Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.11.10 @ 04:53:19 // Halloween2020/ForbiddenLore

Player: manwad

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (18)      90
Value Destroyed (589)      589
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2339

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             129/550
Matter                     229/300
Energy                     89/100
System Corruption          0%
Temperature                Cool (157)
Movement                   Core (550) Ox10
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (5) ------
  High-capacity Storage Unit
                Visual Processing Unit
                Signal Interpreter
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (12) ---
                Ion Engine
       Improved Deuterium Engine
          Large Storage Unit
          Large Storage Unit
                Sensor Array
       Improved Terrain Scanner
       Improved ECM Suite
       Improved Datajack
       Improved Datajack
       Improved Datajack
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Visual Processing Unit
                Sensor Array
                Signal Interpreter
       Improved Propulsion Shielding
>               --- WEAPON -----------
       Improved EM Shotgun
       Improved Medium Laser
>               --- INVENTORY --------
                Ion Engine
       Improved Ion Engine
          Large Storage Unit
          Large Storage Unit
                Sensor Array
       Improved Terrain Scanner
       Improved Propulsion Shielding
       Improved Datajack
       Improved Datajack
       Improved Datajack
                Mining Laser
[Rating: 21]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Visual Processing Unit
  Protection               Improved Propulsion Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Special Weapon           Mining Laser
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  3    | .   .   2   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             43   | 6   9   10  18  
  Power                    4    | 1   .   1   2   
    Engine                 3    | 1   .   1   1   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 2   2   1   4   
    Treads                 4    | .   2   1   1   
    Leg                    5    | 2   .   .   3   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  13   | 1   5   4   3   
    Device                 4    | .   1   2   1   
    Storage                5    | 1   4   .   .   
    Processor              2    | .   .   2   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   .   2   
    Artifact               .    | .   .   .   .   
  Weapon                   17   | 2   2   4   9   
    Energy Gun             8    | 2   1   2   3   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          3    | .   .   .   3   
    Ballistic Cannon       1    | .   .   1   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         1    | .   1   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   3    | .   .   1   2   
  Unidentified Prototypes  3    | .   .   3   .   
Parts Lost                 15   | .   .   1   14  
  Power                    3    | .   .   .   3   
  Propulsion               4    | .   .   .   4   
  Utility                  3    | .   .   .   3   
  Weapon                   5    | .   .   1   4   
  Highest Loss Streak      11   | .   .   1   11  
Average Slot Usage (%)     94   | .   97  98  84  
  Engine                   9    | .   14  11  2   
  Core                     1    | .   .   .   5   
  Treads                   21   | .   23  22  16  
  Leg                      2    | .   4   .   5   
  Device                   10   | .   11  13  4   
  Storage                  11   | .   14  11  9   
  Processor                12   | .   .   18  18  
  Protection               1    | .   .   .   7   
  Energy Gun               15   | .   24  13  6   
  Special Melee Weapon     3    | .   .   6   3   
Naked Turns                .    | .   .   .   .   
Heaviest Build             48   | 12  41  48  46  
  Greatest Support         40   | 20  40  40  40  
  Greatest Overweight (x)  12   | 3   1   1   12  
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 16   | 6   16  12  12  
  Average Capacity         11   | 5   11  12  12  
  Most Carried             12   | 5   9   12  12  
  Average Carried          9    | 3   7   11  11  
  Final Capacity           12   | 6   12  12  12  
  Final Carried            12   | 4   9   12  11  

 Class Distribution 
--------------------
 59% | Mutant
 28% | Assassin
  7% | Skirmisher
  5% | Scavenger-Skirmisher

