Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.30 @ 20:36:27 Player: Xero Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (193) 965 Value Destroyed (8082) 8082 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (2823) 2823 TOTAL SCORE: 16730 Bonus ------- High Alert Combat Kills 1046 Follower Combat Kills 718 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Friendly Fire -141 Cogmind --------- Core Integrity 0/1000 Matter 278/300 Energy 87/100 System Corruption 2% Temperature Cool (27) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Improved Cryofiber Web Advanced Cooling System Improved Particle Charger Weapon Cycler Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Advanced Targeting Computer Improved Target Analyzer Armor Integrity Analyzer Improved Particle Charger Weapon Cycler Heavy Armor Plating > --- WEAPON ----------- Pulse Rifle Gatling Laser Beamcaster > --- INVENTORY -------- Reinforced Deuterium Engine Armored Treads Improved Cryofiber Web Improved Cryofiber Web Improved Cooling System Improved Target Analyzer Improved Target Analyzer Energy Filter Improved Particle Charger Improved Particle Charger Improved Particle Charger Hardened Medium Armor Plating Recalibrator Variable Charge Gun Improved Grenade Launcher Power Maul [Rating: 84] Favorites ----------- Power Micro Nuclear Core Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Ion Cannon Energy Gun Heavy Particle Gun Energy Cannon Ion Cannon Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Fac DSF Fac Slots Evolved 10 | . . . 2 . 2 2 . . 2 . 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . Utility 7 | . . . . . 2 2 . . 2 . 1 Weapon 1 | . . . . . . . . . . . 1 Parts Attached 171 | 8 . 1 7 19 54 2 22 15 11 7 25 Power 18 | 2 . . 1 1 2 . 2 1 2 2 5 Engine 8 | 2 . . 1 1 . . . 1 1 . 2 Core 9 | . . . . . 2 . 2 . 1 1 3 Reactor 1 | . . . . . . . . . . 1 . Propulsion 35 | 2 . . 2 4 15 . 4 1 2 2 3 Treads 35 | 2 . . 2 4 15 . 4 1 2 2 3 Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 53 | 2 . 1 . 1 11 2 6 10 7 3 10 Device 28 | 1 . . . 1 7 1 4 1 4 2 7 Storage 3 | 1 . 1 . . . . . 1 . . . Processor 6 | . . . . . 2 1 . 1 2 . . Hackware . | . . . . . . . . . . . . Protection 16 | . . . . . 2 . 2 7 1 1 3 Artifact . | . . . . . . . . . . . . Weapon 65 | 2 . . 4 13 26 . 10 3 . . 7 Energy Gun 22 | 2 . . 2 6 2 . 2 2 . . 6 Energy Cannon 23 | . . . . 3 16 . 4 . . . . Ballistic Gun . | . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . 1 . . . Launcher 19 | . . . 2 4 8 . 4 . . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 1 . . 1 . . . Parts Lost 45 | . . . . 1 4 . 7 1 . 5 27 Power 5 | . . . . . . . 1 . . 1 3 Propulsion 15 | . . . . . 2 . 4 . . 2 7 Utility 17 | . . . . 1 2 . 1 1 . 2 10 Weapon 8 | . . . . . . . 1 . . . 7 Highest Loss Streak 18 | . . . . 1 4 . 3 1 . 4 18 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 96 | . 100 100 91 99 97 97 97 99 98 95 81 Engine 4 | . 14 14 11 11 2 . . 4 4 . 3 Core 3 | . . . . . 6 7 7 2 1 2 . Treads 32 | . 28 28 36 44 35 30 28 30 25 25 22 Device 12 | . 14 14 11 10 11 13 14 10 17 15 12 Storage 8 | . 14 14 11 11 9 7 7 6 6 6 5 Processor 10 | . . . . . 8 13 15 19 20 20 12 Protection 4 | . . . . . 4 7 7 7 6 6 5 Energy Gun 9 | . 28 28 19 4 . . 9 14 13 13 14 Energy Cannon 8 | . . . . 