Cogmind - Beta 14 --- EXPLORER MODE // 2025.03.08 @ 20:39:12 Player: BigChungusGaming Result: Core destroyed Performance ------------- Evolutions (8) 4000 Regions Visited (16) 3200 Robots Destroyed (199) 995 Value Destroyed (9733) 9733 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1758) 1758 TOTAL SCORE: 19786 Bonus ------- High Alert Combat Kills 60 Follower Combat Kills 1031 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -433 Cogmind --------- Core Integrity 0/1450 Matter 114/300 Energy 340/340 System Corruption 31% Temperature Critical (783) Movement Walking (190) Ox1 Location -2/Research Parts ------- > --- POWER (3) -------- Particle Reactor > --- PROPULSION (3) --- Myomer Leg > --- UTILITY (8) ------ (None) > --- WEAPON (10) ------ Railgun Railgun > --- INVENTORY (5) ---- Advanced Recalibrator Quantum Rifle Railgun Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Centrium Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Quantum Capacitor > --- WEAPON ----------- Gamma Rifle Gamma Rifle Gamma Rifle Gamma Rifle Gamma Rifle Gamma Rifle Phase Gun Quantum Rifle Nova Cannon Heavy Gauss Cannon > --- INVENTORY -------- Micro Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor Myomer Leg Myomer Leg Gamma Rifle Heavy Laser Phase Gun Enhanced Nova Cannon Coil Gun [Rating: 170] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion VSS Leg Treads Light Treads Leg VSS Leg Utility Targeting Computer Device Improved Cooling System Storage Medium Storage Unit Processor Targeting Computer Protection Heavy Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mass Driver Launcher Grenade Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Res Slots Evolved 17 | . 1 . 2 . 2 2 . . . . 2 2 2 . 2 2 Power 2 | . . . . . . . . . . . 1 . 1 . . . Propulsion 1 | . . . . . . 1 . . . . . . . . . . Utility 6 | . 1 . 1 . 1 1 . . . . . 1 . . . 1 Weapon 8 | . . . 1 . 1 . . . . . 1 1 1 . 2 1 Parts Attached 230 | 8 4 3 19 5 7 4 8 . 2 9 20 29 5 13 25 69 Power 35 | 1 1 . 3 1 . . 2 . . 1 5 4 1 1 4 11 Engine 7 | 1 . . . 1 . . . . . 1 2 2 . . . . Core 16 | . 1 . 3 . . . 2 . . . 3 2 1 1 3 . Reactor 12 | . . . . . . . . . . . . . . . 1 11 Propulsion 36 | 2 . 1 5 1 . 2 . . . 2 2 1 . 5 3 12 Treads 6 | 2 . 1 3 . . . . . . . . . . . . . Leg 30 | . . . 2 1 . 2 . . . 2 2 1 . 5 3 12 Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 43 | 2 2 . 3 . 2 2 4 . . 1 4 8 . 2 5 8 Device 21 | . . . . . . . 2 . . 1 3 4 . 2 2 7 Storage 4 | . 1 . 2 . . . 1 . . . . . . . . . Processor 4 | 2 . . 1 . . 1 . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . Protection 14 | . 1 . . . 2 1 1 . . . 1 4 . . 3 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 116 | 3 1 2 8 3 5 . 2 . 2 5 9 16 4 5 13 38 Energy Gun 56 | 1 1 . 1 1 2 . 1 . 1 3 3 10 3 3 6 20 Energy Cannon 15 | . . . 3 2 1 . 1 . . 1 2 1 . . 1 3 Ballistic Gun 30 | 2 . 2 3 . 1 . . . . 1 3 2 . . 3 13 Ballistic Cannon 9 | . . . . . 1 . . . . . 1 . 1 1 3 2 Launcher 5 | . . . 1 . . . . . . . . 3 . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 1 . . . . . . 2 1 . . . Corrupted Parts 10 | . . . . . . . . . . 3 . . . 1 . 6 System Corruption 22 | . . . . . . . . . . 8 . . . 1 . 13 Parts Lost 77 | . . . . . 1 . 2 . . 1 3 2 . 5 11 52 Power 10 | . . . . . . . 1 . . . . . . . 1 8 Propulsion 7 | . . . . . . . . . . . . . . . 2 5 Utility 20 | . . . . . 1 . 1 . . . 2 1 . 3 2 10 Weapon 40 | . . . . . . . . . . 1 1 1 . 2 6 29 Highest Loss Streak 24 | . . . . . 1 . 1 . . 1 2 2 . 4 6 24 To Critical Strikes 2 | . . . . . . . . . . . . . . . 1 1 Average Slot Usage (%) 94 | . 100 99 98 99 98 92 91 92 91 91 95 99 100 93 93 81 Engine 2 | . 7 . . 1 8 7 2 . . 4 4 5 . . . . Core 6 | . 4 12 9 8 . . 4 7 7 2 7 4 15 15 10 2 Reactor 1 | . . . . . . . . . . . . . . . 2 8 Treads 4 | . 25 25 18 . . . . . . . . . . . . . Leg 13 | . . . . 19 16 21 21 21 21 21 18 16 15 14 12 11 Device 9 | . . . . . . . 