Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.12 @ 15:21:11 Player: AcidicNickel Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (59) 295 Value Destroyed (2090) 2090 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6045 Bonus ------- None Cogmind --------- Core Integrity 850/850 Matter 279/300 Energy 197/200 System Corruption 0% Temperature Cool (0) Movement Walking (122) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION (5) --- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (6) ------ Improved Heat Sink Cooling System Medium Storage Unit Targeting Computer Energy Filter > --- WEAPON (2) ------- Beamcaster Hypervelocity Gauss Rifle > --- INVENTORY (10) --- Light Angular Momentum Engine Light Treads Carbon-fiber Leg Small Storage Unit Heavy Laser Heavy Laser Autogun Heavy Battle Rifle Advanced Assault Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Reinforced Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Active Sensor Suite Targeting Computer > --- WEAPON ----------- Heavy Laser Heavy Laser > --- INVENTORY -------- Titanium Leg Cooling System Particle Gun Heavy Laser Heavy Particle Cannon Grenade Launcher [Rating: 51] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Experimental Sensor Array Storage Medium Storage Unit Processor Targeting Computer Protection Propulsion Shielding Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 2 2 . . 2 Power 1 | . . . . . 1 . . . Propulsion 3 | . . . 1 1 . . . 1 Utility 4 | . . . 1 1 1 . . 1 Weapon . | . . . . . . . . . Parts Attached 100 | 6 4 6 13 37 20 12 . 2 Power 17 | 1 1 . 1 7 4 3 . . Engine 12 | 1 1 . 1 5 2 2 . . Core 5 | . . . . 2 2 1 . . Reactor . | . . . . . . . . . Propulsion 38 | 2 2 1 5 18 7 2 . 1 Treads 2 | . . . . . 2 . . . Leg 32 | 2 2 1 5 14 5 2 . 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 4 | . . . . 4 . . . . Utility 14 | 1 1 2 2 3 2 3 . . Device 8 | . . 2 . 2 1 3 . . Storage 2 | 1 . . 1 . . . . . Processor 3 | . . . 1 1 1 . . . Hackware . | . . . . . . . . . Protection 1 | . 1 . . . . . . . Artifact . | . . . . . . . . . Weapon 31 | 2 . 3 5 9 7 4 . 1 Energy Gun 17 | 2 . 3 . 5 5 2 . . Energy Cannon 4 | . . . 3 . 1 . . . Ballistic Gun 8 | . . . 2 4 . 1 . 1 Ballistic Cannon 1 | . . . . . 1 . . . Launcher 1 | . . . . . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 . 2 . . . . Parts Lost 41 | . 2 3 3 16 11 6 . . Power 7 | . . . 1 2 1 3 . . Propulsion 16 | . . 1 1 7 6 1 . . Utility 4 | . 1 . . 1 1 1 . . Weapon 14 | . 1 2 1 6 3 1 . . Highest Loss Streak 6 | . 1 3 2 6 2 4 . . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 84 | . 89 88 94 94 67 79 100 93 Engine 8 | . 14 14 11 7 6 . 15 13 Core 2 | . . . . 1 4 10 . . Leg 25 | . 28 26 31 30 15 23 30 33 Device 7 | . . 5 11 8 4 13 23 20 Storage 9 | . 14 14 11 9 7 7 7 6 Processor 8 | . . . 7 16 6 7 7 6 Energy Gun 12 | . 25 27 13 7 10 7 15 13 Energy Cannon 1 | . . . 6 1 1 . . . Ballistic Gun 3 | . . . 2 9 . . . . Peak Build Rating 51 | 6 7 15 21 45 51 44 44 48 Average Rating 26 | 4 6 8 18 30 38 28 44 47 On Entrance 21 | . 6 5 15 19 45 19 44 44 Naked Turns . | . . . . . . . . . Heaviest Build 43 | 14 15 15 21 27 42 43 43 43 Greatest Support 78 | 20 20 20 30 57 45 63 63 78 Greatest Overweight (x) 4 | . 1 1 . 4 2 . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 10 10 10 10 10 Most Carried 10 | 6 8 8 8 10 10 10 10 10 Average Carried 7 | 2 7 7 7 9 7 6 10 9 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 Final Carried 10 | 6 8 7 6 8 8 10 10 10 Class Distribution -------------------- 49% | Mutant 36% | Scavenger-Mutant 14% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Matter Collected 1723 | 252 130 124 150 556 339 172 . . Remotely . | . . . . . . . . . Salvage Created 2295 | . 130 95 465 949 355 301 . . Parts 121 | . 5 6 20 58 13 19 . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . . . 2 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 7 | . . . . . . 7 . . Prevented 1 | . . . . . . 1 . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 56 | . 