16 17 15 4 . . . . Peak Build Rating 84 | 7 7 8 16 18 32 35 47 53 68 76 84 Average Rating 35 | 5 7 7 13 16 26 32 40 46 64 71 68 On Entrance 29 | . 7 7 8 13 18 28 34 45 53 68 76 Naked Turns 1 | . . . . . . . . . . . 1 Heaviest Build 90 | 14 14 49 59 59 68 71 71 64 73 82 90 Greatest Support 108 | 40 40 40 80 80 80 80 84 91 96 108 108 Greatest Overweight (x) 13 | . . 1 1 . 1 . 1 . . . 13 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 8 18 20 20 20 20 20 19 20 20 19 Most Carried 20 | 3 4 13 13 20 20 20 20 20 20 20 18 Average Carried 16 | 1 3 5 10 18 19 18 17 19 19 18 14 Final Capacity 20 | 8 8 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 3 4 12 10 20 20 19 20 20 20 19 5 Class Distribution -------------------- 52% | Mutant 36% | Scavenger-Mutant 6% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/DSF Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Fac DSF Fac Matter Collected 2340 | 280 . 10 169 218 807 . 374 150 6 154 172 Remotely . | . . . . . . . . . . . . Salvage Created 7774 | 122 90 180 439 1020 2518 . 1419 464 . 401 1121 Parts 342 | 7 4 5 21 56 112 . 49 18 . 23 47 Haulers Intercepted 4 | . . . 2 1 1 . . . . . . Recyclers Shooed 5 | . . . 2 . 1 . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Fac DSF Fac Combat Hostiles Destroyed 149 | . 2 2 7 19 49 . 40 5 . 9 16 Guns 54 | . 2 2 5 6 1 . 10 4 . 9 15 Cannons 60 | . . . . 11 31 . 18 . . . . AOE 33 | . . . 1 2 17 . 12 . . . 1 Classes Destroyed 18 | 2 1 . 3 4 4 . . 1 . 2 1 Worker 5 | . . . . 1 4 . . . . . . Builder 2 | . . . . . 1 . . . . . 1 Tunneler 3 | 2 . . . . 1 . . . . . . Hauler 4 | . . . 2 1 1 . . . . . . Recycler 13 | 1 . 1 1 1 4 . . 3 . . 2 Mechanic 1 | . . . . . . . . . . . 1 Operator 2 | . . . . 1 1 . . . . . . Watcher 13 | . . . . 2 5 . . 1 . . 5 Swarmer 34 | . . . . . 11 . 15 . . 3 5 Grunt 64 | . 2 2 4 10 23 . 14 3 . 2 4 Brawler 5 | . . . 1 1 2 . 1 . . . . Duelist 6 | . . . . 1 3 . 2 . . . . Protector 1 | . . . . . 1 . . . . . . Sentry 27 | . . . 2 7 8 . 7 1 . . 2 Specialist 4 | . . . . . . . . . . 3 1 Hunter 5 | . . . . . 2 . 1 . . . 2 Programmer 3 | . . . . . . . . 1 . . 2 Heavy 1 | . . . . . . . . . . 1 . Best Kill Streak 7 | 3 2 1 3 4 6 . 7 3 . 5 5 Combat Bots Only 7 | . 2 1 3 3 4 . 7 3 . 5 4 Max Kills in Single Turn 4 | 1 1 1 1 2 4 . 4 1 . 1 2 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . . 1 1 4 . 4 . . . 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Fac DSF Fac Hostile Shots Fired 991 | . 7 11 14 60 183 . 261 62 . 110 283 Missed 294 | . 3 5 5 13 43 . 103 22 . 26 74 Damage Taken 10290 | . 40 71 106 585 1741 . 1543 346 52 1464 4342 Core 1566 | . . 36 12 101 220 . 110 14 . 64 1009 Absorbed by Shields 64 | . . . . . 64 . . . . . . Ignored by Resistances 2885 | . 13 21 31 168 503 . 467 126 14 415 1127 Regen/Repaired (Parts) 359 | . . . . . 103 . . 256 . . . Core Remaining (%) 81 | 100 . 85 . 71 60 . . 82 . 92 . Volleys Fired 430 | 3 5 11 23 56 127 . 102 25 . 21 57 Largest 3 | 2 2 2 2 2 2 . 2 2 . 2 3 Hottest 236 | 90 90 90 140 136 136 . 120 118 . 118 236 Shots Fired 835 | 6 10 22 43 107 223 . 192 50 . 41 141 Gun 435 | 6 10 22 34 41 4 . 89 50 . 41 138 Cannon 350 | . . . . 63 198 . 89 . . . . Launcher 50 | . . . 9 3 21 . 14 . . . 3 Special . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal 785 | 6 10 22 34 104 202 . 178 50 . 41 138 Explosive 44 | . . . 9 3 15 . 14 . . . 3 Electromagnetic 6 | . . . . . 6 . . . . . . Robot Hit Streak 60 | 4 6 9 8 35 33 . 