Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.30 @ 12:34:16 Player: cingulata Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (146) 730 Value Destroyed (3732) 3732 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (307) 307 TOTAL SCORE: 9569 Bonus ------- Follower Combat Kills 7 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 144/300 Energy 16/100 System Corruption 8% Temperature Warning (312) Movement Core (1400) Ox27 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Improved Signal Interpreter Improved Terrain Scan Processor Improved Targeting Computer Core Analyzer > --- WEAPON (2) ------- Plasma Rifle > --- INVENTORY (25) --- Structural Scanner Enhanced Optical Array Improved Terrain Scanner Advanced Terrain Scanner Seismic Detector Improved Targeting Computer Improved Medium Armor Plating Improved Medium Armor Plating Reflective Plating Focal Shield Improved Shield Generator High-powered Tractor Beam High-powered Shotgun Rocket Launcher Missile Launcher Falx Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads Armored Wheel > --- UTILITY ---------- Huge Storage Unit Advanced Terrain Scanner Improved Terrain Scan Processor Improved Targeting Computer Improved Medium Armor Plating Focal Shield > --- WEAPON ----------- Heavy Plasma Cannon High-powered Shotgun > --- INVENTORY -------- Micro Nuclear Core Fission Core Light Treads Light Treads Armored Treads Advanced Treads Advanced Treads Advanced Treads Structural Scanner Improved Terrain Scanner Seismic Detector Improved Targeting Computer Core Analyzer Improved Medium Armor Plating Reflective Plating Insulated Plating Hardlight Generator Shield Generator Gatling Laser Plasma Rifle Heavy Assault Rifle Flak Cannon Rocket Launcher Missile Launcher Heavy Flail [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Armored Wheel Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Slots Evolved 8 | . . . 2 . . . 2 . . . 4 Power 1 | . . . . . . . . . . . 1 Propulsion 3 | . . . 1 . . . 1 . . . 1 Utility 4 | . . . 1 . . . 1 . . . 2 Weapon . | . . . . . . . . . . . . Parts Attached 103 | 1 13 . 27 2 4 1 18 9 2 2 24 Power 10 | . 1 . 4 . . . 1 . . . 4 Engine 6 | . 1 . 4 . . . . . . . 1 Core 4 | . . . . . . . 1 . . . 3 Reactor . | . . . . . . . . . . . . Propulsion 32 | . 6 . 6 2 . . 4 6 1 1 6 Treads 23 | . 1 . 4 1 . . 3 6 1 1 6 Leg 1 | . 1 . . . . . . . . . . Wheel 8 | . 4 . 2 1 . . 1 . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 33 | 1 3 . 6 . 1 1 6 3 1 1 10 Device 10 | 1 . . . . . 1 2 1 . . 5 Storage 5 | . 3 . 2 . . . . . . . . Processor 5 | . . . . . . . 1 1 . . 3 Hackware 2 | . . . . . . . 2 . . . . Protection 11 | . . . 4 . 1 . 1 1 1 1 2 Artifact . | . . . . . . . . . . . . Weapon 28 | . 3 . 11 . 3 . 7 . . . 4 Energy Gun 7 | . . . 4 . . . 2 . . . 1 Energy Cannon 2 | . . . . . . . 1 . . . 1 Ballistic Gun 10 | . 2 . 6 . 1 . . . . . 1 Ballistic Cannon 4 | . . . 1 . 1 . 1 . . . 1 Launcher 2 | . . . . . . . 2 . . . . Special Weapon 2 | . 1 . . . 1 . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . . . Parts Lost 30 | . . . 7 . . . . . . . 23 Power 7 | . . . 3 . . . . . . . 4 Propulsion 11 | . . . 1 . . . . . . . 10 Utility 6 | . . . 1 . . . . . . . 5 Weapon 6 | . . . 2 . . . . . . . 4 Highest Loss Streak 17 | . . . 2 . . . . . . . 17 To Critical Strikes . | . . . . . . . . . . . . Average Backups 23 | 6 13 15 22 25 25 24 24 24 25 24 24 Power 1 | 1 2 2 1 1 2 2 1 2 2 1 . Propulsion 4 | 4 5 5 4 5 5 5 4 4 5 5 4 Utility 9 | . 