 Dominant Class 
----------------
   Mutant | -10/Materials
 Assassin | -9/Materials
   Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           506  | 243 107 111 45  
  Remotely                 .    | .   .   .   .   
Salvage Created            828  | .   229 241 358 
  Parts                    36   | .   3   18  15  
Haulers Intercepted        1    | .   .   1   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  12   | .   3   3   6   
  Guns                     10   | .   3   3   4   
  Cannons                  2    | .   .   .   2   
Classes Destroyed          8    | .   2   3   3   
  Hauler                   1    | .   .   1   .   
  Recycler                 1    | .   1   .   .   
  Operator                 1    | .   .   .   1   
  Watcher                  3    | .   .   3   .   
  Grunt                    9    | .   3   2   4   
  Brawler                  1    | .   .   .   1   
  Sentry                   1    | .   .   1   .   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           3    | .   2   1   3   
  Combat Bots Only         3    | .   1   1   3   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               2019 | .    147  164  1708 
  Core                     496  | .    24   51   421  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         92   | 100  90   87   .    
Volleys Fired              57   | .    15   23   19   
  Largest                  2    | .    2    2    2    
  Hottest                  101  | .    100  90   101  
Shots Fired                87   | .    29   30   28   
  Gun                      78   | .    28   26   24   
  Cannon                   8    | .    .    4    4    
  Launcher                 .    | .    .    .    .    
  Special                  1    | .    1    .    .    
  Kinetic                  6    | .    .    4    2    
  Thermal                  59   | .    29   23   7    
  Explosive                .    | .    .    .    .    
  Electromagnetic          22   | .    .    3    19   
  Robot Hit Streak         22   | .    22   19   17   
  Robot Miss Streak        2    | .    1    2    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           79   | .    24   31   24   
  Core Hits                33   | .    9    9    15   
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              7    | .    .    7    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            4    | .    .    4    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1380 | .    299  433  648  
  Guns                     1057 | .    299  362  396  
  Cannons                  191  | .    .    65   126  
  Explosions               126  | .    .    .    126  
  Melee                    .    | .    .    .    .    
  Ramming                  6    | .    .    6    .    
  Kinetic                  65   | .    .    65   .    
  Thermal                  836  | .    299  293  244  
  Explosive                .    | .    .    .    .    
  Electromagnetic          473  | .    .    69   404  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 1    | .    .    1    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  1    | .    .    1    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   1    | .    .    1    .    
Targets Rammed             1    | .    .    1    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        281  | .    160  102  281  
  Average Temperature      73   | .    65   32   131  
  Received Heat Transfer   1164 | .    108  102  954  
  Effects                  5    | .    .    .    5    
    Energy Bleed           1    | .    .    .    1    
    Interference           4    | .    .    .    4    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              3    | .    .    .    3    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             5    | .    3    2    .    
  Heat Transferred         1906 | .    793  704  409  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      2    | .    .    .    2    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             117  | .   100 117 109 
  Initial                  5    | .   .   5   .   
  Average                  36   | .   27  34  63  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   1   2   2   
  Investigation            3    | .   1   2   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           4    | .   .   1   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              41   | .   7   14  20  
  Peak Tracking Total      13   | .   3   4   13  
  Tactical Retreats        4    | .   1   3   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            4    | .   1   1   2   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          4    | .   .   2   2   
  Terminals                2    | .   .   1   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   .   1   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                12   | .   .   7   5   
  Successful               8    | .   .   5   3   
  Failed                   4    | .   .   2   2   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   5    | .   .   3   2   
  Terminals                6    | .   .   4   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   .   .   3   
  Scanalyzers              3    | .   .   3   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   .   2   1   
  Record                   1    | .   .   .   1   
  Level Access Points      1    | .   .   1   .   
  Hauler Manifests         1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   
  Retrieve Components      1    | .   .   .   1   
Scanalyzer                 3    | .   .   3   .   
  Insert Component         1    | .   .   1   .   
  Analyze                  2    | .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   .   .   1   
  Terminals                1    | .   .   .   1   
    Botnet                 1    | .   .   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   .   2   .   
  Full Trace Events        1    | .   .   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     2    | .   .   .   2   
Parts Scanalyzed           1    | .   .   1   .   
  Part Schematics Acquired 1    | .   .   1   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              2    | .   .   2   .   
  Non-combat               2    | .   .   2   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        3    | .   .   3   .   
  parse_system             1    | .   .   1   .   
  no_distress              2    | .   .   2   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               1960 | 119 589 845 407 
Spaces Moved               965  | 83  309 406 167 
  Core                     23   | 22  .   .   1   
  Treads                   816  | .   244 406 166 
  Legs                     126  | 61  65  .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 160 160 
  Average Speed            173  | 126 166 179 192 
  Slowest Speed            650  | 200 180 180 650 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       24   | 3   41  33  20  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   .   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 1    | .   1   .   .   
Terrain Destroyed          11   | .   1   .   10  
  Melee                    .    | .   .   .   .   
  Projectile               1    | .   1   .   .   
  AOE                      10   | .   .   .   10  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1155 | 95  354 490 216 
  Wait                     40   | .   9   21  10  
  Move                     963  | 82  308 406 167 
  Hop                      .    | .   .   .   .   
  Pick Up                  27   | 7   7   11  2   
  Fast Attach              17   | 3   2   5   7   
  Attach                   13   | 3   3   3   4   
  Detach                   4    | .   3   1   .   
  Swap                     13   | .   4   2   7   
  Drop                     14   | .   3   11  .   
  Fire                     57   | .   15  23  19  
  Melee                    7    | .   .   7   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
   26 | -11/Scrapyard | Discovered new exit (range 15)
  120 | -11/Scrapyard | Entered Materials
  320 | -10/Materials | Build established: Mutant
  499 | -10/Materials | Discovered new exit (range 9)
  709 | -10/Materials | Entered another Materials area
  709 | -9/Materials  | Evolved 2 slots: Utility x2
  986 | -9/Materials  | Identified exit to Materials
 1158 | -9/Materials  | Discovered new exit (range 17)
 1358 | -9/Materials  | Build established: Assassin
 1554 | -9/Materials  | Entered another Materials area
 1554 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1687 | -8/Materials  | Lost 3 parts (1p1u1w)
 1956 | -8/Materials  | Core integrity fell below 50%
 1961 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01926_ Lgt. Treads destroyed.
01930_ Lgt. Nuclear Core destroyed.
01932_ U-05 Engineer builds a Door.
01939_ Acquired Imp. Deuterium Engine.
01939_ Imp. Propulsion Shielding destroyed.
01941_ Aluminum Leg destroyed.
01942_ U-05 Engineer lays Concrete.
01944_ Acquired Imp. EM Pulse Cannon.
01947_ G-47 Trooper IFF system glitched.
01947_ Imp. Heat Sink fried.
01947_ G-47 Trooper destroyed.
01948_ Y-45 Defender destroyed.
01949_ Lgt. Treads destroyed.
01949_ G-47 Trooper destroyed.
01954_ Imp. EM Pulse Cannon destroyed.
01956_ Imp. Ion Engine destroyed.
01957_ K-01 Serf collects debris.
01957_ Aluminum Leg destroyed.
01959_ U-05 Engineer destroyed.
01960_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           10
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       66
Evasion (%)                40
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
 Sensor Array | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              LayeredWeaponPenetrator
  Manual?         0
Play Time         00:33:27
  Cumulative      9.6 hours
  Start           2020.11.09 @ 18:00:10
  End             2020.11.10 @ 04:53:19
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      Halloween2020/ForbiddenLore
Game No.          23
  Rogue           16
  Adventurer      7
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          17
Achievement%      15
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        0
Font              20/Terminus
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 50d2067f-d6b0-4edb-a532-e70d4fed8e2a