Cogmind - Beta 13 *** ADVENTURER MODE // 2024.08.02 @ 08:05:39 Player: Jefffff Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (167) 835 Value Destroyed (4530) 4530 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (326) 326 TOTAL SCORE: 8391 Bonus ------- High Alert Combat Kills 126 Entered Garrisons 200 Cogmind --------- Core Integrity 294/700 Matter 300/300 Energy 63/100 System Corruption 1% Temperature Cool (0) Movement Core (1400) Ox27 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- Heavy Flail > --- INVENTORY (25) --- Deuterium Engine Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Improved Heat Sink Improved Heat Sink Trap Scanner Machine Analyzer Sensor Array Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Transport Network Coupler Improved Weapon Shielding Hardened Light Armor Plating Hardlight Generator Hacking Suite Hacking Suite Gauss Rifle Gauss Cannon Rocket Launcher Missile Launcher Improved Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Huge Storage Unit Advanced Weight Redist. System Advanced Targeting Computer Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Enhanced Autogun Gauss Rifle > --- INVENTORY -------- Light Ion Engine Deuterium Engine Light Nuclear Core Light Nuclear Core Improved Heat Sink Improved Heat Sink Trap Scanner Machine Analyzer Sensor Array Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Transport Network Coupler Improved Weapon Shielding Hardened Light Armor Plating Hardlight Generator Hacking Suite Hacking Suite Field Laser Gauss Cannon Rocket Launcher Missile Launcher Improved Datajack Plasma Cutter Heavy Flail [Rating: 39] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Advanced Weight Redist. System Storage Huge Storage Unit Processor Visual Processing Unit Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Field Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 3 | . . 1 1 1 . Utility 3 | . . 1 1 1 . Weapon . | . . . . . . Parts Attached 83 | . 7 27 35 11 3 Power 9 | . . 5 3 1 . Engine 9 | . . 5 3 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 35 | . 4 7 18 5 1 Treads 29 | . . 5 18 5 1 Leg . | . . . . . . Wheel 6 | . 4 2 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | . 1 4 4 2 . Device 1 | . . . . 1 . Storage 2 | . . 2 . . . Processor 4 | . . 1 3 . . Hackware . | . . . . . . Protection 4 | . 1 1 1 1 . Artifact . | . . . . . . Weapon 28 | . 2 11 10 3 2 Energy Gun 3 | . . 1 1 . 1 Energy Cannon 4 | . 1 1 2 . . Ballistic Gun 15 | . . 8 5 2 . Ballistic Cannon 3 | . 1 1 1 . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon 2 | . . . . 1 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 16 | . . . 3 4 9 Power 2 | . . . . 1 1 Propulsion 8 | . . . 2 2 4 Utility 3 | . . . . 1 2 Weapon 3 | . . . 1 . 2 Highest Loss Streak 6 | . . . 1 3 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 96 99 99 95 95 Engine 9 | . 14 10 8 7 6 Treads 29 | . . 28 35 35 34 Leg 1 | . 13 . . . . Wheel 3 | . 14 4 . . . Storage 10 | . 14 11 9 7 7 Processor 13 | . . 11 17 15 15 Protection 9 | . 10 10 8 6 6 Energy Gun 2 | . 8 . 2 1 . Energy Cannon 5 | . 12 5 3 . . Ballistic Gun 11 | . . 14 10 12 6 Ballistic Cannon 1 | . 7 . 1 . . Naked Turns . | . . . . . . Heaviest Build 98 | 14 17 97 97 98 98 Greatest Support 116 | 20 32 69 89 116 113 Greatest Overweight (x) 6 | . . 1 1 1 6 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 25 | . 8 25 25 25 25 Average Capacity 23 | . 8 23 25 25 25 Most Carried 25 | . 8 25 25 25 25 Average Carried 22 | . 