Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.12.24 @ 14:53:50 Player: Luigi Panache Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (90) 450 Value Destroyed (3231) 3231 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (228) 228 TOTAL SCORE: 7729 Bonus ------- High Alert Combat Kills 91 Follower Combat Kills 137 Cogmind --------- Core Integrity 370/850 Matter 10/300 Energy 290/290 System Corruption 4% Temperature Cool (0) Movement Core (1100) Ox21 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Medium Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Terrain Scanner Improved Terrain Scan Processor > --- WEAPON (2) ------- Flak Gun Shock Bomb Launcher > --- INVENTORY (16) --- Light Ion Engine Nuclear Core Improved Medium Treads Improved Medium Treads Improved Light Armor Plating Makeshift Hacking Suite System Backup Module Gauss Rifle Coil Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Magnetic Acceleration Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads Improved Medium Treads > --- UTILITY ---------- Medium Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Terrain Scanner Improved Terrain Scan Processor Layered Medium Armor Plating Hacking Suite > --- WEAPON ----------- Long-range Proton Cannon Gauss Rifle > --- INVENTORY -------- Light Ion Engine Nuclear Core Light Treads Armored Treads Improved Light Armor Plating Makeshift Hacking Suite System Backup Module Minigun Gauss Rifle Flak Gun Coil Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Shock Bomb Launcher Grenade Launcher [Rating: 57] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Fission Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Hacking Suite Device Advanced Terrain Scanner Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Flak Gun Energy Gun Lightning Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Slots Evolved 8 | . . 2 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . 1 . . 1 . . . . Utility 6 | . . 1 2 2 1 . . . . Weapon . | . . . . . . . . . . Parts Attached 83 | . 6 13 6 15 24 4 4 3 8 Power 6 | . 1 1 . 1 1 . 1 . 1 Engine 5 | . 1 1 . 1 1 . . . 1 Core 1 | . . . . . . . 1 . . Reactor . | . . . . . . . . . . Propulsion 20 | . 2 4 4 3 5 1 . 1 . Treads 20 | . 2 4 4 3 5 1 . 1 . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 28 | . 3 3 2 4 13 3 . . . Device 9 | . . . . . 7 2 . . . Storage 2 | . 1 1 . . . . . . . Processor 2 | . . . . . 2 . . . . Hackware 4 | . . . . 3 1 . . . . Protection 11 | . 2 2 2 1 3 1 . . . Artifact . | . . . . . . . . . . Weapon 29 | . . 5 . 7 5 . 3 2 7 Energy Gun 2 | . . . . . 2 . . . . Energy Cannon 4 | . . . . . 1 . 1 1 1 Ballistic Gun 15 | . . 4 . 6 2 . 1 . 2 Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 6 | . . 1 . . . . 1 1 3 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . Parts Lost 21 | . . 1 . 4 6 . 2 . 8 Power . | . . . . . . . . . . Propulsion 4 | . . . . . 1 . . . 3 Utility 10 | . . . . 3 4 . . . 3 Weapon 7 | . . 1 . 1 1 . 2 . 2 Highest Loss Streak 7 | . . 1 . 2 4 . 1 . 7 Average Slot Usage (%) 96 | . 100 98 92 90 93 100 97 100 98 Engine 6 | . 14 11 9 7 5 6 5 . 4 Treads 25 | . 20 31 27 23 22 26 26 26 25 Device 6 | . . . . . 6 13 13 13 12 Storage 14 | . 14 21 18 15 13 13 13 13 13 Processor 7 | . . . . . 10 13 13 13 13 Hackware 8 | . . . . 20 15 6 6 6 6 Protection 7 | . 14 11 19 8 3 5 6 6 5 Energy Gun 3 | . 14 2 . . 2 6 2 . . Energy Cannon 2 | . . . . . 2 6 3 6 4 Ballistic Gun 8 | . 14 19 18 14 7 . 