Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.19 @ 15:42:11

Player: puppuppit

Result: Destroyed by Y-72 Warden with Railgun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (32)       6400
Robots Destroyed (462)     2310
Value Destroyed (18948)    18948
Prototype IDs (67)         1340
Alien Tech Used (3)        600
Bonus (13566)              13566
              TOTAL SCORE: 46664

 Bonus
-------
Triggered High Security    500
Triggered Max Security     1000
High Alert Combat Kills    6842
Follower Combat Kills      3764
Entered Garrisons          600
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Acquired ECA               300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      134
Scanned by Researcher      500
Friendly Fire              -2274

 Cogmind 
---------
Core Integrity             0/1300
Matter                     300/300
Energy                     84/100
System Corruption          13%
Temperature                Cool (8)
Movement                   Flying (45)
Location                   -3/Testing

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (6) ---
           Impulse Thruster Array
>          --- UTILITY (11) -----
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced System Shield
  Advanced System Shield
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
    Faulty Graviton Reactor
           Impulse Thruster Array

 Peak State 
------------
>               --- POWER ------------
          Light Antimatter Reactor
>               --- PROPULSION -------
         Combat Gravmag System
         Combat Gravmag System
       Improved Antigrav System
       Improved Antigrav System
         Combat Linear Gravjet
         Combat Linear Gravjet
>               --- UTILITY ----------
   Experimental Optical Array
      Makeshift System Shield
                Wardrone Bay
>               --- WEAPON -----------
                Smartbomb Launcher
>               --- INVENTORY --------
       Improved Antigrav System
       Improved Antigrav System
       Improved Matter Compressor
  Hypervelocity Gauss Cannon
  Hypervelocity Gauss Cannon
[Rating: 182]

 Favorites 
-----------
Power                      Neutrino Core
  Engine                   Angular Momentum Engine
  Power Core               Neutrino Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Combat Linear Gravjet
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Combat Linear Gravjet
  Flight Unit              VTOL Module
Utility                    Advanced Targeting Computer
  Device                   Advanced Heat Sink
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Advanced System Shield
  Protection               Improved Propulsion Shielding
Weapon                     Mass Driver
  Energy Gun               Variable Charge Gun
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Mass Driver
  Launcher                 Smartbomb Launcher
  Special Weapon           Field Lobotomy Kit

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes 
Slots Evolved              14   | .   .   .   .   .   4   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  9    | .   .   .   .   .   2   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             619  | 12  21  8   1   12  44  36  40  25  30  4   .   4   35  23  54  50  5   31  .   6   51  3   3   18  1   27  9   6   13  4   29  14  
  Power                    63   | 5   2   1   .   1   6   5   2   2   3   .   .   .   2   1   8   6   1   6   .   .   7   .   .   1   1   .   1   .   1   .   1   .   
    Engine                 32   | 5   2   .   .   1   6   .   .   .   1   .   .   .   1   .   3   6   1   4   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Core                   25   | .   .   1   .   .   .   5   2   2   2   .   .   .   1   .   5   .   .   2   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   1   .   1   .   1   .   
  Propulsion               147  | 2   9   .   .   2   14  9   7   4   6   1   .   .   2   6   18  8   .   4   .   1   18  1   .   13  .   7   .   .   8   .   2   5   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    7    | .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  5    | 2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  99   | .   9   .   .   2   6   6   7   4   6   1   .   .   2   5   .   1   .   .   .   .   17  .   .   13  .   7   .   .   8   .   2   3   
    Flight                 36   | .   .   .   .   .   3   1   .   .   .   .   .   .   .   1   15  7   .   4   .   1   1   1   .   .   .   .   .   .   .   .   .   2   
  Utility                  179  | 3   4   1   .   1   9   6   18  15  6   2   .   4   9   4   15  21  1   6   .   1   11  2   3   1   .   7   3   2   4   1   16  3   
    Device                 90   | 2   .   .   .   1   2   3   4   10  3   .   .   2   5   3   8   12  1   4   .   1   5   1   2   1   .   3   3   1   1   1   9   2   
    Storage                9    | 1   2   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
    Processor              34   | .   2   .   .   .   3   1   7   1   3   1   .   .   .   .   4   2   .   .   .   .   3   1   .   .   .   2   .   .   .   .   4   .   
    Hackware               10   | .   .   .   .   .   1   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   1   .   
    Protection             36   | .   .   1   .   .   2   .   4   4   .   1   .   1   4   1   3   6   .   1   .   .   2   .   1   .   .   .   .   1   1   .   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   230  | 2   6   6   1   8   15  16  13  4   15  1   .   .   22  12  13  15  3   15  .   4   15  .   .   3   .   13  5   4   .   3   10  6   
    Energy Gun             9    | 1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   2   
    Energy Cannon          12   | .   .   .   .   .   .   1   4   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   2   
    Ballistic Gun          98   | 1   6   3   1   5   5   6   6   .   .   .   .   .   11  6   10  12  2   10  .   3   5   .   .   2   .   .   1   .   .   .   2   1   
    Ballistic Cannon       49   | .   .   .   .   .   5   5   1   3   9   1   .   .   4   .   .   .   .   .   .   .   2   .   .   1   .   8   2   3   .   2   2   1   
    Launcher               57   | .   .   3   .   2   5   3   .   .   6   .   .   .   6   5   1   3   1   5   .   1   3   .   .   .   .   5   2   1   .   1   4   .   
    Special Weapon         5    | .   .   .   .   1   .   1   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  23   | .   .   .   .   1   1   .   1   1   2   .   .   1   1   1   .   1   .   1   .   .   .   .   .   1   .   1   1   .   3   .   4   2   
  Corrupted Parts          2    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      7    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 98   | .   2   1   .   .   8   7   4   2   .   .   .   .   2   4   21  5   1   3   .   2   9   2   .   1   .   .   .   .   .   .   6   18  
  Power                    9    | .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               52   | .   .   .   .   .   5   5   2   .   .   .   .   .   1   2   13  4   1   2   .   1   5   1   .   1   .   .   .   .   .   .   1   8   
  Utility                  23   | .   1   .   .   .   1   .   1   2   .   .   .   .   1   1   2   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   4   7   
  Weapon                   14   | .   .   .   .   .   1   2   1   .   .   .   .   .   .   1   4   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   2   
  Highest Loss Streak      17   | .   2   1   .   .   6   3   3   2   .   .   .   .   1   2   5   2   1   3   .   1   3   1   .   1   .   .   .   .   .   .   1   17  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     88   | .   99  92  63  84  88  90  96  96  100 100 100 99  95  96  89  88  85  81  100 98  91  92  93  72  58  56  57  63  83  93  89  86  
  Engine                   1    | .   13  .   .   .   6   .   .   .   .   .   .   .   .   4   1   3   6   2   .   .   1   5   5   4   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   7   .   .   .   7   7   7   7   7   7   7   6   .   1   .   .   1   6   5   1   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   5   5   5   5   5   5   4   3   
  Hover                    23   | .   27  28  28  28  23  21  29  30  30  30  30  30  28  29  3   .   6   4   .   .   24  27  23  32  35  30  31  31  31  31  28  25  
  Flight                   4    | .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   21  27  24  20  33  32  5   1   5   .   .   .   .   .   .   .   .   .   
  Device                   6    | .   6   .   .   7   8   3   4   7   14  7   7   7   1   5   2   3   4   2   .   6   4   11  10  7   5   5   9   9   13  20  18  8   
  Storage                  5    | .   14  14  14  14  9   9   7   4   .   .   .   4   7   6   6   6   6   6   6   6   5   5   5   1   .   .   .   .   3   5   4   4   
  Processor                16   | .   7   8   .   .   9   12  12  15  23  26  30  30  30  26  30  33  33  33  33  26  25  21  23  8   .   2   .   .   .   .   3   14  
  Hackware                 4    | .   .   .   .   .   .   10  10  7   7   4   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   5   5   5   8   10  11  14  
  Protection               3    | .   .   5   14  6   5   .   5   5   .   6   7   2   3   6   3   1   .   2   6   6   3   5   5   1   .   .   .   .   7   10  5   2   
  Ballistic Gun            6    | .   27  21  5   22  9   8   7   1   .   .   .   .   6   11  10  9   1   5   13  12  2   5   5   6   11  2   .   4   .   .   .   3   
  Ballistic Cannon         4    | .   .   .   .   .   3   3   .   13  14  15  15  15  8   .   .   .   .   .   .   .   3   5   5   4   .   .   4   5   10  9   4   1   
  Launcher                 1    | .   .   6   1   3   3   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             81   | 13  13  15  11  15  26  36  36  42  39  39  36  39  39  28  30  25  19  24  21  22  45  44  43  81  72  76  78  78  77  78  78  73  
  Greatest Support         95   | 32  32  12  12  12  34  38  43  43  41  39  39  39  39  46  55  26  19  22  22  22  64  60  51  80  80  80  78  78  78  78  78  95  
  Greatest Overweight (x)  8    | .   2   1   .   1   4   2   1   1   .   .   .   .   .   .   8   .   1   2   .   1   3   .   .   1   1   1   1   .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   5   5   5   8   8   8   8   8   8   8   8   8   8   8   8   8   5   5   5   5   5   5   5   5   
  Average Capacity         7    | 6   8   8   8   8   8   8   8   6   5   5   5   6   8   8   8   8   8   8   8   8   8   8   8   6   5   5   5   5   5   5   5   5   
  Most Carried             8    | 2   8   8   8   8   8   8   8   8   5   5   5   8   8   8   8   8   8   8   8   8   8   8   8   8   5   5   5   5   5   5   5   5   
  Average Carried          6    | .   7   7   7   7   7   7   7   6   4   4   5   6   7   7   7   7   7   7   8   7   7   6   7   6   5   4   4   4   4   4   4   4   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   5   5   5   5   8   8   8   8   8   8   8   8   8   8   8   8   5   5   5   5   5   5   5   5   5   
  Final Carried            8    | 1   8   8   8   8   8   8   8   5   5   5   5   8   8   6   8   8   8   8   8   8   8   6   8   5   5   5   5   5   5   5   4   3   

