Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.23 @ 12:43:06 Player: YppY Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (141) 705 Value Destroyed (4587) 4587 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (981) 981 TOTAL SCORE: 10153 Bonus ------- High Alert Combat Kills 936 Follower Combat Kills 90 Friendly Fire -45 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 16% Temperature Cool (6) Movement Core (50) Location -6/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Angular Momentum Engine Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Disposable Heat Sink Small Storage Unit Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle High-powered Electrolaser High-powered Electrolaser > --- INVENTORY -------- Heavy Ion Engine Improved Heat Sink Improved Heat Sink Improved Light Armor Plating Cooled Pulse Rifle High-powered Electrolaser [Rating: 46] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun High-powered Electrolaser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Long-range Missile Launcher Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Ext Slots Evolved 8 | . . 2 . 2 2 . 2 . Power 1 | . . . . 1 . . . . Propulsion . | . . . . . . . . . Utility 5 | . . 2 . . 2 . 1 . Weapon 2 | . . . . 1 . . 1 . Parts Attached 108 | 6 6 13 1 5 6 53 12 6 Power 21 | 1 1 3 . 1 2 8 3 2 Engine 13 | 1 . 3 . 1 2 5 . 1 Core 8 | . 1 . . . . 3 3 1 Reactor . | . . . . . . . . . Propulsion 16 | 2 1 2 . . . 10 . 1 Treads . | . . . . . . . . . Leg 12 | 2 1 . . . . 8 . 1 Wheel 4 | . . 2 . . . 2 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 28 | 1 1 4 . 1 2 17 1 1 Device 16 | . 1 2 . 1 2 9 1 . Storage 2 | 1 . . . . . 1 . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 10 | . . 2 . . . 7 . 1 Artifact . | . . . . . . . . . Weapon 43 | 2 3 4 1 3 2 18 8 2 Energy Gun 17 | . . 2 . 2 . 11 1 1 Energy Cannon 15 | . 2 2 1 1 2 6 1 . Ballistic Gun 10 | 2 1 . . . . 1 5 1 Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 11 | . . 3 . . 1 7 . . Parts Lost 57 | . 1 3 . 1 . 31 17 4 Power 8 | . . 1 . . . 3 3 1 Propulsion 9 | . . . . . . 7 1 1 Utility 17 | . . 1 . . . 11 5 . Weapon 23 | . 1 1 . 1 . 10 8 2 Highest Loss Streak 15 | . 1 1 . 1 . 14 15 2 Average Slot Usage (%) 85 | . 88 93 100 100 100 89 39 15 Engine 10 | . 2 9 11 18 15 12 1 2 Core 2 | . 11 1 . . . 1 4 . Leg 7 | . 28 14 . . . 8 . 1 Wheel 7 | . . 7 22 18 15 2 3 . Device 19 | . 3 22 22 18 30 23 7 . Storage 7 | . 14 11 11 9 7 4 3 . Protection 8 | . . 6 11 9 7 10 5 4 Energy Gun 7 | . . 3 1 4 1 15 6 3 Energy Cannon 11 | . 6 18 20 22 21 6 2 . Ballistic Gun 1 | . 21 . . . . . 1 1 Naked Turns 104 | . . . . . . . 72 32 Heaviest Build 55 | 12 16 24 25 39 53 55 43 20 Greatest Support 32 | 20 20 32 32 32 32 32 28 15 Greatest Overweight (x) 11 | . . 1 . 1 1 11 1 6 Average Overweight (x) . | . . . . 1 1 1 . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 6 4 Average Capacity 5 | 5 6 6 6 6 6 5 5 4 Most Carried 6 | 4 3 6 6 6 6 6 4 4 Average Carried 3 | 1 1 3 6 5 4 3 2 1 Final Capacity 6 | 6 6 6 6 6 6 6 4 4 Final Carried 6 | 1 2 6 6 6 5 2 4 1 Class Distribution -------------------- 34% | Mutant 31% | Scavenger-Tank 12% | Gunner 11% | Scavenger-Mutant 10% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Gunner | -7/Factory Scavenger-Tank | -7/Storage Mutant | -6/Factory Mutant | -6/Extension Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Sto Fac Ext Matter Collected 1498 | 260 167 122 40 50 60 503 236 60 Remotely . | . . . . . . . . . Salvage Created 5353 | . 