Cogmind - Beta 11 X2 @@@ ROGUE MODE // 2021.02.14 @ 22:55:39 Player: Luigi Panache Result: Destroyed self with Mini Grenade Launcher Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (133) 665 Value Destroyed (4266) 4266 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1548) 1548 TOTAL SCORE: 10639 Bonus ------- High Alert Combat Kills 611 Follower Combat Kills 771 Met Data Miner 300 Friendly Fire -134 Cogmind --------- Core Integrity 0/850 Matter 52/300 Energy 800/800 System Corruption 1% Temperature Cool (0) Movement Core (850) Ox16 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Energy Well Energy Well Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Light Ion Engine Light Fission Core Advanced Power Amplifier Large Storage Unit Compact Matter Pod (150) Advanced Weight Redist. System Advanced Visual Processing Unit Experimental Terrain Scanner Hacking Suite Long-range Tractor Beam Particle Gun Gauss Rifle Proton Missile Launcher Makeshift Hammer Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Energy Well Energy Well Improved Signal Interpreter Improved Light Armor Plating Improved Light Armor Plating Medium Reflective Plating Hacking Suite > --- WEAPON ----------- Gauss Rifle Precision Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Fission Core Advanced Power Amplifier Large Storage Unit Compact Matter Pod Advanced Weight Redist. System Advanced Visual Processing Unit Experimental Terrain Scanner Hardened Medium Armor Plating Improved Medium Armor Plating Hacking Suite Long-range Tractor Beam Particle Gun Gauss Rifle Proton Missile Launcher Mini Grenade Launcher Heavy Rocket Launcher Heavy Missile Launcher Heavy Missile Launcher Makeshift Hammer [Rating: 59] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Cesium-ion Thruster Utility Hacking Suite Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Beam Rifle Ballistic Gun Gauss Rifle Launcher Proton Missile Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . Utility 6 | . . 1 2 1 . . . . 2 Weapon . | . . . . . . . . . . Parts Attached 119 | . 11 30 11 29 4 6 . 4 24 Power 7 | . 1 3 . 3 . . . . . Engine 6 | . 1 3 . 2 . . . . . Core 1 | . . . . 1 . . . . . Reactor . | . . . . . . . . . . Propulsion 37 | . 4 12 5 9 . 2 . 2 3 Treads 32 | . 2 11 5 8 . 2 . 2 2 Leg 3 | . 2 . . . . . . . 1 Wheel 1 | . . 1 . . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . 1 . . . . . Utility 33 | . 2 4 5 8 3 2 . 2 7 Device 5 | . . . 2 . 2 . . . 1 Storage 4 | . 1 . . 1 . . . . 2 Processor 2 | . . . 2 . . . . . . Hackware 4 | . 1 . . 3 . . . . . Protection 18 | . . 4 1 4 1 2 . 2 4 Artifact . | . . . . . . . . . . Weapon 42 | . 4 11 1 9 1 2 . . 14 Energy Gun 2 | . . 2 . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 31 | . 4 7 1 9 1 1 . . 8 Ballistic Cannon . | . . . . . . . . . . Launcher 8 | . . 2 . . . 1 . . 5 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . 1 . 3 2 . . . . Parts Lost 57 | . 3 5 . 19 . 3 . 3 24 Power 4 | . 1 . . 2 . . . . 1 Propulsion 18 | . 1 1 . 6 . 2 . 1 7 Utility 16 | . . 1 . 5 . 1 . 1 8 Weapon 19 | . 1 3 . 6 . . . 1 8 Highest Loss Streak 16 | . 1 2 . 7 . 2 . 2 16 Average Slot Usage (%) 90 | . 86 92 98 85 100 95 84 93 85 Engine 4 | . 5 10 9 5 . . . . . Core 2 | . . . . . 7 7 7 7 5 Treads 22 | . 5 29 26 20 30 27 23 29 16 Leg 2 | . 22 . . . . . . . 1 Device 3 | . . . 8 5 1 6 . . 1 Storage 10 | . 14 11 9 7 7 7 7 7 19 Processor 5 | . . . 8 7 7 7 7 7 6 Hackware 10 | . 13 11 9 18 7 7 7 7 4 Protection 10 | . . 