Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.05 @ 03:39:22 Player: cakedemon42 Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (51) 255 Value Destroyed (1696) 1696 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (4) 4 TOTAL SCORE: 7015 Bonus ------- High Alert Combat Kills 4 Cogmind --------- Core Integrity 0/1150 Matter 179/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Advanced Signal Interpreter Advanced Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Triangulator Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Triangulator Advanced Sensor Array Melee Analysis Suite Advanced Melee Analysis Suite Improved System Backup Module > --- WEAPON ----------- Powered Hammer Powered Hammer > --- INVENTORY -------- Cesium-ion Thruster Cooled VTOL Module Actuator Array Improved Light Armor Plating Improved EM Shotgun Improved EM Shotgun Mining Claw [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Treads Improved Medium Treads Leg Aluminum Leg Hover Unit Antigrav System Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor Melee Analysis Suite Protection Improved Light Armor Plating Weapon Powered Hammer Energy Gun Medium Laser Ballistic Gun Assault Rifle Impact Weapon Powered Hammer Slashing Weapon Mining Claw Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Slots Evolved 12 | . . 2 2 2 2 2 2 . . Power 1 | . . . . . 1 . . . . Propulsion 3 | . . . 1 1 . . 1 . . Utility 8 | . . 2 1 1 1 2 1 . . Weapon . | . . . . . . . . . . Parts Attached 102 | 6 5 8 45 9 13 3 . . 13 Power 11 | 1 1 1 2 2 1 1 . . 2 Engine 6 | 1 1 . 1 . 1 . . . 2 Core 5 | . . 1 1 2 . 1 . . . Reactor . | . . . . . . . . . . Propulsion 21 | 2 1 1 8 4 3 . . . 2 Treads 4 | . . . 2 . 1 . . . 1 Leg 5 | 2 1 1 1 . . . . . . Wheel . | . . . . . . . . . . Hover 1 | . . . . . . . . . 1 Flight 11 | . . . 5 4 2 . . . . Utility 30 | 1 3 3 15 3 4 . . . 1 Device 16 | . . 2 8 2 3 . . . 1 Storage 2 | 1 1 . . . . . . . . Processor 7 | . 1 . 4 1 1 . . . . Hackware . | . . . . . . . . . . Protection 5 | . 1 1 3 . . . . . . Artifact . | . . . . . . . . . . Weapon 40 | 2 . 3 20 . 5 2 . . 8 Energy Gun 6 | 1 . 2 3 . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 5 | 1 . . 1 . . . . . 3 Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 26 | . . 1 14 . 5 2 . . 4 Slashing Weapon 2 | . . . 2 . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 Unidentified Prototypes 3 | . . . 1 1 . 1 . . . Parts Lost 30 | . . 2 10 1 6 . . 1 10 Power 3 | . . 1 . . 1 . . . 1 Propulsion 12 | . . . 4 . 3 . . 1 4 Utility 9 | . . 1 3 1 2 . . . 2 Weapon 6 | . . . 3 . . . . . 3 Highest Loss Streak 7 | . . 1 6 1 3 . . 1 7 Average Slot Usage (%) 75 | . 93 96 84 89 73 58 52 47 36 Engine 3 | . 14 4 . . 3 5 5 . . Core 3 | . . 6 8 7 1 . . . . Treads 1 | . . . 1 . . 5 5 5 3 Leg 4 | . 27 22 4 . . . . . . Flight 16 | . . . 18 29 23 17 15 15 9 Device 12 | . . 13 17 22 14 5 5 5 . Storage 7 | . 14 11 9 7 6 5 5 5 . Processor 14 | . 6 11 14 13 18 17 15 15 14 Energy Gun 2 | . 14 14 3 . . . . . . Ballistic Gun 1 | . 14 5 1 . . . . . . Impact Weapon 3 | . . 1 3 7 3 . . . 4 Naked Turns . | . . . . . . . . . . Heaviest Build 28 | 11 15 23 23 26 25 28 22 9 19 Greatest Support 75 | 20 20 20 40 28 33 17 17 12 75 Greatest Overweight (x) 3 | . . 1 3 . 1 1 1 . 3 Average Overweight (x) . | . . . . . . 1 1 . . Largest Inventory Capacity 8 | 6 8 8 8 8 8 8 8 8 4 Average Capacity 7 | 5 6 8 8 8 8 8 8 7 4 Most Carried 8 | 6 8 8 8 8 8 8 8 8 4 Average Carried 6 | 4 6 7 6 7 7 7 8 7 2 Final Capacity 8 | 6 8 8 8 8 8 8 8 4 4 Final Carried 8 | 6 8 8 8 8 8 8 8 4 1 Class Distribution -------------------- 53% | Mutant 27% | Sprinter 12% | Scout 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scout | -8/Materials Sprinter | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Matter Collected 1169 | 213 78 166 425 . 