4 6 8 10 9 9 9 10 11 11 12 Weapon 6 | 1 2 2 7 8 8 7 7 7 7 6 6 Tool/Special . | . . . . . . . . . . . . Unused Backups 43 | . 15 . 6 2 1 . 7 2 . 1 9 Power 6 | . 1 . 3 1 . . . . . 1 . Propulsion 7 | . 5 . . . . . . 2 . . . Utility 20 | . 8 . 1 . . . 5 . . . 6 Weapon 10 | . 1 . 2 1 1 . 2 . . . 3 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 97 | . 99 100 98 100 89 100 99 99 96 89 99 Engine 5 | . 14 14 10 11 11 11 2 . . . 1 Core 5 | . . . . . . . 6 9 9 9 10 Treads 20 | . 6 . 11 11 11 11 17 24 36 35 27 Wheel 12 | . 15 28 21 22 22 22 17 11 . . 4 Device 8 | . 10 14 2 10 10 11 8 6 7 9 8 Storage 10 | . 17 14 14 11 11 11 9 9 9 9 6 Processor 7 | . . . . . . . 8 9 9 9 14 Protection 9 | . . . 15 11 11 11 9 10 10 9 8 Energy Gun 1 | . . . 4 . . . 2 8 5 . . Ballistic Gun 7 | . 26 28 16 11 1 . . 5 5 . 6 Ballistic Cannon 3 | . . . . 11 1 22 10 . . . 1 Impact Weapon 2 | . . . . . . . 1 2 3 9 3 Peak Build Rating 56 | 7 11 11 21 19 26 18 32 35 37 37 56 Average Rating 29 | 6 8 11 16 18 17 18 26 32 35 34 50 On Entrance 20 | 6 7 11 11 19 19 21 18 31 35 34 37 Naked Turns . | . . . . . . . . . . . . Heaviest Build 126 | 13 47 28 114 100 102 96 105 105 103 99 126 Greatest Support 110 | 20 24 24 24 24 24 24 24 87 89 89 110 Greatest Overweight (x) 10 | . 3 1 4 4 4 3 8 4 1 1 10 Average Overweight (x) 3 | . 1 1 3 3 3 3 3 2 1 1 5 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 8 14 15 24 25 25 25 25 25 25 25 25 Most Carried 25 | 7 15 15 25 25 25 24 25 25 25 25 25 Average Carried 23 | 6 13 15 22 24 24 24 24 24 25 24 24 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 Final Carried 25 | 7 15 15 25 25 24 24 25 25 25 24 16 Class Distribution -------------------- 67% | Mutant 14% | Skirmisher 10% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Mutant | -8/Storage Assassin | -8/Recycling Mutant | -8/Scraptown Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Matter Collected 4741 | 180 485 65 868 244 . 74 1015 476 46 140 1148 Remotely . | . . . . . . . . . . . . Salvage Created 4956 | 26 493 . 1676 250 . 73 628 476 46 . 1288 Parts 295 | 3 31 . 110 26 . 2 56 18 . . 49 Haulers Intercepted 7 | . 2 . 4 . . . 1 . . . . Recyclers Shooed 11 | 1 1 . 2 . . . . 4 2 . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Combat Hostiles Destroyed 104 | . 9 . 32 13 . . 24 3 1 . 22 Melee 1 | . . . . . . . . . . . 1 Guns 74 | . 9 . 30 7 . . 13 3 1 . 11 Cannons 21 | . . . 1 6 . . 8 . . . 6 AOE 8 | . . . 1 . . . 3 . . . 4 Classes Destroyed 14 | 1 6 . 4 . . . 1 . . . 2 Worker 4 | . 1 . 1 . . 1 1 . . . . Builder 4 | . . . 3 . . . 1 . . . . Tunneler 2 | 1 . . . . . . 1 . . . . Hauler 7 | . 2 . 4 . . . 1 . . . . Recycler 13 | . 1 . 1 . . 1 2 4 . . 4 Operator 3 | . . . 2 . . . . 1 . . . Watcher 9 | . 2 . 3 . . . 1 1 . . 2 Swarmer 42 | . 6 . 7 10 . . 17 . . . 2 Grunt 30 | . 3 . 17 3 . . 1 . 1 . 5 Duelist 1 | . . . 1 . . . . . . . . Sentry 19 | . . . 7 . . . 5 3 . . 4 Specialist 3 | . . . . . . . . . . . 3 Hunter 1 | . . . . . . . 1 . . . . Programmer 8 | . . . . . . . . . . . 8 Best Kill Streak 9 | 1 4 . 9 4 . 2 8 1 1 . 5 Combat Bots Only 9 | . 4 . 9 4 . . 8 1 1 . 5 Max Kills in Single Turn 5 | 1 1 . 5 2 . 2 2 1 1 . 2 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . 1 . . . 1 . . . 2 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Hostile Shots Fired 915 | . 