8 14 14 14 14 15 15 16 19 13 Storage 6 | . 1 12 10 10 8 7 9 7 7 7 6 5 5 5 4 3 Processor 9 | . 25 25 30 30 25 21 5 . . . . . . . . . Protection 8 | . 10 . . . 7 7 10 14 14 14 11 15 15 8 3 2 Energy Gun 15 | . 4 . . 1 22 21 21 21 20 20 14 26 29 20 19 16 Energy Cannon 4 | . . . 1 28 4 . 6 7 7 3 3 2 5 5 7 6 Ballistic Gun 7 | . 20 23 24 . . . . . . 4 10 3 . . . 7 Ballistic Cannon 2 | . . . . . 4 7 . . . . 1 . . 7 8 7 Peak Build Rating 170 | 7 11 13 24 28 36 46 51 52 52 58 70 90 102 118 148 170 Average Rating 60 | 5 9 12 17 24 33 43 49 51 51 54 65 84 100 103 134 143 On Entrance 52 | . 7 11 13 24 28 36 46 51 52 52 58 67 90 100 118 134 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 165 | 6 15 16 54 36 56 51 73 73 73 80 92 94 108 108 136 165 Greatest Support 86 | 40 40 40 43 24 24 42 42 42 42 48 53 52 52 75 75 86 Greatest Overweight (x) 6 | . . . 6 2 2 1 1 1 1 1 2 1 2 4 3 2 Average Overweight (x) . | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 20 | 5 8 8 20 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 5 8 12 10 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 11 | 5 7 8 11 10 10 9 10 10 10 10 10 10 10 10 10 10 Average Carried 8 | 2 4 7 9 9 9 7 9 9 9 9 8 9 8 9 8 7 Final Capacity 10 | 5 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 5 7 8 9 10 9 9 9 10 10 10 10 10 8 10 10 3 Class Distribution -------------------- 23% | Hacker-Gunner 23% | Scavenger-Executioner 21% | Hacker-Tank 16% | Scavenger-Tank 12% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Gunner | -9/Materials Hacker-Gunner | -9/Storage Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Tank | -7/Lower Caves Hacker-Tank | -7/Lower Caves Hacker-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Executioner | -5/Factory Scavenger-Executioner | -4/Factory Scavenger-Executioner | -4/DSF Scavenger-Executioner | -3/Research Scavenger-Executioner | -2/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Res Matter Collected 5711 | 150 229 87 454 57 125 25 95 . . 120 490 431 20 345 565 2518 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 10677 | . 170 81 692 187 1213 45 141 188 . 66 1062 937 . 821 1183 3891 Parts 517 | . 12 3 51 7 64 4 9 5 . 4 50 39 . 42 38 189 Haulers Intercepted 1 | . . . . . . . . . . . 1 . . . . . Recyclers Shooed 8 | . . . . . . . . . . . 2 . . . 3 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Res Combat Hostiles Destroyed 160 | . 7 2 16 5 24 1 4 3 . 1 16 13 . 11 14 43 Guns 88 | . 7 2 16 . 13 . 1 2 . 1 11 9 . 5 5 16 Cannons 51 | . . . . 4 7 1 2 . . . 2 3 . 3 7 22 AOE 14 | . . . . 1 3 . 1 1 . . 2 1 . 3 . 2 Classes Destroyed 18 | . 2 . 3 . 4 . 1 1 . . 2 . . 2 . 3 Worker 7 | . . . . . 1 . . . . . 1 1 . . . 4 Builder 11 | . . . . . . . . . . . 3 . . . . 8 Tunneler 1 | . . . . . . . . . . . . . . . . 1 Hauler 1 | . . . . . . . . . . . 1 . . . . . Recycler 7 | . . . 1 . 1 . . . . . 1 1 . . 1 2 Mechanic 1 | . . . . . . . . . . . . . . . . 1 Operator 3 | . . . . . 2 . . . . . 1 . . . . . Watcher 7 | . . . 1 . . . . . . . 1 2 . . . 3 Swarmer 26 | . 4 . 4 2 7 . 2 . . . 1 3 . 3 . . Grunt 49 | . 3 2 8 1 8 . . 2 . 1 4 2 . 3 4 11 Brawler 1 | . . . . . . . . 1 . . . . . . . . Duelist 3 | . . . . . 1 . . . . . 1 . . . 1 . Sentry 29 | . . . 4 2 7 . . . . . 4 3 . . 1 8 Specialist 3 | . . . . . . . . . . . . . . 2 . 1 Hunter 17 | . . . . . 1 1 . . . . 2 1 . 2 6 4 Programmer 30 | . . . . . . . 2 . . . 4 4 . . 2 18 Heavy 1 | . . . . . . . . . . . . . . 1 . . Behemoth 1 | . . . . . . . . . . . . . . . . 1 Enhanced Grunt 1 | . . . . . . . . . . . 1 . . . . . Best Kill Streak 12 | . 2 2 5 2 6 1 2 3 . 1 9 4 . 5 5 12 Combat Bots Only 6 | . 2 2 5 2 5 1 2 3 . 1 4 3 . 5 5 6 Max Kills in Single Turn 4 | . 1 1 2 1 2 1 1 1 . 1 4 1 . 2 1 4 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . Exploded 2 | . . . . 1 1 . 1 1 . . 2 1 . 1 . 2 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Res Hostile Shots Fired 1410 | . 