Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.25 @ 11:54:07 Player: Iceblade02 Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (40) 200 Value Destroyed (796) 796 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1013) 1013 TOTAL SCORE: 3769 Bonus ------- High Alert Combat Kills 19 Follower Combat Kills 415 Met Imprinter 300 Was Imprinted 300 Friendly Fire -21 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 72/100 System Corruption 3% Temperature Cool (12) Movement Rolling (105) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Wheel > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit Structural Scanner > --- WEAPON (2) ------- Flamer > --- INVENTORY (15) --- VSS Leg Compact Battery (200) Advanced Energy Well Visual Processing Unit Improved Terrain Scanner Weapon Shielding Hacking Suite Relay Coupler [Programmer] (86) Trap Extractor (0/4) Hacking Drone Bay (1/1) EM Shotgun Particle Gun Phasing Sabre Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Large Storage Unit Signal Interpreter Hacking Drone Bay > --- WEAPON ----------- Beam Rifle Phasing Sabre > --- INVENTORY -------- VSS Leg Compact Wheel Armored Wheel Improved Heat Sink Compact Battery Visual Processing Unit Improved Terrain Scanner Targeting Computer Weapon Shielding Hacking Suite Trap Extractor EM Shotgun Particle Gun Beamcaster Flamer [Rating: 32] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Signal Interpreter Protection Weapon Shielding Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Flamer Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 49 | 7 9 8 7 7 5 6 Power 7 | 2 1 . 1 1 . 2 Engine 5 | 2 . . 1 1 . 1 Core 2 | . 1 . . . . 1 Reactor . | . . . . . . . Propulsion 14 | 2 1 3 4 3 . 1 Treads . | . . . . . . . Leg 6 | . . . 3 3 . . Wheel 8 | 2 1 3 1 . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 1 3 . 1 1 3 1 Device 6 | . 1 . 1 . 3 1 Storage 2 | 1 1 . . . . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 1 | . . . . 1 . . Artifact . | . . . . . . . Weapon 18 | 2 4 5 1 2 2 2 Energy Gun 3 | . . . . 2 1 . Energy Cannon . | . . . . . . . Ballistic Gun 9 | 2 3 3 1 . . . Ballistic Cannon . | . . . . . . . Launcher 3 | . 1 2 . . . . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . 1 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Corrupted Parts 2 | . . . . . . 2 System Corruption 3 | . . . . . . 3 Parts Lost 13 | . 1 2 3 1 . 6 Power 4 | . . . 2 . . 2 Propulsion 5 | . 1 . . 1 . 3 Utility . | . . . . . . . Weapon 4 | . . 2 1 . . 1 Highest Loss Streak 5 | . 1 2 2 1 . 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 93 99 96 99 100 98 Engine 7 | . 9 . 1 10 11 10 Core 4 | . 4 14 8 . . . Leg 21 | . . . 32 32 33 31 Wheel 9 | . 26 28 . . . . Device 7 | . 8 . 9 7 7 17 Storage 12 | . 14 14 11 11 11 11 Processor 9 | . . 14 11 11 11 4 Protection 1 | . . . . 3 3 . Energy Gun 9 | . . . . 10 21 15 Ballistic Gun 11 | . 28 18 21 11 . . Launcher 2 | . . 9 . . . . Naked Turns . | . . . . . . . Heaviest Build 39 | 13 29 32 29 32 32 39 Greatest Support 42 | 32 32 32 42 42 42 42 Greatest Overweight (x) 2 | . . . 2 1 . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 6 8 15 15 15 15 15 Most Carried 15 | 6 11 14 15 15 15 15 Average Carried 13 | 3 8 12 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 6 11 13 13 15 15 13 Class Distribution -------------------- 51% | Mutant 48% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 1072 | 189 306 188 179 97 . 113 Remotely . | . . . . . . . Salvage Created 952 | . 388 156 153 146 . 109 Parts 77 | . 28 17 17 13 . 2 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 13 | . . . . . . 