49 . 155 46 . . 112 10 2 . 541 Missed 282 | . 14 . 35 19 . . 36 3 . . 175 Hits 633 | . 35 . 120 27 . . 76 7 2 . 366 Melee 2 | . . . 2 . . . . . . . . Projectile 631 | . 35 . 118 27 . . 76 7 2 . 366 AOE 1 | . . . . . . . . . . . 1 Critical Strikes 18 | . 2 . 6 . . . 1 . . . 9 Actively Blocked 2 | . . . 2 . . . . . . . . Part Disruptions 1 | . . . . . . . . . . . 1 Damage Taken 7962 | . 348 . 1580 300 . . 884 88 31 . 4731 Core 1262 | . 109 . 126 24 . . 150 . . . 853 Absorbed by Shields 385 | . . . . . . . 107 12 . . 266 Redirected to Shielding 165 | . . . 55 3 . . 7 7 . . 93 Ignored by Resistances 323 | . . . . . . . . . 4 . 319 Regen/Repaired (Parts) 447 | . . . . . . . 136 215 . . 96 Core Remaining (%) 72 | 100 . 56 . . . 62 . . . 72 . Volleys Fired 440 | 6 65 2 113 22 . 2 107 20 4 . 99 Largest 2 | 2 2 2 2 2 . 2 2 2 2 . 2 Hottest 155 | 60 100 40 100 53 . 60 130 103 103 . 155 Shots Fired 775 | 12 125 4 220 46 . 4 148 31 6 . 179 Gun 557 | 12 120 4 210 23 . . 33 28 6 . 121 Cannon 174 | . . . 8 23 . 4 81 3 . . 55 Launcher 19 | . . . . . . . 16 . . . 3 Special 25 | . 5 . 2 . . . 18 . . . . Kinetic 561 | 6 120 4 167 46 . 4 65 11 2 . 136 Thermal 144 | 6 5 . 2 . . . 67 20 4 . 40 Explosive 19 | . . . . . . . 16 . . . 3 Electromagnetic 51 | . . . 51 . . . . . . . . Robot Hit Streak 29 | 6 10 2 29 10 . 1 8 12 7 . 12 Robot Miss Streak 9 | 1 4 2 3 5 . 2 4 7 2 . 9 Penetration Max . | . . . . . . . . . . . . Secondary Targets 4 | . . . 3 . . . . . . . 1 Max Gunslinging Chain 1 | . . . 1 . . . . . . . 1 Shots Hit Robots 489 | 9 69 2 165 22 . 1 64 19 4 . 134 Core Hits 268 | 3 32 1 78 15 . 2 41 19 2 . 75 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . . . . . . 1 Critical Strikes 6 | . . . 1 . . . 3 . . . 2 Destroy 2 | . . . 1 . . . . . . . 1 Blast 3 | . . . . . . . 3 . . . . Smash 1 | . . . . . . . . . . . 1 Melee Attacks 47 | . . . . . . . 6 11 . . 30 Impact 47 | . . . . . . . 6 11 . . 30 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . 1 . . . 4 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9531 | 85 546 12 2595 394 . 34 1561 397 73 . 3834 Guns 5633 | 85 546 12 2171 185 . . 424 397 73 . 1740 Cannons 2019 | . . . 122 209 . 34 699 . . . 955 Explosions 1345 | . . . 302 . . . 293 . . . 750 Melee 510 | . . . . . . . 145 . . . 365 Ramming 24 | . . . . . . . . . . . 24 Kinetic 5318 | 40 546 12 1613 394 . 34 699 54 . . 1926 Thermal 2041 | 45 . . 302 . . . 509 343 73 . 769 Explosive 958 | . . . . . . . 208 . . . 750 Electromagnetic 680 | . . . 680 . . . . . . . . Impact 510 | . . . . . . . 145 . . . 365 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 8 | . . . 4 4 4 4 2 5 5 . 8 Average Corruption 3 | . . . 2 4 4 4 1 4 5 . 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 144 | . . . 14 22 8 8 24 20 3 . 45 Message Errors 37 | . . . 5 7 2 1 4 5 1 . 12 Matter Fused 39 | . . . 3 7 2 3 7 5 . . 12 Heat Flow Errors 15 | . . . 1 2 1 . 5 3 . . 3 Energy Discharges 14 | . . . . 1 . . 2 5 . . 6 Parts Rejected 1 | . . . . . . . . . . . 1 Parts Fused 4 | . . . . . . 2 1 . . . 1 Data Loss (minor) 12 | . . . 2 2 . . 2 1 2 . 3 Data Loss (major) 7 | . . . . 1 2 1 . . . . 3 Misfires 5 | . . . 1 2 . . . 1 . . 1 Alerts 4 | . . . . . 1 1 2 . . . . Weapon Failures 6 | . . . 2 . . . 1 . . . 3 Overload Shots . | . . . . . . . . . . . . Overflow Damage 369 | . . . 43 . . . 3 . . . 323 Projectiles 8 | . . . . . . . 