Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.21 @ 21:56:50 // AFD2020/Player2 Player: Michael Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (56) 280 Value Destroyed (1837) 1837 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (2638) 2638 TOTAL SCORE: 10635 Bonus ------- High Alert Combat Kills 71 Follower Combat Kills 2270 Met Data Miner 300 Friendly Fire -3 Cogmind --------- Core Integrity 3/1000 Matter 270/300 Energy 350/350 System Corruption 3% Temperature Cool (0) Movement Rolling (170) Ox6 Location -5/Factory Parts ------- > --- POWER (2) -------- Enhanced Nuclear Core Micro Fission Core > --- PROPULSION (4) --- Armored Treads Armored Treads Wheel Wheel > --- UTILITY (6) ------ Huge Storage Unit Advanced Signal Interpreter Improved Terrain Scanner (fused) Advanced Terrain Scan Processor Improved Targeting Computer System Restoration Module > --- WEAPON (5) ------- Phase Cannon Advanced Plasma Cannon Advanced Assault Cannon Makeshift Sword Makeshift Sword > --- INVENTORY (25) --- Micro Nuclear Core Light Fission Core Wheel Armored Huge Wheel Improved Cooling System Large Storage Unit Huge Storage Unit Advanced Weight Redist. System Advanced Sensor Array Experimental Sensor Array Improved Signal Interpreter Improved Terrain Scanner Improved Targeting Computer Improved Utility Shielding Hacking Suite System Restoration Module High-powered Tractor Beam Advanced Plasma Cannon Assault Rifle Improved Assault Rifle Coil Gun Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Micro Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Wheel Wheel > --- UTILITY ---------- Huge Storage Unit Experimental Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Improved Targeting Computer > --- WEAPON ----------- Phase Cannon Advanced Plasma Cannon Advanced Assault Cannon Makeshift Sword Makeshift Sword > --- INVENTORY -------- Micro Nuclear Core Light Fission Core Wheel Armored Huge Wheel Improved Cooling System Large Storage Unit Huge Storage Unit Advanced Weight Redist. System Advanced Sensor Array Improved Signal Interpreter Improved Terrain Scanner Improved Targeting Computer Improved Utility Shielding Hacking Suite System Restoration Module System Restoration Module High-powered Tractor Beam Advanced Plasma Cannon Assault Rifle Improved Assault Rifle Coil Gun Advanced Assault Cannon [Rating: 73] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Experimental Sensor Array Storage Huge Storage Unit Processor Improved Targeting Computer Protection Improved Utility Shielding Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . . 4 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . . 1 Propulsion 2 | . . . . 1 . . . . . . . . . . 1 Utility 4 | . . . . 1 1 . . . . 2 . . . . . Weapon 3 | . . . . 2 1 . . . . . . . . . . Parts Attached 65 | 4 6 1 2 14 10 3 2 4 . 10 3 . . 1 5 Power 6 | 1 . . . 1 1 . . . . 1 . . . . 2 Engine 2 | 1 . . . 1 . . . . . . . . . . . Core 4 | . . . . . 1 . . . . 1 . . . . 2 Reactor . | . . . . . . . . . . . . . . . . Propulsion 11 | 2 . . . 4 . . 1 1 . 3 . . . . . Treads 3 | . . . . 1 . . 1 1 . . . . . . . Leg 3 | 2 . . . 1 . . . . . . . . . . . Wheel 5 | . . . . 2 . . . . . 3 . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 26 | 1 3 1 1 3 6 3 1 1 . 3 . . . . 3 Device 11 | . 1 . . 1 5 1 . . . 2 . . . . 1 Storage 4 | 1 2 . . 1 . . . . . . . . . . . Processor 7 | . . . 1 . 1 . 1 1 . 1 . . . . 2 Hackware . | . . . . . . . . . . . . . . . . Protection 4 | . . 1 . 1 . 2 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 22 | . 3 . 1 6 3 . . 2 . 3 3 . . 1 . Energy Gun 2 | . . . 1 . 1 . . . . . . . . . . Energy Cannon 3 | . . . . . . . . . . 2 . . . 1 . Ballistic Gun 8 | . 3 . . 4 . . . . . 1 . . . . . Ballistic Cannon 3 | . . . . . 1 . . 1 . . 1 . . . . Launcher 2 | . . . . 1 1 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . 1 . . . 1 . . 2 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . . Parts Lost 8 | . . . 2 1 . . 1 . 1 . 1 . . 2 . Power 1 | . . . 1 . . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . . . . . . Utility 2 | . . . 