425 507 116 937 269 2745 294 60 Parts 304 | . 32 47 6 37 21 137 22 2 Haulers Intercepted 12 | . 1 2 . 4 1 4 . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Ext Combat Hostiles Destroyed 102 | . 9 10 3 12 7 53 7 1 Guns 54 | . 7 1 2 . . 38 5 1 Cannons 40 | . . 9 1 12 4 12 2 . AOE 6 | . 2 . . . 3 1 . . Classes Destroyed 12 | . 4 3 . 2 1 1 1 . Worker 5 | . . . . . 1 4 . . Builder 9 | . 1 2 . 2 1 2 1 . Tunneler 1 | . . 1 . . . . . . Hauler 12 | . 1 2 . 4 1 4 . . Recycler 2 | . . . . 1 . 1 . . Watcher 10 | . 1 2 . 2 2 2 1 . Swarmer 31 | . . 6 . 1 5 15 4 . Grunt 48 | . 9 . 3 7 2 24 2 1 Duelist 1 | . . . . 1 . . . . Sentry 18 | . . 4 . 3 . 11 . . Hunter 1 | . . . . . . . 1 . Programmer 3 | . . . . . . 3 . . Best Kill Streak 11 | . 7 5 3 9 7 11 4 1 Combat Bots Only 9 | . 5 3 3 3 5 9 4 1 Max Kills in Single Turn 5 | . 2 2 1 2 5 2 2 1 Gunslinging 1 | . . . . . . 1 . . Exploded 3 | . 2 . . . 3 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Sto Fac Ext Damage Taken 8566 | . 466 432 51 256 192 4239 2352 578 Core 1509 | . 84 28 18 16 . 503 613 247 Absorbed by Shields 87 | . . . . . . 87 . . Core Remaining (%) 75 | 100 66 . 88 97 . 28 . . Volleys Fired 316 | . 35 42 5 33 14 147 31 9 Largest 4 | . 2 2 2 3 3 3 4 2 Hottest 283 | . 40 124 136 196 228 228 283 97 Shots Fired 796 | . 69 83 10 97 42 410 73 12 Gun 464 | . 69 16 4 6 . 297 60 12 Cannon 331 | . . 67 6 91 42 113 12 . Launcher 1 | . . . . . . . 1 . Special . | . . . . . . . . . Kinetic 112 | . 69 . . . . . 40 3 Thermal 656 | . . 62 10 97 42 404 32 9 Explosive 1 | . . . . . . . 1 . Electromagnetic 27 | . . 21 . . . 6 . . Robot Hit Streak 35 | . 11 18 8 20 12 35 13 10 Robot Miss Streak 7 | . 3 4 . 4 5 7 4 1 Penetration Max . | . . . . . . . . . Secondary Targets 12 | . 2 . . . . 10 . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . Shots Hit Robots 541 | . 45 50 8 58 22 293 54 11 Core Hits 262 | . 24 22 4 32 14 133 28 5 Critical Hits 15 | . . 1 1 7 5 1 . . Critical Kills 8 | . . . . 5 3 . . . Critical Parts Destroyed 7 | . . 1 1 2 2 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12226 | . 864 947 149 1386 1119 6649 935 177 Guns 6671 | . 514 205 68 104 . 4939 664 177 Cannons 4314 | . . 742 81 1282 552 1504 153 . Explosions 1164 | . 350 . . . 567 201 46 . Melee . | . . . . . . . . . Ramming 77 | . . . . . . 5 72 . Kinetic 1037 | . 514 . . . . . 503 20 Thermal 10187 | . . 678 149 1386 1119 6384 314 157 Explosive 597 | . 350 . . . . 201 46 . Electromagnetic 328 | . . 269 . . . 59 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 16 | . . . . . 1 6 16 16 Average Corruption 4 | . . . . . 1 2 12 16 Corruption Purged . | . . . . . . . . . Effects 59 | . . . . . 2 30 20 7 Message Errors 11 | . . . . . 2 6 2 1 Matter Fused 5 | . . . . . . 3 2 . Heat Flow Errors 6 | . . . . . . 2 2 2 Energy Discharges 3 | . . . . . . 1 2 . Parts Rejected 2 | . . . . . . 2 . . Data Loss (minor) 4 | . . . . . . 2 . 2 Data Loss (major) 1 | . . . . . . . 1 . Misdirections 7 | . . . . . . . 6 1 Targeting Errors 19 | . . . . . . 14 4 1 Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 207 | . 31 23 . 17 89 41 6 . Projectiles 88 | . . 