Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.26 @ 20:28:29 Player: Zaros426 Result: Destroyed by as-97255 with Assembled Heavy Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (234) 1170 Value Destroyed (7579) 7579 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (5954) 5954 TOTAL SCORE: 19423 Bonus ------- High Alert Combat Kills 2961 Follower Combat Kills 445 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -52 Cogmind --------- Core Integrity 0/850 Matter 160/300 Energy 44/100 System Corruption 1% Temperature Cool (15) Movement Hovering (180) Ox2 Location -6/Deep Caves Parts ------- > --- POWER (2) -------- Zionite Light DM Reactor > --- PROPULSION (4) --- Assembled Alloy Leg Zionite Glidesys I > --- UTILITY (5) ------ Large Storage Unit Zionite Metafield Generator GOLEM Unit > --- WEAPON (4) ------- Power Maul > --- INVENTORY (15) --- Zionite Light DM Reactor Experimental Heat Sink Experimental Heat Sink Zionite Biocell (600) Improved Sensor Array Improved Hardlight Generator Zionite Laser-S Zionite Laser-S Zionite Phaser-S Zionite Phaser-S Peak State ------------ > --- POWER ------------ Light Nuclear Core Zionite Light DM Reactor > --- PROPULSION ------- Light Treads Improved Titanium Leg Zionite Glidesys I Zionite Glidesys II > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Advanced Signal Interpreter 0b10 Decoder Chip [Generic] Armor Integrity Analyzer > --- WEAPON ----------- Zionite Laser-S Zionite Laser-M Zionite Laser-M Heavy Plasma Cannon > --- INVENTORY -------- Advanced Heat Sink Experimental Heat Sink Zionite Biocell Zionite Biocell Zionite Biocell Zionite Metafield Generator Improved Sensor Array Kinecellerator Improved Reaction Control System Experimental Reaction Control System Reactive Plating Improved Hardlight Generator Power Maul Makeshift Sword [Rating: 86] Favorites ----------- Power Antimatter Reactor Engine Ion Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Armored Wheel Hover Unit Zionite Glidesys I Flight Unit Cooled VTOL Module Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Heavy Flail Energy Gun Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Battle Cannon Launcher Improved Proton Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Makeshift Sword Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Zio Dee Slots Evolved 8 | . . 2 . 2 2 2 . . . . . Power 1 | . . . . . . 1 . . . . . Propulsion 2 | . . . . 1 . 1 . . . . . Utility 3 | . . 2 . . 1 . . . . . . Weapon 2 | . . . . 1 1 . . . . . . Parts Attached 322 | 7 24 26 10 67 77 2 18 11 12 12 56 Power 30 | 1 3 3 4 5 7 . 2 . . . 5 Engine 19 | 1 3 3 4 2 6 . . . . . . Core 6 | . . . . 3 1 . 1 . . . 1 Reactor 5 | . . . . . . . 1 . . . 4 Propulsion 85 | 2 9 5 1 28 17 . 4 4 . 2 13 Treads 37 | . 2 5 1 22 5 . . . . . 2 Leg 25 | 2 7 . . 3 2 . 4 4 . 2 1 Wheel 9 | . . . . 3 6 . . . . . . Hover 9 | . . . . . 1 . . . . . 8 Flight 5 | . . . . . 3 . . . . . 2 Utility 119 | 2 3 10 1 22 38 2 3 3 8 6 21 Device 41 | 1 1 1 1 7 7 2 1 . 7 4 9 Storage 7 | 1 1 . . 1 2 . 1 . . . 1 Processor 9 | . 1 . . . 5 . . 1 . 2 . Hackware . | . . . . . . . . . . . . Protection 62 | . . 9 . 14 24 . 1 2 1 . 11 Artifact . | . . . . . . . . . . . . Weapon 88 | 2 9 8 4 12 15 . 9 4 4 4 17 Energy Gun 23 | 2 5 . 1 1 3 . 2 . . . 9 Energy Cannon 3 | . . . . . . . . 1 . 1 1 Ballistic Gun 22 | . 3 4 2 3 . . 4 3 1 1 1 Ballistic Cannon 5 | . . . . . . . 3 . 1 . 1 Launcher 16 | . 1 3 . 2 4 . . . 2 2 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon 17 | . . 1 . 6 8 . . . . . 2 Slashing Weapon 2 | . . . 1 . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 19 | . . . . 1 3 . . . . 2 13 Corrupted Parts 3 | . . . . 1 1 . . . . . 1 System Corruption 17 | . . . . 9 7 . . . . . 1 Parts Lost 110 | . 3 12 . 14 37 . . 