Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.30 @ 03:54:13 Player: luckinvolved Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (68) 340 Value Destroyed (1508) 1508 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (841) 841 TOTAL SCORE: 7029 Bonus ------- Pacifist 200 High Alert Combat Kills 81 Follower Combat Kills 60 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 318/850 Matter 0/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Treads Light Treads Improved Medium Armor Plating Heavy EM Pulse Gun Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Terrain Scan Processor Modified TNC Advanced Targeting Computer Power Shielding Powered Armor Drone Bay > --- WEAPON ----------- Beam Rifle Precision Beam Rifle > --- INVENTORY -------- Hybrid Deuterium Engine Light Treads Light Treads Improved Carbon-fiber Leg Improved Titanium Leg Improved Cooling System Improved Signal Interpreter Advanced Targeting Computer Improved Medium Armor Plating Heavy EM Pulse Gun Improved Medium Laser Heavy Assault Rifle Rocket Launcher Rocket Launcher [Rating: 49] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Flight Unit Improved Flight Unit Utility Terrain Scan Processor Device Heat Sink Storage Small Storage Unit Processor Terrain Scan Processor Protection Core Shielding Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Fac Gar Slots Evolved 8 | . . 2 . . . 2 2 2 . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . . 1 1 . . . . Utility 6 | . . 2 . . . 1 1 2 . . . Weapon . | . . . . . . . . . . . . Parts Attached 58 | 7 3 19 1 2 . 12 12 1 1 . . Power 5 | 1 . 1 1 . . . 1 . 1 . . Engine 4 | 1 . 1 1 . . . 1 . . . . Core 1 | . . . . . . . . . 1 . . Reactor . | . . . . . . . . . . . . Propulsion 14 | 2 . 6 . . . 3 3 . . . . Treads 7 | 2 . 5 . . . . . . . . . Leg 6 | . . . . . . 3 3 . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 1 | . . 1 . . . . . . . . . Utility 17 | 1 1 4 . 2 . 4 4 1 . . . Device 3 | . . 1 . . . 1 . 1 . . . Storage 3 | 1 1 . . 1 . . . . . . . Processor 4 | . . 2 . 1 . . 1 . . . . Hackware . | . . . . . . . . . . . . Protection 7 | . . 1 . . . 3 3 . . . . Artifact . | . . . . . . . . . . . . Weapon 22 | 3 2 8 . . . 5 4 . . . . Energy Gun 14 | . 2 5 . . . 3 4 . . . . Energy Cannon 1 | . . 1 . . . . . . . . . Ballistic Gun 3 | 3 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 4 | . . 2 . . . 2 . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . 4 . 1 . 2 . . . . . Parts Lost 15 | . . 2 . . 2 3 1 . 7 . . Power 2 | . . . . . . 1 . . 1 . . Propulsion 5 | . . 1 . . 1 . . . 3 . . Utility 6 | . . . . . 1 2 . . 3 . . Weapon 2 | . . 1 . . . . 1 . . . . Highest Loss Streak 7 | . . 2 . . 2 3 1 . 7 . . To Critical Strikes 2 | . . . . . . . . . 2 . . Average Slot Usage (%) 91 | . 85 93 100 100 88 97 95 92 63 5 . Engine 9 | . 14 11 11 11 11 8 6 6 4 . . Treads 13 | . 28 21 22 22 11 . . . . . . Leg 9 | . . . . . . 26 29 26 17 . . Device 2 | . . 6 . . . . . 5 3 . . Storage 9 | . 14 11 11 11 11 9 7 6 3 . . Processor 16 | . . 12 22 22 22 18 21 20 14 . . Protection 10 | . . 8 11 11 11 15 14 13 9 . . Energy Gun 18 | . 26 19 22 22 22 16 11 13 8 . . Launcher 1 | . . 1 . . . 1 3 . . . . Naked Turns 69 | . . . . . . . . . 21 8 40 Heaviest Build 53 | 13 16 21 21 36 36 53 46 49 49 5 . Greatest Support 74 | 40 40 40 40 40 40 54 74 74 74 3 3 Greatest Overweight (x) 1 | 1 . . . . 1 1 . . 1 1 . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 15 5 5 Average Capacity 10 | 6 8 8 8 8 15 15 15 15 11 5 5 Most Carried 15 | 2 7 8 8 8 8 15 15 15 14 5 5 Average Carried 9 | 1 6 7 8 8 8 14 13 14 10 5 5 Final Capacity 15 | 8 8 8 8 15 15 15 15 15 5 5 5 Final Carried 14 | 2 7 8 8 8 8 14 14 14 5 5 5 Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Fac Gar Matter Collected 625 | 189 . 319 17 . . 100 . . . . . Remotely . | . . . . . . . . . . . . Salvage Created 1792 | . . 1101 182 . . 509 . . . . . Parts 119 | . . 76 15 . . 28 . . . . . Haulers Intercepted 4 | . . 3 . . . 1 . . . . . Recyclers Shooed 3 | . . 2 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Fac Gar Combat Hostiles Destroyed 49 | . . 25 8 . . 16 . . . . . Guns 33 | . . 21 8 . . 4 . . . . . AOE 15 | . . 3 . . . 12 . . . . . Classes Destroyed 9 | . . 8 . . . 1 . . . . . Worker 4 | . . 2 . . . 2 . . . . . Builder 7 | . . 3 . . . 4 . . . . . Hauler 4 | . . 3 . . . 1 . . . . . Recycler 1 | . . . . . . 1 . . . . . Watcher 3 | . . 2 . . . 1 . . . . . Swarmer 20 | . . 7 6 . . 7 . . . . . Grunt 25 | . . 15 1 . . 9 . . . . . Brawler 2 | . . 1 1 . . . . . . . . Sentry 2 | . . 2 . . . . . . . . . Best Kill Streak 20 | . . 8 3 . . 20 . . . . . Combat Bots Only 12 | . . 5 3 . . 12 . . . . . Max Kills in Single Turn 6 | . . 4 2 . . 6 . . . . . Gunslinging 1 | . . 1 1 . . . . . . . . Exploded 4 | . . 3 . . . 4 . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Fac Gar Hostile Shots Fired 270 | . . 102 23 . 19 93 . . 7 15 11 Missed 75 | . . 29 6 . 5 29 . . 1 1 4 Damage Taken 3168 | . 82 924 157 . 224 1028 114 . 267 239 133 Core 852 | . . 154 51 . 79 36 . . 193 206 133 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 56 | . . 24 10 . 17 . 5 . . . . Core Remaining (%) 84 | 100 100 . . . 29 93 100 . . . . Volleys Fired 98 | . . 62 13 . 1 22 . . . . . Largest 2 | . . 2 2 . 2 2 . . . . . Hottest 124 | . . 124 112 . 112 122 . . . . . Shots Fired 183 | . . 121 26 . 2 34 . . . . . Gun 165 | . . 117 26 . 2 20 . . . . . Cannon 1 | . . 1 . . . . . . . . . Launcher 17 | . . 3 . . . 14 . . . . . Special . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal 159 | . . 111 26 . 2 20 . . . . . Explosive 17 | . . 3 . . . 14 . . . . . Electromagnetic 7 | . . 7 . . . . . . . . . Robot Hit Streak 11 | . . 11 6 . 2 3 . . . . . Robot Miss Streak 2 | . . 2 2 . 1 2 . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 7 | . . 5 1 . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 1 . . 1 . . . . . Shots Hit Robots 112 | . . 82 12 . 1 17 . . . . . Core Hits 96 | . . 46 9 . . 41 . . . . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 6 | . . 2 2 . . 2 . . . . . Burn 6 | . . 2 2 . . 2 . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 3859 | . . 1662 203 . 17 1977 . . . . . Guns 1693 | . . 1284 203 . 17 189 . . . . . Cannons 21 | . . 21 . . . . . . . . . Explosions 2145 | . . 357 . . . 1788 . . . . . Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal 1663 | . . 1254 203 . 17 189 . . . . . Explosive 2034 | . . 246 . . . 1788 . . . . . Electromagnetic 162 | . . 162 . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . 1 . 9 9 9 Average Corruption 7 | . . . . . . . 1 . 9 9 9 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 9 | . . . . . . . 2 . 4 3 . Message Errors 4 | . . . . . . . 2 . 1 1 . Matter Fused 1 | . . . . . . . . . 1 . . Energy Discharges 2 | . . . . . . . . . 1 1 . Data Loss (minor) 1 | . . . . . . . . . 1 . . Alerts 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 91 | . . 10 . . . 81 . . . . . Projectiles . | . . . . . . . . . . . . Explosions 91 | . . 10 . . . 81 . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 230 | . . 62 . . . 168 . . . . . Shots 7 | . . 3 . . . 4 . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 435 | . . 435 225 . 75 390 . . . . . Average Temperature 109 | . . 104 79 . 37 156 . . . . . Received Heat Transfer 936 | . . 405 36 . 126 306 . . . . 63 Effects 4 | . . 2 . . . 2 . . . . . Shutdowns 1 | . . 1 . . . . . . . . . Energy Bleed 2 | . . 1 . . . 1 . . . . . Interference 1 | . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . Parts Melted 12 | . . 7 2 . . 3 . . . . . Heat Transferred 4453 | . . 3232 629 . 37 555 . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Fac Gar Peak Influence 537 | . . 509 409 . . 537 244 114 54 24 16 Initial 244 | . . . 191 . . . 244 114 39 10 16 Average 177 | . . 238 253 . . 134 242 114 29 10 16 Maximum Alert Level 2 | . . 2 2 . . 2 1 . . . . Low Security (%) 47 | 100 100 54 10 . 100 46 . 100 100 100 100 Level 1 44 | . . 24 79 . . 50 100 . . . . Level 2 8 | . . 20 10 . . 3 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 12 | . 2 5 1 . . 2 . . . 2 . Investigation 6 | . 1 2 . . . 1 . . . 2 . Extermination . | . . . . . . . . . . . . Reinforcement 5 | . 1 3 . . . 1 . . . . . Assault 1 | . . . 1 . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Fac Gar Distress Signals 6 | . . 3 . . . 3 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 88 | . . 39 11 . 3 24 . . 6 1 4 Peak Tracking Total 12 | . 1 6 4 . 3 12 . . 6 1 4 Tactical Retreats 3 | . . 2 . . . 1 . . . . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Fac Gar Traps Triggered 10 | . 3 2 . . . . 3 1 . 1 . Indirectly 2 | . . 2 . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Fac Gar Machines Disabled 5 | . . 3 . . . 2 . . . . . Max in Single Turn 2 | . . 2 . . . 1 . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Fac Gar Machines Accessed 8 | . 2 2 . . . 3 . . . 1 . Terminals 5 | . 2 1 . . . 2 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . 1 . Total Hacks 15 | . 4 4 . . . 3 . . . 4 . Successful 4 | . . 1 . . . 2 . . . 1 . Failed 11 | . 4 3 . . . 1 . . . 3 . Catastrophic 5 | . 2 1 . . . 1 . . . 1 . Database Lockouts . | . . . . . . . . . . . . Manual 12 | . 4 4 . 1 . 3 . . . . . Terminals 9 | . 4 3 . . . 2 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 5 | . . . . . . 1 . . . 4 . Terminal Hacks . | . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . 1 . Unauthorized Hacks 3 | . . 1 . . . 2 . . . . . Terminals 1 | . . . . . . 1 . . . . . Botnet 1 | . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . Tunnel 1 | . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Jam 1 | . . . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 5 | . 2 1 . . . 1 . . . 1 . Full Trace Events 2 | . . 1 . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Fac Gar Total Allies 1 | . . . 1 . . . . . . . . Largest Group 1 | . . . 1 . . . . . . . . Highest-Rated Group 31 | . . . 31 . . . . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . . . . Total Orders 3 | . . . . . . . . 3 . . . EXPLORE 3 | . . . . . . . . 3 . . . Ally Attacks 13 | . . . 13 . . . . . . . . Total Damage 189 | . . . 189 . . . . . . . . Kills 2 | . . . 2 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Fac Gar Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . . . Drone Launches 6 | . . . . . . . . 4 2 . . Drone Recoveries 4 | . . . . . . . . 4 . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Fac Gar Turns Passed 3779 | 74 195 950 677 396 15 744 353 111 111 113 40 Spaces Moved 2079 | 42 117 430 391 246 7 215 270 71 128 108 54 Core 234 | 5 . . . . . . . . 67 108 54 Treads 1232 | 37 117 430 391 246 7 4 . . . . . Legs 613 | . . . . . . 211 270 71 61 . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 120 120 122 50 50 50 Average Speed 138 | 150 160 160 160 160 194 122 121 122 86 93 50 Slowest Speed 240 | 160 160 160 160 160 240 240 125 122 130 100 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 31 | 4 32 49 88 60 5 24 8 4 89 5 12 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . . . . . . Known Exits Taken 4 | . . 1 1 . 1 . . . . 1 . Unknown Exits Taken 5 | 1 1 . . 1 . 1 1 . . . . Scrap Searched 1 | . . . 1 . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 110 | . . 28 . . . 82 . . . . . Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE 110 | . . 28 . . . 82 . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Fac Gar Total 2775 | 49 125 572 417 249 7 658 289 96 128 119 66 Wait 495 | . . 34 12 . . 398 5 23 . 11 12 Move 2069 | 41 116 429 390 245 6 214 269 71 127 107 54 Hop . | . . . . . . . . . . . . Pick Up 25 | 1 3 10 . . . 7 3 1 . . . Fast Attach 39 | 6 3 12 1 1 . 8 7 . 1 . . Attach 8 | . . 3 . . . 1 3 1 . . . Detach 5 | . 2 2 . . . 1 . . . . . Swap 11 | 1 . 4 . 1 . 3 2 . . . . Drop 25 | . 1 16 1 2 . 4 . . . 1 . Fire 98 | . . 62 13 . 1 22 . . . . . Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: [*Fac] / Low) -6/Factory -6/Waste -6/Factory -6/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 11) 270 | -10/Materials | Entered another Materials area 270 | -9/Materials | Evolved 2 slots: Utility x2 306 | -9/Materials | Build established: Mutant 347 | -9/Materials | Discovered new exit (range 15) 934 | -9/Materials | Discovered new exit (range 4) 942 | -9/Materials | Identified exit to Materials 1200 | -9/Materials | Discovered new exit (range 14) 1218 | -9/Materials | Identified exit to Mines 1220 | -9/Materials | Entered Mines 1234 | -9/Mines | Met a Derelict bent on vengeance 1427 | -9/Mines | Learned location of Recycling (-9) 1457 | -9/Mines | Met a Derelict testing a Signal Generator 1544 | -9/Mines | Core integrity fell below 50% 1566 | -9/Mines | Discovered exit to Materials (range 16) 1621 | -9/Mines | Discovered exit to Materials (range 4) 1863 | -9/Mines | Build established: Scavenger-Mutant 1891 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1891 | -9/Mines | Discovered new exit (range 5) 1896 | -9/Mines | Identified exit to Exiles 1897 | -9/Mines | Entered Exiles 1937 | -9/Exiles | Met 8R-AWN 1966 | -9/Exiles | Met EX-HEX 2009 | -9/Exiles | Met EX-BIN 2029 | -9/Exiles | Aligned with FarCom system 2030 | -9/Exiles | Given EX-Vault access code 2067 | -9/Exiles | Opened EX-Vault 2079 | -9/Exiles | Found Prototype Processor 2079 | -9/Exiles | Identified Modified TNC 2115 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2163 | -9/Exiles | Met EX-DEC 2271 | -9/Exiles | Discovered new exit (range 14) 2293 | -9/Exiles | Left Exiles lab with Modified TNC 2293 | -9/Exiles | Entered Mines 2293 | -8/Mines | Discovered exit to Materials (range 6) 2308 | -8/Mines | Entered Materials 2308 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2331 | -8/Materials | Found Powered Armor 2395 | -8/Materials | Build established: Mutant 3039 | -8/Materials | Discovered new exit (range 12) 3052 | -8/Materials | Entered Factory 3052 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3053 | -7/Factory | Identified exit to Lower Caves 3060 | -7/Factory | Destroyed 12 combat bots 3069 | -7/Factory | Lost 3 parts (1p2u) 3394 | -7/Factory | Discovered new exit (range 9) 3405 | -7/Factory | Entered another Factory area 3405 | -6/Factory | Evolved 2 slots: Utility x2 3516 | -6/Factory | Sucked down chute 3516 | -6/Factory | Entered Waste 3531 | -6/Waste | EMP discharged 3558 | -6/Waste | Spotted C-40 Crusher 3560 | -6/Waste | Spotted C-40 Crusher 3582 | -6/Waste | Spotted C-40 Crusher 3583 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3584 | -6/Waste | Spotted C-40 Crusher 3586 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3591 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3593 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3594 | -6/Waste | Spotted C-40 Crusher 3602 | -6/Waste | Crushed by Compactor (1 part destroyed) 3603 | -6/Waste | Spotted C-40 Crusher 3617 | -6/Waste | Discovered new exit (range 10) 3627 | -6/Waste | Entered Factory 3633 | -6/Factory | Lost 7 parts (1p3n3u) 3739 | -6/Factory | Identified exit to Garrison 3740 | -6/Factory | Entered Garrison 3760 | -6/Garrison | Triggered checkpoint 3771 | -6/Garrison | Core integrity fell below 50% 3780 | -6/Garrison | Self-destructed Last Messages --------------- 03725_ U-05 Engineer lays Concrete. 03726_ Penetrated by Slug. 03728_ U-05 Engineer lays Concrete. 03730_ Penetrated by Slug. 03731_ U-05 Engineer lays Concrete. 03732_ Dropped Mic. Fission Core. 03733_ Penetrated by Slug. 03735_ U-05 Engineer lays Concrete. 03739_ Connecting with Garrison Access... 03739_ Current location identified: Factory >>Unlock Access door unlocked. 03739_ EXIT=UNLOCKED: GARRISON 03739_ ALERT: Suspicious activity at Garrison Access F002. Dispatching Investigation squad. 03739_ Garrison Access under remote control. LOCATION=GARRISON GOAL=ESCAPE 03740_ Receiving FarCom transmissions... 03760_ Beams of light sweep through the air. An alarm sounds. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????###??????????#??????????????????????? | | ???????? ??????????#+#????????????????????? | | ???????? ?????????? ????????????????????? | | ????????# ??????????# #????????????????????? | | ????????# ??????????# #????g???????????????? | | ????????# ??????????# #????????????????????? | | ????????# #????????##+##???????????????????? | | ????????# #????????# Y#???????????????????? | | ????????# #???###### ####????????????????? | | ????????# #???# g g@ #????????????????? | | ????????# #???# #### #### #????????????????? | | ######## #???# #??# #??# #"#??????????????? | | ##### #?? ??# "#??????????????? | | #? #?# "#??????????????? | | ???###### ######## #?# "#??????????????? | | ????????# #??????# ##??# #"#??????????????? | | ????????# #??????# ????# ###??????????????? | | ????????# #??????? ????###????????????????? | | ????????# #???????##???????????????????????? | | ?????#### #????????????????????????????????? | | ?????#!!# #????????????????????????????????? | | ?????# #????????????????????????????????? | | ?????#!!# #????????????????????????????????? | | ?????#### #?#######????????????????????????? | | ????????# ### ######???????????????????? | | ????????# #???????????????????? | | ????????# #???????????????????? | | ????????############# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????#####???????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Armor Coverage 625 Core Shielding 20 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CommArcMace Manual? 0 Play Time 00:21:49 Cumulative 64.7 hours Start 2024.04.30 @ 03:32:32 End 2024.04.30 @ 03:54:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 99 Rogue 94 Adventurer 5 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 36 Gallery% 57 Achievement% 43 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 20% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ef522573-ddf1-4a18-9e50-07aa96732f10