60 45 . 15 45 Robot Miss Streak 5 | . 1 1 1 3 4 . 1 1 . 1 5 Penetration Max . | . . . . . . . . . . . . Secondary Targets 13 | . . . . . . . 1 1 . 5 6 Max Gunslinging Chain 1 | . . . . . . . 1 1 . 1 1 Shots Hit Robots 638 | 4 8 18 30 75 172 . 133 42 . 37 119 Core Hits 363 | 4 5 8 15 31 105 . 80 14 . 18 83 Critical Kills 2 | . . . . 1 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 25 | . 1 . 3 3 1 . 2 4 . 4 7 Burn 23 | . 1 . 3 2 . . 2 4 . 4 7 Meltdown 2 | . . . . 1 1 . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 18416 | 50 96 214 792 1607 5876 . 4676 822 . 810 3473 Guns 7260 | 50 96 214 452 487 68 . 1098 822 . 810 3163 Cannons 6311 | . . . . 943 3506 . 1862 . . . . Explosions 4820 | . . . 340 177 2277 . 1716 . . . 310 Melee . | . . . . . . . . . . . . Ramming 25 | . . . . . 25 . . . . . . Kinetic . | . . . . . . . . . . . . Thermal 13655 | 50 96 214 536 1430 3574 . 2960 822 . 810 3163 Explosive 4264 | . . . 256 177 1805 . 1716 . . . 310 Electromagnetic 472 | . . . . . 472 . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 7 | . . . . 2 7 . . . . . 2 Average Corruption 3 | . . . . 1 4 . . . . . 1 Corruption Purged 5 | . . . . . 5 . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 43 | . . . . 3 40 . . . . . . Message Errors 10 | . . . . 1 9 . . . . . . Matter Fused 13 | . . . . . 13 . . . . . . Heat Flow Errors 5 | . . . . 1 4 . . . . . . Energy Discharges 5 | . . . . . 5 . . . . . . Data Loss (minor) 4 | . . . . . 4 . . . . . . Data Loss (major) 2 | . . . . 1 1 . . . . . . Alerts 2 | . . . . . 2 . . . . . . Weapon Failures 2 | . . . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 213 | . . . 34 27 74 . 42 . . . 36 Projectiles 114 | . . . . 27 51 . 36 . . . . Explosions 94 | . . . 34 . 18 . 6 . . . 36 Melee 5 | . . . . . 5 . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 102 | . . . . . 6 . 96 . . . . Shots 3 | . . . . . 1 . 2 . . . . Rammed 1 | . . . . . 1 . . . . . . Targets Rammed 1 | . . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 601 | 30 180 216 402 501 372 . 168 103 . 168 601 Average Temperature 97 | 18 94 73 125 111 85 . 38 27 . 52 178 Received Heat Transfer 2490 | . 30 54 39 249 960 . 450 210 . 126 372 Effects 19 | . . . 3 5 1 . . . . . 10 Shutdowns 5 | . . . . 1 1 . . . . . 3 Energy Bleed 4 | . . . 1 1 . . . . . . 2 Interference 6 | . . . . 3 . . . . . . 3 Short Circuit 1 | . . . 1 . . . . . . . . Damage (minor) 2 | . . . 1 . . . . . . . 1 Damage (core) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . . . . Impact Corruptions 1 | . . . . . 1 . . . . . . Robots Melted 4 | . . . 1 1 1 . . 1 . . . Combat Hostiles 2 | . . . 1 . . . . 1 . . . Parts Melted 65 | . 1 . 4 12 13 . 14 7 . 1 13 Heat Transferred 25302 | 136 322 558 1271 3034 5794 . 4651 1850 . 1665 6021 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Fac DSF Fac Peak Influence 1851 | 15 73 68 319 592 816 35 1851 910 160 205 325 Initial 841 | . 8 23 11 114 142 17 20 841 160 . 92 Average 497 | 6 23 37 185 349 547 29 1001 691 150 108 120 Maximum Alert Level 5 | . . . 1 2 3 . 5 3 . 1 1 Low Security (%) 29 | 100 100 100 40 11 11 100 3 . 100 61 87 Level 1 18 | . . . 59 60 12 . 5 9 . 38 12 Level 2 20 | . . . . 27 38 . 13 30 . . . Level 3 23 | . . . . . 37 . 35 60 . . . Level 4 5 | . . . . . . . 27 . . . . Level 5 2 | . . . . . . . 14 . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 2 | . . . . . 1 . . . . 1 . Squads Dispatched 27 | . . . 1 6 8 . . 3 1 2 6 Investigation 8 | . . . . 2 4 . . 1 1 . . Extermination 3 | . . . . . . . . 1 . . 2 Reinforcement 12 | . . . 1 2 2 . . 1 . 2 4 Assault 4 | . . . . 2 2 . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Fac DSF Fac Distress Signals 6 | . . . . 1 3 . . . . . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 224 | . 3 3 9 28 73 . 47 9 . 13 39 Peak Tracking Total 9 | . 2 2 3 7 9 . 7 3 . 6 9 Tactical Retreats 16 | . . 1 . 3 5 . 2 . . 2 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Fac DSF Fac Traps Triggered 11 | . . . . 4 3 . 1 . 2 . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 3 | . . . . 3 . . . . . . . Reused 1 | . . . . . . . 1 . . . . Traps Extracted . | . . . . . . . . . . . . Installed 2 | . . 1 . . . . 1 . . . . Triggered 3 | . . . . . . . 1 . . . 2 Most Traps Carried 5 | . . 5 4 4 4 1 1 . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Fac DSF Fac Machines Disabled 25 | . . . 4 3 4 . 9 4 . . 1 Max in Single Turn 2 | . . . 2 1 1 . 2 1 . . 1 Garrison Relay 5 | . . . . . . . 5 . . . . Phase Generator 1 | . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Fac DSF Fac Machines Accessed 41 | . 2 . 2 9 9 3 4 6 3 . 3 Terminals 34 | . 2 . 1 9 8 1 4 4 2 . 3 Fabricators 2 | . . . . . . 1 . 1 . . . Repair Stations 2 | . . . . . 1 . . 1 . . . Recycling Units 2 | . . . 1 . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Total Hacks 74 | . 3 . 3 10 28 3 6 11 5 . 5 Successful 44 | . 3 . 1 9 15 3 4 6 2 . 1 Failed 30 | . . . 2 1 13 . 2 5 3 . 4 Catastrophic 8 | . . . 1 . 4 . . 1 . . 2 Database Lockouts . | . . . . . . . . . . . . Manual 17 | . 1 . 2 5 7 . . 2 . . . Terminals 63 | . 3 . 2 10 26 1 6 6 4 . 5 Fabricators 2 | . . . . . . 1 . 1 . . . Repair Stations 6 | . . . . . 2 . . 4 . . . Recycling Units 2 | . . . 1 . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Terminal Hacks 33 | . 2 . . 9 13 1 4 2 1 . 1 Record 3 | . . . . . 3 . . . . . . Prototype ID Bank 3 | . . . . 1 2 . . . . . . Open Door 5 | . . . . 4 . . 1 . . . . Open DSF 3 | . . . . . . . . 1 1 . 1 Branch Access Points 2 | . . . . 1 . 1 . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . Terminal Index 1 | . . . . 1 . . . . . . . Alert Level 3 | . . . . 1 2 . . . . . . Unreport Threat 4 | . . . . . 3 . . 1 . . . Reprogram Traps 1 | . . . . 1 . . . . . . . Dispatch Records 2 | . 1 . . . 1 . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . Garrison Registry 1 | . . . . . . . 1 . . . . Patrol Navigation 1 | . . . . . . . 1 . . . . Fabricator Hacks 2 | . . . . . . 1 . 1 . . . Build 2 | . . . . . . 1 . 1 . . . Repair Station Hacks 5 | . . . . . 2 . . 3 . . . Scan Component 3 | . . . . . 1 . . 2 . . . Repair 2 | . . . . . 1 . . 1 . . . Recycling Unit Hacks 2 | . . . 1 . . . . . 1 . . Report Inventory 1 | . . . 1 . . . . . . . . Retrieve Components 1 | . . . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . Unlock Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . Used 1 | . . . . . 1 . . . . . . Hacking Detections 24 | . 1 . 1 2 8 2 2 4 1 . 3 Full Trace Events 7 | . . . 1 . 4 . . 1 1 . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built 4 | . . . . . . 2 . 2 . . . Authchips . | . . . . . . . . . . . . Time 100 | . . . . . . 58 . 42 . . . Total Part Build Rating 22 | . . . . . . 