3 . 1 40 Power 13 | . 1 2 . 2 4 . . . . . 4 Propulsion 33 | . . 3 . 7 9 . . . . . 14 Utility 34 | . . 3 . 3 16 . . 1 . . 11 Weapon 30 | . 2 4 . 2 8 . . 2 . 1 11 Highest Loss Streak 15 | . 3 6 . 5 11 . . 3 . 1 15 To Critical Strikes 1 | . . . . . 1 . . . . . . Average Slot Usage (%) 95 | . 96 98 99 98 87 32 86 99 100 99 81 Engine 5 | . 13 10 11 3 6 . 1 . . . . Core 2 | . . . . 5 . . 4 6 6 6 2 Reactor 2 | . . . . . . . 4 6 6 6 5 Treads 10 | . 10 21 22 24 8 6 1 . . . . Leg 10 | . 17 . . 1 2 6 22 26 26 26 10 Device 6 | . 6 1 3 6 4 11 13 12 12 8 3 Storage 8 | . 14 11 11 9 6 . 4 6 6 6 6 Processor 11 | . 6 11 11 9 10 6 6 6 13 17 15 Protection 9 | . . 19 18 11 13 . 3 5 . . 4 Energy Gun 1 | . 14 . . . 1 . 6 . . . 5 Energy Cannon 1 | . . . . . . . . 4 6 6 2 Ballistic Gun 8 | . 8 13 9 3 . . 10 21 13 12 3 Launcher 3 | . 3 4 . 1 4 . . . 6 5 4 Impact Weapon 6 | . . 4 1 20 19 . . . . . 2 Slashing Weapon 1 | . . . 10 . . . . . . . 1 Naked Turns . | . . . . . . . . . . . . Heaviest Build 86 | 14 31 39 40 59 74 3 74 80 86 84 85 Greatest Support 80 | 20 40 40 43 63 60 3 80 80 80 80 80 Greatest Overweight (x) 13 | . 3 1 . 13 5 . 3 1 1 1 3 Average Overweight (x) . | . . . . . 1 . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 5 15 15 15 15 15 Average Capacity 14 | 7 8 15 15 15 13 5 13 15 15 15 15 Most Carried 15 | 3 8 15 15 15 15 5 15 15 15 15 15 Average Carried 12 | 1 7 12 14 14 10 4 11 14 13 14 13 Final Capacity 15 | 8 15 15 15 15 5 5 15 15 15 15 15 Final Carried 15 | 3 8 12 15 15 5 4 15 13 15 15 10 Class Distribution -------------------- 41% | Mutant 22% | Scavenger-Mutant 22% | Skirmisher 6% | Scavenger-Gunner 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scavenger-Gunner | -6/Waste Gunner | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Zion Gunner | -6/Deep Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Zio Dee Matter Collected 5401 | 270 365 1452 257 826 1003 . 200 218 305 130 375 Remotely . | . . . . . . . . . . . . Salvage Created 10349 | 72 712 2201 101 2707 3469 . . 327 102 . 658 Parts 450 | 8 52 145 7 83 88 . . 20 7 . 40 Haulers Intercepted 10 | . 1 1 . 3 4 . . 1 . . . Recyclers Shooed 7 | . 1 3 . . 3 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . 7 1 . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Zio Dee Combat Hostiles Destroyed 202 | . 15 50 2 51 65 . . 3 4 . 12 Melee 44 | . . 2 2 21 18 . . . . . 1 Guns 70 | . 14 38 . 6 2 . . 3 2 . 5 Cannons 2 | . . . . . . . . . 1 . 1 AOE 29 | . 1 10 . 2 15 . . . 1 . . Classes Destroyed 18 | 1 7 4 . 2 2 . . . . . 2 Worker 12 | . 2 4 1 4 1 . . . . . . Builder 10 | . . 3 . 1 5 . . 1 . . . Tunneler 6 | 3 1 . . . 1 . . 1 . . . Hauler 10 | . 1 1 . 3 4 . . 1 . . . Recycler 11 | . 1 3 . 1 6 . . . . . . Mechanic 5 | . 1 1 . . 3 . . . . . . Watcher 14 | . 3 4 . 3 2 . . 2 . . . Swarmer 21 | . 6 10 . . 1 . . . 4 . . Grunt 119 | . 9 27 2 36 45 . . . . . . Brawler 8 | . . 3 . 1 4 . . . . . . Duelist 10 | . . . . 4 6 . . . . . . Protector 5 | . . 1 . 1 3 . . . . . . Sentry 17 | . . 9 . 7 1 . . . . . . Specialist 2 | . . . . 2 . . . . . . . Hunter 1 | . . . . . 1 . . . . . . Programmer 6 | . . . . . 4 . . 2 . . . Z-Light 10 | . . . . . . . . . . . 10 Assembled 1 | . . . . . . . . . . . 1 Thug 1 | . . . . . . . . 1 . . . Best Kill Streak 12 | 2 4 12 1 10 11 . . 2 3 . 3 Combat Bots Only 10 | . 3 10 1 8 10 . . 2 3 . 3 Max Kills in Single Turn 3 | 1 1 3 1 1 3 . . 2 1 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . 1 2 . 1 3 . . . 1 . . Melee 2 | . . 1 1 1 2 . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Zio Dee Hostile Shots Fired 1347 | . 62 231 17 213 436 3 . 97 29 . 259 Missed 395 | . 10 68 4 43 134 3 . 32 11 . 90 Damage Taken 18439 | . 570 2209 244 3023 5673 . . 1228 162 . 5330 Core 1982 | . 121 223 35 144 603 . . 