1 6 5 Naked Turns . | . . . . . . . . . . Heaviest Build 82 | 13 50 59 69 72 76 76 78 73 82 Greatest Support 92 | 20 40 60 62 72 92 92 92 92 82 Greatest Overweight (x) 2 | . 2 1 1 1 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 16 | . 12 16 16 16 16 16 16 16 16 Average Capacity 15 | . 10 15 16 16 16 16 16 16 16 Most Carried 16 | . 12 16 16 16 16 16 16 16 16 Average Carried 14 | . 9 14 15 15 15 15 15 16 15 Final Capacity 16 | 6 12 16 16 16 16 16 16 16 16 Final Carried 16 | 6 12 16 16 16 11 16 16 16 14 Class Distribution -------------------- 39% | Hacker-Mutant 37% | Hacker-Skirmisher 14% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Skirmisher | -6/Lower Caves Hacker-Skirmisher | -6/Zion Hacker-Skirmisher | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Matter Collected 1917 | 200 131 332 108 303 485 60 22 45 231 Remotely . | . . . . . . . . . . Salvage Created 3614 | . 243 717 132 819 1136 144 . . 423 Parts 203 | . 21 39 13 49 48 6 . . 27 Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . 8 Prevented 20 | . . . . . . 6 . . 14 Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 80 | . 8 17 5 15 18 2 . . 15 Guns 52 | . 8 14 5 15 8 . . . 2 Cannons 11 | . . . . . 7 . . . 4 AOE 12 | . . 3 . . 1 . . . 8 Classes Destroyed 12 | . 4 5 . 1 . 1 . . 1 Worker 4 | . . 1 . 3 . . . . . Hauler 1 | . 1 . . . . . . . . Operator 2 | . . 1 . . 1 . . . . Watcher 3 | . 1 . . . 2 . . . . Swarmer 28 | . 6 4 4 1 4 . . . 9 Grunt 28 | . 2 6 . 8 9 . . . 3 Brawler 1 | . . 1 . . . . . . . Duelist 3 | . . 1 . 1 . . . . 1 Sentry 13 | . . 5 1 3 2 1 . . 1 Hunter 1 | . . . . . . 1 . . . Programmer 5 | . . . . 2 3 . . . . Behemoth 1 | . . . . . . . . . 1 Best Kill Streak 7 | . 3 7 4 6 5 1 . . 5 Combat Bots Only 6 | . 3 6 4 4 5 1 . . 5 Max Kills in Single Turn 3 | . 1 3 1 2 1 1 . . 2 Gunslinging 1 | . . 1 . . . . . . . Exploded 3 | . . 3 . . 1 . . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Damage Taken 6920 | . 213 797 184 747 1868 134 566 . 2411 Core 690 | . 41 106 7 56 239 23 . . 218 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 89 | 100 83 73 98 92 . . . . . Volleys Fired 297 | . 30 56 26 54 56 5 7 . 63 Largest 2 | . 2 2 1 2 2 2 1 . 2 Hottest 134 | . 70 70 20 51 124 124 30 . 134 Shots Fired 501 | . 60 108 26 84 110 10 7 . 96 Gun 394 | . 60 107 26 84 76 5 . . 36 Cannon 87 | . . . . . 34 5 . . 48 Launcher 20 | . . 1 . . . . 7 . 12 Special . | . . . . . . . . . . Kinetic 337 | . 30 91 26 84 42 . . . 64 Thermal 46 | . 30 16 . . . . . . . Explosive 15 | . . 1 . . . . 7 . 7 Electromagnetic 103 | . . . . . 68 10 . . 25 Robot Hit Streak 38 | . 14 38 10 34 33 9 . . 21 Robot Miss Streak 5 | . 2 2 1 2 5 1 . . 1 Penetration Max 1 | . . . . . 1 . . . . Secondary Targets 5 | . . 4 . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . Shots Hit Robots 420 | . 48 92 23 74 91 9 . . 83 Core Hits 228 | . 14 37 9 76 51 1 . . 40 Critical Hits 6 | . . 1 . . 1 1 . . 3 Critical Kills 1 | . . 1 . . . . . . . Critical Parts Destroyed 2 | . . . . . 1 1 . . . Melee Attacks 1 | . . . . 1 . . . . . Impact . | . . . . . . . . . . Slashing 1 | . . . . 1 . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8766 | . 590 1184 196 1435 2138 217 . . 3006 Guns 5354 | . 590 1061 196 1435 1264 75 . . 733 Cannons 2170 | . . . . . 775 142 . . 1253 Explosions 1239 | . . 123 . . 97 . . . 1019 Melee . | . . . . . . . . . . Ramming 3 | . . . . . 2 . . . 1 Kinetic 5065 | . 251 885 196 1435 809 . . . 1489 Thermal 612 | . 339 176 . . 97 . . . . Explosive 901 | . . 