Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.23 @ 12:43:06

Player: YppY

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (141)     705
Value Destroyed (4587)     4587
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (981)                981
              TOTAL SCORE: 10153

 Bonus
-------
High Alert Combat Kills    936
Follower Combat Kills      90
Friendly Fire              -45

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     100/100
System Corruption          16%
Temperature                Cool (6)
Movement                   Core (50)
Location                   -6/Extension

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (7) ------
            (None)
>       --- WEAPON (4) -------
            (None)
>       --- INVENTORY (4) ----
  Light Angular Momentum Engine

 Peak State 
------------
>              --- POWER ------------
         Heavy Deuterium Engine
         Heavy Deuterium Engine
>              --- PROPULSION -------
               Aluminum Leg
               Carbon-fiber Leg
>              --- UTILITY ----------
      Improved Heat Sink
      Improved Heat Sink
               Disposable Heat Sink
         Small Storage Unit
      Improved Light Armor Plating
      Improved Light Armor Plating
>              --- WEAPON -----------
        Cooled Pulse Rifle
  High-powered Electrolaser
  High-powered Electrolaser
>              --- INVENTORY --------
         Heavy Ion Engine
      Improved Heat Sink
      Improved Heat Sink
      Improved Light Armor Plating
        Cooled Pulse Rifle
  High-powered Electrolaser
[Rating: 46]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Protection               Improved Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               High-powered Electrolaser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Long-range Missile Launcher

 Build                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Sto Fac Ext 
Slots Evolved              8    | .   .   2   .   2   2   .   2   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   2   .   .   2   .   1   .   
  Weapon                   2    | .   .   .   .   1   .   .   1   .   
Parts Attached             108  | 6   6   13  1   5   6   53  12  6   
  Power                    21   | 1   1   3   .   1   2   8   3   2   
    Engine                 13   | 1   .   3   .   1   2   5   .   1   
    Core                   8    | .   1   .   .   .   .   3   3   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               16   | 2   1   2   .   .   .   10  .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    12   | 2   1   .   .   .   .   8   .   1   
    Wheel                  4    | .   .   2   .   .   .   2   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  28   | 1   1   4   .   1   2   17  1   1   
    Device                 16   | .   1   2   .   1   2   9   1   .   
    Storage                2    | 1   .   .   .   .   .   1   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             10   | .   .   2   .   .   .   7   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   43   | 2   3   4   1   3   2   18  8   2   
    Energy Gun             17   | .   .   2   .   2   .   11  1   1   
    Energy Cannon          15   | .   2   2   1   1   2   6   1   .   
    Ballistic Gun          10   | 2   1   .   .   .   .   1   5   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   3   .   .   1   7   .   .   
Parts Lost                 57   | .   1   3   .   1   .   31  17  4   
  Power                    8    | .   .   1   .   .   .   3   3   1   
  Propulsion               9    | .   .   .   .   .   .   7   1   1   
  Utility                  17   | .   .   1   .   .   .   11  5   .   
  Weapon                   23   | .   1   1   .   1   .   10  8   2   
  Highest Loss Streak      15   | .   1   1   .   1   .   14  15  2   
Average Slot Usage (%)     85   | .   88  93  100 100 100 89  39  15  
  Engine                   10   | .   2   9   11  18  15  12  1   2   
  Core                     2    | .   11  1   .   .   .   1   4   .   
  Leg                      7    | .   28  14  .   .   .   8   .   1   
  Wheel                    7    | .   .   7   22  18  15  2   3   .   
  Device                   19   | .   3   22  22  18  30  23  7   .   
  Storage                  7    | .   14  11  11  9   7   4   3   .   
  Protection               8    | .   .   6   11  9   7   10  5   4   
  Energy Gun               7    | .   .   3   1   4   1   15  6   3   
  Energy Cannon            11   | .   6   18  20  22  21  6   2   .   
  Ballistic Gun            1    | .   21  .   .   .   .   .   1   1   
Naked Turns                104  | .   .   .   .   .   .   .   72  32  
Heaviest Build             55   | 12  16  24  25  39  53  55  43  20  
  Greatest Support         32   | 20  20  32  32  32  32  32  28  15  
  Greatest Overweight (x)  11   | .   .   1   .   1   1   11  1   6   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   .   .   
Largest Inventory Capacity 6    | 6   6   6   6   6   6   6   6   4   
  Average Capacity         5    | 5   6   6   6   6   6   5   5   4   
  Most Carried             6    | 4   3   6   6   6   6   6   4   4   
  Average Carried          3    | 1   1   3   6   5   4   3   2   1   
  Final Capacity           6    | 6   6   6   6   6   6   6   4   4   
  Final Carried            6    | 1   2   6   6   6   5   2   4   1   

