Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.21 @ 08:45:22 Player: Compilatron Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (52) 260 Value Destroyed (1818) 1818 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (549) 549 TOTAL SCORE: 8287 Bonus ------- Follower Combat Kills 49 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 98/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Antimatter Reactor Advanced Coolant Injector Medium Battery (150) HERF Cannon Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Heavy Siege Treads Impulse Thruster Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Improved Heat Sink Enhanced Optical Array Long-range Sensor Array Long-range Sensor Array Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Heavy Plasma Cannon Hypervelocity Mass Driver > --- INVENTORY -------- Neutrino Core Advanced Coolant Injector Medium Battery Improved Target Analyzer HERF Cannon [Rating: 100] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Improved Aluminum Leg Flight Unit Cesium-ion Thruster Utility Signal Interpreter Device Structural Scanner Storage Medium Storage Unit Processor Signal Interpreter Protection Layered Light Armor Plating Weapon Autogun Energy Gun Particle Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Hypervelocity Mass Driver Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Upp Upp Fac Was Fac Slots Evolved 12 | . . 2 . 2 2 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . 1 . . Propulsion 6 | . . 1 . 1 2 1 . 1 . . . . . Utility 4 | . . 1 . . . 1 . 1 . . 1 . . Weapon 1 | . . . . 1 . . . . . . . . . Parts Attached 97 | 3 11 9 2 14 7 2 5 7 2 1 2 7 25 Power 16 | . 1 3 . 1 1 . . 1 1 . 1 2 5 Engine 4 | . 1 3 . . . . . . . . . . . Core 8 | . . . . 1 1 . . 1 1 . 1 . 3 Reactor 4 | . . . . . . . . . . . . 2 2 Propulsion 34 | 2 2 4 . 8 3 1 5 1 . 1 1 2 4 Treads 15 | 2 . 3 . 2 3 1 . 1 . . . 2 1 Leg 3 | . 2 1 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 16 | . . . . 6 . . 5 . . 1 1 . 3 Utility 22 | . 2 1 . 3 . 1 . 2 . . . 2 11 Device 10 | . 1 . . 2 . . . . . . . . 7 Storage 5 | . 1 . . 1 . . . . . . . 2 1 Processor 5 | . . 1 . . . 1 . 1 . . . . 2 Hackware . | . . . . . . . . . . . . . . Protection 2 | . . . . . . . . 1 . . . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 25 | 1 6 1 2 2 3 . . 3 1 . . 1 5 Energy Gun 4 | . . . 1 . 2 . . 1 . . . . . Energy Cannon 3 | . . . . . . . . . . . . . 3 Ballistic Gun 10 | 1 4 . 1 1 1 . . 1 1 . . . . Ballistic Cannon 3 | . . . . . . . . . . . . 1 2 Launcher 5 | . 2 1 . 1 . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . Parts Lost 39 | . . . . 1 . . 5 1 1 . 13 . 18 Power 5 | . . . . . . . . . . . 1 . 4 Propulsion 20 | . . . . 1 . . 3 . 1 . 8 . 7 Utility 7 | . . . . . . . 1 . . . 1 . 5 Weapon 7 | . . . . . . . 1 1 . . 3 . 2 Highest Loss Streak 13 | . . . . 1 . . 5 1 1 . 13 . 5 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 97 98 100 96 98 99 81 92 97 98 57 42 52 Engine 4 | . 13 9 11 3 . . . . . . . . . Core 2 | . . . . 5 7 6 6 5 5 5 5 5 1 Treads 11 | . 5 18 33 22 13 19 10 5 5 5 2 4 4 Leg 5 | . 22 14 . . . . . . . . . . . Flight 13 | . . . . 10 30 26 24 41 38 39 17 5 10 Device 10 | . 12 11 11 11 15 13 11 5 5 5 5 5 10 Storage 4 | . 14 11 11 6 . . . . . . . . . Processor 10 | . . 11 11 9 7 13 13 13 17 17 15 15 14 Energy Gun 4 | . . . 10 9 14 13 10 5 5 5 4 . . Ballistic Gun 10 | . 23 21 11 15 7 6 2 4 10 11 2 . . Launcher 1 | . 4 1 . 2 . . . 4 . . . . . Peak Build Rating 100 | 6 12 21 20 27 37 42 42 68 70 71 75 66 100 Average Rating 39 | 6 10 17 20 24 35 41 33 59 68 69 48 44 71 On Entrance 35 | 6 6 12 20 20 27 37 42 39 65 66 71 28 59 Naked Turns 22 | . . . . . . . . . . . . . 