1 . . . . . . . 1 . . . . Weapon 4 | . . . . 1 . . . . 1 . . . . 2 . Highest Loss Streak 2 | . . . 2 1 . . 1 . 1 . 1 . . 2 . To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 20 | 3 9 15 14 13 19 23 23 23 23 22 24 25 25 23 22 Power 1 | . . . . . 1 3 3 3 3 2 2 2 2 2 1 Propulsion 2 | 2 5 4 4 2 1 2 1 1 2 3 4 4 4 4 2 Utility 11 | . 3 7 7 8 12 12 13 13 13 12 13 13 13 13 13 Weapon 4 | . 1 3 3 2 3 6 6 5 5 4 5 6 6 4 5 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 19 | . 4 1 . 1 3 . . . . 3 . . . . 7 Power 1 | . . . . . . . . . . . . . . . 1 Propulsion 4 | . 2 1 . 1 . . . . . . . . . . . Utility 9 | . . . . . 3 . . . . 1 . . . . 5 Weapon 5 | . 2 . . . . . . . . 2 . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 86 100 93 95 94 100 99 100 100 98 93 93 93 92 96 Engine 2 | . 14 14 8 5 1 . . . . . . . . . . Core 5 | . . . . . 5 7 7 7 7 6 6 6 6 6 10 Treads 7 | . . . . 2 7 7 7 15 23 11 . . . . 4 Leg 5 | . 28 28 28 18 . . . . . . . . . . . Wheel 8 | . . . . 5 15 15 14 6 . 7 12 13 13 13 14 Device 8 | . 9 . . 3 13 14 7 . 6 12 13 12 12 11 11 Storage 7 | . 14 14 14 9 7 7 7 7 7 6 6 6 6 6 5 Processor 12 | . . . 5 9 7 7 8 15 15 19 20 20 20 20 17 Protection 2 | . . 14 8 4 1 . 5 7 . . . . . 1 . Energy Gun 2 | . . . 4 5 2 7 7 4 . . . . . . . Energy Cannon 1 | . . . . . . . . . . 7 1 . . 10 11 Ballistic Gun 15 | . 19 28 23 28 22 18 16 20 15 6 6 10 12 . . Ballistic Cannon 6 | . . . . . . 3 7 10 15 9 12 13 6 7 5 Launcher 1 | . . . . . . 1 1 . 7 1 . . . . . Slashing Weapon 4 | . . . . 1 6 5 4 2 . 6 10 7 12 12 11 Peak Build Rating 73 | 4 9 9 10 23 43 45 45 44 48 62 62 62 62 66 73 Average Rating 40 | 2 7 8 9 18 35 43 42 41 45 56 61 59 55 63 69 On Entrance 33 | . 4 9 9 10 22 38 39 40 43 42 56 56 59 49 66 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 124 | 10 29 30 30 98 105 119 107 106 105 117 114 109 106 119 124 Greatest Support 71 | 20 26 20 20 30 29 29 42 62 62 71 38 38 38 38 48 Greatest Overweight (x) 10 | . 1 1 1 4 3 5 10 10 1 10 2 2 2 3 6 Average Overweight (x) 3 | . . 1 1 . 3 3 4 8 1 3 2 2 2 2 3 Largest Inventory Capacity 25 | 8 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 6 12 15 15 15 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 4 15 15 15 15 25 25 25 25 25 25 25 25 25 25 23 Average Carried 21 | 3 9 14 14 13 20 24 24 24 24 23 24 25 25 23 22 Final Capacity 25 | 8 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 4 15 15 14 14 25 25 24 25 24 24 25 25 25 24 23 Class Distribution -------------------- 30% | Gunner 18% | Skirmisher 16% | Derelict-Assassin 13% | Mutant 12% | Assassin 6% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Gunner | -8/Materials Gunner | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Assassin | -6/Factory Derelict-Assassin | -6/Lower Caves Derelict-Assassin | -6/Lower Caves Derelict-Assassin | -6/Data Miner Derelict-Assassin | -5/Proximity Caves Derelict-Assassin | -5/Factory Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Matter Collected 3465 | 240 42 . 48 606 201 220 375 139 325 188 277 113 . 597 94 Remotely 1041 | . . . . . . 84 . . 285 . 189 92 . 391 . Salvage Created 2455 | . 167 28 . 536 80 170 185 29 290 149 50 49 . 462 260 Parts 100 | . 9 6 . 25 3 7 6 . 10 10 . 3 . 12 9 Haulers Intercepted 3 | . . . . 2 1 . . . . . . . . . . Recyclers Shooed 4 | . 1 . . 1 1 . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 73 | . . . . . . 16 6 . 11 . 4 3 . 33 . Prevented 2 | . . . . . . . 1 . . . . . . 1 . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 37 | . . 2 . 8 . 4 4 . 5 . 1 1 . 10 2 Guns 18 | . . 2 . 8 . 1 4 . 1 . 1 . . 1 . Cannons 10 | . . . . . . . . . 3 . . 1 . 4 2 AOE 9 | . . . . . . 3 . . 1 . . . . 5 . Classes Destroyed 12 | . 2 1 . 3 1 . 2 . 2 . . . . 1 . Worker 6 | . 1 . . 2 . . . . . 1 . . . . 2 Builder 3 | . . . . . 1 . . . . 1 . . . . 1 Hauler 3 | . . . . 2 1 . . . . . . . . . . Recycler 6 | . 2 . . 2 . . . . . 1 . . . . 1 Swarmer 10 | . . 2 . 4 . . 2 . . . . . . 1 1 Grunt 13 | . . . . 2 . 4 . . 2 . . 1 . 4 . Brawler 5 | . . . . . . . . . 1 . 1 . . 3 . Duelist 2 | . . . . . . . . . . . . . . 2 . Sentry 2 | . . . . 