9 9 4 21 14 15 16 15 Ballistic Gun 15 | . 23 13 18 13 15 13 15 14 12 Naked Turns . | . . . . . . . . . . Heaviest Build 84 | 12 28 41 42 79 79 79 67 69 84 Greatest Support 98 | 20 40 69 69 86 80 88 68 98 98 Greatest Overweight (x) 11 | . 2 2 . 11 . 1 . . 4 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | . 15 15 15 20 20 20 20 20 20 Average Capacity 17 | . 13 15 15 16 20 20 20 20 20 Most Carried 20 | . 15 15 15 15 13 19 19 18 20 Average Carried 14 | . 8 14 14 12 10 15 19 17 19 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 20 Final Carried 19 | 6 15 15 15 9 13 19 19 18 14 Class Distribution -------------------- 62% | Scavenger-Mutant 24% | Mutant 13% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Matter Collected 3448 | 200 325 527 515 793 264 112 . 140 572 Remotely . | . . . . . . . . . . Salvage Created 5511 | . 344 1027 789 1042 331 352 . 57 1569 Parts 307 | . 26 80 39 58 17 14 . 3 70 Haulers Intercepted 9 | . 1 3 2 2 1 . . . . Recyclers Shooed 7 | . 1 1 2 . . . . . 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 44 | . . . . . 23 8 . 13 . Prevented 5 | . . . . . . 5 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 95 | . 10 23 10 15 5 8 . 1 23 Guns 76 | . 10 15 10 15 5 5 . 1 15 AOE 19 | . . 8 . . . 3 . . 8 Classes Destroyed 14 | . 5 3 4 1 . . . . 1 Worker 7 | . . . 3 2 . . . . 2 Builder 4 | . . 2 . . . . . . 2 Hauler 9 | . 1 3 2 2 1 . . . . Recycler 5 | . . . 1 1 . . . . 3 Mechanic 3 | . . 1 . . . . . . 2 Operator 4 | . 1 . 2 1 . . . . . Watcher 6 | . 1 3 1 1 . . . . . Swarmer 22 | . 6 10 . . . 3 . . 3 Grunt 40 | . 4 7 5 6 3 3 . . 12 Brawler 4 | . . . 1 . . 1 . 1 1 Duelist 3 | . . . . . . . . . 3 Sentry 16 | . . 6 3 4 . . . . 3 Hunter 3 | . . . 1 1 . 1 . . . Programmer 7 | . . . . 4 2 . . . 1 Best Kill Streak 20 | . 4 8 4 3 4 4 . 1 20 Combat Bots Only 14 | . 3 8 2 3 3 4 . 1 14 Max Kills in Single Turn 4 | . 2 4 2 1 1 2 . 1 4 Gunslinging 1 | . . . . . . 1 . . 1 Exploded 3 | . . 3 . . . 1 . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Damage Taken 10178 | . 453 1515 510 2444 548 699 . 328 3681 Core 1813 | . 47 333 72 354 58 53 . 44 852 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 62 | 100 81 16 86 . . . . 27 . Volleys Fired 413 | . 47 101 56 79 21 17 . 8 84 Largest 2 | . 2 2 2 2 2 2 . 2 2 Hottest 96 | . 40 96 46 56 56 56 . 56 78 Shots Fired 758 | . 85 173 112 143 42 31 . 16 156 Gun 743 | . 85 170 112 143 42 28 . 16 147 Cannon . | . . . . . . . . . . Launcher 15 | . . 3 . . . 3 . . 9 Special . | . . . . . . . . . . Kinetic 692 | . 85 119 112 143 42 28 . 16 147 Thermal 43 | . . 43 . . . . . . . Explosive 12 | . . 3 . . . . . . 9 Electromagnetic 11 | . . 8 . . . 3 . . . Robot Hit Streak 30 | . 10 15 30 26 10 7 . 10 24 Robot Miss Streak 6 | . 5 6 2 3 2 1 . 1 3 Penetration Max 1 | . . . . 1 1 1 . . 1 Secondary Targets 11 | . 1 2 1 2 2 1 . . 2 Max Gunslinging Chain 1 | . 1 1 1 1 1 1 . . 1 Shots Hit Robots 544 | . 47 115 89 110 33 24 . 15 111 Core Hits 261 | . 20 49 36 48 13 15 . 4 76 Critical Hits 9 | . 1 1 1 1 . . . . 5 Critical Kills 3 | . 1 1 . . . . . . 1 Critical Parts Destroyed 6 | . . . 1 1 . . . . 4 Melee Attacks 1 | . . . . . . . . . 1 Impact 1 | . . . . . . . . . 1 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11058 | . 531 1712 1195 1702 735 537 . 292 4354 Guns 8818 | . 530 1422 1149 1688 735 341 . 292 2661 Cannons . | . . . . . . . . . . Explosions 2163 | . . 290 . . . 196 . . 1677 Melee . | . . . . . . . . . . Ramming 77 | . 1 . 46 14 . . . . 16 Kinetic 8296 | . 