14 . 8 . . . Parts Repaired 2 | . . . . . 1 . . 1 . . . Time 51 | . . . . . 38 . . 13 . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . 1 . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Fac DSF Fac Used RIF Installer 1 | . . . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 17 | . . . . . . . 17 . . . . Machine Destruction 17 | . . . . . . . 17 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . 6 . . . . Allies Hacked 1 | . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Fac DSF Fac Total Allies 21 | . . 2 . 12 . . 7 . . . . Largest Group 12 | . . 2 . 12 5 . 4 2 . . . Highest-Rated Group 150 | . . 38 . 150 62 . 127 64 . . . Highest-Rated Ally 32 | . . 31 . 31 31 . 32 32 . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 145 | . . 8 . 89 20 . 27 1 . . . Total Damage 2369 | . . 127 . 958 161 . 929 194 . . . Kills 25 | . . 1 . 14 2 . 6 2 . . . Allies Corrupted 3 | . . . . 2 . . . 1 . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Fac DSF Fac Turns Passed 11473 | 143 132 674 349 1679 2871 134 2302 1324 425 332 1108 Spaces Moved 5332 | 81 73 279 148 858 1264 47 1116 595 237 138 496 Core 11 | 9 . . . . . . . . . . 2 Treads 5321 | 72 73 279 148 858 1264 47 1116 595 237 138 494 Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 152 155 163 163 50 Average Speed 164 | 147 160 224 180 160 162 160 155 155 163 166 171 Slowest Speed 700 | 160 160 240 240 160 240 160 235 157 163 170 700 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 38 | 4 18 55 18 87 85 2 96 15 8 53 20 Regions Visited 11 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . 1 . . . Scrap Searched 1 | . . 1 . . . . . . . . . Spaces Dug 4 | . . . . . . . 4 . . . . Terrain Destroyed 343 | . . . 68 33 101 . 122 . . . 19 Melee . | . . . . . . . . . . . . Projectile 11 | . . . . . 4 . 2 . . . 5 AOE 332 | . . . 68 33 97 . 120 . . . 14 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Fac DSF Fac Total 7234 | 94 78 306 187 1058 1858 106 1492 948 276 199 632 Wait 907 | . . 2 4 89 349 54 53 273 16 28 39 Move 5322 | 80 72 278 147 857 1263 47 1115 594 236 137 496 Hop . | . . . . . . . . . . . . Pick Up 120 | 3 1 10 1 21 25 2 13 27 6 4 7 Fast Attach 58 | 7 . . 3 3 23 . 5 4 5 2 6 Attach 54 | . . . 2 3 11 2 8 4 5 4 15 Detach 5 | . . . 1 1 1 . . . . . 2 Swap 59 | 1 . 1 2 13 20 . 9 7 1 1 4 Drop 99 | . . 3 4 14 38 1 10 14 7 2 6 Fire 430 | 3 5 11 23 56 127 . 102 25 . 21 57 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 1 | . . . . . 1 . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 177 | . . . . 1 . . 176 . . . . Trap 2 | . . 1 . . . . 1 . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: Low x2 / Gar) -7/Garrison (discovered 4 exits: *Fac x4) -7/Factory -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 144 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Discovered new exit (range 7) 231 | -10/Materials | Discovered new exit (range 11) 276 | -10/Materials | Entered Mines 316 | -10/Mines | Build established: Mutant 331 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 356 | -10/Mines | Learned location of Zion (-7) 711 | -10/Mines | Discovered new exit (range 15) 821 | -10/Mines | Found a hidden stash of uninstalled traps 871 | -10/Mines | Assembled infested the area 933 | -10/Mines | Discovered new exit (range 8) 950 | -10/Mines | Entered