 Class Distribution 
--------------------
 34% | Mutant
 31% | Scavenger-Tank
 12% | Gunner
 11% | Scavenger-Mutant
 10% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
             Tank | -8/Materials
           Gunner | -7/Factory
   Scavenger-Tank | -7/Storage
           Mutant | -6/Factory
           Mutant | -6/Extension

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -6   -6   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  Sto  Fac  Ext  
Matter Collected           1498 | 260  167  122  40   50   60   503  236  60   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            5353 | .    425  507  116  937  269  2745 294  60   
  Parts                    304  | .    32   47   6    37   21   137  22   2    
Haulers Intercepted        12   | .    1    2    .    4    1    4    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Sto Fac Ext 
Combat Hostiles Destroyed  102  | .   9   10  3   12  7   53  7   1   
  Guns                     54   | .   7   1   2   .   .   38  5   1   
  Cannons                  40   | .   .   9   1   12  4   12  2   .   
  AOE                      6    | .   2   .   .   .   3   1   .   .   
Classes Destroyed          12   | .   4   3   .   2   1   1   1   .   
  Worker                   5    | .   .   .   .   .   1   4   .   .   
  Builder                  9    | .   1   2   .   2   1   2   1   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   
  Hauler                   12   | .   1   2   .   4   1   4   .   .   
  Recycler                 2    | .   .   .   .   1   .   1   .   .   
  Watcher                  10   | .   1   2   .   2   2   2   1   .   
  Swarmer                  31   | .   .   6   .   1   5   15  4   .   
  Grunt                    48   | .   9   .   3   7   2   24  2   1   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   
  Sentry                   18   | .   .   4   .   3   .   11  .   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   
  Programmer               3    | .   .   .   .   .   .   3   .   .   
Best Kill Streak           11   | .   7   5   3   9   7   11  4   1   
  Combat Bots Only         9    | .   5   3   3   3   5   9   4   1   
Max Kills in Single Turn   5    | .   2   2   1   2   5   2   2   1   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   
  Exploded                 3    | .   2   .   .   .   3   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -6   -6   
--------                   Run   | Scr  Mat  Mat  Min  Mat  Fac  Sto  Fac  Ext  
Damage Taken               8566  | .    466  432  51   256  192  4239 2352 578  
  Core                     1509  | .    84   28   18   16   .    503  613  247  
  Absorbed by Shields      87    | .    .    .    .    .    .    87   .    .    
Core Remaining (%)         75    | 100  66   .    88   97   .    28   .    .    
Volleys Fired              316   | .    35   42   5    33   14   147  31   9    
  Largest                  4     | .    2    2    2    3    3    3    4    2    
  Hottest                  283   | .    40   124  136  196  228  228  283  97   
Shots Fired                796   | .    69   83   10   97   42   410  73   12   
  Gun                      464   | .    69   16   4    6    .    297  60   12   
  Cannon                   331   | .    .    67   6    91   42   113  12   .    
  Launcher                 1     | .    .    .    .    .    .    .    1    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  112   | .    69   .    .    .    .    .    40   3    
  Thermal                  656   | .    .    62   10   97   42   404  32   9    
  Explosive                1     | .    .    .    .    .    .    .    1    .    
  Electromagnetic          27    | .    .    21   .    .    .    6    .    .    
  Robot Hit Streak         35    | .    11   18   8    20   12   35   13   10   
  Robot Miss Streak        7     | .    3    4    .    4    5    7    4    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        12    | .    2    .    .    .    .    10   .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    1    .    .    
Shots Hit Robots           541   | .    45   50   8    58   22   293  54   11   
  Core Hits                262   | .    24   22   4    32   14   133  28   5    
  Critical Hits            15    | .    .    1    1    7    5    1    .    .    
  Critical Kills           8     | .    .    .    .    5    3    .    .    .    
  Critical Parts Destroyed 7     | .    .    1    1    2    2    1    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           12226 | .    864  947  149  1386 1119 6649 935  177  
  Guns                     6671  | .    514  205  68   104  .    4939 664  177  