22 Heaviest Build 40 | 12 22 25 25 37 18 18 18 24 27 27 32 31 40 Greatest Support 88 | 40 40 66 66 88 20 20 37 37 37 38 38 15 70 Greatest Overweight (x) 2 | . . 1 . 2 . . . . . . . 2 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 5 5 5 5 5 5 5 10 10 Average Capacity 7 | 8 8 10 10 10 5 5 5 5 5 5 5 5 5 Most Carried 15 | 6 10 10 10 15 5 4 5 5 5 5 5 5 5 Average Carried 6 | 5 7 9 10 10 4 3 3 3 5 5 4 4 4 Final Capacity 10 | 8 10 10 10 5 5 5 5 5 5 5 5 5 5 Final Carried 10 | 3 10 10 10 5 5 3 3 5 5 5 5 5 5 Class Distribution -------------------- 46% | Mutant 26% | Scout 13% | Skirmisher 12% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Scout | -7/Factory Scout | -6/Factory Scout | -6/DSF Gunner | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Upp Upp Fac Was Fac Matter Collected 2074 | 230 246 216 . 428 103 . . . 290 18 . 70 473 Remotely . | . . . . . . . . . . . . . . Salvage Created 1818 | . 276 354 33 136 103 . 23 . 67 53 . . 773 Parts 107 | . 23 27 2 15 3 . 4 . 4 . . . 29 Haulers Intercepted 2 | . 1 1 . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . 3 . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Upp Upp Fac Was Fac Combat Hostiles Destroyed 38 | . 6 11 2 5 2 . 1 . 1 . . . 10 Guns 20 | . 4 7 . 5 2 . 1 . 1 . . . . Cannons 8 | . . . . . . . . . . . . . 8 AOE 8 | . 2 4 2 . . . . . . . . . . Classes Destroyed 11 | . 6 2 . . . . 1 . 1 . . . 1 Worker 3 | . 1 . . . . . . . . . . . 2 Hauler 2 | . 1 1 . . . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . Watcher 8 | . 3 . . 1 . . . . . . . . 4 Swarmer 11 | . 3 4 . 4 . . . . . . . . . Cutter 1 | . . . . . . . 1 . . . . . . Grunt 14 | . 3 5 2 . 1 . . . . . . . 3 Duelist 1 | . . 1 . . . . . . . . . . . Sentry 5 | . . 1 . 1 1 . . . . . . . 2 Hunter 2 | . . . . . . . . . 1 . . . 1 Programmer 4 | . . . . . . . . . . . . . 4 Best Kill Streak 6 | . 4 4 2 2 1 . 1 . 1 . . . 6 Combat Bots Only 4 | . 3 4 2 2 1 . 1 . 1 . . . 3 Max Kills in Single Turn 3 | . 1 3 1 1 1 . 1 . 1 . . . 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . 1 3 1 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Upp Upp Fac Was Fac Hostile Shots Fired 538 | . 34 32 4 41 51 . 54 2 27 . 69 . 224 Missed 210 | . 8 11 2 14 26 . 23 1 11 . 27 . 87 Damage Taken 6572 | . 369 284 40 259 241 . 579 23 220 . 1231 . 3326 Core 1460 | . 88 22 11 32 21 . 122 . . . 314 . 850 Absorbed by Shields . | . . . . . . . . . . . . . . Reduced by Siege Mode 17 | . . . . . . . . . . . . . 17 Redirected to Shielding 59 | . . . . . . . . . . . . . 59 Regen/Repaired (Parts) 56 | . 56 . . . . . . . . . . . . Core Remaining (%) 90 | 100 64 . 91 94 97 . 85 . . 100 . . . Volleys Fired 171 | . 31 28 3 20 10 . 4 . 10 1 4 . 60 Largest 3 | . 2 2 2 3 3 . 2 . 2 3 1 . 2 Hottest 178 | . 53 56 56 111 143 . 120 . 63 138 75 . 178 Shots Fired 309 | . 56 55 6 47 25 . 7 . 20 3 4 . 86 Gun 214 | . 53 52 3 47 25 . 7 . 20 3 4 . . Cannon 86 | . . . . . . . . . . . . . 86 Launcher 9 | . 3 3 3 . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 210 | . 53 52 3 27 10 . . . 20 2 . . 43 Thermal 71 | . . . . 20 5 . 4 . . 1 4 . 37 Explosive 9 | . 3 3 3 . . . . . . . . . . Electromagnetic 19 | . . . . . 10 . 3 . . . . . 6 Robot Hit Streak 10 | . 6 9 1 4 8 . 5 . 3 4 1 . 10 Robot Miss Streak 9 | . 8 3 1 9 3 . 2 . 4 . 3 . 3 Penetration Max 1 | . . . . . . . . . . . . . 1 Secondary Targets 4 | . . . . 3 1 . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . . . . . . Shots Hit Robots 161 | . 30 30 2 16 16 . 5 . 9 1 1 . 51 Core Hits 94 | . 21 19 3 9 12 . 2 . 3 1 . . 24 Critical Kills 8 | . . . . . . . . . . . . . 