 Class Distribution 
--------------------
 38% | Scavenger-Mutant
 23% | Mutant
 11% | Scavenger-Sprinter
  7% | Commander-Mutant
  7% | Hacker-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -10/Exiles
              Scout | -9/Mines
             Mutant | -8/Materials
   Scavenger-Mutant | -8/Garrison
      Hacker-Mutant | -7/Factory
   Scavenger-Mutant | -7/Garrison
   Machinist-Mutant | -7/Factory
             Mutant | -7/Lower Caves
             Mutant | -7/Lower Caves
             Mutant | -7/Zion
             Mutant | -6/Proximity Caves
   Commander-Mutant | -6/Factory
 Scavenger-Sprinter | -6/Garrison
 Scavenger-Sprinter | -6/Factory
 Scavenger-Sprinter | -6/Lower Caves
 Scavenger-Sprinter | -6/Lower Caves
 Scavenger-Sprinter | -6/Data Miner
 Scavenger-Sprinter | -5/Proximity Caves
   Scavenger-Mutant | -5/Factory
             Mutant | -5/Upper Caves
   Scavenger-Mutant | -5/Upper Caves
   Commander-Mutant | -5/Warlord
   Scavenger-Mutant | -4/Proximity Caves
   Scavenger-Mutant | -4/Factory
   Scavenger-Mutant | -4/Upper Caves
   Scavenger-Mutant | -4/Upper Caves
      Hacker-Mutant | -4/Zhirov
      Hacker-Mutant | -3/Proximity Caves
        Hacker-Tank | -3/Research
      Hacker-Gunner | -3/Testing