530 900 1149 1688 735 341 . 292 2661 Thermal 432 | . . 432 . . . . . . . Explosive 1967 | . . 290 . . . . . . 1677 Electromagnetic 286 | . . 90 . . . 196 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . 4 4 4 4 4 1 Average Corruption 3 | . . . . 3 4 4 4 4 1 Corruption Purged . | . . . . . . . . . . Effects 60 | . . . . 29 8 8 5 10 . Message Errors 17 | . . . . 2 4 6 2 3 . Matter Fused 15 | . . . . 9 . . 2 4 . Heat Flow Errors 7 | . . . . 4 2 . . 1 . Energy Discharges 9 | . . . . 6 2 . . 1 . Parts Rejected 1 | . . . . . . 1 . . . Data Loss (minor) 8 | . . . . 5 . 1 1 1 . Weapon Failures 3 | . . . . 3 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 39 | . . . . . . . . . 39 Projectiles . | . . . . . . . . . . Explosions 39 | . . . . . . . . . 39 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 287 | . . . . . . . . . 287 Shots 6 | . . . . . . . . . 6 Rammed 10 | . . . 3 3 . . . . 4 Targets Rammed 14 | . 1 . 4 3 . . . . 6 Kicked 3 | . 1 . . . . . . . 2 Crushed 1 | . . . 1 . . . . . . Highest Temperature 321 | . 6 296 4 165 321 62 . 194 14 Average Temperature 71 | . 3 81 4 42 127 20 . 60 5 Received Heat Transfer 2946 | . 162 459 198 696 234 87 . 81 1029 Effects 3 | . . . . . 3 . . . . Energy Bleed 3 | . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . Heat Transferred 1110 | . . 1110 . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Peak Influence 1114 | . 224 381 474 289 . . . . 1114 Initial 160 | . . 44 160 149 . . . . 79 Average 241 | . 103 239 301 86 . . . . 520 Maximum Alert Level 4 | . 1 1 2 1 . . . . 4 Low Security (%) 54 | . 81 33 8 85 . . . . 40 Level 1 32 | . 18 66 83 14 . . . . . Level 2 3 | . . . 7 . . . . . 10 Level 3 10 | . . . . . . . . . 48 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 24 | . 1 2 1 4 . . . . 16 Investigation 3 | . . 1 . . . . . . 2 Extermination 4 | . . . . 3 . . . . 1 Reinforcement 6 | . 1 1 1 . . . . . 3 Assault 3 | . . . . . . . . . 3 Garrison 8 | . . . . 1 . . . . 7 Intercept . | . . . . . . . . . . Construction Impeded 2 | . . 1 . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Distress Signals 7 | . 1 5 1 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 177 | . 19 35 21 22 9 10 . 8 53 Peak Tracking Total 10 | . 3 10 3 4 5 4 . 4 9 Tactical Retreats 7 | . . . 1 2 2 1 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Traps Triggered 7 | . . 5 . 1 . . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Machines Disabled 10 | . . 2 2 . . . . . 6 Max in Single Turn 1 | . . 1 1 . . . . . 1 Garrison Access 2 | . . . . 2 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . 1 Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Machines Accessed 26 | . 5 3 2 9 . . 4 . 3 Terminals 13 | . 5 2 1 5 . . . . . Fabricators 3 | . . . . 2 . . . . 1 Repair Stations 4 | . . 1 1 . . . . . 2 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . Total Hacks 88 | . 12 10 12 19 . . 25 . 10 Successful 66 | . 6 7 11 10 . . 25 . 7 Failed 21 | . 5 3 1 9 . . . . 3 Catastrophic 3 | . 1 . . 2 . . . . . Database Lockouts 1 | . 1 . . . . . . . . Manual 23 | . 5 3 6 7 . . . . 2 Terminals 37 | . 12 8 6 11 . . . . . Fabricators 8 | . . . . 4 . . . . 4 Repair Stations 14 | . . 2 6 . . . . . 6 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . 4 . . . . . Terminal Hacks 42 | . 6 4 1 6 . . 25 . . Record 12 | . . 1 . . . . 11 . . Part Schematic 9 | . 2 . . 2 . . 5 . . Robot Schematic 6 | . . . . . . . 6 . . Prototype ID Bank 5 | . 2 . . . . . 3 . . Branch Access Points 2 | . 1 . . 