Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.23 @ 15:01:22 Player: Zedx Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (89) 445 Value Destroyed (3995) 3995 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (195) 195 TOTAL SCORE: 9315 Bonus ------- High Alert Combat Kills 34 Follower Combat Kills 41 Aligned with FarCom 300 Friendly Fire -180 Cogmind --------- Core Integrity 0/1000 Matter 278/300 Energy 85/100 System Corruption 13% Temperature Cool (37) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Targeting Computer Improved Target Analyzer Improved Target Analyzer Graphene Brace > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Improved Cooling System Lightpack 2.0 Advanced Targeting Computer Graphene Brace > --- WEAPON ----------- Heavy Laser Heavy Laser Flak Gun Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Light Angular Momentum Engine Fusion Compressor Neutrino Core Neutrino Core Neutrino Core Neutrino Core Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Power Amplifier Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Cooling System Improved Cooling System Coolant Injector Matter Filter Advanced ECM Suite Improved Core Shielding Hardened Medium Armor Plating Hardened Heavy Armor Plating Improved Light Armor Plating Improved Hardlight Generator Drone Bay Heavy Laser Proton Missile Launcher [Rating: 103] Favorites ----------- Power Neutrino Core Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Utility Lightpack 2.0 Device Improved Cooling System Storage Lightpack 2.0 Processor Advanced Targeting Computer Protection Improved Core Shielding Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . . . 4 2 2 2 Power 1 | . . . . . 1 . . . Propulsion 2 | . . . . . 1 . . 1 Utility 5 | . . . . . 2 1 1 1 Weapon 2 | . . . . . . 1 1 . Parts Attached 151 | 6 5 1 1 . 10 41 29 58 Power 28 | 1 1 . . . 3 9 6 8 Engine 14 | 1 1 . . . 3 4 2 3 Core 13 | . . . . . . 5 3 5 Reactor 1 | . . . . . . . 1 . Propulsion 46 | 2 . 1 . . 3 15 6 19 Treads 1 | . . . . . . . . 1 Leg 45 | 2 . 1 . . 3 15 6 18 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 27 | . 3 . 1 . 2 4 4 13 Device 12 | . . . . . . 3 3 6 Storage 3 | . 1 . 1 . 1 . . . Processor 4 | . . . . . . . 1 3 Hackware . | . . . . . . . . . Protection 8 | . 2 . . . 1 1 . 4 Artifact . | . . . . . . . . . Weapon 50 | 3 1 . . . 2 13 13 18 Energy Gun 20 | 1 . . . . . 4 9 6 Energy Cannon 5 | . . . . . . 1 . 4 Ballistic Gun 14 | 2 1 . . . 1 3 3 4 Ballistic Cannon 7 | . . . . . . 3 1 3 Launcher 4 | . . . . . 1 2 . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 1 . 2 Parts Lost 90 | . 2 . . . . 25 18 45 Power 18 | . . . . . . 8 3 7 Propulsion 21 | . . . . . . 7 4 10 Utility 14 | . 1 . . . . 2 1 10 Weapon 37 | . 1 . . . . 8 10 18 Highest Loss Streak 21 | . 2 . . . . 12 5 21 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 82 | . 97 100 100 100 80 71 81 85 Engine 5 | . 14 14 14 14 17 6 4 . Core 4 | . . . . . . 3 5 6 Leg 20 | . 28 28 28 28 26 20 18 19 Device 11 | . . . . . . 5 13 18 Storage 5 | . 14 14 14 14 9 7 6 . Processor 3 | . . . . . . . 5 5 Protection 5 | . 12 14 14 14 8 5 . 6 Energy Gun 8 | . 7 . . . . 2 17 6 Energy Cannon 2 | . . . . . . 2 3 2 Ballistic Gun 7 | . 20 28 28 28 16 6 2 6 Ballistic Cannon 2 | . . . . . . 3 . 3 Naked Turns . | . . . . . . . . . Heaviest Build 78 | 9 15 15 20 20 26 44 47 78 Greatest Support 80 | 20 20 20 20 20 35 45 50 80 Greatest Overweight (x) 9 | . . . . . . 7 2 9 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 40 | 5 8 8 10 10 40 40 40 40 Average Capacity 26 | 5 8 8 9 10 39 40 40 9 Most Carried 40 | 5 7 8 10 10 25 33 40 40 Average Carried 19 | 2 4 7 8 10 13 25 31 8 Final Capacity 40 | 5 8 8 10 10 40 40 40 5 Final Carried 40 | 3 7 8 10 10 24 26 40 . Class Distribution -------------------- 51% | Hauler-Skirmisher 13% | Scavenger-Tank 10% | Mutant 10% | Hauler-Mutant 7% | Scavenger-Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Skirmisher | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Matter Collected 3067 | 260 109 10 . 