141 17 . 698 Absorbed by Shields 434 | . . . . 132 200 . . . 102 . . Ignored by Resistances 49 | . . . . . 43 . . . . . 6 Regen/Repaired (Parts) 1308 | . . 98 . . 174 . 195 67 . 774 . Core Remaining (%) 54 | 100 51 . 35 73 13 . . . . . . Volleys Fired 440 | 9 70 160 2 28 35 . 1 18 91 1 25 Largest 4 | 1 2 2 1 2 1 . 2 4 3 1 4 Hottest 296 | 50 100 46 23 46 55 . 162 184 148 90 296 Shots Fired 727 | 9 114 290 5 44 37 . 2 72 104 1 49 Gun 563 | 9 112 267 5 39 16 . 2 58 16 . 39 Cannon 111 | . . . . . . . . 14 86 1 10 Launcher 53 | . 2 23 . 5 21 . . . 2 . . Special . | . . . . . . . . . . . . Kinetic 445 | . 35 267 5 39 . . . 58 16 . 25 Thermal 206 | 9 70 . . . . . 2 14 86 1 24 Explosive 51 | . 2 23 . 5 21 . . . . . . Electromagnetic 25 | . 7 . . . 16 . . . 2 . . Robot Hit Streak 12 | 3 10 10 1 9 12 . 6 7 2 . 5 Robot Miss Streak 5 | 1 5 5 2 1 1 . . 5 4 . 4 Penetration Max . | . . . . . . . . . . . . Secondary Targets 7 | . . 7 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . Shots Hit Robots 697 | 7 68 186 15 149 194 . 2 31 7 . 38 Core Hits 295 | 3 37 91 3 45 79 . . 13 5 . 19 Critical Kills 11 | . . 1 . 5 4 . . 1 . . . Critical Parts Destroyed 49 | . 1 1 . 21 24 . . . . . 2 Critical Strikes 69 | . 4 2 . 28 32 . . 1 . . 2 Burn 3 | . 3 . . . . . . . . . . Destroy 4 | . 1 1 . 1 . . . 1 . . . Smash 62 | . . 1 . 27 32 . . . . . 2 Melee Attacks 590 | . . 7 88 208 260 . . . . . 27 Impact 492 | . . 7 4 203 260 . . . . . 18 Slashing 98 | . . . 84 5 . . . . . . 9 Piercing . | . . . . . . . . . . . . Sneak Attacks 32 | . . . 3 10 19 . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . Follow-up Attacks 68 | . . . . 28 37 . . . . . 3 Damage Inflicted 27743 | 88 1135 4147 653 7030 12237 . 46 855 189 . 1363 Guns 5899 | 88 938 2750 14 448 311 . 46 608 120 . 576 Cannons 439 | . . . . . . . . 247 31 . 161 Explosions 5212 | . 197 1234 . 498 3245 . . . 38 . . Melee 16179 | . . 163 639 6084 8667 . . . . . 626 Ramming 14 | . . . . . 14 . . . . . . Kinetic 4596 | . 358 2750 14 448 . . . 608 120 . 298 Thermal 1627 | 88 512 118 . . 146 . 46 247 31 . 439 Explosive 4910 | . 197 1116 . 498 3099 . . . . . . Electromagnetic 417 | . 68 . . . 311 . . . 38 . . Impact 15295 | . . 163 . 5982 8667 . . . . . 483 Slashing 884 | . . . 639 102 . . . . . . 143 Piercing . | . . . . . . . . . . . . Highest Corruption 48 | . 2 5 5 13 48 . . 1 1 5 1 Average Corruption 5 | . 2 4 5 6 10 . . 1 1 1 1 Corruption Purged 11 | . . . . . 5 . . . 1 5 . Corruption Blocked 2 | . . . . . . . . 2 . . . Effects 206 | . 9 52 57 31 51 . . 1 . 1 4 Message Errors 55 | . 2 13 16 10 14 . . . . . . Matter Fused 55 | . 5 18 15 10 6 . . . . . 1 Heat Flow Errors 25 | . 1 5 7 2 9 . . . . . 1 Energy Discharges 20 | . 1 4 8 1 5 . . 1 . . . Parts Fused 4 | . . 1 1 . 2 . . . . . . Data Loss (minor) 17 | . . 4 4 4 4 . . . . 1 . Data Loss (major) 11 | . . 2 3 1 3 . . . . . 2 Misfires 6 | . . 1 3 . 2 . . . . . . Alerts 8 | . . 3 . 3 2 . . . . . . Misdirections 4 | . . . . . 4 . . . . . . Weapon Failures 1 | . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 5147 | . 32 90 159 1703 2923 . . . . . 240 Projectiles 37 | . . . . 37 . . . . . . . Explosions 264 | . 32 32 . . 200 . . . . . . Melee 4846 | . . 58 159 1666 2723 . . . . . 240 Knockbacks 77 | . . . . 38 36 . . . . . 3 Impact 70 | . . . . 32 35 . . . . . 3 Kinetic . | . . . . . . . . . . . . Secondary 7 | . . . . 6 1 . . . . . . Self-Inflicted Damage 712 | . 62 219 . 57 374 . . . . . . Shots 21 | . 2 9 . 2 8 . . . . . . Rammed 5 | . . . . . 5 . . . . . . Targets Rammed 5 | . . . . . 5 . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 563 | 80 497 563 284 225 250 . 102 209 468 50 381 Average Temperature 90 | 37 139 99 122 44 71 . 59 74 67 25 70 Received Heat Transfer 5104 | . 192 732 48 1278 1570 . . 