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
-----------                Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  
Matter Collected           17497 | 332  550  259  10   223  1061 1154 764  1020 1136 115  35   55   1158 579  1211 1039 35   566  .    138  1005 165  202  756  42   912  490  412  198  185  1016 674  
  Remotely                 2510  | .    .    .    .    .    719  .    .    .    .    .    .    .    .    174  272  391  .    .    .    .    .    .    .    .    .    .    .    .    .    .    345  609  
Salvage Created            15454 | 130  595  183  .    86   683  724  1545 512  1268 34   15   .    729  354  982  1346 33   719  .    167  1097 86   .    153  .    987  .    281  183  140  1893 529  
  Parts                    823   | 16   41   22   .    9    51   47   84   25   66   2    4    .    32   24   50   59   1    35   .    7    55   7    .    6    .    53   .    8    2    10   79   28   
Haulers Intercepted        22    | .    2    .    .    .    1    .    2    .    4    .    .    .    .    .    .    4    .    1    .    .    5    .    .    .    .    1    .    .    .    .    2    .    
Recyclers Shooed           19    | .    3    .    .    .    2    .    4    .    1    .    .    .    3    .    .    2    .    .    .    .    1    .    .    .    .    3    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      129   | .    .    .    .    .    .    .    .    .    .    2    4    .    37   .    .    .    1    18   .    4    .    7    .    .    14   .    3    22   1    16   .    .    
  Prevented                28    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    2    .    .    2    .    .    .    8    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes 
Combat Hostiles Destroyed  316  | .   12  6   .   2   12  28  19  14  33  1   .   .   20  10  26  16  1   16  .   5   8   5   .   1   .   31  .   5   .   5   28  12  
  Guns                     102  | .   12  2   .   1   2   9   4   3   .   .   .   .   1   5   26  13  1   8   .   4   3   3   .   1   .   .   .   .   .   .   3   1   
  Cannons                  75   | .   .   .   .   .   5   8   11  11  17  1   .   .   3   .   .   .   .   .   .   .   5   2   .   .   .   2   .   2   .   1   5   2   
  AOE                      136  | .   .   4   .   1   5   9   4   .   16  .   .   .   16  5   .   3   .   7   .   1   .   .   .   .   .   29  .   3   .   4   20  9   
Classes Destroyed          23   | 2   7   .   .   1   3   1   4   1   1   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   34   | .   4   1   .   3   3   .   1   .   7   .   .   .   .   .   .   4   .   .   .   .   4   .   .   .   .   5   .   .   .   .   2   .   
  Builder                  24   | .   2   .   .   .   6   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   3   .   .   .   .   5   .   .   .   .   5   .   
  Tunneler                 12   | 3   .   3   .   1   1   .   1   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   22   | .   2   .   .   .   1   .   2   .   4   .   .   .   .   .   .   4   .   1   .   .   5   .   .   .   .   1   .   .   .   .   2   .   
  Recycler                 16   | 1   1   .   .   .   2   .   5   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   2   .   
  Carrier                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Minesweeper              4    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 3    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   
  Watcher                  18   | .   2   .   .   .   4   .   1   .   2   .   .   .   1   .   .   1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   3   .   
  Swarmer                  116  | .   9   4   .   .   4   15  8   2   2   .   .   .   10  4   16  .   .   11  .   5   .   5   .   .   .   12  .   .   .   4   5   .   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Saboteur                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Grunt                    114  | .   3   2   .   .   6   9   2   5   22  .   .   .   6   4   4   12  1   5   .   .   1   .   .   1   .   11  .   3   .   .   12  5   
  Brawler                  7    | .   .   .   .   .   .   .   1   1   2   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Duelist                  6    | .   .   .   .   .   .   .   1   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Protector                3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   24   | .   .   .   .   .   2   .   3   1   .   .   .   .   3   .   3   2   .   .   .   .   2   .   .   .   .   2   .   2   .   1   3   .   
  Demolisher               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hunter                   17   | .   .   .   .   .   .   .   1   .   1   .   .   .   2   .   2   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   5   3   
  Programmer               28   | .   .   .   .   .   .   4   4   3   4   1   .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   4   .   .   .   .   3   1   
  Assembled                2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           13   | 3   8   3   .   2   7   4   5   2   9   1   1   .   4   4   4   8   1   5   .   5   8   5   .   1   .   13  .   3   .   4   13  5   
  Combat Bots Only         9    | .   3   3   .   2   6   4   4   2   6   1   .   .   4   4   4   6   1   5   .   5   2   5   .   1   .   9   .   3   .   4   7   5   
Max Kills in Single Turn   7    | 1   1   1   .   1   2   4   4   1   5   1   1   .   4   3   2   2   1   3   .   2   2   1   .   1   .   7   .   3   .   2   3   3   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 7    | .   .   1   .   1   2   4   3   .   4   .   .   .   4   3   .   1   .   2   .   1   .   .   .   .   .   7   .   3   .   2   3   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  
Hostile Shots Fired        1812  | .    64   33   .    2    62   118  77   44   70   4    3    .    96   50   197  117  8    44   .    44   104  80   5    17   33   65   8    21   .    9    141  296  
  Missed                   737   | .    15   8    .    1    23   40   30   17   30   4    2    .    48   27   75   57   3    20   .    17   43   45   2    3    9    21   4    11   .    5    65   112  
Damage Taken               18389 | .    437  278  .    35   548  1178 694  555  514  .    .    .    735  575  1734 1046 83   396  .    422  1444 495  57   375  534  1001 85   240  .    88   1721 3119 
  Core                     3356  | .    102  104  .    .    81   235  147  60   67   .    .    .    221  102  300  228  .    95   .    69   110  91   .    9    .    95   .    29   .    .    85   1126 
  Absorbed by Shields      1858  | .    .    .    .    .    .    84   .    .    148  .    .    .    .    .    .    .    30   30   .    .    .    .    .    259  .    .    .    .    .    .    .    1307 
  Redirected to Shielding  397   | .    .    .    .    .    39   .    123  95   .    .    .    .    .    .    .    .    .    .    .    72   28   .    .    .    .    .    .    .    .    .    .    40   
  Regen/Repaired (Parts)   715   | .    .    .    .    .    .    .    .    .    .    .    .    112  .    .    .    .    .    .    .    .    86   .    .    289  .    133  .    .    .    .    95   .    
Core Remaining (%)         51    | 100  .    .    .    17   .    42   .    .    .    .    .    .    29   .    .    .    .    .    .    6    .    .    .    .    79   .    .    .    .    89   .    .    
Volleys Fired              1180  | 4    103  25   .    18   73   90   85   70   60   3    1    1    50   35   101  102  3    21   .    12   68   18   4    31   4    59   9    13   5    9    83   20   
  Largest                  3     | 2    2    2    .    2    2    2    2    2    2    2    2    1    2    2    2    2    2    2    .    2    2    2    2    2    2    2    1    2    2    2    3    3    
  Hottest                  282   | 60   40   53   .    53   96   96   125  118  114  114  114  57   114  61   103  73   58   58   .    71   282  90   90   66   66   122  61   94   122  122  153  240  
Shots Fired                2022  | 8    206  48   .    34   126  151  158  127  118  6    2    1    85   65   182  160  6    24   .    24   116  36   8    62   8    61   9    24   10   16   105  36   
  Gun                      1169  | 8    206  41   .    31   65   70   84   19   .    .    .    .    32   51   181  154  6    16   .    22   42   18   4    62   8    .    .    11   .    .    20   18   
  Cannon                   649   | .    .    .    .    .    44   49   74   108  111  6    2    1    42   .    .    .    .    .    .    .    72   18   4    .    .    21   6    11   10   14   49   7    
  Launcher                 199   | .    .    7    .    2    17   31   .    .    7    .    .    .    10   12   1    6    .    8    .    2    2    .    .    .    .    40   3    2    .    2    36   11   
  Special                  5     | .    .    .    .    1    .    1    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1690  | 4    206  41   .    31   109  119  82   122  111  6    2    1    74   51   173  154  6    16   .    22   85   36   8    62   8    21   6    22   10   14   69   19   
  Thermal                  117   | .    .    .    .    .    .    .    76   5    .    .    .    .    .    .    1    .    .    .    .    .    29   .    .    .    .    .    .    .    .    .    .    6    
  Explosive                143   | .    .    7    .    2    17   .    .    .    7    .    .    .    10   12   1    .    .    .    .    .    .    .    .    .    .    40   3    2    .    2    29   11   
  Electromagnetic          67    | 4    .    .    .    .    .    31   .    .    .    .    .    .    .    .    7    6    .    8    .    2    2    .    .    .    .    .    .    .    .    .    7    .    
  Robot Hit Streak         41    | 4    11   8    .    4    6    7    5    15   17   4    5    .    17   13   21   41   13   29   .    12   14   5    5    11   2    10   .    4    11   3    12   7    
  Robot Miss Streak        7     | 1    5    2    .    3    6    3    6    5    6    .    .    .    5    1    3    4    2    3    .    6    4    7    2    3    5    3    4    5    .    3    3    3    
  Penetration Max          2     | .    .    .    .    .    .    1    2    1    1    .    .    .    .    .    1    1    .    .    .    .    2    .    1    1    .    1    .    1    1    .    .    .    
  Secondary Targets        10    | .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           1196  | 5    109  34   .    18   57   66   75   68   75   4    1    .    62   42   115  131  6    23   .    20   78   11   6    38   2    31   .    15   8    7    69   20   
  Core Hits                948   | 4    44   16   .    11   42   39   50   25   103  2    1    .    61   31   57   62   7    34   .    25   59   6    1    15   1    83   .    9    5    7    100  48   
  Critical Kills           38    | .    .    .    .    .    .    1    6    .    .    .    .    .    .    .    1    6    1    .    .    .    .    .    .    .    .    3    .    2    3    1    10   4    
  Critical Parts Destroyed 44    | .    2    .    .    .    .    2    2    .    .    .    .    .    .    .    2    7    .    .    .    1    .    .    .    1    .    1    .    4    2    1    17   2    
  Critical Strikes         114   | .    2    .    .    .    3    4    10   6    3    2    .    .    1    .    3    13   1    .    .    1    7    2    .    1    .    5    .    7    5    2    30   6    
    Destroy                89    | .    2    .    .    .    .    3    10   .    .    .    .    .    .    .    3    13   1    .    .    1    .    .    .    1    .    5    .    7    5    2    30   6    
    Blast                  25    | .    .    .    .    .    3    1    .    6    3    2    .    .    1    .    .    .    .    .    .    .    7    2    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           52604 | 68   969  705  .    316  2219 2395 2563 1891 5211 150  36   .    3207 1809 1992 3417 151  949  .    475  3225 349  202  1363 35   7866 .    617  175  476  6137 3636 
  Guns                     13310 | 68   969  248  .    172  600  648  657  314  .    .    .    .    312  703  1941 2723 151  326  .    325  748  112  105  1363 35   .    .    143  .    .    384  263  
  Cannons                  11560 | .    .    .    .    .    521  778  1316 1577 2759 150  36   .    1031 .    .    .    .    .    .    .    1782 237  97   .    .    209  .    142  175  109  557  84   
  Explosions               27610 | .    .    457  .    144  1098 969  590  .    2452 .    .    .    1864 1106 51   694  .    623  .    150  695  .    .    .    .    7634 .    332  .    367  5095 3289 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  124   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   .    .    .    .    101  .    
  Kinetic                  22733 | 26   969  248  .    172  1121 1426 673  1837 2759 150  36   .    1343 703  1941 2723 151  326  .    325  1897 349  202  1363 35   209  .    285  175  109  941  239  
  Thermal                  3954  | .    .    .    .    .    .    100  1397 54   90   .    .    .    476  142  .    58   .    .    .    .    958  .    .    .    .    437  .    .    .    .    134  108  
  Explosive                22167 | .    .    457  .    144  1098 .    222  .    2362 .    .    .    1388 964  51   .    .    .    .    .    .    .    .    .    .    7197 .    332  .    367  4296 3289 
  Electromagnetic          3626  | 42   .    .    .    .    .    869  271  .    .    .    .    .    .    .    .    636  .    623  .    150  370  .    .    .    .    .    .    .    .    .    665  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         13    | 1    1    1    1    1    2    7    .    2    2    2    2    2    .    2    4    5    .    .    .    6    .    .    .    .    .    3    3    .    .    .    2    13   
  Average Corruption       2     | 1    1    1    1    1    2    4    .    1    2    2    2    2    .    1    2    4    .    .    .    6    .    .    .    .    .    1    2    .    .    .    1    3    
  Corruption Purged        10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    3    .    .    .    2    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  102   | .    2    3    1    2    6    31   .    4    12   5    2    .    .    2    19   5    .    .    .    2    .    .    .    .    .    1    3    .    .    .    1    1    
    Message Errors         17    | .    .    2    1    1    1    8    .    .    .    1    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Fused           25    | .    .    .    .    1    .    6    .    .    3    3    1    .    .    1    6    1    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    .    
    Heat Flow Errors       18    | .    1    .    .    .    1    3    .    2    2    .    .    .    .    1    4    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Energy Discharges      13    | .    .    1    .    .    1    6    .    .    .    1    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      11    | .    .    .    .    .    1    4    .    2    2    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      8     | .    .    .    .    .    .    4    .    .    1    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    
    Misfires               2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 3     | .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        5     | .    .    .    .    .    2    .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             26    | .    .    .    .    .    .    .    18   2    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    2    
Overflow Damage            1551  | .    .    67   .    .    63   47   33   .    237  .    .    .    74   86   .    20   .    8    .    .    47   21   .    .    .    648  .    .    21   33   121  25   
  Projectiles              378   | .    .    .    .    .    34   10   26   .    210  .    .    .    .    .    .    .    .    .    .    .    41   21   .    .    .    4    .    .    21   3    3    5    
  Explosions               1173  | .    .    67   .    .    29   37   7    .    27   .    .    .    74   86   .    20   .    8    .    .    6    .    .    .    .    644  .    .    .    30   118  20   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 52    | .    .    .    .    .    1    5    .    10   15   2    .    .    5    .    .    .    .    .    .    .    2    2    .    .    .    2    .    .    .    2    5    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  50    | .    .    .    .    .    1    5    .    10   13   2    .    .    5    .    .    .    .    .    .    .    2    2    .    .    .    2    .    .    .    2    5    1    
  Secondary                2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      741   | .    .    9    .    .    .    101  22   .    22   .    .    .    153  54   28   .    .    .    .    .    169  .    .    .    .    39   .    .    .    .    50   94   
  Shots                    25    | .    .    1    .    .    .    7    1    .    1    .    .    .    6    1    2    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    2    
  Rammed                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    
Targets Rammed             3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        360   | .    196  52   .    8    226  325  148  348  347  194  106  92   360  152  116  262  .    49   1    4    330  .    .    167  166  302  .    3    3    4    162  158  
  Average Temperature      58    | .    17   17   .    5    69   84   47   73   105  87   36   33   59   22   26   39   .    4    1    1    79   .    .    54   54   77   .    2    3    4    51   47   
  Received Heat Transfer   3546  | .    96   114  .    .    270  420  39   96   171  .    .    .    159  90   321  321  24   132  .    9    225  24   27   4    60   150  21   63   .    .    204  506  
  Effects                  15    | .    .    .    .    .    .    7    .    1    .    .    .    .    4    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    
    Shutdowns              2     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           3     | .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           9     | .    .    .    .    .    .    6    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              13    | .    .    .    .    .    .    6    1    .    .    .    .    .    .    .    .    1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    3    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         3939  | .    .    .    .    .    .    150  1615 74   50   .    .    .    360  100  .    100  .    .    .    .    979  .    .    .    .    250  .    .    .    .    150  111  
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      11    | .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    1    .    1    .    .    1    .    .    .    .    .    .    .    .    .    2    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  
Peak Influence             3105 | 20   337  227  .    165  654  1696 2461 3105 2809 .    .    .    .    915  1573 830  .    .    .    .    963  .    .    .    .    1921 .    .    .    .    1547 2394 
  Initial                  1722 | .    13   .    .    .    64   353  890  1722 1629 .    .    .    .    138  640  794  .    .    .    .    81   .    .    .    .    134  .    .    .    .    93   870  
  Average                  1015 | 7    195  146  .    118  417  1000 1425 2476 1927 .    .    .    .    445  1072 690  .    .    .    .    286  .    .    .    .    648  .    .    .    .    759  1972 
Maximum Alert Level        5    | .    1    1    .    .    2    5    5    5    5    .    .    .    .    3    4    3    .    .    .    .    3    .    .    .    .    5    .    .    .    .    4    5    
  Low Security (%)         15   | 100  56   51   .    100  22   .    .    .    .    .    .    .    .    31   .    .    .    .    .    .    40   .    .    .    .    41   .    .    .    .    1    .    
  Level 1                  12   | .    43   48   .    .    11   4    .    .    .    .    .    .    .    17   .    2    .    .    .    .    45   .    .    .    .    16   .    .    .    .    22   .    
  Level 2                  12   | .    .    .    .    .    65   21   .    .    .    .    .    .    .    38   2    46   .    .    .    .    6    .    .    .    .    .    .    .    .    .    25   .    
  Level 3                  23   | .    .    .    .    .    .    36   39   .    .    .    .    .    .    12   64   51   .    .    .    .    6    .    .    .    .    17   .    .    .    .    29   .    
  Level 4                  10   | .    .    .    .    .    .    29   21   .    .    .    .    .    .    .    33   .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    21   .    
  Level 5                  21   | .    .    .    .    .    .    7    39   100  79   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    
