Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.19 @ 17:28:56

Player: lyrabold

Result: Destroyed by as-70473 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (36)      180
Value Destroyed (671)      671
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1311

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     288/300
Energy                     265/265
System Corruption          8%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -10/Mines

 Parts 
-------
>            --- POWER (1) --------
  Reinforced Ion Engine
>            --- PROPULSION (2) ---
       Light Treads (fused)
       Light Treads
>            --- UTILITY (2) ------
             Cooling System
       Large Storage Unit
>            --- WEAPON (2) -------
    Improved Light Cannon
    Improved Light Cannon
>            --- INVENTORY (15) ---
  Reinforced Ion Engine
       Light Treads
       Light Treads
       Light Treads
       Light Treads
             Cooling System
             Targeting Computer
             Assault Rifle
       Heavy Assault Rifle
       Heavy Assault Rifle
    Improved Light Cannon
             Grenade Launcher
             Grenade Launcher

 Peak State 
------------
>            --- POWER ------------
  Reinforced Ion Engine
>            --- PROPULSION -------
             Aluminum Leg
             Aluminum Leg
>            --- UTILITY ----------
       Large Storage Unit
             Seismic Detector
>            --- WEAPON -----------
       Heavy Assault Rifle
    Improved Light Cannon
>            --- INVENTORY --------
  Reinforced Ion Engine
       Light Treads
       Light Treads
       Light Treads
       Light Treads
       Light Treads
             Cooling System
             Cooling System
             Assault Rifle
             Assault Rifle
    Improved Light Cannon
    Improved Light Cannon
    Improved Light Cannon
             Grenade Launcher
             Grenade Launcher
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             41   | 7   21  13  
  Power                    4    | 1   3   .   
    Engine                 4    | 1   3   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               11   | 2   4   5   
    Treads                 4    | .   .   4   
    Leg                    7    | 2   4   1   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  12   | 2   9   1   
    Device                 8    | 1   6   1   
    Storage                3    | 1   2   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   14   | 2   5   7   
    Energy Gun             2    | .   2   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          7    | 2   3   2   
    Ballistic Cannon       4    | .   .   4   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 3    | .   .   3   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      2    | .   .   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     99   | .   100 99  
  Engine                   14   | .   14  14  
  Treads                   7    | .   .   23  
  Leg                      20   | .   28  4   
  Device                   13   | .   14  13  
  Storage                  14   | .   14  14  
  Ballistic Gun            20   | .   27  6   
  Ballistic Cannon         6    | .   .   20  
Naked Turns                .    | .   .   .   
Heaviest Build             40   | 15  35  40  
  Greatest Support         40   | 20  20  40  
  Greatest Overweight (x)  1    | .   1   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         13   | 7   13  15  
  Most Carried             15   | 6   15  15  
  Average Carried          12   | 3   12  14  
  Final Capacity           15   | 8   15  15  
  Final Carried            15   | 6   15  13  

