Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.29 @ 04:10:51 Player: Wayward Satellite Result: Destroyed by B-99 Colossus with Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (115) 575 Value Destroyed (4400) 4400 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1204) 1204 TOTAL SCORE: 15219 Bonus ------- High Alert Combat Kills 60 Follower Combat Kills 144 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 0/1600 Matter 88/300 Energy 17/100 System Corruption 9% Temperature Cool (9) Location -1/Access Parts ------- Power (2) Propulsion (6) Improved Gyrokinetic Inverter Utility (13) Improved Targeting Computer Weapon (4) Inventory (4) Improved Transmission Jammer Railgun Peak State ------------ Power Quantum Reactor Light Quantum Reactor Propulsion Improved Antigrav System Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Utility Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Energy Well Improved Targeting Computer Advanced Targeting Computer Advanced Reaction Control System Advanced Phase Shifter Improved Power Shielding Advanced Thermal Shield Improved System Shield Corruption Screen Advanced Field Recycling Unit Weapon Compact HERF Cannon Enhanced Nova Cannon Heavy Machine Gun Railgun Inventory Light Quantum Reactor Armored Heavy Treads Gyrokinetic Inverter Improved Transmission Jammer Enhanced Nova Cannon Railgun Fusion Bomb Launcher [Rating: 162] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Xenon Bombardment Thruster Treads Medium Treads Leg Improved Aluminum Leg Wheel Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Makeshift Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Compact HERF Cannon Ballistic Gun Improved Assault Rifle Launcher Heavy Missile Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 2 2 . . . . 2 2 2 Power 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . . 1 . . . . 1 . 1 . . . . . . . Utility 11 | . . . 1 . . . 2 . . . . . 1 2 1 . . . . 1 1 2 Weapon 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . Parts Attached 204 | 7 7 . 32 5 . 4 12 7 3 2 2 3 7 9 9 10 1 6 4 27 30 17 Power 24 | 1 1 . 2 1 . 1 1 2 . . . 1 1 . 2 1 . 2 . 3 2 3 Engine 7 | 1 1 . 2 1 . . 1 . . . . . 1 . . . . . . . . . Core 7 | . . . . . . 1 . 2 . . . 1 . . 1 . . 2 . . . . Reactor 10 | . . . . . . . . . . . . . . . 1 1 . . . 3 2 3 Propulsion 66 | 2 2 . 11 . . 1 4 1 . . 2 . 4 4 3 1 . 4 . 10 12 5 Treads 12 | . . . . . . . . . . . . . . . . . . . . 5 6 1 Leg 16 | 2 2 . 7 . . 1 1 . . . . . . . . . . . . 3 . . Wheel 5 | . . . . . . . . . . . . . . . . 1 . . . 2 . 2 Hover 15 | . . . 4 . . . . . . . . . . . . . . 4 . . 5 2 Flight 18 | . . . . . . . 3 1 . . 2 . 4 4 3 . . . . . 1 . Utility 59 | 2 1 . 8 . . . 4 3 . . . 2 2 5 2 2 1 . 2 9 10 6 Device 27 | . . . 2 . . . 2 2 . . . 1 . 1 1 1 1 . 1 5 4 6 Storage 10 | 2 1 . 1 . . . . . . . . . 1 1 1 . . . 1 1 1 . Processor 4 | . . . . . . . . . . . . 1 1 . . . . . . . 2 . Hackware 5 | . . . . . . . . 1 . . . . . 3 . . . . . . 1 . Protection 13 | . . . 5 . . . 2 . . . . . . . . 1 . . . 3 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 55 | 2 3 . 11 4 . 2 3 1 3 2 . . . . 2 6 . . 2 5 6 3 Energy Gun 11 | . 2 . 3 . . . . . . . . . . . 1 . . . 1 2 2 . Energy Cannon 6 | . . . . . . . . . . . . . . . . 1 . . . 1 3 1 Ballistic Gun 29 | 2 1 . 7 2 . 1 2 1 3 1 . . . . . 4 . . 1 2 1 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 9 | . . . 1 2 . 1 1 . . 1 . . . . 1 1 . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . . . . . . . 1 . 1 . 1 . . . . . 2 . Parts Lost 86 | . . . 4 . . . 3 1 . . . . . . 6 17 . . . 18 5 32 Power 9 | . . . . . . . . . . . . . . . 2 2 . . . 2 . 3 Propulsion 25 | . . . 1 . . . 1 . . . . . . . 2 4 . . . 9 . 8 Utility 30 | . . . 1 . . . 1 1 . . . . . . 1 5 . . . 3 3 15 Weapon 22 | . . . 2 . . . 1 . . . . . . . 1 6 . . . 4 2 6 Highest Loss Streak 31 | . . . 3 . . . 