Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.07.13 @ 13:01:09 Player: lcbb_tuk Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (76) 380 Value Destroyed (2008) 2008 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (80) 80 TOTAL SCORE: 5048 Bonus ------- High Alert Combat Kills 80 Cogmind --------- Core Integrity 0/700 Matter 256/300 Energy 173/280 System Corruption 0% Temperature Cool (690) Movement Flying (162) Ox2 Location -7/Factory Parts ------- > --- POWER (3) -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core > --- PROPULSION (2) --- Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY (3) ------ Target Analyzer Kinecellerator System Backup Module > --- WEAPON (5) ------- Particle Gun Advanced Beam Cannon Heavy Particle Cannon Plasma Cannon Minigun > --- INVENTORY (4) ---- Light Angular Momentum Engine Improved Cesium-ion Thruster Improved Cesium-ion Thruster Shock Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Target Analyzer Kinecellerator System Backup Module > --- WEAPON ----------- Particle Gun Advanced Beam Cannon Heavy Particle Cannon Plasma Cannon Minigun > --- INVENTORY -------- Light Angular Momentum Engine Improved Cesium-ion Thruster Improved Cesium-ion Thruster Shock Rifle [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Flight Unit Improved Cesium-ion Thruster Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Target Analyzer Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 2 | . . 1 . . 1 Propulsion . | . . . . . . Utility 1 | . . . . . 1 Weapon 3 | . . 1 . 2 . Parts Attached 56 | 6 2 4 6 25 13 Power 13 | 1 . 1 2 6 3 Engine 7 | 1 . 1 2 2 1 Core 6 | . . . . 4 2 Reactor . | . . . . . . Propulsion 16 | 2 . 1 . 8 5 Treads 10 | 2 . 1 . 7 . Leg 1 | . . . . 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight 5 | . . . . . 5 Utility 7 | 1 1 . . 2 3 Device 5 | . 1 . . 1 3 Storage 1 | 1 . . . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 20 | 2 1 2 4 9 2 Energy Gun 7 | 1 . 1 1 3 1 Energy Cannon 5 | . 1 . . 3 1 Ballistic Gun 8 | 1 . 1 3 3 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 1 1 Parts Lost 7 | . . 1 2 3 1 Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . . 1 1 Weapon 5 | . . 1 2 2 . Highest Loss Streak 1 | . . 1 1 1 1 Average Slot Usage (%) 94 | . 87 84 99 95 97 Engine 10 | . 14 15 22 5 2 Core 8 | . . . . 12 19 Treads 17 | . 28 22 22 17 6 Flight 2 | . . . . . 8 Device 7 | . 2 11 11 4 9 Storage 8 | . 14 11 11 9 3 Processor 2 | . . . . 3 7 Energy Gun 8 | . 14 13 9 7 3 Energy Cannon 12 | . 3 11 2 15 23 Ballistic Gun 13 | . 10 . 19 18 10 Naked Turns . | . . . . . . Heaviest Build 43 | 12 15 21 20 34 43 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 13 | . . . . 1 13 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 6 | 6 6 6 6 6 6 Average Capacity 5 | 4 6 6 6 6 4 Most Carried 6 | 4 4 5 6 6 6 Average Carried 4 | 2 4 4 5 4 4 Final Capacity 6 | 6 6 6 6 6 4 Final Carried 6 | 4 4 4 6 5 4 Class Distribution -------------------- 31% | Scavenger-Gunner 25% | Mutant 24% | Scavenger-Skirmisher 9% | Gunner 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 914 | 210 83 29 117 316 159 Remotely . | . . . . . . Salvage Created 2726 | . 231 319 468 1139 569 Parts 144 | . 20 22 27 55 20 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . . . 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 68 | . 8 9 17 24 10 Guns 35 | . 7 4 12 10 2 Cannons 30 | . . 4 5 14 7 AOE 2 | . 1 1 . . . Classes Destroyed 9 | . 4 2 1 1 1 Builder 2 | . 1 . . 1 . Recycler 5 | . . 1 . 3 1 Watcher 1 | . 1 . . . . Swarmer 32 | . 6 7 10 9 . Grunt 25 | . 2 . 6 9 8 Brawler 3 | . . . 1 1 1 Sentry 6 | . . 2 . 4 . Hunter 1 | . . . . 1 . Programmer 1 | . . . . . 1 Best Kill Streak 5 | . 3 5 5 4 3 Combat Bots Only 5 | . 3 4 5 3 3 Max Kills in Single Turn 2 | . 1 2 2 1 1 Gunslinging 1 | . . . 1 . . Exploded 1 | . 1 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 2330 | . 149 89 404 729 959 Core 1173 | . 18 18 35 339 763 Absorbed by Shields . | . . . . . . Core Remaining (%) 79 | 100 92 . 