Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.18 @ 08:53:29

Player: Leeroy

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (12)      60
Value Destroyed (272)      272
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 2332

 Bonus
-------
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             356/550
Matter                     255/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Rolling (115) Ox1
Location                   -8/Garrison

 Parts 
-------
>         --- POWER (2) --------
              (None)
>         --- PROPULSION (3) ---
    Light Treads
  Compact Wheel
>         --- UTILITY (3) ------
    Large Storage Unit
          Hacking Suite
>         --- WEAPON (3) -------
              (None)
>         --- INVENTORY (15) ---
    Light Ion Engine
    Light Treads
          Airjet
          Flight Unit
          Flight Unit
          Flight Unit
          Flight Unit
   Medium Matter Pod (0)
          Terrain Scanner
          Hardlight Generator
    Heavy Assault Rifle
    Heavy Assault Rifle
    Heavy Assault Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
           Wheel
   Compact Wheel
>          --- UTILITY ----------
     Large Storage Unit
           Hardlight Generator
           Hacking Suite
>          --- WEAPON -----------
     Light Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
     Light Treads
           Airjet
           Flight Unit
           Flight Unit
           Flight Unit
           Flight Unit
    Medium Matter Pod
           Terrain Scanner
  Hardened Light Armor Plating
     Heavy Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
[Rating: 19]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Terrain Scanner
  Storage                  Large Storage Unit
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Slots Evolved              4    | .   .   2   2   .   
  Power                    1    | .   .   1   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             25   | 7   1   11  6   .   
  Power                    3    | 1   .   2   .   .   
    Engine                 3    | 1   .   2   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 3   .   4   1   .   
    Treads                 2    | 1   .   .   1   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  4    | 2   .   2   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 2    | .   .   2   .   .   
  Utility                  10   | 1   1   3   5   .   
    Device                 3    | .   .   1   2   .   
    Storage                4    | 1   1   1   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               1    | .   .   .   1   .   
    Protection             2    | .   .   1   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   4    | 2   .   2   .   .   
    Energy Gun             1    | 1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          3    | 1   .   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 7    | .   .   .   .   7   
  Power                    2    | .   .   .   .   2   
  Propulsion               1    | .   .   .   .   1   
  Utility                  1    | .   .   .   .   1   
  Weapon                   3    | .   .   .   .   3   
  Highest Loss Streak      7    | .   .   .   .   7   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     90   | .   83  91  100 86  
  Engine                   16   | .   14  17  18  12  
  Treads                   2    | .   .   .   9   9   
  Wheel                    21   | .   28  21  18  13  
  Device                   1    | .   .   1   6   .   
  Storage                  12   | .   14  13  9   9   
  Hackware                 1    | .   .   .   3   9   
  Protection               5    | .   .   6   9   9   
  Energy Gun               3    | .   12  .   .   .   
  Ballistic Gun            25   | .   14  30  27  24  
Peak Build Rating          19   | 6   7   15  19  19  
  Average Rating           10   | 2   5   11  16  16  
  On Entrance              9    | .   6   5   15  19  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             43   | 11  26  42  43  42  
  Greatest Support         26   | 26  26  26  26  26  
  Greatest Overweight (x)  2    | .   .   1   1   2   
  Average Overweight (x)   .    | .   .   .   1   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         13   | 6   11  15  15  15  
  Most Carried             14   | 5   3   14  13  13  
  Average Carried          7    | 2   2   7   11  13  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            14   | 2   3   14  13  13  

 Class Distribution 
--------------------
 52% | Tank
 36% | Mutant
 10% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
   Tank | -9/Materials
   Tank | -8/Materials
   Tank | -8/Garrison