7 22 24 24 24 Final Capacity 25 | 8 8 25 25 25 25 Final Carried 25 | 6 8 25 25 25 24 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 2769 | 200 137 797 1082 522 31 Remotely . | . . . . . . Salvage Created 6326 | . 493 1963 2950 681 239 Parts 373 | . 33 135 154 40 11 Haulers Intercepted 13 | . 2 5 6 . . Recyclers Shooed 4 | . 1 2 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 120 | . 7 41 50 14 8 Melee 2 | . . . . . 2 Guns 81 | . 3 27 36 14 1 Cannons 29 | . 3 14 12 . . AOE 1 | . 1 . . . . Classes Destroyed 16 | . 6 5 3 1 1 Worker 14 | . 1 5 7 1 . Builder 5 | . . 3 2 . . Tunneler 2 | . . 1 . 1 . Hauler 13 | . 2 5 6 . . Recycler 6 | . 1 1 4 . . Mechanic 1 | . . 1 . . . Operator 1 | . . 1 . . . Watcher 12 | . 3 5 4 . . Swarmer 33 | . 3 15 9 4 2 Cutter 3 | . . . . . 3 Grunt 56 | . 4 17 29 4 2 Brawler 1 | . . . 1 . . Duelist 2 | . . . 1 . 1 Sentry 21 | . . 9 9 3 . Hunter 3 | . . . 1 2 . Programmer 1 | . . . . 1 . Best Kill Streak 17 | . 3 10 17 5 5 Combat Bots Only 9 | . 2 5 9 4 5 Max Kills in Single Turn 3 | . 1 2 3 1 1 Gunslinging 1 | . . 1 1 . . Exploded 1 | . 1 . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 700 | . 31 140 217 174 138 Missed 226 | . 9 40 69 67 41 Damage Taken 4828 | . 142 846 1628 1221 991 Core 631 | . 23 100 102 210 196 Absorbed by Shields . | . . . . . . Redirected to Shielding 98 | . 9 34 20 35 . Ignored by Resistances 1383 | . 50 262 477 292 302 Regen/Repaired (Parts) 593 | . . 197 396 . . Core Remaining (%) 86 | 100 90 75 81 . . Volleys Fired 359 | . 28 111 161 54 5 Largest 2 | . 2 2 2 2 1 Hottest 110 | . 110 95 93 53 63 Shots Fired 705 | . 55 222 315 108 5 Gun 514 | . 30 165 206 108 5 Cannon 191 | . 25 57 109 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 476 | . 2 167 199 108 . Thermal 224 | . 48 55 116 . 5 Explosive . | . . . . . . Electromagnetic 5 | . 5 . . . . Robot Hit Streak 44 | . 9 19 44 27 2 Robot Miss Streak 3 | . 3 3 2 1 1 Penetration Max 1 | . . . . 1 . Secondary Targets 15 | . 1 6 2 6 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 573 | . 34 163 261 95 20 Core Hits 252 | . 18 81 115 34 4 Critical Kills 4 | . . . 2 2 . Critical Parts Destroyed 5 | . . . 1 2 2 Critical Strikes 15 | . 2 3 4 4 2 Burn 4 | . 2 1 1 . . Meltdown 2 | . . . 2 . . Destroy 5 | . . . 1 4 . Blast 2 | . . 2 . . . Smash 2 | . . . . . 2 Melee Attacks 51 | . . . . 4 47 Impact 51 | . . . . 4 47 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10799 | . 541 2582 5099 1674 903 Guns 6650 | . 266 1830 2811 1674 69 Cannons 2939 | . 241 752 1946 . . Explosions 376 | . 34 . 342 . . Melee 834 | . . . . . 834 Ramming . | . . . . . . Kinetic 6204 | . . 1810 2720 1674 . Thermal 3721 | . 501 772 2379 . 69 Explosive . | . . . . . . Electromagnetic 40 | . 40 . . . . Impact 834 | . . . . . 834 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 1 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . . . 4 Message Errors 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Heat Flow Errors 1 | . . . . . 1 Data Loss (major) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 306 | . . . 141 . 165 Projectiles 43 | . . . 43 . . Explosions 98 | . . . 98 . . Melee 165 | . . . . . 165 Knockbacks 13 | . . 2 6 . 5 Impact 4 | . . . . . 4 Kinetic 7 | . . 2 5 . . Secondary 2 | . . . 1 . 1 Self-Inflicted Damage 39 | . . . 39 . . Shots 1 | . . . 1 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 404 | . 404 304 391 55 157 Average Temperature 85 | . 118 57 100 15 47 Received Heat Transfer 1812 | . 