Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.27 @ 00:49:50 Player: Shodan Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (27) 135 Value Destroyed (623) 623 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1918 Bonus ------- None Cogmind --------- Core Integrity 273/400 Matter 184/300 Energy 280/280 System Corruption 0% Temperature Cool (10) Movement Core (250) Ox4 Location -9/Storage Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Small Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- Improved Assault Rifle > --- INVENTORY (6) ---- Light Ion Engine Heavy Ion Engine Hardened Light Armor Plating Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Improved Targeting Computer > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Hover Unit Improved Assault Rifle Improved Assault Rifle Grenade Launcher [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Hover Unit Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Improved Targeting Computer Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 24 | . 5 11 8 Power 3 | . . 2 1 Engine 3 | . . 2 1 Core . | . . . . Reactor . | . . . . Propulsion 5 | . 2 2 1 Treads . | . . . . Leg . | . . . . Wheel . | . . . . Hover 5 | . 2 2 1 Flight . | . . . . Utility 3 | . 1 2 . Device 1 | . . 1 . Storage . | . . . . Processor 2 | . 1 1 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 13 | . 2 5 6 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 7 | . 1 3 3 Ballistic Cannon . | . . . . Launcher 6 | . 1 2 3 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 2 1 Parts Lost 6 | . . 1 5 Power . | . . . . Propulsion 5 | . . 1 4 Utility . | . . . . Weapon 1 | . . . 1 Highest Loss Streak 3 | . . 1 3 Average Slot Usage (%) 95 | . 95 97 93 Engine 11 | . 14 11 11 Leg 1 | . 7 . . Hover 28 | . 20 31 31 Device 6 | . . 9 6 Storage 11 | . 14 11 11 Processor 10 | . 10 11 11 Ballistic Gun 22 | . 24 21 20 Launcher 1 | . 3 . 1 Naked Turns . | . . . . Heaviest Build 19 | 11 13 17 19 Greatest Support 24 | 20 20 24 24 Greatest Overweight (x) 1 | . 1 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 6 | . 6 6 6 Average Capacity 6 | . 6 6 6 Most Carried 6 | . 6 6 6 Average Carried 5 | . 5 5 5 Final Capacity 6 | 6 6 6 6 Final Carried 6 | 6 6 6 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Sto Matter Collected 716 | 200 74 248 194 Remotely . | . . . . Salvage Created 741 | . 78 334 329 Parts 51 | . 10 23 18 Haulers Intercepted 3 | . . 2 1 Recyclers Shooed 2 | . . . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Combat Hostiles Destroyed 16 | . 3 6 7 Guns 7 | . 2 2 3 AOE 9 | . 1 4 4 Classes Destroyed 9 | . 3 5 1 Worker 1 | . . 1 . Builder 1 | . . 1 . Hauler 3 | . . 2 1 Recycler 1 | . . . 1 Operator 2 | . 1 . 1 Watcher 3 | . . 2 1 Swarmer 5 | . 2 . 3 Grunt 9 | . 1 4 4 Sentry 2 | . . 2 . Best Kill Streak 7 | . 2 7 6 Combat Bots Only 4 | . 2 3 4 Max Kills in Single Turn 3 | . 1 3 3 Gunslinging . | . . . . Exploded 3 | . 1 1 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Damage Taken 829 | . 110 175 544 Core 161 | . 34 62 65 Absorbed by Shields . | . . . . Core Remaining (%) 93 | 100 86 . . Volleys Fired 80 | . 20 21 39 Largest 2 | . 2 2 2 Hottest 53 | . 40 53 53 Shots Fired 151 | . 38 37 76 Gun 136 | . 37 30 69 Cannon . | . . . . Launcher 15 | . 1 7 7 Special . | . . . . Kinetic 136 | . 37 30 69 Thermal . | . . . . Explosive 15 | . 1 7 7 Electromagnetic . | . . . . Robot Hit Streak 19 | . 6 7 19 Robot Miss Streak 4 | . 4 2 2 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 98 | . 24 21 53 Core Hits 48 | . 9 23 16 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1935 | . 175 795 965 Guns 1062 | . 151 265 646 Cannons . | . . . . Explosions 873 | . 24 530 319 Melee . | . . . . Ramming . | . . . . Kinetic 1062 | . 151 265 646 Thermal . | . . . . Explosive 873 | . 24 530 319 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 54 | . . 12 42 Projectiles . | . . . . Explosions 54 | . . 12 42 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 129 | . . 8 121 Shots 5 | . . 1 4 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 35 | . 12 13 35 Average Temperature 6 | . 4 4 12 Received Heat Transfer 291 | . 21 72 198 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Peak Influence 344 | . 