 Resources                      | -11 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Mat Mat Gar 
Matter Collected           513  | 260 .   193 60  .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            323  | .   37  226 60  .   
  Parts                    31   | .   3   24  4   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Combat Hostiles Destroyed  12   | .   1   10  1   .   
  Guns                     12   | .   1   10  1   .   
Classes Destroyed          3    | .   1   2   .   .   
  Swarmer                  7    | .   .   7   .   .   
  Grunt                    3    | .   1   2   .   .   
  Sentry                   2    | .   .   1   1   .   
Best Kill Streak           5    | .   1   5   1   .   
  Combat Bots Only         5    | .   1   5   1   .   
Max Kills in Single Turn   2    | .   1   2   1   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Gar 
Hostile Shots Fired        121  | .   8   41  4   68  
  Missed                   29   | .   2   3   2   22  
Damage Taken               1121 | .   65  340 30  686 
  Core                     251  | .   11  46  16  178 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         94   | 100 95  88  .   .   
Volleys Fired              26   | .   5   15  2   4   
  Largest                  3    | .   2   3   3   3   
  Hottest                  66   | .   60  66  66  66  
Shots Fired                70   | .   10  45  6   9   
  Gun                      70   | .   10  45  6   9   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  65   | .   5   45  6   9   
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          5    | .   5   .   .   .   
  Robot Hit Streak         8    | .   4   8   2   6   
  Robot Miss Streak        7    | .   2   7   1   1   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        1    | .   .   1   .   .   
    Max Gunslinging Chain  1    | .   .   1   .   .   
Shots Hit Robots           38   | .   5   24  4   5   
  Core Hits                17   | .   2   12  2   1   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed 2    | .   .   1   1   .   
  Critical Strikes         3    | .   1   1   1   .   
    Destroy                2    | .   .   1   1   .   
    Corrupt                1    | .   1   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           523  | .   57  321 62  83  
  Guns                     523  | .   57  321 62  83  
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  483  | .   17  321 62  83  
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          40   | .   40  .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         7    | .   .   .   .   7   
  Average Corruption       3    | .   .   .   .   3   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  1    | .   .   .   .   1   
    Message Errors         1    | .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        240  | .   44  240 51  42  
  Average Temperature      69   | .   21  89  29  23  
  Received Heat Transfer   138  | .   36  39  9   54  
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Peak Influence             326  | .   62  326 185 125 
  Initial                  137  | .   .   26  137 120 
  Average                  101  | .   37  138 164 113 
Maximum Alert Level        1    | .   .   1   .   .   
  Low Security (%)         88   | 100 100 73  100 100 
  Level 1                  11   | .   .   26  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   1   2   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   1   2   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar 
Distress Signals           2    | .   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              24   | .   4   13  2   5   
  Peak Tracking Total      6    | .   2   6   1   5   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Gar 
Machines Disabled          1    | .   .   1   .   .   
  Max in Single Turn       1    | .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar 
Machines Accessed          3    | .   1   1   1   .   
  Terminals                1    | .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                6    | .   3   1   2   .   
  Successful               3    | .   2   .   1   .   
  Failed                   3    | .   1   1   1   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                1    | .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          2    | .   .   .   2   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   
  Scan Component           1    | .   1   .   .   .   
  Repair                   1    | .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Unlock Access            1    | .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   .   1   1   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     26   | .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Yrd Mat Mat Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Gar 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  
-------------              Run  | Yrd Mat Mat Mat Gar 
Turns Passed               492  | 49  112 210 58  63  
Spaces Moved               364  | 46  107 131 40  40  
  Core                     23   | 23  .   .   .   .   
  Treads                   3    | 3   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   338  | 20  107 131 40  40  
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  90  90  105 105 
  Average Speed            96   | 74  90  103 105 111 
  Slowest Speed            160  | 160 90  105 105 130 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       12   | 3   28  17  4   11  
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar 
Total                      445  | 58  114 171 51  51  
  Wait                     8    | 1   .   .   .   7   
  Move                     360  | 45  106 130 39  40  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  23   | 5   1   15  2   .   
  Fast Attach              3    | 3   .   .   .   .   
  Attach                   11   | 3   1   4   3   .   
  Detach                   2    | .   1   .   1   .   
  Swap                     11   | 1   .   7   3   .   
  Drop                     1    | .   .   .   1   .   
  Fire                     26   | .   5   15  2   4   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Garrison

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 16)
   50 | -11/Scrapyard | Entered Materials
  157 | -10/Materials | Discovered new exit (range 7)
  162 | -10/Materials | Entered another Materials area
  162 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
  360 | -9/Materials  | Discovered new exit (range 10)
  372 | -9/Materials  | Entered another Materials area
  372 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  422 | -8/Materials  | Identified exit to Garrison
  430 | -8/Materials  | Entered Garrison
  464 | -8/Garrison   | Triggered checkpoint
  493 | -8/Garrison   | Self-destructed

 Last Messages 
---------------
Connecting with Garrison Access...
Current location identified: Materials
>>Unlock
Access door unlocked.
EXIT=UNLOCKED: GARRISON
K-01 Serf collects debris. <x2>
LOCATION=GARRISON
GOAL=ESCAPE
P-60 Hacker springs to life.
Beams of light sweep through the air. An alarm
  sounds.
Imp. Ion Engine destroyed.
Wheel destroyed.
=,:%WN1&P3VDJ7ZJUC69 8JAH KQJ52G<U1
Hvy. Assault Rifle destroyed. <x2>
ALERT: Dispatching investigation squad to
  Materials.
Lgt. Ion Engine destroyed.
Hrd. Light Armor Plating destroyed.
Lgt. Assault Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ????????????????????????????###################### |
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| ????????????????????????????                       |
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| ????????????????????????#  #????????????#  #??#    |
| ????????????????????????##;##############  #??#    |
| ????????????????????????#@   p         Y   #??#    |
| ????????????????????????#    p     p       #??#    |
| ????????????????????????###  Y#####   ######??#    |
| ?????????????????????????#"""""#??#   #???????#    |
| ?????????????????????????#######??#####???????#    |
| ??????????????????????????????????????????????#    |
| ??????????????????????????????????????????????#    |
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| ??????????????????????????????????????????????#### |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          17
Energy Capacity            290
Matter Stores              290
Matter Capacity            400
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Storm Trooper

 Challenges 
------------
None

 Game 
------
Seed              BurstCooledDissipator
  Manual?         0
Play Time         00:10:01
  Cumulative      0.6 hours
  Start           2025.02.17 @ 21:52:15
  End             2025.02.18 @ 08:53:29
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          2
Achievement%      2
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0deb6800-66b0-4f0d-9687-6ae50abb4067