23 . 17 1 41 6 . Explosions 119 | . 31 . . . 88 . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 331 | . 112 . . . 115 71 33 . Shots 4 | . 1 . . . 2 1 . . Rammed 21 | . . . . . . 1 20 . Targets Rammed 21 | . . . . . . 1 20 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 324 | . 25 197 188 198 198 324 253 297 Average Temperature 91 | . 7 72 90 115 108 83 129 139 Received Heat Transfer 2505 | . 198 72 27 108 27 1155 711 207 Effects 1 | . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . 3 . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . . . . 3 . . Combat Hostiles 2 | . . . . . . 2 . . Parts Melted 25 | . . 2 1 8 . 14 . . Heat Transferred 16256 | . . 1517 296 2479 1333 9839 496 296 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Ext Peak Influence 1185 | . 274 443 166 454 549 1185 869 307 Average Influence 454 | . 174 270 156 290 283 696 724 302 Maximum Alert Level 4 | . 1 2 . 2 2 4 3 1 Low Security (%) 24 | 100 42 32 100 36 . 3 . . Level 1 33 | . 57 50 . 38 89 24 . 100 Level 2 14 | . . 16 . 25 10 15 27 . Level 3 25 | . . . . . . 48 72 . Level 4 2 | . . . . . . 7 . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 29 | . 2 2 . 1 . 18 5 1 Investigation 5 | . 1 . . . . 1 2 1 Extermination 4 | . . . . . . 3 1 . Reinforcement 12 | . 1 2 . 1 . 6 2 . Assault 2 | . . . . . . 2 . . Garrison 6 | . . . . . . 6 . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . Haulers Reinforced 3 | . . . . . . 3 . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Ext Distress Signals 15 | . . 3 . 3 3 3 3 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 184 | . 15 24 3 22 11 83 23 3 Peak Tracking Total 13 | . 5 6 3 6 6 10 13 2 Tactical Retreats 12 | . 1 5 . . . 6 . . Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Ext Traps Triggered 4 | . . . . . 1 2 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Sto Fac Ext Machines Disabled 20 | . 1 . . 4 5 6 4 . Max in Single Turn 4 | . 1 . . 1 4 1 3 . Garrison Access 1 | . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Ext Machines Accessed 15 | . 2 3 . 2 1 4 2 1 Terminals 13 | . 2 3 . 2 1 3 1 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . 1 1 . Total Hacks 37 | . 7 7 . 2 1 11 5 4 Successful 17 | . 1 5 . 2 1 6 2 . Failed 20 | . 6 2 . . . 5 3 4 Catastrophic 6 | . 3 . . . . . 1 2 Database Lockouts . | . . . . . . . . . Manual 18 | . 1 7 . . . 6 4 . Terminals 32 | . 7 7 . 2 1 8 3 4 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 5 | . . . . . . 3 2 . Terminal Hacks 8 | . . . . 2 1 4 1 . Prototype ID Bank 1 | . . . . . 1 . . . Open Door 2 | . . . . . . 2 . . Level Access Points 1 | . . . . 1 . . . . Branch Access Points 1 | . . . . . . . 1 . Alert Level 1 | . . . . . . 1 . . Unreport Threat 2 | . . . . 1 . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 27 | . 2 12 . . . 8 5 . Terminals 8 | . 1 5 . . . 2 . . Track 3 | . . 2 . . . 1 . . Botnet 2 | . . 1 . . . 1 . . Disrupt 2 | . 1 1 . . . . . . Operators 1 | . . 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Jam 1 | . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . 2 3 . 2 1 4 2 1 Full Trace Events 5 | . 2 . . . . 1 1 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Sto Fac Ext Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Sto Fac Ext Total Allies 3 | . . . 