Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.04 @ 19:53:07

Player: Bunch

Result: Self-destructed

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (11)      55
Value Destroyed (267)      267
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1122

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             51/250
Matter                     280/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (500) Ox9
Location                   -9/Mines

 Parts 
-------
>       --- POWER (1) --------
        Ion Engine
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (2) ------
  Large Storage Unit
>       --- WEAPON (2) -------
        Assault Rifle
  Heavy Assault Rifle
>       --- INVENTORY (15) ---
            (None)

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
           ECM Suite
>          --- WEAPON -----------
    Medium Laser
     Heavy Assault Rifle
>          --- INVENTORY --------
           Ion Engine
           Assault Rifle
[Rating: 9]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   ECM Suite
  Storage                  Large Storage Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             13   | 6   4   .   .   3   
  Power                    3    | 1   1   .   .   1   
    Engine                 3    | 1   1   .   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               2    | 2   .   .   .   .   
    Treads                 2    | 2   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  3    | 1   2   .   .   .   
    Device                 1    | .   1   .   .   .   
    Storage                2    | 1   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   5    | 2   1   .   .   2   
    Energy Gun             1    | 1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | 1   1   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 6    | .   1   .   .   5   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   .   .   2   
  Utility                  1    | .   1   .   .   .   
  Weapon                   2    | .   .   .   .   2   
  Highest Loss Streak      5    | .   1   .   .   5   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     88   | .   93  85  85  72  
  Engine                   14   | .   14  14  14  14  
  Treads                   26   | .   28  28  28  16  
  Device                   4    | .   7   .   .   .   
  Storage                  14   | .   14  14  14  14  
  Energy Gun               13   | .   14  14  14  8   
  Ballistic Gun            14   | .   14  14  14  18  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             34   | 14  34  32  32  32  
  Greatest Support         40   | 40  40  40  40  40  
  Greatest Overweight (x)  9    | .   .   .   .   9   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         14   | 6   14  15  15  15  
  Most Carried             3    | 2   3   3   3   3   
  Average Carried          2    | .   1   3   3   1   
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            3    | .   3   3   3   .   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           464  | 217 218 19  .   10  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            347  | .   347 .   .   .   
  Parts                    23   | .   23  .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  8    | .   8   .   .   .   
  Guns                     8    | .   8   .   .   .   
Classes Destroyed          5    | .   5   .   .   .   
  Builder                  1    | .   1   .   .   .   
  Recycler                 1    | .   1   .   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  3    | .   3   .   .   .   
  Grunt                    5    | .   5   .   .   .   
Best Kill Streak           3    | .   3   .   .   .   
  Combat Bots Only         3    | .   3   .   .   .   
Max Kills in Single Turn   1    | .   1   .   .   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Damage Taken               933  | .   261 .   .   672 
  Core                     199  | .   29  .   .   170 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              56   | .   53  .   .   3   
  Largest                  2    | .   2   .   .   2   
  Hottest                  73   | .   73  .   .   73  
Shots Fired                108  | .   103 .   .   5   
  Gun                      108  | .   103 .   .   5   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  56   | .   53  .   .   3   
  Thermal                  52   | .   50  .   .   2   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         4    | .   4   .   .   4   
  Robot Miss Streak        5    | .   5   .   .   1   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        2    | .   2   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   
Shots Hit Robots           35   | .   31  .   .   4   
  Core Hits                20   | .   19  .   .   1   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         1    | .   .   .   .   1   
    Burn                   1    | .   .   .   .   1   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           506  | .   448 .   .   58  
  Guns                     485  | .   427 .   .   58  
  Cannons                  .    | .   .   .   .   .   
  Explosions               13   | .   13  .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  8    | .   8   .   .   .   
  Kinetic                  271  | .   226 .   .   45  
  Thermal                  214  | .   201 .   .   13  
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          13   | .   13  .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      29   | .   29  .   .   .   
  Shots                    1    | .   1   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             1    | .   1   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  1    | .   1   .   .   .   
Highest Temperature        210  | .   210 .   .   30  
  Average Temperature      45   | .   47  .   .   17  
  Received Heat Transfer   88   | .   48  .   .   40  
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             1    | .   1   .   .   .   
  Heat Transferred         703  | .   592 .   .   111 
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             225  | .   225 17  .   .   
  Initial                  17   | .   .   17  .   .   
  Average                  57   | .   77  17  .   .   
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         97   | 100 96  100 .   100 
  Level 1                  2    | .   3   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   4   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   3   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              19   | .   16  .   .   3   
  Peak Tracking Total      3    | .   3   .   .   2   
  Tactical Retreats        1    | .   1   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          5    | .   5   .   .   .   
  Max in Single Turn       2    | .   2   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          3    | .   2   .   1   .   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                8    | .   5   .   3   .   
  Successful               7    | .   4   .   3   .   
  Failed                   1    | .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                5    | .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             7    | .   4   .   3   .   
  Record                   4    | .   1   .   3   .   
  Terminal Index           1    | .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   2   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Scr Mat Min Exi Min 
Turns Passed               1771 | 97  912 79  513 170 
Spaces Moved               921  | 62  420 50  319 70  
  Core                     24   | 12  .   .   .   12  
  Treads                   897  | 50  420 50  319 58  
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 160 
  Average Speed            162  | 138 160 160 160 218 
  Slowest Speed            500  | 160 160 160 160 500 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       33   | 4   58  12  77  16  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      1082 | 73  556 49  322 82  
  Wait                     83   | .   73  .   4   6   
  Move                     917  | 61  419 49  318 70  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  11   | 6   5   .   .   .   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   10   | 6   1   .   .   3   
  Detach                   .    | .   .   .   .   .   
  Swap                     3    | .   3   .   .   .   
  Drop                     1    | .   1   .   .   .   
  Fire                     56   | .   53  .   .   3   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    1    | .   1   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min x2])
-10/Mines
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   98 | -11/Scrapyard | Entered Materials
  267 | -10/Materials | Discovered new exit (range 16)
  311 | -10/Materials | Build established: Mutant
  590 | -10/Materials | Discovered new exit (range 6)
  990 | -10/Materials | Discovered new exit (range 9)
 1010 | -10/Materials | Entered Mines
 1078 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1079 | -10/Mines     | Discovered new exit (range 5)
 1089 | -10/Mines     | Entered Exiles
 1128 | -10/Exiles    | Met 8R-AWN
 1157 | -10/Exiles    | Met EX-HEX
 1233 | -10/Exiles    | Met EX-DEC
 1300 | -10/Exiles    | Visited The Gauntlet
 1537 | -10/Exiles    | Learned location of Zion (-7)
 1585 | -10/Exiles    | Discovered new exit (range 11)
 1602 | -10/Exiles    | Entered Mines
 1682 | -9/Mines      | Assembled infested the area
 1687 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1714 | -9/Mines      | Core integrity fell below 50%
 1742 | -9/Mines      | Lost 5 parts (1p2n2w)
 1772 | -9/Mines      | Self-destructed