77 26 . . 184 Remotely . | . . . . . . . . . . Salvage Created 2139 | . 97 430 858 . 362 26 . . 366 Parts 87 | . 2 24 43 . 7 . . . 11 Haulers Intercepted 2 | . . 1 1 . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Combat Hostiles Destroyed 42 | . 2 10 19 . 8 . . . 3 Melee 14 | . . . 8 . 5 . . . 1 Guns 18 | . 2 10 4 . . . . . 2 AOE 1 | . . . 1 . . . . . . Classes Destroyed 9 | . 1 3 3 . 1 . . . 1 Builder 1 | . . . 1 . . . . . . Hauler 2 | . . 1 1 . . . . . . Recycler 1 | . . . . . . . . . 1 Watcher 5 | . . 2 2 . . 1 . . . Swarmer 14 | . . 4 7 . 3 . . . . Grunt 17 | . 2 6 5 . 4 . . . . Sentry 7 | . . . 5 . . . . . 2 Hunter 2 | . . . 2 . . . . . . Programmer 2 | . . . . . 1 . . . 1 Best Kill Streak 5 | . 1 5 5 . 4 1 . . 2 Combat Bots Only 5 | . 1 4 5 . 4 . . . 2 Max Kills in Single Turn 2 | . 1 2 1 . 1 1 . . 1 Gunslinging 1 | . . 1 . . . . . . . Exploded 1 | . . . 1 . . . . . . Melee 1 | . . . 1 . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Damage Taken 4876 | . 88 636 866 209 737 19 . 26 2295 Core 1840 | . 25 91 171 55 321 19 . 26 1132 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 83 | 100 90 77 68 92 62 98 . . . Volleys Fired 68 | . 8 28 23 . . . . . 9 Largest 2 | . 2 2 2 . . . . . 2 Hottest 110 | . 70 110 110 . . . . . 66 Shots Fired 111 | . 16 43 38 . . . . . 14 Gun 111 | . 16 43 38 . . . . . 14 Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 46 | . 8 16 8 . . . . . 14 Thermal 36 | . 8 12 16 . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 29 | . . 15 14 . . . . . . Robot Hit Streak 21 | . 6 21 17 . . . . . 18 Robot Miss Streak 2 | . 1 1 2 . . . . . 1 Penetration Max 3 | . . . . . . . . . 3 Secondary Targets 2 | . . 1 . . . . . . 1 Max Gunslinging Chain 1 | . . 1 . . . . . . 1 Shots Hit Robots 208 | . 11 47 57 . 42 1 . . 50 Core Hits 79 | . 5 23 24 . 10 . . . 17 Critical Hits 6 | . . . . . . . . . 6 Critical Kills 2 | . . . . . . . . . 2 Critical Parts Destroyed 4 | . . . . . . . . . 4 Melee Attacks 143 | . . 9 45 1 47 1 . . 40 Impact 136 | . . 9 38 1 47 1 . . 40 Slashing 7 | . . . 7 . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . 1 . . . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 11 | . . . 1 . 5 . . . 5 Damage Inflicted 5170 | . 137 674 1520 . 1344 39 . . 1456 Guns 1290 | . 137 522 428 . . . . . 203 Cannons . | . . . . . . . . . . Explosions 143 | . . . 143 . . . . . . Melee 3722 | . . 152 949 . 1334 39 . . 1248 Ramming 15 | . . . . . 10 . . . 5 Kinetic 489 | . 50 177 59 . . . . . 203 Thermal 327 | . 87 125 115 . . . . . . Explosive 143 | . . . 143 . . . . . . Electromagnetic 474 | . . 220 254 . . . . . . Impact 3722 | . . 152 949 . 1334 39 . . 1248 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . 9 . 1 . . . 5 Average Corruption 4 | . . . 8 . 1 . . . 3 Corruption Purged 2 | . . . . . 2 . . . . Effects 29 | . . . 14 . 1 . . . 14 Message Errors 8 | . . . 4 . . . . . 4 Matter Fused 6 | . . . 3 . . . . . 3 Heat Flow Errors 1 | . . . 1 . . . . . . Energy Discharges 5 | . . . 2 . 1 . . . 2 Parts Rejected 2 | . . . . . . . . . 2 Data Loss (minor) 2 | . . . 2 . . . . . . Targeting Errors 5 | . . . 2 . . . . . 3 Overload Shots . | . . . . . . . . . . Overflow Damage 343 | . . . 76 . 72 17 . . 178 Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 343 | . . . 76 . 72 17 . . 178 Knockbacks 15 | . . 2 6 . 1 . . . 6 Impact 14 | . . 2 5 . 1 . . . 6 Kinetic . | . . . . . . . . . . Secondary 1 | . . . 1 . . . . . . Self-Inflicted Damage 95 | . . 20 68 . 5 . . . 2 Shots 2 | . . 1 1 . . . . . . Rammed 2 | . . . . . 1 . . . 1 Targets Rammed 2 | . . . . . 1 . . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 254 | . 81 254 153 1 3 . . . . Average Temperature 56 | . 29 81 41 1 3 . . . . Received Heat Transfer 1242 | . 66 357 225 . 324 9 . . 261 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 13 | . . 1 7 . 1 3 . . 1 Impact Corruptions 27 | . . . 7 . 9 1 . . 10 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 814 | . 259 296 259 . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Peak Influence 443 | . 96 314 443 431 351 92 5 31 117 Initial 182 | . . 34 112 113 182 48 5 1 12 Average 160 | . 64 154 289 127 203 44 5 17 32 Maximum Alert Level 2 | . . 1 2 2 1 . . . . Low Security (%) 60 | 100 100 56 14 89 43 100 100 100 100 Level 1 34 | . . 43 72 . 56 . . . . Level 2 4 | . . . 13 10 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . . 1 . 2 5 1 . . 1 Investigation . | . . . . . . . . . . Extermination 3 | . . . . 1 2 . . . . Reinforcement 4 | . . 1 . 1 . 1 . . 1 Assault . | . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Distress Signals 8 | . . . 5 . . . . . 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 100 | . 4 15 35 1 21 4 . 6 14 Peak Tracking Total 11 | . 2 4 5 2 11 2 . 6 8 Tactical Retreats 14 | . 1 1 4 . 6 . . . 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Traps Triggered 9 | . 1 1 1 2 1 . 1 . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Machines Disabled 5 | . . 3 2 . . . . . . Max in Single Turn 2 | . . 2 1 . . . . . . Garrison Access 1 | . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Machines Accessed 32 | . 4 1 11 2 10 3 . . 1 Terminals 24 | . 3 1 9 . 8 3 . . . Fabricators 4 | . . . . 1 2 . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 2 | . . . 1 1 . . . . . Total Hacks 93 | . 15 4 31 4 26 11 . . 2 Successful 64 | . 11 3 25 3 13 7 . . 2 Failed 29 | . 4 1 6 1 13 4 . . . Catastrophic 1 | . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual 47 | . 8 4 17 1 9 8 . . . Terminals 77 | . 14 4 27 . 21 11 . . . Fabricators 10 | . . . . 3 5 . . . 2 Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . Garrison Access 3 | . . . 2 1 . . . . . Terminal Hacks 26 | . 5 . 10 . 7 4 . . . Record 1 | . . . . . 1 . . . . Robot Schematic 1 | . . . . . 1 . . . . Prototype ID Bank 5 | . 2 . 2 . 1 . . . . Branch Access Points 1 | . . . 1 . . . . . . Emergency Access Points 2 | . 1 . . . 1 . . . . Terminal Index 3 | . . . 1 . 1 1 . . . Alert Level 2 | . . . 1 . 1 . . . . Locate Traps 3 | . . . 2 . . 1 . . . Security Status 1 | . . . . . . 1 . . . Zone Layout 7 | . 2 . 3 . 1 1 . . . Fabricator Hacks 6 | . . . . 3 1 . . . 2 Load Schematic 3 | . . . . 1 1 . . . 1 Build 3 | . . . . 2 . . . . 1 Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . Insert Component 1 | . . . 1 . . . . . . Analyze 1 | . . . 1 . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Seal Access 1 | . . . 1 . . . . . . Unauthorized Hacks 28 | . 5 3 12 . 5 3 . . . Terminals 28 | . 5 3 12 . 5 3 . . . Track 6 | . . 1 3 . 1 1 . . . Assimilate 2 | . . . 2 . . . . . . Botnet 14 | . 3 1 6 . 3 1 . . . Operators 6 | . 2 1 1 . 1 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 27 | . 2 1 10 1 10 3 . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built 2 | . . . . 2 . . . . . Matter 558 | . . . . 372 . . . . 186 Time 297 | . . . . 198 . . . . 99 Total Part Build Rating 4 | . . . . 4 . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Total Allies 4 | . . . 1 3 . . . . . Largest Group 3 | . . . 1 3 3 . . . . Highest-Rated Group 93 | . . . 10 93 93 . . . . Highest-Rated Ally 31 | . . . 10 31 31 . . . . Total Orders 2 | . . . 2 . . . . . . STAY 1 | . . . 1 . . . . . . FOLLOW 1 | . . . 1 . . . . . . Ally Attacks 12 | . . . . . 12 . . . . Total Damage 215 | . . . . . 