2 . . . . . . . . . . . Hunter 3 | . . . . . . . . . 2 . . . . . 1 Behemoth 2 | . . . . . . . 1 . 1 . . . . . . Mutant 1 | . . . . . . . 1 . . . . . . . . Best Kill Streak 7 | . 2 2 . 4 2 4 2 . 2 2 1 1 . 7 3 Combat Bots Only 7 | . . 2 . 3 . 4 2 . 2 . 1 1 . 7 1 Max Kills in Single Turn 4 | . 1 1 . 1 1 2 1 . 2 1 1 1 . 4 2 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . 2 . . 1 . . . . 3 . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Hostile Shots Fired 168 | . 4 15 8 45 2 13 18 . 26 . 17 1 . 10 9 Missed 50 | . 4 3 2 16 2 3 2 . 7 . 6 . . 2 3 Hits 118 | . . 12 6 29 . 10 16 . 19 . 11 1 . 8 6 Melee 2 | . . . . . . . . . . . 2 . . . . Projectile 116 | . . 12 6 29 . 10 16 . 19 . 9 1 . 8 6 AOE 3 | . . . 3 . . . . . . . . . . . . Critical Strikes 4 | . . . . . . . . . . . 1 . . 1 2 Damage Taken 2460 | . . 97 253 597 27 95 296 . 363 . 230 20 . 298 184 Core 232 | . . 7 39 72 . 4 28 . . . 18 . . 13 51 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 77 | . . 12 43 10 . . . . . . . . . 12 . Ignored by Resistances 8 | . . . . . . 8 . . . . . . . . . Regen/Repaired (Parts) 89 | . 8 . . 81 . . . . . . . . . . . Core Remaining (%) 61 | 100 . . 10 56 . . . . 89 . . . . 53 . Volleys Fired 154 | . 13 5 5 36 6 4 17 1 8 16 5 9 . 25 4 Largest 5 | . 2 2 2 4 4 4 5 1 5 4 4 4 . 5 3 Hottest 233 | . 40 40 40 122 122 139 162 40 149 233 184 123 . 223 223 Shots Fired 409 | . 14 10 10 140 24 10 51 1 37 20 14 12 . 54 12 Gun 267 | . 14 10 10 139 24 7 34 . 16 . 4 2 . 7 . Cannon 124 | . . . . . . 1 10 1 16 20 9 10 . 45 12 Launcher 18 | . . . . 1 . 2 7 . 5 . 1 . . 2 . Special . | . . . . . . . . . . . . . . . . Kinetic 339 | . 14 10 10 128 20 6 36 1 32 18 9 12 . 39 4 Thermal 51 | . . . . 11 4 2 8 . . 1 4 . . 13 8 Explosive 18 | . . . . 1 . 2 7 . 5 . 1 . . 2 . Electromagnetic 1 | . . . . . . . . . . 1 . . . . . Robot Hit Streak 12 | . 7 4 7 9 12 3 10 . 12 3 7 8 . 5 5 Robot Miss Streak 5 | . 2 3 1 5 1 2 3 . 1 3 4 1 . 3 2 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 2 | . . 1 . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . . . . Shots Hit Robots 253 | . 11 5 8 87 24 6 28 1 25 7 9 3 . 21 18 Core Hits 116 | . 7 2 2 28 5 7 12 . 15 3 5 2 . 21 7 Critical Kills 2 | . 1 . . . . . . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . . . . . Critical Strikes 11 | . 1 . . 1 1 . . . 1 2 1 1 . 2 1 Burn 1 | . . . . . 1 . . . . . . . . . . Destroy 3 | . 1 . . 1 . . . . . . 1 . . . . Blast 4 | . . . . . . . . . 1 . . 1 . 2 . Sever 3 | . . . . . . . . . . 2 . . . . 1 Melee Attacks 128 | . . . . 2 24 16 13 1 . 29 11 6 . 9 17 Impact . | . . . . . . . . . . . . . . . . Slashing 128 | . . . . 2 24 16 13 1 . 29 11 6 . 9 17 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 14 | . . . . 1 3 . . . . 4 . . . . 6 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . . . 3 Damage Inflicted 6462 | . 90 66 104 1207 518 344 479 69 719 404 324 61 . 1204 873 Guns 2358 | . 90 66 104 1043 295 59 375 . 152 . 94 11 . 69 . Cannons 1485 | . . . . . . . 104 . 305 50 97 50 . 607 272 Explosions 1277 | . . . . 69 . 285 . . 262 . 133 . . 528 . Melee 1342 | . . . . 95 223 . . 69 . 354 . . . . 601 Ramming . | . . . . . . . . . . . . . . . . Kinetic 3061 | . 90 66 104 986 264 45 375 . 457 . 130 61 . 430 53 Thermal 732 | . . . . 57 31 14 104 . . . 61 . . 246 219 Explosive 1277 | . . . . 69 . 285 . . 262 . 133 . . 528 . Electromagnetic 50 | . . . . . . . . . . 50 . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 1342 | . . . . 95 223 . . 69 . 354 . . . . 601 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . 1 . . . . . . 2 2 2 2 4 Average Corruption 1 | . . . . 1 . . . . . . 2 2 2 2 1 Corruption Purged 1 | . . . . . . . . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 28 | . . . . 4 . . . . . . 9 7 1 6 1 Message Errors 7 | . . . . 1 . . . . . . 5 1 . . . Matter Fused 5 | . . . . 1 . . . . . . 2 1 . 1 . Heat Flow Errors 5 | . . . . . . . . . . . 1 3 . 1 . Energy Discharges 4 | . . . . 1 . . . . . . . 1 1 1 . Parts Fused 1 | . . . . . . . . . . . . . . 1 . Data Loss (minor) 2 | . . . . 1 . . . . . . . . . 1 . Data Loss (major) 3 | . . . . . . . . . . . 