  High Security            1    | .    .    .    .    .    .    .    .    .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   
Squads Dispatched          97   | .    3    .    .    .    3    .    10   .    17   .    .    .    1    6    .    13   .    .    .    .    10   .    .    .    1    9    .    1    .    .    11   12   
  Investigation            16   | .    2    .    .    .    .    .    2    .    3    .    .    .    1    1    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    4    .    
  Extermination            10   | .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    2    .    .    .    .    2    .    
  Reinforcement            30   | .    1    .    .    .    2    .    2    .    1    .    .    .    .    5    .    6    .    .    .    .    4    .    .    .    .    5    .    .    .    .    4    .    
  Assault                  31   | .    .    .    .    .    .    .    3    .    9    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    1    1    .    1    .    .    1    12   
  Garrison                 10   | .    .    .    .    .    1    .    1    .    3    .    .    .    .    .    .    3    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       10   | .    .    .    .    .    1    .    1    .    .    .    .    .    .    1    .    2    .    .    .    .    1    .    .    .    .    2    .    .    .    .    2    .    
Haulers Reinforced         7    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    2    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes 
Distress Signals           27   | .   2   .   .   .   1   .   4   .   1   .   .   .   3   .   .   1   .   .   .   .   5   .   .   .   1   4   .   .   .   .   4   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              759  | .   22  8   .   10  24  35  53  32  48  1   1   .   33  19  38  43  3   25  .   14  44  9   3   43  19  61  3   11  .   4   52  101 
  Peak Tracking Total      35   | .   4   3   .   5   7   5   8   5   9   1   1   .   5   3   6   6   3   5   .   6   12  7   3   9   12  12  2   12  .   4   7   35  
  Tactical Retreats        61   | .   .   1   .   1   .   2   8   .   4   .   .   .   2   .   6   6   .   3   .   1   7   3   1   1   3   5   .   1   .   .   2   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes 
Traps Triggered            50   | .   1   .   .   .   1   13  4   14  .   .   .   .   1   .   6   1   .   .   .   .   4   .   .   .   .   1   .   .   .   .   4   .   
  Indirectly               9    | .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                28   | .   .   .   .   .   .   .   .   .   .   10  5   .   .   .   .   .   .   .   .   9   .   4   .   .   .   .   .   .   .   .   .   .   
  Triggered                19   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   1   .   1   11  .   .   1   .   .   1   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes 
Machines Disabled          112  | .   .   .   .   .   5   15  10  12  13  .   .   .   3   4   4   .   .   .   .   .   20  .   .   .   .   17  1   .   .   .   6   2   
  Max in Single Turn       14   | .   .   .   .   .   1   3   3   2   2   .   .   .   1   2   1   .   .   .   .   .   13  .   .   .   .   14  1   .   .   .   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Relay           11   | .   .   .   .   .   .   4   .   4   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Phase Generator          2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes 
Machines Accessed          108  | .   6   2   5   .   4   2   11  3   11  .   .   .   3   4   2   5   .   .   4   .   13  .   .   6   .   8   1   .   8   .   10  .   
  Terminals                47   | .   6   .   .   .   3   2   8   3   4   .   .   .   1   1   2   1   .   .   .   .   7   .   .   .   .   4   .   .   .   .   5   .   
  Fabricators              15   | .   .   .   .   .   .   .   1   .   4   .   .   .   1   1   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   
  Repair Stations          8    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   
  Garrison Access          6    | .   .   .   .   .   1   .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Total Hacks                372  | .   16  2   50  .   12  6   34  8   34  .   .   .   6   7   6   8   .   .   29  .   39  .   .   6   .   27  1   .   44  .   37  .   
  Successful               236  | .   8   2   50  .   2   1   18  2   11  .   .   .   3   4   3   2   .   .   29  .   20  .   .   6   .   11  1   .   44  .   19  .   
  Failed                   135  | .   7   .   .   .   10  5   16  6   23  .   .   .   3   3   3   6   .   .   .   .   19  .   .   .   .   16  .   .   .   .   18  .   
    Catastrophic           28   | .   .   .   .   .   2   2   7   .   5   .   .   .   1   1   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   6   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   74   | .   9   .   1   .   5   1   9   1   5   .   .   1   .   .   1   .   .   .   .   .   18  .   .   1   .   7   .   .   .   .   15  .   
  Terminals                144  | .   16  .   .   .   9   6   23  8   17  .   .   .   1   1   6   1   .   .   .   .   24  .   .   .   .   16  .   .   .   .   16  .   
  Fabricators              43   | .   .   .   .   .   .   .   6   .   12  .   .   .   3   3   .   4   .   .   .   .   4   .   .   .   .   5   .   .   .   .   6   .   
  Repair Stations          20   | .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   2   .   .   .   .   6   .   .   .   .   3   .   .   .   .   3   .   
  Recycling Units          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              18   | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   10  .   
  Garrison Access          10   | .   .   .   .   .   3   .   2   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Terminal Hacks             170  | .   8   2   50  .   1   1   8   2   2   .   .   .   1   .   3   .   .   .   29  .   6   .   .   6   .   5   1   .   44  .   1   .   
  Record                   102  | .   .   .   49  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   5   .   .   1   .   36  .   .   .   
  Part Schematic           15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   4   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Prototype ID Bank        9    | .   2   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              8    | .   1   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   
  Patrol Navigation        2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Stations        2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           25   | .   .   .   .   .   .   .   6   .   7   .   .   .   1   2   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   4   .   
  Network Status           4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   
  Load Schematic           10   | .   .   .   .   .   .   .   3   .   3   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Build                    11   | .   .   .   .   .   .   .   3   .   3   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   
Repair Station Hacks       9    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   2   .   
  Scan Component           6    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   
  Repair                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 11   | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   
  Insert Component         5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Analyze                  6    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Garrison Access Hacks      5    | .   .   .   .   .   1   .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unlock Access            5    | .   .   .   .   .   1   .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   2   .   .   .   .   4   .   
  Terminals                13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   2   .   .   .   .   3   .   
    Assimilate             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   2   .   .   .   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         74   | .   5   .   .   .   4   2   10  3   10  .   .   .   3   4   1   4   .   .   .   .   13  .   .   .   .   7   .   .   .   .   8   .   
  Full Trace Events        16   | .   2   .   .   .   .   1   1   1   3   .   .   .   1   1   1   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             16   | .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
    Authchips              3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   642  | .   .   .   .   .   .   .   201 .   .   .   .   .   .   .   .   152 .   .   .   .   .   .   .   .   .   .   .   .   .   .   289 .   
  Total Robot Build Rating 77   | .   .   .   .   .   .   .   48  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   29  .   
Part Schematics Acquired   35   | .   .   .   .   .   .   .   1   .   .   .   .   16  .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   4   .   3   .   
  Parts Built              10   | .   .   .   .   .   .   .   .   .   6   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   440  | .   .   .   .   .   .   .   .   .   318 .   .   .   .   53  .   .   .   .   .   .   69  .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  66   | .   .   .   .   .   .   .   .   .   36  .   .   .   .   12  .   .   .   .   .   .   18  .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   
  Time                     137  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   35  .   .   .   .   74  .   .   .   .   28  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Part Schematics Acquired 4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    56   | .   .   .   .   .   .   16  4   16  3   .   .   .   .   .   17  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      42   | .   .   .   .   .   .   13  .   16  .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              14   | .   .   .   .   .   .   3   4   .   3   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             29   | .   .   .   .   .   .   .   .   9   .   .   .   .   11  .   2   .   .   .   .   .   .   .   .   5   .   .   .   2   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  
Total Allies               60    | .    .    .    .    1    .    1    15   11   .    .    .    .    12   2    2    .    .    .    .    1    1    .    .    5    .    .    .    2    .    .    7    .    
  Largest Group            13    | .    .    .    .    1    1    1    13   12   3    .    .    .    6    6    2    .    .    .    .    1    1    1    .    5    .    .    .    2    2    2    3    .    
  Highest-Rated Group      300   | .    .    .    .    34   34   85   281  300  119  .    .    .    206  206  117  .    .    .    .    96   26   26   .    290  .    .    .    95   95   95   246  .    
  Highest-Rated Ally       96    | .    .    .    .    34   34   85   80   80   80   .    .    .    85   90   90   .    .    .    .    96   26   26   .    68   .    .    .    48   48   48   82   .    
Warlord Squad Rendezvous   7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Dakka                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Infantry                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Muscle                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Chimera                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ghost                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Total Orders               31    | .    .    .    .    .    .    .    2    .    .    .    .    .    2    .    6    2    .    2    .    .    .    .    .    1    3    8    2    2    .    .    1    .    
  STAY                     4     | .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  FOLLOW                   3     | .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  RETURN                   23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    2    .    1    .    .    .    .    .    1    3    8    2    2    .    .    .    .    
Ally Attacks               589   | .    .    .    .    7    4    9    141  145  22   .    .    .    70   45   29   .    .    .    .    7    .    .    .    30   6    17   5    18   .    2    32   .    
  Total Damage             15882 | .    .    .    .    549  199  354  2077 2434 670  .    .    .    1359 1168 857  .    .    .    .    51   .    .    .    1334 845  1275 647  1224 .    17   822  .    
  Kills                    126   | .    .    .    .    7    2    6    14   28   2    .    .    .    8    12   8    .    .    .    .    .    .    .    .    4    5    11   3    7    .    1    8    .    
Allies Corrupted           2     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              2     | .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Field Lobotomies           5     | .    .    .    .    1    .    1    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes 
Robot Analysis Total       7    | .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Derelict Logs Recovered    14   | .   .   .   .   1   .   .   .   .   .   1   2   2   2   .   .   .   1   2   .   .   .   1   .   .   1   .   .   1   .   .   .   .   
Drone Launches             25   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   .   2   .   1   .   .   .   1   3   8   2   2   .   .   .   .   
  Drone Recoveries         23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   .   2   .   .   .   .   .   1   3   8   2   1   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  
Turns Passed               18727 | 95   595  382  194  331  561  1301 1423 1237 981  285  117  418  1051 368  1321 1132 101  416  19   156  1204 286  380  708  247  924  434  273  191  251  1062 283  
Spaces Moved               24968 | 66   468  525  335  435  446  1256 1778 1351 1308 628  283  934  1360 486  1455 2065 297  797  81   392  1591 430  604  690  387  1028 564  390  292  370  1494 382  
  Core                     10    | 2    .    .    .    .    6    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     230   | .    .    .    .    .    9    112  .    .    .    .    .    .    .    .    109  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   135   | 64   11   .    .    .    60   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    19747 | .    457  525  335  435  370  1144 1778 1351 1308 628  283  934  1360 486  199  .    .    .    .    .    1530 430  604  690  387  1028 564  390  292  370  1494 375  
  Flight                   4846  | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1146 2065 297  797  81   392  60   .    .    .    .    .    .    .    .    .    .    7    
  Fastest Speed            23    | 50   56   56   56   56   48   43   43   48   38   38   38   38   38   36   23   23   26   23   23   23   23   48   55   45   49   46   46   46   32   46   46   27   
  Average Speed            45    | 98   58   56   56   56   61   64   43   49   43   38   38   38   39   42   39   26   27   28   23   23   49   52   55   67   55   63   48   46   42   46   46   45   
  Slowest Speed            450   | 100  180  116  56   116  250  200  116  115  53   38   38   38   45   45   450  29   104  176  23   102  200  55   55   120  135  135  135  46   46   46   118  57   
  Overloaded Moves         40    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            25    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       57    | 5    81   63   71   92   24   96   40   97   20   72   43   85   80   9    67   37   40   76   69   61   33   51   59   74   66   29   66   56   62   59   43   66   
  Regions Visited          32
    Branch Regions         20
  Pre-discovered Areas     9     | .    .    .    1    .    .    .    .    .    .    1    .    1    1    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Known Exits Taken        13    | .    1    .    .    .    1    .    1    .    1    .    .    .    1    1    .    1    .    .    .    1    1    1    1    .    1    1    .    .    .    .    .    .    
  Unknown Exits Taken      16    | 1    .    1    1    1    .    .    .    .    .    1    1    1    .    .    .    .    1    1    1    .    .    .    .    1    .    .    1    1    1    1    1    .    
Scrap Searched             30    | .    .    3    .    1    .    .    .    .    .    3    1    2    1    .    .    .    2    2    .    .    .    2    4    .    1    .    3    1    .    4    .    .    
Spaces Dug                 19    | .    .    .    .    .    9    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    1    
Terrain Destroyed          1984  | .    .    68   .    24   141  58   95   98   134  1    1    .    136  48   28   3    .    9    .    .    160  18   2    5    1    346  36   35   .    30   272  235  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               148   | .    .    .    .    .    26   .    14   11   32   1    1    .    4    .    2    2    .    .    .    .    25   18   2    5    1    .    .    .    .    .    2    2    
  AOE                      1835  | .    .    68   .    24   115  58   81   87   102  .    .    .    132  48   26   1    .    8    .    .    135  .    .    .    .    346  36   35   .    30   270  233  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  
Total                      30329 | 86   619  574  344  487  619  1600 2277 1807 1591 666  289  996  1774 583  2046 2487 314  968  80   430  1888 454  643  881  412  1241 717  459  347  434  1762 454  
  Wait                     2313  | .    3    3    .    22   17   135  337  143  166  19   1    47   154  26   219  249  .    85   .    7    136  .    28   38   20   85   127  42   24   49   121  10   
  Move                     24893 | 65   467  524  334  434  446  1255 1777 1350 1307 627  282  933  1359 485  1454 2026 296  796  80   391  1590 429  603  689  386  1027 563  389  291  369  1494 375  
  Hop                      20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Pick Up                  196   | .    10   5    3    .    9    10   15   10   10   1    .    5    1    5    23   9    2    10   .    2    20   .    2    7    .    14   .    2    5    .    11   5    
  Fast Attach              250   | 8    4    3    1    2    25   15   19   12   4    1    .    4    10   6    23   10   .    11   .    3    23   1    2    6    1    10   7    2    6    3    21   7    
  Attach                   122   | 3    2    .    .    1    10   2    8    2    .    .    .    .    2    5    14   15   4    12   .    .    10   1    .    1    .    12   2    3    1    1    5    6    
  Detach                   97    | 4    3    2    1    .    5    3    3    3    1    1    .    .    3    1    10   13   5    10   .    .    7    .    .    6    .    7    2    2    .    1    2    2    
  Swap                     250   | 1    15   5    .    9    9    19   13   11   26   3    .    .    23   12   17   25   1    8    .    3    18   1    1    11   .    5    1    1    7    .    3    2    
  Drop                     340   | 1    12   7    5    1    25   19   20   24   17   1    .    6    12   6    30   20   3    15   .    3    16   .    3    24   1    21   6    3    8    2    21   8    
  Fire                     1180  | 4    103  25   .    18   73   90   85   70   60   3    1    1    50   35   101  102  3    21   .    12   68   18   4    31   4    59   9    13   5    9    83   20   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            300   | .    .    .    .    .    .    52   .    131  .    .    .    .    .    .    100  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   
  Rewire                   338   | .    .    .    .    .    .    .    .    51   .    .    .    .    160  2    55   .    .    .    .    .    .    .    .    68   .    .    .    2    .    .    .    .    
  Trap                     28    | .    .    .    .    .    .    .    .    .    .    10   5    .    .    .    .    .    .    .    .    9    .    4    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines (discovered 2 exits: *Exi / [*Sub])
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: Fac / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac / [*Sto] / *Low / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: *Fac / *Low / Gar)
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: Dee / *Pro)
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / Low / Gar)
-6/Garrison (discovered 3 exits: *Fac x3)
-6/Factory (discovered 3 exits: *Fac / *Low / Gar)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 8 exits: *Fac x4 / *Upp x2 / Ext x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 4 exits: *Res / *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 4 exits: *Res x3 / [*Tes])
-3/Testing (discovered 1 exit: *Res)