2 1 . . . . . . 6 14 . . . 9 2 31 Average Slot Usage (%) 87 | . 100 100 99 100 100 100 99 94 100 100 100 100 100 97 82 63 23 27 77 61 88 77 Engine 4 | . 14 14 11 11 11 2 2 4 . . . . 2 5 2 . . . . . . . Core 3 | . . . . . . 8 6 9 15 15 15 15 9 5 6 . . . 10 3 . . Reactor 2 | . . . . . . . . . . . . . . . . 4 . . . 3 8 6 Treads 3 | . . . . . . . . . . . . . . . . . . . . 4 18 . Leg 11 | . 28 28 28 33 33 33 23 . . . . . . . . . . . . 3 . . Hover 2 | . . . 4 . . . . . . . . . . . . . . 1 21 6 1 22 Flight 6 | . . . . . . . 3 30 30 30 30 30 33 26 14 8 . . . . . . Device 12 | . . . 10 11 11 11 18 24 30 30 30 27 20 13 10 9 2 5 9 8 8 19 Storage 9 | . 28 28 11 11 11 11 9 7 7 7 7 7 7 6 9 4 . . 5 2 7 7 Processor 4 | . . . . . . . . . . . . 2 11 11 10 10 10 10 10 8 7 6 Hackware 3 | . . . . . . . . 2 . . . . . 12 15 12 10 10 10 7 4 2 Protection 5 | . . . 10 11 11 11 16 2 . . . . . . . 2 . . . 3 11 3 Energy Gun 3 | . 6 14 4 11 11 11 1 . . . . . . . 1 . . . 5 . 4 . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . 1 7 4 Ballistic Gun 9 | . 21 14 17 10 11 10 16 9 15 15 15 15 13 11 6 6 . . 4 1 3 5 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 110 | 14 22 22 31 31 30 32 39 36 37 40 37 37 41 44 54 53 3 29 38 85 109 110 Greatest Support 182 | 20 20 20 39 39 39 39 39 37 37 37 37 37 47 49 60 57 3 100 100 154 182 102 Greatest Overweight (x) 3 | . 1 1 2 . . . 2 . . 1 . . 3 . 1 3 . . . 3 1 1 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 4 4 4 4 8 8 Average Capacity 8 | 6 9 10 8 10 10 10 10 10 10 10 10 10 10 10 10 9 4 4 4 4 7 7 Most Carried 10 | 6 10 10 10 10 10 10 9 10 10 10 10 10 10 10 10 8 2 4 3 4 8 8 Average Carried 7 | 3 8 10 8 10 10 9 7 8 10 10 9 9 9 9 6 5 2 3 . 1 7 6 Final Capacity 8 | . . . . . . . . . . . . . . . . . . . . 4 8 4 Final Carried 8 | . . . . . . . . . . . . . . . . . . . . 4 8 2 Class Distribution -------------------- 36% | Mutant 21% | Scavenger-Mutant 10% | Hacker-Mutant 10% | Sprinter 8% | Scavenger-Tank 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Sprinter | -7/Lower Caves Mutant | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Warlord Scavenger-Mutant | -3/Proximity Caves Hacker-Mutant | -3/Research Scavenger-Mutant | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Res Acc Matter Collected 2913 | 274 142 31 575 176 . 57 217 . 179 34 . 62 . 82 . 304 11 49 60 301 262 97 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4782 | 57 218 40 602 164 . 134 381 . 51 31 . . . 82 139 150 . . 141 645 1619 328 Parts 233 | 4 14 6 55 12 . 8 27 . . 2 . . . 9 6 4 . . . 22 55 9 Haulers Intercepted 5 | . 1 . 2 . . . . . . . . . . . . . . . . . 1 1 Recyclers Shooed 3 | . . . 2 . . . . . . . . . . . . . . . . . 1 . Parts Field Recycled 8 | . . . . . . . . . . . . . . . . . . . . . . 8 Retrieved Matter 286 | . . . . . . . . . . . . . . . . . . . . . . 286 Parts Self-Destructed 10 | . . . . . . . . . . . . 7 . . . 3 . . . . . . Prevented 17 | . . . . . . . . . . . . . . . . . . 17 . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Res Acc Combat Hostiles Destroyed 97 | . 5 3 23 10 . 3 10 . 1 2 . . . . 4 1 . . . 8 21 6 Melee 8 | . . . . . . . . . . . . . . . . . . . . 1 7 . Guns 47 | . 5 3 20 2 . 1 8 . 1 . . . . . . 1 . . . 4 2 . Cannons 8 | . . . . . . . . . . . . . . . . . . . . 1 6 1 AOE 26 | . . . 3 8 . 2 2 . . 2 . . . . 4 . . . . . . 5 Classes Destroyed 15 | 1 2 1 2 . . 1 1 . 1 . . . . 1 . . . . . . 3 2 Worker 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Builder 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Hauler 5 | . 1 . 2 . . . . . . . . . . . . . . . . . 1 1 Recycler 4 | 1 . . . . . . . . . . . . . . 1 . . . . . 1 1 Operator 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Watcher 5 | . . . 1 . . . . . . . . . . 2 . . . . . . 2 . Swarmer 45 | . . 3 17 8 . . 3 . . 2 . . . . 4 . . . . . 8 . Grunt 23 | . 5 . . 2 . 