 58% | Mutant
 41% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Scr Mat Mat Min 
Matter Collected           486  | 187 131 133 35  
  Remotely                 .    | .   .   .   .   
Salvage Created            367  | .   131 186 50  
  Parts                    28   | .   11  15  2   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Combat Hostiles Destroyed  21   | .   5   5   11  
  Guns                     10   | .   5   5   .   
  Cannons                  2    | .   .   .   2   
  AOE                      9    | .   .   .   9   
Classes Destroyed          4    | .   2   1   1   
  Swarmer                  5    | .   3   2   .   
  Grunt                    4    | .   2   2   .   
  Sentry                   1    | .   .   1   .   
  Assembled                11   | .   .   .   11  
  Thug                     1    | .   .   .   1   
Best Kill Streak           11   | .   3   4   11  
  Combat Bots Only         11   | .   3   4   11  
Max Kills in Single Turn   5    | .   1   1   5   
  Gunslinging              .    | .   .   .   .   
  Exploded                 4    | .   .   .   4   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Scr  Mat  Mat  Min  
Damage Taken               1599 | .    157  378  1064 
  Core                     433  | .    24   50   359  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         95   | 100  90   .    .    
Volleys Fired              40   | 1    14   16   9    
  Largest                  2    | 2    2    2    2    
  Hottest                  104  | 40   60   65   104  
Shots Fired                78   | 2    28   32   16   
  Gun                      62   | 2    28   32   .    
  Cannon                   7    | .    .    .    7    
  Launcher                 9    | .    .    .    9    
  Special                  .    | .    .    .    .    
  Kinetic                  32   | 2    14   16   .    
  Thermal                  21   | .    14   .    7    
  Explosive                9    | .    .    .    9    
  Electromagnetic          16   | .    .    16   .    
  Robot Hit Streak         8    | .    8    4    5    
  Robot Miss Streak        4    | 2    4    3    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           49   | .    19   20   10   
  Core Hits                37   | .    8    10   19   
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1552 | .    239  232  1081 
  Guns                     471  | .    239  232  .    
  Cannons                  107  | .    .    .    107  
  Explosions               974  | .    .    .    974  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  173  | .    116  57   .    
  Thermal                  230  | .    123  .    107  
  Explosive                974  | .    .    .    974  
  Electromagnetic          175  | .    .    175  .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            32   | .    .    .    32   
  Projectiles              .    | .    .    .    .    
  Explosions               32   | .    .    .    32   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      45   | .    .    .    45   
  Shots                    3    | .    .    .    3    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        97   | .    54   97   30   
  Average Temperature      30   | .    28   37   16   
  Received Heat Transfer   189  | .    54   135  .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         423  | .    275  .    148  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Peak Influence             163  | .   150 163 78  
  Initial                  63   | .   .   63  63  
  Average                  84   | .   87  110 57  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   1   1   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Distress Signals           3    | .   1   2   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              39   | .   9   9   21  
  Peak Tracking Total      9    | .   4   6   9   
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Traps Triggered            1    | .   .   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Min 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Machines Accessed          2    | .   1   .   1   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                2    | .   1   .   1   
  Successful               1    | .   .   .   1   
  Failed                   1    | .   1   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   .   .   1   
  Open Door                1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Scr Mat Mat Min 
Turns Passed               649  | 64  248 257 80  
Spaces Moved               398  | 44  165 153 36  
  Core                     17   | 5   .   .   12  
  Treads                   .    | .   .   .   .   
  Legs                     381  | 39  165 153 24  
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 50  
  Average Speed            121  | 112 120 128 113 
  Slowest Speed            150  | 120 150 150 150 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       16   | 3   37  14  12  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          100  | .   .   .   100 
  Melee                    .    | .   .   .   .   
  Projectile               2    | .   .   .   2   
  AOE                      98   | .   .   .   98  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Total                      484  | 54  184 184 62  
  Wait                     .    | .   .   .   .   
  Move                     395  | 43  164 152 36  
  Hop                      .    | .   .   .   .   
  Pick Up                  5    | 2   1   2   .   
  Fast Attach              12   | 6   1   3   2   
  Attach                   3    | 1   .   1   1   
  Detach                   2    | 1   1   .   .   
  Swap                     12   | .   3   6   3   
  Drop                     15   | .   .   4   11  
  Fire                     40   | 1   14  16  9   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   65 | -11/Scrapyard | Entered Materials
  265 | -10/Materials | Discovered new exit (range 16)
  313 | -10/Materials | Entered another Materials area
  313 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  516 | -9/Materials  | Discovered new exit (range 15)
  570 | -9/Materials  | Entered Mines
  571 | -9/Mines      | Assembled infested the area
  574 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  576 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  626 | -9/Mines      | Destroyed 11 combat bots
  646 | -9/Mines      | Core integrity fell below 50%
  648 | -9/Mines      | Core integrity fell below 20%
  650 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
Dropped Sml. Storage Unit.
The unstable cave ceiling collapses.
C-30 ARC bursts open, deploying its payload.
D-53 Grenadier unfolds itself. <x2>
The unstable cave ceiling collapses.
Lgt. Armor Plating destroyed.
The unstable cave ceiling collapses. <x2>
Hvy. Ion Cannon destroyed.
The unstable cave ceiling collapses.
Hvy. Missile Launcher destroyed.
Imp. Carbon-fiber Leg destroyed.
Heat Sink destroyed.
The unstable cave ceiling collapses. <x3>
Carbon-fiber Leg destroyed.
Rocket Launcher destroyed.
The unstable cave ceiling collapses. <x3>
Imp. Ion Engine destroyed.
Flexi-carbon Leg destroyed.
Dropped Lrg. Storage Unit.
The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
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|           ##""        #              ????????????? |
|           #"!!            d          ????????????? |
|           #"![!   !       d  #      ##???????????? |
|           #"!              #         #???????????? |
|           #"] =                %     #???????????? |
|           ##                          ???????????? |
|           ?#  #                       ???????????? |
|           ?#####            #  #     ????????????? |
|           ?????##           #   #??? ????????????? |
|           ??????##  ##### ###?###????????????????? |
|           ???????####????##??????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PointyAssembledChronowheel
  Manual?         0
Play Time         00:12:18
  Cumulative      2.8 hours
  Start           2020.09.18 @ 20:30:37
  End             2020.09.18 @ 21:02:23
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          10
Achievement%      20
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Proggy
Map View          76x50
Tactical HUD      0
Map Filters       SATURATION(56)
Filters           SATURATION(66)
Steam             1


RUN: d7b829f1-f5b0-4aac-8f0e-620daee8d043