123 . . . . . . 778 Electromagnetic 2185 | . . . . . 1230 217 . . 738 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . . 4 4 . . 4 Average Corruption 2 | . . . . . 1 2 . . 2 Corruption Purged 7 | . . . . . 3 4 . . . Effects 24 | . . . . . 7 17 . . . Message Errors 10 | . . . . . 1 9 . . . Matter Fused 2 | . . . . . . 2 . . . Heat Flow Errors 4 | . . . . . 2 2 . . . Energy Discharges 3 | . . . . . 2 1 . . . Data Loss (minor) 2 | . . . . . . 2 . . . Targeting Errors 2 | . . . . . 1 1 . . . Weapon Failures 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 119 | . . . . . 51 . . . 68 Projectiles 86 | . . . . . 51 . . . 35 Explosions 33 | . . . . . . . . . 33 Melee . | . . . . . . . . . . Knockbacks 7 | . . . . . . . . . 7 Impact . | . . . . . . . . . . Kinetic 6 | . . . . . . . . . 6 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 267 | . . . . . 56 . 56 . 155 Shots 11 | . . . . . 1 . 2 . 8 Rammed 2 | . . . . . 1 . . . 1 Targets Rammed 2 | . . . . . 1 . . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 434 | . 150 153 16 95 434 177 5 . 425 Average Temperature 81 | . 43 39 7 27 91 82 5 . 163 Received Heat Transfer 1932 | . 57 333 63 444 525 24 72 . 414 Effects 7 | . . . . . 1 . . . 6 Shutdowns 2 | . . . . . 1 . . . 1 Interference 4 | . . . . . . . . . 4 Short Circuit 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 5 | . . . . . 2 2 . . 1 Combat Hostiles 5 | . . . . . 2 2 . . 1 Parts Fried 21 | . . . . . 14 6 . . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | . 4 2 . . . . . . . Heat Transferred 1617 | . 999 518 . . 100 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Peak Influence 614 | . 305 340 139 453 614 . . . . Initial 122 | . . 1 122 53 . . . . . Average 137 | . 113 171 62 170 120 . . . . Maximum Alert Level 2 | . 1 1 . 2 2 . . . . Low Security (%) 77 | . 82 68 100 60 86 . . . . Level 1 14 | . 17 31 . 25 . . . . . Level 2 8 | . . . . 14 13 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . . 1 . 8 6 . . . 1 Investigation 4 | . . 1 . 1 2 . . . . Extermination 4 | . . . . 2 2 . . . . Reinforcement 4 | . . . . 2 2 . . . . Assault 1 | . . . . . . . . . 1 Garrison 3 | . . . . 3 . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Distress Signals 6 | . 2 1 . 1 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 132 | . 15 24 8 22 28 2 1 . 32 Peak Tracking Total 6 | . 3 5 4 4 5 1 1 . 6 Tactical Retreats 14 | . 2 . . . 2 . 1 . 9 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Traps Triggered 6 | . . 1 . 2 3 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Machines Disabled 2 | . . . . . 2 . . . . Max in Single Turn 1 | . . . . . 1 . . . . Garrison Access 2 | . . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Machines Accessed 30 | . 7 4 3 11 5 . . . . Terminals 22 | . 7 4 2 7 2 . . . . Fabricators 2 | . . . . 1 1 . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units 3 | . . . 1 2 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 1 1 . . . . Total Hacks 94 | . 20 13 12 34 15 . . . . Successful 53 | . 11 5 4 27 6 . . . . Failed 41 | . 9 8 8 7 9 . . . . Catastrophic 3 | . 2 . 1 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 67 | . 16 12 8 20 11 . . . . Terminals 77 | . 20 13 10 26 8 . . . . Fabricators 6 | . . . . 2 4 . . . . Repair Stations 2 | . . . . . 2 . . . . Recycling Units 5 | . . . 2 3 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . 3 1 . . . . Terminal Hacks 25 | . 4 4 1 15 1 . . . . Robot Analysis 4 | . . 