Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.11.10 @ 04:53:19 // Halloween2020/ForbiddenLore Player: manwad Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (18) 90 Value Destroyed (589) 589 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2339 Bonus ------- None Cogmind --------- Core Integrity 129/550 Matter 229/300 Energy 89/100 System Corruption 0% Temperature Cool (157) Movement Core (550) Ox10 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Visual Processing Unit Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Ion Engine Improved Deuterium Engine Large Storage Unit Large Storage Unit Sensor Array Improved Terrain Scanner Improved ECM Suite Improved Datajack Improved Datajack Improved Datajack Mining Laser Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Sensor Array Signal Interpreter Improved Propulsion Shielding > --- WEAPON ----------- Improved EM Shotgun Improved Medium Laser > --- INVENTORY -------- Ion Engine Improved Ion Engine Large Storage Unit Large Storage Unit Sensor Array Improved Terrain Scanner Improved Propulsion Shielding Improved Datajack Improved Datajack Improved Datajack Mining Laser [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Improved Propulsion Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 43 | 6 9 10 18 Power 4 | 1 . 1 2 Engine 3 | 1 . 1 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 9 | 2 2 1 4 Treads 4 | . 2 1 1 Leg 5 | 2 . . 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 13 | 1 5 4 3 Device 4 | . 1 2 1 Storage 5 | 1 4 . . Processor 2 | . . 2 . Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 17 | 2 2 4 9 Energy Gun 8 | 2 1 2 3 Energy Cannon 1 | . . . 1 Ballistic Gun 3 | . . . 3 Ballistic Cannon 1 | . . 1 . Launcher . | . . . . Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 3 | . . 1 2 Unidentified Prototypes 3 | . . 3 . Parts Lost 15 | . . 1 14 Power 3 | . . . 3 Propulsion 4 | . . . 4 Utility 3 | . . . 3 Weapon 5 | . . 1 4 Highest Loss Streak 11 | . . 1 11 Average Slot Usage (%) 94 | . 97 98 84 Engine 9 | . 14 11 2 Core 1 | . . . 5 Treads 21 | . 23 22 16 Leg 2 | . 4 . 5 Device 10 | . 11 13 4 Storage 11 | . 14 11 9 Processor 12 | . . 18 18 Protection 1 | . . . 7 Energy Gun 15 | . 24 13 6 Special Melee Weapon 3 | . . 6 3 Naked Turns . | . . . . Heaviest Build 48 | 12 41 48 46 Greatest Support 40 | 20 40 40 40 Greatest Overweight (x) 12 | 3 1 1 12 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 16 | 6 16 12 12 Average Capacity 11 | 5 11 12 12 Most Carried 12 | 5 9 12 12 Average Carried 9 | 3 7 11 11 Final Capacity 12 | 6 12 12 12 Final Carried 12 | 4 9 12 11 Class Distribution -------------------- 59% | Mutant 28% | Assassin 7% | Skirmisher 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Assassin | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 506 | 243 107 111 45 Remotely . | . . . . Salvage Created 828 | . 229 241 358 Parts 36 | . 3 18 15 Haulers Intercepted 1 | . . 1 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 12 | . 3 3 6 Guns 10 | . 3 3 4 Cannons 2 | . . . 2 Classes Destroyed 8 | . 2 3 3 Hauler 1 | . . 1 . Recycler 1 | . 1 . . Operator 1 | . . . 1 Watcher 3 | . . 3 . Grunt 9 | . 3 2 4 Brawler 1 | . . . 1 Sentry 1 | . . 1 . Hunter 1 | . . . 1 Best Kill Streak 3 | . 2 1 3 Combat Bots Only 3 | . 1 1 3 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2019 | . 147 164 1708 Core 496 | . 24 51 421 Absorbed by Shields . | . . . . Core Remaining (%) 92 | 100 90 87 . Volleys Fired 57 | . 15 23 19 Largest 2 | . 2 2 2 Hottest 101 | . 100 90 101 Shots Fired 87 | . 29 30 28 Gun 78 | . 28 26 24 Cannon 8 | . . 4 4 Launcher . | . . . . Special 1 | . 1 . . Kinetic 6 | . . 4 2 Thermal 59 | . 29 23 7 Explosive . | . . . . Electromagnetic 22 | . . 3 19 Robot Hit Streak 22 | . 22 19 17 Robot Miss Streak 2 | . 1 2 2 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 79 | . 24 31 24 Core Hits 33 | . 9 9 15 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 7 | . . 7 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 4 | . . 4 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1380 | . 299 433 648 Guns 1057 | . 299 362 396 Cannons 191 | . . 65 126 Explosions 126 | . . . 126 Melee . | . . . . Ramming 6 | . . 6 . Kinetic 65 | . . 65 . Thermal 836 | . 299 293 244 Explosive . | . . . . Electromagnetic 473 | . . 69 404 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 1 | . . 