13 Prevented 7 | . . . . . . 7 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 33 | . 9 8 6 8 . 2 Guns 23 | . 6 1 6 8 . 2 AOE 10 | . 3 7 . . . . Classes Destroyed 8 | . 6 1 . . . 1 Worker 1 | . . 1 . . . . Builder 1 | . 1 . . . . . Recycler 3 | . 2 1 . . . . Operator 1 | . 1 . . . . . Watcher 1 | . 1 . . . . . Swarmer 21 | . 6 3 4 7 . 1 Grunt 11 | . 3 5 2 1 . . Sentry 1 | . . . . . . 1 Best Kill Streak 5 | . 5 5 4 4 . 2 Combat Bots Only 4 | . 4 4 4 4 . 2 Max Kills in Single Turn 3 | . 3 3 1 2 . 1 Gunslinging 1 | . . . . 1 . . Exploded 3 | . 3 3 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2025 | . 284 363 463 242 . 673 Core 562 | . 70 89 137 51 . 215 Absorbed by Shields . | . . . . . . . Core Remaining (%) 68 | 100 . 36 . . . . Volleys Fired 103 | . 36 16 16 16 . 19 Largest 2 | . 2 2 2 2 . 2 Hottest 131 | . 50 63 40 40 . 131 Shots Fired 188 | . 72 27 32 32 . 25 Gun 171 | . 71 13 32 32 . 23 Cannon . | . . . . . . . Launcher 15 | . 1 14 . . . . Special 2 | . . . . . . 2 Kinetic 148 | . 71 13 32 32 . . Thermal 25 | . . . . . . 25 Explosive 15 | . 1 14 . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 12 | . 7 6 12 3 . 4 Robot Miss Streak 5 | . 4 5 2 4 . 3 Penetration Max . | . . . . . . . Secondary Targets 4 | . 1 . 1 2 . . Max Gunslinging Chain 1 | . 1 . 1 1 . . Shots Hit Robots 108 | . 40 15 23 16 . 14 Core Hits 69 | . 25 17 10 10 . 7 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . 1 . 1 . . . Critical Strikes 2 | . 1 . 1 . . . Destroy 2 | . 1 . 1 . . . Melee Attacks 2 | . . . . . 1 1 Impact . | . . . . . . . Slashing 2 | . . . . . 1 1 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1936 | . 491 838 228 146 . 233 Guns 1058 | . 399 91 213 146 . 209 Cannons . | . . . . . . . Explosions 839 | . 92 747 . . . . Melee . | . . . . . . . Ramming 15 | . . . 15 . . . Kinetic 849 | . 399 91 213 146 . . Thermal 233 | . . . . . . 233 Explosive 839 | . 92 747 . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . . 3 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 6 | . . . . . . 6 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 32 | . . 32 . . . . Projectiles . | . . . . . . . Explosions 32 | . . 32 . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 117 | . 13 104 . . . . Shots 5 | . 1 4 . . . . Rammed . | . . . . . . . Targets Rammed 4 | . . . 4 . . . Kicked 4 | . . . 4 . . . Crushed . | . . . . . . . Highest Temperature 181 | . 15 38 25 6 . 181 Average Temperature 37 | . 5 18 7 5 . 86 Received Heat Transfer 564 | . 93 153 204 18 . 96 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . 1 . . Heat Transferred 604 | . . . . . . 604 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 454 | . 397 454 297 306 . . Initial 122 | . . 76 122 111 . . Average 228 | . 260 248 191 219 . . Maximum Alert Level 2 | . 1 2 1 1 . . Low Security (%) 37 | 100 33 18 56 50 . . Level 1 59 | . 66 74 43 49 . . Level 2 2 | . . 7 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . 1 . 1 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 3 | . 2 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 72 | . 20 9 17 10 . 16 Peak Tracking Total 10 | . 5 3 6 4 . 10 Tactical Retreats 4 | . 2 . 2 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 5 | . . 1 . . . 4 Max in Single Turn 1 | . . 1 . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 4 | . 1 1 1 . . 1 Terminals 4 | . 1 1 1 . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 20 | . 7 2 6 . . 5 Successful 12 | . 4 1 2 . . 5 Failed 8 | . 3 1 4 . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 17 | . 6 2 6 . 2 1 Terminals 20 | . 7 2 6 . . 