1 1 . . 1 Alerts 1 | . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 327 | . . . . 17 67 . . 45 . 37 . . . 13 148 Projectiles 8 | . . . . . . . . . . . . . . . 8 Explosions 30 | . . . . 17 . . . . . . . . . 13 . Melee 289 | . . . . . 67 . . 45 . 37 . . . . 140 Knockbacks 2 | . . . . . . . . . 1 . . 1 . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . 1 . . 1 . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 20 | . . . . . . . 20 . . . . . . . . Shots 1 | . . . . . . . 1 . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 265 | . . . . 87 90 72 216 . 144 144 196 154 . 265 249 Average Temperature 63 | . . . . 25 28 37 84 . 63 82 83 62 . 83 75 Received Heat Transfer 884 | . . . 21 210 9 45 81 . 39 . 81 9 . 90 299 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 5 | . . . . . . 1 1 . 2 . . . . . 1 Heat Transferred 1286 | . . . . 148 148 37 259 . . . 74 . . 322 298 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Maximum Alert Level 3 | . . . . 3 1 . . . . . . . . . 3 Low Security (%) 76 | 100 100 100 . 23 76 . . . . 100 . . . . . Level 1 13 | . . . . 42 23 . . . . . . . . . . Level 2 2 | . . . . 13 . . . . . . . . . . . Level 3 8 | . . . . 20 . . . . . . . . . . 100 Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 985 | . 97 104 . 840 362 . . . . 160 . . . . 985 Initial 817 | . . 17 . . 362 . . . . . . . . . 817 Average 142 | . 22 39 . 370 87 . . . . 27 . . . . 862 Influence Increases 4678 | . 320 87 . 1186 291 137 201 7 212 424 112 25 . 518 1158 Destroy 0b10 Robot/C 2080 | . 180 60 . 700 120 100 100 . 140 60 80 20 . 360 160 Destroy 0b10 Robot/NC 235 | . 30 . . 60 15 . . 5 . 50 . . . 15 60 Destroy Leader 424 | . 36 10 . 148 54 10 20 . 30 36 10 . . 30 40 Allied During Kill 675 | . 57 17 . 215 43 27 51 2 42 31 22 5 . 113 50 Successful Hack 124 | . 17 . . 4 37 . . . . 66 . . . . . Disable Machine 165 | . . . . 15 . . . . . 105 . . . . 45 Destroy Structure 180 | . . . . 44 22 . . . . 76 . . . . 38 Advance Influence 750 | . . . . . . . . . . . . . . . 750 Lose Combat Pursuer 45 | . . . . . . . 30 . . . . . . . 15 Influence Decreases 3843 | . 274 133 . 388 1064 162 108 100 212 272 264 25 . 410 431 Entered New Map 666 | . . 29 . . 436 10 . 93 . . 57 . . . 41 Time Decay 2659 | . 264 104 . 368 478 152 100 7 202 272 197 25 . 350 140 Lost Part 328 | . 10 . . 20 . . 8 . 10 . 10 . . 20 250 Lost Ally 40 | . . . . . . . . . . . . . . 40 . Purge Threat 150 | . . . . . 150 . . . . . . . . . . Squads Dispatched 19 | . 1 . . 5 7 . . . . 2 . . . 1 3 Investigation 2 | . 1 . . 1 . . . . . . . . . . . Extermination 8 | . . . . . 5 . . . . 2 . . . . 1 Reinforcement 7 | . . . . 3 2 . . . . . . . . . 2 Assault 2 | . . . . 1 . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . 2 Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Distress Signals 8 | . 2 . . 3 . . . . . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 126 | . 9 3 11 41 4 5 6 . 7 4 4 1 . 20 11 Peak Tracking Total 9 | . 5 3 5 6 2 4 3 . 4 1 4 1 . 9 8 Tactical Retreats 3 | . . . . . . . 2 . . . . . . . 1 Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 1 | . 1 . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 15 | . . . . 1 . . 2 . . 7 . . . 2 3 Max in Single Turn 1 | . . . . . . . 1 . . 1 . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 41 | . 9 . . 6 11 . . . . 10 1 1 2 . 1 Terminals 19 | . 6 . . 3 7 . . . . 3 . . . . . Fabricators 4 | . . . . . 1 . . . . 3 . . . . . Repair Stations 2 | . 1 . . 1 . . . . . . . . . . . Recycling Units 7 | . 2 . . 2 2 . . . . 1 . . . . . Scanalyzers 4 | . . . . . 1 . . . . 2 . . . . 1 Garrison Access 1 | . . . . . . . . . . 1 . . . . . Total Hacks 114 | . 26 . . 13 23 . . . . 24 1 1 16 . 10 Successful 75 | . 15 . . 7 12 . . . . 14 1 1 16 . 9 Failed 39 | . 11 . . 6 11 . . . . 10 . . . . 1 Catastrophic 10 | . . . . 2 3 . . . . 5 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 9 | . . . . 4 1 . . . . 4 . . . . . Terminals 51 | . 19 . . 9 16 . . . . 7 . . . . . Fabricators 8 | . . . . . 2 . . . . 6 . . . . . Repair Stations 5 | . 3 . . 