Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.08 @ 01:43:39 Player: cptwinky Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (151) 755 Value Destroyed (6220) 6220 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (3253) 3253 TOTAL SCORE: 16908 Bonus ------- High Alert Combat Kills 253 Win 3000 Cogmind --------- Core Integrity 1308/1600 Matter 120/300 Energy 97/100 System Corruption 13% Temperature Cool (2) Movement Walking (120) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- Centrium Leg > --- UTILITY (10) ----- Advanced Heat Sink Machine Analyzer Spectral Analyzer Improved Signal Interpreter Improved Propulsion Shielding Improved Hacking Suite Improved Hacking Suite > --- WEAPON (4) ------- HERF Cannon > --- INVENTORY (5) ---- Improved Cooling System Transmission Jammer Advanced System Restoration Module Advanced Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Cooled Antimatter Reactor Cooled Antimatter Reactor Cooled Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Centrium Leg > --- UTILITY ---------- High-capacity Storage Unit Machine Analyzer Spectral Analyzer Improved Signal Interpreter Advanced Targeting Computer Advanced Shield Generator Improved Hacking Suite Advanced System Restoration Module Advanced Drone Bay > --- WEAPON ----------- Advanced Plasma Rifle Hypervelocity Coil Gun Railgun Railgun > --- INVENTORY -------- Advanced Heat Sink Improved Cooling System High-capacity Matter Pod Advanced Sensor Array Transmission Jammer Improved Propulsion Shielding Heavy Reactive Plating Advanced Shield Generator Improved Hacking Suite Advanced Component Analysis Suite HERF Cannon HERF Cannon Enhanced Nova Cannon Hypervelocity Railgun Tiamat Missile Launcher Fusion Bomb Launcher Advanced Datajack Plasma Cutter Powered Hammer [Rating: 161] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Reactor Cooled Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Improved Light Armor Plating Device Advanced Shield Generator Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Autogun Energy Gun Advanced Beam Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Autogun Launcher Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Ionic Axe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 2 | . . . . . 1 . . . . 1 Propulsion 6 | . . 1 . 1 1 1 . . 1 1 Utility 8 | . . 1 1 1 . 1 2 1 1 . Weapon 2 | . . . 1 . . . . 1 . . Parts Attached 190 | . 10 13 25 22 7 25 8 27 37 16 Power 11 | . 1 2 . . 1 1 1 2 1 2 Engine 5 | . 1 2 . . 1 1 . . . . Core 1 | . . . . . . . 1 . . . Reactor 5 | . . . . . . . . 2 1 2 Propulsion 34 | . . 4 6 5 1 4 . 6 7 1 Treads . | . . . . . . . . . . . Leg 34 | . . 4 6 5 1 4 . 6 7 1 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 72 | . 3 4 4 10 5 11 4 13 10 8 Device 43 | . . 2 1 5 4 9 1 8 8 5 Storage 3 | . 1 1 . 1 . . . . . . Processor 10 | . 2 . . 3 1 . . 3 1 . Hackware 3 | . . . . . . 1 1 . . 1 Protection 13 | . . 1 3 1 . 1 2 2 1 2 Artifact . | . . . . . . . . . . . Weapon 73 | . 6 3 15 7 . 9 3 6 19 5 Energy Gun 16 | . . . 1 1 . 5 . 2 7 . Energy Cannon 4 | . . . . . . . . . 2 2 Ballistic Gun 30 | . 4 2 9 3 . 1 2 4 4 1 Ballistic Cannon . | . . . . . . . . . . . Launcher 9 | . . 1 4 . . 1 . . 2 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 10 | . 2 . 1 1 . 1 . . 4 1 Slashing Weapon 1 | . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 3 | . . . . 2 . . 1 . . . Unidentified Prototypes 7 | . . 1 1 . . 2 . 3 . . Corrupted Parts 3 | . . . . 1 . . . 2 . . System Corruption 25 | . . . . 7 . . . 18 . . Parts Lost 19 | . . . . . . . . . . 19 Power 3 | . . . . . . . . . . 3 Propulsion 6 | . . . . . . . . . . 6 Utility 4 | . . . . . . . . . . 4 Weapon 6 | . . . . . . . . . . 6 Highest Loss Streak 18 | . . . . . . . . . . 