215 . . . . Kills . | . . . . . . . . . . Allies Corrupted 2 | . . . . . 2 . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Turns Passed 4782 | 72 342 334 1252 559 1071 575 42 49 486 Spaces Moved 4178 | 51 215 155 1217 705 897 428 30 95 385 Core 46 | 8 . . . . . . . . 38 Treads 53 | . . . 36 . . . . . 17 Legs 512 | 43 215 155 99 . . . . . . Wheels . | . . . . . . . . . . Hover 3 | . . . . . . . . . 3 Flight 3564 | . . . 1082 705 897 428 30 95 327 Fastest Speed 26 | 50 120 120 29 26 26 117 117 32 32 Average Speed 62 | 109 120 131 42 26 59 117 117 50 71 Slowest Speed 245 | 120 120 150 245 32 117 117 117 52 200 Overloaded Moves 7 | . . . . . . . . . 7 Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 6 | . . . 2 1 . . . . 3 Cave-ins Triggered 2 | . . . 2 . . . . . . Exploration Rate (%) 28 | 5 48 19 68 14 27 13 2 77 8 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 13 | . . 1 6 1 4 . . . 1 Terrain Destroyed 35 | . . 3 26 1 4 . . . 1 Melee 13 | . . 1 6 1 4 . . . 1 Projectile . | . . . . . . . . . . AOE 22 | . . 2 20 . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Total 6065 | 67 284 229 1861 1070 1384 502 38 96 534 Wait 1489 | . 45 20 498 348 417 67 8 . 86 Move 4158 | 50 214 154 1212 702 896 427 30 94 379 Hop 6 | . . . 2 1 . . . . 3 Pick Up 42 | 11 6 5 9 3 3 . . . 5 Fast Attach 36 | 1 3 3 14 6 5 1 . . 3 Attach 50 | 5 1 2 21 2 7 2 . . 10 Detach 33 | . . . 17 1 8 3 . 1 3 Swap 16 | . 1 3 10 1 1 . . . . Drop 36 | . 6 5 13 5 4 1 . 1 1 Fire 68 | . 8 28 23 . . . . . 9 Melee 129 | . . 9 42 1 42 1 . . 34 Ram 2 | . . . . . 1 . . . 1 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [Min]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Discovered new exit (range 13) 101 | -10/Materials | Discovered new exit (range 14) 304 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 10) 415 | -10/Materials | Entered another Materials area 415 | -9/Materials | Evolved 2 slots: Utility x2 722 | -9/Materials | Discovered new exit (range 16) 749 | -9/Materials | Entered another Materials area 749 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 995 | -8/Materials | Lost 6 parts (3n3w) 1412 | -8/Materials | Build established: Scout 1701 | -8/Materials | Crushed by falling debris 1702 | -8/Materials | Crushed by falling debris 1733 | -8/Materials | Lost 3 parts (1n2u) 1992 | -8/Materials | Discovered new exit (range 4) 2001 | -8/Materials | Entered Factory 2001 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2062 | -7/Factory | Build established: Sprinter 2342 | -7/Factory | Fabricated Imp. Flight Unit (x1) 2441 | -7/Factory | Fabricated Imp. Flight Unit (x1) 2502 | -7/Factory | Local fabrication network quarantined 2550 | -7/Factory | Discovered new exit (range 13) 2551 | -7/Factory | Allied Derelicts emerged from ambush trap array 2560 | -7/Factory | Entered another Factory area 2560 | -6/Factory | Accompanied by 3 allies 2560 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2924 | -6/Factory | Garrison activated, responded to threat 2937 | -6/Factory | Lost 3 parts (1p1n1u) 3283 | -6/Factory | Discovered new exit (range 15) 3351 | -6/Factory | Build established: Mutant 3629 | -6/Factory | Identified exit to Factory 3631 | -6/Factory | Entered another Factory area 3631 | -5/Factory | Evolved 2 slots: Utility x2 4167 | -5/Factory | Discovered new exit (range 13) 4205 | -5/Factory | Identified exit to Factory 4206 | -5/Factory | Entered another Factory area 4206 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4248 | -4/Factory | Sucked down chute 4248 | -4/Factory | Entered Waste 4258 | -4/Waste | Spotted C-40 Crusher 4259 | -4/Waste | Spotted C-40 Crusher 4263 | -4/Waste | Spotted C-40 Crusher 4270 | -4/Waste | Spotted C-40 Crusher 4282 | -4/Waste | Spotted C-40 Crusher 4287 | -4/Waste | Spotted C-40 Crusher 4290 | -4/Waste | Discovered new exit (range 15) 4294 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4296 | -4/Waste | Identified exit to Factory 4297 | -4/Waste | Entered Factory 4719 | -4/Factory | Core integrity fell below 50% 4742 | -4/Factory | Core integrity fell below 20% 4773 | -4/Factory | Lost 7 parts (1p2n2u2w) 4783 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 04768_ Y-64 Sentinel destroyed. 