2 . . . . . . . . . . . Recycling Units 9 | . 4 . . 2 2 . . . . 1 . . . . . Scanalyzers 22 | . . . . . 3 . . . . 9 . . . . 10 Garrison Access 1 | . . . . . . . . . . 1 . . . . . Terminal Hacks 38 | . 11 . . 2 6 . . . . 1 1 1 16 . . Record 7 | . . . . . . . . . . . . 1 6 . . Part Schematic 8 | . . . . . . . . . . 1 . . 7 . . Prototype ID Bank 6 | . 2 . . . 1 . . . . . . . 3 . . Open Door 1 | . . . . . . . . . . . 1 . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . Branch Access Points 2 | . 1 . . . 1 . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . Locate Traps 6 | . 4 . . . 2 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . Zone Layout 2 | . . . . 2 . . . . . . . . . . . Fabricator Hacks 6 | . . . . . 1 . . . . 5 . . . . . Network Status 3 | . . . . . 1 . . . . 2 . . . . . Load Schematic 3 | . . . . . . . . . . 3 . . . . . Repair Station Hacks 4 | . 2 . . 2 . . . . . . . . . . . Scan Component 2 | . 1 . . 1 . . . . . . . . . . . Repair 2 | . 1 . . 1 . . . . . . . . . . . Recycling Unit Hacks 5 | . 2 . . 2 1 . . . . . . . . . . Retrieve Components 5 | . 2 . . 2 1 . . . . . . . . . . Scanalyzer 19 | . . . . . 3 . . . . 7 . . . . 9 Insert Component 10 | . . . . . 2 . . . . 4 . . . . 4 Analyze 9 | . . . . . 1 . . . . 3 . . . . 5 Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . . . . 1 1 . . . . 1 . . . . . Terminals 3 | . . . . 1 1 . . . . 1 . . . . . Botnet 3 | . . . . 1 1 . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 27 | . 5 . . 5 8 . . . . 8 . . . . 1 Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . 2 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . . . 1 . . 5 . 3 . . 7 . 4 Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 2 | . 1 . . 1 . . . . . . . . . . . Time 52 | . 26 . . 26 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 26 | . 11 . . 13 2 . . . . . . . . . . Parts Scanalyzed 7 | . . . . . 1 . . . . 2 . . . . 4 Part Schematics Acquired 7 | . . . . . 1 . . . . 2 . . . . 4 Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . 3 . . . . . . 2 . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total Allies 7 | . 1 1 . . . . 3 . . . . . . 2 . Largest Group 4 | . 1 2 2 1 1 1 4 4 4 1 1 1 1 3 1 Highest-Rated Group 205 | . 59 90 90 87 97 97 159 161 161 126 126 126 126 205 133 Highest-Rated Ally 133 | . 59 59 70 87 97 97 99 101 101 126 126 126 126 128 133 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 228 | . 40 2 15 45 12 5 9 . 14 26 7 . . 31 22 Total Damage 11286 | . 521 42 416 3125 725 138 516 . 896 2020 298 . . 1453 1136 Kills 99 | . 12 1 3 33 7 1 2 . 2 10 3 . . 11 14 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Active Infowar (turns) 7729 | . . . . . 1261 861 890 . 965 1358 662 658 98 680 296 Sensors 6638 | . . . . . 904 847 619 . 661 1324 661 657 96 675 194 Terrain 4630 | . . . . . 357 14 357 . 304 1275 661 655 98 613 296 Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . . . 2 1 1 . . 1 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Turns Passed 12924 | 53 1245 281 233 952 1494 903 1051 1689 1045 1406 685 685 109 797 296 Spaces Moved 7320 | 41 758 139 102 419 1059 662 569 724 408 689 486 527 77 489 171 Core 8 | 8 . . . . . . . . . . . . . . . Treads 821 | . . . . 78 . . 8 84 408 243 . . . . . Legs 1305 | 33 758 139 102 273 . . . . . . . . . . . Wheels 5186 | . . . . 68 1059 662 561 640 . 446 486 527 77 489 171 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 95 125 125 125 230 241 120 120 120 120 120 116 Average Speed 155 | 106 146 190 190 157 125 125 158 231 241 181 120 120 120 132 130 Slowest Speed 465 | 120 190 190 190 225 125 155 465 241 241 241 120 120 120 135 170 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins 5 | . . . . . . . . . . . . 3 . 2 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 . Exploration Rate (%) 48 | 3 88 33 14 57 30 81 59 79 56 25 67 61 68 56 5 Regions Visited 15 Branch Regions 10 Pre-discovered Areas 4 | . . . . . . . . 2 . . . 1 1 . . Known Exits Taken 11 | . 1 . . 1 1 1 1 . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 . . . . 1 . . . . . . . Scrap Searched 10 | . . . . . . 