1 . . . . . Terminal Index 1 | . . . 1 . . . . . . Fabricator Index 1 | . . . . 1 . . . . . Alert Level 2 | . . 1 . 1 . . . . . Unreport Threat 2 | . . 1 . 1 . . . . . Disarm Traps 1 | . 1 . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks 4 | . . . . 2 . . . . 2 Load Schematic 2 | . . . . 1 . . . . 1 Build 2 | . . . . 1 . . . . 1 Repair Station Hacks 13 | . . 2 6 . . . . . 5 Scan Component 7 | . . 1 3 . . . . . 3 Repair 6 | . . 1 3 . . . . . 2 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . 2 . . . . . Seal Access 2 | . . . . 2 . . . . . Unauthorized Hacks 5 | . . 1 4 . . . . . . Terminals 5 | . . 1 4 . . . . . . Track 1 | . . . 1 . . . . . . Assimilate 1 | . . . 1 . . . . . . Botnet 2 | . . 1 1 . . . . . . Operators 1 | . . . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 20 | . 4 3 2 8 . . . . 3 Full Trace Events 2 | . . 1 . . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 9 | . 2 . . 2 . . 5 . . Parts Built 2 | . . . . 1 . . . . 1 Matter 486 | . . . . 102 . . . . 384 Time 255 | . . . . 51 . . . . 204 Total Part Build Rating 9 | . . . . 1 . . . . 8 Parts Repaired 6 | . . 1 3 . . . . . 2 Time 204 | . . 26 90 . . . . . 88 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Total Allies 2 | . . . 1 . . . . 1 . Largest Group 1 | . . . 1 1 . . . 1 1 Highest-Rated Group 95 | . . . 10 10 . . . 95 95 Highest-Rated Ally 95 | . . . 10 10 . . . 95 95 Total Orders . | . . . . . . . . . . Ally Attacks 59 | . . . . . . . . 15 44 Total Damage 2279 | . . . . . . . . 477 1802 Kills 20 | . . . . . . . . 5 15 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Turns Passed 7712 | . 763 1149 822 1845 774 406 133 591 1229 Spaces Moved 3239 | 1 348 496 321 802 385 194 84 348 260 Core 1 | . . . . 1 . . . . . Treads 2929 | . 83 460 321 801 385 194 84 348 253 Legs 273 | 1 265 . . . . . . . 7 Wheels 36 | . . 36 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 110 | 120 120 110 145 145 160 160 160 160 160 Average Speed 170 | 120 173 156 150 173 160 178 160 160 232 Slowest Speed 600 | 120 280 260 160 600 160 260 160 160 460 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 42 | 2 65 50 27 23 62 45 72 67 7 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken 6 | . . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 7 | . . . . . 4 2 . 1 . Spaces Dug 1 | . . . . . . . . . 1 Terrain Destroyed 52 | . . 17 . . . . . . 35 Melee 1 | . . . . . . . . . 1 Projectile . | . . . . . . . . . . AOE 51 | . . 17 . . . . . . 34 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Total 4656 | . 420 704 552 1103 501 220 83 365 708 Wait 789 | . 1 50 147 172 87 . . 4 328 Move 3230 | . 347 495 320 801 384 193 83 347 260 Hop . | . . . . . . . . . . Pick Up 48 | . 9 12 6 10 2 4 . 1 4 Fast Attach 49 | . 4 15 2 12 3 2 . 3 8 Attach 29 | . . 3 2 14 . . . 1 9 Detach 1 | . . . . . 1 . . . . Swap 41 | . 7 12 7 3 1 4 . . 7 Drop 41 | . 4 16 8 9 2 . . 1 1 Fire 413 | . 47 101 56 79 21 17 . 8 84 Melee 1 | . . . . . . . . . 1 Ram . | . . . . . . . . . . Kick 3 | . 1 . . . . . . . 2 Crush 11 | . . . 4 3 . . . . 