10 141 907 500 1130 Remotely . | . . . . . . . . . Salvage Created 3652 | . 217 . . . 210 549 1407 1269 Parts 159 | . 10 . . . 8 26 54 61 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . . . . 1 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 74 | . 7 . . . 4 14 27 22 Guns 56 | . 7 . . . 2 6 24 17 Cannons 11 | . . . . . . 4 2 5 AOE 5 | . . . . . 2 3 . . Classes Destroyed 13 | . 2 . . . 2 5 3 1 Worker 8 | . . . . . 1 1 2 4 Builder 3 | . . . . . . 1 1 1 Operator 1 | . . . . . . . . 1 Watcher 3 | . . . . . . . 1 2 Swarmer 6 | . 3 . . . . . 3 . Grunt 42 | . 4 . . . 3 9 16 10 Brawler 1 | . . . . . . . 1 . Duelist 1 | . . . . . . . 1 . Sentry 3 | . . . . . 1 . 1 1 Specialist 1 | . . . . . . 1 . . Hunter 6 | . . . . . . 2 2 2 Programmer 13 | . . . . . . 1 3 9 Heavy 1 | . . . . . . 1 . . Best Kill Streak 6 | . 4 . . . 3 3 6 4 Combat Bots Only 6 | . 4 . . . 3 2 6 3 Max Kills in Single Turn 2 | . 1 . . . 1 2 2 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . 1 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Hostile Shots Fired 912 | . 62 . . . 10 219 215 406 Missed 243 | . 18 . . . 5 41 76 103 Damage Taken 12512 | . 437 . . . 111 3633 2213 6118 Core 1949 | . 82 . . . 18 543 290 1016 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 206 | . 51 . . . . 51 . 104 Regen/Repaired (Parts) 63 | . . . . . . . . 63 Core Remaining (%) 70 | 100 . . . 67 96 22 65 . Volleys Fired 251 | . 20 . . . 6 60 72 93 Largest 4 | . 2 . . . 2 3 4 4 Hottest 271 | . 70 . . . 50 220 263 271 Shots Fired 691 | . 40 . . . 9 143 230 269 Gun 530 | . 40 . . . 7 73 218 192 Cannon 147 | . . . . . . 59 12 76 Launcher 14 | . . . . . 2 11 . 1 Special . | . . . . . . . . . Kinetic 343 | . 23 . . . 7 110 63 140 Thermal 305 | . 17 . . . . 22 149 117 Explosive 13 | . . . . . 2 11 . . Electromagnetic 30 | . . . . . . . 18 12 Robot Hit Streak 20 | . 6 . . . 6 13 20 11 Robot Miss Streak 7 | . 3 . . . 3 5 7 5 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 6 | . 2 . . . . 1 3 . Max Gunslinging Chain 1 | . 1 . . . . 1 1 . Shots Hit Robots 471 | . 23 . . . 6 92 172 178 Core Hits 262 | . 10 . . . 8 48 100 96 Critical Kills 4 | . 1 . . . . . . 3 Critical Parts Destroyed 6 | . . . . . . . . 6 Critical Strikes 26 | . 1 . . . . 3 9 13 Burn 8 | . . . . . . . 7 1 Destroy 10 | . 1 . . . . . . 9 Blast 7 | . . . . . . 3 1 3 Corrupt 1 | . . . . . . . 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10996 | . 306 . . . 269 2507 3554 4360 Guns 7113 | . 306 . . . 64 755 3333 2655 Cannons 2398 | . . . . . . 794 206 1398 Explosions 1360 | . . . . . 190 916 . 254 Melee . | . . . . . . . . . Ramming 125 | . . . . . 15 42 15 53 Kinetic 4620 | . 194 . . . 64 1146 1003 2213 Thermal 4660 | . 112 . . . . 428 2333 1787 Explosive 1050 | . . . . . 190 724 . 136 Electromagnetic 541 | . . . . . . 167 203 171 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 13 | . . . . . . 5 . 13 Average Corruption 6 | . . . . . . 3 . 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 83 | . . . . . . 24 . 59 Message Errors 17 | . . . . . . 5 . 12 Matter Fused 12 | . . . . . . 2 . 10 Heat Flow Errors 15 | . . . . . . 5 . 10 Energy Discharges 10 | . . . . . . 5 . 5 Parts Rejected 2 | . . . . . . 1 . 1 Data Loss (minor) 16 | . . . . . . 5 . 11 Data Loss (major) 1 | . . . . . . . . 1 Misfires 4 | . . . . . . 1 . 3 Misdirections 1 | . . . . . . . . 1 Weapon Failures 5 | . . . . . . . . 5 Overload Shots . | . . . . . . . . . Overflow Damage 26 | . . . . . . . . 26 Projectiles 26 | . . . . . . . . 26 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 33 | . . . . . . 