60 . . 1224 Effects 24 | . 7 8 3 . . . . . 5 . 1 Shutdowns 8 | . 3 1 . . . . . . 3 . 1 Energy Bleed 6 | . 2 3 . . . . . . 1 . . Interference 6 | . . 3 3 . . . . . . . . Matter Decay 1 | . . . . . . . . . 1 . . Damage (minor) 1 | . . 1 . . . . . . . . . Damage (major) 2 | . 2 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . Parts Fried 96 | . . 4 . 28 50 . . . . . 14 Impact Corruptions 163 | . . 3 . 59 94 . . . . . 7 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 7 | . 3 . . . 2 . . 1 . . 1 Heat Transferred 3141 | 259 1739 100 . . 100 . 74 350 50 . 469 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Zio Dee Peak Influence 1846 | 15 185 998 370 1054 1846 912 366 344 . . . Initial 882 | . 9 1 370 . 458 882 319 30 . . . Average 534 | 4 97 586 94 578 1264 882 164 182 . . . Maximum Alert Level 5 | . . 3 1 3 5 3 1 1 . . . Low Security (%) 35 | 100 100 6 83 17 . . 45 47 . . . Level 1 16 | . . 18 16 13 . . 54 52 . . . Level 2 15 | . . 38 . 34 12 . . . . . . Level 3 19 | . . 36 . 34 26 100 . . . . . Level 4 7 | . . . . . 36 . . . . . . Level 5 5 | . . . . . 25 . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 2 | . . 1 . 1 . . . . . . . Squads Dispatched 58 | . 4 13 1 11 25 1 . 3 . . . Investigation 24 | . 2 7 . 6 7 1 . 1 . . . Extermination 7 | . . . . . 5 . . 2 . . . Reinforcement 14 | . 2 4 1 3 4 . . . . . . Assault 13 | . . 2 . 2 9 . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 5 | . . 1 1 2 1 . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Zio Dee Distress Signals 5 | . 1 2 . 1 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 360 | . 23 67 3 67 109 3 9 16 5 . 58 Peak Tracking Total 39 | . 4 7 2 6 10 3 5 3 4 . 39 Tactical Retreats 24 | . . 2 . 5 15 . 1 . 1 . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Zio Dee Traps Triggered 22 | . 5 1 . 9 3 1 . 3 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Zio Dee Machines Disabled 25 | . . 5 . 3 8 . . 7 . . 2 Max in Single Turn 5 | . . 2 . 1 5 . . 1 . . 1 Garrison Access 1 | . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Zio Dee Machines Accessed 44 | . 8 10 . 7 10 2 . 7 . . . Terminals 25 | . 7 7 . 3 5 . . 3 . . . Fabricators 2 | . . . . . 1 . . 1 . . . Repair Stations 2 | . . 1 . . 1 . . . . . . Recycling Units 11 | . 1 2 . 2 2 1 . 3 . . . Scanalyzers 2 | . . . . 1 1 . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . . Total Hacks 135 | . 24 30 . 18 42 3 . 18 . . . Successful 64 | . 12 8 . 13 22 1 . 8 . . . Failed 70 | . 12 22 . 5 19 2 . 10 . . . Catastrophic 9 | . . 6 . 1 1 1 . . . . . Database Lockouts 1 | . . . . . 1 . . . . . . Manual 90 | . 16 21 . 15 21 2 . 11 . 4 . Terminals 91 | . 23 22 . 11 24 . . 11 . . . Fabricators 6 | . . . . . 3 . . 3 . . . Repair Stations 11 | . . 5 . . 6 . . . . . . Recycling Units 14 | . 1 3 . 2 2 2 . 4 . . . Scanalyzers 11 | . . . . 4 7 . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . . Terminal Hacks 26 | . 9 3 . 4 6 . . 4 . . . Record 2 | . . . . . 2 . . . . . . Robot Analysis 4 | . 2 . . 2 . . . . . . . Prototype ID Bank 3 | . 1 . . . 2 . . . . . . Open DSF 1 | . . . . . . . . 1 . . . Alert Level 8 | . 1 2 . 2 1 . . 2 . . . Unreport Threat 3 | . 1 1 . . . . . 1 . . . Locate Traps 1 | . 1 . . . . . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . . Registered Components 1 | . 1 . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . 1 . . 1 . . . Load Schematic 2 | . . . . . 1 . . 1 . . . Repair Station Hacks 5 | . . 2 . . 3 . . . . . . Scan Component 3 | . . 1 . . 2 . . . . . . Repair 2 | . . 1 . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 10 | . . . . 4 6 . . . . . . Insert Component 5 | . . . . 2 3 . . . . . . Analyze 5 | . . . . 2 3 . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks 19 | . 3 3 . 4 5 1 . 