2 4 . . . . . . . . . . . . 3 5 2 Brawler 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Duelist 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Sentry 15 | . . . 6 . . . 2 . . . . . . . . . . . . 3 4 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Hunter 6 | . . . . . . . . . 1 . . . . . . 1 . . . 2 2 . Programmer 5 | . . . . . . . . . . . . . . . . . . . . . 1 4 Best Kill Streak 8 | 1 2 3 6 5 . 3 3 . 1 2 . . . 3 4 1 . . . 2 5 8 Combat Bots Only 6 | . 2 3 6 5 . 3 3 . 1 2 . . . . 4 1 . . . 2 5 5 Max Kills in Single Turn 4 | 1 1 1 1 4 . 2 1 . 1 2 . . . 2 2 1 . . . 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 1 4 . 2 1 . . 2 . . . . 2 . . . . . . 2 Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Res Acc Damage Taken 15921 | . 209 79 1258 142 . 77 596 80 . 44 . . . 102 896 1714 165 . 89 3173 2234 5063 Core 3720 | . 17 24 223 28 . . 39 23 . . . . . 27 152 450 164 . 44 628 288 1613 Absorbed by Shields 156 | . . . . . . . . . . . . . . . . . . . . 156 . . Reduced by Siege Mode 158 | . . . . . . . . . . . . . . . . . . . . 139 19 . Core Remaining (%) 76 | 100 . 83 . . . 37 92 . . . . 96 100 97 . . . . 29 51 80 . Volleys Fired 297 | 1 23 7 63 11 . 3 32 . 1 1 . 2 . 4 8 22 . . 8 42 47 22 Largest 4 | 2 2 2 2 2 . 2 2 . 2 1 . 2 . 2 2 2 . . 1 2 4 3 Hottest 298 | 40 85 85 85 63 . 63 63 . 56 39 . 56 . 56 98 131 . . 50 94 298 185 Shots Fired 527 | 2 46 14 119 19 . 5 62 . 2 1 . 4 . 8 14 41 . . 8 52 104 26 Gun 412 | 2 46 14 116 16 . 4 60 . 2 . . 4 . 8 12 38 . . 8 42 36 4 Cannon 89 | . . . . . . . . . . . . . . . . 3 . . . 10 68 8 Launcher 26 | . . . 3 3 . 1 2 . . 1 . . . . 2 . . . . . . 14 Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 310 | 2 36 7 92 8 . 2 56 . 2 . . 4 . 8 6 38 . . . 33 12 4 Thermal 81 | . 10 7 21 . . . . . . . . . . . . 3 . . 8 9 15 8 Explosive 26 | . . . 3 3 . 1 2 . . 1 . . . . 2 . . . . . . 14 Electromagnetic 110 | . . . 3 8 . 2 4 . . . . . . . 6 . . . . 10 77 . Robot Hit Streak 57 | 1 14 5 13 4 . 3 22 . 1 . . 3 . 2 2 5 . . 7 48 57 7 Robot Miss Streak 10 | . 10 5 8 2 . 1 3 . . . . 2 . 2 6 2 . . 1 2 4 5 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . . . 3 . . . . . . . . . . . . . . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . . . 1 . . Shots Hit Robots 356 | 1 33 11 77 11 . 3 47 . 1 . . 2 . 3 2 33 . . 7 43 70 12 Core Hits 243 | 1 25 7 45 12 . 6 17 . 1 2 . . . 5 8 11 1 . 3 41 31 27 Critical Hits 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Critical Kills 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 10358 | 15 429 40 1129 483 . 177 808 . 9 211 . 42 . 100 572 454 3 . 139 1118 2569 2060 Guns 4322 | 15 429 40 879 139 . 38 693 . 9 . . 42 . 100 105 384 . . 139 676 584 50 Cannons 2405 | . . . . . . . . . . . . . . . . 70 . . . 336 1850 149 Explosions 3326 | . . . 242 344 . 139 115 . . 211 . . . . 457 . . . . . . 1818 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Ramming 305 | . . . 8 . . . . . . . . . . . 10 . 3 . . 106 135 43 Kinetic 2953 | 15 263 . 689 59 . 13 646 . 9 . . 42 . 100 54 384 . . . 503 126 50 Thermal 1076 | . 166 40 162 . . . . . . . . . . . . 70 . . 139 173 177 149 Explosive 3326 | . . . 242 344 . 139 115 . . 211 . . . . 457 . . . . . . 1818 Electromagnetic 2698 | . . . 28 80 . 25 47 . . . . . . . 51 . . . . 336 2131 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . . . . . . . . . 3 3 3 4 . . 4 9 Average Corruption 3 | . . . . . . . . . . . . . . . 1 3 3 3 . . 3 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Effects 39 | . . . . . . . . . . . . . . . . 4 2 1 . . 26 6 Message Errors 11 | . . . . . . . . . . . . . . . . 3 . . . . 6 2 Matter Fused 10 | . . . . . . . . . . . . . . . . . 1 . . . 8 1 Heat Flow Errors 4 | . . . . . . . . . . . . . . . . . . 1 . . 3 . Energy Discharges 6 | . . . . . . . . . . . . . . . . . . . . . 4 2 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Targeting Errors 6 | . . . . . . . . . . . . . . . . 