5 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 2 1 . . . 5 Record 5 | . . . . . . 5 Prototype ID Bank 1 | . 1 . . . . . Branch Access Points 1 | . . 1 . . . . Terminal Index 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . 1 . 2 . . . Terminals 3 | . 1 . 2 . . . Assimilate 1 | . . . 1 . . . Botnet 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 1 1 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 13 | . . . . . 13 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 8 | . . . 1 1 6 . Largest Group 6 | . . . 1 1 6 6 Highest-Rated Group 344 | . . . 10 31 344 344 Highest-Rated Ally 96 | . . . 10 31 96 96 Total Orders . | . . . . . . . Ally Attacks 73 | . . . . . . 73 Total Damage 2826 | . . . . . . 2826 Kills 14 | . . . . . . 14 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 1 . . 3 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 3448 | 58 455 747 335 474 1051 328 Spaces Moved 2776 | 43 288 687 280 342 902 234 Core 3 | 3 . . . . . . Treads . | . . . . . . . Legs 1748 | . . . 276 342 902 228 Wheels 1025 | 40 288 687 4 . . 6 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 100 90 90 110 105 Average Speed 103 | 96 100 100 91 104 110 110 Slowest Speed 270 | 100 100 100 270 180 110 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 47 | 4 33 97 25 65 82 28 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 6 | . . 1 . 3 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 102 | . 7 95 . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 102 | . 7 95 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 3167 | 55 390 717 334 436 960 275 Wait 167 | . 42 4 16 53 42 10 Move 2770 | 42 287 686 279 341 901 234 Hop . | . . . . . . . Pick Up 40 | 6 9 3 5 10 5 2 Fast Attach 16 | 6 3 . 3 1 1 2 Attach 10 | . . 2 4 3 . 1 Detach 3 | . . . 3 . . . Swap 23 | 1 6 6 . 3 4 3 Drop 29 | . 7 . 4 9 6 3 Fire 103 | . 36 16 16 16 . 19 Melee 2 | . . . . . 1 1 Ram . | . . . . . . . Kick 4 | . . . 4 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 59 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 8) 315 | -10/Materials | Build established: Mutant 513 | -10/Materials | Identified exit to Mines 514 | -10/Materials | Entered Mines 698 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 715 | -10/Mines | Learned location of Storage (-9) 955 | -10/Mines | Learned Materials non-interactive machine intel 979 | -10/Mines | Core integrity fell below 50% 998 | -10/Mines | Discovered new exit (range 7) 1005 | -10/Mines | Identified exit to Materials 1085 | -10/Mines | Discovered exit to Materials (range 7) 1261 | -10/Mines | Entered Materials 1261 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1262 | -9/Materials | Loaded intel: 36 non-interactive machine locations 1398 | -9/Materials | Discovered new exit (range 15) 1422 | -9/Materials | Identified exit to Mines 1587 | -9/Materials | Discovered exit to Mines (range 10) 1596 | -9/Materials | Entered Mines 1624 | -9/Mines | Discovered new exit (range 10) 1639 | -9/Mines | Identified exit to Materials 1642 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1792 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1925 | -9/Mines | Received a Mining Laser from a helpful Derelict 2044 | -9/Mines | Discovered exit to Materials (range 9) 2065 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2068 | -9/Mines | Build established: Scavenger-Mutant 2068 | -9/Mines | Identified exit to Zion 2070 | -9/Mines | Entered Zion 2070 | -7/Zion | Accompanied by 1 ally 2186 | -7/Zion | Learned location of Data Miner (-6) 2260 | -7/Zion | Learned 8 Factory zone layouts 2280 | -7/Zion | Given