20 19 37 22 69 . 53 13 . 5 121 39 . 120 377 515 Missed 418 | . 6 3 10 9 29 . 21 2 . 3 42 11 . 42 120 120 Damage Taken 13339 | . 149 143 214 79 326 . 323 108 . 122 1078 626 . 983 2345 6843 Core 2747 | . 62 24 11 3 20 . 32 28 . . 557 243 . 26 200 1541 Absorbed by Shields 111 | . . . . . . . . . . . . . . . 111 . Redirected to Shielding 50 | . 3 . . . 47 . . . . . . . . . . . Ignored by Resistances 7573 | . 93 89 131 54 242 . 214 66 . 83 493 283 . 583 1901 3341 Regen/Repaired (Parts) 83 | . . . . . . . . . . . . . . . 83 . Core Remaining (%) 82 | 100 . 65 . 96 96 . . . . 91 34 75 . 97 84 . Volleys Fired 346 | . 17 10 26 6 38 1 12 13 . 4 33 21 . 16 44 105 Largest 10 | . 2 2 3 3 4 4 4 4 . 4 5 6 . 7 9 10 Hottest 850 | . 85 85 76 201 251 219 244 244 . 258 349 466 . 488 730 850 Shots Fired 1411 | . 34 20 77 19 121 4 35 19 . 14 140 116 . 105 167 540 Gun 1012 | . 34 20 74 1 89 3 26 16 . 13 106 102 . 65 105 358 Cannon 392 | . . . . 18 32 1 9 3 . 1 34 14 . 36 62 182 Launcher 7 | . . . 3 . . . . . . . . . . 4 . . Special . | . . . . . . . . . . . . . . . . . Kinetic 485 | . 30 19 74 . 15 1 . . . 2 67 19 . 20 24 214 Thermal 539 | . 4 1 . 1 34 1 12 12 . 9 73 67 . 30 91 204 Explosive 7 | . . . 3 . . . . . . . . . . 4 . . Electromagnetic 380 | . . . . 18 72 2 23 7 . 3 . 30 . 51 52 122 Robot Hit Streak 35 | . 13 14 29 15 34 10 17 14 . 19 22 35 . 21 15 33 Robot Miss Streak 7 | . 1 2 1 . 1 1 3 1 . 1 3 1 . 3 3 7 Penetration Max 2 | . . . . . . . . . . . 1 . . . . 2 Secondary Targets 9 | . 1 1 3 . . . . . . . . 1 . . 1 2 Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . 1 . . 1 1 Capacitor 3 | . . . . . . . . . . . . . . . . 3 Shots Hit Robots 968 | . 27 18 55 14 87 4 25 18 . 10 91 76 . 67 123 353 Core Hits 411 | . 12 3 30 5 48 2 11 7 . 5 50 34 . 27 41 136 Critical Kills 4 | . . . . . . . . . . . . 1 . . . 3 Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . 1 Critical Strikes 37 | . . . . 1 5 . . 1 . . 6 5 . 2 2 15 Burn 15 | . . . . . 3 . . 1 . . 6 2 . 1 . 2 Meltdown 1 | . . . . . . . . . . . . . . . . 1 Destroy 4 | . . . . . . . . . . . . 1 . . . 3 Blast 8 | . . . . . . . . . . . . . . 1 2 5 Corrupt 9 | . . . . 1 2 . . . . . . 2 . . . 4 Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 28684 | . 320 280 818 335 2287 72 466 424 . 297 3635 2087 . 1870 3964 11829 Guns 17158 | . 308 277 799 21 1528 51 283 300 . 264 1870 1658 . 852 2353 6594 Cannons 8072 | . . . . 269 400 21 130 87 . 33 690 284 . 411 1452 4295 Explosions 3219 | . . . 16 40 277 . 47 37 . . 1057 102 . 607 133 903 Melee . | . . . . . . . . . . . . . . . . . Ramming 235 | . 12 3 3 5 82 . 6 . . . 18 43 . . 26 37 Kinetic 7909 | . 242 263 799 . 140 21 . . . 26 1047 183 . 205 384 4599 Thermal 12839 | . 66 14 . 61 799 20 242 291 . 189 1513 1469 . 481 2276 5418 Explosive 1990 | . . . 16 . . . . . . . 1057 . . 500 . 417 Electromagnetic 5711 | . . . . 269 1266 31 218 133 . 82 . 392 . 684 1278 1358 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 31 | . . . 1 1 . . . . . 8 2 1 . 1 1 31 Average Corruption 4 | . . . 1 1 . . . . . 5 2 1 . 1 1 14 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 144 | . . . 15 2 . . . . . 16 10 4 . 1 4 92 Message Errors 33 | . . . 3 . . . . . . 5 3 1 . 1 . 20 Matter Fused 24 | . . . 3 . . . . . . 4 1 . . . 1 15 Heat Flow Errors 18 | . . . 2 . . . . . . 1 1 1 . . 1 12 Energy Discharges 11 | . . . 1 . . . . . . 2 . . . . 1 7 Parts Rejected 3 | . . . . 1 . . . . . . . . . . . 2 Parts Fused 2 | . . . . . . . . . . . . . . . . 2 Data Loss (minor) 16 | . . . 3 . . . . . . 2 2 2 . . 1 6 Data Loss (major) 8 | . . . 1 . . . . . . 1 1 . . . . 5 Misfires 10 | . . . 1 1 . . . . . 1 1 . . . . 6 Misdirections 3 | . . . . . . . . . . . . . . . . 3 Weapon Failures 16 | . . . 1 . . . . . . . 1 . . . . 14 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 706 | . . . . 1 1 . . . . . 291 10 . . 80 323 Projectiles 399 | . . . . 