1 . . . . 5 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 229 | . . . 6 . . . . . . 32 . . . . 64 . . . . . 46 81 Projectiles 46 | . . . . . . . . . . . . . . . . . . . . . 46 . Explosions 180 | . . . 6 . . . . . . 32 . . . . 64 . . . . . . 78 Melee 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Knockbacks 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Impact 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 245 | . . . 35 . . . . . . . . . . . 37 . 1 . . 20 . 152 Shots 5 | . . . 1 . . . . . . . . . . . 2 . . . . . . 2 Rammed 40 | . . . . . . . . . . . . . . . 2 . 2 . . 20 15 1 Targets Rammed 60 | . . . 2 . . . . . . . . . . . 2 . 2 . . 31 22 1 Kicked 13 | . . . 2 . . . . . . . . . . . . . . . . 11 . . Crushed 7 | . . . . . . . . . . . . . . . . . . . . . 7 . Highest Temperature 429 | . 120 168 264 90 . 54 3 4 . . . . . . . . . 90 108 74 429 390 Average Temperature 86 | . 41 87 112 39 . 25 3 3 . . . . . . . . . 20 22 24 109 179 Received Heat Transfer 1447 | . 123 . 99 57 . 45 171 30 . . . . . 18 27 9 . . . 472 153 243 Effects 3 | . . . 2 . . . . . . . . . . . . . . . . . . 1 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Interference 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Siege Activations 4 | . . . . . . . . . . . . . . . . . . . . 2 2 . Total Turns 73 | . . . . . . . . . . . . . . . . . . . . 33 40 . Longest Duration 28 | . . . . . . . . . . . . . . . . . . . . 28 23 . Robots Corrupted 9 | . . . . . . . . . . . . . . . . . . . . 2 7 . Combat Hostiles 8 | . . . . . . . . . . . . . . . . . . . . 2 6 . Parts Fried 27 | . . . . . . . . . . . . . . . . . . . . 3 24 . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 6 | . . . . . . . . . . . . . . . . . . . . 4 2 . Heat Transferred 1508 | . 205 50 200 . . . . . . . . . . . . 74 . . 296 387 185 111 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Res Acc Peak Influence 657 | 5 170 90 395 373 . 73 329 149 . . . . 126 206 336 . . . . 105 316 657 Average Influence 158 | 3 92 46 277 258 . 71 146 40 . . . . 94 124 130 . . . . 27 150 297 Maximum Alert Level 2 | . . . 1 1 . . 1 . . . . . . 1 1 . . . . . 1 2 Low Security (%) 69 | . . . . . . . . . . . . . . . . . . . . . . . Level 1 28 | . . . . . . . . . . . . . . . . . . . . . . . Level 2 1 | . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 8 | . 2 . 1 . . . 1 1 . . . . . . . . . . . . . 3 Investigation 3 | . 1 . . . . . 1 . . . . . . . . . . . . . . 1 Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Reinforcement 4 | . 1 . 1 . . . . 1 . . . . . . . . . . . . . 1 Assault . | . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Res Acc Distress Signals 10 | . . . 3 . . . . . . . . . . 1 . . . 1 . . 4 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 211 | . 9 3 39 10 . 3 10 6 1 3 . 8 3 8 9 7 8 5 6 11 34 28 Peak Tracking Total 16 | . 3 3 8 4 . 3 3 4 1 3 . 3 3 3 8 4 8 3 5 5 5 16 Tactical Retreats 16 | . . . 2 . . . . . . 1 . 1 . 1 . 2 2 . 2 2 1 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Res Acc Traps Triggered 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Res Acc Machines Disabled 15 | . . . . 1 . . 2 . . . . . . 1 5 . . . . . 2 4 Max in Single Turn 2 | . . . . 1 . . 2 . . . . . . 1 2 . . . . . 1 1 Garrison Access 2 | . . . . . . . . . . . . . . 1 . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Res Acc Machines Accessed 34 | . 1 . 7 . 3 . 1 5 1 . . . 1 6 1 . . 4 . . 2 2 Terminals 12 | . . . 5 . . . . 4 . . . . . 1 1 . . . . . 1 . Fabricators 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Repair Stations 3 | . . . 1 . . . 1 . . . . . . 1 . . . . . . . . Recycling Units 3 | . 1 . . . . . . 1 . . . . . 1 . . . . . . . . Scanalyzers 3 | . . . 1 . . . . . . . . . . 2 . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . 1 . . . . . . 