3 . . . Terminals 10 | . 2 1 . 2 3 . . 2 . . . Track 2 | . . . . . 1 . . 1 . . . Botnet 8 | . 2 1 . 2 2 . . 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 9 | . 1 2 . 2 2 1 . 1 . . . Tunnel 9 | . 1 2 . 2 2 1 . 1 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 35 | . 7 8 . 4 8 2 . 6 . . . Full Trace Events 17 | . 2 6 . 4 5 . . . . . . Feedback Events 1 | . . 1 . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 20 | . . . . 2 3 . . . . 15 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . 1 . . 1 . . . . . . Time 38 | . . 19 . . 19 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . 2 3 . . . . . . Part Schematics Acquired 5 | . . . . 2 3 . . . . . . Parts Damaged 1 | . . . . 1 . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 1 | . . . . 1 . . . . . . . Machine Destruction 1 | . . . . 1 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Zio Dee Total Allies 27 | . . . 1 . . . 19 . . 7 . Largest Group 19 | . . . 1 . . . 19 7 . 7 7 Highest-Rated Group 702 | . . . 31 . . . 702 264 . 214 214 Highest-Rated Ally 50 | . . . 31 . . . 50 46 . 40 40 Total Orders 1 | . . . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . . . 1 Ally Attacks 215 | . . . . . . . 146 39 . . 30 Total Damage 6952 | . . . . . . . 5031 1375 . . 546 Kills 26 | . . . . . . . 11 10 . . 5 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Turrets Deployed 1 | . . . . . . . . . . . 1 Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Zio Dee Robot Analysis Total 4 | . 2 . . 2 . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . . . . 1 2 . Drone Launches 2 | . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Zio Dee Turns Passed 20346 | 80 1411 2624 2445 2565 3017 73 737 1348 2348 2015 1683 Spaces Moved 11515 | 46 845 1061 1402 1065 1326 135 603 984 1521 1436 1091 Core 412 | 8 2 . . 1 123 135 143 . . . . Treads 4105 | . 269 1061 1402 975 393 . 5 . . . . Legs 5364 | 38 574 . . 10 . . 455 984 1521 1436 346 Wheels 792 | . . . . 79 713 . . . . . . Hover 745 | . . . . . . . . . . . 745 Flight 97 | . . . . . 97 . . . . . . Fastest Speed 26 | 50 120 160 160 101 50 50 50 120 130 130 26 Average Speed 142 | 107 133 163 160 164 158 50 111 124 139 137 123 Slowest Speed 700 | 120 200 240 160 700 385 50 240 200 200 200 280 Overloaded Moves 25 | . . . . . 25 . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 66 | 4 98 79 104 84 28 3 96 27 97 92 89 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 10 | . 1 2 . 2 2 1 . 1 . 1 . Known Exits Taken 7 | . 1 1 1 1 . . . 1 1 1 . Unknown Exits Taken 2 | 1 . . . . 1 . . . . . . Scrap Searched 11 | . . . 4 . . . . . 3 4 . Spaces Dug 137 | . . . 44 17 5 . . . 66 . 5 Terrain Destroyed 588 | . 9 176 44 63 213 . . 5 72 . 6 Melee 71 | . . . 44 17 5 . . . . . 5 Projectile 78 | . . . . . . . . 5 72 . 1 AOE 439 | . 9 176 . 46 208 . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Zio Dee Total 14012 | 64 1015 1642 1516 1563 1881 141 671 1062 1637 1470 1350 Wait 914 | . 52 363 8 174 180 . 13 16 8 6 94 Move 11505 | 45 844 1060 1401 1064 1325 135 602 983 1520 1435 1091 Hop . | . . . . . . . . . . . . Pick Up 159 | 3 11 19 4 31 23 2 21 11 4 2 28 Fast Attach 128 | 7 14 4 3 26 25 . 7 7 . 12 23 Attach 105 | . 2 13 2 16 32 2 5 2 3 . 28 Detach 23 | . . . 1 1 7 . 2 . 1 . 11 Swap 90 | . 8 9 5 25 20 . 6 2 9 1 5 Drop 158 | . 14 7 6 38 22 2 14 18 1 13 23 Fire 440 | 9 70 160 2 28 35 . 1 18 91 1 25 Melee 472 | . . 7 84 160 199 . . . . . 22 Ram 5 | . . . . . 5 . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 13 | . . . . . 8 . . 5 . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Waste -6/Factory -6/Lower Caves (discovered 2 exits: *Low / *Zio) -6/Zion (discovered 2 exits: *Dee / *Pro) -6/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 345 | -10/Materials | Build established: Mutant 516 | -10/Materials | Discovered new exit (range 14) 595 | -10/Materials | Discovered new exit (range 15) 828 | -10/Materials | Identified exit to Mines 829 | -10/Materials | Lost 3 parts (1p2w) 873 | -10/Materials | Discovered new exit (range 14) 889 | -10/Materials | Identified exit to Materials 1206 | -10/Materials | Discovered exit to Materials (range 7) 1420 | -10/Materials | Discovered exit to Materials (range 5) 1492 | -10/Materials | Entered another Materials area 1492 | -9/Materials | Evolved 2 slots: Utility x2 2132 | -9/Materials | Discovered new exit (range 9) 2143 | -9/Materials | Identified exit to Mines 2238 | -9/Materials | Discovered new exit (range 14) 2262 | -9/Materials | Identified exit to Materials 2688 | -9/Materials | Build established: Scavenger-Mutant 2950 | -9/Materials | Repaired Insulated Plating 3092 | -9/Materials | First assault squad dispatched 3192 | -9/Materials | Destroyed 10 combat bots 3199 | -9/Materials | Lost 6 parts (1p1n1u3w) 3269 | -9/Materials | Core integrity fell below 50% 3422 | -9/Materials | Discovered exit to Mines (range 14) 3612 | -9/Materials | Sterilization system engaged 3612 | -9/Materials | Non-combat units ordered to evacuate 3662 | -9/Materials | Discovered exit to Materials (range 12) 3712 | -9/Materials | Combat units ordered to evacuate 3912 | -9/Materials | Ambient heat levels rising (+10) 4062 | -9/Materials | Ambient heat levels rising (+10) 4116 | -9/Materials | Entered Mines 4204 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4530 | -9/Mines | Discovered exit to Materials (range 12) 4653 | -9/Mines | Received a Mining Laser from a helpful Derelict 4729 | -9/Mines | Learned 4 Materials zone layouts 5062 | -9/Mines | Build established: Mutant 5523 | -9/Mines | Discovered exit to Materials (range 3) 5530 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 6561 | -9/Mines | Entered Materials 6561 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 6901 | -8/Materials | Build established: Scavenger-Mutant 6978 | -8/Materials | Discovered new exit (range 4) 6983 | -8/Materials | Identified exit to Factory 7103 | -8/Materials | Lost 3 parts (1p1n1u) 7713 | -8/Materials | Lost 5 parts (1p3n1u) 8161 | -8/Materials | First assault squad dispatched 8165 | -8/Materials | Build established: Mutant 8329 | -8/Materials | Destroyed 8 combat bots 8692 | -8/Materials | Sterilization system engaged 8692 | -8/Materials | Non-combat units ordered to evacuate 8792 | -8/Materials | Combat units ordered to evacuate 8808 | -8/Materials | System corruption reached 10% 8986 | -8/Materials | Discovered exit to Factory (range 16) 8992 | -8/Materials | Ambient heat levels rising (+10) 9126 | -8/Materials | Entered Factory 9126 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 9446 | -7/Factory | Central database locked down 9526 | -7/Factory | First assault squad dispatched 9648 | -7/Factory | Lost 3 parts (2n1u) 10292 | -7/Factory | Lost 3 parts (1n1u1w) 10549 | -7/Factory | Repaired Hrd. Medium Armor Plating 10883 | -7/Factory | Destroyed 10 combat bots 10962 | -7/Factory | Discovered new exit (range 6) 11318 | -7/Factory | Discovered new exit (range 7) 11433 | -7/Factory | Lost 3 parts (1n2u) 11568 | -7/Factory | Core integrity fell below 50% 11630 | -7/Factory | Lost 4 parts (1n2u1w) 11645 | -7/Factory | System corruption reached 10% 11696 | -7/Factory | System corruption reached 30% 11726 | -7/Factory | Lost 11 parts (2p2n5u2w) 11986 | -7/Factory | Build established: Scavenger-Mutant 12082 | -7/Factory | Core integrity fell below 20% 12143 | -7/Factory | Entered another Factory area 12143 | -6/Factory | Spotted B-75 Beast 12143 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 12216 | -6/Factory | Manually