3 . . . 5 Explosions 86 | . . . 43 . . . . . . . 43 Melee 275 | . . . . . . . . . . . 275 Knockbacks 32 | . . . 1 1 . . 6 . . . 24 Impact 2 | . . . . . . . . . . . 2 Kinetic 30 | . . . 1 1 . . 6 . . . 22 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 194 | . . . 86 . . . 100 . . . 8 Shots 5 | . . . 2 . . . 3 . . . . Rammed 4 | . . . . . . . . . . . 4 Targets Rammed 5 | . . . . . . . . . . . 5 Kicked . | . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . 1 Highest Temperature 344 | 20 40 . 333 213 106 . 275 224 108 . 344 Average Temperature 74 | 14 15 . 102 78 62 . 59 48 50 . 85 Received Heat Transfer 2313 | . 138 . 576 75 . . 189 21 18 . 1296 Effects 9 | . . . 5 . . . . . . . 4 Shutdowns 1 | . . . . . . . . . . . 1 Energy Bleed 3 | . . . 2 . . . . . . . 1 Interference 3 | . . . 3 . . . . . . . . Matter Decay 1 | . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 4 | . . . 1 . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . . . Parts Fried 11 | . . . . . . . . . . . 11 Impact Corruptions 6 | . . . . . . . . . . . 6 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . . . . . . 1 . . . 1 Heat Transferred 3925 | 100 . . 400 . . . 975 775 175 . 1500 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Maximum Alert Level 1 | . . . 1 1 . . 1 . . . 1 Low Security (%) 77 | 100 100 100 71 81 . 100 78 100 100 . 61 Level 1 22 | . . . 28 18 . . 21 . . . 38 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 367 | 5 90 25 367 235 . 10 347 148 20 . 235 Initial 143 | . . 25 . 140 . . . 143 . . . Average 93 | 1 25 4 157 137 . . 75 46 3 . 110 Influence Increases 3536 | 5 328 . 1022 342 . 10 834 159 20 . 816 Destroy 0b10 Robot/C 2100 | . 180 . 640 280 . . 480 60 20 . 440 Destroy 0b10 Robot/NC 210 | 5 30 . 70 . . 10 35 30 . . 30 Destroy Leader 562 | . 48 . 154 40 . . 114 32 . . 174 Allied During Kill 7 | . . . . 7 . . . . . . . Successful Hack 111 | . 20 . 52 . . . 26 9 . . 4 Disable Machine 75 | . . . . . . . 45 . . . 30 Destroy Structure 216 | . 5 . 16 . . . 119 13 . . 63 Partial Spotted 15 | . . . . . . . . 15 . . . Lose Combat Pursuer 240 | . 45 . 90 15 . . 15 . . . 75 Influence Decreases 3497 | 5 262 66 661 643 60 10 493 499 21 . 777 Entered New Map 521 | . . 41 . 221 60 . . 198 1 . . Time Decay 2226 | 5 262 25 471 362 . 10 343 301 20 . 427 Lost Part 270 | . . . 70 . . . . . . . 200 Lost Ally 60 | . . . . 60 . . . . . . . Purge Threat 420 | . . . 120 . . . 150 . . . 150 Squads Dispatched 30 | . 1 . 3 . . . 2 . . . 24 Investigation 3 | . . . . . . . 1 . . . 2 Extermination 7 | . . . . . . . . . . . 7 Reinforcement 11 | . 1 . 3 . . . 1 . . . 6 Assault . | . . . . . . . . . . . . Garrison 9 | . . . . . . . . . . . 9 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Distress Signals 9 | . 1 . 5 . . . 2 . 1 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 164 | . 20 . 51 15 . . 32 7 1 . 38 Peak Tracking Total 10 | . 4 . 7 4 . . 5 2 1 . 10 Tactical Retreats 15 | . 2 . 6 1 . . 1 . . . 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Traps Triggered 13 | . . . 3 1 . . 5 2 . . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Machines Disabled 5 | . . . . . . . 3 . . . 2 Max in Single Turn 1 | . . . . . . . 1 . . . 1 Garrison Access 1 | . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Machines Accessed 51 | . 8 . 10 1 2 . 12 5 2 1 10 Terminals 30 | . 7 . 6 . . . 8 3 . . 