4 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 4 exits: *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Discovered new exit (range 15) 236 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Build established: Mutant 345 | -10/Materials | Central database locked down 696 | -10/Materials | Discovered new exit (range 12) 764 | -10/Materials | Entered another Materials area 764 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 924 | -9/Materials | Destroyed 8 combat bots 972 | -9/Materials | Repaired Lgt. Treads 1128 | -9/Materials | Core integrity fell below 50% 1259 | -9/Materials | Discovered new exit (range 9) 1719 | -9/Materials | Discovered new exit (range 3) 1846 | -9/Materials | Core integrity fell below 20% 1913 | -9/Materials | Entered another Materials area 1913 | -8/Materials | Evolved 2 slots: Utility x2 1985 | -8/Materials | Repaired Imp. Treads 2013 | -8/Materials | Repaired Grenade Launcher 2046 | -8/Materials | Repaired Imp. Treads 2247 | -8/Materials | Build established: Scavenger-Mutant 2662 | -8/Materials | Discovered new exit (range 13) 2733 | -8/Materials | Identified exit to Factory 2735 | -8/Materials | Entered Factory 2735 | -7/Factory | Accompanied by 1 ally 2735 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2923 | -7/Factory | Discovered new exit (range 5) 2929 | -7/Factory | Identified exit to Storage 3220 | -7/Factory | Build established: Hacker-Mutant 3262 | -7/Factory | P-60 Hacker assimilated allied Technician 3a 3373 | -7/Factory | Garrison activated, responded to threat 3424 | -7/Factory | Lost 7 parts (4n3w) 3633 | -7/Factory | Identified exit to Lower Caves 3926 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 4303 | -7/Factory | Build established: Scavenger-Mutant 4309 | -7/Factory | Lost 4 parts (1p1n1u1w) 4432 | -7/Factory | Core integrity fell below 50% 4459 | -7/Factory | Lost 4 parts (1n2u1w) 4580 | -7/Factory | Entered Lower Caves 5336 | -7/Lower Caves | Discovered new exit (range 9) 5353 | -7/Lower Caves | Identified exit to Lower Caves 5354 | -7/Lower Caves | Entered another Lower Caves area 5449 | -7/Lower Caves | Identified exit to Data Miner 5711 | -7/Lower Caves | Spotted B-75 Beast 5712 | -7/Lower Caves | Encountered a Warlord checkpoint 5737 | -7/Lower Caves | Learned Factory emergency access door positions 5760 | -7/Lower Caves | Entered Data Miner 5760 | -7/Data Miner | Discovered new exit (range 6) 5791 | -7/Data Miner | Met Data Miner 5832 | -7/Data Miner | Learned location of Section 7 (-2) 5832 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5856 | -7/Data Miner | Received God Mode back door access code from Data Miner 5892 | -7/Data Miner | Identified exit to Proximity Caves 5893 | -7/Data Miner | Entered Proximity Caves 5935 | -6/Proximity Caves | Spotted B-75 Beast 5937 | -6/Proximity Caves | Escorted by Enhanced Grunt 5954 | -6/Proximity Caves | Allies destroyed B-75 Beast 6461 | -6/Proximity Caves | Discovered new exit (range 15) 6468 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6480 | -6/Proximity Caves | Identified exit to Factory 6484 | -6/Proximity Caves | Entered Factory 6484 | -6/Factory | Accompanied by 1 ally 6484 | -6/Factory | Evolved 2 slots: Utility x2 6649 | -6/Factory | Incoming investigation squad redirected 6828 | -6/Factory | Fabricated Exp. Terrain Scanner (x1) 6935 | -6/Factory | Lost 4 parts (2n2u) 6955 | -6/Factory | Garrison activated, responded to threat 6984 | -6/Factory | Local fabrication network quarantined 7163 | -6/Factory | Garrison activated, responded to threat 7184 | -6/Factory | First assault squad dispatched 7205 | -6/Factory | Incoming assault squad redirected 7206 | -6/Factory | Incoming assault squad redirected 7320 | -6/Factory | Repaired Gauss Rifle 7365 | -6/Factory | Repaired Gauss Rifle 7490 | -6/Factory | Garrison activated, responded to threat 7685 | -6/Factory | Core integrity fell below 50% 7708 | -6/Factory | Core integrity fell below 20% 7713 | -6/Factory | Destroyed self with Mini Grenade Launcher Last Messages --------------- 07702_ G-50 Soldier destroyed. 