30 315 999 279 189 Effects 6 | . 2 1 3 . . Shutdowns 1 | . 1 . . . . Energy Bleed 3 | . . . 3 . . Matter Decay 1 | . 1 . . . . Damage (minor) 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 5 | . . . . . 5 Impact Corruptions 8 | . . . . . 8 Robots Melted 2 | . . . 2 . . Combat Hostiles 2 | . . . 2 . . Parts Melted 9 | . 3 1 5 . . Heat Transferred 7378 | . 1332 1739 4159 . 148 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Peak Influence 568 | . 328 426 568 444 457 Initial 187 | . . 48 41 73 187 Average 180 | . 145 118 251 227 266 Maximum Alert Level 2 | . 1 2 2 2 2 Low Security (%) 55 | . 83 72 32 46 17 Level 1 36 | . 16 25 50 33 75 Level 2 8 | . . 2 16 19 6 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . 1 . . Squads Dispatched 25 | . . 7 10 8 . Investigation 12 | . . 4 6 2 . Extermination 1 | . . . . 1 . Reinforcement 3 | . . 3 . . . Assault . | . . . . . . Garrison 9 | . . . 4 5 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 11 | . 2 4 4 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 167 | . 14 60 62 17 14 Peak Tracking Total 9 | . 3 9 6 4 6 Tactical Retreats 8 | . 1 5 . . 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 8 | . . 4 3 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 8 | . . . 5 2 1 Max in Single Turn 5 | . . . 5 1 1 Garrison Relay 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 40 | . 8 15 13 4 . Terminals 29 | . 8 9 9 3 . Fabricators . | . . . . . . Repair Stations 3 | . . 2 1 . . Recycling Units 3 | . . 2 1 . . Scanalyzers 4 | . . 2 2 . . Garrison Access 1 | . . . . 1 . Total Hacks 158 | . 33 52 61 12 . Successful 110 | . 20 41 43 6 . Failed 48 | . 13 11 18 6 . Catastrophic 4 | . 1 1 2 . . Database Lockouts . | . . . . . . Manual 94 | . 22 28 35 9 . Terminals 117 | . 33 33 42 9 . Fabricators . | . . . . . . Repair Stations 24 | . . 13 11 . . Recycling Units 3 | . . 2 1 . . Scanalyzers 11 | . . 4 7 . . Garrison Access 3 | . . . . 3 . Terminal Hacks 41 | . 12 13 16 . . Part Schematic 2 | . . . 2 . . Robot Analysis 8 | . 1 4 3 . . Prototype ID Bank 4 | . 1 1 2 . . Branch Access Points 3 | . 2 1 . . . Emergency Access Points 1 | . 1 . . . . Terminal Index 7 | . 1 3 3 . . Scanalyzer Index 1 | . 1 . . . . Alert Level 1 | . . . 1 . . Unreport Threat 5 | . . 1 4 . . Dispatch Records 1 | . 1 . . . . Transport Status 1 | . . 1 . . . Investigation Status 1 | . . 1 . . . Hauler Manifests 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Registered Prototypes 1 | . 1 . . . . Zone Layout 3 | . 1 1 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 22 | . . 12 10 . . Scan Component 11 | . . 6 5 . . Repair 11 | . . 6 5 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 11 | . . 4 7 . . Insert Component 6 | . . 2 4 . . Analyze 5 | . . 2 3 . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 35 | . 8 12 10 5 . Terminals 32 | . 8 10 9 5 . Track 2 | . . 1 . 1 . Assimilate 1 | . . . . 1 . Botnet 28 | . 8 9 9 2 . Operators 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . 2 1 . . Tunnel 3 | . . 2 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 35 | . 7 13 11 4 . Full Trace Events 3 | . . . 2 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 7 | . . 2 5 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 11 | . . 6 5 . . Time 316 | . . 156 160 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 5 | . . 2 3 . . Part Schematics Acquired 5 | . . 