1 1 . . . . . 77 10 . . 80 230 Explosions 307 | . . . . . . . . . . . 214 . . . . 93 Melee . | . . . . . . . . . . . . . . . . . Knockbacks 19 | . . . . . 1 . . . . . . 3 . . 3 12 Impact 2 | . . . . . . . . . . . . 2 . . . . Kinetic 15 | . . . . . 1 . . . . . . . . . 3 11 Secondary 2 | . . . . . . . . . . . . 1 . . . 1 Self-Inflicted Damage 422 | . . . . . 16 . . . . . 135 126 . . 18 127 Shots 10 | . . . . . 1 . . . . . 3 3 . . 1 2 Rammed 5 | . 2 1 2 . . . . . . . . . . . . . Targets Rammed 33 | . 2 1 2 1 9 . 1 . . . 3 4 . . 4 6 Kicked 28 | . . . . 1 9 . 1 . . . 3 4 . . 4 6 Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 1340 | . 72 39 219 147 333 156 699 167 . 184 833 665 . 460 198 1340 Average Temperature 202 | . 27 17 46 67 143 80 250 82 . 75 208 217 . 151 121 324 Received Heat Transfer 2504 | . 78 138 135 24 162 . 24 117 . 32 108 126 . 148 549 863 Effects 240 | . . . . . 8 . 13 . . . 46 10 . 3 . 160 Shutdowns 82 | . . . . . . . 1 . . . 12 4 . 2 . 63 Energy Bleed 17 | . . . . . . . 4 . . . 1 . . . . 12 Interference 37 | . . . . . 8 . 3 . . . 11 . . . . 15 Matter Decay 13 | . . . . . . . . . . . 2 . . . . 11 Short Circuit 18 | . . . . . . . . . . . 5 2 . . . 11 Damage (minor) 20 | . . . . . . . 1 . . . 2 1 . . . 16 Damage (major) 43 | . . . . . . . 4 . . . 9 2 . 1 . 27 Damage (core) 10 | . . . . . . . . . . . 4 1 . . . 5 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . 1 . . . . . . . . . 2 1 Combat Hostiles 4 | . . . . . 1 . . . . . . . . . 2 1 Parts Fried 23 | . . . . . 4 1 . . . . . 4 . 2 7 5 Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . . 1 . . . . 2 Combat Hostiles 3 | . . . . . . . . . . . 1 . . . . 2 Parts Melted 46 | . . . . . 1 . . 2 . . 7 15 . 1 5 15 Heat Transferred 17200 | . 148 37 . 87 1497 37 346 568 . 296 2589 2437 . 605 2777 5776 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 14 | . . . . 1 5 . 1 1 . . . 1 . 1 2 2 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Res Peak Influence 524 | . 100 50 270 244 345 20 . . . . 274 205 . 426 373 524 Initial 179 | . . 16 . . 24 . . . . . 29 10 . . 179 30 Average 82 | . 37 22 83 87 96 . . . . . 62 52 . 193 208 137 Maximum Alert Level 2 | . . . 1 1 1 . . . . . 1 1 . 2 1 2 Low Security (%) 87 | 100 100 100 84 97 91 100 . . . . 94 96 100 56 56 71 Level 1 10 | . . . 15 2 8 . . . . . 5 3 . 16 43 24 Level 2 1 | . . . . . . . . . . . . . . 26 . 3 Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . 1 . . Squads Dispatched 43 | . . . 1 4 2 2 . . . . 7 3 . 2 5 17 Investigation 4 | . . . . . 1 1 . . . . 1 . . . 1 . Extermination 12 | . . . . . . . . . . . 4 2 . . 1 5 Reinforcement 15 | . . . 1 2 1 1 . . . . 2 1 . 2 2 3 Assault 3 | . . . . 2 . . . . . . . . . . 1 . Garrison 9 | . . . . . . . . . . . . . . . . 9 Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . 1 . . . . . . . . . 1 2 Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Res Distress Signals 12 | . . . . 4 5 . . . . . 2 . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 247 | . 14 4 31 13 39 1 4 5 . 13 26 17 . 13 17 50 Peak Tracking Total 7 | . 3 2 6 4 5 . 2 3 . 7 4 3 . 4 5 5 Tactical Retreats 12 | . . . 1 1 1 . 1 2 . . . 1 . 2 . 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Res Traps Triggered 16 | . 3 . 8 . 1 1 . . . . . 3 . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Res Machines Disabled 39 | . . . 2 . 1 . . . . 2 22 5 . . 2 5 Max in Single Turn 4 | . . . 2 . 1 . . . . . 4 4 . . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Res Machines Accessed 18 | . 4 . 1 3 5 . . . . 1 . 1 1 . 1 1 Terminals 15 | . 3 . 1 2 5 . . . . 1 . 1 1 . . 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . 1 . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . Total Hacks 43 | . 5 . 3 4 17 . . . . 5 . 1 3 . 3 2 Successful 29 | . 4 . 2 3 10 . . . . 5 . 1 1 . 2 1 Failed 14 | . 1 . 1 1 7 . . . . . . . 2 . 1 1 Catastrophic 1 | . . . . . 