 Class Distribution 
--------------------
 92% | Mutant
  7% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Jun Mat Min 
Matter Collected           1400 | 314 628 458 
  Remotely                 .    | .   .   .   
Salvage Created            1152 | 123 803 226 
  Parts                    86   | 9   60  17  
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           1    | 1   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Combat Hostiles Destroyed  33   | .   17  16  
  Guns                     16   | .   16  .   
  Cannons                  13   | .   .   13  
  AOE                      4    | .   1   3   
Classes Destroyed          11   | 2   7   2   
  Worker                   1    | .   1   .   
  Builder                  2    | .   1   1   
  Tunneler                 5    | 3   1   1   
  Hauler                   2    | .   2   .   
  Recycler                 1    | 1   .   .   
  Operator                 1    | .   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  9    | .   6   3   
  Grunt                    11   | .   11  .   
  Sentry                   2    | .   .   2   
  Assembled                11   | .   .   11  
Best Kill Streak           5    | 3   5   4   
  Combat Bots Only         5    | .   5   4   
Max Kills in Single Turn   3    | 1   2   3   
  Gunslinging              1    | .   1   .   
  Exploded                 3    | .   1   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Jun  Mat  Min  
Damage Taken               1599 | .    567  1032 
  Core                     256  | .    116  140  
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   47   | .    47   .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              125  | 8    77   40   
  Largest                  2    | 2    2    2    
  Hottest                  80   | 40   80   78   
Shots Fired                246  | 16   154  76   
  Gun                      180  | 16   154  10   
  Cannon                   65   | .    .    65   
  Launcher                 1    | .    .    1    
  Special                  .    | .    .    .    
  Kinetic                  229  | 16   138  75   
  Thermal                  .    | .    .    .    
  Explosive                1    | .    .    1    
  Electromagnetic          16   | .    16   .    
  Robot Hit Streak         13   | 3    13   6    
  Robot Miss Streak        4    | 3    4    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    2    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           148  | 8    98   42   
  Core Hits                65   | 5    38   22   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         1    | .    .    1    
    Blast                  1    | .    .    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2410 | 100  1292 1018 
  Guns                     1436 | 100  1250 86   
  Cannons                  775  | .    .    775  
  Explosions               182  | .    42   140  
  Melee                    .    | .    .    .    
  Ramming                  17   | .    .    17   
  Kinetic                  2076 | 100  1115 861  
  Thermal                  42   | .    42   .    
  Explosive                140  | .    .    140  
  Electromagnetic          135  | .    135  .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         8    | .    2    8    
  Average Corruption       3    | .    2    4    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  32   | .    7    25   
    Message Errors         10   | .    4    6    
    Matter Fused           7    | .    1    6    
    Heat Flow Errors       3    | .    .    3    
    Energy Discharges      3    | .    1    2    
    Parts Rejected         1    | .    .    1    
    Parts Fused            1    | .    .    1    
    Data Loss (minor)      1    | .    .    1    
    Data Loss (major)      2    | .    .    2    
    Alerts                 1    | .    1    .    
    Weapon Failures        3    | .    .    3    
Overload Shots             .    | .    .    .    
Overflow Damage            43   | .    .    43   
  Projectiles              43   | .    .    43   
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 6    | .    .    6    
  Impact                   .    | .    .    .    
  Kinetic                  6    | .    .    6    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      38   | .    .    38   
  Shots                    1    | .    .    1    
  Rammed                   1    | .    .    1    
Targets Rammed             2    | 1    .    1    
  Kicked                   1    | 1    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        316  | .    2    316  
  Average Temperature      104  | .    2    106  
  Received Heat Transfer   351  | .    243  108  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              2    | .    2    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         .    | .    .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      1    | .    1    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Peak Influence             352  | 20  352 221 
  Initial                  78   | .   13  78  
  Average                  150  | 7   181 104 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         48   | 100 39  61  
  Level 1                  51   | .   60  38  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   4   .   
  Investigation            3    | .   3   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              50   | .   30  20  
  Peak Tracking Total      5    | .   5   4   
  Tactical Retreats        5    | .   4   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Jun Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Machines Accessed          7    | .   7   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                24   | .   24  .   
  Successful               10   | .   10  .   
  Failed                   14   | .   14  .   
    Catastrophic           4    | .   4   .   
  Database Lockouts        .    | .   .   .   
  Manual                   16   | .   16  .   
  Terminals                17   | .   17  .   
  Fabricators              .    | .   .   .   
  Repair Stations          4    | .   4   .   
  Recycling Units          3    | .   3   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             6    | .   6   .   
  Part Schematic           1    | .   1   .   
  Robot Analysis           2    | .   2   .   
  Prototype ID Bank        2    | .   2   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         1    | .   1   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
    Tunnel                 1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   7   .   
  Full Trace Events        4    | .   4   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   1    | .   1   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     3    | .   3   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Jun Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Jun Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Robot Analysis Total       2    | .   2   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Jun  Mat  Min  
Turns Passed               2527 | 109  1648 770  
Spaces Moved               1156 | 62   731  363  
  Core                     9    | 9    .    .    
  Treads                   318  | .    .    318  
  Legs                     829  | 53   731  45   
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  160  
  Average Speed            162  | 109  166  163  
  Slowest Speed            190  | 120  190  190  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       59   | 5    93   81   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .    1    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             2    | .    .    2    
Spaces Dug                 6    | .    .    6    
Terrain Destroyed          16   | .    6    10   
  Melee                    .    | .    .    .    
  Projectile               4    | .    .    4    
  AOE                      12   | .    6    6    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Jun  Mat  Min  
Total                      1558 | 83   1018 457  
  Wait                     179  | .    145  34   
  Move                     1154 | 61   730  363  
  Hop                      .    | .    .    .    
  Pick Up                  31   | 6    23   2    
  Fast Attach              9    | 7    .    2    
  Attach                   5    | .    1    4    
  Detach                   .    | .    .    .    
  Swap                     27   | .    20   7    
  Drop                     26   | .    22   4    
  Fire                     125  | 8    77   40   
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     1    | 1    .    .    
  Crush                    1    | .    .    1    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 3 exits: *Mat x2 / [*Exi])