  Cannons                  4314  | .    .    742  81   1282 552  1504 153  .    
  Explosions               1164  | .    350  .    .    .    567  201  46   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  77    | .    .    .    .    .    .    5    72   .    
  Kinetic                  1037  | .    514  .    .    .    .    .    503  20   
  Thermal                  10187 | .    .    678  149  1386 1119 6384 314  157  
  Explosive                597   | .    350  .    .    .    .    201  46   .    
  Electromagnetic          328   | .    .    269  .    .    .    59   .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         16    | .    .    .    .    .    1    6    16   16   
  Average Corruption       4     | .    .    .    .    .    1    2    12   16   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Effects                  59    | .    .    .    .    .    2    30   20   7    
    Message Errors         11    | .    .    .    .    .    2    6    2    1    
    Matter Fused           5     | .    .    .    .    .    .    3    2    .    
    Heat Flow Errors       6     | .    .    .    .    .    .    2    2    2    
    Energy Discharges      3     | .    .    .    .    .    .    1    2    .    
    Parts Rejected         2     | .    .    .    .    .    .    2    .    .    
    Data Loss (minor)      4     | .    .    .    .    .    .    2    .    2    
    Data Loss (major)      1     | .    .    .    .    .    .    .    1    .    
    Misdirections          7     | .    .    .    .    .    .    .    6    1    
    Targeting Errors       19    | .    .    .    .    .    .    14   4    1    
    Weapon Failures        1     | .    .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            207   | .    31   23   .    17   89   41   6    .    
  Projectiles              88    | .    .    23   .    17   1    41   6    .    
  Explosions               119   | .    31   .    .    .    88   .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      331   | .    112  .    .    .    115  71   33   .    
  Shots                    4     | .    1    .    .    .    2    1    .    .    
  Rammed                   21    | .    .    .    .    .    .    1    20   .    
Targets Rammed             21    | .    .    .    .    .    .    1    20   .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        324   | .    25   197  188  198  198  324  253  297  
  Average Temperature      91    | .    7    72   90   115  108  83   129  139  
  Received Heat Transfer   2505  | .    198  72   27   108  27   1155 711  207  
  Effects                  1     | .    .    .    .    .    .    .    .    1    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    3    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    3    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    2    .    .    
  Parts Melted             25    | .    .    2    1    8    .    14   .    .    
  Heat Transferred         16256 | .    .    1517 296  2479 1333 9839 496  296  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -7   -7   -6   -6   
-------                    Run  | Scr  Mat  Mat  Min  Mat  Fac  Sto  Fac  Ext  
Peak Influence             1185 | .    274  443  166  454  549  1185 869  307  
  Average Influence        454  | .    174  270  156  290  283  696  724  302  
Maximum Alert Level        4    | .    1    2    .    2    2    4    3    1    
  Low Security (%)         24   | 100  42   32   100  36   .    3    .    .    
  Level 1                  33   | .    57   50   .    38   89   24   .    100  
  Level 2                  14   | .    .    16   .    25   10   15   27   .    
  Level 3                  25   | .    .    .    .    .    .    48   72   .    
  Level 4                  2    | .    .    .    .    .    .    7    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          29   | .    2    2    .    1    .    18   5    1    
  Investigation            5    | .    1    .    .    .    .    1    2    1    
  Extermination            4    | .    .    .    .    .    .    3    1    .    
  Reinforcement            12   | .    1    2    .    1    .    6    2    .    
  Assault                  2    | .    .    .    .    .    .    2    .    .    
  Garrison                 6    | .    .    .    .    .    .    6    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    2    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    3    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -6  -6  
---------                  Run  | Scr Mat Mat Min Mat Fac Sto Fac Ext 
Distress Signals           15   | .   .   3   .   3   3   3   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              184  | .   15  24  3   22  11  83  23  3   