 History 
---------
  Turn | Location           | Event
    47 | -11/Scrapyard      | Discovered new exit (range 15)
    96 | -11/Scrapyard      | Entered Materials
   228 | -10/Materials      | Central database locked down
   311 | -10/Materials      | Build established: Mutant
   332 | -10/Materials      | Discovered new exit (range 16)
   495 | -10/Materials      | Identified exit to Mines
   556 | -10/Materials      | Discovered new exit (range 9)
   691 | -10/Materials      | Entered Mines
   694 | -10/Mines          | Core integrity fell below 50%
   759 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
   881 | -10/Mines          | Core integrity fell below 20%
   931 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   931 | -10/Mines          | Discovered new exit (range 5)
   975 | -10/Mines          | Found the Drone Emporium
   990 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1015 | -10/Mines          | Discovered new exit (range 10)
  1073 | -10/Mines          | Entered Exiles
  1087 | -10/Exiles         | Met 8R-AWN
  1096 | -10/Exiles         | Met EX-HEX
  1122 | -10/Exiles         | Met EX-BIN
  1130 | -10/Exiles         | Aligned with FarCom system
  1130 | -10/Exiles         | Given EX-Vault access code
  1152 | -10/Exiles         | Opened EX-Vault
  1158 | -10/Exiles         | Found Field Lobotomy Kit
  1170 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1177 | -10/Exiles         | Exiles lab attacked by MAIN.C
  1189 | -10/Exiles         | Learned location of Zion (-7)
  1263 | -10/Exiles         | Discovered new exit (range 10)
  1267 | -10/Exiles         | Left Exiles lab with Field Lobotomy Kit
  1267 | -10/Exiles         | Entered Mines
  1268 | -9/Mines           | Assembled infested the area
  1273 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  1312 | -9/Mines           | Assimilated D-53 Grenadier with FLK Orb
  1418 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  1419 | -9/Mines           | Found Prototype Device
  1419 | -9/Mines           | Identified Exp. Sensor Array
  1544 | -9/Mines           | Discovered new exit (range 12)
  1598 | -9/Mines           | Entered Materials
  1598 | -8/Materials       | Accompanied by 1 ally
  1598 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  1599 | -8/Materials       | Identified exit to Factory
  1913 | -8/Materials       | Lost 6 parts (1p4n1w)
  2097 | -8/Materials       | Garrison activated, responded to threat
  2159 | -8/Materials       | Identified exit to Garrison
  2159 | -8/Materials       | Entered Garrison
  2286 | -8/Garrison        | Garrison Relay disabled
  2371 | -8/Garrison        | Triggered checkpoint
  2412 | -8/Garrison        | Build established: Scavenger-Mutant
  2441 | -8/Garrison        | Triggered checkpoint
  2487 | -8/Garrison        | Triggered checkpoint
  2610 | -8/Garrison        | Triggered checkpoint
  2866 | -8/Garrison        | Garrison Relay disabled
  2874 | -8/Garrison        | Triggered checkpoint
  2910 | -8/Garrison        | Core integrity fell below 50%
  2951 | -8/Garrison        | Lost 3 parts (1n2w)
  2973 | -8/Garrison        | Phase Generator disabled
  2983 | -8/Garrison        | Discovered exit to Factory (range 15)
  3023 | -8/Garrison        | Triggered checkpoint
  3096 | -8/Garrison        | Discovered exit to Factory (range 12)
  3112 | -8/Garrison        | Triggered checkpoint
  3247 | -8/Garrison        | Spotted B-75 Beast
  3249 | -8/Garrison        | Assimilated B-75 Beast with FLK Orb
  3250 | -8/Garrison        | Triggered checkpoint
  3328 | -8/Garrison        | Discovered exit to Factory (range 14)
  3460 | -8/Garrison        | Entered Factory
  3460 | -7/Factory         | Accompanied by 1 ally
  3460 | -7/Factory         | Evolved 2 slots: Utility x2
  3532 | -7/Factory         | Build established: Hacker-Mutant
  3637 | -7/Factory         | Identified exit to Garrison
  3785 | -7/Factory         | Discovered new exit (range 15)
  3803 | -7/Factory         | Discovered new exit (range 6)
  3867 | -7/Factory         | Discovered new exit (range 16)
  3973 | -7/Factory         | Cargo convoy interrupted
  4217 | -7/Factory         | Lost 3 parts (2n1u)
  4260 | -7/Factory         | First assault squad dispatched
  4403 | -7/Factory         | Build established: Scavenger-Mutant
  4573 | -7/Factory         | Fabricated S-27 Virus?
  4647 | -7/Factory         | Fabricated S-27 Virus?
  4717 | -7/Factory         | Fabricated S-27 Virus?
  4723 | -7/Factory         | Garrison activated, responded to threat
  4762 | -7/Factory         | Allied Derelicts emerged from ambush trap array
  4772 | -7/Factory         | Lost 3 allies
  4874 | -7/Factory         | Build established: Commander-Mutant
  4883 | -7/Factory         | Entered Garrison
  4883 | -7/Garrison        | Accompanied by 13 allies
  4888 | -7/Garrison        | Phase Generator disabled
  4938 | -7/Garrison        | Lost 10 allies
  4982 | -7/Garrison        | Garrison Relay disabled
  5026 | -7/Garrison        | Triggered checkpoint
  5138 | -7/Garrison        | Triggered checkpoint
  5173 | -7/Garrison        | Learned Factory security intel
  5184 | -7/Garrison        | Build established: Scavenger-Mutant
  5312 | -7/Garrison        | Triggered checkpoint
  5353 | -7/Garrison        | Triggered checkpoint
  5354 | -7/Garrison        | Triggered checkpoint
  5387 | -7/Garrison        | Lost 4 allies
  5407 | -7/Garrison        | Found embedded Infiltrators
  5416 | -7/Garrison        | Discovered new exit (range 11)
  5439 | -7/Garrison        | Triggered checkpoint
  5455 | -7/Garrison        | Garrison Relay disabled
  5554 | -7/Garrison        | Triggered checkpoint
  5595 | -7/Garrison        | Discovered new exit (range 9)
  5627 | -7/Garrison        | Garrison Relay disabled
  5628 | -7/Garrison        | Triggered checkpoint
  5734 | -7/Garrison        | Garrison Relay disabled
  5938 | -7/Garrison        | Triggered checkpoint
  6002 | -7/Garrison        | Discovered new exit (range 13)
  6010 | -7/Garrison        | P-70 Sage assimilated allied XB-NLJ(x)
  6120 | -7/Garrison        | Entered Factory
  6120 | -7/Factory         | Accompanied by 3 allies
  6122 | -7/Factory         | Discovered new exit (range 9)
  6320 | -7/Factory         | Fabricated Adv. Shield Generator (x2)
  6429 | -7/Factory         | Fabricated Linear Gravjet?
  6520 | -7/Factory         | First assault squad dispatched
  6536 | -7/Factory         | Identified exit to Garrison
  6574 | -7/Factory         | Fabricated Linear Gravjet (x2)
  6717 | -7/Factory         | Lost 3 allies
  6719 | -7/Factory         | Garrison activated, responded to threat
  6743 | -7/Factory         | Discovered new exit (range 9)
  6761 | -7/Factory         | Found Prototype Launcher
  6761 | -7/Factory         | Identified Rocket Array
  6862 | -7/Factory         | Identified exit to Lower Caves
  6882 | -7/Factory         | Build established: Machinist-Mutant
  6898 | -7/Factory         | High security lockdown imminent
  6978 | -7/Factory         | High security lockdown engaged
  7101 | -7/Factory         | Entered Lower Caves
  7107 | -7/Lower Caves     | Met a Warlord Commander
  7108 | -7/Lower Caves     | Learned location of Warlord (-5)
  7109 | -7/Lower Caves     | Warlord Commander delivered Encrypted Comm Array
  7117 | -7/Lower Caves     | Found Encrypted Comm Array
  7156 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7364 | -7/Lower Caves     | Build established: Mutant
  7383 | -7/Lower Caves     | Discovered new exit (range 7)
  7386 | -7/Lower Caves     | Entered another Lower Caves area
  7390 | -7/Lower Caves     | Learned location of 1 exit from Factory
  7438 | -7/Lower Caves     | Spotted B-75 Beast
  7445 | -7/Lower Caves     | Learned Factory emergency access door positions
  7497 | -7/Lower Caves     | Discovered new exit (range 15)
  7503 | -7/Lower Caves     | Entered Zion
  7528 | -7/Zion            | System corruption cleaned by Quarantine Array
  7546 | -7/Zion            | Discovered new exit (range 9)
  7622 | -7/Zion            | Found Prototype Device
  7622 | -7/Zion            | Identified Bomb Factory No. 2
  7682 | -7/Zion            | Given the Hacking Drone Bay
  7682 | -7/Zion            | Found Prototype Device
  7688 | -7/Zion            | Identified exit to Deep Caves
  7696 | -7/Zion            | Received a hallucinogenic algorithm
  7729 | -7/Zion            | Rebuked by Imprinter
  7921 | -7/Zion            | Entered Proximity Caves
  7934 | -6/Proximity Caves | Spotted B-75 Beast
  8007 | -6/Proximity Caves | Identified Hacking Drone Bay
  8021 | -6/Proximity Caves | Identified exit to Factory
  8145 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance
  8473 | -6/Proximity Caves | Core integrity fell below 50%
  8510 | -6/Proximity Caves | Lost 4 allies
  8548 | -6/Proximity Caves | Spotted B-75 Beast
  8554 | -6/Proximity Caves | Assimilated B-75 Beast with FLK Orb
  8972 | -6/Proximity Caves | Entered Factory
  8972 | -6/Factory         | Accompanied by 6 allies
  8972 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8973 | -6/Factory         | Identified exit to Lower Caves
  8974 | -6/Factory         | Identified exit to Factory
  9064 | -6/Factory         | Build established: Commander-Mutant
  9106 | -6/Factory         | Fabricated Linear Gravjet?
  9181 | -6/Factory         | P-60 Hacker assimilated allied Chaingunner 5b
  9183 | -6/Factory         | P-60 Hacker assimilated allied Fighter 5b
  9259 | -6/Factory         | Identified exit to Garrison
  9272 | -6/Factory         | Assimilated T-07 Excavator with FLK Orb
  9275 | -6/Factory         | Assimilated H-61 Shepherd with FLK Orb
  9340 | -6/Factory         | Entered Garrison
  9340 | -6/Garrison        | Accompanied by 2 allies
  9355 | -6/Garrison        | Lost 3 allies
  9357 | -6/Garrison        | Garrison Relay disabled
  9364 | -6/Garrison        | Triggered checkpoint
  9397 | -6/Garrison        | Triggered checkpoint
  9449 | -6/Garrison        | Triggered checkpoint
  9558 | -6/Garrison        | Lost 4 parts (2n2w)
  9841 | -6/Garrison        | Build established: Scavenger-Mutant
  9940 | -6/Garrison        | Discovered new exit (range 8)
  9948 | -6/Garrison        | Triggered checkpoint
  9952 | -6/Garrison        | Garrison Relay disabled
 10066 | -6/Garrison        | Discovered new exit (range 14)
 10098 | -6/Garrison        | Triggered checkpoint
 10233 | -6/Garrison        | Lost 5 parts (3n1u1w)
 10286 | -6/Garrison        | Discovered new exit (range 12)
 10336 | -6/Garrison        | Garrison Relay disabled
 10340 | -6/Garrison        | Triggered checkpoint
 10487 | -6/Garrison        | Triggered checkpoint
 10589 | -6/Garrison        | Build established: Scavenger-Sprinter
 10616 | -6/Garrison        | Learned Factory security intel
 10661 | -6/Garrison        | Entered Factory
 10673 | -6/Factory         | Joined by Warlord Infantry squad
 10691 | -6/Factory         | Identified exit to Garrison
 10732 | -6/Factory         | Garrison activated, responded to threat
 10747 | -6/Factory         | Core integrity fell below 50%
 10895 | -6/Factory         | Discovered exit to Lower Caves (range 7)
 11081 | -6/Factory         | Joined by Warlord Chimera squad
 11120 | -6/Factory         | Joined by Warlord Ghost squad
 11267 | -6/Factory         | Discovered exit to Factory (range 15)
 11309 | -6/Factory         | Lost 3 allies
 11361 | -6/Factory         | First assault squad dispatched
 11443 | -6/Factory         | Joined by Warlord Muscle squad
 11636 | -6/Factory         | Garrison activated, responded to threat
 11793 | -6/Factory         | Entered Lower Caves
 11842 | -6/Lower Caves     | Encountered a Warlord checkpoint
 11854 | -6/Lower Caves     | Learned Factory emergency access door positions
 11893 | -6/Lower Caves     | Discovered new exit (range 4)
 11894 | -6/Lower Caves     | Entered another Lower Caves area
 11899 | -6/Lower Caves     | Discovered exit to Factory (range 5)
 11985 | -6/Lower Caves     | Core integrity fell below 20%
 12017 | -6/Lower Caves     | Lost 3 parts (1p2n)
 12074 | -6/Lower Caves     | Encountered a Warlord checkpoint
 12189 | -6/Lower Caves     | Spotted B-75 Beast
 12198 | -6/Lower Caves     | Discovered new exit (range 5)
 12310 | -6/Lower Caves     | Entered Data Miner
 12310 | -6/Data Miner      | Discovered new exit (range 6)
 12315 | -6/Data Miner      | Met Data Miner
 12320 | -6/Data Miner      | Learned location of Section 7 (-2)
 12320 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 12324 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 12329 | -6/Data Miner      | Entered Proximity Caves
 12445 | -5/Proximity Caves | Spotted B-75 Beast
 12480 | -5/Proximity Caves | Ambushed by research squad
 12484 | -5/Proximity Caves | Discovered exit to Factory (range 7)
 12485 | -5/Proximity Caves | Entered Factory
 12485 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 12486 | -5/Factory         | Identified exit to Upper Caves
 12573 | -5/Factory         | Joined by Warlord Dakka squad
 12614 | -5/Factory         | Joined by Warlord Muscle squad
 12670 | -5/Factory         | Garrison activated, responded to threat
 12735 | -5/Factory         | Lost 3 allies
 12741 | -5/Factory         | Lost 3 parts (1p1n1u)
 12825 | -5/Factory         | Identified exit to Extension
 12856 | -5/Factory         | Joined by Warlord Ghost squad
 12942 | -5/Factory         | Fabricated Cmb. Linear Gravjet (x2)
 13139 | -5/Factory         | Discovered new exit (range 15)
 13149 | -5/Factory         | Identified exit to Factory
 13291 | -5/Factory         | Repaired Imp. Airjet
 13326 | -5/Factory         | Build established: Scavenger-Mutant
 13403 | -5/Factory         | Cargo convoy interrupted
 13434 | -5/Factory         | Garrison activated, responded to threat
 13685 | -5/Factory         | First assault squad dispatched
 13689 | -5/Factory         | Entered Upper Caves
 13689 | -5/Upper Caves     | Accompanied by 1 ally
 13773 | -5/Upper Caves     | Learned Factory emergency access door positions
 13777 | -5/Upper Caves     | Spotted B-75 Beast
 13817 | -5/Upper Caves     | Encountered a Warlord checkpoint
 13892 | -5/Upper Caves     | Build established: Mutant
 13896 | -5/Upper Caves     | Discovered new exit (range 10)
 13935 | -5/Upper Caves     | Identified exit to Upper Caves
 13975 | -5/Upper Caves     | Entered another Upper Caves area
 13990 | -5/Upper Caves     | Spotted B-75 Beast
 14204 | -5/Upper Caves     | Build established: Scavenger-Mutant
 14351 | -5/Upper Caves     | Discovered new exit (range 7)
 14354 | -5/Upper Caves     | Identified exit to Warlord
 14355 | -5/Upper Caves     | Entered Warlord
 14554 | -5/Warlord         | Met Warlord
 14563 | -5/Warlord         | Warlord's base attacked by MAIN.C
 14620 | -5/Warlord         | Found Prototype Device
 14620 | -5/Warlord         | Identified Wardrone Bay
 14828 | -5/Warlord         | Build established: Commander-Mutant
 14902 | -5/Warlord         | Spotted Striker
 14906 | -5/Warlord         | Spotted Striker
 14907 | -5/Warlord         | Allies destroyed Striker
 14909 | -5/Warlord         | Spotted B-86 Titan
 14913 | -5/Warlord         | Warlord forces counterattacked
 14938 | -5/Warlord         | Spotted Executioner
 14987 | -5/Warlord         | Spotted Striker
 14996 | -5/Warlord         | Lost 15 allies
 15007 | -5/Warlord         | Spotted Executioner
 15023 | -5/Warlord         | Spotted Striker
 15023 | -5/Warlord         | Spotted Executioner
 15030 | -5/Warlord         | Discovered new exit (range 15)
 15063 | -5/Warlord         | Entered Proximity Caves
 15069 | -4/Proximity Caves | Lost 10 allies
 15073 | -4/Proximity Caves | Learned location of 1 exit from Research
 15094 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 15226 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 15266 | -4/Proximity Caves | Build established: Scavenger-Mutant
 15308 | -4/Proximity Caves | Discovered exit to Factory (range 6)
 15310 | -4/Proximity Caves | Entered Factory
 15310 | -4/Factory         | Evolved 2 slots: Utility x2
 15359 | -4/Factory         | Identified exit to DSF
 15601 | -4/Factory         | Repaired Cmb. Linear Gravjet
 15761 | -4/Factory         | Destroyed 9 combat bots
 15930 | -4/Factory         | Discovered new exit (range 13)
 16042 | -4/Factory         | Identified exit to Upper Caves
 16042 | -4/Factory         | Identified exit to Armory
 16052 | -4/Factory         | Destroyed 9 combat bots
 16085 | -4/Factory         | First assault squad dispatched
 16234 | -4/Factory         | Entered Upper Caves
 16588 | -4/Upper Caves     | Found Alien Artifact
 16588 | -4/Upper Caves     | Identified Dimensional Node Initializer
 16588 | -4/Upper Caves     | Initialized slip node
 16646 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 16646 | -4/Upper Caves     | Discovered new exit (range 6)
 16668 | -4/Upper Caves     | Entered another Upper Caves area
 16669 | -4/Upper Caves     | Discovered new exit (range 10)
 16850 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 16882 | -4/Upper Caves     | Discovered new exit (range 15)
 16892 | -4/Upper Caves     | Learned Research emergency access door positions
 16941 | -4/Upper Caves     | Entered Zhirov
 16941 | -4/Zhirov          | Accompanied by 2 allies
 16941 | -4/Zhirov          | Discovered new exit (range 3)
 16950 | -4/Zhirov          | Met Zhirov
 16960 | -4/Zhirov          | Found Alien Artifact
 16960 | -4/Zhirov          | Identified Integrated Dissipator
 16960 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 16996 | -4/Zhirov          | Found Alien Artifact
 17038 | -4/Zhirov          | Learned location of Quarantine (-2)
 17038 | -4/Zhirov          | Learned location of Testing (-3)
 17038 | -4/Zhirov          | Learned location of Command (-1)
 17045 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 17132 | -4/Zhirov          | Entered Proximity Caves
 17132 | -3/Proximity Caves | Accompanied by 2 allies
 17328 | -3/Proximity Caves | Build established: Hacker-Mutant
 17373 | -3/Proximity Caves | Discovered new exit (range 11)
 17383 | -3/Proximity Caves | Entered Research
 17383 | -3/Research        | Accompanied by 2 allies
 17383 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 17384 | -3/Research        | Identified exit to Research
 17501 | -3/Research        | Identified Transdimensional Reconstructor
 17619 | -3/Research        | Fabricated C-55 Analyst?
 17695 | -3/Research        | Build established: Hacker-Tank
 17827 | -3/Research        | Repaired Smartbomb Launcher
 17855 | -3/Research        | Destroyed 7 combat bots
 17866 | -3/Research        | Lost 3 allies
 18070 | -3/Research        | Found Prototype Processor
 18070 | -3/Research        | Identified Exp. Terrain Scan Processor
 18109 | -3/Research        | Fabricated L-61 Swordsman?
 18262 | -3/Research        | Found Fusion Bomb Launcher
 18413 | -3/Research        | First assault squad dispatched
 18439 | -3/Research        | Discovered new exit (range 12)
 18445 | -3/Research        | Entered Testing
 18446 | -3/Testing         | Maximum security lockdown engaged
 18457 | -3/Testing         | Build established: Hacker-Gunner
 18561 | -3/Testing         | Found Prototype Energy Cannon
 18561 | -3/Testing         | Identified Disintegrator
 18651 | -3/Testing         | Warped through subspace
 18669 | -3/Testing         | Spotted Executioner
 18670 | -3/Testing         | Spotted Striker
 18676 | -3/Testing         | Discovered exit to Research (range 16)
 18708 | -3/Testing         | Spotted Investigator
 18708 | -3/Testing         | Scanned by Researcher
 18714 | -3/Testing         | Core integrity fell below 50%
 18725 | -3/Testing         | Core integrity fell below 20%
 18727 | -3/Testing         | System corruption reached 10%
 18728 | -3/Testing         | Destroyed by Y-72 Warden with Railgun