 History 
---------
 Turn | Location      | Event
    7 | -11/Junkyard  | Discovered new exit (range 15)
  110 | -11/Junkyard  | Entered Materials
  236 | -10/Materials | Discovered new exit (range 11)
  286 | -10/Materials | Identified exit to Materials
  308 | -10/Materials | Build established: Mutant
  766 | -10/Materials | Discovered new exit (range 12)
  901 | -10/Materials | Repaired Lgt. Treads
 1135 | -10/Materials | Discovered exit to Materials (range 13)
 1405 | -10/Materials | Discovered new exit (range 11)
 1633 | -10/Materials | Discovered exit to Materials (range 16)
 1758 | -10/Materials | Entered Mines
 1761 | -10/Mines     | Core integrity fell below 50%
 1788 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1790 | -10/Mines     | Discovered new exit (range 5)
 2019 | -10/Mines     | Assembled infested the area
 2113 | -10/Mines     | Discovered exit to Materials (range 8)
 2223 | -10/Mines     | Core integrity fell below 20%
 2528 | -10/Mines     | Destroyed by as-70473 with Assembled Heavy Rifle

 Last Messages 
---------------
02412_ U-05 Engineer destroyed.
02413_ as-71052 destroyed.
02416_ Acquired 8 matter.
02420_ System corrupted: Matter fused (-8).
02420_ Acquired 2 matter.
02420_ K-01 Serf collects debris.
02420_ Acquired 2 matter.
02423_ System corrupted: Imp. Light Cannon jammed.
02423_ K-01 Serf collects debris.
02426_ as-96465 destroyed.
02428_ K-01 Serf collects debris. <x2>
02434_ Acquired 12 matter.
02436_ K-01 Serf collects debris.
02437_ Acquired 4 matter.
02438_ 7UXY>NVHK|AEYB%TT/CFK2C#4
02459_ K-01 Serf collects debris.
02462_ #79>PKV&U& I4KE VUORN1TT
02463_ K-01 Serf collects debris.
02521_ System corrupted: Lgt. Treads fused.
02525_ System corrupted: Imp. Light Cannon jammed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           47
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
 Huge Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HellfireGuidedMatrix
  Manual?         0
Play Time         00:28:20
  Cumulative      299.5 hours
  Start           2023.07.12 @ 03:10:09
  End             2023.07.19 @ 17:28:56
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          159
  Rogue           159
  Adventurer      0
  Explorer        0
Win Type          -
  Total           15
  Types           8/0/3/3/0/0/1/0/0
Lore%             85
Gallery%          89
Achievement%      78
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 44b6194c-05e4-4533-90df-fed075311b86