1 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 18 | . . . . . . . . . 2 . 7 3 . . . 6 Terminals 38 | . 4 . 3 3 17 . . . . 5 . 1 3 . . 2 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . . . 3 . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . Terminal Hacks 25 | . 3 . 2 2 10 . . . . 5 . 1 1 . . 1 Record 14 | . 1 . 2 . 6 . . . . 5 . . . . . . Robot Schematic 1 | . . . . 1 . . . . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . . Open DSF 3 | . . . . . . . . . . . . 1 1 . . 1 Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . Dispatch Records 2 | . 1 . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . 2 . Scan Component 1 | . . . . . . . . . . . . . . . 1 . Repair 1 | . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . 2 . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 9 | . 1 . . 1 4 . . . . . . 1 1 . 1 . Full Trace Events 2 | . . . . . 1 . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . . . . . . . . 14 Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . 1 . Time 28 | . . . . . . . . . . . . . . . 28 . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Res Total Allies 12 | . . 4 . 2 . . . . 6 . . . . . . . Largest Group 6 | . . 4 3 2 . . . . 6 6 5 . . . . . Highest-Rated Group 344 | . . 71 40 62 . . . . 344 344 296 . . . . . Highest-Rated Ally 96 | . . 31 16 31 . . . . 96 96 96 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 154 | . . . 20 13 . . . . . 52 69 . . . . . Total Damage 4282 | . . . 185 250 . . . . . 1544 2303 . . . . . Kills 44 | . . . 6 4 . . . . . 14 20 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . 1 . 2 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . . . . 1 Component Schematics 1 | . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Res Turns Passed 20246 | 136 1154 1234 1729 473 1640 492 1034 991 2281 1077 2643 1645 284 487 841 2105 Spaces Moved 9820 | 77 680 746 778 239 778 266 537 526 1242 561 1229 744 140 181 323 773 Core 5 | 4 . . 1 . . . . . . . . . . . . . Treads 2242 | 73 680 746 743 . . . . . . . . . . . . . Legs 7573 | . . . 34 239 778 266 537 526 1242 561 1229 744 140 181 323 773 Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 90 180 180 180 183 183 183 183 190 189 189 190 190 120 Average Speed 185 | 154 160 160 185 182 186 181 183 183 183 187 201 189 198 218 192 199 Slowest Speed 400 | 160 160 160 350 270 270 183 183 183 183 190 260 193 265 400 330 260 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 5 86 99 50 46 65 6 69 62 90 64 25 16 2 88 9 13 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 3 | . . . . . . . 1 . 2 . . . . . . . Known Exits Taken 15 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . Scrap Searched 13 | . . 3 . . . . 2 3 2 3 . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . Terrain Destroyed 436 | . . . 44 . 21 . 5 3 . . 58 44 . 96 15 150 Melee . | . . . . . . . . . . . . . . . . . Projectile 103 | . . . . . 4 . . . . . 6 11 . 19 11 52 AOE 332 | . . . 44 . 17 . 5 3 . . 52 33 . 77 4 97 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Res Total 11037 | 91 716 767 1009 263 875 274 562 543 1251 582 1314 914 147 228 440 1061 Wait 350 | . 2 . 151 8 29 . . . 1 . . 75 . . 30 54 Move 9804 | 76 679 745 777 238 777 265 536 525 1241 560 1228 743 139 180 322 773 Hop . | . . . . . . . . . . . . . . . . . Pick Up 117 | 6 6 3 17 1 6 2 3 3 3 1 13 12 1 8 11 21 Fast Attach 103 | 7 2 2 10 3 3 . 2 . 1 5 8 11 . 4 7 38 Attach 57 | . 1 . 3 . 3 3 3 . . 1 7 6 4 2 11 13 Detach 9 | . . . . 2 1 1 . . . . 1 2 1 . 1 . Swap 70 | 1 1 1 6 2 1 1 3 . 1 3 5 12 1 7 7 18 Drop 138 | 1 6 5 17 2 8 1 2 2 4 8 16 18 1 11 3 33 Fire 346 | . 17 10 26 6 38 1 12 13 . 4 33 21 . 16 44 105 Melee . | . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick 28 | . . . . 1 9 . 1 . . . 3 4 . . 4 6 Crush 5 | . 2 1 2 . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . . 10 . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -9/Storage (discovered 2 exits: *Mat / Gar) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory -4/DSF -3/Research -2/Research History --------- Turn | Location | Event 24 | -11/Scrapyard | Identified exit to Materials 24 | -11/Scrapyard | Discovered exit to Materials (range 14) 137 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Evolved 1 slot: Utility x1 315 | -10/Materials | Build established: Hacker-Mutant 511 | -10/Materials | Identified exit to Materials 511 | -10/Materials | Discovered exit to Materials (range 8) 752 | -10/Materials | Identified exit to Mines 752 | -10/Materials | Discovered exit to Mines (range 12) 960 | -10/Materials | Discovered exit to Mines (range 7) 1147 | -10/Materials | Discovered exit to Materials (range 16) 1291 | -10/Materials | Entered Mines 1375 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1669 | -10/Mines | Found a hidden stash of uninstalled traps 1693 | -10/Mines | Discovered exit to Materials (range 10) 1980 | -10/Mines | Learned Materials stockpile data 1992 | -10/Mines | Received a Mining Laser from a helpful Derelict 2156 | -10/Mines | Discovered exit to Materials (range 15) 2197 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2292 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2325 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2329 | -10/Mines | Found Prototype Device 2525 | -10/Mines | Entered Materials 2525 | -9/Materials | Accompanied by 3 allies 2525 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2772 | -9/Materials | Identified exit to Materials 2772 | -9/Materials | Discovered exit to Materials (range 7) 2835 | -9/Materials | Build established: Hacker-Gunner 3621 | -9/Materials | Discovered exit to Materials (range 15) 3911 | -9/Materials | Identified exit to Mines 3911 | -9/Materials | Discovered exit to Mines (range 8) 3959 | -9/Materials | Identified exit to Storage 3959 | -9/Materials | Discovered exit to Storage (range 16) 4254 | -9/Materials | Entered Storage 4283 | -9/Storage | Identified exit to Garrison 4620 | -9/Storage | Met a pair of Derelict thieves 4697 | -9/Storage | Discovered exit to Materials (range 8) 4727 | -9/Storage | Entered Materials 4727 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5129 | -8/Materials | Identified exit to Factory 5129 | -8/Materials | Discovered exit to Factory (range 16) 6305 | -8/Materials | Discovered exit to Factory (range 7) 6367 | -8/Materials | Entered Factory 6367 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6633 | -7/Factory | Identified exit to Lower Caves 6633 | -7/Factory | Discovered exit to Lower Caves (range 9) 6859 | -7/Factory | Entered Lower Caves 7098 | -7/Lower Caves | Learned location of Zion (-7) 7212 | -7/Lower Caves | Spotted B-75 Beast 7572 | -7/Lower Caves | Build established: Hacker-Tank 7778 | -7/Lower Caves | Identified exit to Lower Caves 7778 | -7/Lower Caves | Discovered exit to Lower Caves (range 15) 7893 | -7/Lower Caves | Entered another Lower Caves area 8574 | -7/Lower Caves | Identified exit to Zion 8574 | -7/Lower Caves | Discovered exit to Zion (range 10) 8884 | -7/Lower Caves | Entered Zion 9131 | -7/Zion | Learned location of Armory (-4) 9203 | -7/Zion | Learned Factory stockpile data 9225 | -7/Zion | Learned location of Data Miner (-6) 9239 | -7/Zion | Given the Hacking Drone Bay 9532 | -7/Zion | Learned Factory trap positions 9896 | -7/Zion | Received a hallucinogenic algorithm 9963 | -7/Zion | Given A8's code to call for help 10033 | -7/Zion | Found Unknown Piercing Weapon 10034 | -7/Zion | Identified CR-A16's Pointy Stick 10429 | -7/Zion | Met Imprinter 10476 | -7/Zion | Imprinted 10478 | -7/Zion | Declared Zion's savior 10834 | -7/Zion | Enhanced Grunt warped into view, answering call for help 10839 | -7/Zion | Enhanced Grunt warped into view, answering call for help 11144 | -7/Zion | Identified exit to Proximity Caves 11144 | -7/Zion | Discovered exit to Proximity Caves (range 9) 11165 | -7/Zion | Entered Proximity Caves 11165 | -6/Proximity Caves | Accompanied by 6 allies 11513 | -6/Proximity Caves | Learned Factory terminal intel 11577 | -6/Proximity Caves | Attracted the attention of an 0b10 base 11629 | -6/Proximity Caves | Learned location of 2 exits from Lower Caves 11629 | -6/Proximity Caves | Learned Research stockpile data 11873 | -6/Proximity Caves | Identified exit to Factory 11873 | -6/Proximity Caves | Discovered exit to Factory (range 13) 11883 | -6/Proximity Caves | Build established: Scavenger-Tank 11966 | -6/Proximity Caves | Learned Factory garrison access intel 12242 | -6/Proximity Caves | Entered Factory 12242 | -6/Factory | Accompanied by 5 allies 12242 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 12243 | -6/Factory | Loaded intel: 119 trap records 12245 | -6/Factory | Loaded intel: 26 terminal locations 12246 | -6/Factory | Loaded intel: 3 garrison access locations 13249 | -6/Factory | Found Powered Armor 13892 | -6/Factory | Core integrity fell below 50% 14528 | -6/Factory | Identified exit to Factory 14528 | -6/Factory | Discovered exit to Factory (range 15) 14885 | -6/Factory | Entered another Factory area 14885 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 15345 | -5/Factory | Build established: Hacker-Executioner 15791 | -5/Factory | Build established: Scavenger-Executioner 16246 | -5/Factory | Identified exit to Factory 16246 | -5/Factory | Discovered exit to Factory (range 11) 16530 | -5/Factory | Entered another Factory area 16530 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 16811 | -4/Factory | Identified exit to DSF 16814 | -4/Factory | Entered DSF 16929 | -4/DSF | Additional patrols routed to DSF 17110 | -4/DSF | Lost 4 parts (2u2w) 17144 | -4/DSF | Sterilization system engaged 17164 | -4/DSF | Ambient heat levels rising (+10) 17179 | -4/DSF | Ambient heat levels rising (+10) 17194 | -4/DSF | Ambient heat levels rising (+10) 17209 | -4/DSF | Ambient heat levels rising (+10) 17224 | -4/DSF | Ambient heat levels rising (+10) 17239 | -4/DSF | Ambient heat levels rising (+10) 17244 | -4/DSF | Identified exit to Research 17244 | -4/DSF | Discovered exit to Research (range 16) 17254 | -4/DSF | Ambient heat levels rising (+10) 17269 | -4/DSF | Ambient heat levels rising (+10) 17284 | -4/DSF | Ambient heat levels rising (+10) 17299 | -4/DSF | Ambient heat levels rising (+10) 17301 | -4/DSF | Entered Research 17301 | -3/Research | Evolved 2 slots: Weapon x2 17372 | -3/Research | Repaired Neutrino Core 17571 | -3/Research | Lost 6 parts (1p1n2u2w) 17984 | -3/Research | Identified exit to Research 17984 | -3/Research | Discovered exit to Research (range 11) 18142 | -3/Research | Entered another Research area 18142 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 18322 | -2/Research | Found Corrupted Quantum Capacitor 18457 | -2/Research | Lost 5 parts (1n2u2w) 18687 | -2/Research | Garrison activated, responded to threat 18853 | -2/Research | System corruption reached 10% 19303 | -2/Research | Garrison activated, responded to threat 19313 | -2/Research | Core integrity fell below 50% 19773 | -2/Research | Retrieved Zion intel report: Component Schematics 19850 | -2/Research | Core integrity fell below 20% 19876 | -2/Research | Garrison activated, responded to threat 20032 | -2/Research | Lost 24 parts (5p2n5u12w) 20159 | -2/Research | Spotted B-90 Cyclops 20202 | -2/Research | System corruption reached 30% 20247 | -2/Research | Destroyed B-90 Cyclops 20248 | -2/Research | Core destroyed Last Messages --------------- Adv. Heat Sink destroyed. Penetrated by Slug. Slug penetrates Wall. U-05 Engineer builds a Wall. Slug penetrates Wall. Railgun destroyed. System corrupted: Heat flow error (+237). Overheating: Railgun damaged (-20). Overheating: Particle Reactor damaged (-28). Slug penetrates Wall. Critical hit (Meltdown: +260). Slug penetrates B-90 Cyclops. Slug penetrates Terminal. Slug penetrates B-90 Cyclops. B-90 Cyclops destroyed. Slug penetrates Wall. Railgun destroyed. Power failure, Particle Reactor shutdown. Overheating: Core damaged (-145). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????## | | ????????????????????????????????????????????# % | | ???????????????????????????????????????????## | | ??????????????????????????????????????? # | | ???????????????????????????????????????! # | | ??????????????????????????????############## | | ??????????????????????????????# # | | ??????????????????????????????# ! # | | ??????????????????????????????# "" # | | ??????????????????????????????#"" "" # | | ??????????????????????????????#"" " #% | | ??????????????????????????????#"" +% ] | | ??????????????????????????????#G * # | | ??????????????????????????????#""[% # | | ??????????????????????????????#"" ! # ## | | ??????????????????????????????#"" [# ## | | ??????????????????????????????# !*# ## | | ??????????????????????##??????# %|[# ## | | ???????????????????####;###???############+#[= ## | | ???????????????????# #?????# ##%#[! + | | ???????????????????# ] #?????# ## #= ## | | ???????????????????# #?????# ## #### ## | | ???????????????????# ##????? ! = ##!#??# ## | | ???????????????????# *|;######? "#!#??# ## | | ??????????????????## ![!;= ####+##?##=##?# #? | | ??????????????????#; *!@# ###%%!### #? | | ??????????????????## * =+ !! %!! #? | | ???????????????????# ! #!% ###==%#####? | | ???????????????????# ; ! " ##?#####????? | | ???????????????????# # "" # ????????? | | ???????????????????# # T w + ?????? | | ???????????????????# # " # ?????? | | ???????????????????######## " #? [ ????? | | ????????????????????##???? #? #???? | | ????????????????????????? #??######???? | | ???????????????????????? ???????????? | | ???????????????????????# ??????????? | | ???????????????????????# ?????????? | | ???????????????????????# ?????????? | | ???????????????????????# ?????????? | | ?????????????????????????##### # ??????????? | | ?????????????????????????????? ? ???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 120 Coolant Potential 200 Energy Generation 75 Energy Capacity 680 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 850 Resistance: KI 65 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 15 Armor Integrity Analysis 30 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 20 Item Schematics ----------------- Q-thruster | -2/Research | Z-intel Component Analysis Suite | -2/Research | Z-intel Enh. Nova Cannon | -2/Research | Z-intel Hvy. Gauss Cannon | -2/Research | Z-intel Adv. Signal Interpreter | -2/Research | Z-intel Biometal Leg | -2/Research | Z-intel Recoil Nullifier | -2/Research | Z-intel Lgt. Particle Reactor | -2/Research | Z-intel Adv. Particle Charger | -2/Research | Z-intel Adv. Power Amplifier | -2/Research | Z-intel Adv. Component Analysis Suite | -2/Research | Z-intel Adv. Medium Treads | -2/Research | Z-intel Imp. Propulsion Shielding | -2/Research | Z-intel Imp. Salvage Targeting Computer | -2/Research | Z-intel Robot Schematics ------------------ T-07 Excavator | -9/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Dangerous Findings Help From High Places I'm Back, Baby! Knowing Is Half The Battle More Power To You Novice Programmer Respectable Loadout Rockin' Loadout Tank The More The Merrier Challenges ------------ None Game ------ Seed SapperThrusterPendant Manual? 0 Play Time 02:28:19 Cumulative 15.0 hours Start 2025.03.08 @ 17:16:14 End 2025.03.08 @ 20:39:12 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 22 Rogue 21 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 22 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 70d36a15-45cf-4af0-bcb6-cb079e516e8d