1 2 Total Hacks 71 | . 3 . 16 . 3 . 3 10 1 . . . 1 16 2 . . 8 . . 5 3 Successful 44 | . 1 . 10 . 3 . 3 2 1 . . . 1 11 . . . 8 . . 4 . Failed 27 | . 2 . 6 . . . . 8 . . . . . 5 2 . . . . . 1 3 Catastrophic 6 | . . . 2 . . . . 2 . . . . . . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 15 | . . . 9 . . . . 2 . . . . . 1 . . . . . . . 3 Terminals 29 | . . . 12 . . . . 9 . . . . . 2 2 . . . . . 4 . Fabricators 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Repair Stations 9 | . . . 2 . . . 3 . . . . . . 4 . . . . . . . . Recycling Units 8 | . 3 . . . . . . 1 . . . . . 4 . . . . . . . . Scanalyzers 7 | . . . 2 . . . . . . . . . . 5 . . . . . . . . Garrison Access 5 | . . . . . . . . . . . . . . 1 . . . . . . 1 3 Terminal Hacks 22 | . . . 3 . 3 . . 2 1 . . . . 2 . . . 8 . . 3 . Record 12 | . . . . . 3 . . . . . . . . . . . . 6 . . 3 . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Open Door 3 | . . . . . . . . . 1 . . . . . . . . 2 . . . . Branch Access Points 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Locate Traps 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 6 | . . . 2 . . . 3 . . . . . . 1 . . . . . . . . Scan Component 4 | . . . 1 . . . 2 . . . . . . 1 . . . . . . . . Repair 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . 1 . . . . . . . . . . . . 3 . . . . . . . . Process 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Report Inventory 2 | . 1 . . . . . . . . . . . . 1 . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Scanalyzer 6 | . . . 2 . . . . . . . . . . 4 . . . . . . . . Insert Component 3 | . . . 1 . . . . . . . . . . 2 . . . . . . . . Analyze 3 | . . . 1 . . . . . . . . . . 2 . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . 1 . . . . . . 1 . Seal Access 2 | . . . . . . . . . . . . . . 1 . . . . . . 1 . Unauthorized Hacks 12 | . . . 7 . . . . 2 . . . . . . . . . . . . . 3 Terminals 3 | . . . 3 . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Botnet 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 23 | . 1 . 6 . . . 1 5 . . . . 1 5 1 . . . . . 1 2 Full Trace Events 2 | . . . 1 . . . . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter 252 | . . . . . . . . . . . . . 252 . . . . . . . . . Time 67 | . . . . . . . . . . . . . 67 . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . Time 64 | . . . 32 . . . 32 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 28 | . . . . . . . . . . . . . . 28 . . . . . . . . Retrieved Matter 28 | . . . . . . . . . . . . . . 28 . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 . . . . . . . . . . 2 . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . 3 . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Res Acc Total Allies 8 | . . . 1 . . . . . . . 7 . . . . . . . . . . . Largest Group 7 | . . . 1 . . . . . . . 7 6 . . . . . . . . . . Highest-Rated Group 200 | . . . 10 . . . . . . . 200 180 . . . . . . . . . . Highest-Rated Ally 42 | . . . 10 . . . . . . . 42 42 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 21 | . . . . . . . . . . . . 21 . . . . . . . . . . Total Damage 384 | . . . . . . . . . . . . 384 . . . . . . . . . . Kills 6 | . . . . . . . . . . . . 6 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Res Acc Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . 2 . . . . 1 1 2 1 . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Res Acc Turns Passed 7014 | 70 457 62 866 295 495 144 340 264 144 116 388 152 93 215 154 279 166 287 117 454 1097 359 Spaces Moved 7295 | 45 256 27 477 213 413 105 151 359 285 243 719 282 217 582 319 404 304 542 132 228 573 419 Core 925 | 6 . . . . . . . . . . . . 4 . . 67 304 518 . 21 . 5 Treads 583 | . . . . . . . . . . . . . . . . . . . . 86 488 9 Legs 1584 | 39 256 27 399 213 413 105 127 . . . . . . . . . . . . 5 . . Wheels 66 | . . . . . . . . . . . . . . . . 3 . . . 55 . 8 Hover 777 | . . . 