8 Critical Parts Destroyed 14 | . 2 . . . . . . . . . . . 12 Critical Strikes 25 | . 2 . . 1 . . 1 . . . . . 21 Burn 1 | . . . . 1 . . . . . . . . . Meltdown 2 | . . . . . . . . . . . . . 2 Destroy 20 | . 2 . . . . . . . . . . . 18 Corrupt 2 | . . . . . . . 1 . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 4154 | . 529 764 185 260 327 . 100 . 157 25 25 . 1782 Guns 1739 | . 344 466 35 260 327 . 100 . 157 25 25 . . Cannons 1666 | . . . . . . . . . . . . . 1666 Explosions 749 | . 185 298 150 . . . . . . . . . 116 Melee . | . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . Kinetic 1888 | . 344 466 35 167 146 . . . 157 . . . 573 Thermal 1297 | . . . . 93 45 . 52 . . 25 25 . 1057 Explosive 633 | . 185 298 150 . . . . . . . . . . Electromagnetic 336 | . . . . . 136 . 48 . . . . . 152 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . . . . . . . 8 Average Corruption 4 | . . . . . . . . . . . . . 4 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 11 | . . . . . . . . . . . . . 11 Message Errors 3 | . . . . . . . . . . . . . 3 Heat Flow Errors 2 | . . . . . . . . . . . . . 2 Energy Discharges 1 | . . . . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 52 | . 6 . . . . . . . . . . . 46 Projectiles 10 | . . . . . . . . . . . . . 10 Explosions 42 | . 6 . . . . . . . . . . . 36 Melee . | . . . . . . . . . . . . . . Knockbacks 4 | . . . . . . . . . . . . . 4 Impact . | . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . . . 4 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 68 | . 49 . 19 . . . . . . . . . . Shots 2 | . 1 . 1 . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 404 | . 25 16 18 220 404 . . 71 160 283 83 . 224 Average Temperature 74 | . 8 4 10 79 150 . . 23 74 162 34 . 92 Received Heat Transfer 768 | . 138 54 12 45 117 . . 9 . . 111 . 282 Effects 3 | . . . . . 3 . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . Interference 2 | . . . . . 2 . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . 1 Total Turns 14 | . . . . . . . . . . . . . 14 Longest Duration 14 | . . . . . . . . . . . . . 14 Robots Corrupted 1 | . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Parts Fried 3 | . . . . . . . . . . . . . 3 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Parts Melted 1 | . . . . . . . . . . . . . 1 Heat Transferred 1875 | . . . . 296 111 . 111 . . 37 37 . 1283 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Upp Upp Fac Was Fac Peak Influence 272 | . 204 222 177 219 222 54 62 108 . . 61 1 272 Initial 79 | . . 11 73 68 79 54 37 11 . . 46 1 . Average 98 | . 57 99 174 131 143 54 35 62 . . 13 1 100 Maximum Alert Level 1 | . 1 1 . 1 1 . . . . . . . 1 Low Security (%) 89 | 100 92 92 100 89 79 100 100 100 . . 100 100 81 Level 1 10 | . 7 7 . 10 20 . . . . . . . 18 Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 15 | . 1 1 . 1 2 . 1 1 . . 2 . 6 Investigation 2 | . 1 . . . 1 . . . . . . . . Extermination 4 | . . . . . 1 . . . . . . . 3 Reinforcement 9 | . . 1 . 1 . . 1 1 . . 2 . 3 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Upp Upp Fac Was Fac Distress Signals 7 | . . . . 4 1 . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 106 | . 10 12 2 24 7 . 7 2 1 . 6 . 35 Peak Tracking Total 10 | . 4 4 2 8 6 . 5 2 1 . 4 . 10 Tactical Retreats 14 | . . . . 2 4 . 1 . . . . . 7 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Upp Upp Fac Was Fac Traps Triggered 4 | . 2 . . . . . . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 7 | . . . . 2 . . . . . . 5 . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Upp Upp Fac Was Fac Machines Disabled 5 | . . . 1 . . . . . . . . . 