A8's code to call for help 2289 | -7/Zion | Learned 4 Factory zone layouts 2561 | -7/Zion | Given the Hacking Drone Bay 2584 | -7/Zion | Found Prototype Device 2584 | -7/Zion | Identified Hacking Drone Bay 2623 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2626 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2743 | -7/Zion | Imprinted 2746 | -7/Zion | Declared Zion's savior 2933 | -7/Zion | Found Relay Coupler [Programmer] 3066 | -7/Zion | Discovered new exit (range 15) 3081 | -7/Zion | Identified exit to Proximity Caves 3121 | -7/Zion | Entered Proximity Caves 3121 | -6/Proximity Caves | Accompanied by 6 allies 3217 | -6/Proximity Caves | Core integrity fell below 50% 3234 | -6/Proximity Caves | Learned location of 2 exits from Upper Caves 3234 | -6/Proximity Caves | Learned Research trap positions 3398 | -6/Proximity Caves | Spotted B-75 Beast 3447 | -6/Proximity Caves | Core integrity fell below 20% 3449 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 03283_ System corrupted: Heat flow error (+182). 03318_ System corrupted: FCS attempts to trigger Beam Rifle. 03318_ System corrupted: Beam Rifle misfires. 03349_ Chain reaction triggered in Antimatter Reactor. 03349_ Enhanced Grunt destroyed. 03352_ P-60 Hacker fails to hack Enhanced Grunt. 03352_ Chain reaction triggered in Mic. Nuclear Core. 03357_ P-60 Hacker fails to hack Enhanced Grunt. 03361_ P-60 Hacker destroyed. 03364_ Dropped Beamcaster. 03365_ Acquired Corrupted Prototype Storage. 03423_ Dropped Corrupted Neutrino Core. 03424_ VSS Leg destroyed. 03424_ System corrupted: Beam Rifle failed to cycle. 03437_ Carbon-fiber Leg destroyed. 03440_ Lgt. Angular Momentum Engine destroyed. 03440_ Acquired 10 matter. 03443_ Carbon-fiber Leg destroyed. 03443_ Beam Rifle destroyed. 03446_ Knocked back. 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"########?## ## ##### # ???????????? | | " "########?##### ##### ???????????? | | " "#####???????## ###### #????????????? | | "# ######??????##; %@#### ##????????????? | | ""# ########?##;;* ; ### ###???????????? | | "# ########## #% %##### ###???????????? | | ### ## ####### ;###### ##???????????? | | ###### ;;###### ###???????????? | | ### % *%###### ##????????????? | | ## % ##% M ##????????????? | | # ## ###### ###???????????? | | # ######## ##???????????? | | ##### ####??## ##???????????? | | #### ######## ????# ???????????? | | # ############## "" ???? ??????????? | | ################????## """" ?? ?????????? | | ##########??????????## "" ## ???????? | | ????????????????????# "" ## ###### ?????? | | ????????????????????## """?? #### #########?????? | | ????????????????????## ""?????######????###?????? | | ????????????????????## "????????####????????????? | | ????????????????????## ?????????????????????????? | | ????????????????????## ????????????????????????? | | ????????????????????#####????????????????????????? | | ????????????????????#####????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Weapon Shielding 33 Evasion (%) 57 Item Schematics ----------------- Enh. Gauss Cannon | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Arc Projector | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Robot Schematics ------------------ B-36 Bruiser | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Challenges ------------ None Game ------ Seed AccelerationChromaticStorage Manual? 0 Play Time 00:52:29 Cumulative 13.3 hours Start 2022.03.25 @ 10:04:43 End 2022.03.25 @ 11:54:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 18 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9299bc27-8c83-4a2b-b28e-fb49f6fe528b