15 2 16 Impact . | . . . . . . . . . Kinetic 29 | . . . . . . 14 1 14 Secondary 4 | . . . . . . 1 1 2 Self-Inflicted Damage 372 | . . . . . 28 183 . 161 Shots 9 | . . . . . 2 5 . 2 Rammed . | . . . . . . . . . Targets Rammed 29 | . . 1 . . 1 12 1 14 Kicked 29 | . . 1 . . 1 12 1 14 Crushed . | . . . . . . . . . Highest Temperature 524 | . 165 . . . 13 379 275 524 Average Temperature 110 | . 75 . . . 8 156 84 117 Received Heat Transfer 3438 | . 138 . . . 27 945 729 1599 Effects 17 | . . . . . . 9 3 5 Shutdowns 4 | . . . . . . 2 . 2 Energy Bleed 3 | . . . . . . 1 . 2 Interference 9 | . . . . . . 6 3 . Short Circuit 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . 1 1 . Combat Hostiles 2 | . . . . . . 1 1 . Parts Melted 24 | . 1 . . . . 7 15 1 Heat Transferred 9511 | . 333 . . . . 873 5554 2751 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . . 2 . 1 Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Peak Influence 451 | . 165 64 . . 141 140 451 393 Initial 212 | . . 64 . . . 1 39 212 Average 121 | . 100 64 . . 37 49 116 201 Maximum Alert Level 2 | . . . . . . . 2 1 Low Security (%) 76 | 100 100 100 . 100 100 100 75 51 Level 1 20 | . . . . . . . 12 48 Level 2 3 | . . . . . . . 11 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 30 | . 4 . . . 1 9 7 9 Investigation 5 | . 2 . . . . 1 2 . Extermination 9 | . . . . . . 1 4 4 Reinforcement 14 | . 2 . . . 1 6 1 4 Assault . | . . . . . . . . . Garrison 2 | . . . . . . 1 . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 3 | . . . . . . . 1 2 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Distress Signals 5 | . 1 . . . 1 1 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 133 | . 9 1 . . 4 38 38 43 Peak Tracking Total 7 | . 4 1 . . 3 4 7 7 Tactical Retreats 11 | . . . . . . 1 3 7 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 6 | . 1 . . . . 2 1 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 1 | . . . . . . 1 . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 10 | . . . . . . 6 . 4 Max in Single Turn 5 | . . . . . . 5 . 1 Garrison Access 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 29 | . 1 . 1 . 3 5 12 7 Terminals 18 | . 1 . . . 3 3 6 5 Fabricators 2 | . . . . . . . 2 . Repair Stations 3 | . . . . . . . 2 1 Recycling Units 2 | . . . . . . 1 . 1 Scanalyzers 2 | . . . . . . . 2 . Garrison Access 1 | . . . . . . 1 . . Total Hacks 81 | . 2 . 1 . 10 11 39 18 Successful 43 | . . . 1 . 5 7 20 10 Failed 38 | . 2 . . . 5 4 19 8 Catastrophic 5 | . . . . . . . 2 3 Database Lockouts . | . . . . . . . . . Manual 14 | . 2 . 2 . 2 3 4 1 Terminals 45 | . 2 . . . 10 7 18 8 Fabricators 4 | . . . . . . . 4 . Repair Stations 8 | . . . . . . . 4 4 Recycling Units 9 | . . . . . . 3 . 6 Scanalyzers 13 | . . . . . . . 13 . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 23 | . . . 1 . 5 5 9 3 Record 6 | . . . . . . 1 4 1 Robot Analysis 1 | . . . . . . . 1 . Prototype ID Bank 1 | . . . . . . 1 . . Open DSF 2 | . . . . . . . 2 . Alert Level 4 | . . . . . 1 1 1 1 Unreport Threat 2 | . . . . . . 1 . 1 Locate Traps 2 | . . . . . 1 . 1 . Reprogram Traps 1 | . . . . . . 1 . . Dispatch Records 1 | . . . . . 1 . . . Security Status 1 | . . . . . 1 . . . Zone Layout 1 | . . . . . 1 . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . . . . . . 1 2 Scan Component 2 | . . . . . . . 1 1 Repair 1 | . . . . . . . . 1 Recycling Unit Hacks 6 | . . . . . . 1 . 5 Process 1 | . . . . . . . . 1 Retrieve Matter 4 | . . . . . . 1 . 3 Retrieve Components 1 | . . . . . . . . 1 Scanalyzer 10 | . . . . . . . 10 . Insert Component 3 | . . . . . . . 3 . Analyze 7 | . . . . . . . 7 . Garrison Access Hacks 1 | . . . . . . 1 . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 Used . | . . . . . . . . . Hacking Detections 25 | . 1 . . . 3 4 11 6 Full Trace Events 2 | . . . . . . 