6 Fabricators 1 | . . . . . . . . . . . 1 Repair Stations 3 | . . . . . . . 1 1 . . 1 Recycling Units 7 | . 1 . 2 . . . 1 1 1 . 1 Scanalyzers 3 | . . . 2 . . . 1 . . . . Garrison Access 2 | . . . . . . . 1 . . . 1 Total Hacks 134 | . 25 . 22 1 5 . 33 14 4 9 21 Successful 78 | . 12 . 13 1 5 . 18 9 2 9 9 Failed 55 | . 12 . 9 . . . 15 5 2 . 12 Catastrophic 11 | . 2 . 3 . . . 3 . . . 3 Database Lockouts 1 | . 1 . . . . . . . . . . Manual 42 | . 11 . 4 . 1 . 15 3 . . 8 Terminals 81 | . 24 . 14 . . . 21 10 . . 12 Fabricators 3 | . . . . . . . . . . . 3 Repair Stations 10 | . . . . . . . 4 3 . . 3 Recycling Units 13 | . 1 . 3 . . . 4 1 3 . 1 Scanalyzers 8 | . . . 5 . . . 3 . . . . Garrison Access 3 | . . . . . . . 1 . . . 2 Terminal Hacks 44 | . 9 . 6 1 5 . 6 5 1 9 2 Record 14 | . . . . . 4 . . . . 9 1 Robot Analysis 3 | . 1 . 1 . . . 1 . . . . Prototype ID Bank 3 | . . . 2 . . . 1 . . . . Open Door 1 | . . . . 1 . . . . . . . Branch Access Points 2 | . . . . . . . 1 1 . . . Emergency Access Points 1 | . 1 . . . . . . . . . . Terminal Index 1 | . . . . . . . . 1 . . . Unreport Threat 3 | . . . 1 . . . 1 . . . 1 Locate Traps 9 | . 5 . 1 . . . 1 2 . . . Patrol Status 1 | . 1 . . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . Zone Layout 3 | . . . 1 . . . 1 1 . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . Release Object 1 | . . . . . . . . . 1 . . Fabricator Hacks 2 | . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . 1 Repair Station Hacks 9 | . . . . . . . 4 2 . . 3 Scan Component 5 | . . . . . . . 2 1 . . 2 Repair 4 | . . . . . . . 2 1 . . 1 Recycling Unit Hacks 6 | . 1 . 1 . . . 2 1 1 . . Retrieve Matter 1 | . . . . . . . 1 . . . . Retrieve Components 5 | . 1 . 1 . . . 1 1 1 . . Scanalyzer 6 | . . . 4 . . . 2 . . . . Insert Component 3 | . . . 2 . . . 1 . . . . Analyze 3 | . . . 2 . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . 1 . . . . Unauthorized Hacks 10 | . 2 . 2 . . . 3 1 . . 2 Terminals 10 | . 2 . 2 . . . 3 1 . . 2 Assimilate 1 | . . . . . . . 1 . . . . Botnet 9 | . 2 . 2 . . . 2 1 . . 2 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . Hacking Detections 38 | . 7 . 8 . . . 9 4 . . 10 Full Trace Events 5 | . 1 . . . . . 2 1 . . 1 Feedback Events 1 | . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . . . 1 . . . . Parts Built 2 | . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . Time 31 | . . . . . . . . . . . 31 Total Part Build Rating 4 | . . . . . . . . . . . 4 Parts Repaired 4 | . . . . . . . 2 1 . . 1 Time 140 | . . . . . . . 58 44 . . 38 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 19 | . 4 . 9 . . . 5 . 1 . . Parts Scanalyzed 3 | . . . 2 . . . 1 . . . . Part Schematics Acquired 3 | . . . 2 . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Total Allies 3 | . . . . 3 . . . . . . . Largest Group 3 | . . . . 3 . . . . . . . Highest-Rated Group 40 | . . . . 40 . . . . . . . Highest-Rated Ally 16 | . . . . 16 . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 9 | . . . . 9 . . . . . . . Total Damage 18 | . . . . 18 . . . . . . . Kills 1 | . . . . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Active Infowar (turns) 10001 | 15 801 204 523 788 396 275 2489 410 127 1910 2063 Terrain 4163 | . . . . . . . . 63 127 1910 2063 Structural 2912 | . . . . . . 275 1983 159 . . 495 Seismic 2729 | 15 801 204 523 788 396 . 2 . . . . Machine Analysis 2674 | . . . . . . . 