1 . Impact . | . . . . Kinetic 1 | . . 1 . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 1 | . . 1 . Targets Rammed 1 | . . 1 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 281 | . 160 102 281 Average Temperature 73 | . 65 32 131 Received Heat Transfer 1164 | . 108 102 954 Effects 5 | . . . 5 Energy Bleed 1 | . . . 1 Interference 4 | . . . 4 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 3 | . . . 3 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | . 3 2 . Heat Transferred 1906 | . 793 704 409 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . . 2 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 117 | . 100 117 109 Initial 5 | . . 5 . Average 36 | . 27 34 63 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 1 2 2 Investigation 3 | . 1 2 . Extermination . | . . . . Reinforcement 2 | . . . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . . 1 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 41 | . 7 14 20 Peak Tracking Total 13 | . 3 4 13 Tactical Retreats 4 | . 1 3 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 4 | . 1 1 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 4 | . . 2 2 Terminals 2 | . . 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 12 | . . 7 5 Successful 8 | . . 5 3 Failed 4 | . . 2 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 5 | . . 3 2 Terminals 6 | . . 4 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . . . 3 Scanalyzers 3 | . . 3 . Garrison Access . | . . . . Terminal Hacks 3 | . . 2 1 Record 1 | . . . 1 Level Access Points 1 | . . 1 . Hauler Manifests 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . . . 1 Retrieve Components 1 | . . . 1 Scanalyzer 3 | . . 3 . Insert Component 1 | . . 1 . Analyze 2 | . . 2 . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . . . 1 Terminals 1 | . . . 1 Botnet 1 | . . . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . . 2 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 2 | . . . 2 Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 2 | . . 2 . Non-combat 2 | . . 2 . Combat . | . . . . Robot Hacks Applied 3 | . . 3 . parse_system 1 | . . 1 . no_distress 2 | . . 2 . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1960 | 119 589 845 407 Spaces Moved 965 | 83 309 406 167 Core 23 | 22 . . 1 Treads 816 | . 244 406 166 Legs 126 | 61 65 . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 160 160 Average Speed 173 | 126 166 179 192 Slowest Speed 650 | 200 180 180 650 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 24 | 3 41 33 20 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug 1 | . 1 . . Terrain Destroyed 11 | . 1 . 10 Melee . | . . . . Projectile 1 | . 1 . . AOE 10 | . . . 10 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1155 | 95 354 490 216 Wait 40 | . 9 21 10 Move 963 | 82 308 406 167 Hop . | . . . . Pick Up 27 | 7 7 11 2 Fast Attach 17 | 3 2 5 7 Attach 13 | 3 3 3 4 Detach 4 | . 3 1 . Swap 13 | . 4 2 7 Drop 14 | . 3 11 . Fire 57 | . 15 23 19 Melee 7 | . . 7 . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 499 | -10/Materials | Discovered new exit (range 9) 709 | -10/Materials | Entered another Materials area 709 | -9/Materials | Evolved 2 slots: Utility x2 986 | -9/Materials | Identified exit to Materials 1158 | -9/Materials | Discovered new exit (range 17) 1358 | -9/Materials | Build established: Assassin 1554 | -9/Materials | Entered another Materials area 1554 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1687 | -8/Materials | Lost 3 parts (1p1u1w) 1956 | -8/Materials | Core integrity fell below 50% 1961 | -8/Materials | Self-destructed Last Messages --------------- 01926_ Lgt. Treads destroyed. 01930_ Lgt. Nuclear Core destroyed. 01932_ U-05 Engineer builds a Door. 01939_ Acquired Imp. Deuterium Engine. 01939_ Imp. Propulsion Shielding destroyed. 01941_ Aluminum Leg destroyed. 01942_ U-05 Engineer lays Concrete. 01944_ Acquired Imp. EM Pulse Cannon. 01947_ G-47 Trooper IFF system glitched. 01947_ Imp. Heat Sink fried. 01947_ G-47 Trooper destroyed. 01948_ Y-45 Defender destroyed. 01949_ Lgt. Treads destroyed. 01949_ G-47 Trooper destroyed. 01954_ Imp. EM Pulse Cannon destroyed. 01956_ Imp. Ion Engine destroyed. 01957_ K-01 Serf collects debris. 01957_ Aluminum Leg destroyed. 01959_ U-05 Engineer destroyed. 01960_ K-01 Serf collects debris. 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