2 3 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Machine Destruction 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Robot Analysis Total 7 | . 1 4 2 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 10055 | . 739 4759 3552 441 564 Spaces Moved 4049 | 1 599 1888 1221 159 181 Core 2 | . . . . . 2 Treads 3137 | . . 1578 1221 159 179 Legs 214 | 1 213 . . . . Wheels 696 | . 386 310 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 80 | 120 80 93 232 154 154 Average Speed 200 | 120 100 215 233 179 164 Slowest Speed 385 | 120 120 240 240 236 385 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 49 | 2 95 98 76 6 18 Regions Visited 5 Branch Regions . Pre-discovered Areas 3 | . . 2 1 . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 18 | . . . . 3 15 Terrain Destroyed 57 | . 3 . 36 3 15 Melee 18 | . . . . 3 15 Projectile 2 | . . . 2 . . AOE 37 | . 3 . 34 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 5354 | . 684 2389 1670 241 370 Wait 623 | . 28 273 188 . 134 Move 4045 | . 598 1887 1220 159 181 Hop . | . . . . . . Pick Up 93 | . 11 51 24 7 . Fast Attach 26 | . 4 8 11 2 1 Attach 18 | . . 8 5 4 1 Detach . | . . . . . . Swap 39 | . 3 11 19 5 1 Drop 100 | . 12 40 42 6 . Fire 359 | . 28 111 161 54 5 Melee 51 | . . . . 4 47 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Identified exit to Mines 283 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 460 | -10/Materials | Discovered new exit (range 11) 469 | -10/Materials | Discovered new exit (range 16) 716 | -10/Materials | Discovered new exit (range 16) 740 | -10/Materials | Entered another Materials area 740 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 919 | -9/Materials | Repaired Ion Engine 946 | -9/Materials | Repaired Weapon Shielding 973 | -9/Materials | Repaired Lgt. Cannon 1000 | -9/Materials | Repaired Beam Cannon 1191 | -9/Materials | Repaired Lgt. Cannon 1218 | -9/Materials | Repaired Ion Engine 1464 | -9/Materials | Identified exit to Mines 1779 | -9/Materials | Discovered new exit (range 4) 3550 | -9/Materials | Discovered new exit (range 18) 5219 | -9/Materials | Discovered new exit (range 12) 5499 | -9/Materials | Entered another Materials area 5499 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5789 | -8/Materials | Destroyed 9 combat bots 5977 | -8/Materials | Repaired Deuterium Engine 6015 | -8/Materials | Repaired Imp. Treads 6043 | -8/Materials | Repaired Core Shielding 6073 | -8/Materials | Repaired Lgt. Treads 6112 | -8/Materials | Repaired Adv. Treads 6228 | -8/Materials | Discovered new exit (range 16) 6385 | -8/Materials | Garrison activated, responded to threat 6532 | -8/Materials | Garrison activated, responded to threat 6740 | -8/Materials | Discovered new exit (range 10) 7076 | -8/Materials | Discovered new exit (range 9) 8808 | -8/Materials | Sterilization system engaged 8808 | -8/Materials | Non-combat units ordered to evacuate 8908 | -8/Materials | Combat units ordered to evacuate 9051 | -8/Materials | Entered Factory 9051 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9134 | -7/Factory | Crushed by falling debris 9213 | -7/Factory | Garrison activated, responded to threat 9336 | -7/Factory | Garrison activated, responded to threat 9393 | -7/Factory | Lost 3 parts (2n1u) 9492 | -7/Factory | Identified exit to Garrison 9492 | -7/Factory | Entered Garrison 9599 | -7/Garrison | Garrison Relay disabled 9664 | -7/Garrison | Triggered checkpoint 9691 | -7/Garrison | Build established: Scavenger-Mutant 10008 | -7/Garrison | Lost 3 parts (2n1w) 10051 | -7/Garrison | Core integrity fell below 50% 10056 | -7/Garrison | Self-destructed Last Messages --------------- 09988_ G-47 Trooper system terminally corrupted. 