Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.22 @ 23:17:28 Player: baqpad Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (90) 450 Value Destroyed (2939) 2939 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (5) 5 TOTAL SCORE: 7594 Bonus ------- High Alert Combat Kills 19 Friendly Fire -14 Cogmind --------- Core Integrity 0/1000 Matter 59/300 Energy 100/100 System Corruption 26% Temperature Hot (283) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Coolant Injector Improved Field Recycling Unit (0) KE Penetrator Peak State ------------ > --- POWER ------------ Angular Momentum Engine F-cell Engine > --- PROPULSION ------- Improved VSS Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Improved Thermal Generator Advanced Heat Sink Large Storage Unit Gravity Neutralizer Advanced Melee Analysis Suite Energy Filter Thermal Shield > --- WEAPON ----------- Proton Cannon Disruptor Cannon Scatter Rocket Array Flail > --- INVENTORY -------- Light Deuterium Engine Fusion Compressor Improved VSS Leg Large Storage Unit Improved Field Recycling Unit KE Penetrator Rocket Launcher Improved Remote Datajack [Rating: 84] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Improved Gravmag System Utility Large Storage Unit Device Gravity Neutralizer Storage Large Storage Unit Processor Advanced Melee Analysis Suite Protection Layered Medium Armor Plating Weapon Heavy Mace Energy Gun Particle Gun Energy Cannon Compact Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . 1 1 . . . . . Utility 5 | . . . 1 2 . . 1 1 Weapon 2 | . . 1 . . . . 1 . Parts Attached 140 | 6 20 9 13 13 24 4 21 30 Power 18 | 1 3 1 . 2 2 1 2 6 Engine 11 | 1 2 1 . 1 . . 2 4 Core 7 | . 1 . . 1 2 1 . 2 Reactor . | . . . . . . . . . Propulsion 34 | 3 3 3 4 1 6 2 5 7 Treads 4 | . . 2 1 . 1 . . . Leg 23 | 1 3 . 3 1 4 2 2 7 Wheel 6 | 2 . 1 . . 1 . 2 . Hover 1 | . . . . . . . 1 . Flight . | . . . . . . . . . Utility 39 | . 6 1 2 7 10 1 6 6 Device 19 | . 2 1 1 2 2 1 4 6 Storage 7 | . 1 . 1 1 4 . . . Processor 7 | . 2 . . 3 2 . . . Hackware . | . . . . . . . . . Protection 6 | . 1 . . 1 2 . 2 . Artifact . | . . . . . . . . . Weapon 49 | 2 8 4 7 3 6 . 8 11 Energy Gun 8 | . 2 1 . . 1 . 1 3 Energy Cannon 3 | . . . . . . . 1 2 Ballistic Gun 7 | 2 2 . . 1 1 . 1 . Ballistic Cannon 4 | . . 1 . . . . . 3 Launcher 14 | . 4 1 2 1 1 . 4 1 Special Weapon 4 | . . . 2 . . . . 2 Impact Weapon 9 | . . 1 3 1 3 . 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . 4 1 Corrupted Parts 2 | . . . . . . 2 . . System Corruption 13 | . . . . . . 13 . . Parts Lost 86 | . 8 2 . 3 17 2 12 42 Power 14 | . 2 . . . 2 1 2 7 Propulsion 26 | . 1 1 . . 8 . 5 11 Utility 23 | . 3 . . 2 4 1 3 10 Weapon 23 | . 2 1 . 1 3 . 2 14 Highest Loss Streak 16 | . 5 1 . 2 12 2 12 16 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 85 | . 87 94 95 97 75 95 93 73 Engine 4 | . 6 11 9 5 . . 2 6 Core 3 | . 6 . . 1 6 6 3 2 Treads 4 | . . 4 23 1 2 7 3 . Leg 14 | . 18 17 3 28 5 19 16 18 Wheel 3 | . 7 10 7 . 2 . 3 . Device 7 | . 11 1 15 7 . 6 9 15 Storage 10 | . 1 11 9 9 18 7 6 4 Processor 8 | . 5 9 . 11 9 15 11 2 Protection 4 | . 2 . . 5 5 7 9 . Energy Gun 3 | . 7 1 8 . 5 7 3 . Ballistic Gun 3 | . 12 7 . 5 3 . . . Ballistic Cannon 1 | . . 2 8 . . . . 5 Launcher 3 | . 7 11 7 2 . . 4 2 Impact Weapon 7 | . . 4 1 11 9 15 12 2 Naked Turns 1 | . . . . . . . . 1 Heaviest Build 88 | 7 20 25 37 54 62 44 62 88 Greatest Support 72 | 20 20 43 63 66 51 45 45 72 Greatest Overweight (x) 8 | . 1 1 1 . 3 2 5 8 Average Overweight (x) . | . . . . . 2 . 