Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.14 @ 23:11:25 Player: Shamgod Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (41) 205 Value Destroyed (1113) 1113 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2438 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 245/300 Energy 0/100 System Corruption 1% Temperature Cool (6) Movement Flying (40) Location -9/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- VTOL Module > --- UTILITY (2) ------ Weight Redist. System > --- WEAPON (3) ------- Improved Light Cannon > --- INVENTORY (4) ---- Heat Sink Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Seismic Analyzer Targeting Computer > --- WEAPON ----------- Improved Medium Laser Light EM Pulse Cannon Light Assault Rifle > --- INVENTORY -------- Light Ion Engine EM Pulse Gun Light Assault Rifle [Rating: 14] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Targeting Computer Device Heat Sink Processor Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Spread Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Slots Evolved 2 | . . 2 . Power 1 | . . 1 . Propulsion . | . . . . Utility . | . . . . Weapon 1 | . . 1 . Parts Attached 53 | 5 10 26 12 Power 11 | 1 1 7 2 Engine 10 | 1 . 7 2 Core 1 | . 1 . . Reactor . | . . . . Propulsion 15 | 2 4 6 3 Treads 4 | . . 2 2 Leg 8 | . 4 4 . Wheel 2 | 2 . . . Hover . | . . . . Flight 1 | . . . 1 Utility 9 | . 2 3 4 Device 5 | . . 3 2 Storage . | . . . . Processor 3 | . 2 . 1 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 18 | 2 3 10 3 Energy Gun 11 | 2 . 7 2 Energy Cannon 1 | . 1 . . Ballistic Gun 5 | . 2 3 . Ballistic Cannon 1 | . . . 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 14 | . . 2 12 Power 2 | . . . 2 Propulsion 3 | . . 1 2 Utility 4 | . . . 4 Weapon 5 | . . 1 4 Highest Loss Streak 11 | . . 2 11 Average Slot Usage (%) 93 | . 94 98 84 Engine 15 | . 5 21 18 Core 2 | . 8 . . Treads 4 | . . 5 8 Leg 17 | . 26 15 9 Device 4 | . . 4 9 Processor 17 | . 22 17 11 Energy Gun 13 | . 4 13 23 Energy Cannon 4 | . 10 2 . Ballistic Gun 10 | . 13 16 . Naked Turns . | . . . . Heaviest Build 22 | 7 10 18 22 Greatest Support 40 | 20 20 40 40 Greatest Overweight (x) 4 | . . 1 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 4 | 4 4 4 4 Average Capacity 4 | 4 4 4 4 Most Carried 4 | 4 4 4 4 Average Carried 3 | 2 3 3 3 Final Capacity 4 | 4 4 4 4 Final Carried 4 | 4 4 4 1 Class Distribution -------------------- 40% | Mutant 35% | Scavenger-Gunner 19% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Sto Matter Collected 994 | 243 123 509 119 Remotely . | . . . . Salvage Created 1276 | 34 248 672 322 Parts 81 | 2 16 44 19 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Combat Hostiles Destroyed 34 | 1 9 18 6 Melee 1 | . . . 1 Guns 22 | 1 3 16 2 Cannons 8 | . 4 1 3 AOE 3 | . 2 1 . Classes Destroyed 7 | 1 2 2 2 Worker 1 | . . . 1 Hauler 1 | . . . 1 Operator 2 | . 1 1 . Watcher 3 | . . 1 2 Swarmer 10 | . 6 4 . Grunt 19 | 1 3 11 4 Sentry 5 | . . 3 2 Best Kill Streak 4 | 1 3 4 3 Combat Bots Only 4 | 1 3 4 3 Max Kills in Single Turn 2 | 1 2 1 1 Gunslinging . | . . . . Exploded 2 | . 2 1 . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Damage Taken 2060 | 44 244 711 1061 Core 433 | 11 18 135 269 Absorbed by Shields . | . . . . Core Remaining (%) 91 | 95 88 . . Volleys Fired 115 | 5 23 56 31 Largest 3 | 2 2 3 3 Hottest 186 | 90 76 186 186 Shots Fired 277 | 10 46 159 62 Gun 241 | 10 26 153 52 Cannon 36 | . 20 6 10 Launcher . | . . . . Special . | . . . . Kinetic 122 | . 23 89 10 Thermal 102 | 5 3 42 52 Explosive . | . . . . Electromagnetic 53 | 5 20 28 . Robot Hit Streak 16 | 3 6 16 7 Robot Miss Streak 8 | 2 3 8 4 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 172 | 5 26 101 40 Core Hits 81 | 2 14 45 20 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2321 | 115 518 1223 465 Guns 1561 | 92 98 1056 315 Cannons 531 | . 317 83 131 Explosions 210 | 23 103 84 . Melee . | . . . . Ramming 19 | . . . 19 Kinetic 720 | . 59 530 131 Thermal 920 | 60 142 403 315 Explosive . | . . . . Electromagnetic 662 | 55 317 290 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 17 | . 10 7 . Projectiles 17 | . 10 7 . Explosions . | . . . . Melee . | . . . . Knockbacks 1 | . . . 1 Impact . | . . . . Kinetic 1 | . . . 1 Secondary . | . . . . Self-Inflicted Damage 39 | . 