triggered Chute Trap 12216 | -6/Factory | Sucked down chute 12216 | -6/Factory | Entered Waste 12220 | -6/Waste | Spotted C-40 Crusher 12236 | -6/Waste | Spotted C-40 Crusher 12246 | -6/Waste | Spotted C-40 Crusher 12247 | -6/Waste | Spotted C-40 Crusher 12262 | -6/Waste | Warlord forces began an assault 12311 | -6/Waste | Allies destroyed C-40 Crusher 12314 | -6/Waste | Allies destroyed C-40 Crusher 12326 | -6/Waste | Spotted C-40 Crusher 12330 | -6/Waste | Allies destroyed C-40 Crusher 12348 | -6/Waste | Allies destroyed C-40 Crusher 12376 | -6/Waste | Lost 12 allies 12464 | -6/Waste | Spotted C-40 Crusher 12474 | -6/Waste | Allies destroyed C-40 Crusher 12545 | -6/Waste | Discovered new exit (range 12) 12762 | -6/Waste | Build established: Scavenger-Gunner 12953 | -6/Waste | Entered Factory 12953 | -6/Factory | Accompanied by 7 allies 13930 | -6/Factory | Build established: Gunner 14044 | -6/Factory | Discovered new exit (range 5) 14077 | -6/Factory | P-60 Hacker assimilated allied T4-CVE(g) 14210 | -6/Factory | Cargo convoy interrupted 14219 | -6/Factory | Identified exit to Lower Caves 14298 | -6/Factory | Lost 4 allies 14301 | -6/Factory | Entered Lower Caves 14302 | -6/Lower Caves | Lost 3 parts (1u2w) 14588 | -6/Lower Caves | Build established: Skirmisher 15313 | -6/Lower Caves | Encountered a Warlord checkpoint 16092 | -6/Lower Caves | Discovered new exit (range 6) 16101 | -6/Lower Caves | Identified exit to Lower Caves 16335 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 16338 | -6/Lower Caves | Identified exit to Zion 16443 | -6/Lower Caves | Learned Factory garrison access intel 16649 | -6/Lower Caves | Entered Zion 16729 | -6/Zion | Found Prototype Launcher 16729 | -6/Zion | Identified Gui. Missile Launcher 16829 | -6/Zion | Discovered new exit (range 7) 16837 | -6/Zion | Identified exit to Proximity Caves 17048 | -6/Zion | Gained Derelict followers 17180 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 17461 | -6/Zion | Learned Factory terminal intel 17809 | -6/Zion | Visited the Megawrench Repair Shop 17810 | -6/Zion | Megawrench repaired 13 parts 18287 | -6/Zion | Opened final containment barrier to the Deep Caves 18304 | -6/Zion | Discovered new exit (range 5) 18307 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 18308 | -6/Zion | Identified exit to Deep Caves 18464 | -6/Zion | Imprinted 18467 | -6/Zion | Declared Zion's savior 18664 | -6/Zion | Entered Deep Caves 18664 | -6/Deep Caves | Accompanied by 7 allies 19151 | -6/Deep Caves | Build established: Gunner 19237 | -6/Deep Caves | Attacked by Z-Imprinter 19260 | -6/Deep Caves | Z-Facility disabled 19318 | -6/Deep Caves | Core integrity fell below 50% 19327 | -6/Deep Caves | Destroyed Z-Imprinter 19355 | -6/Deep Caves | Lost 15 parts (2p4n3u6w) 19356 | -6/Deep Caves | Found Prototype Device 19412 | -6/Deep Caves | Identified Zio. Metafield Generator 19552 | -6/Deep Caves | Found Prototype Protection 19571 | -6/Deep Caves | Lost 8 parts (1p3n4w) 19576 | -6/Deep Caves | Identified Zio. Weapon Casing 19749 | -6/Deep Caves | Lost 6 parts (3n2u1w) 19885 | -6/Deep Caves | Found Prototype Protection 19885 | -6/Deep Caves | Identified Zio. Heavy Carapace 19898 | -6/Deep Caves | Lost 4 parts (1p2n1u) 19924 | -6/Deep Caves | Found Zio. Heavy Carapace 20173 | -6/Deep Caves | Build established: Tank 20278 | -6/Deep Caves | Discovered new exit (range 6) 20300 | -6/Deep Caves | Spotted AG-04627 20305 | -6/Deep Caves | Spotted AG-58118 20307 | -6/Deep Caves | DAS Turret deployed 20311 | -6/Deep Caves | Exposed GOLEM chamber 20312 | -6/Deep Caves | Triggered Deep Caves wall 20312 | -6/Deep Caves | Spotted AS-44307 20338 | -6/Deep Caves | Core integrity fell below 20% 20341 | -6/Deep Caves | Spotted AS-27056 20345 | -6/Deep Caves | Found GOLEM Unit 20347 | -6/Deep Caves | Destroyed by as-97255 with Assembled Heavy Rifle Last Messages --------------- 20311_ A GOLEM Unit tumbles out of the Wall Chamber. 