3 . . . . . Largest Group 3 | . . . 3 3 . . . . Highest-Rated Group 40 | . . . 40 40 . . . . Highest-Rated Ally 16 | . . . 16 16 . . . . Total Orders . | . . . . . . . . . Ally Attacks 32 | . . . . 32 . . . . Total Damage 332 | . . . . 332 . . . . Kills 6 | . . . . 6 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Ext Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Sto Fac Ext Turns Passed 3574 | 49 257 432 395 370 288 1276 405 102 Spaces Moved 1905 | 37 100 202 351 195 202 401 352 65 Core 289 | 11 . . . . . 1 224 53 Treads . | . . . . . . . . . Legs 526 | 26 100 134 . . . 254 . 12 Wheels 1090 | . . 68 351 195 202 146 128 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 100 100 110 110 100 50 50 Average Speed 109 | 99 120 115 100 110 110 149 71 84 Slowest Speed 600 | 120 120 150 100 110 110 600 110 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . Exploration Rate (%) 28 | 4 27 24 73 23 9 70 13 13 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . . 1 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 161 | . 17 . . 2 41 82 19 . Melee . | . . . . . . . . . Projectile 83 | . . . . 2 7 70 4 . AOE 78 | . 17 . . . 34 12 15 . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Ext Total 2741 | 49 175 319 384 278 237 752 446 101 Wait 228 | . 24 34 28 33 7 75 17 10 Move 1897 | 36 99 201 350 194 201 400 351 65 Hop . | . . . . . . . . . Pick Up 112 | 7 7 19 . 8 5 52 12 2 Fast Attach . | . . . . . . . . . Attach 70 | 6 2 5 . 3 2 34 12 6 Detach 4 | . . . . . . 1 2 1 Swap 38 | . 4 8 1 2 4 19 . . Drop 48 | . 4 10 . 5 4 23 1 1 Fire 316 | . 35 42 5 33 14 147 31 9 Melee . | . . . . . . . . . Ram 21 | . . . . . . 1 20 . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 7 | . . . . . . . . 7 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage -6/Factory (discovered 4 exits: Low x2 / *Ext x2) -6/Extension History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 50 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Build established: Mutant 307 | -10/Materials | Entered another Materials area 307 | -9/Materials | Evolved 2 slots: Utility x2 732 | -9/Materials | Discovered new exit (range 8) 739 | -9/Materials | Entered Mines 936 | -9/Mines | Learned Materials garrison access intel 1102 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1121 | -9/Mines | Discovered new exit (range 9) 1134 | -9/Mines | Entered Materials 1134 | -8/Materials | Accompanied by 3 allies 1134 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1135 | -8/Materials | Loaded intel: 1 garrison access location 1351 | -8/Materials | Identified exit to Factory 1429 | -8/Materials | Build established: Tank 1504 | -8/Materials | Entered Factory 1504 | -7/Factory | Evolved 2 slots: Utility x2 1505 | -7/Factory | Identified exit to Storage 1792 | -7/Factory | Entered Storage 1813 | -7/Storage | Build established: Gunner 2229 | -7/Storage | Garrison activated, responded to threat 2243 | -7/Storage | Build established: Scavenger-Tank 2385 | -7/Storage | Destroyed 9 combat bots 2546 | -7/Storage | Core integrity fell below 50% 2566 | -7/Storage | Garrison activated, responded to threat 2621 | -7/Storage | Lost 14 parts (2p2n6u4w) 2992 | -7/Storage | First assault squad dispatched 3063 | -7/Storage | Discovered new exit (range 6) 3068 | -7/Storage | Entered Factory 3068 