1 . Largest Inventory Capacity 35 | 5 10 10 15 15 35 15 15 15 Average Capacity 13 | 5 5 10 11 15 14 15 15 14 Most Carried 15 | 5 5 10 15 15 15 10 15 11 Average Carried 9 | 2 4 5 10 13 10 8 10 5 Final Capacity 15 | 5 10 10 15 15 15 15 15 5 Final Carried 15 | 5 4 7 14 14 15 9 9 3 Class Distribution -------------------- 65% | Mutant 14% | Scavenger-Mutant 7% | Derelict-Mutant 4% | Gunner 4% | Skirmisher 3% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Matter Collected 2082 | 284 88 295 451 247 360 53 79 225 Remotely 540 | . . 29 451 60 . . . . Salvage Created 3348 | 30 156 298 481 1012 531 155 391 294 Parts 127 | 3 22 12 41 13 10 5 9 12 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . . 1 . . 1 . Parts Field Recycled 2 | . . . . . . . . 2 Retrieved Matter 43 | . . . . . . . . 43 Parts Self-Destructed 19 | . . . . . 9 10 . . Prevented 2 | . . . . . . 2 . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 71 | 1 8 8 14 14 12 3 6 5 Melee 15 | . . 1 . 6 3 1 2 2 Guns 13 | 1 4 1 4 . 3 . . . Cannons 11 | . . 4 4 1 . . 1 1 AOE 15 | . 4 1 6 . 4 . . . Classes Destroyed 12 | 1 2 3 4 2 . . . . Worker 5 | . . . 4 1 . . . . Builder 2 | . 1 . 1 . . . . . Tunneler 2 | . . . 2 . . . . . Recycler 6 | . . . 1 4 . . 1 . Operator 2 | . . . 2 . . . . . Watcher 2 | . . 1 . 1 . . . . Swarmer 22 | . 6 . 7 . 8 . 1 . Grunt 34 | 1 2 4 5 11 3 3 4 1 Duelist 1 | . . 1 . . . . . . Sentry 11 | . . 3 2 1 1 . 1 3 Hunter 1 | . . . . 1 . . . . Programmer 2 | . . . . 1 . . . 1 Best Kill Streak 7 | 1 5 4 7 7 4 3 5 1 Combat Bots Only 5 | 1 5 4 4 4 4 3 4 1 Max Kills in Single Turn 3 | 1 2 2 3 1 2 1 1 1 Gunslinging . | . . . . . . . . . Exploded 2 | . 2 1 2 . 2 . . . Melee 1 | . . 1 . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Damage Taken 11221 | 11 815 340 413 753 1930 219 2404 4336 Core 2272 | . 136 57 8 108 346 . 615 1002 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 100 | . . . . . . . 85 15 Core Remaining (%) 65 | 100 45 85 98 . . 35 27 . Volleys Fired 205 | 4 26 25 35 24 33 . 16 42 Largest 3 | 2 2 3 3 1 2 . 1 2 Hottest 126 | 40 95 84 114 28 93 . 90 126 Shots Fired 280 | 8 41 32 70 26 40 1 16 46 Gun 129 | 8 32 4 24 13 35 1 . 12 Cannon 86 | . . 22 24 . . . 16 24 Launcher 38 | . 9 6 11 . 5 . . 7 Special 27 | . . . 11 13 . . . 3 Kinetic 99 | 8 16 25 24 13 12 . . 1 Thermal 90 | . 14 . 11 13 23 1 16 12 Explosive 38 | . 9 6 11 . 5 . . 7 Electromagnetic 53 | . 2 1 24 . . . . 26 Robot Hit Streak 8 | 2 6 7 7 6 8 5 6 8 Robot Miss Streak 7 | 3 7 2 4 3 3 . 3 4 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 256 | 3 19 22 35 60 46 6 32 33 Core Hits 156 | 2 15 12 34 14 24 1 7 47 Critical Kills 2 | . . . . 1 . . 1 . Critical Parts Destroyed 15 | . . 1 . 10 1 1 2 . Critical Strikes 24 | . . 2 . 13 3 1 3 2 Burn 2 | . . . . . 1 . . 1 Meltdown 1 | . . . . . . . 1 . Blast 1 | . . 1 . . . . . . Corrupt 1 | . . . . . . . . 1 Smash 17 | . . 1 . 11 2 1 2 . Sever 2 | . . . . 2 . . . . Melee Attacks 155 | . . 10 . 64 32 6 36 7 Impact 155 | . . 10 . 64 32 6 36 7 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 6 | . . . . 5 . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 17 | . . . . 9 4 . 4 . Damage Inflicted 9040 | 37 477 725 1258 2380 1497 259 1300 1107 Guns 1145 | 37 183 35 211 184 357 14 . 124 Cannons 1405 | . . 364 404 . . . 298 339 Explosions 1946 | . 294 175 643 . 481 . . 353 Melee 4276 | . . 151 . 2140 659 245 1002 79 Ramming 212 | . . . . . . . . 212 Kinetic 1243 | 37 101 375 404 184 142 . . . Thermal 793 | . 67 . 29 56 215 14 298 114 Explosive 1879 | . 294 175 614 . 481 . . 315 Electromagnetic 637 | . 15 24 211 . . . . 387 Impact 4276 | . . 151 . 2140 659 245 1002 79 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 26 | . 13 . . 4 4 17 1 26 Average Corruption 8 | . 13 . . 