 Last Messages 
---------------
18726_ I-47 Archangel stasis bubble strength at 20.
18726_ Investigator stasis bubble strength at 173.
18726_ I-47 Archangel stasis bubble strength at 50.
18726_ Stasis bubble strength at 39.
18727_ G-73 Enforcer stasis bubble strength at 154.
18727_ Mak. System Shield destroyed.
18727_ I-47 Archangel stasis bubble strength at 10.
18727_ Investigator stasis bubble strength at 164.
18727_ Critical hit (Burn: +25).
18727_ I-47 Archangel stasis bubble strength at 40.
18727_ Penetrated by Slug.
18727_ Slug penetrates Wall.
18727_ Stasis bubble strength at 23.
18728_ P-80 Master resets B-74 Champion, system corruption cleaned.
18728_ G-73 Enforcer stasis bubble strength at 131.
18728_ Penetrated by Slug.
18728_ Slug penetrates Y-72 Warden.
18728_ I-47 Archangel stasis bubble bursts.
18728_ Investigator stasis bubble strength at 155.
18728_ I-47 Archangel stasis bubble strength at 30.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
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| ?????????????????#  g ?  ??#   ]    #??????" ????? |
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| ?????????????????# l Yx%  E  g  %lg #  ""     #??? |
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| ?????????????????#  m #         #?# #???? "??????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           85
Coolant Potential          100
Energy Generation          36
Energy Capacity            340
Matter Stores              600
Matter Capacity            600
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
Cloak Strength             2
Power Amplification        30
Armor Coverage             825
Core Shielding             20
Power Shielding            66
Propulsion Shielding       66
Weapon Cycling             15
Phase Shifting             5
Evasion (%)                66
Targeting Accuracy         32
Target Analysis            8
Armor Integrity Analysis   30
Recoil Reduction           4
Matter Filtering           30
Energy Filtering           30
Kinecelleration            40
Offensive Hacking          14
Defensive Hacking          39
Authchip Count             5