39 . . Shots 1 | . 1 . . Rammed 10 | . . . 10 Targets Rammed 12 | . 1 . 11 Kicked 1 | . 1 . . Crushed 1 | . . . 1 Highest Temperature 444 | 154 190 444 373 Average Temperature 131 | 89 64 150 152 Received Heat Transfer 873 | 24 36 261 552 Effects 10 | . . 6 4 Shutdowns 6 | . . 4 2 Energy Bleed 1 | . . 1 . Interference 2 | . . . 2 Short Circuit 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . 1 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 1 1 Heat Transferred 1915 | 161 261 742 751 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | 1 1 1 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Peak Influence 353 | 20 305 353 277 Initial 148 | . 13 56 148 Average 162 | 1 135 165 213 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 64 | 100 78 68 37 Level 1 35 | . 21 31 62 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 1 1 1 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Distress Signals 5 | . . 3 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 57 | 1 15 27 14 Peak Tracking Total 7 | 1 3 7 4 Tactical Retreats 3 | . . 1 2 Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Traps Triggered 2 | . . 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Sto Machines Disabled 2 | . 1 1 . Max in Single Turn 1 | . 1 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Machines Accessed 7 | . 4 1 2 Terminals 6 | . 4 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 11 | . 7 2 2 Successful 9 | . 5 2 2 Failed 2 | . 2 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 9 | . 7 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 7 | . 5 . 2 Record 2 | . 2 . . Robot Analysis 1 | . 1 . . Hauler Manifests 1 | . 1 . . Zone Layout 3 | . 1 . 2 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 3 | . 3 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Sto Turns Passed 1753 | 78 504 710 461 Spaces Moved 1029 | 72 341 360 256 Core 34 | 19 . . 15 Treads 144 | . . 66 78 Legs 724 | . 314 294 116 Wheels 80 | 53 27 . . Hover . | . . . . Flight 47 | . . . 47 Fastest Speed 40 | 50 80 120 40 Average Speed 118 | 72 116 128 118 Slowest Speed 250 | 80 120 160 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 5 | . . . 5 Cave-ins Triggered . | . . . . Exploration Rate (%) 29 | 5 52 26 33 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 9 | . 4 3 2 Melee . | . . . . Projectile 2 | . . . 2 AOE 7 | . 4 3 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Total 1354 | 85 407 509 353 Wait 86 | . 19 33 34 Move 1016 | 71 340 359 246 Hop 5 | . . . 5 Pick Up 25 | 4 4 12 5 Fast Attach 20 | 5 5 6 4 Attach 17 | . 2 10 5 Detach 3 | . 1 2 . Swap 16 | . 3 10 3 Drop 39 | . 9 21 9 Fire 115 | 5 23 56 31 Melee . | . . . . Ram . | . . . . Kick 1 | . 1 . . Crush 11 | . . . 11 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 54 | -11/Scrapyard | Discovered new exit (range 8) 79 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 9) 310 | -10/Materials | Build established: Mutant 493 | -10/Materials | Discovered new exit (range 16) 583 | -10/Materials | Entered another Materials area 583 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1170 | -9/Materials | Discovered new exit (range 10) 1293 | -9/Materials | Build established: Scavenger-Gunner 1293 | -9/Materials | Entered Storage 1633 | -9/Storage | Core integrity fell below 50% 1685 | -9/Storage | Core integrity fell below 20% 1733 | -9/Storage | Lost 11 parts (2p2n3u4w) 1754 | -9/Storage | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- 01712_ U-05 Engineer builds a Wall. 01713_ K-01 Serf collects debris. 01717_ R-06 Scavenger collects Aluminum Leg. 01720_ K-01 Serf collects debris. 01721_ R-06 Scavenger collects Sml. Laser. 01723_ K-01 Serf collects debris. 01734_ W-16 Scout destroyed. 01737_ K-01 Serf collects debris. 01738_ Acquired 10 matter. 01738_ K-01 Serf cleans the Terminal. To regain energy, simply wait via the mouse wheel '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. 01740_ K-01 Serf collects debris. 01746_ R-06 Scavenger collects Lgt. Ion Engine. 01747_ K-01 Serf collects debris. 01751_ R-06 Scavenger collects Visual Processing Unit. 01751_ U-05 Engineer lays Concrete. 01751_ K-01 Serf collects debris. 01752_ Signal Interpreter destroyed. 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