2 . 2 . . . . . Level Access Points 1 | . . . . 1 . . . . . Branch Access Points 2 | . . 1 . 1 . . . . . Terminal Index 2 | . 1 . . 1 . . . . . Alert Level 2 | . 1 . . 1 . . . . . Unreport Threat 8 | . 2 . 1 5 . . . . . Recall Investigation 2 | . . 1 . . 1 . . . . Zone Layout 4 | . . . . 4 . . . . . Fabricator Hacks 2 | . . . . 1 1 . . . . Build 2 | . . . . 1 1 . . . . Repair Station Hacks 2 | . . . . . 2 . . . . Scan Component 1 | . . . . . 1 . . . . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . Retrieve Components 1 | . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 3 | . . . . 2 1 . . . . Seal Access 2 | . . . . 1 1 . . . . Coupler Status 1 | . . . . 1 . . . . . Unauthorized Hacks 20 | . 7 1 2 9 1 . . . . Terminals 15 | . 7 1 1 5 1 . . . . Track 3 | . 2 . . 1 . . . . . Assimilate 2 | . . . 1 1 . . . . . Botnet 8 | . 4 . . 3 1 . . . . Operators 2 | . 1 1 . . . . . . . Fabricators 1 | . . . . 1 . . . . . Prioritize 1 | . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . . . 1 2 . . . . . Mask 3 | . . . 1 2 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Reprogram 1 | . . . . 1 . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 27 | . 7 4 3 9 4 . . . . Full Trace Events 6 | . 1 2 1 1 1 . . . . Feedback Events 1 | . . . . . 1 . . . . Hackware Fried 1 | . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 3 | . . . . . 3 . . . . Matter 252 | . . . . . 252 . . . . Time 67 | . . . . . 67 . . . . Total Robot Build Rating 12 | . . . . . 12 . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 1 | . . . . 1 . . . . . Matter 234 | . . . . 234 . . . . . Time 117 | . . . . 117 . . . . . Total Part Build Rating 7 | . . . . 7 . . . . . Parts Repaired 1 | . . . . . 1 . . . . Time 22 | . . . . . 22 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 2 | . . . 2 . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Total Allies 10 | . . . 1 6 3 . . . . Largest Group 6 | . . . 1 6 5 . . . . Highest-Rated Group 141 | . . . 10 141 125 . . . . Highest-Rated Ally 31 | . . . 10 31 31 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 55 | . . . . 40 15 . . . . Total Damage 851 | . . . . 426 425 . . . . Kills 7 | . . . . 5 2 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Robot Analysis Total 4 | . . 2 . 2 . . . . . Derelict Logs Recovered 3 | . . . . . . 1 1 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Turns Passed 7984 | . 667 791 320 1209 1619 1438 397 797 746 Spaces Moved 3168 | 1 315 363 157 600 579 200 234 492 227 Core . | . . . . . . . . . . Treads 3084 | . 232 363 157 600 579 200 234 492 227 Legs 84 | 1 83 . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 120 | 120 120 160 155 150 150 161 161 161 163 Average Speed 161 | 120 171 161 167 156 158 161 161 161 163 Slowest Speed 190 | 120 180 180 175 175 190 161 161 163 181 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 36 | 2 64 33 16 21 21 39 58 81 30 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . . 2 . Known Exits Taken 2 | . . . . 1 . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 . 1 . 1 1 . Scrap Searched 4 | . . . . . . 2 1 1 . Spaces Dug 31 | . . . . 1 . . 30 . . Terrain Destroyed 93 | . . 4 . 1 6 . 53 . 29 Melee 1 | . . . . 1 . . . . . Projectile 2 | . . . . . . . . . 2 AOE 90 | . . 4 . . 6 . 53 . 27 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Total 5550 | . 385 467 194 794 1169 1304 246 494 497 Wait 1924 | . 15 22 2 112 490 1092 . . 191 Move 3159 | . 