 Item Schematics 
-----------------
               Linear Gravjet | -7/Factory    | Scanalyzed
     Armor Integrity Analyzer | -7/Zion       | Archive
               Adv. Heat Sink | -7/Zion       | Archive
                 Gauss Cannon | -7/Zion       | Archive
          EM Disruption Field | -7/Zion       | Archive
     Component Analysis Suite | -7/Zion       | Archive
            Fusion Compressor | -7/Zion       | Archive
               Gravmag System | -7/Zion       | Archive
          Variable Charge Gun | -7/Zion       | Archive
          Imp. Kinecellerator | -7/Zion       | Archive
                   Chainsword | -7/Zion       | Archive
            Imp. Trap Scanner | -7/Zion       | Archive
        Lrn. Missile Launcher | -7/Zion       | Archive
        Imp. Carbon-fiber Leg | -7/Zion       | Archive
                    Great Axe | -7/Zion       | Archive
     Imp. Heavy Armor Plating | -7/Zion       | Archive
             Hvy. Mass Driver | -7/Zion       | Archive
             Combat Drone Bay | -6/Data Miner | Free
    Lgt. Regenerative Plating | -6/Data Miner | Free
        Enh. Flexi-carbon Leg | -6/Data Miner | Free
       Imp. Matter Compressor | -6/Data Miner | Free
       Field Propulsion Array | -6/Data Miner | Free
          Tesla Bomb Launcher | -6/Data Miner | Free
                Nanoactuators | -6/Data Miner | Free
          Micro-nuke Launcher | -6/Data Miner | Free
 Imp. Shock Absorption System | -6/Data Miner | Free
          Imp. Linear Gravjet | -6/Data Miner | Free
                 Biometal Leg | -6/Data Miner | Free
            Assault Drone Bay | -4/Zhirov     | Free
               Exp. Heat Sink | -4/Zhirov     | Free
           Exp. Optical Array | -4/Zhirov     | Free
             Imp. Arc Thrower | -4/Zhirov     | Free
          Cld. Gravmag System | -3/Research   | Scanalyzed
            Hyp. Gauss Cannon | -3/Research   | Scanalyzed
      Lgt. Antimatter Reactor | -3/Research   | Scanalyzed