4 Max in Single Turn 1 | . . . 1 . . . . . . . . . 1 Garrison Access 1 | . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Upp Upp Fac Was Fac Machines Accessed 35 | . 5 6 . 6 6 2 . 5 . 1 1 . 3 Terminals 20 | . 3 4 . 4 1 1 . 4 . . 1 . 2 Fabricators 1 | . . . . . 1 . . . . . . . . Repair Stations 3 | . 1 . . . 1 1 . . . . . . . Recycling Units 6 | . 1 1 . . 2 . . 1 . . . . 1 Scanalyzers 2 | . . 1 . 1 . . . . . . . . . Garrison Access 2 | . . . . 1 1 . . . . . . . . Total Hacks 84 | . 13 17 . 17 12 2 . 16 . 1 2 . 4 Successful 47 | . 8 10 . 11 4 1 . 9 . 1 1 . 2 Failed 37 | . 5 7 . 6 8 1 . 7 . . 1 . 2 Catastrophic 9 | . . 1 . 2 3 1 . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . Manual 46 | . 4 7 . 9 7 . . 16 . . . . 3 Terminals 57 | . 9 11 . 14 3 1 . 14 . . 2 . 3 Fabricators 2 | . . . . . 2 . . . . . . . . Repair Stations 4 | . 2 . . . 1 1 . . . . . . . Recycling Units 13 | . 2 4 . . 4 . . 2 . . . . 1 Scanalyzers 4 | . . 2 . 2 . . . . . . . . . Garrison Access 3 | . . . . 1 2 . . . . . . . . Terminal Hacks 17 | . 5 2 . 5 . 1 . 1 . 1 1 . 1 Prototype ID Bank 1 | . 1 . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . . Open DSF 1 | . . . . . . 1 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . Terminal Index 2 | . . . . 1 . . . 1 . . . . . Alert Level 1 | . . . . . . . . . . . . . 1 Locate Traps 2 | . . 1 . 1 . . . . . . . . . Disarm Traps 2 | . . . . 1 . . . . . . 1 . . Transport Status 1 | . 1 . . . . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . Zone Layout 3 | . . 1 . 2 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . . . . Scanalyzer 4 | . . 2 . 2 . . . . . . . . . Insert Component 2 | . . 1 . 1 . . . . . . . . . Analyze 2 | . . 1 . 1 . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . Unauthorized Hacks 22 | . 1 5 . 3 4 . . 8 . . . . 1 Terminals 16 | . . 4 . 3 2 . . 7 . . . . . Assimilate 4 | . . . . . . . . 4 . . . . . Botnet 7 | . . 3 . 1 1 . . 2 . . . . . Operators 5 | . . 1 . 2 1 . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 6 | . 1 1 . . 2 . . 1 . . . . 1 Reject 6 | . 1 1 . . 2 . . 1 . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 26 | . 3 5 . 4 6 1 . 4 . . 1 . 2 Full Trace Events 1 | . . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 7 | . . 7 . . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . 1 . . . . . . . . . Part Schematics Acquired 2 | . . 1 . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Upp Upp Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Upp Upp Fac Was Fac Total Allies 4 | . . . 3 . . . . 1 . . . . . Largest Group 3 | . . . 3 3 . . . 1 . . . . . Highest-Rated Group 40 | . . . 40 40 . . . 10 . . . . . Highest-Rated Ally 16 | . . . 16 16 . . . 10 . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 28 | . . . . 28 . . . . . . . . . Total Damage 228 | . . . . 228 . . . . . . . . . Kills 3 | . . . . 3 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Upp Upp Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 2 . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Upp Upp Fac Was Fac Turns Passed 4372 | 16 620 548 227 550 507 105 53 291 170 106 72 105 1002 Spaces Moved 4857 | 7 377 312 131 636 711 120 62 636 319 249 137 141 1019 Core 67 | . . . . . . . . . . . . . 67 Treads 614 | 7 66 155 131 201 . . . . . . . . 54 Legs 468 | . 311 157 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 3708 | . . . . 435 711 120 62 636 319 249 137 141 898 Fastest Speed 19 | 160 120 120 145 26 46 86 19 39 39 40 31 40 37 Average Speed 72 | 160 127 132 145 63 61 86 51 39 40 40 42 66 78 Slowest Speed 280 | 160 160 225 145 209 66 86 86 39 43 43 54 280 200 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 41 | . . . . 