1 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 3 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 Time 22 | . . . . . . . . 22 Parts Recycled . | . . . . . . . . . Recycled Matter 32 | . . . . . . . . 32 Retrieved Matter 32 | . . . . . . . . 32 Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 3 . Part Schematics Acquired 3 | . . . . . . . 3 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . Programmers 4 | . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Total Allies 3 | . . . . . . 3 . . Largest Group 3 | . . . . . . 3 1 . Highest-Rated Group 93 | . . . . . . 93 21 . Highest-Rated Ally 31 | . . . . . . 31 21 . Total Orders . | . . . . . . . . . Ally Attacks 10 | . . . . . . 10 . . Total Damage 168 | . . . . . . 168 . . Kills 1 | . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total 1 | . . . . . . . 1 . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Turns Passed 7887 | 89 226 90 288 93 611 1580 2344 2566 Spaces Moved 4038 | 64 126 69 236 76 394 764 1055 1254 Core 36 | 10 . . . . . 2 . 24 Treads . | . . . . . . . . . Legs 4002 | 54 126 69 236 76 394 762 1055 1230 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 110 50 Average Speed 141 | 109 120 120 120 120 120 159 163 129 Slowest Speed 500 | 120 120 120 120 120 120 400 260 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 5 31 23 42 23 32 19 23 20 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 162 | . . . . . 10 93 3 56 Melee . | . . . . . . . . . Projectile 40 | . . . . . . 10 3 27 AOE 122 | . . . . . 10 83 . 29 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Total 5676 | 83 160 78 244 78 523 991 1498 2021 Wait 935 | 5 2 3 . 3 80 75 283 484 Move 4030 | 63 125 68 235 75 393 763 1054 1254 Hop . | . . . . . . . . . Pick Up 217 | 8 8 3 4 . 26 38 51 79 Fast Attach . | . . . . . . . . . Attach 114 | 6 4 . . . 4 32 22 46 Detach 6 | 1 . . . . 1 2 1 1 Swap 37 | . 1 1 1 . 6 9 7 12 Drop 56 | . . 2 4 . 6 . 6 38 Fire 251 | . 20 . . . 6 60 72 93 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 29 | . . 1 . . 1 12 1 14 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . . . 1 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Met 8R-AWN 300 | -10/Materials | Discovered new exit (range 14) 316 | -10/Materials | Entered Mines 317 | -10/Mines | Build established: Mutant 318 | -10/Mines | Followed 8R-AWN into the Mines 325 | -10/Mines | Met a Derelict bent on vengeance 398 | -10/Mines | Discovered new exit (range 5) 406 | -10/Mines | Entered Exiles 439 | -10/Exiles | Welcomed by 8R-AWN 461 | -10/Exiles | Met EX-HEX 497 | -10/Exiles | Met EX-BIN 515 | -10/Exiles | Aligned with FarCom system 517 | -10/Exiles | Given EX-Vault access code 545 | -10/Exiles | Opened EX-Vault 552 | -10/Exiles | Found Prototype Storage 566 | -10/Exiles | Identified Lightpack 2.0 598 | -10/Exiles | Warned to stay clear of 0b10 Research branches 651 | -10/Exiles | Learned about 8R-AWN's background 680 | -10/Exiles | Discovered new exit (range 14) 694 | -10/Exiles | Left Exiles lab with Lightpack 2.0 694 | -10/Exiles | Entered Mines 775 | -9/Mines | Discovered new exit (range 11) 787 | -9/Mines | Entered Materials 787 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1096 | -8/Materials | Build established: Hauler-Mutant 1100 | -8/Materials | Met 7R-MNS 1354 | -8/Materials | Discovered new exit (range 16) 1398 | -8/Materials | Entered Factory 1398 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1399 | -7/Factory | Caught up to 7R-MNS 1651 | -7/Factory | Garrison activated, responded to threat 1673 | -7/Factory | Build established: Hauler-Skirmisher 1823 | -7/Factory | Attacked by 7R-MNS 1965 | -7/Factory | Lost 12 parts (4p3n1u4w) 2451 | -7/Factory | Core integrity fell below 50% 2499 | -7/Factory | Lost 7 parts (1p2n1u3w) 2628 | -7/Factory | Allied Derelicts emerged from ambush trap array 2835 | -7/Factory | Discovered new exit (range 13) 2978 | -7/Factory | Entered another Factory area 2978 | -6/Factory | Accompanied by 1 ally 2978 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3168 | -6/Factory | Identified exit to DSF 4546 | -6/Factory | Lost 3 parts (1n1u1w) 4703 | -6/Factory | Lost 5 parts (1p1n3w) 4829 | -6/Factory | Lost 3 parts (1n2w) 4983 | -6/Factory | Lost 3 parts (1p1n1w) 5303 | -6/Factory | Discovered new exit (range 15) 5322 | -6/Factory | Entered another Factory area 5322 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5968 | -5/Factory | Build established: Scavenger-Tank 6211 | -5/Factory | Spotted B-75 Beast 6442 | -5/Factory | Garrison activated, responded to threat 6570 | -5/Factory | Repaired Imp. Cooling System 6755 | -5/Factory | Lost 5 parts (1u4w) 7237 | -5/Factory | Build established: Scavenger-Skirmisher 7475 | -5/Factory | Lost 3 parts (2p1w) 7519 | -5/Factory | System corruption reached 10% 7582 | -5/Factory | Lost 12 parts (2p4n5u1w) 7809 | -5/Factory | Core integrity fell below 50% 7881 | -5/Factory | Core integrity fell below 20% 7888 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Guided weapons can set waypoints, but cannot fire with other weapons in the same volley. The Hvy. Treads can enter siege mode by activating it again. See stat context help for more info. 07866_ Scanalyzer disabled. 07869_ Penetrated by Slug. 07872_ Door malfunctions. 07874_ Gui. EMP Blaster destroyed. 07874_ Penetrated by Slug. 07876_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 07877_ Penetrated by Slug. 07879_ Slug penetrates Wall. 07881_ System corrupted: Heat flow error (+164). 07885_ Penetrated by Slug. 07886_ Hvy. Treads destroyed. 07887_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 07888_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????# # + # """" | | ?????????????????????????# # "" "" # # | | ?????????????????????????# # "" "" + # """" | | ?????????????????????????###### """ """ # # """ | | ??????????????????????????????# """ """ #=| # """ | | ??????????????????????????????# """ "" # =# " " | | ??????????????????????????????# # %# | | ??????????????????????????????#########"# + | | ??????????????????????????????????????### ###### | | ??????????????????????????????????##????# ### | | ????????????? ???????????????????? ##???# ### | | ????????????? ######################??# T# | | ???????????? #??# ""# | | ???????????? g ##?# ### | | ??????????? 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Y ## #?????# | | #???### #### #?????# | | #?????########+#############"" | | ## #?????# #????# | | ######+############ ####### / #????### | | + + #??????? | | """ """ """ "" ###+####### "" "" "" #??????? | | """ """ """ """# ## "" "" "" #??????? | | """ """ """ R"# """ T ## """ """ """ #??????? | | """# """ ## """ """ """ #??????? | | # """ ## """ """ """ #??????? | | # ! ## ????????? | | = ! # ## ?????????? | | ##########################?##############????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 41 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 EM Shielding 3 Armor Coverage 750 Core Shielding 30 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 9 Recoil Reduction 2 Matter Filtering 30 Energy Filtering 30 Kinecelleration 30 Item Schematics ----------------- Carbon-fiber Leg | -6/Factory | Scanalyzed Mic. Nuclear Core | -6/Factory | Scanalyzed Gravity Neutralizer | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Packrat Challenges ------------ None Game ------ Seed CompactPropulsionDatajack Manual? 0 Play Time 01:26:12 Cumulative 17.1 hours Start 2024.04.23 @ 13:27:18 End 2024.04.23 @ 15:01:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8c9306b8-e49d-445a-bde3-b25508370af3