09988_ Imp. Heat Sink fried. 09988_ Lgt. Nuclear Core fried. 10009_ Acquired 10 matter. 10020_ Adv. Treads severed. 10020_ C-17 Slicer destroyed. 10024_ Destroyed Surge Thruster. 10024_ C-17 Slicer system corrupted by crushing effect. 10025_ C-17 Slicer system terminally corrupted. 10025_ Blade Saw fried. 10025_ Reaction Control System fried. 10026_ Lgt. Treads destroyed. 10039_ Hvy. Ion Engine destroyed. 10039_ Imp. Light Armor Plating destroyed. 10047_ Adv. Treads destroyed. 10047_ Field Laser destroyed. 10051_ System corrupted: Matter fused (-6). 10051_ Acquired 6 matter. 10054_ Adv. Weight Redist. System destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | """"######???????????????????????????????????????? | | ##??????????????????????????????????????? | | "#??????????????????????????????????????? | | ####### #???????????????????????????????????????? | | ??????# #???????????????????????????????????????? | | ??????# #???????????????????????????????????????? | | ??????# #?????######"""###??????????????????????? | | ????### #???### #??????????????????????? | | ???## ##??#"# ######## #??????????????????????? | | ???#" "#??#"! #???# ## #??????????????????????? | | ???## ##??# ! #???# ## #??????????????????????? | | ????### #???#"! #???# ## #??????????????????????? | | ??????# #???#"# #???# "# #??????????????????????? | | ??????# #???###"##### #" #??????????????????????? | | ??????# #?????# "#^#??????????????????????? | | ??????# #??#### ######## #??????????????????????? | | ?????## ####"###""###### #######????????????????? | | ?????#" #????????????????? | | ?????## #????????????????? | | ??????##"#####"##### ###;#### ##???????????????? | | ???????###???###???# #?# #??# "#???????????????? | | ???????????????????# #?# #### "#???????????????? | | ???????????????????# #?#s # ##???????????????? | | ???????????????????# ### #### #????????????????? | | ???????????????????# ; =@#??# #????????????????? | | ???????????????????# ###%#??# #???? #??????????? | | ???????????????????# #?# #??# ## ##?????????? | | ???????????????????# ###s###= ???????? | | ???????????????????# %=%=/ ???????? | | ???????????????????# %=[%!= ???????? | | ???????????????????##########* ## #??????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????" ^ ???????????????? | | ????????????????????????????" ?????????????? | | ????????????????????????????" ???????????? | | ????????????????????????????" ?? ^ ??????????? | | ????????????????????????????# ???? #??????????? | | ????????????????????????????? ??????#??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 5 Offensive Hacking 10 Item Schematics ----------------- Transport Network Coupler | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Adv. Weight Redist. System | -8/Materials | Scanalyzed Imp. Datajack | -8/Materials | Scanalyzed Cargo Storage Unit | -8/Materials | Hacked Adv. Targeting Computer | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MediumCombatScanner Manual? 0 Play Time 01:05:02 Cumulative 113.4 hours Start 2024.08.01 @ 21:06:02 End 2024.08.02 @ 08:05:39 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 158 Rogue 0 Adventurer 158 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 52 Achievement% 37 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 859e7365-2c06-43df-9f17-f35744b28d5d