  Peak Tracking Total      13   | .   5   6   3   6   6   10  13  2   
  Tactical Retreats        12   | .   1   5   .   .   .   6   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Sto Fac Ext 
Traps Triggered            4    | .   .   .   .   .   1   2   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -6  -6  
----------                 Run  | Scr Mat Mat Min Mat Fac Sto Fac Ext 
Machines Disabled          20   | .   1   .   .   4   5   6   4   .   
  Max in Single Turn       4    | .   1   .   .   1   4   1   3   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -6  -6  
---------                  Run  | Scr Mat Mat Min Mat Fac Sto Fac Ext 
Machines Accessed          15   | .   2   3   .   2   1   4   2   1   
  Terminals                13   | .   2   3   .   2   1   3   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   1   .   
Total Hacks                37   | .   7   7   .   2   1   11  5   4   
  Successful               17   | .   1   5   .   2   1   6   2   .   
  Failed                   20   | .   6   2   .   .   .   5   3   4   
    Catastrophic           6    | .   3   .   .   .   .   .   1   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   18   | .   1   7   .   .   .   6   4   .   
  Terminals                32   | .   7   7   .   2   1   8   3   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   3   2   .   
Terminal Hacks             8    | .   .   .   .   2   1   4   1   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   .   
  Open Door                2    | .   .   .   .   .   .   2   .   .   
  Level Access Points      1    | .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   
  Unreport Threat          2    | .   .   .   .   1   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         27   | .   2   12  .   .   .   8   5   .   
  Terminals                8    | .   1   5   .   .   .   2   .   .   
    Track                  3    | .   .   2   .   .   .   1   .   .   
    Botnet                 2    | .   .   1   .   .   .   1   .   .   
    Disrupt                2    | .   1   1   .   .   .   .   .   .   
    Operators              1    | .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
    Jam                    1    | .   .   .   .   .   .   .   1   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   2   3   .   2   1   4   2   1   
  Full Trace Events        5    | .   2   .   .   .   .   1   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -6  -6  
------------               Run  | Scr Mat Mat Min Mat Fac Sto Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -6  -6  
--------                   Run  | Scr Mat Mat Min Mat Fac Sto Fac Ext 
Total Allies               3    | .   .   .   3   .   .   .   .   .   
  Largest Group            3    | .   .   .   3   3   .   .   .   .   
  Highest-Rated Group      40   | .   .   .   40  40  .   .   .   .   
  Highest-Rated Ally       16   | .   .   .   16  16  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               32   | .   .   .   .   32  .   .   .   .   
  Total Damage             332  | .   .   .   .   332 .   .   .   .   
  Kills                    6    | .   .   .   .   6   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Sto Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -6   -6   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  Sto  Fac  Ext  
Turns Passed               3574 | 49   257  432  395  370  288  1276 405  102  
Spaces Moved               1905 | 37   100  202  351  195  202  401  352  65   
  Core                     289  | 11   .    .    .    .    .    1    224  53   
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     526  | 26   100  134  .    .    .    254  .    12   
  Wheels                   1090 | .    .    68   351  195  202  146  128  .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  100  100  110  110  100  50   50   
  Average Speed            109  | 99   120  115  100  110  110  149  71   84   
  Slowest Speed            600  | 120  120  150  100  110  110  600  110  350  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       28   | 4    27   24   73   23   9    70   13   13   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    1    1    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    .    .    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          161  | .    17   .    .    2    41   82   19   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               83   | .    .    .    .    2    7    70   4    .    
  AOE                      78   | .    17   .    .    .    34   12   15   .    