86 38 . Volleys Fired 140 | . 24 14 33 47 22 Largest 5 | . 2 3 3 5 5 Hottest 313 | . 100 140 120 263 313 Shots Fired 446 | . 48 30 86 188 94 Gun 291 | . 46 16 67 124 38 Cannon 155 | . 2 14 19 64 56 Launcher . | . . . . . . Special . | . . . . . . Kinetic 186 | . 22 . 47 89 28 Thermal 225 | . 2 19 39 99 66 Explosive . | . . . . . . Electromagnetic 35 | . 24 11 . . . Robot Hit Streak 29 | . 14 13 29 16 24 Robot Miss Streak 4 | . 3 3 2 3 4 Penetration Max . | . . . . . . Secondary Targets 4 | . 2 . 2 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 280 | . 37 20 63 100 60 Core Hits 115 | . 15 13 25 45 17 Critical Hits 21 | . 1 . 1 9 10 Critical Kills 8 | . . . . 3 5 Critical Parts Destroyed 13 | . 1 . 1 6 5 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4402 | . 459 440 711 1579 1213 Guns 2041 | . 384 143 459 708 347 Cannons 2132 | . 18 141 248 867 858 Explosions 210 | . 57 153 . . . Melee . | . . . . . . Ramming 19 | . . 3 4 4 8 Kinetic 864 | . 115 . 262 271 216 Thermal 3152 | . 75 339 445 1304 989 Explosive . | . . . . . . Electromagnetic 367 | . 269 98 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 37 | . . 11 . 1 25 Projectiles 26 | . . . . 1 25 Explosions 11 | . . 11 . . . Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 22 | . 19 . . . 3 Shots 1 | . 1 . . . . Rammed 7 | . . 1 1 2 3 Targets Rammed 7 | . . 1 1 2 3 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 864 | . 78 180 418 736 864 Average Temperature 247 | . 25 70 178 281 331 Received Heat Transfer 489 | . 48 18 162 126 135 Effects 181 | . . . 7 81 93 Shutdowns 69 | . . . 2 30 37 Energy Bleed 11 | . . . 1 4 6 Interference 32 | . . . . 18 14 Matter Decay 18 | . . . 1 8 9 Short Circuit 6 | . . . 1 4 1 Damage (minor) 10 | . . . . 3 7 Damage (major) 24 | . . . 2 10 12 Damage (core) 11 | . . . . 4 7 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 9 | . . . 1 6 2 Heat Transferred 5834 | . 87 646 968 2468 1665 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 2 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 575 | . 195 248 445 575 267 Average Influence 213 | . 71 129 307 364 144 Maximum Alert Level 2 | . . 1 2 2 1 Low Security (%) 50 | 100 100 85 9 12 69 Level 1 36 | . . 14 60 60 30 Level 2 12 | . . . 30 26 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 . . 3 3 Investigation 5 | . 1 . . 2 2 Extermination 1 | . . . . . 1 Reinforcement 1 | . . . . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 9 | . 2 2 . 5 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 89 | . 12 13 19 32 13 Peak Tracking Total 6 | . 3 6 4 5 3 Tactical Retreats 3 | . 1 . . 1 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 4 | . 1 . . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 3 | . . . 1 2 . Max in Single Turn 1 | . . . 1 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 9 | . . 2 . 5 2 Terminals 5 | . . 2 . 3 . Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 2 | . . . . 1 1 Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 34 | . . 11 . 18 5 Successful 20 | . . 8 . 10 2 Failed 14 | . . 3 . 8 3 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . . 3 . . . Terminals 19 | . . 11 . 8 . Fabricators . | . . . . . . Repair Stations 3 | . . . . . 3 Recycling Units 10 | . . . . 8 2 Scanalyzers 2 | . . . . 2 . Garrison Access . | . . . . . . Terminal Hacks 10 | . . 8 . 2 . Prototype ID Bank 1 | . . 1 . . . Level Access Points 1 | . . 1 . . . Branch Access Points 2 | . . 2 . . . Emergency Access Points 1 | . . 1 . . . Transport Status 2 | . . 1 . 1 . Hauler Manifests 3 | . . 2 . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . . 2 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks 6 | . . . . 6 . Retrieve Matter 2 | . . . . 2 . Retrieve Components 4 | . . . . 4 . Scanalyzer 2 | . . . . 2 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . . 2 . 4 2 Full Trace Events 4 | . . 1 . 2 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 12 | . . . . . 