2486 188 . . . Robot Analysis Total 3 | . 1 . 1 . . . 1 . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Turns Passed 13586 | 45 1123 204 1961 827 402 275 2489 758 151 1910 3441 Spaces Moved 6445 | 22 729 185 946 529 290 189 1104 302 58 833 1258 Core . | . . . . . . . . . . . . Treads 1484 | . . . . . . . . 102 58 833 491 Legs 38 | 22 16 . . . . . . . . . . Wheels 4923 | . 713 185 946 529 290 189 1104 200 . . 767 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 105 | 120 105 105 105 135 135 135 135 135 228 225 145 Average Speed 161 | 120 115 105 139 135 135 135 146 179 228 225 199 Slowest Speed 490 | 120 135 105 150 150 150 135 210 480 232 228 490 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins 22 | . . . . . . . 17 5 . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 57 | 4 94 48 86 97 68 63 73 44 15 59 39 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 1 | . . . . . 1 . . . . . . Known Exits Taken 2 | . . . . . . . 1 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . . 1 1 . Scrap Searched 5 | . . . . 1 . . . . . 4 . Spaces Dug 125 | . 5 . 2 . . . 76 13 . . 29 Terrain Destroyed 306 | . 5 . 12 . . . 205 13 . . 71 Melee 38 | . . . . . . . 5 11 . . 22 Projectile 45 | . 5 . 2 . . . 25 2 . . 11 AOE 223 | . . . 10 . . . 175 . . . 38 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Total 8683 | 29 903 191 1368 599 300 204 1755 466 69 867 1932 Wait 1312 | . 43 4 216 35 . 13 449 96 . 18 438 Move 6434 | 21 728 184 945 528 289 188 1103 301 57 832 1258 Hop . | . . . . . . . . . . . . Pick Up 108 | 1 23 . 28 5 1 . 19 6 . 5 20 Fast Attach 20 | 1 1 . 4 . . . 8 1 1 3 1 Attach 34 | . 2 . 7 . 2 . 3 1 . 1 18 Detach 3 | . . . . . 2 . . . 1 . . Swap 183 | . 20 1 32 3 4 1 46 20 4 . 52 Drop 97 | . 21 . 23 6 2 . 14 10 2 8 11 Fire 440 | 6 65 2 113 22 . 2 107 20 4 . 99 Melee 47 | . . . . . . . 6 11 . . 30 Ram 2 | . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . Crush 3 | . . . . . . . . . . . 3 Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage -8/Recycling -8/Scraptown -6/Factory (discovered 2 exits: *Fac / [*Ext]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 46 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Discovered new exit (range 14) 329 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 15) 501 | -10/Materials | Discovered new exit (range 5) 710 | -10/Materials | Central database locked down 844 | -10/Materials | Discovered new exit (range 14) 898 | -10/Materials | Discovered new exit (range 8) 1151 | -10/Materials | Discovered new exit (range 10) 1169 | -10/Materials | Entered Mines 1357 | -10/Mines | Discovered new exit (range 9) 1373 | -10/Mines | Entered Materials 1373 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1687 | -9/Materials | Destroyed 9 combat bots 2203 | -9/Materials | Discovered new exit (range 13) 2586 | -9/Materials | Discovered new exit (range 11) 3139 | -9/Materials | Discovered new exit (range 7) 3334 | -9/Materials | Entered Mines 3397 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3536 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3536 | -9/Mines | Discovered new exit (range 7) 3573 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 3738 | -9/Mines | Discovered new exit (range 9) 3750 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3887 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4102 