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -6  -6  
---------                  Run  | Scr Mat Mat Min Mat Fac Sto Fac Ext 
Total                      2741 | 49  175 319 384 278 237 752 446 101 
  Wait                     228  | .   24  34  28  33  7   75  17  10  
  Move                     1897 | 36  99  201 350 194 201 400 351 65  
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  112  | 7   7   19  .   8   5   52  12  2   
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   
  Attach                   70   | 6   2   5   .   3   2   34  12  6   
  Detach                   4    | .   .   .   .   .   .   1   2   1   
  Swap                     38   | .   4   8   1   2   4   19  .   .   
  Drop                     48   | .   4   10  .   5   4   23  1   1   
  Fire                     316  | .   35  42  5   33  14  147 31  9   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      21   | .   .   .   .   .   .   1   20  .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   7    | .   .   .   .   .   .   .   .   7   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Storage
-6/Factory (discovered 4 exits: Low x2 / *Ext x2)
-6/Extension

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   50 | -11/Scrapyard | Entered Materials
  261 | -10/Materials | Discovered new exit (range 15)
  304 | -10/Materials | Build established: Mutant
  307 | -10/Materials | Entered another Materials area
  307 | -9/Materials  | Evolved 2 slots: Utility x2
  732 | -9/Materials  | Discovered new exit (range 8)
  739 | -9/Materials  | Entered Mines
  936 | -9/Mines      | Learned Materials garrison access intel
 1102 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1121 | -9/Mines      | Discovered new exit (range 9)
 1134 | -9/Mines      | Entered Materials
 1134 | -8/Materials  | Accompanied by 3 allies
 1134 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1135 | -8/Materials  | Loaded intel: 1 garrison access location
 1351 | -8/Materials  | Identified exit to Factory
 1429 | -8/Materials  | Build established: Tank
 1504 | -8/Materials  | Entered Factory
 1504 | -7/Factory    | Evolved 2 slots: Utility x2
 1505 | -7/Factory    | Identified exit to Storage
 1792 | -7/Factory    | Entered Storage
 1813 | -7/Storage    | Build established: Gunner
 2229 | -7/Storage    | Garrison activated, responded to threat
 2243 | -7/Storage    | Build established: Scavenger-Tank
 2385 | -7/Storage    | Destroyed 9 combat bots
 2546 | -7/Storage    | Core integrity fell below 50%
 2566 | -7/Storage    | Garrison activated, responded to threat
 2621 | -7/Storage    | Lost 14 parts (2p2n6u4w)
 2992 | -7/Storage    | First assault squad dispatched
 3063 | -7/Storage    | Discovered new exit (range 6)
 3068 | -7/Storage    | Entered Factory
 3068 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3257 | -6/Factory    | Crushed by falling debris
 3257 | -6/Factory    | System corruption reached 10%
 3348 | -6/Factory    | Lost 15 parts (2p1n4u8w)
 3438 | -6/Factory    | Identified exit to Lower Caves
 3438 | -6/Factory    | Identified exit to Extension
 3466 | -6/Factory    | Core integrity fell below 50%
 3473 | -6/Factory    | Entered Extension
 3559 | -6/Extension  | Core integrity fell below 20%
 3575 | -6/Extension  | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
03504_ System corrupted: Heat flow error (+236).
03509_ Overheating: Energy bleed (-27).
03512_ Slug penetrates Wall.
03514_ Gauss Rifle destroyed.
03516_ Lgt. Fission Core destroyed.
03517_ G-50 Soldier destroyed.
03520_ Acquired Lgt. Angular Momentum Engine.
03523_ Acquired Carbon-fiber Leg.
03525_ System corrupted: Component data lost.
03526_ Acquired 52 matter.
03528_ Acquired 8 matter.
03538_ Y-54 Guardian springs to life. <x2>
03539_ System corrupted: Hvy. Laser targeting data glitched.
03551_ Carbon-fiber Leg destroyed.
03554_ Hvy. Laser destroyed.
03556_ System corrupted: Component data lost.
03564_ Dropped Hrd. Light Armor Plating.
03568_ Attempting to rewire AG-GSO(b). <x7>
03575_ QUH=MXMQMX2 TU<XL<GN8QLMV9V>HH
03575_ 4I-FLI(b) destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
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|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????##""##??????????????????????? |
|    ??????????????????#T   #??????????????????????? |
|    ??????????????????## ################### ?????? |
|    ??????????????#####   ###                ?????? |
|    ??????????????#         !                 ????? |
|    ??????????????# ###   ###                 ????? |
|    ?????########## #?##+#####                ????? |
|    ?????#          #?#  Y=  #                ????? |
|    ?????#          #?#  %gY +                ????? |
|    ?????#          #?#= gb  ##############  ?????? |
|    ?????#          #?#   @  #????????????????????? |
|    ?????# ##########?#      #????????????????????? |
|    ?????# #??????????#      #????????????????????? |
|    ?????# #??????????########????????????????????? |
|    ?????# #??????????????????????????????????????? |
|    ?????# #??????????????????????????????????????? |
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|    ?????# #??????????????????????????????????????? |
|    ?##### #####??????????????????????????????????? |
|    ?#  "" ""  #??????????????????????????????????? |
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|    ?#                    ????????????????????????? |
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|    ?#                    ????????????????????????? |
|    ?#                    ????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           76
Coolant Potential          50
Energy Generation          31
Energy Capacity            520
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                50
Particle Charging          15

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CorruptionComponentStorage
  Manual?         0
Play Time         00:44:43
  Cumulative      84.1 hours
  Start           2020.03.22 @ 20:28:35
  End             2020.03.23 @ 12:43:06
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          66
  Rogue           66
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/0/1/0/0/0
Lore%             58
Gallery%          65
Achievement%      51
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7bae255a-16d0-4d6f-922f-7a2ea6b02481