20312_ The wall dematerializes. [Achievement: That's One Door That Should Stay Closed] 20312_ DAS Turret destroyed. 20330_ Zio. Heavy Carapace destroyed. 20337_ as-59866 destroyed. 20340_ as-43719 destroyed. 20341_ A GOLEM Unit tumbles out of the Wall Chamber. 20341_ Zio. Heavy Carapace destroyed. 20343_ Phase Shifter destroyed. 20343_ as-38798 destroyed. 20343_ Reactive Plating destroyed. 20344_ as-58867 released from Mobile Assembly Unit. 20344_ Exp. Reaction Control System destroyed. 20345_ AG-04627: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 20345_ Acquired GOLEM Unit. 20346_ Penetrated by Slug. 20346_ Zio. Glidesys I destroyed. 20346_ as-72607 destroyed. 20347_ GOLEM Unit beginning Asb. Alloy Leg integration. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ????????""####"############??????? | | ????????" #??????? | | ????????"" #########??????? | | ????????""" #??????????? | | ????????" ######??????????? | | ????????" %# # #???????????? | | ????????"" G# # #???????????? | | ????????" % # ####????????? | | ????????"" # ## #????????? | | ????????" ## #????????? | | ????????""" % a ## #????????? | | ????????" a ## #????????? | | ????????" aa # #####????? | | ????????" a #????? | | ????????# a "##????? | | ????????"" a ##??????# | | ????????"" a %;##???????# | | ????????" a "#??????# | | ????????"" #####??????# | | ????????"@ a ;## #??????# | | ????????#aaaaa ;## ####???? | | ??????" a aaa # #???? | | ???? ####???? | | ??? a ###???? | | ??? == #???? | | ??? a = b = ###???? | | ???? ##????? | | ??? a a = #????? | | ??? A A b M #????? | | ??""""" a a ! #????? | | ??????### l / #????? | | ????????"" G= #????? | | ?????????" / ! #????? | | ?????????" #????? | | ?????????" ! ##???? | | ?????????" ! #???? | | ????????# ! #???? | | ????????? #???? | | ????????? ##### | | ????????? | | ??????????" = | | ?????????? ! | | ??????????? #### | | ??????????? #?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Coolant Potential 65 Energy Generation 49 Energy Capacity 540 Matter Stores 340 Matter Capacity 350 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 10 Resistance: EM 15 Phase Shifting 5 Evasion (%) 64 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 3 Item Schematics ----------------- Lgt. Armor Plating | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Hardlight Generator | -7/Factory | Scanalyzed Insulated Plating | -7/Factory | Scanalyzed Sensor Array | -7/Factory | Scanalyzed Hyp. Gauss Rifle | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive KE Penetrator | -6/Zion | Archive 0b10 Decoder Chip [Scout] | -6/Zion | Archive Antimatter Reactor | -6/Zion | Archive Adv. Transmission Jammer | -6/Zion | Archive 0b10 Decoder Chip [Looter] | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Coil Gun | -6/Zion | Archive Antigrav System | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Drone Bay | -6/Zion | Archive Robot Schematics ------------------ A-15 Conveyor | -6/Zion | Archive L-41 Fighter | -6/Zion | Archive Y-72 Warden | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Ambidextrous That's One Door That Should Stay Closed Wheee! Challenges ------------ None Game ------ Seed InsulatedActuatorWell Manual? 0 Play Time 03:15:32 Cumulative 69.9 hours Start 2024.04.25 @ 20:03:38 End 2024.04.26 @ 20:28:29 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 75 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 51 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 183x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 37c2ac84-59f6-4c43-b2c8-bc66f3a31699