04768_ HV Slug penetrates L-61 Swordsman. 04768_ G-67 Veteran suffers critical hit. 04768_ Destroyed Lgt. Antimatter Reactor. 04768_ Switching to secondary target: L-61 Swordsman. 04768_ HV Slug penetrates L-61 Swordsman. 04771_ HV Slug penetrates G-67 Veteran. 04771_ HV Slug penetrates Y-64 Sentinel. 04774_ K-01 Serf collects debris. 04774_ HV Slug penetrates Wall. 04774_ HV Slug penetrates L-61 Swordsman. 04774_ HV Slug penetrates G-67 Veteran. 04775_ R-10 Processor collects Adv. Heat Sink. 04777_ Triggered Segregator Trap. 04777_ Arcs of energy rise from the floor. 04777_ Hyp. Gauss Rifle blown off. 04778_ R-10 Processor collects KE Penetrator. 04779_ R-10 Processor collects Adv. Heat Sink. 04779_ K-01 Serf collects debris. 04780_ #|LM>V JDFTKYXEVLS&TJBD> Map ----- +----------------------------------------------------+ | " #?????????????????????????????????????????????? | | #####?????????????????????????????????????????? | | #+## ######????????????????????????????????????? | | ?????????????????????????????? | | #### ######????????????????????????????????????? | | ?####/#####??????????????????????????????????????? | | ?# #??????????????????????????????????????? | | ?# "" #??????????????????????????????????????? | | ?# " #??????????????????????????????????????? | | ?# "F !! #??????????????????????????????????????? | | ?# " !! #??????????????????????????????????????? | | ?# #??????????????????????????????????????? | | ?# !#??????????????????????????????????????? | | ?# ##?????????????????????????????????????? | | ?# ! * #?????????????????????????????????????? | | ?#/##/######?????????????????????????????????????? | | ?# #??????????????????????????????????????????? | | ## #????###???????????????????????????????????? | | # #??? ????????????????????????????????????? | | # #??? ""????????????????????????????????????? | | # #?? """ #?????????????????????????????????? | | # #?? """ #?????????????????????????????????? | | # #? ?###??????????????????????????????? | | =/ #? ? ??????????????????????????????? | | =#### # " " ? T ??######??????????????????????? | | #??# # "Y" # ??# @#??????????????????????? | | #??# / """ ## #??#[ #??????????????????????? | | ##??# #########?# #??# #??????????????????????? | | ## ###########!#### l #??????????????????????? | | %*[=%!*= g[[ #??????????????????????? | | ################### #??????????????????????? | | #+???????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 85 ECM Strength 1 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 67 Targeting Accuracy 5 Melee Accuracy 13 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Imp. Flight Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ W-25 Informer | -6/Factory | Hacked Fabricated ------------ Imp. Flight Unit | x1 | -7/Factory Imp. Flight Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GlidesysCoreRail Manual? 0 Play Time 02:01:24 Cumulative 141.5 hours Start 2021.08.05 @ 01:32:02 End 2021.08.05 @ 03:39:22 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 103 Rogue 98 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 53 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 42a7d86c-7909-426e-91c1-2de82bd5d70c