78 . . . . . . . . . . . . . . 24 132 61 85 397 Flight 3360 | . . . . . . . 24 359 285 243 719 282 213 582 319 334 . . . . . . Fastest Speed 25 | 50 120 150 52 120 120 120 114 31 31 31 31 31 25 25 32 32 50 50 68 50 54 48 Average Speed 68 | 110 133 150 109 120 120 120 119 31 31 31 31 31 29 26 33 45 50 50 68 109 142 66 Slowest Speed 200 | 120 150 150 200 120 120 120 180 31 31 111 31 31 200 34 117 200 50 80 68 160 157 170 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 16 | . . . . . . . . 2 . . . . 3 5 5 1 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 3 37 10 45 55 91 35 19 11 54 52 83 53 10 26 12 72 57 89 39 6 20 18 Regions Visited 22 Branch Regions 12 Pre-discovered Areas 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Known Exits Taken 4 | . . . . . . . 1 1 . . . . . . . . . . 1 1 . . Unknown Exits Taken 18 | 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 . . 1 . Scrap Searched 14 | . . . . 1 . 1 . . 1 2 4 1 . . . 3 1 . . . . . Spaces Dug 21 | . . . . . . . . . . . . . . . 13 . . . . . 4 4 Terrain Destroyed 323 | . . . 24 20 . 3 52 . . 17 . . . . 41 1 . . . . 5 160 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Projectile 10 | . . . . . . . . . . . . . . . . 1 . . . . 5 4 AOE 313 | . . . 24 20 . 3 52 . . 17 . . . . 41 . . . . . . 156 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Res Acc Total 8788 | 60 334 35 705 233 412 118 246 509 338 279 884 343 240 632 344 457 316 549 150 367 750 487 Wait 748 | 1 25 2 92 2 . . 42 136 46 34 154 49 15 20 7 18 10 . 7 26 40 22 Move 7243 | 44 255 26 476 212 412 104 150 354 284 242 718 281 211 571 309 401 303 541 131 227 572 419 Hop 15 | . . . . . . . . 2 . . . . 2 5 5 1 . . . . . . Pick Up 98 | 7 11 . 14 1 . 3 5 6 1 . 5 3 2 7 4 3 . 2 . 7 14 3 Fast Attach 92 | 6 1 . 12 . . 1 5 2 . . . 1 3 5 1 1 1 6 . 24 14 9 Attach 52 | 1 1 . 7 . . . 4 3 . . . 1 2 2 6 7 . . 4 2 5 7 Detach 2 | . . . . . . . . . . . . . . 2 . . . . . . . . Swap 60 | . 5 . 13 5 . 3 3 2 3 2 2 1 2 2 2 2 . . . 1 11 1 Drop 122 | . 13 . 26 2 . 4 5 4 3 . 5 5 3 14 1 2 . . . 7 25 3 Fire 297 | 1 23 7 63 11 . 3 32 . 1 1 . 2 . 4 8 22 . . 8 42 47 22 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Ram 4 | . . . . . . . . . . . . . . . 1 . 2 . . . . 1 Kick 29 | . . . 2 . . . . . . . . . . . . . . . . 27 . . Crush 26 | . . . . . . . . . . . . . . . . . . . . 4 22 . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory (discovered 2 exits: [*Upp] / Ext) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Res x2) -2/Research -1/Access History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 10) 334 | -10/Materials | Build established: Mutant 516 | -10/Materials | Discovered new exit (range 9) 528 | -10/Materials | Entered Mines 574 | -10/Mines | Discovered new exit (range 7) 590 | -10/Mines | Entered Materials 590 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 699 | -9/Materials | Lost 3 parts (1n2w) 1117 | -9/Materials | Core integrity fell below 50% 1229 | -9/Materials | Discovered new exit (range 6) 1402 | -9/Materials | Repaired Hrd. Light Armor Plating 1437 | -9/Materials | Discovered new exit (range 13) 1456 | -9/Materials | Entered Mines 1590 | -9/Mines | Learned Materials emergency access door positions 1691 | -9/Mines | Learned 8 Materials zone layouts 1746 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1746 | -9/Mines | Discovered new exit (range 5) 1751 | -9/Mines | Entered Exiles 1751 | -9/Exiles | Found Exiles lab abandoned 1767 | -9/Exiles | Discovered new exit (range 15) 2236 | -9/Exiles | Discovered new exit (range 10) 2246 | -9/Exiles | Entered Mines 2379 | -8/Mines | Discovered new exit (range 4) 2390 | -8/Mines | Entered Materials 2390 | -8/Materials | Evolved 2 slots: Utility x2 2391 | -8/Materials | Identified exit to Factory 2438 | -8/Materials | Repaired Rocket Launcher 2722 | -8/Materials | Build