3 2 1 . . 1 1 . 2 . Spaces Dug 160 | . . . . 14 20 16 39 . . 27 12 14 . 16 2 Terrain Destroyed 288 | . . . . 14 20 33 101 . 21 28 26 14 . 28 3 Melee 97 | . . . . . 20 16 12 . . 23 11 6 . 7 2 Projectile 36 | . . . . . . 1 2 . . 5 4 8 . 15 1 AOE 155 | . . . . 14 . 16 87 . 21 . 11 . . 6 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total 8341 | 48 879 146 131 626 1174 698 655 737 444 794 562 559 90 578 220 Wait 429 | . 83 . 22 131 48 . 3 . 18 21 43 8 8 26 18 Move 7303 | 40 757 138 101 417 1058 661 568 723 407 688 485 526 76 487 171 Hop . | . . . . . . . . . . . . . . . . Pick Up 54 | 4 15 1 . 7 14 1 1 2 . 6 2 . . 1 . Fast Attach 33 | 4 4 . . 7 3 . 1 3 . 5 1 1 . 1 3 Attach 19 | . . . 1 5 1 . 1 . 1 3 1 . . 2 4 Detach 19 | . . . . 5 2 . . 2 . 5 1 . . . 4 Swap 137 | . 2 1 2 8 13 15 26 2 10 12 11 8 6 18 3 Drop 38 | . 5 1 . 8 5 1 2 3 . 9 2 1 . 1 . Fire 154 | . 13 5 5 36 6 4 17 1 8 16 5 9 . 25 4 Melee 123 | . . . . 2 24 16 13 1 . 29 11 6 . 8 13 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . 1 . Rewire 31 | . . . . . . . 23 . . . . . . 8 . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines -10/Subcaves -8/Materials -7/Factory (discovered 7 exits: *Fac x4 / Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 54 | -11/Scrapyard | Entered Materials 65 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 3) 580 | -10/Materials | Discovered new exit (range 6) 1033 | -10/Materials | Repaired Signal Interpreter 1299 | -10/Materials | Entered Mines 1370 | -10/Mines | Learned 2 Materials zone layouts 1400 | -10/Mines | Learned Materials garrison access intel 1474 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1479 | -10/Mines | Found Prototype Device 1516 | -10/Mines | Received a Mining Laser from a helpful Derelict 1559 | -10/Mines | Discovered new exit (range 11) 1580 | -10/Mines | Entered Subcaves 1580 | -10/Subcaves | Accompanied by 1 ally 1643 | -10/Subcaves | Ambushed by swarm of Subdwellers 1646 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1652 | -10/Subcaves | Core integrity fell below 50% 1713 | -10/Subcaves | Ambushed by Subdweller buried in earth 1725 | -10/Subcaves | Core integrity fell below 20% 1748 | -10/Subcaves | Lost 3 allies 1773 | -10/Subcaves | Shifting Twisted Machinery released Mak. System Restoration Module 1773 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 1789 | -10/Subcaves | Discovered new exit (range 12) 1803 | -10/Subcaves | Shifting Twisted Machinery released Humpback 1813 | -10/Subcaves | Entered Materials 1813 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 1814 | -8/Materials | Identified exit to Factory 1815 | -8/Materials | Loaded intel: 1 garrison access location 1863 | -8/Materials | Repaired Assault Rifle 2108 | -8/Materials | Build established: Gunner 2613 | -8/Materials | First assault squad dispatched 2765 | -8/Materials | Entered Factory 2765 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3052 | -7/Factory | Identified exit to Storage 3052 | -7/Factory | Identified exit to Lower Caves 3172 | -7/Factory | Discovered new exit (range 12) 3376 | -7/Factory | Identified Exp. Sensor Array 3529 | -7/Factory | Identified exit to Factory 4062 | -7/Factory | Build established: Skirmisher 4259 | -7/Factory | Entered Lower Caves 4356 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4676 | -7/Lower Caves | Learned Factory trap positions 4781 | -7/Lower Caves | Learned Factory stockpile data 4964 | -7/Lower Caves | Discovered new exit (range 10) 4974 | -7/Lower Caves | Identified exit to Lower Caves 4982 | -7/Lower Caves | Encountered a Warlord checkpoint 5162 | -7/Lower Caves | Entered another Lower Caves area 5219 | -7/Lower Caves | Discovered exit to Factory (range 14) 5424 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 5537 | -7/Lower Caves | Learned Factory security intel 5981 | -7/Lower Caves | Spotted B-75 Beast 6008 | -7/Lower Caves | Destroyed B-75 Beast 6137 | -7/Lower Caves | Discovered new exit (range 7) 6205 | -7/Lower Caves | Identified exit to Zion 6213 | -7/Lower Caves | Entered Zion 6213 | -7/Zion | Accompanied by 3 allies 6414 | -7/Zion | Build established: Gunner 6732 | -7/Zion | Learned Factory emergency access door positions 6847 | -7/Zion | Given A8's code to call for help 6962 | -7/Zion | Learned Factory garrison access intel 7345 | -7/Zion | Learned location of Quarantine (-2) 7487 | -7/Zion | Learned location of Warlord (-5) 7499 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7586 | -7/Zion | Build established: Derelict-Gunner 7830 | -7/Zion | Discovered new exit (range 16) 7857 | -7/Zion | Given the Hacking Drone Bay 7902 | -7/Zion | Entered Proximity Caves 7902 | -6/Proximity Caves | Accompanied by 3 allies 8084 | -6/Proximity Caves | Lost 3 allies 8197 | -6/Proximity Caves | Build established: Gunner 8555 | -6/Proximity Caves | Spotted B-75 Beast 8570 | -6/Proximity Caves | Destroyed B-75 Beast 8633 | -6/Proximity Caves | Discovered exit to Factory (range 6) 8947 | -6/Proximity Caves | Entered Factory 8947 | -6/Factory | Evolved 2 slots: Utility x2 8948 | -6/Factory | Loaded intel: 121 trap records 8952 | -6/Factory | Loaded intel: 4 garrison access locations 9236 | -6/Factory | Build established: Assassin 9417 | -6/Factory | Spotted B-75 Beast 9431 | -6/Factory | Allies destroyed B-75 Beast 10047 | -6/Factory | Discovered new exit (range 8) 10056 | -6/Factory | Identified exit to Factory 10341 | -6/Factory | Discovered new exit (range 8) 10347 | -6/Factory | Identified exit to Lower Caves 10353 | -6/Factory | Entered Lower Caves 10829 | -6/Lower Caves | Build established: Derelict-Assassin 10897 | -6/Lower Caves | Learned Factory emergency access door positions 10996 | -6/Lower Caves | Discovered new exit (range 7) 11003 | -6/Lower Caves | Identified exit to Lower Caves 11038 | -6/Lower Caves | Entered another Lower Caves area 11303 | -6/Lower Caves | Entered a destroyed Warlord outpost 11467 | -6/Lower Caves | Encountered a Warlord checkpoint 11702 | -6/Lower Caves | Discovered new exit (range 11) 11712 | -6/Lower Caves | Identified exit to Data Miner 11723 | -6/Lower Caves | Entered Data Miner 11728 | -6/Data Miner | Discovered new exit (range 6) 11733 | -6/Data Miner | Identified exit to Proximity Caves 11751 | -6/Data Miner | Met Data Miner 11774 | -6/Data Miner | Learned location of Section 7 (-2) 11774 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11789 | -6/Data Miner | Received God Mode back door access code from Data Miner 11832 | -6/Data Miner | Entered Proximity Caves 11834 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11869 | -5/Proximity Caves | Destroyed 7 combat bots 11910 | -5/Proximity Caves | Spotter reported a threat 11910 | -5/Proximity Caves | Spotter reported a threat 12098 | -5/Proximity Caves | Spotter reported a threat 12274 | -5/Proximity Caves | Crushed by falling debris 12307 | -5/Proximity Caves | Spotter reported a threat 12411 | -5/Proximity Caves | Spotter reported a threat 12534 | -5/Proximity Caves | Discovered exit to Factory (range 12) 12629 | -5/Proximity Caves | Entered Factory 12629 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 12914 | -5/Factory | Core integrity fell below 50% 12922 | -5/Factory | Core integrity fell below 20% 12925 | -5/Factory | Self-destructed Last Messages --------------- Scanning: Lgt. Fission Core... Schematic downloaded. 12868_ K-01 Serf cleans the Assembly Bed. 12870_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 2M. 12872_ Sneak attack on K-01 Serf. 12872_ Destroyed Wheel. 12875_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 12881_ Discarded Imp. Signal Interpreter. 12882_ Acquired Adv. Signal Interpreter. 12907_ K-01 Serf cleans the Fusion Modulator. 12914_ System corrupted: Substantial component data lost. 12919_ Mak. Sword follow-up attack on P-70 Sage. 12925_ System Restoration Module purges 1% system corruption (3%). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ??? ???????????????????????? | | ???????????????????? ? ????? ??????????????????? | | ????????????????##????#???#?##???????????????????? | | ???????????????#?###??#???