3 4 15 1 18 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 110 | . 11 . . 6 41 16 . 36 Message Errors 25 | . 4 . . 1 6 4 . 10 Matter Fused 21 | . 1 . . . 12 3 . 5 Heat Flow Errors 18 | . 2 . . . 5 5 . 6 Energy Discharges 13 | . 2 . . 1 7 . . 3 Parts Rejected 1 | . 1 . . . . . . . Data Loss (minor) 15 | . . . . 1 8 1 . 5 Data Loss (major) 4 | . . . . 1 1 . . 2 Misfires 5 | . . . . 2 2 1 . . Alerts 4 | . . . . . . 2 . 2 Misdirections 3 | . . . . . . . . 3 Weapon Failures 1 | . 1 . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 1110 | . . 30 10 660 113 60 227 10 Projectiles 1 | . . . 1 . . . . . Explosions 28 | . . . 9 . 12 . . 7 Melee 1081 | . . 30 . 660 101 60 227 3 Knockbacks 29 | . . 6 1 13 1 1 4 3 Impact 21 | . . 1 . 11 1 1 4 3 Kinetic 6 | . . 5 1 . . . . . Secondary 2 | . . . . 2 . . . . Self-Inflicted Damage 162 | . 86 . . . 37 . . 39 Shots 6 | . 3 . . . 2 . . 1 Rammed 11 | . . . . . . . . 11 Targets Rammed 48 | . . . . . . . . 48 Kicked 37 | . . . . . . . . 37 Crushed . | . . . . . . . . . Highest Temperature 316 | . 219 45 208 . 235 171 316 252 Average Temperature 85 | . 72 13 72 . 73 64 131 95 Received Heat Transfer 3297 | 6 141 123 207 186 552 135 849 1098 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . 2 Parts Fried 19 | . . 1 . 10 3 1 3 1 Impact Corruptions 51 | . . 2 . 28 6 3 10 2 Robots Melted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Melted 2 | . . . . . 1 . 1 . Heat Transferred 1678 | . 148 . 50 185 592 37 370 296 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Peak Influence 467 | 20 323 328 467 309 . . 115 112 Initial 212 | . 13 127 138 212 . . 37 7 Average 131 | 6 131 190 314 197 . . 47 22 Maximum Alert Level 2 | . 1 1 2 1 . . . . Low Security (%) 70 | 100 70 69 17 39 . . 100 100 Level 1 26 | . 29 30 54 60 . . . . Level 2 3 | . . . 27 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 1 . 1 4 . . 2 2 Investigation . | . . . . . . . . . Extermination 4 | . . . . 2 . . 1 1 Reinforcement 5 | . 1 . 1 2 . . 1 . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 2 | . . . . 2 . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Distress Signals 4 | . . . 1 2 . . 1 . Communications Jammed 26 | . . . . 26 . . . . Distress Signals 26 | . . . . 26 . . . . Times Spotted 110 | 1 10 15 16 24 15 3 15 11 Peak Tracking Total 7 | 1 3 4 4 5 7 3 6 3 Tactical Retreats 10 | . . 2 . 4 2 . 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Traps Triggered 2 | . 1 . . . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Machines Disabled 5 | . 1 . 3 . . . . 1 Max in Single Turn 2 | . 1 . 2 . . . . 1 Garrison Access 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Machines Accessed 3 | . . . . . 2 1 . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 7 | . . . . . 4 3 . . Successful 7 | . . . . . 4 3 . . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 7 | . . . . . 4 3 . . Record 6 | . . . . . 3 3 . . Open Door 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections . | . . . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Total Allies 2 | . . . . . . 2 . . Largest Group 2 | . . . . . . 2 . . Highest-Rated Group 62 | . . . . . . 62 . . Highest-Rated Ally 31 | . . . . . . 31 . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Turns Passed 7245 | 96 356 665 610 1064 1983 356 867 1248 Spaces Moved 3548 | 92 220 324 302 561 757 233 438 621 Core 27 | 23 . . . . . . . 4 Treads 515 | . . 72 253 . 190 . . . Legs 2315 | . 148 252 49 561 224 233 295 553 Wheels 690 | 69 72 . . . 343 . 142 64 Hover 1 | . . . . . . . 1 . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 120 130 127 120 120 110 90 Average Speed 164 | 72 111 165 155 127 234 144 163 157 Slowest Speed 450 | 80 190 190 200 130 330 260 310 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . 1 . . . . . . . Exploration Rate (%) 31 | 6 43 27 36 16 91 35 12 18 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . 1 . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . Scrap Searched 10 | . . . . . 10 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 309 | . 50 41 79 1 29 . 4 105 Melee . | . . . . . . . . . Projectile 13 | . . 2 6 1 . . 4 . AOE 296 | . 50 39 73 . 29 . . 105 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Total 4471 | 114 293 409 368 787 893 247 537 823 Wait 220 | . 1 29 4 114 15 . 9 48 Move 3540 | 91 219 323 301 560 756 232 437 621 Hop . | . . . . . . . . . Pick Up 130 | 11 17 9 11 15 22 5 17 23 Fast Attach 1 | . . . . 1 . . . . Attach 123 | 6 19 8 6 9 23 4 19 29 Detach 14 | 1 3 2 2 . 2 . 2 2 Swap 16 | . 1 1 7 3 1 . 2 1 Drop 41 | 1 7 2 2 11 13 . 3 2 Fire 205 | 4 26 25 35 24 33 . 16 42 Melee 133 | . . 10 . 50 28 6 32 7 Ram 11 | . . . . . . . . 11 Kick 37 | . . . . . . . . 37 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: *Fac x2 / Low) -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 55 | -11/Scrapyard | Discovered new exit (range 8) 97 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Crushed by falling debris 177 | -10/Materials | System corruption reached 10% 209 | -10/Materials | Lost 5 parts (1p1n2u1w) 248 | -10/Materials | Discovered new exit (range 8) 336 | -10/Materials | Discovered new exit (range 13) 362 | -10/Materials | Core integrity fell below 50% 453 | -10/Materials | Entered another Materials area 453 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 784 | -9/Materials | Build established: Skirmisher 1063 | -9/Materials | Discovered new exit (range 16) 1117 | -9/Materials | Build established: Mutant 1118 | -9/Materials | Entered another Materials area 1118 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1706 | -8/Materials | Discovered new exit (range 16) 1728 | -8/Materials | Entered Factory 1728 | -7/Factory | Evolved 2 slots: Utility x2 2736 | -7/Factory | Discovered new exit (range 13) 2792 | -7/Factory | Entered Lower Caves 2794 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2868 | -7/Lower Caves | Core integrity fell below 50% 2913 | -7/Lower Caves | Lost 12 parts (2p6n2u2w) 3881 | -7/Lower Caves | Learned location of 1 exit from Factory 3881 | -7/Lower Caves | Learned Extension security intel 3881 | -7/Lower Caves | Learned Research terminal intel 3917 | -7/Lower Caves | Identified exit to Lower Caves 3940 | -7/Lower Caves | Build established: Derelict-Mutant 4230 | -7/Lower Caves | Lost 3 parts (1n2u) 4496 | -7/Lower Caves | Build established: Mutant 4775 | -7/Lower Caves | Entered another Lower Caves area 4785 | -7/Lower Caves | System corruption reached 10% 4951 | -7/Lower Caves | A Commander dispatched an escort 4965 | -7/Lower Caves | Learned location of Extension (-6) 5080 | -7/Lower Caves | Build established: Scavenger-Mutant 5109 | -7/Lower Caves | Discovered new exit (range 5) 5131 | -7/Lower Caves | Entered Factory 5131 | -6/Factory | Accompanied by 2 allies 5131 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5132 | -6/Factory | Commander's escort returned to base 5132 | -6/Factory | Identified exit to Lower Caves 5133 | -6/Factory | Identified exit to Factory 5733 | -6/Factory | Lost 12 parts (2p5n3u2w) 5823 | -6/Factory | Core integrity fell below 50% 5922 | -6/Factory | Found Prototype Launcher 5923 | -6/Factory | Identified Scatter Rocket Array 5963 | -6/Factory | Build established: Mutant 5993 | -6/Factory | Discovered exit to Factory (range 6) 5998 | -6/Factory | Entered another Factory area 5998 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5999 | -5/Factory | Identified exit to Upper Caves 6131 | -5/Factory | Lost 9 parts (1p4n2u2w) 6563 | -5/Factory | System corruption reached 10% 6646 | -5/Factory | Lost 16 parts (3p2n4u7w) 7086 | -5/Factory | Build established: Gunner 7162 | -5/Factory | Core integrity fell below 50% 7188 | -5/Factory | Lost 6 parts (2p2n2w) 7240 | -5/Factory | Core integrity fell below 20% 7246 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07233_ Lgt. Fission Core destroyed. 07237_ Lrg. Storage Unit destroyed. 07237_ Slammed into G-50 Soldier. 07238_ Gravity Neutralizer broken. 07238_ Destabilizing: Short circuit. 07239_ Slammed into G-50 Soldier. 07239_ Destabilizing: System corrupted (+1). 07240_ Slammed into G-50 Soldier. 07240_ Destabilizing: Core damaged (-30). 07241_ Slammed into G-50 Soldier. 07245_ Broken Gravity Neutralizer destroyed. 07245_ System corrupted by crushing effect (+5). 07245_ Destabilizing: Core damaged (-10). 07246_ System corrupted: Heat flow error (+265). 07246_ Slammed into G-50 Soldier. [Achievement: First Step to Greatness] [Achievement: 5k Club] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. Map ----- +----------------------------------------------------+ | ????????????????????????????????????# """ """ + | | ????????????????????????????????????# """ """ # | | ????????????????????????????????????# # | | ????????????????????????????????????# """ # | | ????????????????????????????????????# """ # | | ????????????????????????????????????# """ # | | ????????????????????????????????????# # | | ????????????????????????????????????# """ """ # | | ????????????????????????????????????# """ """ # | | ????????????????????????????????????# """ """ # | | ????????????????????????????????????# # | | ????????????????????????????????????# # | | ????????????????????????????????????? # | | ????????????????????????????????????########### | | ??????????????????????????????????????????????# | | ??????????????????????????##################### | | ??????????????????????????? | | ????????????????????????????# | | ???????H????????????????????# | | ????????????????????????????# | | ????????????????????????????# | | ????????????????????????????# | | ????????????????????????????# | | ??????????????????????###########+################ | | ??????????????????????# g g # | | ??????????????????????# g@ # | | ??????????????????????# """ """" """" # | | ??????????????????????# """" """" """" # | | ??????????????????????# """" """" """" # | | ??????????????????????# """" """" """" # | | ??????????????????????# # | | ??????????????????????# # | | ??????????????????????##################?######### | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 38 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 12 Armor Coverage 450 Resistance: TH 20 Propulsion Shielding 66 Melee Speed Boost 20 Evasion (%) 59 Targeting Accuracy 6 Melee Accuracy 16 Recoil Reduction 3 Matter Filtering 30 Energy Filtering 30 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club First Step to Greatness It's Just You Made in Tau Ceti IV Oops Power Corrupts Remodeling Risk Taker Serviceable Loadout Storm Trooper System Compromised Total Silence Uninvited Guest Unlikely Earthworm Use The Force Challenges ------------ None Game ------ Seed SpectralIonicExoskeleton Manual? 0 Play Time 03:37:52 Cumulative 7.2 hours Start 2022.04.22 @ 17:04:30 End 2022.04.22 @ 23:17:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 7 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2e31afe4-5a23-4e90-885d-0d994ddd0286