established: Scavenger-Mutant 2730 | -8/Materials | Entered Factory 2730 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2735 | -7/Factory | Identified exit to Lower Caves 2994 | -7/Factory | Entered Lower Caves 3021 | -7/Lower Caves | Learned Factory garrison access intel 3082 | -7/Lower Caves | Encountered a Warlord checkpoint 3133 | -7/Lower Caves | Discovered new exit (range 16) 3138 | -7/Lower Caves | Entered another Lower Caves area 3139 | -7/Lower Caves | Encountered a Warlord checkpoint 3250 | -7/Lower Caves | Discovered new exit (range 13) 3254 | -7/Lower Caves | Entered Zion 3260 | -7/Zion | Gained Derelict followers 3277 | -7/Zion | Gained Derelict followers 3295 | -7/Zion | Discovered new exit (range 7) 3313 | -7/Zion | Loaded intel: 5 derelict terminal locations 3454 | -7/Zion | Learned Factory fabricator intel 3473 | -7/Zion | Received a visual enhancement algorithm 3642 | -7/Zion | Entered Proximity Caves 3642 | -6/Proximity Caves | Accompanied by 6 allies 3643 | -6/Proximity Caves | Learned Factory trap positions 3757 | -6/Proximity Caves | Build established: Sprinter 3792 | -6/Proximity Caves | Discovered new exit (range 6) 3794 | -6/Proximity Caves | Entered Factory 3794 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3795 | -6/Factory | Loaded intel: 111 trap records 3796 | -6/Factory | Loaded intel: 6 fabricator locations 3797 | -6/Factory | Loaded intel: 4 garrison access locations 3876 | -6/Factory | Discovered new exit (range 12) 3887 | -6/Factory | Entered another Factory area 3887 | -5/Factory | Evolved 2 slots: Utility x2 3888 | -5/Factory | Identified exit to Upper Caves 4069 | -5/Factory | Discovered new exit (range 17) 4102 | -5/Factory | Entered another Factory area 4102 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4103 | -4/Factory | Identified exit to Extension 4241 | -4/Factory | Discovered new exit (range 21) 4256 | -4/Factory | Entered Upper Caves 4288 | -4/Upper Caves | Lost 7 parts (3p2n1u1w) 4497 | -4/Upper Caves | Lost 14 parts (1p4n3u6w) 4519 | -4/Upper Caves | Core integrity fell below 50% 4519 | -4/Upper Caves | Learned location of 1 exit from Research 4525 | -4/Upper Caves | Discovered new exit (range 21) 4535 | -4/Upper Caves | Entered another Upper Caves area 4668 | -4/Upper Caves | Spotted B-86 Titan 4699 | -4/Upper Caves | Discovered new exit (range 5) 4701 | -4/Upper Caves | Entered Warlord 4702 | -4/Warlord | Build established: Hacker-Mutant 4726 | -4/Warlord | System corruption cleaned by Quarantine Array 4818 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 4823 | -4/Warlord | Learned Research stockpile data 4823 | -4/Warlord | Learned Quarantine stockpile data 4824 | -4/Warlord | Learned 4 Armory zone layouts 4824 | -4/Warlord | Learned 4 Command zone layouts 4891 | -4/Warlord | Met Warlord 4916 | -4/Warlord | Warlord's base attacked by MAIN.C 4955 | -4/Warlord | Opened side exit 4966 | -4/Warlord | Discovered new exit (range 13) 4988 | -4/Warlord | Entered Proximity Caves 4989 | -3/Proximity Caves | Identified exit to Research 5105 | -3/Proximity Caves | Entered Research 5105 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 5106 | -3/Research | Identified exit to Research 5270 | -3/Research | Lost 9 parts (1p4n2u2w) 5377 | -3/Research | Lost 7 parts (1p5n1w) 5448 | -3/Research | Discovered exit to Research (range 9) 5559 | -3/Research | Entered another Research area 5559 | -2/Research | Warlord forces began assault on 0b10 5559 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 5669 | -2/Research | Research machine network offline 6000 | -2/Research | Borebot progress halted 6092 | -2/Research | Build established: Scavenger-Mutant 6117 | -2/Research | Borebot progress halted 6118 | -2/Research | Borebot progress halted 6339 | -2/Research | Borebot progress halted 6442 | -2/Research | Build established: Scavenger-Tank 6637 | -2/Research | Found Fusion Bomb Launcher 6640 | -2/Research | Discovered new exit (range 9) 6656 | -2/Research | Entered Access 6656 | -1/Access | Evolved 2 slots: Utility x2 6874 | -1/Access | Spotted B-99 Colossus 6901 | -1/Access | Found Launcher Loader 6971 | -1/Access | Spotted B-99 Colossus 6987 | -1/Access | Core integrity fell below 50% 7013 | -1/Access | Core integrity fell below 20% 7015 | -1/Access | Destroyed by B-99 Colossus with Linear Accelerator Last Messages --------------- 07012_ Slug penetrates Wall. 07012_ Slug penetrates R-10 Processor. 07012_ K-01 Serf collects debris. 07012_ Penetrated by Slug. 07012_ Arm. Heavy Treads destroyed. 07012_ U-05 Engineer builds a Wall. 07013_ Slug penetrates B-99 Colossus. 07013_ Penetrated by Slug. 07013_ R-10 Processor suffers critical hit. 07013_ R-10 Processor destroyed. 07013_ R-10 Processor collects Structural Scanner. 07013_ Penetrated by Slug. 07013_ R-10 Processor destroyed. 07013_ Penetrated by Slug. 07014_ Acquired Com. Wheel. 07014_ Penetrated by Slug. 07014_ Com. Wheel destroyed. 07014_ R-10 Processor collects Com. Wheel. 07015_ Gyrokinetic Inverter destroyed. 07015_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????####### ?????????????????????? | | ??????????????????# ! # "????????????????????? | | ??????????????????# # "????????????????????? | | ??????????????????# # ????????????????????? | | ??????????????????# # #????????????????????? | | ??????????????????# # #????????????????????? | | ??????????????????# # +????????????????????? | | ??????????????????#! # #????????????????????? | | ??????????????????# # #????????????????????? | | ????############### # #????????????????????? | | ????# ## # #????????????????????? | | ????# ## # #????????????????????? | | ????# ## # h #????????????????????? | | ????# ####+### #????????????????????? | | ????# #%= RRp h #????????????????????? | | ????# =/*= %@ #????????????????????? | | ????# # ! #????????????????????? | | ????# #t #????????????????????? | | ????# # #????????????????????? | | ????# # #????????????????????? | | ????# # =* #????????????????????? | | ????# #!%! #????????????????????? | | ????##############u= g= / ??????????????? | | ????????????????#;ghggh ########?????????????? | | ????????????????#; g =BB #????????????????????? | | ???????????????##; BB #????????????????????? | | ???????????????# h #????????????????????? | | ???????????????# h #????????????????????? | | ???????????????### k k#????????????????????? | | ?????????????????# % #####????????????????? | | ?????????????????# ?????????????? | | ????????########## " ????????????? | | ????????# # "%###############?????????????? | | ????????# # "#???????????????????????????? | | ????????# # +???????????????????????????? | | ????????# # #???????????????????????????? | | ????????# + #???????????????????????????? | | ????????# ! # #???????????????????????????? | | ????????# ### #???????????????????????????? | | ????????# #?# #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 65 Energy Generation 45 Energy Capacity 940 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 10 Terrain Scan Range 20 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 2700 Resistance: TH 30 Resistance: EM 15 Power Shielding 66 Phase Shifting 15 Evasion (%) 84 Targeting Accuracy 14 Recoil Reduction 6 Matter Filtering 30 Offensive Hacking 39 Defensive Hacking 12 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Lgt. Neutrino Core | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ParticleLightningBoregun Manual? 0 Play Time 03:34:58 Cumulative 50.1 hours Start 2019.10.28 @ 03:27:28 End 2019.10.29 @ 04:10:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 43 Gallery% 38 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3c804485-da3c-44a2-8e9b-f27ccba632bb