314 362 156 599 578 199 233 491 227 Hop . | . . . . . . . . . . Pick Up 39 | . 12 6 1 4 8 4 1 . 3 Fast Attach 16 | . 1 3 . 3 6 . 2 . 1 Attach 18 | . 1 1 2 4 7 . 1 . 2 Detach . | . . . . . . . . . . Swap 49 | . 4 9 4 8 11 4 1 3 5 Drop 45 | . 8 8 3 9 12 . 1 . 4 Fire 297 | . 30 56 26 54 56 5 7 . 63 Melee 1 | . . . . 1 . . . . . Ram 1 | . . . . . . . . . 1 Kick . | . . . . . . . . . . Crush 1 | . . . . . 1 . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat / *Min x2 / Sto x2) -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / Low x2) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / [*Zio]) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Discovered new exit (range 13) 307 | -10/Materials | Build established: Mutant 433 | -10/Materials | Discovered new exit (range 4) 668 | -10/Materials | Entered another Materials area 668 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 738 | -9/Materials | Discovered new exit (range 11) 962 | -9/Materials | Discovered new exit (range 16) 1241 | -9/Materials | Discovered new exit (range 13) 1242 | -9/Materials | Identified exit to Mines 1242 | -9/Materials | Identified exit to Storage 1301 | -9/Materials | Build established: Scavenger-Mutant 1459 | -9/Materials | Entered another Materials area 1459 | -8/Materials | Evolved 2 slots: Utility x2 1772 | -8/Materials | Discovered new exit (range 4) 1779 | -8/Materials | Entered Factory 1779 | -7/Factory | Accompanied by 1 ally 1779 | -7/Factory | Evolved 2 slots: Utility x2 1961 | -7/Factory | Fabricated Adv. Transmission Jammer (x1) 2137 | -7/Factory | Identified exit to Factory 2157 | -7/Factory | Build established: Hacker-Mutant 2167 | -7/Factory | Identified exit to Lower Caves 2205 | -7/Factory | Garrison activated, responded to threat 2550 | -7/Factory | Allied Derelicts emerged from ambush trap array 2988 | -7/Factory | Entered another Factory area 2988 | -6/Factory | Accompanied by 5 allies 2988 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3118 | -6/Factory | Hacking Suite fried by hacking feedback 3367 | -6/Factory | Discovered new exit (range 20) 3981 | -6/Factory | Build established: Hacker-Skirmisher 4253 | -6/Factory | Repaired Rnf. Deuterium Engine 4271 | -6/Factory | Fabricated L-41 Fighter? 4393 | -6/Factory | Local fabrication network quarantined 4541 | -6/Factory | Lost 4 parts (1n2u1w) 4607 | -6/Factory | Entered Lower Caves 4794 | -6/Lower Caves | Identified exit to Lower Caves 4943 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5249 | -6/Lower Caves | Build established: Hacker-Mutant 6045 | -6/Lower Caves | Entered another Lower Caves area 6058 | -6/Lower Caves | Discovered new exit (range 10) 6095 | -6/Lower Caves | Spotted B-75 Beast 6242 | -6/Lower Caves | Learned Factory trap positions 6318 | -6/Lower Caves | Discovered new exit (range 21) 6402 | -6/Lower Caves | Encountered a Warlord checkpoint 6442 | -6/Lower Caves | Entered Zion 6656 | -6/Zion | Build established: Hacker-Skirmisher 7012 | -6/Zion | Learned Factory terminal intel 7082 | -6/Zion | Visited the Megawrench Repair Shop 7085 | -6/Zion | Megawrench repaired 11 parts 7228 | -6/Zion | Discovered new exit (range 8) 7239 | -6/Zion | Entered Proximity Caves 7269 | -5/Proximity Caves | Spotted B-75 Beast 7348 | -5/Proximity Caves | Destroyed B-75 Beast 7889 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7978 | -5/Proximity Caves | Core integrity fell below 50% 7985 | -5/Proximity Caves | Self-destructed Last Messages --------------- 07957_ L-41 Fighter unfolds itself. 