21 3 . 1 1 2 7 1 . 5 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 34 | 2 63 27 21 45 19 3 68 12 60 38 7 82 39 Regions Visited 13 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 8 | . . 1 1 1 1 1 . 1 1 1 . . . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . Scrap Searched 7 | . . . . . . . . . 5 2 . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 108 | . 26 23 34 . . . . . 2 . . . 23 Melee . | . . . . . . . . . . . . . . Projectile 12 | . . . . . . . . . 2 . . . 10 AOE 96 | . 26 23 34 . . . . . . . . . 13 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Upp Upp Fac Was Fac Total 5411 | 12 473 404 162 726 756 121 74 676 337 243 146 154 1127 Wait 212 | . 30 37 27 55 23 . . 26 7 . . . 7 Move 4766 | 6 376 311 130 596 704 119 59 633 314 234 135 140 1009 Hop 38 | . . . . 18 3 . 1 1 2 7 1 . 5 Pick Up 72 | . 15 10 . 14 5 . 5 8 1 . 3 3 8 Fast Attach 22 | . 3 2 . 1 1 . . . 1 1 . 3 10 Attach 39 | . 1 3 . 3 1 2 5 5 . . 2 4 13 Detach 10 | . . . . . . . . . . . . 2 8 Swap 36 | 3 7 4 2 10 5 . . 2 1 . . . 2 Drop 45 | 3 10 9 . 9 4 . . 1 1 . 1 2 5 Fire 171 | . 31 28 3 20 10 . 4 . 10 1 4 . 60 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / Low) -6/Factory -6/DSF -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Waste -4/Factory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 3) 17 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 16) 433 | -10/Materials | Identified exit to Mines 577 | -10/Materials | Repaired Ion Engine 606 | -10/Materials | Discovered new exit (range 15) 637 | -10/Materials | Entered another Materials area 637 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1149 | -9/Materials | Discovered new exit (range 16) 1184 | -9/Materials | Identified exit to Mines 1185 | -9/Materials | Entered Mines 1283 | -9/Mines | Discovered new exit (range 10) 1293 | -9/Mines | Identified exit to Materials 1337 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1412 | -9/Mines | Entered Materials 1412 | -8/Materials | Accompanied by 3 allies 1412 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1711 | -8/Materials | Build established: Skirmisher 1960 | -8/Materials | Discovered new exit (range 11) 1962 | -8/Materials | Identified exit to Factory 1962 | -8/Materials | Entered Factory 1962 | -7/Factory | Evolved 2 slots: Propulsion x2 1963 | -7/Factory | Identified exit to Lower Caves 2217 | -7/Factory | Discovered new exit (range 14) 2226 | -7/Factory | Identified exit to Factory 2257 | -7/Factory | Build established: Scout 2469 | -7/Factory | Entered another Factory area 2469 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2573 | -6/Factory | Identified exit to DSF 2574 | -6/Factory | Entered DSF 2595 | -6/DSF | Additional patrols routed to DSF 2615 | -6/DSF | Discovered new exit (range 15) 2627 | -6/DSF | Identified exit to Factory 2627 | -6/DSF | Entered Factory 2627 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2644 | -5/Factory | Lost 5 parts (3n1u1w) 2895 | -5/Factory | Discovered new exit (range 3) 2896 | -5/Factory | Identified exit to Upper Caves 2918 | -5/Factory | Entered Upper Caves 2925 | -5/Upper Caves | Learned Factory stockpile data 3066 | -5/Upper Caves | Discovered new exit (range 9) 3069 | -5/Upper Caves | Identified exit to Upper Caves 3088 | -5/Upper Caves | Entered another Upper Caves area 3101 | -5/Upper Caves | Encountered a Warlord checkpoint 3163 | -5/Upper Caves | Discovered new exit (range 12) 3167 | -5/Upper Caves | Identified exit to Factory 3194 | -5/Upper Caves | Entered Factory 3194 