12 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter 53 | . . . . 53 . Retrieved Components 9 | . . . . 9 . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 3464 | 118 571 294 678 876 927 Spaces Moved 1647 | 68 307 150 353 380 389 Core 6 | 3 . . . . 3 Treads 1422 | 65 307 150 353 358 189 Legs 22 | . . . . 22 . Wheels . | . . . . . . Hover . | . . . . . . Flight 197 | . . . . . 197 Fastest Speed 50 | 50 160 160 160 160 162 Average Speed 164 | 155 160 160 160 168 171 Slowest Speed 700 | 160 160 160 160 190 700 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 6 39 18 69 31 8 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 3 | 1 1 . . 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 17 | . 9 4 . 4 . Melee . | . . . . . . Projectile 4 | . . . . 4 . AOE 13 | . 9 4 . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 2125 | 78 343 174 403 519 608 Wait 208 | 1 10 5 8 39 145 Move 1642 | 67 306 149 352 379 389 Hop . | . . . . . . Pick Up 22 | 4 . 1 1 9 7 Fast Attach 26 | 6 2 1 2 7 8 Attach 11 | . . 2 1 6 2 Detach . | . . . . . . Swap 19 | . . 1 3 12 3 Drop 32 | . 1 . 2 18 11 Fire 140 | . 24 14 33 47 22 Melee . | . . . . . . Ram 3 | . . . . . 3 Kick . | . . . . . . Crush 4 | . . 1 1 2 . Escape Stasis 18 | . . . . . 18 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 119 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 685 | -10/Materials | Discovered new exit (range 3) 690 | -10/Materials | Entered another Materials area 690 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 747 | -9/Materials | Identified exit to Materials 747 | -9/Materials | Identified exit to Mines 984 | -9/Materials | Entered Mines 1000 | -9/Mines | Discovered exit to Materials (range 13) 1020 | -9/Mines | Learned Materials trap positions 1172 | -9/Mines | Learned 2 Materials zone layouts 1527 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1641 | -9/Mines | Discovered exit to Materials (range 10) 1662 | -9/Mines | Entered Materials 1662 | -8/Materials | Evolved 2 slots: Weapon x2 1664 | -8/Materials | Loaded intel: 10 trap records 1685 | -8/Materials | Build established: Scavenger-Skirmisher 2289 | -8/Materials | Core integrity fell below 50% 2524 | -8/Materials | Discovered new exit (range 8) 2527 | -8/Materials | Build established: Gunner 2538 | -8/Materials | Entered Factory 2538 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2772 | -7/Factory | Core integrity fell below 50% 2838 | -7/Factory | Build established: Scavenger-Gunner 2994 | -7/Factory | Core integrity fell below 20% 3198 | -7/Factory | Repaired Lgt. Nuclear Core 3466 | -7/Factory | Core destroyed Last Messages --------------- 03443_ Stasis field depleted. 03451_ Destroyed Particle Gun. 03454_ G-47 Trooper suffers critical hit. 03454_ G-47 Trooper destroyed. 03456_ Power failure, Lgt. Nuclear Core shutdown. 03457_ Overheating: Plasma Cannon damaged (-30). 03458_ Power failure, Lgt. Nuclear Core shutdown. 03458_ Overheating: Minigun damaged (-22). 03459_ Power failure, Lgt. Nuclear Core shutdown. 03459_ Overheating: Plasma Cannon damaged (-19). 03459_ Overheating: Lgt. Nuclear Core damaged (-16). 03460_ Overheating: Matter decay (-39). 03463_ G-47 Trooper destroyed. 03464_ Overheating: System interference. 03464_ Particle Gun temporarily disabled. 03465_ Overheating: Adv. Beam Cannon damaged (-7). 03465_ Overheating: System Backup Module damaged (-17). 03465_ Overheating: Kinecellerator damaged (-14). 03466_ Power failure, Lgt. Nuclear Core shutdown. 03466_ Overheating: Core damaged (-98). 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Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ModifiedNeutralizingGuard Manual? 0 Play Time 00:48:35 Cumulative 23.2 hours Start 2020.07.13 @ 00:34:54 End 2020.07.13 @ 13:01:09 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 35 Rogue 0 Adventurer 35 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 21 Gallery% 27 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9b8c69ff-7aaf-40a7-ac67-484b941a1489