 Last Messages 
---------------
01719_ D-53 Grenadier destroyed.
01722_ The unstable cave ceiling collapses. <x6>
01726_ U-05 Engineer lays Concrete.
01727_ The unstable cave ceiling collapses.
01727_ U-05 Engineer lays Concrete. <x2>
01730_ The unstable cave ceiling collapses. <x2>
01730_ U-05 Engineer lays Concrete.
01731_ The unstable cave ceiling collapses. <x3>
01732_ U-05 Engineer builds a Wall.
01734_ The unstable cave ceiling collapses. <x4>
01739_ U-05 Engineer builds a Wall.
01745_ The unstable cave ceiling collapses.
01746_ U-05 Engineer lays Concrete.
01748_ U-05 Engineer builds a Wall.
01753_ The unstable cave ceiling collapses. <x3>
01757_ Acquired 10 matter.
01761_ The unstable cave ceiling collapses.
01763_ U-05 Engineer builds a Wall.
01770_ The unstable cave ceiling collapses.
01770_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
| ???????????????????? ??????????????????            |
| ???????????????????? ??????????????????            |
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| ???????????????????#        ##??? ?????            |
| ??????????????????##  #   #  #??"" ????            |
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| ??????????????????#      ##### """ #???            |
| ??????????????????##  ##  u        #???            |
| ???????????????????#  #           ##???            |
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| ???????????????????#    #   ##   #?????            |
| ???????????????????##   # # #    #?????            |
| ????????????????????## #         #?????            |
| ????????????????????## #         #?????            |
| ????????????????????#    @      ##?????            |
| ????????????????????##         ##??????            |
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| ???????????????????????##   ###????????            |
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| ???????????????????#####  #????????????            |
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| ??????????????#       # ###????????????            |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpreadDynamicDeconstructor
  Manual?         0
Play Time         00:15:59
  Cumulative      9.1 hours
  Start           2023.02.04 @ 19:38:47
  End             2023.02.04 @ 19:53:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           10
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          12
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 59adaceb-dd78-4490-ab56-be5abfe3eae4