18 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 98 | . 99 99 99 100 100 100 100 99 96 84 Engine 7 | . 14 11 9 7 13 11 8 1 . . Reactor 1 | . . . . . . . . 6 8 10 Leg 29 | . 28 33 27 30 33 35 31 27 29 24 Device 7 | . . 4 9 7 6 11 10 9 8 10 Storage 7 | . 14 11 9 7 6 5 5 4 4 3 Processor 12 | . 13 11 9 15 13 11 10 14 17 15 Hackware 1 | . . . . . . . 5 4 4 4 Protection 6 | . . 6 9 7 6 5 10 9 5 . Energy Gun 4 | . 5 . . 7 6 10 10 6 2 3 Ballistic Gun 15 | . 21 22 25 14 13 5 4 11 13 10 Naked Turns . | . . . . . . . . . . . Heaviest Build 161 | 12 19 37 42 64 72 79 89 110 147 161 Greatest Support 166 | 20 20 30 32 54 69 90 90 121 166 166 Greatest Overweight (x) 1 | . . 1 1 1 1 . . 1 . 1 Average Overweight (x) . | . . . 1 . . . . . . . Largest Inventory Capacity 20 | 8 10 15 15 20 20 20 20 20 20 20 Average Capacity 17 | 8 8 14 15 16 20 20 20 20 20 18 Most Carried 20 | 5 10 15 15 20 20 20 20 20 20 20 Average Carried 16 | 2 8 12 14 15 19 19 19 19 19 18 Final Capacity 20 | 8 10 15 15 20 20 20 20 20 20 5 Final Carried 20 | 3 10 14 15 20 19 20 20 20 20 5 Class Distribution -------------------- 35% | Scavenger-Tank 19% | Tank 14% | Gunner 11% | Scavenger-Mutant 9% | Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Tank | -7/Factory Gunner | -6/Factory Scavenger-Tank | -5/Factory Tank | -4/Factory Scavenger-Tank | -3/Research Scavenger-Tank | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 5379 | 200 362 585 709 502 149 435 224 709 942 562 Remotely . | . . . . . . . . . . . Salvage Created 7029 | 20 297 1132 877 762 215 434 224 907 1229 932 Parts 406 | 3 18 74 53 49 17 18 10 43 72 49 Haulers Intercepted 8 | . 1 1 4 1 . . 1 . . . Recyclers Shooed 10 | . . 2 5 2 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 101 | . 5 19 13 9 6 6 1 10 14 18 Melee 1 | . 1 . . . . . . . . . Guns 82 | . 4 18 11 9 6 6 1 10 9 8 AOE 18 | . . 1 2 . . . . . 5 10 Classes Destroyed 15 | 1 4 6 1 1 . . . 1 . 1 Worker 8 | . . . 1 1 . 2 . 1 2 1 Builder 5 | . 1 . 1 . . . . 2 1 . Tunneler 4 | 1 1 . . . . . . . 1 1 Hauler 8 | . 1 1 4 1 . . 1 . . . Recycler 6 | . . 3 1 2 . . . . . . Mechanic 3 | . . 1 . 1 . . 1 . . . Operator 3 | . . 1 . 1 . . . . 1 . Watcher 13 | . 1 4 1 1 . . . 2 3 1 Swarmer 13 | . . 3 . . 4 . . . . 6 Grunt 50 | . 5 11 7 7 . 4 . 2 8 6 Brawler 4 | . . 1 3 . . . . . . . Sentry 17 | . . 4 3 1 1 1 1 3 3 . Specialist 1 | . . . . . . . . . . 1 Hunter 3 | . . . . . . . . 3 . . Programmer 13 | . . . . 1 1 1 . 2 3 5 Best Kill Streak 10 | 1 4 6 4 3 3 3 1 4 5 10 Combat Bots Only 9 | . 2 5 4 2 3 3 1 2 4 9 Max Kills in Single Turn 4 | 1 2 2 1 2 2 3 1 3 3 4 Gunslinging 1 | . . 1 . . . . . 1 1 . Exploded 3 | . . 1 1 . . . . . 2 3 Melee 1 | . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 623 | . 3 58 45 42 43 46 4 102 77 203 Missed 208 | . 2 20 11 12 16 15 2 41 20 69 Damage Taken 7255 | . 40 431 358 293 231 450 34 1000 1084 3334 Core 676 | . . 121 53 42 12 42 . . 114 292 Absorbed by Shields 1531 | . . . 138 100 39 164 12 367 392 319 Redirected to Shielding 88 | . . . . . . . . . . 88 Ignored by Resistances 560 | . . . . . . . . . 102 458 Regen/Repaired (Parts) 191 | . . . . . . . . 112 79 . Core Remaining (%) 92 | 100 100 69 90 94 98 95 100 100 92 81 Volleys Fired 308 | 1 14 60 48 31 12 24 8 39 42 29 Largest 4 | 2 2 2 3 3 3 3 3 4 4 4 Hottest 217 | 100 70 46 69 114 114 217 166 196 188 198 Shots Fired 899 | 2 28 119 134 91 35 72 24 156 141 97 Gun 881 | 2 28 118 129 91 35 72 24 156 134 92 Cannon 3 | . . . . . . . . . 3 . Launcher 15 | . . 1 5 . . . . . 4 5 Special . | . . . . . . . . . . . Kinetic 683 | . 26 118 129 60 23 41 8 107 102 69 Thermal 201 | 2 2 . . 31 12 31 16 49 35 23 Explosive 15 | . . 1 5 . . . . . 4 5 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 32 | 1 6 6 19 6 10 14 32 12 14 14 Robot Miss Streak 6 | . 