07957_ G-50 Soldier unfolds itself. 07957_ L-41 Fighter unfolds itself. 07957_ M-28 Smith unfolds itself. 07960_ L-41 Fighter knocked back. 07963_ Arm. Treads severed. 07964_ Lyr. Medium Armor Plating destroyed. 07964_ Destroyed Lyr. Medium Armor Plating. 07965_ Adv. Treads destroyed. 07968_ G-50 Soldier destroyed. 07969_ Broken Adv. Sensor Array destroyed. 07970_ Arm. Treads destroyed. 07970_ Destroyed Arm. Treads. 07973_ Carbon-fiber Leg fries itself beyond repair. 07974_ Slammed into L-41 Fighter. 07974_ Destabilizing: System corrupted (+1). 07976_ Adv. Heat Sink fries itself beyond repair. 07980_ Hacking Suite destroyed. 07980_ System corrupted by crushing effect (+1). 07985_ Carbon-fiber Leg self-destruct mechanism malfunctions. Map ----- +----------------------------------------------------+ | #####?## """" #???##? ??????????????? | | ##?##### # "" ###### ? ??????????????? | | #?##?#### # "" ????????????????? | | #######?# """" ? ???????????????? | | ######## "" ### ?? ??????????????? | | ###### #???? ???????????? | | ##### ####?#?# ##?????????? | | #### ########?# ???????? | | ##### ########?## #??????? | | ## ########### ??????? | | ## ###### ! ######??# ??????? | | ## ### ####?#= ##?###### ?#?????? | | ## ### ##### ! ###?# ??#??????? | | ## ####### ##### ? #???????? | | ###### ###### ##?##? ? ? ?????? | | ######## ##### #####?#### ? ?????????? | | #######? ##### ###???## ? ?????????? | | #?###### #### ####### ??#???#?##????? | | ###???#### ####### ###### ##?#?#??????#??? | | #########?########## #?# #?#??#????#????? | | #??#??######?###??## ### ##??#####??? ??? | | ######?######?###### ### ###?#?#???#?#???? | | ?#?###########?###?# ### ##?###??#????#??? | | #??##??############## =% g% ##???#???#??????? | | ?###??#?#####?####### bll % ##?#??????#?#??? | | #??##???#?########### @# ## #???##?####???? | | ?#??###?########### ; ##### #?? ?????#?? | | ?##?#???####?#?# ; #? ? #?? ?#???? | | ?#???##????### # ### ##?#?# ### #?????????? | | ?###?????#?##???##########? ?? ??? #?????????? | | ???????####?#?#?#???#??#### ?? "? ?###?? ????? | | ?#?????????##??##?#?#??#?##? ?$ # "# ?#?? ??? ??? | | ????????#?##???#####?##?### ? ## "# ?##?????????? | | ??#??????###?????##???#?##???? ? "#?###?# ??? ?? | | ?????????????###?##??#????#?#"""?""# ?#??????????? | | ??????????#??#???#??##??? ? ######## #?##??? ????? | | ?????????????##?###???## ?? ? ??#???????????? | | ????????????????##?##??? ? ? ?????###??????? | | ???????????????##?#?? ?????? ??????? ? ??????? | | ?????????????#?????##??? ????? ?? ??????????? | | ????????????????????#???? ? ????? ? ????????????? | | ???????????????????#??#??? ? ??? ??? ?????????? | | ????????????????????#?#?? ? ?? ? ????????????????? | | ?????????????????????#?????#? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 4 Offensive Hacking 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Transmission Jammer | x1 | -7/Factory | Preloaded L-41 Fighter | x3 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PulseMasterChip Manual? 0 Play Time 00:52:43 Cumulative 180.3 hours Start 2020.12.24 @ 13:59:39 End 2020.12.24 @ 14:53:50 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 148 Rogue 42 Adventurer 53 Explorer 53 Win Type - Total 10 Types 10/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 77 Achievement% 59 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e967c87d-25bb-45f8-b526-4139023277e3