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 3201 | -4/Factory | Spotted B-86 Titan 3210 | -4/Factory | Discovered new exit (range 21) 3266 | -4/Factory | Sucked down chute 3266 | -4/Factory | Entered Waste 3266 | -4/Waste | The area was eerily silent 3287 | -4/Waste | Lost 13 parts (1p8n1u3w) 3319 | -4/Waste | Discovered new exit (range 12) 3369 | -4/Waste | Identified exit to Factory 3371 | -4/Waste | Entered Factory 3463 | -4/Factory | Spotted B-86 Titan 3500 | -4/Factory | Build established: Mutant 3629 | -4/Factory | Lost 3 parts (3n) 4124 | -4/Factory | Core integrity fell below 50% 4321 | -4/Factory | Lost 5 parts (1p2n2u) 4336 | -4/Factory | Discovered new exit (range 9) 4352 | -4/Factory | Core integrity fell below 20% 4373 | -4/Factory | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- 04340_ Field Propulsion Array destroyed. 04340_ K-01 Serf collects debris. 04342_ Penetrated by Slug. 04343_ Knocked back. 04343_ Adv. Heat Sink destroyed. 04343_ Knocked back. 04343_ K-01 Serf knocked back. 04343_ C-35 Carver knocked back. 04343_ Knocked back. 04343_ U-05 Engineer lays Concrete. 04351_ Triggered Segregator Trap. 04351_ Arcs of energy rise from the floor. 04351_ Imp. Target Analyzer blown off. 04351_ Enh. Optical Array blown off. 04351_ Adv. Terrain Scanner blown off. 04351_ Adv. Targeting Computer severed. 04353_ U-05 Engineer lays Concrete. 04355_ Knocked back. 04371_ ALERT: Rogue bot located, Programmers report to Factory Zone 8I. Map ----- +----------------------------------------------------+ | ???????????????????#????# """""" #?#?## # | | ????????????????#???????# """""" #?#??# | | ????????????????????????##########????# % | | ???????????????????? ?#??????????????# | | ????????????????????????????????#????## | | ???????????????????????#??????????????# | | ?????????????????????????????????#???## | | ???????????????????????#??????? ?????# | | ????????????????????????????????????#?# | | ???????????????????????????? ?????????# | | ??????????????????????????????????????# | | ????????????????????? ????????????????# | | ?????????????????? ???????????????# | | ?????????????????# ???????????????# | | ?????????????????# ???????????????# ###### | | ?????????????????# k################ ###### | | ?????????????????# # | | ?????????????????# # """ | | ?????????????????# # """ | | ?????????????????# # """ | | ?????????????????# # | | ?????????????????# ######+##############/# | | ?????????????????# # k + | | ?????????????????# + #??####### | | ?????????????????# R kc# ] #????????? | | ?????????????????# @ cc #????????? | | ?????????????????# ##### *#????????? | | ?????????????????# ????????# #????????? | | ???????????????????????????# #????????? | | ???????????????????????????# #????????? | | ???????????????????????????# #????????? | | ???????????????????????????# #????????? | | ???????????????????????????# #????????? | | ???????????????????????????# #????????? | | ???????????????????????????##############????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 100 Energy Generation 30 Energy Capacity 385 Matter Stores 350 Matter Capacity 350 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 64 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Cesium-ion Thruster | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HybridProtonSword Manual? 0 Play Time 01:10:38 Cumulative 54.4 hours Start 2025.04.21 @ 07:38:10 End 2025.04.21 @ 08:45:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 58 Adventurer 20 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 38 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1577a6b0-67cb-46e2-8a37-0bdf48406701