2 5 6 3 2 3 1 4 3 4 Penetration Max 2 | . . . . 1 1 1 . 1 1 2 Secondary Targets 13 | . 1 3 1 3 . 1 . 2 2 . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 . 1 1 . Shots Hit Robots 588 | 1 18 71 87 60 23 53 20 98 97 60 Core Hits 296 | 1 11 37 44 26 9 21 8 44 52 43 Critical Kills 9 | . 1 . . . . . . 2 1 5 Critical Parts Destroyed 12 | . . . . 1 1 . . 2 3 5 Critical Strikes 39 | . 1 . . 3 2 3 . 9 10 11 Burn 16 | . . . . 2 1 3 . 5 4 1 Destroy 21 | . . . . 1 1 . . 4 5 10 Smash 2 | . 1 . . . . . . . 1 . Melee Attacks 21 | . 2 . 1 1 . 1 . . 15 1 Impact 21 | . 2 . 1 1 . 1 . . 15 1 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 16326 | 12 557 1280 1767 1324 536 1089 419 2313 3327 3702 Guns 12342 | 12 263 1158 1404 1317 511 1089 419 2313 2373 1483 Cannons . | . . . . . . . . . . . Explosions 3723 | . 260 112 338 . . . . . 859 2154 Melee 88 | . 34 . . . . . . . 54 . Ramming 173 | . . 10 25 7 25 . . . 41 65 Kinetic 8876 | . 250 1158 1404 888 336 483 113 1555 1785 904 Thermal 3726 | 12 273 . . 429 175 606 306 758 588 579 Explosive 3463 | . . 112 338 . . . . . 859 2154 Electromagnetic . | . . . . . . . . . . . Impact 88 | . 34 . . . . . . . 54 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 21 | . . . . 7 1 1 . 21 3 13 Average Corruption 3 | . . . . 1 1 1 . 3 2 5 Corruption Purged 7 | . . . . 3 . 1 . . . 3 Corruption Blocked . | . . . . . . . . . . . Effects 22 | . . . . 3 . . . 7 4 8 Message Errors 6 | . . . . 1 . . . 2 1 2 Matter Fused 8 | . . . . 1 . . . 3 2 2 Heat Flow Errors 2 | . . . . . . . . 2 . . Energy Discharges 2 | . . . . 1 . . . . . 1 Parts Rejected 1 | . . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 390 | . 140 . . . . . . . 54 196 Projectiles . | . . . . . . . . . . . Explosions 313 | . 140 . . . . . . . . 173 Melee 77 | . . . . . . . . . 54 23 Knockbacks 3 | . . . . . 1 . . . 1 1 Impact 3 | . . . . . 1 . . . 1 1 Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 144 | . . . . . . . . . . 144 Shots 3 | . . . . . . . . . . 3 Rammed . | . . . . . . . . . . . Targets Rammed 15 | . . 3 5 2 2 . . . 1 2 Kicked 15 | . . 3 5 2 2 . . . 1 2 Crushed . | . . . . . . . . . . . Highest Temperature 341 | 39 18 34 66 208 193 198 174 311 341 12 Average Temperature 52 | 20 6 9 23 73 77 83 47 81 66 5 Received Heat Transfer 995 | . 6 177 126 115 36 148 6 60 96 225 Effects 2 | . . . . . . . . 2 . . Energy Bleed 2 | . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . 1 1 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 22 | . . . . 4 3 2 1 5 4 3 Heat Transferred 7487 | 37 187 . . 888 370 1295 555 1755 1400 1000 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 607 | 5 288 324 368 136 139 396 196 288 507 607 Initial 242 | . 3 3 50 12 3 14 117 2 77 242 Average 128 | 3 72 121 140 42 35 210 104 98 215 354 Maximum Alert Level 2 | . 1 1 1 . . 1 . 1 2 2 Low Security (%) 78 | 100 96 91 87 100 100 23 100 81 49 . Level 1 18 | . 3 8 12 . . 76 . 18 31 70 Level 2 3 | . . . . . . . . . 18 29 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 20 | . 1 2 . 4 2 1 . 2 3 5 Investigation 3 | . . 1 . 1 . 1 . . . . Extermination 6 | . . . . 1 1 . . 1 1 2 Reinforcement 11 | . 1 1 . 2 1 . . 1 2 3 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 10 | . 1 2 1 . . . . 1 5 . Communications Jammed 1 | . . . . . 1 . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 160 | . 9 28 20 13 7 7 1 18 22 35 Peak Tracking Total 13 | . 3 6 3 2 4 4 1 3 4 13 Tactical Retreats 9 | . 1 2 1 . 1 1 . . 1 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 6 | . 1 1 . 3 . . . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts 93 | . . . . 63 . . 30 . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 9 | . . . . 6 . . 3 . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 15 | . 5 1 3 1 1 . 1 . 1 2 Max in Single Turn 4 | . 4 1 1 1 1 . 1 . 1 1 Garrison Access 6 | . . . . 1 . 2 . 2 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 62 | . 6 8 4 12 6 6 4 5 8 3 Terminals 30 | . 5 7 2 4 2 2 2 1 3 2 Fabricators 6 | . . . . 3 1 1 . . 1 . Repair Stations 8 | . . . 1 1 1 1 1 2 1 . Recycling Units 8 | . 1 1 . 3 2 . . . 1 . Scanalyzers 3 | . . . 1 . . . 1 . 1 . Garrison Access 7 | . . . . 1 . 2 . 2 1 1 Total Hacks 149 | . 17 23 12 28 11 11 13 13 15 6 Successful 64 | . 7 11 6 10 3 4 6 8 8 1 Failed 84 | . 10 11 6 18 8 7 7 5 7 5 Catastrophic 19 | . 2 3 1 5 3 . . 1 2 2 Database Lockouts 1 | . . 1 . . . . . . . . Manual 67 | . 15 14 6 14 3 6 2 1 4 2 Terminals 77 | . 16 19 7 10 5 5 6 1 4 4 Fabricators 11 | . . . . 7 1 1 . . 2 . Repair Stations 20 | . . . 3 2 1 1 2 9 2 . Recycling Units 19 | . 1 4 . 8 4 . . . 2 . Scanalyzers 11 | . . . 2 . . . 5 . 4 . Garrison Access 11 | . . . . 1 . 4 . 3 1 2 Terminal Hacks 24 | . 6 8 2 4 1 . 2 . . 1 Part Schematic 2 | . . 1 . 1 . . . . . . Robot Analysis 5 | . 3 1 1 . . . . . . . Open Door 1 | . . . . . . . . . . 1 Level Access Points 2 | . . . . 1 . . 1 . . . Terminal Index 1 | . . 1 . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . Unreport Threat 4 | . 2 2 . . . . . . . . Locate Traps 5 | . 1 . 1 1 1 . 1 . . . Registered Components 2 | . . 1 . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 10 | . . . 1 1 . . . 6 2 . Scan Component 7 | . . . 1 1 . . . 4 1 . Repair 3 | . . . . . . . . 2 1 . Recycling Unit Hacks 5 | . 1 1 . 2 . . . . 1 . Retrieve Components 5 | . 1 1 . 2 . . . . 1 . Scanalyzer 7 | . . . 1 . . . 3 . 3 . Insert Component 3 | . . . 1 . . . 1 . 1 . Analyze 4 | . . . . . . . 2 . 2 . Garrison Access Hacks 5 | . . . . 1 . 1 . 2 1 . Seal Access 5 | . . . . 1 . 1 . 2 1 . Unauthorized Hacks 13 | . . 2 2 2 2 3 1 . 1 . Terminals 9 | . . 1 2 1 1 2 1 . 1 . Botnet 8 | . . 1 1 1 1 2 1 . 1 . Disrupt 1 | . . . 1 . . . . . . . Fabricators 1 | . . . . 1 . . . . . . Fabnet 1 | . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . 1 . . 1 . . . . . Reject 2 | . . 1 . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Jam 1 | . . . . . . 1 . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used 1 | . . . . 1 . . . . . . Hacking Detections 56 | . 5 8 4 11 6 5 4 3 7 3 Full Trace Events 1 | . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . 1 . 1 . . 1 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . . . . . . . . 2 1 . Time 119 | . . . . . . . . 69 50 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 17 | . 2 5 . 10 . . . . . . Parts Scanalyzed 3 | . . . 1 . . . 1 . 1 . Part Schematics Acquired 1 | . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . 3 1 . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 3 | . . . . 3 . . . . . . Largest Group 3 | . . . . 3 . . . . . . Highest-Rated Group 93 | . . . . 93 . . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . . Total Orders 3 | . . . . . . . . . . 3 EXPLORE 2 | . . . . . . . . . . 2 RETURN 1 | . . . . . . . . . . 1 Ally Attacks 16 | . . . . 16 . . . . . . Total Damage 177 | . . . . 177 . . . . . . Kills 1 | . . . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 5 | . 3 1 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 3 | . . . . . . . . . . 3 Drone Recoveries 3 | . . . . . . . . . . 3 Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 9153 | 21 524 1133 1724 1224 984 736 542 847 916 502 Spaces Moved 4916 | 12 362 536 658 779 473 513 410 419 510 244 Core . | . . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 4916 | 12 362 536 658 779 473 513 410 419 510 244 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 105 | 120 120 120 186 105 108 110 110 110 120 120 Average Speed 140 | 120 120 169 188 120 182 110 110 143 120 121 Slowest Speed 190 | 120 120 190 190 185 186 110 110 188 120 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . Exploration Rate (%) 23 | 3 67 43 45 21 12 14 9 12 18 11 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 33 | . 1 8 9 1 . 1 . . 12 1 Terrain Destroyed 192 | . 35 8 20 2 . 3 1 11 57 55 Melee 14 | . 1 . 1 1 . 1 . . 9 1 Projectile 25 | . . . . 1 . 2 1 9 11 1 AOE 149 | . 34 8 19 . . . . . 36 52 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 6470 | 18 426 653 1054 996 570 636 484 563 687 383 Wait 705 | 1 13 21 286 67 65 42 16 56 53 85 Move 4905 | 11 361 535 657 778 472 512 409 418 509 243 Hop . | . . . . . . . . . . . Pick Up 104 | 1 15 9 14 16 7 13 7 9 11 2 Fast Attach 34 | . 2 3 2 4 . 6 1 8 7 1 Attach 28 | . 1 1 3 2 2 2 2 2 2 11 Detach 11 | . 1 2 . 2 . 2 . 1 . 3 Swap 128 | . 7 9 20 16 5 17 5 17 28 4 Drop 118 | 4 10 10 18 14 5 17 6 13 19 2 Fire 308 | 1 14 60 48 31 12 24 8 39 42 29 Melee 21 | . 2 . 1 1 . 1 . . 15 1 Ram . | . . . . . . . . . . . Kick 15 | . . 3 5 2 2 . . . 1 2 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 93 | . . . . 63 . . 30 . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research (discovered 2 exits: *Acc / *Tes) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 3) 22 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 12) 308 | -10/Materials | Build established: Mutant 428 | -10/Materials | Discovered new exit (range 8) 531 | -10/Materials | Discovered new exit (range 8) 546 | -10/Materials | Entered another Materials area 546 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 837 | -9/Materials | Discovered new exit (range 12) 854 | -9/Materials | Discovered new exit (range 16) 986 | -9/Materials | Build established: Scavenger-Mutant 1191 | -9/Materials | Discovered new exit (range 11) 1191 | -9/Materials | Central database locked down 1679 | -9/Materials | Entered another Materials area 1679 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1967 | -8/Materials | Build established: Scavenger-Tank 2697 | -8/Materials | Discovered new exit (range 8) 3221 | -8/Materials | Build established: Tank 3403 | -8/Materials | Entered Factory 3403 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4227 | -7/Factory | Allied Derelicts emerged from ambush trap array 4394 | -7/Factory | Identified exit to Factory 4556 | -7/Factory | Build established: Gunner 4627 | -7/Factory | Entered another Factory area 4627 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4988 | -6/Factory | Discovered new exit (range 3) 5603 | -6/Factory | Identified exit to Factory 5611 | -6/Factory | Entered another Factory area 5611 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5907 | -5/Factory | Build established: Scavenger-Tank 6329 | -5/Factory | Discovered new exit (range 9) 6342 | -5/Factory | Identified exit to Factory 6347 | -5/Factory | Entered another Factory area 6347 | -4/Factory | Evolved 2 slots: Utility x2 6449 | -4/Factory | Identified exit to Research 6889 | -4/Factory | Entered Research 6889 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 7092 | -3/Research | Repaired Beamcaster 7351 | -3/Research | Found Prototype Processor 7352 | -3/Research | Identified Spectral Analyzer 7356 | -3/Research | Found Spectral Analyzer 7458 | -3/Research | Repaired Carbon-fiber Leg 7635 | -3/Research | Discovered new exit (range 6) 7653 | -3/Research | Identified exit to Research 7733 | -3/Research | System corruption reached 10% 7736 | -3/Research | Entered another Research area 7736 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 7804 | -2/Research | Repaired Flexi-carbon Leg 7881 | -2/Research | Crushed by falling debris 8011 | -2/Research | Found Hvy. Reactive Plating 