 Robot Schematics 
------------------
       S-27 Virus | -7/Factory    | Hacked
     M-14 Sweeper | -7/Zion       | Archive
        K-01 Serf | -7/Zion       | Archive
 A-02 Transporter | -7/Zion       | Archive
   R-10 Processor | -6/Data Miner | Free
     L-41 Fighter | -6/Data Miner | Free
    M-30 Cleanser | -6/Data Miner | Free
   L-61 Swordsman | -6/Data Miner | Free

 Fabricated
------------
            S-27 Virus | x4 | -7/Factory  | Authchip
            S-27 Virus | x4 | -7/Factory  | Authchip
            S-27 Virus | x4 | -7/Factory  | Authchip
 Adv. Shield Generator | x2 | -7/Factory  | Preloaded
        Linear Gravjet | x2 | -7/Factory  
        Linear Gravjet | x2 | -7/Factory  
        Linear Gravjet | x2 | -6/Factory  
   Cmb. Linear Gravjet | x2 | -5/Factory  | Preloaded
          C-55 Analyst | x1 | -3/Research | Preloaded
        L-61 Swordsman | x3 | -3/Research 

 Alien Tech Used 
-----------------
Dimensional Node Initializer
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
Production Line

 Challenges 
------------
None

 Game 
------
Seed              ReactionLayeredExtractor
  Manual?         0
Play Time         06:45:04
  Cumulative      184.7 hours
  Start           2024.03.19 @ 07:50:15
  End             2024.03.19 @ 15:42:11
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          88
  Rogue           88
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             60
Gallery%          65
Achievement%      54
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              12/Proggy
Map View          83x54
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 63fc28fd-9134-4b47-802a-fbd8197ccfda