Materials 950 | -9/Materials | Evolved 2 slots: Propulsion x2 1199 | -9/Materials | Discovered new exit (range 15) 1299 | -9/Materials | Entered Storage 1312 | -9/Storage | Identified exit to Recycling 1422 | -9/Storage | Build established: Scavenger-Mutant 1967 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2059 | -9/Storage | Met a pair of Derelict thieves 2155 | -9/Storage | Lost 3 allies 2739 | -9/Storage | Discovered new exit (range 6) 2902 | -9/Storage | Build established: Commander-Mutant 2978 | -9/Storage | Entered Materials 2978 | -8/Materials | Accompanied by 5 allies 2978 | -8/Materials | Evolved 2 slots: Utility x2 3318 | -8/Materials | Build established: Mutant 3778 | -8/Materials | First assault squad dispatched 3914 | -8/Materials | Lost 4 parts (2n2u) 4102 | -8/Materials | Discovered new exit (range 11) 4516 | -8/Materials | Repaired Ion Cannon 5045 | -8/Materials | Build established: Scavenger-Mutant 5776 | -8/Materials | Discovered new exit (range 3) 5814 | -8/Materials | Sterilization system engaged 5814 | -8/Materials | Non-combat units ordered to evacuate 5849 | -8/Materials | Entered Factory 5849 | -7/Factory | Evolved 2 slots: Utility x2 5920 | -7/Factory | Fabricated Lrn. Sensor Array (x2) 5953 | -7/Factory | Identified exit to Lower Caves 5983 | -7/Factory | Identified exit to Garrison 5983 | -7/Factory | Entered Garrison 5985 | -7/Garrison | Triggered checkpoint 6050 | -7/Garrison | Destroyed 7 combat bots 6057 | -7/Garrison | Triggered checkpoint 6080 | -7/Garrison | Garrison Relay disabled 6157 | -7/Garrison | Triggered checkpoint 6199 | -7/Garrison | Discovered new exit (range 5) 6313 | -7/Garrison | Triggered checkpoint 6362 | -7/Garrison | Lost 3 allies 6431 | -7/Garrison | Triggered checkpoint 6633 | -7/Garrison | Build established: Mutant 6721 | -7/Garrison | Triggered checkpoint 6747 | -7/Garrison | Triggered checkpoint 6819 | -7/Garrison | Garrison Relay disabled 6828 | -7/Garrison | Lost 3 parts (1p1n1w) 6945 | -7/Garrison | Phase Generator disabled 7230 | -7/Garrison | Discovered new exit (range 9) 7291 | -7/Garrison | Triggered checkpoint 7319 | -7/Garrison | Garrison Relay disabled 7449 | -7/Garrison | Discovered new exit (range 12) 7491 | -7/Garrison | Discovered new exit (range 90) 7491 | -7/Garrison | Discovered new exit (range 46) 7491 | -7/Garrison | Discovered new exit (range 14) 7491 | -7/Garrison | Discovered new exit (range 78) 7523 | -7/Garrison | Garrison Relay disabled 7823 | -7/Garrison | Rescued a captive Derelict 7843 | -7/Garrison | Garrison Relay disabled 8189 | -7/Garrison | Installed Relay Interface Framework 8201 | -7/Garrison | Build established: Scavenger-Mutant 8285 | -7/Garrison | Entered Factory 8285 | -7/Factory | Accompanied by 2 allies 8728 | -7/Factory | Fabricated Med. Reflective Plating (x2) 9127 | -7/Factory | Build established: Mutant 9299 | -7/Factory | Discovered new exit (range 6) 9362 | -7/Factory | Repaired Hcp. Storage Unit 9609 | -7/Factory | Entered another Factory area 9609 | -6/Factory | Evolved 2 slots: Utility x2 10034 | -6/Factory | Identified exit to DSF 10034 | -6/Factory | Entered DSF 10098 | -6/DSF | Additional patrols routed to DSF 10155 | -6/DSF | Discovered new exit (range 11) 10206 | -6/DSF | Lost 4 parts (1p1n2u) 10255 | -6/DSF | Sterilization system engaged 10275 | -6/DSF | Ambient heat levels rising (+10) 10290 | -6/DSF | Ambient heat levels rising (+10) 10305 | -6/DSF | Ambient heat levels rising (+10) 10320 | -6/DSF | Ambient heat levels rising (+10) 10335 | -6/DSF | Ambient heat levels rising (+10) 10350 | -6/DSF | Ambient heat levels rising (+10) 10365 | -6/DSF | Ambient heat levels rising (+10) 10366 | -6/DSF | Entered Factory 10366 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 10537 | -5/Factory | Spotted B-75 Beast 10705 | -5/Factory | Lost 6 parts (1p3u2w) 10979 | -5/Factory | Build established: Scavenger-Mutant 11078 | -5/Factory | Cargo convoy interrupted 11456 | -5/Factory | Core integrity fell below 50% 11471 | -5/Factory | Core integrity fell below 20% 11474 | -5/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 11459_ Penetrated by Slug. 11461_ Slug penetrates Earth. 11462_ Penetrated by Slug. 11464_ Imp. Medium Treads destroyed. 11464_ Penetrated by Slug. 11465_ Imp. Target Analyzer destroyed. 11465_ Hvy. Laser destroyed. 11465_ Knocked back. 11467_ Armor Integrity Analyzer destroyed. 11467_ Critical hit (Blast). 11467_ Knocked back. 11468_ Slug penetrates Earth. 11468_ Slug penetrates Wall. 11469_ Knocked back. 11471_ Penetrated by Slug. 11472_ Slug penetrates Wall. 11473_ Dropped Hcp. Storage Unit. 11474_ Slug penetrates Wall. 11474_ Critical hit (Burn: +37). 11474_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????#####??????????????????????????? | | ???????????????# ??????????????????????????? | | ???????????????# ??????????????????????????? | | ?????????#####?# ??????????????????????????? | | ?????????# + "??????????##?????????????? | | ???????T"# # "????????##########?####### | | ???????""# # "????????# = ! #?# | | ???????? + + ????????# ! #??# | | ?????????# # ????????# #??# | | ?????????# # ???##???#!!!%"" #??# | | ?????????# Y ####;#####!!!%"" #??# | | ?????????# x #!!! " ####+#+### | | ?????????# =[% !! # S # | | ?????????# [H !%!% # "" + """"""" | | ?????????# o * H *!!!%! %; "" # """"""" | | ?????????# *%=!@R #% "" # """"""" | | ?????????#### !;; # %=# """"""" | | ???????? = ##% ######### % | | ???????# # ###?# ? ## | | ???????#h #?????# ## | | ?????? + ???????# ## | | ???? ## [ ????????# ## | | ??? ??# ?????????# ## | | | ???????# ??????????####+### ## | | ???????# ?????????????? ??? #########+# | | ???????#####?????????????? ??? #???????? # | | ?????????????????????????? ???? #?????????# | | ?????????????????????????? ???? #?????????? | | ??????????????????????????" ?????? ???????????? | | ??????????????????????????? ??????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 25 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 18 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 35 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 8 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lrn. Sensor Array | x2 | -7/Factory | Preloaded Med. Reflective Plating | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MolecularServoSuperbattery Manual? 0 Play Time 02:35:11 Cumulative 60.9 hours Start 2025.03.24 @ 17:04:33 End 2025.03.30 @ 20:36:27 Sessions 9 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 35 Rogue 0 Adventurer 35 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 43 Achievement% 43 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b29ad92a-3600-47c5-808d-69e2ed1760ce