8025 | -2/Research | Found Fusion Bomb Launcher 8088 | -2/Research | Discovered new exit (range 6) 8093 | -2/Research | Identified exit to Testing 8360 | -2/Research | Cargo convoy interrupted 8489 | -2/Research | Spotted B-90 Cyclops 8529 | -2/Research | Found Prototype Launcher 8538 | -2/Research | Identified Point Singularity Launcher 8631 | -2/Research | Discovered new exit (range 12) 8645 | -2/Research | Identified exit to Access 8652 | -2/Research | Entered Access 8652 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 9090 | -1/Access | System corruption reached 10% 9115 | -1/Access | Destroyed 9 combat bots 9146 | -1/Access | Lost 18 parts (3p6n4u5w) 9148 | -1/Access | Discovered new exit (range 7) 9153 | -1/Access | Identified exit to Surface 9154 | *** | Escaped! Last Messages --------------- 09120_ U-05 Engineer builds a Wall. 09124_ U-05 Engineer lays Concrete. 09124_ >> Machine Analyzer network decryption results: 09124_ Recycling Unit x2 09124_ Slug penetrates Wall. 09125_ U-05 Engineer lays Concrete. 09126_ K-01 Serf collects debris. 09127_ Slug penetrates Y-72 Warden. 09127_ Penetrated by Slug. 09127_ U-05 Engineer lays Concrete. 09128_ U-05 Engineer builds a Wall. 09128_ U-05 Engineer lays Concrete. 09133_ B1GN6TWB4M> IP I1KRQFH3FLQAXZBP 09144_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 09148_ The Access Shell folds into the floor. 09148_ EXIT=FOUND 09152_ ALERT: Rogue bot located, Programmers report to Access Zone 5V. 09153_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????"""????????????????????????????????????????? | | ??????"""S""?????????????????????????????????????? | | ??????""""""?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#""""""""""#??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #?????????????""???? | | ???????????????????# "" #?????????????""???? | | ???????????????????# "@ #???????????""""""?? | | ???????????????????# #???????????""""""?? | | ???????????????????# #?????????????""???? | | ???????????????????# #?????????????""???? | | ??????????????????## ##?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????##"" ##?????????????""?"" | | ???????????????????#"" #??????????????""G"" | | ???????????????????#"" #??????????????????? | | ???????????????????#T #??????????????????? | | ???????????????????#"" #??????????????????? | | ???????????????????#"" #??????????????????? | | "?????????##########"" ######?????????????? | | ""????????# x h ????? | | " ??????# gY ????? | | ????# ########################+#####??????? | | ??# #???????????????????????????????????? | | ""Y"" # #???????????????????????????????????? | | """"" + #???????????????????????????????????? | | # ###################????"????????????? | | ??" / """???????????? | | ######????# ######??????????"""??????????? | | ??????????# #####+##????????????????"???????????? | | ??????????# #???????????????????????????????????? | | ??????????#!=#???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Energy Generation 59 Energy Capacity 940 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Resistance: KI 40 Resistance: TH 10 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Offensive Hacking 24 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Hyp. Coil Gun | -7/Factory | Hacked Gravity Neutralizer | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SniperStealthConstruct Manual? 0 Play Time 01:08:05 Cumulative 1437.0 hours Start 2024.01.08 @ 00:35:51 End 2024.01.08 @ 01:43:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1011 Rogue 1007 Adventurer 4 Explorer 0 Win Type 0 Total 174 Types 129/11/11/7/2/1/3/6/4 Lore% 95 Gallery% 98 Achievement% 98 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e493a0e1-909d-403a-888c-58d0ea23bbb7