3 2 10 25 8 8 . . Guns 50 | . 3 2 7 25 7 6 . . Cannons 4 | . . . 3 . 1 . . . AOE 2 | . . . . . . 2 . . Classes Destroyed 10 | . 1 . 4 4 1 . . . Worker 2 | . . . . 2 . . . . Recycler 1 | . . . 1 . . . . . Swarmer 18 | . . . 4 10 . 4 . . Grunt 20 | . 3 2 3 10 2 . . . Brawler 1 | . . . 1 . . . . . Duelist 1 | . . . . 1 . . . . Sentry 6 | . . . 2 2 2 . . . Hunter 2 | . . . . 1 1 . . . Programmer 3 | . . . . . 3 . . . Heavy 1 | . . . . 1 . . . . Thug 4 | . . . . . . 4 . . Best Kill Streak 7 | . 2 1 3 7 1 4 . . Combat Bots Only 5 | . 2 1 3 5 1 4 . . Max Kills in Single Turn 3 | . 1 1 1 2 1 3 . . Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Hostile Shots Fired 513 | . 35 26 57 173 195 27 . . Missed 154 | . 6 5 19 60 60 4 . . Damage Taken 4927 | . 353 264 483 1705 1660 462 . . Core 961 | . 80 56 103 269 385 68 . . Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 30 | . 30 . . . . . . . Regen/Repaired (Parts) 84 | . . . 10 74 . . . . Core Remaining (%) 61 | 100 . 45 74 51 . . 35 . Volleys Fired 202 | . 18 15 32 84 40 13 . . Largest 2 | . 2 2 2 2 2 2 . . Hottest 144 | . 100 100 112 134 144 99 . . Shots Fired 372 | . 36 25 56 156 74 25 . . Gun 328 | . 36 25 35 153 57 22 . . Cannon 41 | . . . 21 3 17 . . . Launcher 3 | . . . . . . 3 . . Special . | . . . . . . . . . Kinetic 109 | . . . 15 79 6 9 . . Thermal 206 | . 36 15 . 74 68 13 . . Explosive 3 | . . . . . . 3 . . Electromagnetic 54 | . . 10 41 3 . . . . Robot Hit Streak 10 | . 5 4 8 10 9 7 . . Robot Miss Streak 5 | . 5 5 3 4 2 2 . . Penetration Max 1 | . . . . 1 . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 237 | . 19 12 37 103 49 17 . . Core Hits 110 | . 10 6 16 46 18 14 . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 3 | . . . . 2 1 . . . Burn 3 | . . . . 2 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4665 | . 263 172 718 1837 1136 539 . . Guns 3655 | . 263 172 283 1766 808 363 . . Cannons 664 | . . . 298 38 328 . . . Explosions 324 | . . . 122 26 . 176 . . Melee . | . . . . . . . . . Ramming 22 | . . . 15 7 . . . . Kinetic 1363 | . . . 117 967 128 151 . . Thermal 2492 | . 263 88 122 799 1008 212 . . Explosive 176 | . . . . . . 176 . . Electromagnetic 612 | . . 84 464 64 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . . 8 8 8 . Average Corruption 7 | . . . . . 6 8 8 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 38 | . . . . . 24 13 1 . Message Errors 14 | . . . . . 6 7 1 . Matter Fused 6 | . . . . . 4 2 . . Heat Flow Errors 5 | . . . . . 3 2 . . Energy Discharges 6 | . . . . . 5 1 . . Data Loss (minor) 4 | . . . . . 4 . . . Data Loss (major) 2 | . . . . . 1 1 . . Misfires 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 40 | . . . 31 . . 9 . . Projectiles . | . . . . . . . . . Explosions 40 | . . . 31 . . 9 . . Melee . | . . . . . . . . . Knockbacks 1 | . . . . 1 . . . . Impact 1 | . . . . 1 . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 107 | . . . 39 40 . 28 . . Shots 5 | . . . 1 2 . 2 . . Rammed . | . . . . . . . . . Targets Rammed 4 | . . . 2 2 . . . . Kicked 4 | . . . 2 2 . . . . Crushed . | . . . . . . . . . Highest Temperature 599 | . 545 411 99 337 599 223 . . Average Temperature 148 | . 284 224 24 87 187 49 . . Received Heat Transfer 1395 | . 201 147 171 360 381 135 . . Effects 31 | . 8 1 . 1 21 . . . Shutdowns 6 | . 1 . . . 5 . . . Energy Bleed 1 | . . . . . 1 . . . Interference 9 | . 3 . . . 6 . . . Matter Decay 5 | . 2 1 . . 2 . . . Short Circuit 6 | . 2 . . 1 3 . . . Damage (major) 4 | . . . . . 4 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . . . 3 3 . . . Heat Transferred 5491 | . 777 259 200 2072 1776 407 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Peak Influence 420 | . 70 77 177 420 200 . . . Initial 109 | . . 27 . 65 109 . . . Average 105 | . 21 39 65 204 77 . . . Maximum Alert Level 2 | . . . . 2 1 . . . Low Security (%) 81 | 100 100 100 100 46 94 . . 100 Level 1 17 | . . . . 49 5 . . . Level 2 1 | . . . . 3 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . . . 1 6 7 . . . Investigation 3 | . . . 1 . 2 . . . Extermination 2 | . . . . . 2 . . . Reinforcement 3 | . . . . 3 . . . . Assault . | . . . . . . . . . Garrison 6 | . . . . 3 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Distress Signals 5 | . 1 . 1 3 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 87 | . 6 4 18 35 16 8 . . Peak Tracking Total 6 | . 3 2 4 6 6 4 . . Tactical Retreats 7 | . 1 1 2 2 1 . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Traps Triggered 8 | . . . 1 2 5 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Disabled 5 | . . . . 5 . . . . Max in Single Turn 3 | . . . . 3 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Accessed 15 | . 2 . 5 4 3 1 . . Terminals 7 | . 1 . 3 2 1 . . . Fabricators 1 | . . . . . 1 . . . Repair Stations 3 | . . . 2 1 . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 1 . . . Total Hacks 38 | . 3 . 16 11 7 1 . . Successful 19 | . 1 . 9 4 4 1 . . Failed 19 | . 2 . 7 7 3 . . . Catastrophic 4 | . . . . 1 3 . . . Database Lockouts . | . . . . . . . . . Manual 16 | . 3 . 8 5 . . . . Terminals 23 | . 2 . 10 6 5 . . . Fabricators 1 | . . . . . 1 . . . Repair Stations 9 | . . . 6 3 . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 2 1 . . . Terminal Hacks 10 | . . . 3 2 4 1 . . Record 2 | . . . 1 . . 1 . . Branch Access Points 1 | . . . . . 1 . . . Alert Level 2 | . . . 1 1 . . . . Dispatch Records 2 | . . . . . 2 . . . Maintenance Status 1 | . . . . . 1 . . . Reinforcement Status 1 | . . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 5 | . . . 3 2 . . . . Scan Component 3 | . . . 2 1 . . . . Repair 2 | . . . 1 1 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 4 | . 1 . 3 . . . . . Terminals 4 | . 1 . 3 . . . . . Botnet 3 | . 1 . 2 . . . . . Operators 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 1 . 4 4 3 . . . Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . 1 1 . . . . Time 62 | . . . 36 26 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Turns Passed 4443 | 83 269 468 626 1290 1167 457 16 67 Spaces Moved 2580 | 62 157 341 362 681 591 320 14 52 Core 12 | 12 . . . . . . . . Treads 145 | . . . . . 145 . . . Legs 2356 | 50 157 341 362 614 446 320 14 52 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 67 | . . . . 67 . . . . Fastest Speed 26 | 50 120 120 120 26 120 122 122 122 Average Speed 132 | 106 124 120 120 121 168 122 122 122 Slowest Speed 385 | 120 190 190 120 385 270 123 122 122 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 4 22 58 30 53 16 47 5 2 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . 1 . Scrap Searched 2 | . . 1 . . . 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 25 | . . . 5 1 . 19 . . Melee . | . . . . . . . . . Projectile 2 | . . . . 1 . 1 . . AOE 23 | . . . 5 . . 18 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total 3239 | 79 195 371 497 987 685 357 13 55 Wait 250 | . 12 6 74 139 19 . . . Move 2572 | 61 156 340 361 680 590 319 13 52 Hop . | . . . . . . . . . Pick Up 85 | 12 3 3 9 30 15 12 . 1 Fast Attach 15 | . 1 2 2 8 . 2 . . Attach 56 | 6 . 3 4 17 16 9 . 1 Detach 1 | . . . . . 1 . . . Swap 29 | . 3 1 7 12 4 1 . 1 Drop 25 | . 2 1 6 15 . 1 . . Fire 202 | . 18 15 32 84 40 13 . . Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 4 | . . . 2 2 . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Discovered new exit (range 6) 333 | -10/Materials | Build established: Mutant 353 | -10/Materials | Entered Mines 614 | -10/Mines | Core integrity fell below 50% 648 | -10/Mines | Lost 3 parts (1n2w) 684 | -10/Mines | Learned location of Zion (-7) 739 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 741 | -10/Mines | Found Prototype Device 747 | -10/Mines | Identified Exp. Sensor Array 794 | -10/Mines | Discovered new exit (range 3) 821 | -10/Mines | Entered Materials 821 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 905 | -9/Materials | Repaired Broken Ion Engine 1087 | -9/Materials | Discovered new exit (range 15) 1411 | -9/Materials | Discovered new exit (range 15) 1447 | -9/Materials | Entered another Materials area 1447 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1756 | -8/Materials | Garrison activated, responded to threat 1769 | -8/Materials | Repaired Aluminum Leg 2103 | -8/Materials | Build established: Scavenger-Mutant 2574 | -8/Materials | Discovered new exit (range 7) 2625 | -8/Materials | Found Prototype Device 2628 | -8/Materials | Identified Active Sensor Suite 2629 | -8/Materials | Identified exit to Factory 2630 | -8/Materials | Lost 6 parts (1p3n2w) 2737 | -8/Materials | Entered Factory 2737 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2765 | -7/Factory | Identified exit to Storage 2765 | -7/Factory | Identified exit to Lower Caves 3051 | -7/Factory | Build established: Scavenger-Skirmisher 3602 | -7/Factory | Garrison activated, responded to threat 3899 | -7/Factory | Core integrity fell below 50% 3904 | -7/Factory | Entered Lower Caves 3943 | -7/Lower Caves | Lost 4 parts (1p1n2w) 4021 | -7/Lower Caves | Identified exit to Lower Caves 4211 | -7/Lower Caves | Build established: Mutant 4287 | -7/Lower Caves | Ambushed by wild Derelicts 4349 | -7/Lower Caves | Lost 4 parts (2p1u1w) 4361 | -7/Lower Caves | Entered another Lower Caves area 4364 | -7/Lower Caves | Discovered new exit (range 12) 4377 | -7/Lower Caves | Entered Factory 4377 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4444 | -6/Factory | Self-destructed Last Messages --------------- Acquired Carbon-fiber Leg. 0BD,E1JT AWXB F1 KR8F8BJF0RCPKMV0MHZY2 Acquired Carbon-fiber Leg. Acquired 10 matter. Acquired Carbon-fiber Leg. Acquired Beamcaster. Acquired 10 matter. Acquired Lgt. Angular Momentum Engine. Dropped Broken Particle Gun. Acquired Lgt. Angular Momentum Engine. Acquired 9 matter. LOCATION=LOWER CAVES GOAL=ESCAPE VYX666FCI9P/5%R70C6VJNL3YU EXIT=FOUND PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE Acquired Unknown Ballistic Gun. Identified Hyp. Gauss Rifle. Map ----- +----------------------------------------------------+ | ????????? ????????????????? ????????????????? | | ????????? ????????????????? ????????????????? | | ????????? ????????????????# ????????????????? | | ??? ??? ????????????????# ????????????????? | | ? ??? ????????????????# ?????????????????? | | # ?? ????????????????# ?????????????????? | | # #??# #????????????????# ?????????????????? | | # #??# #????????????????# ?????????????????? | | # #??# #????????????????# #?????????????????? | | # #??# #????????????????# #?????????????????? | | # #??# #????????????????# #?######??????????? | | # ####+#########????????# #? +??????????? | | # # #????????# # """#??????????? | | # # """" """" ########## # """#??????????? | | # # """" """" + + """#??????????? | | # """" """" ##### # #??????????? | | # """" """" #???# #= +??????????? | | # #???# !!! #?######??????????? | | + """" """" #???# !!! #?????????????????? | | # """" """" #???# !! #?????????????????? | | # """" """" #???# #?????????????????? | | # """" """" #???# #?????????????????? | | ####### ?? ##### #?????????????????? | | ??????# ?? + #?????????????????? | | ??????#########??####### #?????????????????? | | ???????????????????????# @ #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????### ###?????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????? #???????????????????? | | ?????????????????????????? #???????????????????? | | ?????????????????????????? #???????????????????? | | ?????????????????????????? #???????????????????? | | ?????????????????????????? #???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 31 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 85 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Energy Filtering 30 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprovedLegLattice Manual? 0 Play Time 00:37:40 Cumulative 11.7 hours Start 2025.02.19 @ 18:27:39 End 2025.04.12 @ 15:21:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 14 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: db519cad-4645-460a-818b-f8decf5a9f89