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3257 | -6/Factory | Crushed by falling debris 3257 | -6/Factory | System corruption reached 10% 3348 | -6/Factory | Lost 15 parts (2p1n4u8w) 3438 | -6/Factory | Identified exit to Lower Caves 3438 | -6/Factory | Identified exit to Extension 3466 | -6/Factory | Core integrity fell below 50% 3473 | -6/Factory | Entered Extension 3559 | -6/Extension | Core integrity fell below 20% 3575 | -6/Extension | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 03504_ System corrupted: Heat flow error (+236). 03509_ Overheating: Energy bleed (-27). 03512_ Slug penetrates Wall. 03514_ Gauss Rifle destroyed. 03516_ Lgt. Fission Core destroyed. 03517_ G-50 Soldier destroyed. 03520_ Acquired Lgt. Angular Momentum Engine. 03523_ Acquired Carbon-fiber Leg. 03525_ System corrupted: Component data lost. 03526_ Acquired 52 matter. 03528_ Acquired 8 matter. 03538_ Y-54 Guardian springs to life. 03539_ System corrupted: Hvy. Laser targeting data glitched. 03551_ Carbon-fiber Leg destroyed. 03554_ Hvy. Laser destroyed. 03556_ System corrupted: Component data lost. 03564_ Dropped Hrd. Light Armor Plating. 03568_ Attempting to rewire AG-GSO(b). 03575_ QUH=MXMQMX2 TUHH 03575_ 4I-FLI(b) destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????##""##??????????????????????? | | ??????????????????#T #??????????????????????? | | ??????????????????## ################### ?????? | | ??????????????##### ### ?????? | | ??????????????# ! ????? | | ??????????????# ### ### ????? | | ?????########## #?##+##### ????? | | ?????# #?# Y= # ????? | | ?????# #?# %gY + ????? | | ?????# #?#= gb ############## ?????? | | ?????# #?# @ #????????????????????? | | ?????# ##########?# #????????????????????? | | ?????# #??????????# #????????????????????? | | ?????# #??????????########????????????????????? | | ?????# #??????????????????????????????????????? | | ?????# #??????????????????????????????????????? | | ?????# #??????????????????????????????????????? | | ?????# #??????????????????????????????????????? | | ?????# #??????????????????????????????????????? | | ?????# #??????????????????????????????????????? | | ?????# #??????????????????????????????????????? | | ?????# #??????????????????????????????????????? | | ?????# #??????????????????????????????????????? | | ?????# #??????????????????????????????????????? | | ?????# #??????????????????????????????????????? | | ?????# #??????????????????????????????????????? | | ?????# #??????????????????????????????????????? | | ?????# #??????????????????????????????????????? | | ?##### #####??????????????????????????????????? | | ?# "" "" #??????????????????????????????????? | | ?# " " ##########?????????????????????????? | | ?# ????????????????????????? | | ?# ????????????????????????? | | ?# ????????????????????????? | | ?# ????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Coolant Potential 50 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 50 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CorruptionComponentStorage Manual? 0 Play Time 00:44:43 Cumulative 84.1 hours Start 2020.03.22 @ 20:28:35 End 2020.03.23 @ 12:43:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0 Lore% 58 Gallery% 65 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7bae255a-16d0-4d6f-922f-7a2ea6b02481