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4122 | -9/Mines | Found a hidden stash of uninstalled traps 4156 | -9/Mines | Discovered new exit (range 5) 4161 | -9/Mines | Entered Exiles 4193 | -9/Exiles | Met 8R-AWN 4227 | -9/Exiles | Met EX-HEX 4285 | -9/Exiles | Met EX-DEC 4295 | -9/Exiles | Learned location of Zion (-7) 4323 | -9/Exiles | Met EX-BIN 4345 | -9/Exiles | Aligned with FarCom system 4346 | -9/Exiles | Given EX-Vault access code 4384 | -9/Exiles | Opened EX-Vault 4395 | -9/Exiles | Found Field Lobotomy Kit 4423 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4442 | -9/Exiles | Exiles lab attacked by MAIN.C 4540 | -9/Exiles | Discovered new exit (range 14) 4563 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 4563 | -9/Exiles | Entered Mines 4827 | -8/Mines | Discovered new exit (range 8) 4838 | -8/Mines | Entered Materials 4838 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4839 | -8/Materials | Identified exit to Factory 4839 | -8/Materials | Identified exit to Storage 5154 | -8/Materials | Discovered exit to Factory (range 3) 5769 | -8/Materials | Discovered exit to Factory (range 3) 5825 | -8/Materials | Repaired Arm. Wheel 5852 | -8/Materials | Repaired Lgt. Cannon 6051 | -8/Materials | Build established: Skirmisher 6816 | -8/Materials | Destroyed 8 combat bots 7327 | -8/Materials | Entered Storage 7654 | -8/Storage | Repaired Imp. Medium Armor Plating 7776 | -8/Storage | Identified exit to Recycling 7892 | -8/Storage | Build established: Mutant 8073 | -8/Storage | Used back door to open Recycling access 8085 | -8/Storage | Entered Recycling 8167 | -8/Recycling | Scanned before Scraplab entrance 8204 | -8/Recycling | Entered Scraplab 8229 | -8/Recycling | Discovered new exit (range 3) 8236 | -8/Recycling | Entered Scraptown 8236 | -8/Scraptown | System corruption cleaned by C-Scrubber 8788 | -8/Scraptown | Visited Science Testing Area 8830 | -8/Scraptown | Visited IN-MT5's Study 8873 | -8/Scraptown | Visited Shadow of the Wyrm 8918 | -8/Scraptown | Visited Spacefarers 9022 | -8/Scraptown | Visited Comm Corps 9729 | -8/Scraptown | Visited Fellowship of the Rings 9851 | -8/Scraptown | Discovered new exit (range 11) 10024 | -8/Scraptown | Visited Supply Room 10146 | -8/Scraptown | Entered Factory 10146 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 10451 | -6/Factory | Build established: Assassin 10491 | -6/Factory | Discovered new exit (range 18) 11164 | -6/Factory | Garrison activated, responded to threat 11298 | -6/Factory | Garrison activated, responded to threat 11528 | -6/Factory | Repaired Insulated Plating 11792 | -6/Factory | Garrison activated, responded to threat 12074 | -6/Factory | Build established: Mutant 12152 | -6/Factory | Discovered new exit (range 17) 12770 | -6/Factory | Fabricated Arm. Wheel? 12950 | -6/Factory | Identified exit to Factory 13474 | -6/Factory | Garrison activated, responded to threat 13553 | -6/Factory | Core integrity fell below 50% 13582 | -6/Factory | Core integrity fell below 20% 13587 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 13572_ Arm. Treads destroyed. 13573_ Mic. Nuclear Core destroyed. 13573_ P-60 Hacker destroyed. 13573_ Switching to secondary target: G-50 Soldier. 13576_ Slug penetrates Wall. 13577_ X-62 Marksman destroyed. 13578_ Acquired 19 matter. 13578_ Penetrated by Slug. 13578_ Critical hit (Burn: +37). 