# ? ??? ??????????????? | | ?????????????#?#?#?##???### ? ?? ??????????????? | | ??????????????#?????###?###?? + ???????????????? | | ????????????#########??#### ?? ?? ???????????? | | ?????????????#??#####?##??# ?? ? ???????????? | | ????????????#?##?####?##?#? ? # ???? ??????????? | | ???????????#?#??###?#?##?## ? ###+?##??????????? | | ??????????####?#####?#??##? ? ? ? ????????? | | ??????????#??####?#???###?# ??? ?????????? | | ??????????####?##?##??#??## ? ??????????? | | ?????????#??###??########## """ """ ? ?????????? | | ????????###??############## """ "?"? ??????????? | | ??????###?##?# # """ "?? ? ????????? | | ????????##?### # ? ? ????????? | | ?????????#?### # """ """ """?????????? | | ?????#?####??# # """ """ "?? ????????? | | ????#?######## k@# """ """ """ "???????? | | ????????#??### """" p ??????? | | ????########## """" # ??????? | | ????#???###### """" # ^ #######??????????? | | ???#?##?###### """" # #? ? ??????????? | | ???###?##?#### """" "" # #?? ? ????????? | | ?#?????#?##### """" S"" # # ???????? | | ??#??#??###### ! "" # # ? ?+?+????? | | ????##?########+########### m/ ? ?????????? | | ?##?###?## ######### # ??????????? | | ??######?# """ # # # ?? ? ?#?????? | | ####?##?## """ + """" # # ? ? #??????? | | ?#?####??# """ ! # """" # #######???##?????? | | ???##?#### # """" #% #? ?? ????????? | | ?###?##### """ # """ # ## ? ?? ??????? | | ?###?##?## """ # + ## ""? ??????????? | | ########## """ # # % =## """ """ ??????? | | ????###### # # % |%## "?" ?"?? ?????? | | #####T #######+############%%!% ##########+##????? | | *=! %!=! ???? | | %=[= [ ???? | | ???? | | % =%! ? ??? | | !% =**% ? ??? | | ##"####+##### ###########+############+###???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 27 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Additional Mass Support 9 Power Shielding 33 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- Assault Rifle | -7/Factory | Scanalyzed Plasma Cannon | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Gravmag System | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Great Axe | -7/Zion | Archive Enh. Nuclear Core | -6/Factory | Scanalyzed Arm. Huge Wheel | -6/Factory | Scanalyzed Adv. Terrain Scanner | -6/Factory | Hacked Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Lgt. Particle Reactor | -6/Data Miner | Free Hacking Suite | -5/Factory | Scanalyzed Imp. Assault Rifle | -5/Factory | Scanalyzed Adv. Weight Redist. System | -5/Factory | Scanalyzed Lgt. Fission Core | -5/Factory | Scanalyzed Robot Schematics ------------------ X-82 Rainmaker | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Signal Interpreter | 60% | -10/Materials Assault Rifle | 19% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 4 2 . . . . 2 . . . . 2 . Power 1 | . . . . . . . . . . . . . . 1 . Propulsion 2 | . . . . 1 . . . . . . . . . 1 . Utility 5 | . . . 2 1 . . . . 2 . . . . . . Weapon 2 | . . . 2 . . . . . . . . . . . . Parts Attached 108 | . 21 2 3 21 10 . 1 2 1 27 1 . . 2 17 Parts Lost 37 | . 1 . . 1 . . 1 . 1 8 . . . . 25 Damage Taken 7099 | . 549 . 199 685 166 15 360 . 389 1353 . . . 501 2882 Core 1705 | . 113 . 65 170 . . 23 . 21 319 . . . 48 946 Player 2/Cogmind (%) 88 | . 100 . 62 70 . . 45 . 100 100 . . . 78 94 Absorbed by Shields . | . . . . . . . . . . . . . . . . Damage Inflicted 10884 | . 521 42 394 3125 725 138 516 . 896 2020 298 . . 1073 1136 Player 2/Cogmind (%) 62 | . 85 38 79 72 58 28 51 . 55 83 47 . . 47 56 Combat Hostiles Destroyed 72 | . 9 1 3 27 6 1 2 . 2 3 3 . . 9 6 Player 2/Cogmind (%) 66 | . 100 33 100 77 100 20 33 . 28 100 75 . . 47 75 Game ------ Seed VampiricCombatPower Manual? 0 Play Time 02:35:41 Cumulative 1077.6 hours Start 2025.09.09 @ 16:23:16 End 2025.09.21 @ 21:56:50 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 299 Rogue 263 Adventurer 36 Explorer 0 Win Type - Total 19 Types 19/0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 54 Achievement% 50 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 50x35 Zoom Use 24% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 52448a43-9df0-47c3-a75b-a8e29ed8439e