07702_ Destroyed Lgt. Angular Momentum Engine. 07702_ G-50 Soldier destroyed. 07702_ Destroyed Lgt. Ion Engine. 07703_ K-01 Serf collects debris. 07704_ Destroyed Hvy. Laser. 07704_ M-13 Machinist destroyed. 07704_ K-01 Serf destroyed. 07705_ The unstable cave ceiling collapses. 07705_ Adv. Heat Sink crushed. 07706_ Hvy. Rocket Launcher destroyed. 07708_ The unstable cave ceiling collapses. 07708_ U-05 Engineer lays Concrete. 07709_ G-50 Soldier destroyed. 07709_ R-10 Processor destroyed. 07709_ U-05 Engineer lays Concrete. 07710_ U-05 Engineer builds a Wall. 07713_ G-50 Soldier destroyed. 07713_ Mni. Grenade Launcher destroyed. 07713_ Destroyed Mni. Grenade Launcher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ???????????????????????????? | | ?????????????????? #?????????????????????????? | | ?????????????????# #?????????????????????????? | | ????????????????? #?????????????????????????? | | ?????????????????# = ?????????????????????????? | | ?????????????????#% ![* ?????????????????????????? | | ?????????????????# % =% ?????????????????????????? | | ?????????????????# %[ ?????????????????????????? | | ?????????????????# *% ?????????????????????????? | | ?????????????????# = ?????????????????????????? | | ?????????????????# ?????????????????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????# gu##########????????????????? | | ?????????????????# =% #*! """ #????????????????? | | ?????????????????# !=!% % "R" #????????????????? | | ?????????######### *[% ! = " #????????????????? | | ???# + *=% @ #????????????????? | | #### # =[*% #????????????????? | | # # =%[=| #????????????????? | | # ?# *!== #????????????????? | | # %= #????????????????? | | # ! [ #????????????????? | | ############## ######????????????????? | | #????????????# % % ###?????????????????????? | | #????????????##%% % #????????????????????????? | | ############## ?????????????????????????? | | % % ?????????????????????????? | | = ######### #Y#Y# #?????????????????????????? | | = #???????? ??????????????????????????? | | = #???????????""""??????????????????????????? | | #?????????? """" ?????????????????????????? | | #?????????? """" ????????????????????????? | | =#?????????" """" ???????????????????????? | | #????????? ???????????????????????? | | #???????? ?????? ??????????????????????? | | ########???????? ???????? ??????????????????????? | | ???????????????? "???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 17 Energy Capacity 1000 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 675 Resistance: TH 15 Core Shielding 20 Evasion (%) 55 Recoil Reduction 4 Matter Filtering 50 Kinecelleration 30 Offensive Hacking 30 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Med. Storage Unit | -10/Materials | Hacked Powered Armor | -7/Factory | Hacked Mic. Nuclear Core | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Exp. Terrain Scanner | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecoilBeamConverter Manual? 0 Play Time 00:49:40 Cumulative 275.7 hours Start 2021.02.11 @ 21:49:59 End 2021.02.14 @ 22:55:39 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 272 Rogue 126 Adventurer 68 Explorer 78 Win Type - Total 21 Types 15/0/4/2/0/0/0/0/0 Lore% 78 Gallery% 86 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5b8ef34f-4ae5-4b11-8aa6-78a4c042f794