13580_ Focal Shield destroyed. 13581_ G-50 Soldier heat damages Carbon-fiber Leg. 13581_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 13584_ Gatling Laser destroyed. 13586_ G-50 Soldier heat damages Lgt. Angular Momentum Engine. 13586_ G-50 Soldier overheating. 13587_ Overheating: Core Analyzer damaged (-9). Map ----- +----------------------------------------------------+ | # ? ? ## ### ######### | | # ? ? ## ### + | | "" # ? ? ## ### ######### | | S"" # ?? ? ?## ### ! ######### | | "" # ? ## ### ##?#?#### | | ####### ? ? ? ## ##########+#############?# | | ##########+### / ####### # ? ?? | | """"" #### T" %! T # ? ? | | ""T"" + " "" + ? | | #### # ? ? | | " """ #### ####### ! ####### # ? | | " """ #### ?#?######## "#?######+###?#######??## | | " """ ##?? ?#####???### # ? ?? ? #?#?##? | | #?## #??###??#?# # ? ? ? ??#??##? | | #####+### ####?#???# # ?"""" """??"?"? + | | ##?##?####|#???""" ""?? ""?"??###??# | | H #######?##=#? ??""?"""" """" ##?#??# | | ######?#?#=#???"?? ??"" ""?? #?#??## | | #########= ?#####?#?#Y#?? ? ? ? ??##? | | #?#######??###?#?#*#?##?####?###Y###?#?#?? ? | | #?######???####??#=#? ? ?Y ?##?????##?? | | ##?#?#####??#????#w#??" ? ? ? ??? ? ??? | | ###?#??######?#??#*## "?x ? ???#????????? | | ##???###?######?##=## G ? ?? ??#???????? | | #??#####?###?#####x## ??? ???"?? #?##??????? | | ##?#######?#?## !g@#??x ?"??? ??????????? | | #####?##??##??# g # "?"?????????????? | | ####??###??#### g# ? ???????????????????? | | ###????#?##??## A??"???????????????????? | | #??###?#?##??## # ?????????????????????? | | ##???#?#??????# # ????????????????????? | | #####???#??#??# #? ????????????????????? | | ###????#??##??# #?##???????????????????? | | #?####?#??????# #??????????????????????? | | #######?#???##?#????# #??????????????????????? | | #?##??#?###???#?????# A #??????????????????????? | | ###?#?###??#????????# #??????????????????????? | | ??#?#???????????????# #??????????????????????? | | ??#??####????#??????# ???????????????????????? | | ????#?##?#??????????# ???????????????????????? | | ?#????##?? ??????????? ???????????????????????? | | ?????#???????????????????????????????????????????? | | ????###??????????????????????????????????????????? | | ??#??????????????????????????????????????????????? | | ?#??????????? ???????????????????????????????????? | | ?????#???????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????#???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 28 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 600 Resistance: KI 20 Resistance: TH 10 Resistance: EM 15 Core Shielding 20 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 5 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Targeting Computer | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Wheel | x2 | -6/Factory Repaired ---------- Arm. Wheel | 32% | -8/Materials Lgt. Cannon | 43% | -8/Materials Imp. Medium Armor Plating | 10% | -8/Storage Insulated Plating | 20% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeflectorThrusterArmor Manual? 0 Play Time 02:24:18 Cumulative 67.1 hours Start 2025.07.28 @ 08:10:17 End 2025.07.30 @ 12:34:16 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 48 Adventurer 0 Explorer 1 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 32 Achievement% 30 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: deebb8d1-af7b-434c-8a12-f81b9636b82c