120 344 331 Initial 50 | . . 50 42 Average 152 | . 74 170 190 Maximum Alert Level 1 | . . 1 1 Low Security (%) 64 | . 100 49 54 Level 1 35 | . . 50 45 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 2 . 3 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 4 | . 2 . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Distress Signals 2 | . . 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 56 | . 17 16 23 Peak Tracking Total 7 | . 5 4 7 Tactical Retreats 7 | . 4 3 . Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Sto Machines Disabled 4 | . . 1 3 Max in Single Turn 1 | . . 1 1 Garrison Access 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Machines Accessed 11 | . 2 3 6 Terminals 5 | . 1 1 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 5 | . 1 2 2 Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 29 | . 4 13 12 Successful 12 | . . 7 5 Failed 17 | . 4 6 7 Catastrophic 3 | . . . 3 Database Lockouts . | . . . . Manual 19 | . 4 8 7 Terminals 18 | . 2 9 7 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 9 | . 2 4 3 Scanalyzers . | . . . . Garrison Access 2 | . . . 2 Terminal Hacks 6 | . . 4 2 Branch Access Points 1 | . . 1 . Alert Level 2 | . . 1 1 Unreport Threat 2 | . . 2 . Recall Reinforcements 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . . 2 1 Report Inventory 1 | . . 1 . Retrieve Components 2 | . . 1 1 Scanalyzer . | . . . . Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks 2 | . . 1 1 Terminals 2 | . . 1 1 Botnet 2 | . . 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 2 2 5 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 9 | . . 2 7 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Sto Turns Passed 855 | . 224 315 316 Spaces Moved 881 | 1 212 395 273 Core . | . . . . Treads . | . . . . Legs 45 | 1 44 . . Wheels . | . . . . Hover 836 | . 168 395 273 Flight . | . . . . Fastest Speed 52 | 120 56 52 52 Average Speed 58 | 120 69 52 58 Slowest Speed 120 | 120 120 116 116 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 3 36 26 41 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 90 | . 9 33 48 Melee . | . . . . Projectile . | . . . . AOE 90 | . 9 33 48 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Total 1078 | . 258 466 354 Wait 71 | . 11 35 25 Move 878 | . 211 394 273 Hop . | . . . . Pick Up 8 | . 4 1 3 Fast Attach 10 | . 3 5 2 Attach 4 | . 1 2 1 Detach 3 | . 1 1 1 Swap 10 | . 1 4 5 Drop 14 | . 6 3 5 Fire 80 | . 20 21 39 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: Min / *Sto) -9/Storage History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 5) 225 | -10/Materials | Entered another Materials area 225 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 292 | -9/Materials | Discovered new exit (range 15) 304 | -9/Materials | Build established: Mutant 483 | -9/Materials | Identified exit to Mines 483 | -9/Materials | Identified exit to Storage 540 | -9/Materials | Entered Storage 856 | -9/Storage | Self-destructed Last Messages --------------- Plasma Cutter Hrd. Light Armor Plating Signal Interpreter Lgt. Ion Engine 00740_ Acquired Hrd. Light Armor Plating. 00764_ U-05 Engineer lays Concrete. 00782_ Connecting with Garrison Access... >>Seal Access door sealed. 00812_ Imp. Hover Unit destroyed. 00839_ G-34 Mercenary destroyed. 00841_ K-01 Serf collects debris. 00847_ G-34 Mercenary destroyed. 00850_ Imp. Hover Unit destroyed. 00850_ Destroyed Imp. Hover Unit. 00852_ The unstable cave ceiling collapses. 00853_ Grenade Launcher destroyed. 00853_ Destroyed Grenade Launcher. 00855_ Hover Unit destroyed. 00856_ K-01 Serf collects debris. 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""" # #???????????????? | | #????????# """ ## + +???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Evasion (%) 54 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WaveInertialMatrix Manual? 0 Play Time 00:21:10 Cumulative 89.5 hours Start 2020.10.27 @ 00:30:58 End 2020.10.27 @ 00:49:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 102 Rogue 102 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 60 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0a4fdb9d-fe1f-45ad-83f8-48167d524cca